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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Batman: Arkham City swoops to PC on November 18]]></title><link>http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/</guid><comments>http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/batspreviewimage6x_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
Warner Bros. has deemed today the day to reveal <em><a href="http://www.joystiq.com/game/batman-arkham-city">Batman: Arkham City</a></em>'s delayed PC launch date as November 18, one month to the day after its arrival on consoles.<br />
<br />
The Games for Windows version was <a href="http://www.joystiq.com/2011/09/20/batman-arkham-city-pc-delayed-until-november/">delayed last month</a> via a terse WB announcement, which didn't provide an explanation at the time. We can exclusively reveal why today: Bruce Wayne is <em>exhausted</em>, y'all. He's got a lot going on, between film and TV and video games, and he just needed a few weeks to chill. Okay, <em>that</em> and PC version bug fixes.<p><a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/" rel="bookmark">Continue reading <em>Batman: Arkham City swoops to PC on November 18</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/">Batman: Arkham City swoops to PC on November 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Oct 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20084198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>games-for-windows</category><category>games-for-windows-live</category><category>gfw</category><category>gfwl</category><category>pc</category><category>q4-2011</category><category>release-date</category><category>rocksteady</category><category>rocksteady-studios</category><category>warner-bros-interactive</category><category>warner-brothers-interactive</category><category>wb</category><category>wbie</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 18 Oct 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[BlazBlue: Calamity Trigger half off on Games for Windows]]></title><link>http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/</guid><comments>http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/blazblueps3xbox360580.jpg" style="width: 580px; height: 348px; border-width: 0px; border-style: solid;" /></a></div>
<div>
	If you're the type of fighting enthusiast who fancies time-traveling gothic witches, and shooting ice-wolves at demonic cat-girls, then we've got some good news, you weirdo! <a href="http://www.gamesforwindows.com/en-US/">Games for Windows</a> has marked down Aksys Games' high-def acid trip <a href="http://www.joystiq.com/game/blazblue-calamity-trigger"><em>BlazBlue: Calamity Trigger</em></a> by 50 percent through June 29th.</div><p><a href="http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/" rel="bookmark">Continue reading <em>BlazBlue: Calamity Trigger half off on Games for Windows</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/">BlazBlue: Calamity Trigger half off on Games for Windows</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/25/blazblue-calamity-trigger-half-off-on-games-for-windows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BlazBlue-Calamity-Trigger</category><category>GFW</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 25 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Operation Raccoon City preview: Left 2 Die]]></title><link>http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/</guid><comments>http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/raccooncityheaderimg530px2141251.jpg" /></a></div>
<em>Resident Evil: Operation Raccoon City</em> certainly isn't <em>Left 4 Dead</em>, but I wouldn't blame you for confusing the two. <em>ORC</em> is, after all, a four player co-op zombie shooter, featuring a variety of zombie types that largely resemble what both <em>Left 4 Dead</em> games featured before it (a large tank-like zombie, a zombie who scurries on the ceiling and reels you in with his tongue, etc.).<br />
<br />
In fact, other than a third-person perspective and a <em>Resident Evil</em> landmark setting, I was getting some serious d&eacute;ja vu playing <em>ORC</em>. Except for one crucial point: it wasn't quite as fun as <em>Left 4 Dead</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-operation-raccoon-city-e3-2011/">Resident Evil: Operation Raccoon City (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-operation-raccoon-city-e3-2011/#4203547"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3licker_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-operation-raccoon-city-e3-2011/#4203548"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3screenshotbeltwayusspecops_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-operation-raccoon-city-e3-2011/#4203549"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3screenshotbloodfrenzy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-operation-raccoon-city-e3-2011/#4203550"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3screenshotfoureyesvector_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-operation-raccoon-city-e3-2011/#4203551"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/reracooncitye3screenshotinfection_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/" rel="bookmark">Continue reading <em>Resident Evil: Operation Raccoon City preview: Left 2 Die</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/">Resident Evil: Operation Raccoon City preview: Left 2 Die</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19961890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/08/resident-evil-operation-raccoon-city-preview-left-2-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>claire-redfield</category><category>co-op</category><category>e3-2011</category><category>games-for-windows</category><category>gfw</category><category>leon-kennedy</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil-operation-raccoon-city</category><category>slant-six-games</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fable 3 will be crowned on Steam as well as Games for Windows]]></title><link>http://www.joystiq.com/2011/04/21/fable-3-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/fable-3-steam/</guid><comments>http://www.joystiq.com/2011/04/21/fable-3-steam/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/21/fable-3-steam/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/fable-3-pc-ces2011.jpg" /></a></div>
Despite what you learn in <em><a href="http://www.joystiq.com/game/fable-3/">Fable 3</a></em>, not everyone gets to be king. When it comes to PC gaming digital distribution platforms, there's only one king and its name is Steam ("Your Highness" will suffice). Microsoft, also known as the lowly Duke of Games for Windows, has finally seen fit to recognize Steam's monarchy and, as a form of tribute, will be offering its own <em>Fable 3</em> on the reigning platform as well as its own.<br />
<br />
But nothing is ever that simple in court politics! While both digital releases, as well as the retail version, will be simultaneous, only Games for Windows Marketplace shoppers will be treated to a free copy of <em>Fable: Lost Chapters</em>, the expanded update of the original <em>Fable</em>. Steam shoppers will get the far less desirable Rebel's Weapon &amp; Tattoo Pack, featuring some, uh ... weapons and tattoos for your hero. Retail shoppers get the security of a box and a disc, so that's something.<br />
<br />
Fable 3 is <a href="http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/">due on PCs on May 17</a> in North America and shortly thereafter <em>elsewhere</em>.<p><a href="http://www.joystiq.com/2011/04/21/fable-3-steam/" rel="bookmark">Continue reading <em>Fable 3 will be crowned on Steam as well as Games for Windows</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/fable-3-steam/">Fable 3 will be crowned on Steam as well as Games for Windows</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 11:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/fable-3-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19920141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/fable-3-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable-3</category><category>Fable-3-PC</category><category>Games-for-Windows</category><category>GFW</category><category>Lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>pc</category><category>Steam</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 21 Apr 2011 11:32:00 EST</pubDate></item><item><title><![CDATA[Street Fighter IV, Square Enix titles 50% off on GFW marketplace]]></title><link>http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/</guid><comments>http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/ryu_005-252009-9_530x298.jpg" /></a></div>
Microsoft is putting the hurt on prices for select titles on the Games For Windows marketplace through next week. Capcom's PC version of <em><a href="http://www.joystiq.com/game/street-fighter-iv">Street Fighter IV</a></em> is half off the usual price during the promotion -- $14.99 -- as are 16 titles from Square Enix. The sale is effective through next Wednesday, February 16.<br />
<br />
