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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Curiosity: A worthwhile shame]]></title><link>http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/</guid><comments>http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity.jpg" /></a></div>
I played <a href="http://joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>.<br />
<br />
I played it for a few hours over the course of its six-month lifespan. I feel a small amount of shame in confessing this, shame that I don't feel about anything else I've ever played - not <a href="http://en.wikipedia.org/wiki/Hooters_Road_Trip"><em>Hooters Road Trip</em></a>, not <a href="http://www.joystiq.com/2008/03/27/virtually-overlooked-dragon-power/"><em>Dragon Power</em></a>, nor any of the other terrible things I've subjected myself to. At least those things were games. <em>Curiosity</em> is a repetitive chore with a thin layer of "game" over it. It's gamification, applied to nothing.<br />
<br />
But despite making fun of it relentlessly - and, on a couple of occasions, even simultaneously <em>while</em> making fun of it - I tapped cubes. My ironic detachment failed, and I couldn't help but buy into the hype on some level, at least enough to participate.<br />
<br />
I admit that even though I knew it was a dumb game predicated on a promise from someone notorious for hyperbolic and unfulfilled promises, the novelty of the "life-changing prize" intrigued me. And so I joined thousands of strangers in helping some guy scratch off the world's most annoying lottery ticket.<p><a href="http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/" rel="bookmark">Continue reading <em>Curiosity: A worthwhile shame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/">Curiosity: A worthwhile shame</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20594434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/31/curiosity-a-worthwhile-shame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>22Cans</category><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 31 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Curiosity's Godus prize is temporary]]></title><link>http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/</guid><comments>http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/godus2.png" /></a></div>
Scotland's Bryan Henderson may be the god of all gods in <em>Godus</em>, but for all his godliness his godly status isn't eternal. As revealed by 22 Cans' Peter Molyneux to <a href="http://www.rockpapershotgun.com/2013/05/28/too-human-curiosity-winners-godus-prize-temporary/">Rock Paper Shotgun</a>, Henderson, who <a href="http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/">won the <em>Godus</em> prize</a> by discovering what was inside the <em>Curosity</em> cube, will dictate the god game's rules for something "approaching a year" after its release, as well as earn a portion of its income. <br />
<br />
After that time, developer 22 Cans will reveal how he can be usurped, and someone will indeed usurp him. Also, the length of Henderson's reign may depend on Kickstarter backers' impressions of the god game and how all this madness comes together throughout alpha and beta testing.<br />
<br />
"It didn't seem right to me that Bryan would be god of gods for all time," Molyneux told Rock Paper Shotgun. "It seems right to me that he has a period of time to be god of gods, and that can't just be a few days. It needs to be substantial. And in that time, many things could happen. And of course, the amount of physical money he gets depends on how successful the game is."<p><a href="http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/" rel="bookmark">Continue reading <em>Curiosity's Godus prize is temporary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/">Curiosity's Godus prize is temporary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20587066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/29/curiositys-godus-prize-is-temporary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>curiosity</category><category>godus</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 29 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Curiosity cube concludes [Update: Winner's video added]]]></title><link>http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/</guid><comments>http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/" target="_self"><img alt="Molyneux's Curiosity cube concludes" data-src-height="266" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/curiosity-cube-ends.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/Qhzb9OUWrXU?wmode=opaque" width="530"></iframe></div>
<br />
22 Cans' <a href="http://www.joystiq.com/game/curiosity"><em>Curiosity: What's Inside the Cube</em></a> ended today, revealing a live stream of tweets using the hashtag #whatsinsidethecube to the public. Peter Molyneux <a href="https://twitter.com/pmolyneux/status/338677057481490432">noted via Twitter</a> that the last person to chip away at the cube is located in the UK, and was the sole person to see what's <em>actually</em> at the middle of the cube, which is seemingly a link to a video and more than just a collection of tweets.<br />
<br />
"The winner should have a message on their cube now!!! Asking them to email a special email address, hope they share," Molyneux <a href="https://twitter.com/pmolyneux/status/338677827505377281">tweeted</a>.<br />
<br />
