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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Dead Space box art a hands-off affair</title><link>http://www.joystiq.com/2008/07/02/dead-space-box-art-a-hands-off-affair/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/02/dead-space-box-art-a-hands-off-affair/</guid><comments>http://www.joystiq.com/2008/07/02/dead-space-box-art-a-hands-off-affair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/dead-space-box-art/897196/full/"><img width="490" vspace="4" hspace="0" height="598" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/ds_eapcpftfrnt-490.jpg" /></a><br /></div>
Boy, they're not kidding when they urge you to keep your arms and legs inside the vehicle at all times, especially not when said vehicle happens to be the Ishimura, <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a>'s monster-infested milieu. Though some might view this trip down the carpal lane as a disturbing warning of what's to come (and bite your face off) in EA's outer space horror, we urge you to wrist assured and see this <a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/">strategically severed</a> hand beckoning you closer, luring you into a gripping and atmospheric adventure. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-box-art/">Dead Space box art</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-box-art/897196/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/ds_eapcpftfrnt-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-box-art/897197/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/ds_eaps3pftfront-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-box-art/897198/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/ds_eax360pftfront-1024_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/02/dead-space-box-art-a-hands-off-affair/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1243793/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/02/dead-space-box-art-a-hands-off-affair/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dead-Space</category><category>EA</category><category>EARS</category><category>Electronic-Arts</category><category>Survival-Horror</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-07-02T22:30:00+00:00</dc:date></item><item><title>Dead Space Animated Comic: Issue 3</title><link>http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/</guid><comments>http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="274" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/dead-space-animated-3.jpg" alt="" /><br /></div>
The <a href="http://www.joystiq.com/tag/Dead-Space/" style="font-style: italic;">Dead Space</a> media train continues this week, beginning with yesterday's "<a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/">strategic dismemberment</a>" video, our interview this morning with producer Glen Schofield who explains <a href="http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/">why we should care about <span style="font-style: italic;">Dead Space</span></a>, and keep a bloodshot eye peeled for our updated hands-on later today (refresher: here's our <a href="http://www.joystiq.com/2008/05/17/joystiq-hands-on-dead-space/">previous hands-on</a>).<br /><br />Now you can add the latest issue of the <span style="font-style: italic;">Dead Space</span> animated comic to the week's list, bringing the backstory of the Ishimura and the mysterious Marker one step closer to completion. Turn the lights down, put your headphones on, and creep yourself out after the break.<br /><br /><small>
<div style="text-align: right;">In case you're behind, here are the previous issues: <br /> <a rel="bookmark" href="http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/">Dead Space Animated Comic: Issue 1</a><br /><a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/">Dead Space Animated Comic: Issue 2</a></div>
</small><br />
<div style="text-align: center;"> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35457"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35457" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object> </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1235093/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dead-Space</category><category>EA</category><category>EARS</category><category>Electronic-Arts</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-06-24T17:28:00+00:00</dc:date></item><item><title>Scared stiff: Why should we care about Dead Space?</title><link>http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/</guid><comments>http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/dead_space_why_care_1.jpg" alt="" /><br /></div>
Looking one part <span style="font-style: italic;">System Shock</span> and another part <span style="font-style: italic;">Event Horizon</span>, Electronic Arts' <a href="http://www.joystiq.com/tag/deadspace/"><span style="font-style: italic;">Dead Space</span></a> is another of 2008's most eagerly anticipated experiments with freaking us right out. In development by <a href="http://www.joystiq.com/2007/09/24/ea-redwood-shores-helming-sci-fi-horror-dead-space/">a "renegade" team</a> of devs at EA Redwood Shores, the game represents one of the few truly original offerings from a company that has rightfully earned a dubious reputation for recycling IP. <br /><br />However, if our interest was piqued by the sci-fi survival horror romp through outer space, it completely pales to EA's own enthusiasm for the project, which has seen <span style="font-style: italic;">Dead Space</span> cast in both <a href="http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/">comics</a> as well as an upcoming <a href="http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/">animated prequel</a> in the run up to the game's release this <a href="http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/">Halloween</a>. But EA throwing money at a game to keep it in the news is hardly surprising, so we spoke with executive producer Glen Schofield about the project, asking him point blank <a href="http://www.joystiq.com/tag/scared-stiff">why we should care</a> about a game that, as he tells it, is about "a normal guy in a horrible situation."