You'll find a full list of discounted titles after the break. We're shoryuken find something you'll want on it.<br type="_moz" /><p><a href="http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/" rel="bookmark">Continue reading <em>Street Fighter IV, Square Enix titles 50% off on GFW marketplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/">Street Fighter IV, Square Enix titles 50% off on GFW marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Feb 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19840470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/11/street-fighter-iv-square-enix-titles-50-off-on-gfw-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>Games-for-Windows</category><category>games-for-windows-marketplace</category><category>gfw</category><category>pc</category><category>square-enix</category><category>Street-Fighter-IV</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 11 Feb 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Games for Windows Marketplace gets competitive, relaunching Nov. 15]]></title><link>http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/</guid><comments>http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gfwrevamp001530px.jpg" /></a></div>
In November, Microsoft will reboot its Games for Windows Marketplace. In doing so, the company aims to beef up its online portal with more games -- and not just those few that align themselves with the Games for Windows Live branding -- and provide a more competitive and comprehensive retail experience. Peter Orullian, who helped develop digital distribution strategies for Xbox Live, has been tapped to effectively manage the relaunch.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/">Games for Windows Marketplace mock-up images (November 2010 relaunch)</a></strong></p><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489909"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartancatalog-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489911"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartangame-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489912"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartanhome-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartanpublisher-2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/" rel="bookmark">Continue reading <em>Games for Windows Marketplace gets competitive, relaunching Nov. 15</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/">Games for Windows Marketplace gets competitive, relaunching Nov. 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 03:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19680885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>games-for-windows</category><category>games-for-windows-live</category><category>games-for-windows-marketplace</category><category>GFW</category><category>GFWL</category><category>GFWM</category><category>microsoft</category><category>pc</category><category>peter-orullian</category><category>relaunch</category><category>retail</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 22 Oct 2010 03:01:00 EST</pubDate></item><item><title><![CDATA[Xbox Game Room pricing, partners detailed]]></title><link>http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/</guid><comments>http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/xbox-game-room/2592122/full/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen1_010710.jpg" alt="" /></a></div>
The pricing structure for Microsoft's newly <a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/">announced</a> Avatar-occupied <a href="http://www.joystiq.com/tag/Game-Room/">Game Room</a> has been detailed in an online fact sheet, and we'd suggest you stock up on Microsoft funny money. Players have three options: 400<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($5) grants a dual-platform license for one game (for unlimited play on Xbox 360 <em>and </em>PC), 240<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3) gets you the virtual arcade cabinet on one platform (Xbox 360 <em>or </em>PC), or, for the old-fashioned types, 40<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($0.50) is just "two quarters" worth of playtime on a select title -- for the <em>authentic</em> arcade experience, minus the sticky floors. Additionally, when visiting friends' game rooms, you can "try" their games before you pump in Microsoft Points of your own.<br />
<br />
The Game Room itself -- developed by third-party outfit <a href="http://www.kromestudios.com/">Krome Studios</a> (<em>Viva Pi&ntilde;ata: Party Animals, </em><em>Star Wars: Republic Heroes</em>) -- will be free for users to download. Customization options are mentioned in the fact sheet, but pricing for these features is not addressed. At launch the service will include 30 original arcade titles -- with "over 1000" planned for the future -- from multiple publishers, including Atari, Activision, Intellivision, and Konami. (A list of 31 confirmed titles is posted after the break.)<br />
<br />
Games will be presented in 1080p (because that's why you bought that HD set) and will support multiplayer for up to two players, as well as cross-platform leaderboards and Achievements. Microsoft's <em> </em><strike>Home</strike> <em>Game</em> Room is slated to launch this spring.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xbox-game-room/">Xbox Game Room</a></strong></p><a href="http://www.joystiq.com/photos/xbox-game-room/#2592122"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen1_web_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-game-room/#2592123"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen2_web-1_thumbnail.jpg" alt="" title="" /></a></div><br />
<a linkindex="107" href="http://www.microsoft.com/presspass/events/ces/docs/MSGameRoomFS.doc">Source</a> - "Game Room" Fact Sheet [.doc]<p><a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/" rel="bookmark">Continue reading <em>Xbox Game Room pricing, partners detailed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/">Xbox Game Room pricing, partners detailed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>arcade</category><category>avatars</category><category>ces-2010</category><category>game-room</category><category>games-for-windows</category><category>gfw</category><category>gfwlive</category><category>krome-studios</category><category>Microsoft</category><category>pricing</category><category>xbla</category><category>Xbox-360</category><category>xbox-game-room</category><category>xbox-live</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 07 Jan 2010 09:50:00 EST</pubDate></item><item><title><![CDATA[Games For Windows getting 'easier' for indies, Microsoft eager for multi-touch games]]></title><link>http://www.joystiq.com/2009/09/30/games-for-windows-getting-easier-for-indies-microsoft-eager-f/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/games-for-windows-getting-easier-for-indies-microsoft-eager-f/</guid><comments>http://www.joystiq.com/2009/09/30/games-for-windows-getting-easier-for-indies-microsoft-eager-f/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gfwperrimunsell580pxheaderimg.jpg" /><br /></div>
Earlier this month, <a href="http://www.joystiq.com/2009/09/17/games-for-windows-certification-streamlined-for-windows-7-launch/">Microsoft announced an initiative</a> to streamline the certification process of games coming to its Games for Windows platform. In doing so, the company effectively offered an olive branch to small developers and publishers who had previously been unable for a variety of reasons -- be they financial, time or size-related -- to release games on the platform. Perri Munsell, director of Windows consumer product management, told Joystiq today that the relaunch means good things for both the little guys and the big guys.<br /><br />"Now, through the self-certification process, we really allow any developer -- indie on up, from one, two-man teams all the way up to a major publisher -- everyone receives the same automation tools." It's not just a question of making the certification process easier for everyone though, as Munsell says that before, indie devs couldn't even approach the GFW platform. "It goes beyond 'easier' -- it makes it <em>possible</em>." <br /><br />When asked about Microsoft's criteria for "showcasing" certain games at its events, Munsell says rather unsurprisingly, it has to do with what the company is promoting and how that ties into its plans. For <a href="http://www.engadget.com/2009/06/02/windows-7-goes-on-sale-october-22nd/">next month's Windows 7 release</a>, the company will be courting game developers large and small that are working on multi-touch games. "[At our events] we have different developers at different times based on what the core message is. One example is that Windows 7 has multi-touch built into it, and so we're actively looking at developers today -- some of them indie -- that have some great examples of multi-touch capability. And it really shows off the technology. 'Cause multi-touch by itself? There's no magic there. Multi-touch with a great partner application? That's where the magic exists."<br /><br />And sure, we asked when games would be downloadable and if Microsoft's working on cross-platform play, but got the boilerplate "nothing to tell you today, unfortunately" (though we should note there was an audible pause when we asked when we would be hearing more, before the PR handler chimed in). We were promised we'll be "kept posted" on those items, but for some reason, we're thinking "no" on holding our breath.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/games-for-windows-getting-easier-for-indies-microsoft-eager-f/">Games For Windows getting 'easier' for indies, Microsoft eager for multi-touch games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/30/games-for-windows-getting-easier-for-indies-microsoft-eager-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19180162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/games-for-windows-getting-easier-for-indies-microsoft-eager-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games-for-windows-live</category><category>gfw</category><category>indie</category><category>microsoft</category><category>multi-touch</category><category>pc</category><category>perri-munsell</category><category>windows-7</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 30 Sep 2009 23:30:00 EST</pubDate></item><item><title><![CDATA[E3 Games for Windows Live announcements? Not so much!]]></title><link>http://www.joystiq.com/2009/05/15/e3-games-for-windows-live-announcements-not-so-much/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/15/e3-games-for-windows-live-announcements-not-so-much/</guid><comments>http://www.joystiq.com/2009/05/15/e3-games-for-windows-live-announcements-not-so-much/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.bigdownload.com/2009/05/15/no-new-games-for-windows-live-announcements-at-e3-2009/"><img alt="" hspace="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gfwlivegoinghome580px.jpg" border="1" /></a><br /></div>
