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PSA: Go buy Okami for $20 at the Capcom Store
It's okay, we can wait. Just head over to the Capcom Store and buy your copy of Okami right now. It's only $20.
What's that? Oh, yes, that price applies to both the PS2 and Wii versions. Seriously, Capcom lowered the price to $20. We know, right? What? You say you haven't even played Okami yet? You'd better hurry up and buy it before someone finds out. It's okay, we won't tell anyone.
What's that? Oh, yes, that price applies to both the PS2 and Wii versions. Seriously, Capcom lowered the price to $20. We know, right? What? You say you haven't even played Okami yet? You'd better hurry up and buy it before someone finds out. It's okay, we won't tell anyone.
Have a brush with Okami for $25
More lovely Okami art here.
Here's a bargain you should wolf down with a quickness: GameStop is currently selling Okami for the low, low price of $24.99.
We're a tad late to this one (we are reliably informed it's been at this price for a few days, so you should definitely tell us this in the comments, perhaps adding "lawl old"), but when a game as great as Clover's masterpiece is so cheap, it doesn't harm to remind you again. Also, by providing fifty hours plus of entertainment for under twenty-five bucks, this is the perfect game for a recession!
See also: Ready at Dawn talks Okami with Wii Fanboy
Gallery: Okami
[Via Go Nintendo]
Born for Wii: Viewtiful Joe
Don't you just hate it when a menacing antagonist reaches through the screen at your local cinema, absconds with your girlfriend, and forces you to obtain all kinds of awesome powers in your quest to rescue her? Okay, so maybe it doesn't happen that often in the real world. But if you've played one of the best games of last generation, odds are it's a familiar story.Viewtiful Joe was released for the GameCube in 2003 as one of Capcom's exclusive titles for Nintendo, though the exclusivity deal didn't last long; just like Resident Evil 4 and Killer7, Viewtiful Joe was released on the PS2 as well. Side-scrolling beat 'em ups are few and far between in the 3D era, but Viewtiful Joe brought back the genre in a big way, with stylish action and movie-inspired powers that shame the competition. And while the gameplay is the real meat of what makes Viewtiful Joe great, the game's sharp wit, pop-culture inspiration and wonderful setting really elevate the experience. Viewtiful Joe 2 continued the tradition, but it's been over three years since the sequel's release, and the series' two spinoffs, Red Hot Rumble and Double Trouble, don't satisfy this gamer's desire for a fully-fledged Viewtiful sequel. Trilogy, anyone?
Gallery: Born for Wii: Viewtiful Joe
The Okami goofs continue: Clover contributions pulled from Wii port end credits
Poor Okami for the Wii. You just can't seem to get good press, whether it be through your hilarious advertising or more hilarious boxart (at least we got a pretty neat fix, though!) Now, the game's director, Hideki Kamiya, is upset that Clover's contributions to the game were cut from the Wii title's ending credits.
Trust us, we're not trying to poke fun, because, and we'll be complete honest here, we want to have Clover Studio's babies. We loved those guys and every project they had their hands on. And, even if it's a Wii port, we think him and other Clover staff members that worked on the game should be credited. Capcom doesn't think so, however.
Since the end credits were all one movie (which had the Clover logo at the end of it), Capcom decided to pull the entire credits. They claim that they had no access to the original source file for the logo, so they couldn't just pull that. If you ask us, that sauce is kind of weak, because in this day and age, the ability to quickly transfer information between parties is widely known and Capcom could've easily picked up a phone and called whomever they needed to. Also, there's, uh, e-mail.
If you want to see the original ending credits, cruise past the break.
Trust us, we're not trying to poke fun, because, and we'll be complete honest here, we want to have Clover Studio's babies. We loved those guys and every project they had their hands on. And, even if it's a Wii port, we think him and other Clover staff members that worked on the game should be credited. Capcom doesn't think so, however.