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space/">Dead Space</a></strong></p><a href="http://www.joystiq.com/photos/dead-space/867866/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space/867865/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space/867864/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space/867863/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space/867862/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-06_thumbnail.jpg" alt="" title="" /></a></div><br /> Schofield, whose fave survival horror titles include the original <span style="font-style: italic;">Silent Hill</span> ("it was so fresh and creepy") and <span style="font-style: italic;">Resident Evil 4</span> ("it really wasn't scary to me, but it was tense"), came right out when asked what makes <span style="font-style: italic;">Dead Space</span> special, telling us that his team's project has "a very different look than most [survival horror games]."<br /> <br /> "<span style="font-style: italic;">Silent Hill 1</span> was scary. The setting, the fog, the enemies and the static on the radio just creeped the hell out of me," he recalled. "I loved that experience. It's that creepy experience that we went for in <span style="font-style: italic;">Dead Space</span>." He added: "In general I'm a huge sci-fi and horror fan. I'll play them all. I love this genre and <span style="font-style: italic;">Dead Space</span> is the game I've always wanted to make."<br />
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            <h2><span style="font-style: italic;">"Silent Hill 1</span> was scary...It's that creepy experience that we went for in <span style="font-style: italic;">Dead Space."</span></h2>
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<br /> While he may be a fan of sci-fi and horror, the same cannot be said for his feelings toward on-screen displays, as <span style="font-style: italic;">Dead Space</span> forsakes any sort of HUD in favor of immersing the player in the story. Said Schofield: "No HUD, no cut scenes. Everything is designed to keep you in the moment and make you feel like you're really there." Here the game reminds us of another survival horror favorite around the office, Headfirst's <span style="font-style: italic;">Call of Cthulhu: Dark Corners of the Earth</span>, giving us yet another reason to remain excited for <span style="font-style: italic;">Dead Space</span>.<br /> <br /> Also helping feed <span style="font-style: italic;">Dead Space</span>'s immersive quality will be the game's audio, which Schofield called "world class," adding that it "will make everyone jump" in places. "We have spent so much time studying horror movies and games, what works, what doesn't and taken up the challenge to make a truly scary game," he said.<br /> <br />
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<br /> The exec also waxed poetic over his project's "new and different" mechanics, noting that they "feed into the mood perfectly." Of these, Schofield spoke most openly about the game's recently revealed concept of "<a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/">strategic dismemberment</a>," which promises to let players tear opponents literally limb from limb. <br />
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            <h2>"We have spent so much time studying horror movies and games...and taken up the challenge to make a truly scary game."</h2>
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<br />"You're leaving a pile of limbs and pieces behind you wherever you go," he explained. "We've spent so much time on this-- the blood, the sound and just the plain horror of dismemberment."<br /> <br /> But is <span style="font-style: italic;">Dead Space</span> scary, or <span style="font-style: italic;">just gory</span>? If Schofield is to be believed, it's both, thanks in no small part to an ensemble cast of "extremely unique and horrifying" monsters that inhabit the Ishimura, the derelict vessel which acts as the game's stage. Noted Schofield, "These creatures have some pretty wild behaviors that make for a number of scary and crazy encounters." <br /> <br /> Summing up, he expressed belief that the company has "brought a new and unique experience to the survival horror genre." The exec's enthusiasm for the project is infectious, and it's difficult not to share his fervor, though with so much emphasis placed on the game's brutal hack-and-slash gameplay we hope that <span style="font-style: italic;">Dead Space</span> won't disintegrate into an overplayed gimmick in its pursuit of cheap scares.<br /><br />Tomorrow we'll continue our look at 2008's scare tactics, this time turning our gaze back down to earth and into the fog as we <a href="http://www.joystiq.com/tag/silent-hill-homecoming/">return home to <span style="font-style: italic;">Silent Hill</span></a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1234352/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>deadspace</category><category>electronic-arts</category><category>electronicarts</category><category>joystiqfeatures</category><category>scared-stiff</category><category>survival-horror</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-24T08:20:00+00:00</dc:date></item><item><title>Dead Space loses limbs thanks to 'Strategic Dismemberment'</title><link>http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/</guid><comments>http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="409">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35448"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35448" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="409"></embed> </object></div>
