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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Steam Greenlight 'Concepts': Post your game without the $100 fee]]></title><link>http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/</guid><comments>http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/"><img alt="Get a game on Steam Greenlight without paying $100 in 'Concepts' tab" data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/concepts.png" /></a></div>"<a href="http://steamcommunity.com/workshop/browse/?appid=765&amp;section=concepts&amp;p=1&amp;numperpage=30">Concepts</a>," a new section on Steam Greenlight, allows developers to post their games without paying the $100 fee normally required - the catch? Games can't be Greenlit through Concepts. Concepts is a hub for developers to gauge interest in their games and build a community, even if the developer doesn't have the resources to take its chances on Greenlight.<br /><br />"This section is intended for items looking to gather feedback from the potential customers and begin building a community," the Concepts description reads. "If you like projects here, feel free to rate them, favorite them, and leave feedback for the developer. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam."<br /><br />Concepts offers a compromise between the <a href="http://www.joystiq.com/2012/09/03/steam-deletes-games-with-half-life-3-offensive-content-from-g/">completely open system</a> that Greenlight launched with (<a href="http://www.joystiq.com/2012/09/04/steam-greenlight-now-requires-100-fee-which-goes-to-childs-pl/">and quickly amended</a>), and the $100 fee now required for hosting a game on Greenlight. It allows developers to see if their games have a chance, to generate a following and resources, before taking them to Greenlight or elsewhere.<br /><br />Concepts joins the "<a href="http://www.joystiq.com/2012/10/17/non-gaming-software-category-added-to-steam-greenlight/">Software</a>" tab recently added to Greenlight. As of publishing, there are only 15 games on Concepts, so if you have a potential indie hit, maybe get it up there now, while the getting's good.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/">Steam Greenlight 'Concepts': Post your game without the $100 fee</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20354035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/18/steam-greenlight-concepts-post-your-game-without-the-100-fee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concepts</category><category>greenlight</category><category>Indie</category><category>indie-games</category><category>mac</category><category>pc</category><category>steam-greenlight</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 18 Oct 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Art of God of War III at Gallery Nucleus]]></title><link>http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/</guid><comments>http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwar3artteam.jpg" /></div>
The <a href="http://www.joystiq.com/tag/god-of-war-3"><em>God of War III</em></a> art team held a panel this past weekend in Alhambra, California, <a href="http://www.gallerynucleus.com/gallery/exhibition/235">at a place called Gallery Nucleus</a>. In front of an audience packed to capacity, artists (from left to right above) Scott Seeto, Jung Ho Park, Izzy, Andy Park, Cecil Kim, and Andrew Kim spoke and answered questions about how they'd come up with the art designs for Kratos' final story ("as far as I know," Cecil Kim said, "there is no more <em>God of War</em>").<br />
<br />
They were first asked about bringing the game into the HD generation, and how that affected their work on the games. Mostly, it just meant more work for them -- they pointed out that even when the camera isn't close-up on Kratos, you can still see the muscles in his back tense as he pulls out his blades. Art designers in HD have to be meticulous about details, and as a result, character development takes about six times longer. The team also said that they were impressed by the PS3 hardware -- on the PS2 versions of the game, the developers knew how far they could push the older console, but on the PS3, "we still don't know what we can do with it."<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/">The Art of God of War at Gallery Nucleus</a></strong></p><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery71_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery70_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery69_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery68_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery67_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/" rel="bookmark">Continue reading <em>The Art of God of War III at Gallery Nucleus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/">The Art of God of War III at Gallery Nucleus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19417112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-team</category><category>blades</category><category>concepts</category><category>design</category><category>details</category><category>gallery-nucleus</category><category>generation</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>hd</category><category>kratos</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 29 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[GDC: The UI of The Beatles Rock Band]]></title><link>http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/</guid><comments>http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/harmonixartofinterfacedesign.jpg" /></div>