Curiosity launched in <a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/">November 2012</a> on the App Store, and had players around the globe chipping away at pixel-like squares on the multi-layered cube to collectively get to its core. We will update as we learn what was <em>really</em> inside the cube, providing the winner decides to share it with the world.<br />
<br />
<strong>Update</strong>: The video given to the winner of <em>Curiosity</em> has been <a href="https://twitter.com/pmolyneux/status/338691774291779584">shared by Molyneux</a> and 22 Cans, and can be seen above.<br />
<br />
<strong>Update 2</strong>: <em>Spoiler alert!</em> The prize for the winner of Curiosity, as outlined in the video by Molyneux himself, is that they "will be the god of all people that are playing <a href="http://www.joystiq.com/game/godus"><em>Godus</em></a>. You will intrinsically decide the rules that the game is played by." <em>Godus</em> is a god game in development by 22 Cans, which received over $852,000 in Kickstarter funding for the project in late <a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/">December 2012</a>.<br />
<br />
Molyneux added that the winner, a certain Bryan Henderson of Edinburgh, Scotland, will also "share in the success of the product," in that "every time people spend money on <em>Godus</em>, [he] will get a small piece of that pie." Molyneux said he'll reveal details on how the prize will be carried out at a later date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/">Molyneux's Curiosity cube concludes [Update: Winner's video added]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 26 May 2013 11:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20584251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/26/molyneuxs-curiosity-cube-concludes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22Cans</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>godus</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 26 May 2013 11:54:00 EST</pubDate></item><item><title><![CDATA[Curiosity's end may coincide with new Xbox reveal]]></title><link>http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/</guid><comments>http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/#comments</comments><description><![CDATA[<center><img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity.jpg" /><iframe frameborder="0" height="318" id="viddler-f4c81f2e" mozallowfullscreen="true" src="http://www.viddler.com/embed/f4c81f2e/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=77170272&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
<br />
 <em>Curiosity: What's Inside the Cube </em>is now officially down to its last 50 layers. Even Peter Molyneux is impatient for 22Cans' bizarre iOS experiment to end, telling <a href="http://www.polygon.com/2013/5/1/4287428/curiosity-ending-22cans-peter-molyneux-interview">Polygon</a>: "Enough's enough, for crying out loud."<br />
<br />
The game, which is about tapping to remove dots from a cube to reveal the "life-changing" secret within, features a countdown timer running toward the projected end of the experiment, when one person will clear the final layer.<br />
<br />
"I thought six months was about the length of time that <em>Curiosity</em> should go on before it closed, and this is almost exactly the six month anniversary of the end of Curiosity," Molyneux told <a href="http://www.gamespot.com/news/molyneux-teases-xbox-720-involvement-as-curiosity-draws-to-a-close-6407800">GameSpot</a>. "Bizarrely, as part of that controversy, is that the end of the cube - the last layer of the cube - might well be, I mean probably if you look at our analysis of probability, the same day that the next Xbox is announced. Which would be a bizarre twist of fate." The next Xbox is due to be revealed <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/">May 21</a>.<br />
<br />
Or a bizarre twist of Pete? Regarding the coincidence, he told GameSpot, "There's an interesting opportunity, possibly, for me to ... well, I can't say any more than that. There may be some words from me around that time. I'm not saying any more." Confirmed: The next Xbox will come in a box made of billions of tiny cubes.<br />
<br />
Along with today's news, 22Cans released the above video, which features visual proof that people like <em>Curiosity</em> at least enough to scrawl dirty words into the cube.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/">Curiosity's end may coincide with new Xbox reveal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20554898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22Cans</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 May 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Curiosity getting six new, big features]]></title><link>http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/</guid><comments>http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/"><img alt="Curiosity getting six new features, says Molyneux" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity-1353514553.jpg" /></a></div><a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>, Peter Molyneux's first experiment with 22 Cans, will be updated with six big, new features, possibly added next week.<br /><br /><em>Curiosity </em>has players on mobile devices chip away layers of a gigantic cube in the hope of discovering what's at the center. Apparently, it's something <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">pretty special</a>. As of today, players have removed 30 layers, but it seems there are still plenty more to go.