Life aboard the Ishimura is rough. The food is lousy, the company's worse, and the endless screams make it just impossible to get a good night's sleep. While some might deal with these issues by writing a letter or turning to pills, spaceship engineer Isaac Clarke, the protagonist in EA's <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a>, has decided to take care of things his own way -- by cutting anything in his path to ribbons.<br /><br />EA has released this new gameplay video demonstrating Clarke's unique way of getting things done using a method referred to by <em>Dead Space</em> executive producer, Glen Schofield, as "strategic dismemberment." It's a fancy term for taking enemies apart "limb by limb." As Clarke slices and dices the Ishimura's resident nasties, called Necromorphs, Schofield notes that they will continue to fight back in true <a href="http://www.joystiq.com/tag/ninja-gaiden-2"><em>Ninja Gaiden II</em></a> style, sometimes requiring more creative weapons like the stasis or telekinesis guns. <em>Dead Space</em> is shaping up to be one of this Fall's more interesting releases -- we're looking forward to gutting our way through Necromorph hordes this <a href="http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/">Halloween</a>.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/06/22/new-dead-space-trailer-advises-strategic-dismemberment/">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ps3.ign.com/dor/objects/850400/dead-space/videos/deadspace_062008.html>Read</a> | <a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1234184/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>deadspace</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>necromorphs</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-23T21:29:00+00:00</dc:date></item><item><title>Screamshots: Dead Space </title><link>http://www.joystiq.com/2008/06/17/screamshots-dead-space/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/screamshots-dead-space/</guid><comments>http://www.joystiq.com/2008/06/17/screamshots-dead-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/dead-space-6-17-08/867860/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-leap-490w.jpg"  alt="dead space" /></a><br /><small><em>Click for bigger scares!</em></small></div>
<br />Toasterhead and his pals on the Ishimura deathtrap took time out from their busy schedules to pose for a roll of fresh <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a> screens (trust us, Isaac's smiling underneath all that glowing light). The gang did a fine job keeping the action looking candid. And by golly, all that blood sure looks real! How they do it ... we may never know.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-6-17-08/">Dead Space (6-17-08)</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-6-17-08/867866/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-6-17-08/867865/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-6-17-08/867864/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-6-17-08/867863/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-6-17-08/867862/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/deadspace-617-06_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/17/screamshots-dead-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1228498/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/17/screamshots-dead-space/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>ea</category><category>ea-redwood-shores</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-06-17T20:54:00+00:00</dc:date></item><item><title>Dead Space Animated Comic: Issue 2</title><link>http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/</guid><comments>http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="275" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/dead-space-comic-2.jpg" /><br /></div>
After the break, you'll find the second of six animated "issues" of the <em><a href="http://www.joystiq.com/tag/Dead-Space/">Dead Space</a></em> comic. The hefty backstory to EA's survival horror continues, with the mysterious "marker" potentially causing a colony of miners to all catch a bad case of the crazies. At the rate we're going, it looks like EA will drop one of these a month all the way through September, at which point we'll be treated to the one-two punch of <a href="http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/">the animated prequel</a> and the <a href="http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/">game's release this Haloween</a>. <br /><br />In case you're behind, here are the previous issues: <br /> <a href="http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/" rel="bookmark">Dead Space Animated Comic: Issue 1</a><br /><br />
<div style="text-align: center;"> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34614"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=34614" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object> </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/34613.html?r=1&amp;type=flv>Read</a> | <a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1213364/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>comic</category><category>Dead-Space</category><category>EA</category><category>EA-Redwood-Shores</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-06-02T23:20:00+00:00</dc:date></item><item><title>Joystiq hands-on: Dead Space</title><link>http://www.joystiq.com/2008/05/17/joystiq-hands-on-dead-space/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/17/joystiq-hands-on-dead-space/</guid><comments>http://www.joystiq.com/2008/05/17/joystiq-hands-on-dead-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811246/full/"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dead-space-captain-490px.jpg" /></a><br /><small><em>click to enlarge</em></small></div>