Do you like Games for Windows? Oh, you do? How about E3? Great! Now here's the rub: You can't have them together. According to our brothers from other mothers at <a href="http://news.bigdownload.com/2009/05/15/no-new-games-for-windows-live-announcements-at-e3-2009/">Big Download</a>, the GFW announcements at <a href="http://www.joystiq.com/tag/e3-2009">E3 2009</a> are going to be, well, <em>non-existent</em>. A Microsoft PR rep said that the company doesn't feel as though the game is aimed at PC gamers, but rather console-focused. <br /><br />And while Microsoft plans on holding a <a href="http://www.joystiq.com/tag/windows-7">Windows 7</a> reception at E3 where a variety of PC games will be demoed using the new operating system, the press conference set to "completely transform how people think about home entertainment" (does that mean we'll pay someone else to think about it for us?) won't feature any new GFW newsplosions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/15/e3-games-for-windows-live-announcements-not-so-much/">E3 Games for Windows Live announcements? Not so much!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 May 2009 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/05/15/no-new-games-for-windows-live-announcements-at-e3-2009/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/15/e3-games-for-windows-live-announcements-not-so-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1547277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/15/e3-games-for-windows-live-announcements-not-so-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>games-for-windows</category><category>games-for-windows-live</category><category>gfw</category><category>microsoft</category><category>pc</category><category>windows-7</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 15 May 2009 14:55:00 EST</pubDate></item><item><title><![CDATA[Street Fighter IV PC comes packin' ... a fightpad]]></title><link>http://www.joystiq.com/2009/05/09/street-fighter-iv-pc-comes-packin-a-fightpad/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/09/street-fighter-iv-pc-comes-packin-a-fightpad/</guid><comments>http://www.joystiq.com/2009/05/09/street-fighter-iv-pc-comes-packin-a-fightpad/#comments</comments><description><![CDATA[<a href="http://www.capcom-unity.com/street_fighter/blog/2009/05/08/the_street_fighter_iv_pc__the_options"><img vspace="0" hspace="0" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/sfivpcfightpad225px.jpg" /></a>For the few of you out there waiting for a PC version of <a href="http://www.joystiq.com/tag/street-fighter-iv"><em>Street Fighter IV</em></a> and who, simultaneously, had not prepared for playing the game with a keyboard and mouse, Capcom has luckily thought ahead. It's including a <a href="http://xbox.joystiq.com/2009/01/08/mad-catz-announces-sfiv-controllers-accessories/">MadCatz Fight Pad</a> in the $60 Games for Windows version of <em>SFIV</em> that'll be sold at your local brick and mortar. We're wondering how many folks are willing to snag one of these for the controller alone!<br /><br />Problematically, the company has at once solved your problem and caused another -- how are you going to play against friends in your house with only one controller? Knowing that the <a href="http://www.joystiq.com/2009/01/14/mad-catz-talks-supply-demand-issues-of-sfiv-fightstick/">arcade controllers released</a> have come in fairly short supply, here's hoping the introduction of PC <em>Street Fighter IV</em> brings with it a bevy of the unfortunately necessary controllers to the market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/09/street-fighter-iv-pc-comes-packin-a-fightpad/">Street Fighter IV PC comes packin' ... a fightpad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 May 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/street_fighter/blog/2009/05/08/the_street_fighter_iv_pc__the_options>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/09/street-fighter-iv-pc-comes-packin-a-fightpad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1541508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/09/street-fighter-iv-pc-comes-packin-a-fightpad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>games-for-windows-live</category><category>gfw</category><category>madcatz</category><category>sfiv</category><category>street-fighter</category><category>street-fighter-iv</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 09 May 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[PC version of Street Fighter IV to feature Games For Windows Live]]></title><link>http://www.joystiq.com/2009/04/28/pc-version-of-street-fighter-iv-to-feature-games-for-windows-liv/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/28/pc-version-of-street-fighter-iv-to-feature-games-for-windows-liv/</guid><comments>http://www.joystiq.com/2009/04/28/pc-version-of-street-fighter-iv-to-feature-games-for-windows-liv/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamespot.com/events/capcom09/story.html?sid=6208696&amp;tag=top_stories;story;4"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/sfivgfw.jpg" /></a><br /></div>
Poor <a href="http://www.joystiq.com/tag/Games-For-Windows-Live/">Games For Windows Live</a>. The branding and service have been so neglected that it actually gives us a little spring in our step to see someone embracing it, like the way we like to hear about Brad Pitt buying mosquito nets for poor countries. <br /><br />Its latest benefactor is <em><a href="http://www.joystiq.com/tag/sfiv">Street Fighter IV</a> </em>on the PC, which will use the service to provide multiplayer and Achievements when it arrives on home computers this summer. Out of curiosity, have any of you been waiting for a PC release to polish up your Tiger Uppercut?<br /><br />[Thanks, The Weaponeer!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/28/pc-version-of-street-fighter-iv-to-feature-games-for-windows-liv/">PC version of Street Fighter IV to feature Games For Windows Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Apr 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/events/capcom09/story.html?sid=6208696&amp;tag=top_stories;story;4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/28/pc-version-of-street-fighter-iv-to-feature-games-for-windows-liv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1530825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/28/pc-version-of-street-fighter-iv-to-feature-games-for-windows-liv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>games-for-windows-live</category><category>gfw</category><category>sfiv</category><category>street-fighter-iv</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 28 Apr 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[Games for Windows update to address piracy, DLC]]></title><link>http://www.joystiq.com/2009/03/25/games-for-windows-update-to-address-piracy-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/games-for-windows-update-to-address-piracy-dlc/</guid><comments>http://www.joystiq.com/2009/03/25/games-for-windows-update-to-address-piracy-dlc/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/news/31540/Games-for-Windows-Live-looks-to-dodge-piracy-drive-DLC"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gamesforwindowslogo580dd.jpg" /></a><br /></div>