<br /><br />The updates are designed "by looking at how people interact with <em>Curiosity</em>," Molyneux tells <a href="http://www.computerandvideogames.com/379757/six-new-curiosity-features-incoming-says-molyneux/?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a>. Considering the game has been plagued by server issues and bugs since its launch on November 6, perhaps the updates are "a better connection" and "a refund for all those coins you lost."<br /><br />Now, before we see another barrage of comments complaining that a story on Molyneux isn't necessary, remember that CVG has a <a href="http://www.computerandvideogames.com/376949/blog/curiosity-uncovered-we-discover-whats-in-the-cube/"><em>Curiosity </em>liveblog</a>. You're welcome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/">Molyneux's Curiosity getting six new, big features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20385888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Peter-Molyneux</category><category>update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 21 Nov 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[22 Cans apologizes for Curiosity's popularity, working on fixes]]></title><link>http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/</guid><comments>http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/8692curiosity-660x350.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/EQyjRhumDy8?wmode=opaque" width="530"></iframe></center><br />The last 48 hours have been tough for Peter Molyneux's new outfit, <a href="http://www.joystiq.com/tag/22-cans">22 Cans</a>. After launching <em>Curiosity: What's Inside the Cube?</em> earlier this week on iOS and Android, the servers were <a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/">overloaded</a> by the sheer numbers of players participating. There is also another significant bug that seems to be erasing player coins, which are used for in-game boosts.<br /><br />The video update above was made by 22 Cans designer Jack Attridge, wherein he tours the office and asks a bunch of employees what they're doing about the problems. The team looks to be working to resolve these issues but, in response to the server overloads, 22 Cans has also opened a PayPal page for donations - you know, in case you <em>really</em> want to know what's inside that cube.<p><a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/" rel="bookmark">Continue reading <em>22 Cans apologizes for Curiosity's popularity, working on fixes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/">22 Cans apologizes for Curiosity's popularity, working on fixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20375843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Curiosity team squares off against connectivity problems]]></title><link>http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/</guid><comments>http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/"><img alt="Curiosity team squares off against connectivity problems" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity.jpg" /></a></center>22Cans is at work fixing connectivity issues with <a href="http://joystiq.com/tag/curiosity"><em>Curiosity: What's Inside The Cube</em></a>. If your experience with the networked cube-tapping game is limited to error messages, it should be addressed soon. "I now understand what's going on," Peter Molyneux <a href="https://twitter.com/pmolyneux/status/265969465362108417">tweeted</a>. "Basically we and our server are overwhelmed by the number of people trying out the experiment." His team is working on an update.<br /><br />As of writing, users who have successfully connected have cleared the first layer of "cubelets" off of two faces of the cube. After the first layer is completely cleared, players will begin clearing ... an unknown number of additional layers in an effort to find a secret in the center of the cube.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/">Curiosity team squares off against connectivity problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>22cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Nov 2012 09:15:00 EST</pubDate></item><item><title><![CDATA[PSA: Molyneux's 'Curiosity - What's Inside the Cube?' now on iOS, if you're curious]]></title><link>http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/</guid><comments>http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/06/psa-curiosity-whats-inside-the-cube-now-on-ios-if-youre-c/"><img alt="PSA Curiosity  What's Inside the Cube now on iOS, if you're curious" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/cube.png" /></a></div>Peter Molyneux and 22 Cans' <em>Curiosity - What's Inside the Cube?</em> is now available for free on the <a href="https://itunes.apple.com/us/app/curiosity-whats-inside-cube/id557549271">App Store</a>. The first of the studio's 22 "experiments" was due on Android <a href="http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/">tomorrow</a>, but Molyneux <a href="https://twitter.com/pmolyneux/status/265793814822797312">tweeted</a> this morning 22 Cans is now trying to push it out today.<br /><br />So how does the game work? Quite simply, actually. <em>Curiosity</em> revolves around, surprise surprise, a giant cube. You can rotate the cube to get access to all six sides, and then zoom in and out as you please. The aim is to get to what's inside the cube, and that's done by tapping away at its sides to shatter its outer layers of 'cubelets,' one cubelet by one. Each tap alters the state of the cube on the game's servers - meaning in theory the cube appears the same to everyone at the same time. Of course, latency plays its part.