<br />EA is changing. I want to believe that. First, <a href="http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/">selling off lucrative but terribly stale license</a> to the competition. Then, <a href="http://www.joystiq.com/2007/02/26/riccitello-rejoins-ea-as-new-ceo/">a new president</a> who's chanting the mantra of innovation. And then, acquiring renowned developers who (get this!) willingly and enthusiastically partner with the corporate monolith that used to be EA.<br /><br />Bioware president Ray Muzyka thinks EA's changed (he talked his new employer up in his presentation at the EA Spring Break event last Monday); EA's own (<a href="http://www.joystiq.com/2004/11/14/ea-spouse-speaks-out/">formerly unhappy</a>) employees <a href="http://www.joystiq.com/2008/04/08/ea-employee-survey-shows-positive-change/">think it's changed</a>. With a lineup of new properties ranging from innovative and well received (like <span style="font-style: italic;">Skate</span>) to ambitious but less successful (think <a href="http://www.joystiq.com/2008/03/06/metareview-army-of-two-xbox-360-ps3/"><span style="font-style: italic;">Army of Two</span></a>) - as well as the extraordinarily successful EA Partners program that sees the publisher's name on everything from Valve's <span style="font-style: italic;">Orange Box</span> to MTV Games' <span style="font-style: italic;">Rock Band</span> - <em>most</em> signs point to change. But EA has yet to match the critical success of rivals like Take-Two, whose <span style="font-style: italic;">BioShock</span> and <span style="font-style: italic;">Grand Theft Auto</span> games have reached a level of praise practically unknown to EA.<br /><br />So when <a href="http://www.joystiq.com/2007/09/14/eas-dead-space-unveiled-by-game-informer/">a new survival horror property was announced</a> on the cover of October's Game Informer - proudly proclaiming its development by "a renegade team at Electronic Arts" - our curiosity was piqued. A new IP, a new genre, an impressive (and external) graphics engine? A series of developer diaries, comic books, interviews, and press materials continued to stoke the fires of innovation, encouraging everyone to think of the game as something new for EA: a game where story and atmosphere aren't trimmings wrapped around a stale license but fundamental components of the experience. EA was essentially building a "Shock" game (<span style="font-style: italic;">System Shock</span>, <span style="font-style: italic;">BioShock</span>), only they named it <span style="font-style: italic;">Dead Space</span> and I finally got a chance to play it last week.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-5-17-08/">Dead Space (5-17-08)</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811243/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811247/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811244/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811245/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811246/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_5_thumbnail.jpg" alt="" title="" /></a></div><div align="center"><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811246/full/"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dead-space-captain-490px.jpg" /></a><br /><small><em>click to enlarge</em></small></div>
<br />EA is changing. I want to believe that. First, <a href="http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/">selling off lucrative but terribly stale license</a> to the competition. Then, <a href="http://www.joystiq.com/2007/02/26/riccitello-rejoins-ea-as-new-ceo/">a new president</a> who's chanting the mantra of innovation. And then, acquiring renowned developers who (get this!) willingly and enthusiastically partner with the corporate monolith that used to be EA.<br /><br />Bioware president Ray Muzyka thinks EA's changed (he talked his new employer up in his presentation at the EA Spring Break event last Monday); EA's own (<a href="http://www.joystiq.com/2004/11/14/ea-spouse-speaks-out/">formerly unhappy</a>) employees <a href="http://www.joystiq.com/2008/04/08/ea-employee-survey-shows-positive-change/">think it's changed</a>. With a lineup of new properties ranging from innovative and well received (like <span style="font-style: italic;">Skate</span>) to ambitious but less successful (think <a href="http://www.joystiq.com/2008/03/06/metareview-army-of-two-xbox-360-ps3/"><span style="font-style: italic;">Army of Two</span></a>) - as well as the extraordinarily successful EA Partners program that sees the publisher's name on everything from Valve's <span style="font-style: italic;">Orange Box</span> to MTV Games' <span style="font-style: italic;">Rock Band</span> - <em>most</em> signs point to change. But EA has yet to match the critical success of rivals like Take-Two, whose <span style="font-style: italic;">BioShock</span> and <span style="font-style: italic;">Grand Theft Auto</span> games have reached a level of praise practically unknown to EA.<br /><br />So when <a href="http://www.joystiq.com/2007/09/14/eas-dead-space-unveiled-by-game-informer/">a new survival horror property was announced</a> on the cover of October's Game Informer - proudly proclaiming its development by "a renegade team at Electronic Arts" - our curiosity was piqued. A new IP, a new genre, an impressive (and external) graphics engine? A series of developer diaries, comic books, interviews, and press materials continued to stoke the fires of innovation, encouraging everyone to think of the game as something new for EA: a game where story and atmosphere aren't trimmings wrapped around a stale license but fundamental components of the experience. EA was essentially building a "Shock" game (<span style="font-style: italic;">System Shock</span>, <span style="font-style: italic;">BioShock</span>), only they named it <span style="font-style: italic;">Dead Space</span> and I finally got a chance to play it last week.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-5-17-08/">Dead Space (5-17-08)</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811243/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811247/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811244/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811245/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-5-17-08/811246/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/dedsp_gen_scr_051508_5_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/17/joystiq-hands-on-dead-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1198369/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/17/joystiq-hands-on-dead-space/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dead-Space</category><category>EA</category><category>EA-Redwood-Shores</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-05-17T18:30:00+00:00</dc:date></item><item><title>Dead Space Animated Comic: Issue 1</title><link>http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/</guid><comments>http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/dead-space-comic-important.jpg" /><br /></div>