Microsoft has revealed new plans for the <a href="http://www.joystiq.com/tag/Games-for-Windows-Live/">Games for Windows Live</a> platform, focusing on copy protection and downloadable content, according to <a href="http://www.developmag.com/news/31540/Games-for-Windows-Live-looks-to-dodge-piracy-drive-DLC">Develop</a>. The features built into a new GFW update will help game companies prevent game piracy before a product's street date with server-side authentication -- including "authentication for online play".<br /><br />GFW users will also be able to save general settings to an account, which can be carried over to games played on any "compatible and connected Windows PC," which sounds similar to the Xbox 360 General Settings feature, sans the cloud preferences are saved on.<br /><br />Microsoft also plans to encourage downloadable content by simplifying the process. Using new <a href="http://en.wikipedia.org/wiki/API">APIs</a>, developers will be able to create in-game store fronts to make DLC access a streamlined process for customers while "providing developers and publishers with new revenue streams."<br /><br /><a href="http://www.joystiq.com/tag/Microsoft/">Microsoft</a> promises that the GFW team is hard at work on "several projects" tied directly to the Live platform and hope to build "new developer relationships" to get the most out of the platform. It seems Games for Windows Live is slowly creeping up to the functionality of the Xbox 360 Live platform. We're finally here! Quick, someone check the temperature in Hell.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/games-for-windows-update-to-address-piracy-dlc/">Games for Windows update to address piracy, DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 00:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31540/Games-for-Windows-Live-looks-to-dodge-piracy-drive-DLC>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/games-for-windows-update-to-address-piracy-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1497106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/games-for-windows-update-to-address-piracy-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games-for-windows</category><category>games-for-windows-live</category><category>gfw</category><category>microsoft</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 25 Mar 2009 00:05:00 EST</pubDate></item><item><title><![CDATA[Fallout 3's 'The Pitt' dated March 24, new screens]]></title><link>http://www.joystiq.com/2009/03/05/fallout-3s-the-pitt-officially-dated-new-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/05/fallout-3s-the-pitt-officially-dated-new-screens/</guid><comments>http://www.joystiq.com/2009/03/05/fallout-3s-the-pitt-officially-dated-new-screens/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/welcome.jpg" alt="" /><br /></div>
Bethesda just made the release date of <em>Fallout 3</em>'s second DLC pack, "<a href="http://www.joystiq.com/tag/the-pitt/">The Pitt</a>," officially official: Tuesday, March 24. Like last month's "<a href="http://www.joystiq.com/tag/operation-anchorage/">Operation: Anchorage</a>," the upcoming DLC will come in at 800<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($10) on Xbox 360 and Games for Windows Live simultaneously. Also, Pete Hines from Bethesda confirmed that the <a href="http://xbox.joystiq.com/2009/03/02/fallout-3-patched-in-preparation-for-the-pitt/">recently released patch</a> for the game "is specific to DLC and is required to play The Pitt. It doesn't address anything with the base game outside of that."<br /><br />In tandem with the confirmed release date, Bethesda also dropped a trio of new screens that you can check out below in our gallery.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-3-the-pitt-1/">Fallout 3: The Pitt</a></strong></p><a href="http://www.joystiq.com/photos/fallout-3-the-pitt-1/#1373041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/autoaxe_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-the-pitt-1/#1373042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/steelyard_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-the-pitt-1/#1373043"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/welcome_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-the-pitt-1/#1410732"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/chained_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-the-pitt-1/#1410733"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/dude_spikes_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/05/fallout-3s-the-pitt-officially-dated-new-screens/">Fallout 3's 'The Pitt' dated March 24, new screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Mar 2009 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/05/fallout-3s-the-pitt-officially-dated-new-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1479788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/05/fallout-3s-the-pitt-officially-dated-new-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>dlc</category><category>fallout-3</category><category>fallout-3-dlc</category><category>games-for-windows</category><category>games-for-windows-live</category><category>gfw</category><category>Microsoft</category><category>pc</category><category>RPG</category><category>the-pitt</category><category>update</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 Mar 2009 12:55:00 EST</pubDate></item><item><title><![CDATA[Games for Windows Live redesigned - screenshots, details]]></title><link>http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/</guid><comments>http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.joystiq.com/photos/games-for-windows-live-new/1154889/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gfw-live-gamercard.jpg" /></a><br /><small><em>click for more Games for Windows Live screenshots<br /></em></small></div>
<br />With little (no?) fanfare, Microsoft has rolled out an update to its also-ran Games for Windows Live service, ready to shed some of that bad name just in time for this holiday's GFW-branded lineup (think <span style="font-style: italic;">Fallout 3</span> and <span style="font-style: italic;">GTA IV</span>). So what's in store for you, PC gamers? Mostly, a much needed UI refresh. Gone is the ill-advised, console-inspired Blades interface - in its stead is a much slicker (much quicker!) menu that pops down from the top of the display. All the features you'd expect to be there are there: gamertag, friends list, messaging, achievements. <a href="http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/">As announced earlier this year</a>, they've also done away with the tiered subscription service for PC gamers. No more "Gold" service - all of this is free, including TrueSkill matchmaking.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/games-for-windows-live-new/">Games for Windows Live</a></strong></p><a href="http://www.joystiq.com/photos/games-for-windows-live-new/#1154889"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gfw-live-gamercard-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live-new/#1154881"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gfw-live-friend-profile-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live-new/#1154880"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gfw-live-settings_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live-new/#1154879"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gfw-live-messages_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live-new/#1154878"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gfw-live-message-to-friend_thumbnail.jpg" alt="" title="" /></a></div><br />Indeed, there isn't much new in the way of functionality with one notable exception: the Marketplace. Though it's not available just yet (we'll let you know when "in the next few weeks"), the standalone Marketplace app will be akin to its 360 counterpart, offering publishers and developers a place to host trailers, demos, and DLC - all integrated into the game. Available now: the ability for a game to alert you to patches, and then download them and seamlessly patch them into your game. Boot it up again and - voila! - you're running the latest release. No messy files to download or delete.<br /><br />We'll have our writeup of the latest installment in the GFW Live saga tomorrow; however, for now, flip through some of these screenshots from yesteryear to see what's changed. If you've taken it for a spin, let us know what you think. Oh, hell with it: you'll let us know what you think regardless! (Full presser after the break).<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/games-for-windows-live/">Games for Windows Live (old)</a></strong></p><a href="http://www.joystiq.com/photos/games-for-windows-live/#184287"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/g4w-live-0_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live/#184290"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/g4w-live-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live/#184288"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/g4w-live-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-live/#184289"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/g4w-live-3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/" rel="bookmark">Continue reading <em>Games for Windows Live redesigned - screenshots, details</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/">Games for Windows Live redesigned - screenshots, details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Nov 2008 20:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesforwindows.com/en-US/Live/Pages/AboutLive.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1370428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/12/games-for-windows-live-redesigned-screenshots-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Games-for-Windows</category><category>Games-for-Windows-Live</category><category>GFW</category><category>PC</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 12 Nov 2008 20:06:00 EST</pubDate></item><item><title><![CDATA[Games for Windows Live goes free]]></title><link>http://www.joystiq.com/2008/07/23/games-for-windows-live-goes-free/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/games-for-windows-live-goes-free/</guid><comments>http://www.joystiq.com/2008/07/23/games-for-windows-live-goes-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><div align="center"><a href="http://majornelson.com/archive/2008/07/22/live-now-free-for-games-for-windows.aspx"><img width="415" vspace="4" hspace="4" height="308" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mnelgfwlive415.jpg" id="img1" alt="" /></a></div>