<br /><br />Tapping squares earns you coins, with multipliers added when you build up a run of taps. You can also earn coins by getting friends to play the game. Coins can be used to purchase square-smashing add-ons, like a diamond chisel or a bomb. We tried out the firecracker, which manically breaks the cubelets around it in a quick little spiral.<br /><br />As for what's actually inside the cube, that is now public knowledge. And it is - drumroll please - a video link, which actually explains what's really inside the cube. So what's actually in the video? It could be instructions for how to find the secret treasures of Xanadu, or maybe all of Molyneux's hopes and dreams somehow condensed into five seconds of footage. Whatever it is, it'll be up to that one winner to decide whether to keep the link private or show it to the world. Of course, the winner could just link to <a href="http://www.youtube.com/watch?v=NVvfvkql3Ro">some other vid</a> and we'd never know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/">PSA: Molyneux's 'Curiosity - What's Inside the Cube?' now on iOS, if you're curious</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Nov 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20371749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><category>release-date</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 06 Nov 2012 10:00:00 EST</pubDate></item><item><title><![CDATA['Curiosity: What's Inside The Cube?' reveals all on iOS, Android November 7]]></title><link>http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/</guid><comments>http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/"><img alt="Curiosity to reveal what's in the cube on iOS, Android November 7" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/8692curiosity-660x350.jpg" /></a></div>Peter Molyneux's 22 Cans will satiate your <em><a href="http://www.joystiq.com/tag/curiosity">Curiosity</a> </em>on November 7, releasing the game for free on Android and iOS. 22 Cans confirmed the Android release details to us, noting <em>Curiosity: What's Inside The Cube?</em> (to give it its full title) launches at 0.22AM Pacific (3.22 AM ET, 8.22AM British). Molyneux then <a href="https://twitter.com/pmolyneux/status/263636941763903488">tweeted</a> <em>Curiosity</em> is arriving on the App Store the same day.<br /><br /><em>Curiosity</em> is the first game from Molyneux's new outfit, and the first he'll have released since <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">leaving Microsoft and Lionhead</a>. Although, Molyneux is referring to <em>Curiosity</em> and his next 21 projects as experiments, before 22 Cans finally makes its <a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/">one and only game proper</a>. Whatever you want to call it, <em>Curiosity</em> is supposedly going to <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">change someone's life forever</a>.<br /><br />So no, Molyneux hasn't really changed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/">'Curiosity: What's Inside The Cube?' reveals all on iOS, Android November 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20366555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 31 Oct 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[22 Cans will make one game and only one, after all those other games]]></title><link>http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/</guid><comments>http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/"><img alt="22 Cans will make one game and one game only, after all those other games" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/cube.png" /></a></div>22 Cans, Peter Molyneux's development studio, is "only going to make one game and that's it," Molyneux tells VG24/7.<br /><br />Of course, this game will come after the 22 "experiments" Molyneux's team is working on now, the first of which is <a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity: What's inside the Cube</em></a>, a million-player game that ends with one person discovering the <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">life-changing</a> secret inside a big cube.<br /><br />"But everything that we do, every thought that we have, every moment of a day, is all working towards this full game," Molyneux says. "22 Cans is only going to make one game and that's it. You just release that single experience then you refine it and adapt it like - and don't think of this in any way other than an analogy - when a TV company makes a soap opera."<br /><br />Considering <em>Curiosity </em>was announced in June and has since undergone a delay, name change and beta (and is expected to launch on iOS any day now), we can look forward to 22 Cans' actual, singular game in about seven years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/">22 Cans will make one game and only one, after all those other games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Oct 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20338479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Oct 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[What's inside Molyneux's Curiosity cube? Not a dead cat or Half-Life 3]]></title><link>http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/</guid><comments>http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/molyneux530pxheaderimg.jpg" /></a></div>Peter Molyneux is narrowing the answer to the question posed by 22 Cans' first experimental game, <em><a href="http://www.joystiq.com/tag/curiosity">Curiostiy: What's Inside the Cube</a></em>? It's not a huge pile of money, a dead cat, a sports car or <em>Half-Life 3</em>, Molyneux says. However, whatever's inside there will "change your life forever."