In case you didn't get a chance to pick up <a href="http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/">the first issue</a> of the <a href="http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/"><em>Dead Space</em> comic</a> (or maybe you can't read ... in which case, what are you doing here?), they've just released an animated version and, we've got to say, it's got our attention. While it's a known fact that the entire staff of Joystiq suffers from a rare disease whose only symptom is intense concentration when presented with a combination of foul language and severed torsos - both present in the first installment tucked away safely after the break - we think we'd be interested regardless, disease be damned.<br /><br />It's got that creepy space horror aesthetic they've been promising, along with a healthy dose of creepy space zealots and creepy space obelisks. We're sure the next five issues will add appropriate amounts of creepy space paranoia and, of course, creepy space monsters. After all that, we'll get the feature-length <a href="http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/">fully animated <em>Dead Space</em> prequel</a> which picks up right where the comic lets off. After that? We presume the actual video game. EA better hope there's enough meat on these bones.<br /><br />
<div style="text-align: center;"> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33147"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33147" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object> </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/33147.html>Read</a> | <a href="http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1175701/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>comic</category><category>Dead-Space</category><category>EA</category><category>EA-Redwood-Shores</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-04-23T18:00:00+00:00</dc:date></item><item><title>EA, Starz Media partner for Dead Space animated prequel</title><link>http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/</guid><comments>http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://newsticker.welt.de/index.php?channel=fin&amp;module=smarthouse&amp;id=696669"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/deadspace.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/">First comics</a> and now cartoons, Electronic Arts isn't taking any chances that its upcoming space-meets-survival horror title <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a> will go unnoticed when it <a href="http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/">drops this Halloween</a>. The latest effort comes by way of a partnership with film company Starz Media for an animated prequel, which according to EA will pick up the story from the last page of the comic book and cover the events up the beginning of the game itself.<br /><br />Starz Media is apparently in talks with unspecified networks to air the animated feature this Halloween, while a DVD release is also planned as well. Showing considerable hope for the project, or perhaps just being blinded by dollar signs, the pair have also cemented plans for further animation projects centered on two other EA franchises, <em>but which ones</em>? Inquiring minds want to know.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://newsticker.welt.de/index.php?channel=fin&amp;module=smarthouse&amp;id=696669>Read</a> | <a href="http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1145782/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/21/ea-starz-media-partner-for-dead-space-animated-prequel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>animated</category><category>dead-space</category><category>deadspace</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>prequel</category><category>starz</category><category>survival-horror</category><category>survivalhorror</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-21T09:40:00+00:00</dc:date></item><item><title>Whew, Dead Space will let you pause after all</title><link>http://www.joystiq.com/2008/03/12/whew-dead-space-will-let-you-pause-after-all/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/whew-dead-space-will-let-you-pause-after-all/</guid><comments>http://www.joystiq.com/2008/03/12/whew-dead-space-will-let-you-pause-after-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/03/10/eas-dead-space-original-m-plus-and-actually-pause-able-after-all/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/dead_space_pause.jpg" /></a><br /></div>
