Ubisoft Montreal creative workhorse Clint Hocking offered us an apparently inadequate estimate when he guessed that the campaign could be completed in as little as 25 hours, before adding that to see it all "you're looking at a 100-hour play experience." And, speaking to CVG, producer Louis-Pierre Pharand landed his estimate somewhere in the middle, suggesting 50 hours of play time to completion. Regardless of the varying possibilities, it's reasonable to expect that the shooter's single player experience will be long, evidence that not all devs are drinking from the same fountain as Phil Harrison.
Far Cry 2 single player could last 25 hours! No 50! ... No 100!
Ubisoft Montreal creative workhorse Clint Hocking offered us an apparently inadequate estimate when he guessed that the campaign could be completed in as little as 25 hours, before adding that to see it all "you're looking at a 100-hour play experience." And, speaking to CVG, producer Louis-Pierre Pharand landed his estimate somewhere in the middle, suggesting 50 hours of play time to completion. Regardless of the varying possibilities, it's reasonable to expect that the shooter's single player experience will be long, evidence that not all devs are drinking from the same fountain as Phil Harrison.
Continue reading Far Cry 2 single player could last 25 hours! No 50! ... No 100!
Joystiq hands-on: Far Cry 2

"It's 50 square kilometers, an open world," he says. We'd heard the same thing previously, as far back as PAX. The game had always been ambitious; now, it was running quite smoothly right in front of us, on an Xbox 360. So, how close are they to reaching that goal of being an entirely open world shooter? From what I could tell in this very limited demo, pretty close.
Far Cry 2 gets new trailer, blog for Ubidays

Far Cry 2 is expected later this year and will have us hunting down "The Jackal" across the African savanna on PS3, Xbox 360 and PC. Hopefully we'll get a firmer release date from Ubidays today.
Continue reading Far Cry 2 gets new trailer, blog for Ubidays
Far Cry 2 intro trailer mixes gameplay with developer commentary
The developer clips in this trailer are actually quite entertaining, with Far Cry 2's art director, Alex Amancio, explaining how the team almost got eaten by lions while camping in Africa (silly Quebecers, should have hired someone with lion-mastering experience). Far Cry 2 is expected later this year and will allegedly be the same game on PS3, Xbox 360 and PC.
Far Cry 2 confirmed for PC, Xbox 360, PS3 this Fall
Given the impressive footage we've seen so far of the game, Far Cry 2 can take its time in development and keep upping the pretty. And you know, our summer is already looking pretty full.
GDC08: Madden inspired Far Cry 2

GDC08: Far Cry 2 gives you malaria, deal with it

The reality of malaria and its debilitating symptoms (ultimately death -- if untreated) forces the player to interact with non-threatening characters, in turn, exploiting the urge to anthropomorphize the AI. Human conditions are recreated through these interactions. A few doses might be exchanged for, say, travel papers. The civilians don't simply operate as the game's 'store,' but function as "micronarrative" elements who bring life to the gameworld -- like, the desperation inherent in a war-torn country. But Ubisoft Montreal doesn't "presume to know what's in the player's heart." Whether you obtain the papers simply to quell the fevers and convulsions, or instead come to sympathize with the civilian's helpless condition, the developers provide the space for freedom of experience. You've got malaria. Deal with it.
Far Cry 2 teaser debuts Dunia Engine
Once you're done gazing at the virtual safari, considering checking out MTV's chat with Far Cry 2 creative director Clint Hocking for some real insight into the FPS-cum-male weepy. "Yes, it's a shooter where you run around and machine-gun a bunch of people. But there are real characters in here who I hope you're going to develop a real relationship with," hopes Hocking.
Ubisoft announces Far Cry 2 for Xbox 360 and PS3
When we spoke with Ubisoft Montreal's creative director, the lovely and talented Clint Hocking, about the possibility of console ports at PAX, he told us, "Our mandate ... was to make Ubisoft a top-tier PC game. That's my mandate, that's what I'm doing. It's obviously Ubisoft's business if they want to do a console version." He elaborated, "The engine is not alien to a console environment just because we have the expertise." So now, Ubi is taking advantage of said expertise to bring the game to consoles. While it's unclear if all three versions will ship simultaneously, the console ports will also ship in Ubi's 08-09 fiscal year, which runs April through March.
13 minutes of FarCry 2 footage
And before the calls of racism start over a white man going on a shooting rampage in Africa, the people you are shooting appear to be white. At least we think they are, way too much movement in the video to be sure, but a lot of the still images in the gallery below show white people. Although that opens up a whole other set of issues.
The game does look beautiful and is still in a pre-Alpha build. The title is expected next spring on PC. With any luck we'll get some console release projections in the near future. There is also a special introduction announcement for the FarCry 2 footage after the break.
Joystiq interviews FarCry 2's Clint Hocking

Why use the FarCry brand to make this game?
Well, I think that's kind of a business question for Ubisoft but my answer to that is, Ubisoft started with FarCry, published it and obviously started making the console games. The same time they were doing that – keep in mind I started conception before FarCry Instincts even shipped. They were in production when I started conception. And Ubisoft knew at that time that they wanted a top tier PC sequel. At the same time they knew about FarCry; at that time Boiling Point was announced; we didn't know about Just Cause; they knew they were going to make at least two sequels on the console; LOST was on TV. Literally they said, "We're worried that we're going to dry up this brand."
Continue reading Joystiq interviews FarCry 2's Clint Hocking
PAX 07: The Far Cry 2 public demo

They gave a limited demonstration of the game at Leipzig, but this will be the definitive unveiling of the game. She intros Clint, notes he was the lead developer of Splinter Cell: Chaos Theory (someone yells out, "Oh yeahhhh!") and creative director of the FarCry 2 project. He's been on the project for over 2 years now, starting with a small team of eight guys working to determine how to make a sequel worthy of the original. They went into production three months ago and "aren't even alpha." They're targeting first quarter 2008.
The demo, due to a technological circumstance, will be run in an unfortunately low 800x600 whereas the game has been running for them at 1600x1050, 30fps. The good news: the frame rate should be great.
Ubisoft announces Far Cry 2
Simply entitled Far Cry 2, the new addition to the franchise is being developed for PC by Ubisoft's Montreal studio (original developer Crytek is currently pouring tears into Crysis) and is scheduled for a Spring 2008 release on PC. Aside from the above logo, apparently dragged behind Ubisoft's car before it was uploaded, no further images relating to the sequel have surfaced. Expect loads of jungles, obnoxious henchman and distant weeping.
Ubisoft "accidentally" leaks tons of assets
Over two gigs worth of screenshots, videos, and concept art was apparently accidentally posted by Ubisoft on their public ftp server. Whoops. While some of these games have already been announced, some haven't, although there aren't any real surprises here: Assassins Creed, Farcry 2, Farcry PSP, Farcry Wii, Lost, Naruto, Open Season, Prince of Persia, Rainbow Six: Vegas, Rocky PSP, Splinter Cell Double Agent, Splinter Cell Conviction, Surf's Up, Star Wars PSP, Shaun White, TMNT, and TMNT GBA. Ubisoft isn't too pleased about the leak either, stating,"The publication of this type of information can only be harmful to the game development process and we will take all steps necessary to prevent this from happening in the future."
While we can understand why Ubisoft wouldn't want employees or summer interns posting confidential information on the internet, how does it harm the game development process? We can understand if the raw code for Splinter Cell: Conviction got out, or if a disgruntled programmer posted a disk image of Far Cry 2, but screenshots and videos? And while TGS is unfolding?
Color us suspicious.






