This topic sure to be a hotbed of commenting action. Yesterday <a href="http://majornelson.com/archive/2008/07/22/live-now-free-for-games-for-windows.aspx">Microsoft announced</a> that Games for Windows Live, the PC-based equivalent of the <a href="http://www.joystiq.com/tag/Xbox-Live/">Xbox Live</a> service, has changed to a completely free business model. After a lukewarm launch against PC service powerhouse <a href="http://www.steampowered.com/v/index.php">Steam</a> the Games for Live service has ended the Gold/Silver distinction for PC gamers that Xbox Live subscribers are subjected to. Changing to a free model means gamers can compete in cross-platform gaming (where applicable) at no additional charge. The question now remains, does this move signify a a change that must be made to the Xbox Live structure or are the services two completely different beasts. Consider, only a handful of games and features exist on the PC side of Live and with strong competition from other free services it's a move Microsoft had no choice but to make to survive. So, what are your thoughts on Games for Windows Live going free?<br /><br />[Thanks to everyone who sent this in. Via <a href="http://www.engadget.com/2008/07/22/games-for-windows-live-now-free/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/games-for-windows-live-goes-free/">Games for Windows Live goes free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/archive/2008/07/22/live-now-free-for-games-for-windows.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/games-for-windows-live-goes-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1265006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/games-for-windows-live-goes-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games-for-windows</category><category>games-for-windows-live</category><category>gfw</category><category>gfwlive</category><category>live</category><category>pc-gaming</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 23 Jul 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[DirectX 11 detailed; Vista and DX 10 / 10.1 hardware supported]]></title><link>http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/</guid><comments>http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="327" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/directx9_x-490px.jpg" /><br /></div>
At its GamesFest event in Redmond today, Microsoft shared the first details of DirectX 11 - the numerically superior successor to DirectX 10.1 - which will feature full support for Windows Vista, as well as future versions of the popular operating system. Worried about hardware? DirectX 11 won't just ignore your fancy DirectX 10 or 10.1 cards - nope, it offers support for both of those standards, as well as for new DirectX 11 hardware. <br /><br />But what's <em>new and exciting</em> about DirectX 11, you ask incredulously. How about a "new compute shader technology" that gets your GPU ready to do more than just boring old 3D graphics - instead "developers can take advantage of the graphics card as a parallel processor"? Not doing it for you? How about "multi-threaded resource handling that will allow games to better take advantage of multi-core machines" since, y'know, most every computer nowadays has multiple cores? Or "support for tessellation" which allows "developers to refine models to be smoother and more attractive when seen up close"? Something in there has to tickle your fancy. <br /><br />What it probably means for most of you is this: as hardware manufacturers develop new chipsets to take advantage of DirectX 11's new features, you should be able to snag some of that older 10.1 gear for a song.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/">DirectX 11 detailed; Vista and DX 10 / 10.1 hardware supported</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>DirectX</category><category>DirectX-11</category><category>GFW</category><category>PC</category><category>Windows</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 22 Jul 2008 14:55:00 EST</pubDate></item><item><title><![CDATA[Microsoft makes Games For Windows Live free for all]]></title><link>http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/</guid><comments>http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><span style="font-family: Symbol;"><span><span> </span></span></span>
<div align="center"><a href="http://www.joystiq.com/tag/games-for-windows"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/vista-logo-490.jpg" /></a><br /></div>
Microsoft's struggling <a href="http://www.joystiq.com/2006/12/18/games-for-windows-vista-how-a-new-brand-and-os-will-change-pc-gam/">Games For Windows Live service</a>, which promised an <a href="http://www.joystiq.com/tag/xbox-live">Xbox Live</a> like online experience with voice chat, unified friend lists, and cross-platform play between PC and console, is about to shrug off its chief criticism: cost. MS announced today that it is ending the XBL-style tiered pricing structure - which put a year of Gold membership at $49.99 - and making the service free for all users.<br /><br />The change is effective immediately, affecting all current GFW Live titles (such as <a href="http://www.joystiq.com/tag/halo-2"><em>Halo 2</em></a> and <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a>) as well as future releases. MS is also set to expand the service through a GFW Live Marketplace, due this fall. Like the XBL Marketplace, the PC-centric store will offer free and paid downloadable content, demos, and trailers (is this <a href="http://www.joystiq.com/2007/08/15/pc-live-arcade-dubbed-vega-aims-to-roll-out-with-10-20-games/">PC Live Arcade</a>?)<br /><br />In addition to these announcements, MS is working to make the GFW Live interface "much more PC friendly" (read: not like the Xbox 360's <a href="http://www.joystiq.com/tag/new-xbox-experience">now deprecated</a> "Blades" interface) along with reducing the technical requirements for developers. One criticism of the interface from the development camp has been that it must be built into every GFW title, rather than a stand-alone client such as <a href="http://www.joystiq.com/tag/steam">Steam</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/">Microsoft makes Games For Windows Live free for all</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 14:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/microsoft-makes-games-for-windows-live-free-for-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>games-for-windows</category><category>games-for-windows-live</category><category>GFW</category><category>microsoft</category><category>PC</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 22 Jul 2008 14:44:00 EST</pubDate></item><item><title><![CDATA[Print gaming journalism may be on its way out, says 1UP's Cox]]></title><link>http://www.joystiq.com/2008/04/13/print-gaming-journalism-on-its-way-out-says-1ups-cox/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/13/print-gaming-journalism-on-its-way-out-says-1ups-cox/</guid><comments>http://www.joystiq.com/2008/04/13/print-gaming-journalism-on-its-way-out-says-1ups-cox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26335178"><img vspace="4" hspace="4" border="1" align="right" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/gam_gfwmag_225.jpg" /></a>We can still fondly recall those afternoons during our formative years when, while returning from school, we would notice a rolled-up, plastic sheathed bundle of gaming journalism joy poking out of our mailbox. We're sure it's an occasion that most of you can warm-heartedly remember as well, whether your poison was <a href="http://www.futurenetworkusa.com/nintendopower/">Nintendo Power</a> or <a href="http://en.wikipedia.org/wiki/Electronic_Gaming_Monthly">Electronic Gaming Monthly</a>. Unfortunately, in a recent interview <a href="http://www.joystiq.com/bloggers/kyle-orland">with the mighty Ombudsman</a>, <a href="http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26335178">1UP's Simon Cox spoke about the closing of Games For Windows magazine</a>, and how EGM (as well as print gaming journalism as a whole) may have an expiration date.<br /><br />Cox explained that "dollars and eyes," particularly the beady, sunken eyes of PC gamers, are continually moving away from print media and towards <a href="http://www.joystiq.com/">internet publications</a>, stripping the ink-and-papers of their subscribers, advertisers <a href="http://www.joystiq.com/2008/04/08/games-for-windows-magazine-goes-online-only/">and, eventually, life</a>. Cox remarked that while EGM still has a great deal of spunk, and is supported by a body of loyal readers, it too will eventually be crushed by the <a href="http://en.wikipedia.org/wiki/New_media">incipient, grim claw of new media</a>. The fact that you're reading this right now may support his claim -- have your gaming news consuming habits changed over the past few years?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/13/print-gaming-journalism-on-its-way-out-says-1ups-cox/">Print gaming journalism may be on its way out, says 1UP's Cox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Apr 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26335178>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/13/print-gaming-journalism-on-its-way-out-says-1ups-cox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1165882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/13/print-gaming-journalism-on-its-way-out-says-1ups-cox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1UP</category><category>EGM</category><category>gamejournalism</category><category>gamesforwindows</category><category>gfw</category><category>journalism</category><category>magazine</category><category>simon-cox</category><category>simoncox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 13 Apr 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[CES 2008: New titles join Games for Windows portfolio]]></title><link>http://www.joystiq.com/2008/01/07/new-titles-join-games-for-windows-portfolio/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/new-titles-join-games-for-windows-portfolio/</guid><comments>http://www.joystiq.com/2008/01/07/new-titles-join-games-for-windows-portfolio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ces/" rel="tag">CES</a></p><div align="center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/vista-logo-490.jpg" /><br /></div>