Players will be able to answer nature's call -- or any call for that matter -- in EA's upcoming survival horror title <a href="http://www.joystiq.com/tag/dead-space/"><em>Dead Space</em></a>. While an <a href="http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/">earlier report</a> noted that the devs were considering dropping the ability to pause from the game altogether, EA's Glen Schofield has clarified things, stating that while <em>Dead Space</em> will let you pause the action and take a breather, inventory management will be left to the throes of real-time.<br /><br />The executive producer told Stephen Totilo of MTV's Multiplayer blog that since combat in <em>Dead Space</em> is "happening live and in real time," players won't be able to pause their game to heal, reload, or write home while being gnawed on by whatever nasties the devs have cooked up. Noted Schofield, "You better ammo up before you begin your fight. Because you can't really be safe." Honestly, inventory we can handle; it was the fear of having to visit a urologist after having to hold it for too long that <em>truly </em>kept us awake at night.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/03/10/eas-dead-space-original-m-plus-and-actually-pause-able-after-all/>Read</a> | <a href="http://www.joystiq.com/2008/03/12/whew-dead-space-will-let-you-pause-after-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1138032/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/12/whew-dead-space-will-let-you-pause-after-all/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>deadspace</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>pause</category><category>survival-horror</category><category>survivalhorror</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-12T11:00:00+00:00</dc:date></item><item><title>Dead Space breaks to celebrate with cakes</title><link>http://www.joystiq.com/2008/03/10/dead-space-breaks-to-celebrate-with-cakes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/10/dead-space-breaks-to-celebrate-with-cakes/</guid><comments>http://www.joystiq.com/2008/03/10/dead-space-breaks-to-celebrate-with-cakes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/03/10/do-these-freshly-baked-cakes-get-you-excited-for-eas-dead-space/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/dead-space-cake-490.jpg" /></a></div>
While still gunning for a Halloween 2008 release, the developers of <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a> managed to take some time off and bond through various culinary activities. In addition to a hot wings eating contest, executive producer Glen Schofield <a href="http://multiplayerblog.mtv.com/2008/03/10/do-these-freshly-baked-cakes-get-you-excited-for-eas-dead-space/">told MTV Multiplayer's Stephen Totilo</a> about a cake-baking contest the dev team held. Pictured above is the winner, Ishi-s'more-a, based on the <em>Ishimura</em> (pictured right). MTV will have (less) important details about the actual game later this week; check out the article for another tantalizing (and deathly) pastry.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/03/10/do-these-freshly-baked-cakes-get-you-excited-for-eas-dead-space/>Read</a> | <a href="http://www.joystiq.com/2008/03/10/dead-space-breaks-to-celebrate-with-cakes/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1136648/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/10/dead-space-breaks-to-celebrate-with-cakes/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cake</category><category>dead-space</category><category>ea</category><category>electronic-arts</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-03-10T20:00:00+00:00</dc:date></item><item><title>Dead Space to haunt players this Halloween</title><link>http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/</guid><comments>http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=33510"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/deadspace.jpg" alt="" /></a><br /></div>
Electronic Arts has finalized an appropriate release date for its upcoming survival horror title <a href="http://www.joystiq.com/tag/dead-space/"><em>Dead Space</em></a>, announcing that the game will keep players in both North America and Europe oxygen-deprived starting this Halloween, October 31. If there was ever a reason for cosplayers to pore over the Sears catalog for toasters to affix to their heads this haunting season, this game <em>is it</em>.<br /><br />The game is currently in development for the Xbox 360 and PS3, and promises a "chilling, claustrophobic feeling of being isolated in a dark environment." EA also notes that <em>Dead Space</em> will force players to face down alien horrors not as a hulking superman but rather as a lowly engineer, though if history has taught us one thing, it's to not underestimate <a href="http://www.joystiq.com/tag/Half-Life/">the little guy</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=33510>Read</a> | <a href="http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1124757/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>deadspace</category><category>ea</category><category>electronic-arts</category><category>halloween</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-02-26T11:27:00+00:00</dc:date></item><item><title>Dead Space comic debuts at WonderCon, cover weirds us out</title><link>http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/</guid><comments>http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=33390"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/comic_book_issue__1_cover_jpg_jpgcopy.jpg" /></a><br /></div>
We've known of <a href="http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/">EA's collaboration with Image</a> for a comic book miniseries based on <a href="http://www.joystiq.com/tag/DeadSpace/"><em>Dead Space</em></a> for some time, though like the game itself any news beyond knowledge that <em>something </em>is coming has been scarce. Now EA has confirmed new details surrounding the project, noting that the six-part comic series will be penned by <em>Wasteland</em>'s <a href="http://www.antonyjohnston.com/">Antony Johnston</a> and feature the unmistakable art of <a href="http://www.templesmith.com/faze3/">Ben Templesmith</a>, best known for his work on Image Comics' own <em>Fell</em>. <br /><br />As noted earlier, the comics will serve as a prequel to EA's <a href="http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/">nonstop scare-a-thon</a>, which is expected to keep us playing from beneath the safety of our blankets when it drops this fall for the Xbox 360, PlayStation 3 and PC. We're unsure if the comics will have a similar effect on our psyche, though the above image taken from a limited edition version of the first issue <em>creeps us right out</em>. Just look at his eyes. He knows <em>something</em>. This special edition of the first issue will be given away at this week's <a href="http://www.comic-con.org/wc/">WonderCon</a> in San Francisco, while the series will begin showing up at your comic store of choice this March. In the meantime, if you need us, we'll be under the couch where it's safe.