<br /><br />Maybe Molyneux is toying with us. Maybe the cube is harboring two huge piles of dead sports cars and a copy of <a href="http://www.joystiq.com/2012/09/14/black-mesa-source-now-available/"><em>Black Mesa Source</em></a>. The answer was right in front of us the entire time, and the knowledge of purposeful human deception will change anyone's life, at least for a little bit.<br /><br /><em>Curiosity </em>is undergoing <a href="http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/">Apple certification</a> now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">What's inside Molyneux's Curiosity cube? Not a dead cat or Half-Life 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20337357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>dead-cat</category><category>half-life-3</category><category>lies</category><category>money</category><category>pc</category><category>Peter-Molyneux</category><category>sports-car</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 30 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Curiosity submitted to Apple]]></title><link>http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/</guid><comments>http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/"><img alt="Molyeux's Curiosity submitted to Apple" data-src-height="364" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/22cans.jpg" /></a></center><a href="http://joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>, the first experimental iOS game from Peter Molyneux's 22Cans, has been submitted to Apple for certification. Apple will then carefully inspect the cube, determining the relative safety of its sharp edges and pointed corners. They will open the cube to determine if its contents are potentially harmful to any users.<br /><br />Once the cube and its included secrets pass muster with Apple, the audience will be able to begin chipping away at the mysterious solid.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/">Molyneux's Curiosity submitted to Apple</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Sep 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20336710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 28 Sep 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux seeks Curiosity beta testers]]></title><link>http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/</guid><comments>http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" /></a></center>Peter Molyneux is curious about whether his new game works, and so he's opening a beta test for <a href="http://joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>. Anyone interested in trying the first of 22Cans' experimental games, and with "a spare hour at about 16:00 GMT Tuesday-Friday," can apply for the beta on <a href="https://www.facebook.com/22Cans/app_408047395921554">Facebook</a>.<br /><br /><em>Curiosity</em> is due sometime this month, following a <a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/">delay</a> caused by Molyneux's interest in avoiding confusion between his game and the Mars robot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/">Molyneux seeks Curiosity beta testers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22cans</category><category>beta</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 10 Sep 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux's follow-up to Curiosity is 'Cooperation']]></title><link>http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/</guid><comments>http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/molyneux530pxheaderimg.jpg" style="width: 530px; height: 320px; " /></a></div><a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity</em></a>, the first project from Peter Molyneux's <em>neux</em> company, 22 Cans, isn't even out the door yet and already the <em>fabled</em> designer is talking up the studio's second project. The next game from 22 Cans is currently called <em>Cooperation</em>, Molyneux told <a href="http://www.theverge.com/gaming/2012/8/27/3271287/molyneuxs-curiosity-to-be-followed-by-cooperation">Polygon</a>. <em>Curiosity</em> will see iPhone gamers slowly working to discover the secret at the heart of a mysterious cube. Meanwhile, Molyneux said that <em>Cooperation</em> will be "very, very different."<br /><br />Proving that he has not yet lost his great gift for hyperbole, Molyneux went on to say, "If you think of [<em>Curiosity</em>] being the biggest mystery posted to the digital world, <em>Cooperation</em> is the biggest cooperative effort the world has ever known." The game (seemingly despite its title) will be competitive and may have something to do with tug of war. Presumably, <em>it will also be the 8th Wonder of the World</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/">Molyneux's follow-up to Curiosity is 'Cooperation'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20309957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cooperation</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 27 Aug 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Curiosity now subtitled 'What's Inside the Cube']]></title><link>http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/</guid><comments>http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" style="width: 530px; height: 275px; " /></a></div>Peter Molyneux confirmed the new title for his next project, formerly known as <em>Curiosity</em>, this afternoon. Earlier this week, Molyneux revealed that the name would <a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/">have to be changed</a> in order to keep it from colliding with the massive internet presence of NASA's identically named Mars rover. The new name - again, supposedly chosen to help distinguish the game - is <em>Curiosity: What's Inside the Cube</em>, according to a <a href="https://twitter.com/pmolyneux/status/239041247531130881">tweet</a> from Molyneux. (Well, actually, the tweet reads "Curiosity:Whats inside the cube," but we're erring on the side of proper punctuation and capitalization.)