In another <a href="http://ces.engadget.com">CES 2008</a> announcement, Microsoft has highlighted nine new additions to its <a href="http://www.joystiq.com/tag/gamesforwindows">Games for Windows</a> endeavor, promising to "continue the momentum for Windows-based gaming in 2008" and "revive" the PC gaming space. The titles due to be dressed in Microsoft's colors include:<br />
<ul>
    <li><em>Alone in the Dark</em> (Atari) <br /></li>
    <li><em>Bionic Commando</em> (Capcom)</li>
    <li><em>Conflict: Denied Ops</em> (Eidos Interactive)</li>
    <li><em>Empire: Total War</em> (SEGA)</li>
    <li><em>LEGO Indiana Jones</em> (LucasArts)</li>
    <li><em>Microsoft Train Simulator 2</em> (Microsoft Game Studios)</li>
    <li><em>Sins of a Solar Empire</em> (Stardock)</li>
    <li><em>Space Siege</em> (SEGA)</li>
    <li><em>Tomb Raider: Underworld</em> (Eidos Interactive)</li>
</ul>
The list not only cements the "Underworld" subtitle to Eidos' <a href="http://www.joystiq.com/2007/12/14/first-details-on-next-tomb-raider-emerge-in-play/">next <em>Tomb Raider</em></a>, but provides reassurance as to the longevity of Microsoft's initiative. Games for Windows is sure to be around for <em>quite</em> some time if <a href="http://www.joystiq.com/tag/aloneinthedark"><em>Alone in the Dark</em></a> manages to arrive under its banner. Microsoft's polite press release is also keen to remind us that other expected 2008 titles -- <em>Age of Conan: Hyborian Adventures</em>, <em><a href="http://www.joystiq.com/tag/Borderlands/">Borderlands</a></em>, <em>The Club</em>, <em><a href="http://www.joystiq.com/tag/Fallout3/">Fallout 3</a></em> and <em>Frontlines: Fuel of War</em> -- will stand beneath the flapping emblem.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/07/new-titles-join-games-for-windows-portfolio/">CES 2008: New titles join Games for Windows portfolio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/07/new-titles-join-games-for-windows-portfolio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1079804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/new-titles-join-games-for-windows-portfolio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alone-in-The-Dark</category><category>AloneintheDark</category><category>Bionic-Commando</category><category>CES</category><category>CES-2008</category><category>Conflict-Denied-Ops</category><category>Empire</category><category>Empire-Total-War</category><category>Games-For-Windows</category><category>GamesForWindows</category><category>GFW</category><category>Lego-Indiana-Jones</category><category>Microsoft</category><category>MSFT</category><category>PC</category><category>Sins-of-a-Solar-Empire</category><category>Space-Siege</category><category>Tomb-Raider-Underworld</category><category>TombRaider</category><category>Train-Simulator-2</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 07 Jan 2008 15:45:00 EST</pubDate></item><item><title><![CDATA[Mobile Live Anywhere still a bridge to be built]]></title><link>http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/</guid><comments>http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/live-anywhere.jpg" alt="live anywhere" /><br /></div>
During E3, Microsoft invited us to suffer through a 30-minute Xbox Live marketing spiel (we were lured by the promise of Xbox Live Arcade content -- there wasn't any), puffed with ridiculous figures like the 3 billion hours we've spent collectively on Xbox Live as a community that will soon surpass America's largest city, New York, in total population. Xbox Live general manager JJ Richards acted out these statistics with sweeping gestures and broad smiles, and an air of braggadocio. It was JJ's job to make sure we left that room knowing Microsoft commanded the leading online service for consoles. We did (though we knew it already, thank you).<br /><br />JJ was there to demonstrate that Microsoft had fulfilled all of its goals and then some since the last E3, using terminology like "neighborhoods" and "districts" to imagine for us a bustling virtual metropolis catering to all types of consumers. He spoke of a "bridge" that had been erected across the ever-flowing void to Windows, connecting an untapped community of gamers to the Xbox Live vision. But further down the void, a second bridge, still under construction, has stalled. When we brought up the topic of Xbox Live for mobile, JJ became visibly peeved, as if we had just smudged the picturesque canvas he was painting aloud. He dodged the topic, firing off some jargon about "pacing" before getting back to the success story.<br /><br />Microsoft has been busy expanding Xbox Live into Games for Windows Live and the apparently groundbreaking Video Marketplace. So it's not surprising that the mobile aspect, complicated by numerous variables, has been removed from the vision's foreground. But we're still curious. After all, back at that last E3, we had seen a working prototype of mobile Live Anywhere, through which PR man John Porcaro was able to browse our Gamertag profile using his phone. It's exciting technology that the community could use. No rush, but we'd appreciate an actual update. How about it, Microsoft?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/">Mobile Live Anywhere still a bridge to be built</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/mobile-live-anywhere-still-a-bridge-to-be-built/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>gfw</category><category>gfwlive</category><category>java</category><category>Live-Anywhere</category><category>LiveAnywhere</category><category>Mobile</category><category>PC</category><category>WindowsMobile</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 17 Jul 2007 18:56:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Crysis]]></title><link>http://www.joystiq.com/2007/07/12/joystiq-impressions-crysis/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/joystiq-impressions-crysis/</guid><comments>http://www.joystiq.com/2007/07/12/joystiq-impressions-crysis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt="crysis" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/crysis-box-art.jpg" /><br />
<div align="left">Rob Letts, executive producer of <em>Crysis</em>, wandered over to a chicken that was milling about outside a military compound and scooped the plump bird up into his arms. He turned around, headed about 20 yards to the edge of the water, pointed his sights (and the chicken) up and out over the ocean, activated his nanosuit's strength ability and tossed the bird some 40 feet into the air. He drew his assault rifle and opened fire, landing a few scattered shots into the carcass before it disappeared into the water.<br /><br />Letts followed his execution with a dip, swimming out past a loading dock, admiring a few crabs that scuttled about the ocean floor and a school of snaking fish off in the distance. Letts assured us that there were -- or would be -- sharks in deeper waters; the type that would be drawn to a slowly bleeding North Korean soldier launched from your arms into the depths.<br /><br /><em>Crysis</em> is a joy for its subtleties, and for its complexities. We watched as Letts haphazardly caused enough commotion for an enemy combatant to fire a flare out over the tree tops. A minute later, reinforcements arrived by boat and by jeep. Some time later, over the ridge, troops who had spotted the flare earlier where still on alert. Letts spoke of a basic set of variables (the whos, whats, and wheres), which when applied to a dynamic environment, provide the player with ever-unpredictable "action bubbles." While there is a narrative structure to <em>Crysis</em> and a series of well-documented twists (two major environmental upheavals that change the nature of gameplay), Letts seemed most proud of the "sandbox" nature of Crytek's tactical shooter. 'Sandbox' might be a waning buzzword that's propelled too many lazily-developed borefests, but <em>Crysis</em> is clearly a title that will defend the legitimacy of such a fundamental design choice. If you've got the right rig for the job, peep <em>Crysis</em> when it drops (by the end of the year).