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=33390>Read</a> | <a href="http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1120835/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/21/dead-space-comic-debuts-at-wondercon-cover-weirds-us-out/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>comics</category><category>dead-space</category><category>deadspace</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>image</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-02-21T13:30:00+00:00</dc:date></item><item><title>Dead Space may provide scares without pause</title><link>http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/</guid><comments>http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=181756%C2%A0"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/deadpause2.jpg" alt="" /></a><br /></div>
To hear the devs of EA's upcoming <em><a href="http://www.joystiq.com/tag/DeadSpace/">Dead Space</a></em> tell it, the pause option is the wimp's way out, just a way for you to grab a vine and pull yourself, breathless, out of the lightning sands of terror which they have crafted. In fact, they're so down on it, they're considering leaving the tride-and-true pause feature on the cutting room floor (or, perhaps, recycling it into uncomfortable silences or theatrical intermissions).<br /><br />But are we the only ones who don't normally use the pause button to catch our breath but rather when life gets in the way of gaming? Is EA telling us we shouldn't interrupt our play to enjoy a refreshing soda or answer a creditor's phone call? Either way, the decision to remove pause is theirs, but if their pauseless game scares the crap out of us, we're sending them the cleaning bill.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=181756%C2%A0>Read</a> | <a href="http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1111837/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/11/dead-space-may-be-scares-without-pause/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>ea</category><category>ea-redwood-shores</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-02-11T17:55:00+00:00</dc:date></item><item><title>Dead Space dev wants PS3, 360 versions dead even</title><link>http://www.joystiq.com/2008/02/06/dead-space-dev-wants-ps3-360-versions-dead-even/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/dead-space-dev-wants-ps3-360-versions-dead-even/</guid><comments>http://www.joystiq.com/2008/02/06/dead-space-dev-wants-ps3-360-versions-dead-even/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.videogamer.com/xbox360/dead_space/news-7450.html"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/dead-space-screamer.jpg" alt="" /></a><br /></div>
Toaster-headed space horror news now, with EA outlining its intentions to get <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a> running equally well on both of its intended console platforms. When asked if the PlayStation 3 version would suffer any <a href="http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/">Madden-ing</a> technical shortcomings (as we've sadly come to <a href="http://www.joystiq.com/2007/12/14/todays-most-comparative-video-orange-box-ps3-vs-xbox-360/">expect</a> from certain publishers), executive producer Glen Schofield told <a href="http://www.videogamer.com/xbox360/dead_space/news-7450.html">Videogamer.com</a>, "The plan has to be, and it will be, on parity with the 360."<br /><br />EA Redwood Shores is currently developing the sci-fi screamfest with the Xbox 360 as lead platform, with a shift to the PS3 following in the next few months. "That is so that you're not downgrading the PS3 later," said Schofield. "We're putting all our engineering muscle into making the PS3 great, and then we'll know that the 360 will be great."<br /><br />Great news, especially if <em>Dead Space</em> turns out ... great.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.videogamer.com/xbox360/dead_space/news-7450.html>Read</a> | <a href="http://www.joystiq.com/2008/02/06/dead-space-dev-wants-ps3-360-versions-dead-even/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1108632/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/06/dead-space-dev-wants-ps3-360-versions-dead-even/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dead-Space</category><category>EA</category><category>Horror</category><category>multiplatform</category><category>Sci-fi</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-06T18:30:00+00:00</dc:date></item><item><title>New Dead Space details, including (surprise!) sequel possibilities</title><link>http://www.joystiq.com/2008/01/16/new-dead-space-details-including-surprise-sequel-possibiliti/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/new-dead-space-details-including-surprise-sequel-possibiliti/</guid><comments>http://www.joystiq.com/2008/01/16/new-dead-space-details-including-surprise-sequel-possibiliti/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=90809"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/deadspace.jpg" /></a></div>