Since the end credits were all one movie (which had the Clover logo at the end of it), Capcom decided to pull the entire credits. They claim that they had no access to the original source file for the logo, so they couldn't just pull that. If you ask us, that sauce is kind of weak, because in this day and age, the ability to quickly transfer information between parties is widely known and Capcom could've easily picked up a phone and called whomever they needed to. Also, there's, uh, e-mail.
If you want to see the original ending credits, cruise past the break.
Gallery: Okami
Wii Warm Up: Watermarkgate

We wonder, however, how many people actually cared -- how many people were offended who either bought Okami twice or dutifully held on to their Nintendo fandom, firm in the belief that Okami wouldn't be any good without waggle? For us, it was just a few seconds of lulz. We didn't hold anything against Capcom or anything, except that, of course, we would have preferred Wii Fanboy watermarks to IGN's.
Capcom fixes Okami boxart goof awesomely
The Okami boxart issue discovered this week, or Watermarkgate, could have been a huge embarrassment for Capcom. Instead, it's become a totally great situation for everyone who bought the game. Capcom announced via their blog that any Okami owner can receive a free replacement boxart in one of three styles. One is just the normal boxart with (presumably) less IGN advertising, but the other two are beautiful art pieces with no Wii box design conventions.
So not only do you get amazing new boxart free from Capcom, you also have a highly collectible "error" art. And there's probably something inside the box, as well -- maybe a game or whatever.
[Via Capcom Blog; thanks, Roto13!]
So not only do you get amazing new boxart free from Capcom, you also have a highly collectible "error" art. And there's probably something inside the box, as well -- maybe a game or whatever.
Gallery: Okami
[Via Capcom Blog; thanks, Roto13!]
More like Whoa-kami
Capcom has made another set of lush, gorgeous Okami concept art available, and again we're awestruck by the beauty of the game's design. Stuff like this is how we always imagine "next generation" games to look, rather than the shinier, browner look new games are going for now. Even though we had plenty of time to gawk at Okami back on the PS2, we're still amazed by it now.
The latest set of art displays Okami's beautiful environments, which put the backdrops in games that are not Okami to shame. If these don't make you want to play the game, then you have probably just completed Okami within the last day or so.
The latest set of art displays Okami's beautiful environments, which put the backdrops in games that are not Okami to shame. If these don't make you want to play the game, then you have probably just completed Okami within the last day or so.
Gallery: Okami
Okami Wii-treats to April 15
Initially "driving towards" a March 25th release,Clover Studios' swan song, Okami, is now set to arrive a few weeks later. Gamespot conveys Capcom's official release date of April 15, allowing Okami a bit of extra breathing room between it and mega-title Brawl.
Capcom didn't give an explanation for the "delay," but it's worth noting that Wii port developer Ready at Dawn just had its hands full getting God of War: Chains of Olympus out the door. So, go ahead and make the Wii version of Okami a Tax Day present to yourself -- you deserve it.
Capcom didn't give an explanation for the "delay," but it's worth noting that Wii port developer Ready at Dawn just had its hands full getting God of War: Chains of Olympus out the door. So, go ahead and make the Wii version of Okami a Tax Day present to yourself -- you deserve it.
Gallery: Okami (Wii)
Okami Wii shines with new widescreen, progressive scan support
Contrary to what has previously been stated, the Nintendo Wii port of Okami will have some extra frills. A listing on Capcom's website reveals that Clover Studio's masterpiece will now support widescreen (16:9) and 480p progressive scan support. That should give you more than enough reason to finally splurge on some Wii component cables.
Developer Ready at Dawn, who is responsible for the port, had previously said the game would be an "exact port" with only Wii remote support added during brush stroke moments. While this isn't new content, the technical improvement is a welcome addition to this visually stunning title. Okam-Wii (not an official title) is due out March 25.
Developer Ready at Dawn, who is responsible for the port, had previously said the game would be an "exact port" with only Wii remote support added during brush stroke moments. While this isn't new content, the technical improvement is a welcome addition to this visually stunning title. Okam-Wii (not an official title) is due out March 25.



