<div style="text-align: left;">Most UI panels at the <a href="http://www.joystiq.com/tag/gdc2010">Game Developers' Conference</a> tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The <a href="http://joystiq.com/tag/harmonix">Harmonix</a> UI panel this morning hosted by Senior Artist Kevin McGinnis did have that stuff (McGinnis is a self-diagnosed font geek, and did sound overly excited about formatting bitmaps), but it was also full of art -- beautiful <a href="http://www.joystiq.com/tag/beatles-rock-band"><em>The Beatles: Rock Band</em></a> inspired art.<br />
<br />
McGinnis talked about the different concepts the team had tried -- they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful. They hired a few artists to build the menus up into actual 3D spaces (after accidentally telling Apple Corps that yes, the menus would all be animated), and McGinnis even showed off the 3D model that the camera zooms around in to guide the player into the game. You can see all of the art in the gallery below, from the various pieces of flair to the menu designs and concept work.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/">The Beatles: Rock Band Art</a></strong></p><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797140"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel67_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797141"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel66_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797143"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel65_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797144"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel64_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797145"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel63_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/">GDC: The UI of The Beatles Rock Band</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>apple-corps</category><category>art</category><category>artist</category><category>artists</category><category>colorful</category><category>concepts</category><category>fonts</category><category>gallery</category><category>gdc</category><category>gdc-2010</category><category>harmonix</category><category>kevin-mcginnis</category><category>model</category><category>plain</category><category>rock-band</category><category>spaces</category><category>the-beatles-rock-band</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 14 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Art from GRIN's canceled projects revealed]]></title><link>http://www.joystiq.com/2009/09/13/art-from-grins-canceled-projects-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/13/art-from-grins-canceled-projects-revealed/</guid><comments>http://www.joystiq.com/2009/09/13/art-from-grins-canceled-projects-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.albihn.net/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gam_fortressart_580.jpg" /></a></div>
We knew that <a href="http://www.joystiq.com/tag/grin">GRIN</a> was working on a project in conjunction with Square-Enix titled <a href="http://www.joystiq.com/2009/08/20/grins-unreleased-masterpiece-was-a-final-fantasy-game-codenam/"><em>Fortress</em></a> at the time of its closure -- however, <a href="http://www.albihn.net/">the portfolio</a> of <em>Bionic Commando</em> lead character designer Bj&ouml;rn Albihn offers a look at a few more of the studio's games which might have been. In addition to concepts from <em>Fortress</em>, the art collection includes a look at a spaghetti-western shooter called <em>The Cult</em>, a PSP game called <em>Switch</em> and a number of character models from an untitled project.<br />
<br />
All the models look amazing -- particularly the designs for <em>The Cult</em>. Though the smiling developer has closed its doors, we certainly hope these projects will see the light of day in <a href="http://www.joystiq.com/2009/08/12/ex-grin-staffers-form-outbreak-studios/">some form or another</a>.<br />
<br />
[Via <a href="http://supererogatory.tumblr.com/post/186454089">Superannuation</a>]<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/13/art-from-grins-canceled-projects-revealed/">Art from GRIN's canceled projects revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Sep 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.albihn.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/13/art-from-grins-canceled-projects-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19159682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/13/art-from-grins-canceled-projects-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>bjorn-albihn</category><category>concepts</category><category>fortress</category><category>grin</category><category>switch</category><category>the-cult</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 13 Sep 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq readers redesign the PS3 controller]]></title><link>http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/</guid><comments>http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><a href="http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/"><img vspace="4" hspace="4"border="0" align="right" src="http://www.joystiq.com/media/2006/01/PS3-Controllercqh.jpg" alt="" /></a><ahref="http://www.joystiq.com/2006/01/15/joyswag-how-would-you-redesign-the-ps3-controller/">Since we started our latestredesign</a> contest we've had an overwhelming response from you, our readers. Now we can proudly show you the winner ofthe contest, along with three runners-up! And the winner is...<p><a href="http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/" rel="bookmark">Continue reading <em>Joystiq readers redesign the PS3 controller</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/">Joystiq readers redesign the PS3 controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jan 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/584151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>concepts</category><category>playstation</category><category>PS3</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Wed, 25 Jan 2006 15:00:00 EST</pubDate></item></channel></rss>