<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crysis/">Crysis</a></strong></p><a href="http://www.joystiq.com/photos/crysis/#430167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/crysis_hgg_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis/#430166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/crysis_hgg_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis/#430165"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/crysis_hgg_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis/#430164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/crysis_hgg_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis/#430163"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/crysis_hgg_5_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-crysis/">Joystiq impressions: Crysis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2007 01:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-crysis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-crysis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis</category><category>crytek</category><category>E3</category><category>e307</category><category>ea</category><category>Electronic-Arts</category><category>fps</category><category>GamesForWindows</category><category>gfw</category><category>handson</category><category>impressions</category><category>PC</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 12 Jul 2007 01:28:00 EST</pubDate></item><item><title><![CDATA[First video of Gears of War on PC]]></title><link>http://www.joystiq.com/2007/07/11/first-video-of-gears-of-war-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/11/first-video-of-gears-of-war-on-pc/</guid><comments>http://www.joystiq.com/2007/07/11/first-video-of-gears-of-war-on-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="420" height="405" align="middle" id="gamevideos6" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<p>The just-announced <em>Gears of War</em> looks fantastic on the PC. The already-beautiful Unreal Engine 3 is pushed even further on Games For Windows as can be seen in this first ever footage of the game running on the PC. With new levels, a level editor, and more surprises on the way, will Xbox 360 owners cry at feeling neglected by this "super-awesome" version?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/11/first-video-of-gears-of-war-on-pc/">First video of Gears of War on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jul 2007 01:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/11/first-video-of-gears-of-war-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/937625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/11/first-video-of-gears-of-war-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>games for windows</category><category>GamesForWindows</category><category>gears of war</category><category>GearsOfWar</category><category>gfw</category><category>PC</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Jul 2007 01:15:00 EST</pubDate></item><item><title><![CDATA[Gears of War and Viva Pinata go to PC]]></title><link>http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/</guid><comments>http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dsc_0775.jpg" /></em><br /></div>
<em>Gears of War</em> is no longer a Xbox 360 exclusive. Neither is <em>Viva Pinata</em>. Two of Microsoft's premiere console titles is now getting the Games For Windows treatment. The Game of the Year-winning shooter from Epic will gain a few enhancements on the PC, such as five new levels, a new editor, and "some very big surprises." Could the game look even prettier on a DirectX 10 PC? Believe it. Thankfully, the game will run on both Windows XP and Windows Vista.<br /><br /><em>Viva Pinata</em> and a major list of new Games for Windows titles were revealed at the Microsoft keynote, including titles such as <em>Age of Empires 3: The Asian Dynasties</em>, <em>Stranglehold</em>, <em>Blacksite: Area 51</em>, and <em>Kane and Lynch: Dead Men</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/">Gears of War and Viva Pinata go to PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 23:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/937622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>E3</category><category>e307</category><category>games for windows</category><category>GamesForWindows</category><category>gears of war</category><category>GearsOfWar</category><category>gfw</category><category>microsoft</category><category>PC</category><category>viva pinata</category><category>VivaPinata</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Jul 2007 23:07:00 EST</pubDate></item><item><title><![CDATA[Podcast Rodeo for June 24: E.A.R.]]></title><link>http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/</guid><comments>http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/dogcast1.jpg" /><br /></div>
Aww, snap. The Ro-to-the-deo feels just terrible. Not only did we take a week off, we also neglected to give a link to someone who mentioned us on the podcast, which, much like telling a waiter at Chili's it's your birthday, is a guaranteed way to get a freebie.<br /><br />So, we're sorry, <a href="http://www.1up.com/do/feature?cId=3148397">GFW Radio</a>, it's been corrected. We hope that our two nations can now live together in peace. You should absolutely go listen to GFW this week, there's a rap battle, you'll love it. Here's a tip to everyone else though, if you give the shout out, let us know when you do and where in the podcast it's located. Sometimes we go through the Wendy's drive thru and we may turn the radio down, and you don't want to miss your moment in the sun because of a Frosty, do you? More picks after the jump.<p><a href="http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/" rel="bookmark">Continue reading <em>Podcast Rodeo for June 24: E.A.R.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/">Podcast Rodeo for June 24: E.A.R.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Jun 2007 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/925282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/24/podcast-rodeo-for-june-24-e-a-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cag</category><category>cagcast</category><category>gfw</category><category>podcastrodeo</category><category>podcasts</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 24 Jun 2007 10:35:00 EST</pubDate></item><item><title><![CDATA[Parallels 3.0 brings 3D PC games inside Mac OS X]]></title><link>http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/</guid><comments>http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><a href="http://www.parallels.com/en/products/desktop/"><img width="425" vspace="4" hspace="4" height="97" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/parallels_logo-425.jpg" /></a><br /></div>
With Apple's transition to Intel hardware came the promise of playing PC games on your Mac. Some months later, with the introduction of Boot Camp, that promise became a reality. And now, with the launch of Parallels 3.0, you don't even need to leave Mac OS X and boot into Windows to play your Windows games. The popular virtualization app has just released <a href="http://www.parallels.com/en/products/desktop/" target="_blank">version 3.0</a> (has it been that long already?) and the killer new feature is: 3D graphics (with OpenGL and DirectX -- XP now, Vista later) support. <br /><br />Parallels 3.0 currently retails for $80 ($50 if you're upgrading), or you can register and receive a 15-day trial key. Peep <span style="font-style: italic;">Quake 4</span> played inside Mac OS after the break.<br /><br />[Via <a href="http://www.tuaw.com/2007/06/07/parallels-desktop-3-officially-released/" target="_blank">TUAW</a>]<p><a href="http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/" rel="bookmark">Continue reading <em>Parallels 3.0 brings 3D PC games inside Mac OS X</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/">Parallels 3.0 brings 3D PC games inside Mac OS X</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jun 2007 10:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.parallels.com/en/products/desktop/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/913633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/parallels-3-0-brings-3d-pc-games-inside-mac-os-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GFW</category><category>Mac</category><category>MacOSX</category><category>parallels</category><category>PC</category><category>virtualization</category><category>Windows</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 08 Jun 2007 10:22:00 EST</pubDate></item><item><title><![CDATA[Podcast Rodeo for June 3: Eared Science]]></title><link>http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/</guid><comments>http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/oldguy06031.jpg" /><br /></div>
Much to your chagrin, the old man is back, and he will continue to be back until we go one week without someone commenting on his whoop-tushie headphones. Podcasts. Dig 'em.<br /><br /><a href="http://www.thebbps.com/bitcast/?p=14">BitCast</a>: It's like <a href="http://www.thebbps.com">Bits Bytes Pixels Sprites</a> that you read with your ears! The only difference this week is that they've temporarily done away with the Canadian that normally resides on their program. We're notoriously xenophobic here at Joystiq, so that's good enough reason for us to link them. Also, one of the guys sounds exactly like Kevin Bacon.<br /><br /><a href="http://www.cheapassgamer.com/archives/cagcast-77-calling-all-cags.php">CAG Cast</a>: The First Rule of Podcast Rodeo(C): You <em>do</em> talk about Podcast Rodeo. Second rule: If you do, we will probably totally link to you. This CAG Cast is good, but it gets <em>especially </em>good at about 8:58. Oh, and if you were curious, the third rule is "no shirt, no shoes," which I don't even fully understand.<p><a href="http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/" rel="bookmark">Continue reading <em>Podcast Rodeo for June 3: Eared Science</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/">Podcast Rodeo for June 3: Eared Science</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Jun 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/909450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/03/podcast-rodeo-for-june-3-eared-science/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cag</category><category>gfw</category><category>podcastrodeo</category><category>williamshatner</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 03 Jun 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Podcast Rodeo for May 20: Ear's Johnny]]></title><link>http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/</guid><comments>http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/0520oldguy.jpg" /></div>