Sure, <em>Dead Space </em>isn't out yet, but given its business-savvy publisher (Electronic Arts), talk of sequels is inevitable. Speaking to <a href="http://www.eurogamer.net/article.php?article_id=90809">EuroGamer Germany</a>, executive producer Glen Schofield explained how he envisioned the game as a franchise. "I'd love for this to become a well established franchise; we've created a huge and rich back story and universe, so other games could easily be made."<br /><br />New details about the survival-horror game were also revealed. You play spaceship engineer Isaac Clarke, who stumbles upon space zombies on a routine mining vessel call. Your goal is to survive, rescue survivors, and probably kill monsters while you're at it. Schofield said that the game will feature in-game cutscenes (&agrave; la <em>Half-Life</em>) and upgradeable weapons and skill trees (&agrave; la <em>BioShock</em>). He also said that there will not be a cluttered HUD to distract immersion, which leads us to believe it might have something to do with those lights on the backpack seen in the concept art (pictured).<br /><br />Schofield mentioned downloadable content, which is reportedly under way for the game (here's an idea: put that content in the game now and work on DLC <em>after</em> it goes gold).<em> Dead Space</em>, with fun hyperboles like "scariest video game ever,"<em> </em>is expected this fall for Xbox 360, PlayStation 3 and PC.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=90809>Read</a> | <a href="http://www.joystiq.com/2008/01/16/new-dead-space-details-including-surprise-sequel-possibiliti/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1088748/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/16/new-dead-space-details-including-surprise-sequel-possibiliti/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dead-space</category><category>deadspace</category><category>dlc</category><category>ea</category><category>electronic-arts</category><category>franchise</category><category>sequel</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-01-16T19:30:00+00:00</dc:date></item><item><title>Dead Space comic coming in March</title><link>http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/</guid><comments>http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=18855"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/deadspace.jpg"  alt="" /></a><br /></div>
We are <em>so</em> excited for <em><a href="http://www.joystiq.com/tag/DeadSpace/">Dead Space</a></em>. It's going to be so awesome that we're sure when it's released, even our strongest hyperbole will fail to describe its greatness, even though we don't technically know <strike>anything</strike> much about it. So, how are we so sure it will be great? Well, for starters, Mr. Smarty Pants, we've seen <a href="http://www.joystiq.com/2007/10/29/dead-space-trailer-the-result-of-derelict-vessels/"><em>a trailer</em></a> that made the game look amazing. How would that be possible if the game itself wasn't amazing? <em>It wouldn't</em>, that's how. Also, EA <a href="http://www.joystiq.com/2007/09/24/ea-redwood-shores-helming-sci-fi-horror-dead-space/">said it was</a> "brilliant, bold and often bloody." They're making the game! Don't you think they'd know?<br /><br />Finally we have Exhibit C: Image Comics is going to be turning <em>Dead Space</em> into a six-part comic miniseries. It's coming in March and it's a <em>prequel</em>, which means that there's so much good story, they couldn't even fit it all into the game! Awesome! Well, that's all for now, we'll be sure to keep updating you on why <em>Dead Space</em> is awesome as soon as we ... you know, learn something about it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.firingsquad.com/news/newsarticle.asp?searchid=18855>Read</a> | <a href="http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1068540/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/21/dead-space-comic-coming-in-march/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>comics</category><category>dead-space</category><category>deadspace</category><category>ea</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-12-21T08:35:00+00:00</dc:date></item><item><title>Dead Space trailer the result of derelict vessels</title><link>http://www.joystiq.com/2007/10/29/dead-space-trailer-the-result-of-derelict-vessels/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/29/dead-space-trailer-the-result-of-derelict-vessels/</guid><comments>http://www.joystiq.com/2007/10/29/dead-space-trailer-the-result-of-derelict-vessels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><a href="http://www.gametrailers.com/player/27174.html"><img width="490" vspace="4" hspace="0" height="380" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/dead-space-screamer.jpg" alt="" /></a><br /></div>
Though science fiction is often optimistic about mankind's mastery of technology, it rarely doles out the same assurances when it comes to our intelligence or capability to make decisions. For instance, when faced with exploring a monster-infested set of steel corridors floating in space -- frequently an exploding barrel research facility where something has <span style="font-style: italic;">gone horribly wrong</span> -- the best solution is to stay at home, where there's safety and<span style="font-style: italic;"> oxygen</span>.<br /><br />But no, it seems all that clich&eacute;d sci-fi dreck we've watched and played has taught us nothing. If EA's<a href="http://www.joystiq.com/2007/09/14/eas-dead-space-unveiled-by-game-informer/"> recently unveiled</a> horror, <a href="http://www.joystiq.com/2007/09/24/ea-redwood-shores-helming-sci-fi-horror-dead-space/">Dead Space</a>, is anything to go by, it seems our future is still mired in mysterious distress signals (<a href="http://www.youtube.com/watch?v=dddAi8FF3F4">it's a trap!</a>), poorly lit space stations and snarling tentacle things. See for yourself by watching the trailer embedded after the break. And before you jump to conclusions, note that the protagonist's head sadly does not fire high-velocity slices of atomic toast (<a href="http://en.wikipedia.org/wiki/MDK2">it's been done</a>).<br /><br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27173"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27173" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/27174.html>Read</a> | <a href="http://www.joystiq.com/2007/10/29/dead-space-trailer-the-result-of-derelict-vessels/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1024404/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/29/dead-space-trailer-the-result-of-derelict-vessels/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dead-Space</category><category>DeadSpace</category><category>EA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-29T14:01:00+00:00</dc:date></item></channel></rss>