<br /><br />Perhaps throwing a <a href="https://twitter.com/PeterMolydeux/status/238689252135809024">reference to Peter Molydeux</a>, his Twitter doppelganger, Molyneux noted in a <a href="https://twitter.com/pmolyneux/status/239041440360054784">following tweet</a> that he's unhappy about the choice, saying that he voted for "Cube of Duty."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/">Molyneux's Curiosity now subtitled 'What's Inside the Cube'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2012 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20308637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 24 Aug 2012 13:20:00 EST</pubDate></item><item><title><![CDATA[Molyneux's 'Curiosity' changing title 'because of NASA' [update]]]></title><link>http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/</guid><comments>http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" /></a></center>We're surprised the issue didn't come up sooner, but according to tweets from Peter Molyneux, one reason his "experiment" <em>Curiosity</em> has been delayed is that the name is already in use, by ... <a href="http://www.nasa.gov/mission_pages/msl/index.html">some government program or whatever</a>.<br /><br />"Humm there is a problem with the name Curiosity," Molyneux <a href="https://twitter.com/pmolyneux/status/238605530640289793">tweeted</a>. "We can't use it because of NASA. I wonder what one word would sum up Curiosity: The Cube." He plans to tweet the best suggestions from the <a href="https://twitter.com/22Cans">@22Cans</a> account.<br /><br />As the team (and the collective mind of Twitter) brainstorms, we'd like to offer one warning: don't just change it to "Qriocity." For some reason, that's <a href="http://www.joystiq.com/tag/qriocity">already in use</a>.<br /><br /><strong>Update:</strong> Molyneux told <a href="http://www.modojo.com/news/curiosity_experiment_seeking_a_new_name/">Modojo</a> "The name change is prompted by the need to have something simple to search for in Google. This worked well for 'Curiosity' but since NASA: Curiosity is now obviously generating a lot of interest we need to change the name." In other words, it's not a trademark concern or anything like that, just in the interest of avoiding confusion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/">Molyneux's 'Curiosity' changing title 'because of NASA' [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20307524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22cans</category><category>android</category><category>curiosity</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 23 Aug 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's 'Curiosity' delayed to September]]></title><link>http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/</guid><comments>http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/b72HoQSQmEk?wmode=opaque" width="530"></iframe><img alt="Molyneux's 'Curiosity' delayed to September" data-src-height="275" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" style="margin: 4px; display: none" /></center><br />What's inside the cube? You might have thought you were going to find out today, but <a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/"><em>Curiosity</em></a>, the first "experiment" from Peter Molyneux's 22Cans studio, has been pushed out of its August 22 release date into September, as revealed in this new trailer.<br /><br />Wait - maybe it's not ever actually coming out, and the release date will be continually pushed in order to create an eternal feeling of <em>curiosity</em> in its would-be audience. Molyneux is potentially on some next-level emotioneering here. Just in case we haven't got it all figured out, we're checking in with Molyneux for the <em>real</em> reasoning.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/">Molyneux's 'Curiosity' delayed to September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22cans</category><category>android</category><category>curiosity</category><category>delay</category><category>delays</category><category>ios</category><category>iphone</category><category>mobile</category><category>pc</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[We can't tell if Molydeux is doing the work for Molyneux, or it's the other way around]]></title><link>http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/</guid><comments>http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/3NDUfpmkjw0?wmode=opaque" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/"><img alt="Molydeux parodies Molyneux with insane Curiosity trailer" data-src-height="234" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/curiosity.png" style="display:none; margin: 4px; " /></a></div><br />Peter Molyneux's first experimental title with 22 Cans is <a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/"><em>Curiosity</em></a>, a potentially million-player title that has people chip away at a cube until one person hits the final piece and uncovers the ultimate secret inside. Peter Molydeux, a digital parody of Molyneux, has created a trailer for <em>Curiosity </em>using a few exaggerated quotes (and some not so hyperbolic).<br /><br />"It will make the God Particle seem smaller than an atom," Molydeux (correctly) states. Molyneux has described Curiosity as something that "is so valuable, and so life-changingly important."<br /><br />Molydeux's trailer posits that this discovery is "about to change life as we know it" and "it will be covered in the media for all eternity," while Molyneux has previously said "It's so amazing I think it will appear on news reports."<br /><br />In response to Molydeux's trailer, Molyneux has offered a few hints as to <em>Curiosity</em>'s secret, <a href="https://twitter.com/pmolyneux/status/212952327697596416">tweeting</a> that he thinks the parody "is truly amazing. It's not a message, it's not an advert, it's not a job. I am loath to give more clues."<br /><br /><em>Curiosity </em>will support microtransactions, with items ranging from $0.50 to $50,000. The game will be launched on August 22 for iOS, Android and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/">We can't tell if Molydeux is doing the work for Molyneux, or it's the other way around</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Molydeux</category><category>molyneux</category><category>parody</category><category>pc</category><category>peter-molydeux</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 18 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Get your Kinect to Mars [update: Kodu experience on PC only]]]></title><link>http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/</guid><comments>http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/"><img alt="Get your Kinect to Mars" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mars717.jpg" style="margin:4px" /></a></center>If you want to experience what it's like being on Mars with NASA's Mars Rover, but don't want to die from the incredibly toxic atmosphere - and who wants to go through the hassle of traveling to Mars just for a gruesome death? - fire up your Xbox today.<br /><br />A free Mars Rover Landing app on the <a href="http://marketplace.xbox.com/en-US/Product/Mars-Rover-Landing/66acd000-77fe-1000-9115-d80258480836">Xbox Marketplace</a> lets you use your body to guide the Curiosity rover to a safe landing, just like NASA would do if it didn't have specially designed equipment for more precise control of the device. There's also a Mars-focused experience in the <strike>Xbox</strike> PC version of the programming education app, <em>Kodu</em>.<br /><br />Additionally, the new Unity app, <a href="http://mars.jpl.nasa.gov/explore/curiosity/"><em>Curiosity's Journey</em></a>, lets you explore a 3D map of Mars' Gale Crater, following along with Curiosity's mission. Thanks for still being awesome, NASA.<br /><br /><strong>Update:</strong> Microsoft contacted us to let us know that the new Mars material is only on the PC edition of Kodu, not the Xbox version. The Mars rover character is the first new character since launch, accompanied by three linear levels and several open levels, based on real Mars data.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/">Get your Kinect to Mars [update: Kodu experience on PC only]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/get-your-kinect-to-mars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>curiosity</category><category>curiositys-journey</category><category>kinect</category><category>kodu</category><category>mars-rover-landing</category><category>pc</category><category>unity</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's first 22 Cans experiment Curiosity hits iOS, Android and PC August 22]]></title><link>http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/</guid><comments>http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/22cans.png" style="width: 530px; height: 246px; " /></a></div>We were introduced to <em>Curiosity</em> <a href="http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/">back during E3</a>, and come August 22, everyone will have their chance to try Peter Molyneux's first 22 Cans experiment. Molyneux revealed the <em>Curiosity</em> launch date during PC and indie games conference Rezzed, in Brighton, England.<br /><br />At the core of <em>Curiosity</em> is a secret, one that Molyneux says "is so valuable, and so life-changingly important," as reported by <a href="http://www.eurogamer.net/articles/2012-07-06-molyneuxs-next-game-dated-detailed">Eurogamer</a>. "It's so amazing I think it will appear on news reports."<br /><br />Back in March, Fable series creator and longtime Microsoft man Peter Molyneux left subsidiary studio Lionhead Studios. Soon after, he announced his new studio 22 Cans, which proposes to create 22 different digital "experiments" precluding <a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">the studio's masterpiece</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/">Molyneux's first 22 Cans experiment Curiosity hits iOS, Android and PC August 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jul 2012 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20273252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>pc</category><category>peter-molyneux</category><category>release-date</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 06 Jul 2012 18:10:00 EST</pubDate></item></channel></rss>