This week at the P-Cast Ranch, game audio had to compete for ear time with the release of <a href="http://tmbw.net/wiki/The_Else">a new They Might Be Giants album</a>. Was it tough to find the time? You bet. Was it worth it to help our beloved readers out? Yes, yes, 1,000 times, yes.<br /><br /><a href="http://www.penny-arcade.com/2007/05/11">Downloadable Content</a>: As many of you have pointed out, the <a href="http://www.joystiq.com/search/?q=Penny%20Arcade">Penny Arcade</a> guys have taken much more regular breaks from <em>earning mad coin</em> to record their podcast. Here, Gabe does battle with V.Smile and (as near as we can tell) is defeated.<p><a href="http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/" rel="bookmark">Continue reading <em>Podcast Rodeo for May 20: Ear's Johnny</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/">Podcast Rodeo for May 20: Ear's Johnny</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2007 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/20/podcast-rodeo-for-may-20-ears-johnny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1upyours</category><category>bgb</category><category>gfw</category><category>pennyarcade</category><category>podcastrodeo</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 20 May 2007 10:05:00 EST</pubDate></item><item><title><![CDATA[Podcast Rodeo for May 13: Mutinear]]></title><link>http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/</guid><comments>http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/oldguy513.jpg" alt="" /><br /></div>
Hey, it's time for the <a href="http://www.joystiq.com/search/?q=Podcast%20Rodeo">Podcast Rodeo</a> once more. This is the <em>very special</em> episode where we learn a little something about ourselves. Hopefully, you'll come with us on this very emotional journey.<br /><br /><a href="http://www.1up.com/do/minisite?cId=3145462">1UP Show</a>: The show returns for the summer with a hot new theme song, <em><a href="http://www.atlus.com/odinsphere/">Odin Sphere</a></em> video, a preview of <em><a href="http://www.joystiq.com/search/?q=Revenant+Wings">Final Fantasy XII: Revenant Wings</a></em> and tons of stuff on <em><a href="http://www.joystiq.com/search/?q=team+fortress+2">Team Fortress 2</a>,</em> which still looks incredible. <br /><br /><a href="http://www.gamerswithjobs.com/node/31957">Gamers With Jobs Conference Call</a>: The old, old men of <a href="http://gamerswithjobs.com">GWJ</a> celebrate their 30th episode with special guest star <a href="http://www.joystiq.com/search/?q=Big%20Huge%20Games">Big Huge Games</a>' Brian Reynolds talking about the making of <em><a href="http://www.joystiq.com/tag/Catan/">Catan</a>. </em>Also, there's some interesting discussion of the <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">debacle</a>, if you've not yet grown tired of the topic.<p><a href="http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/" rel="bookmark">Continue reading <em>Podcast Rodeo for May 13: Mutinear</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/">Podcast Rodeo for May 13: Mutinear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 May 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/895115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/13/podcast-rodeo-for-may-13-mutinear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1upshow</category><category>catan</category><category>finalfantasy</category><category>gfw</category><category>insidetrack</category><category>majornelson</category><category>odinsphere</category><category>podcast</category><category>podcastrodeo</category><category>teamfortress2</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 13 May 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[The final days of Ziff Davis games according to Folio]]></title><link>http://www.joystiq.com/2007/05/07/the-final-days-of-ziff-davis-games-according-to-folio/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/the-final-days-of-ziff-davis-games-according-to-folio/</guid><comments>http://www.joystiq.com/2007/05/07/the-final-days-of-ziff-davis-games-according-to-folio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.foliomag.com/viewmedia.asp?prmMID=7646"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/streetmusician.jpg" alt="" /></a>Folio Magazine, a magazine about the magazine industry, has as their cover story for May "Ziff's Last Stand." An in-depth look at how the once great magazine empire is falling apart like a leper. Sure, it's still functional, but it isn't looking too pretty anymore. It's no secret that the <a href="http://www.joystiq.com/2007/01/08/for-sale-egm-and-1up/">games division has been up for sale</a> with no buyers. The article lays out in no uncertain terms that the relevance of game magazines is on the decline and uses <a href="http://www.foliomag.com/viewmedia.asp?prmMID=7646&amp;prmID=1">Ziff Davis' issues</a> as the poster-child of the future to come.<br /><br />The prime example Folio uses is a scuffle between Edelman (a major PR firm) and an editor of <em>PC Magazine</em>. The battle concerned Senior VP at Edelman, Steve Rubell, publicly stating that he throws out his free subscription to the magazine. For any gaming media, when the PR guys stop reading your stuff, you can kiss access, interviews, information and general livelihood goodbye. And, in what really is the cherry on this story, the whole thing played out online.<br /><br />According to the article, buyers of the ZD game division are actually interested in 1UP, the company's online portal and its 13 million monthly visitors. 1UP currently competes against Gamespot and IGN's 20 million monthly visitors. The path sounds pretty solid at this point. The magazines will continue to lose readers and relevance and, if the staff survives, will probably be transferred to online. <br /><br />[Via <a href="http://www.gamesetwatch.com/2007/05/ziffs_last_stand_gaming_things.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/the-final-days-of-ziff-davis-games-according-to-folio/">The final days of Ziff Davis games according to Folio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.foliomag.com/viewmedia.asp?prmMID=7646>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/the-final-days-of-ziff-davis-games-according-to-folio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/the-final-days-of-ziff-davis-games-according-to-folio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1UP</category><category>buyout</category><category>divide the pie</category><category>downsize</category><category>egm</category><category>electronic gaming monthly</category><category>gfw</category><category>sellout</category><category>ziffdavis</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 07 May 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[Podcast Rodeo for May 6: Ear's Mud in Your Eye]]></title><link>http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/</guid><comments>http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/oldguy5061.jpg" alt="" /><br /></div>
It's a fun week in the Rodeo, the sort of week driven by slow news and few releases, the sort of week that forces hosts to dig deep, let go of the magic feather and try to find the entertainment power that was <em>inside them all along</em>. <br /><br /><a href="http://www.gamespot.com/pages/features/hotspot/index.php">The Hotspot</a>: A story of tragedy, triumph and boredom on the Hotspot as a caller tells about working in an arcade while <a href="http://www.joystiq.com/2007/05/02/joystiq-review-the-king-of-kong-film/">Billy Mitchell</a> was trying to break the <em>Pac-Man</em> record. Long story short: A kid unplugs the machine, tragedy and hilarity ensue.<p><a href="http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/" rel="bookmark">Continue reading <em>Podcast Rodeo for May 6: Ear's Mud in Your Eye</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/">Podcast Rodeo for May 6: Ear's Mud in Your Eye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 May 2007 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/888244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/06/podcast-rodeo-for-may-6-ears-mud-in-your-eye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>billymitchell</category><category>cagcast</category><category>gfw</category><category>hotspot</category><category>joystiq</category><category>justinmcelroy</category><category>majornelson</category><category>noobtoob</category><category>spiderman3</category><category>whiskeynerd</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 06 May 2007 21:15:00 EST</pubDate></item><item><title><![CDATA[Joyswag: Free 1-year subscription to Games for Windows magazine]]></title><link>http://www.joystiq.com/2007/02/27/joyswag-free-1-year-subscription-to-games-for-windows-magazine/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/joyswag-free-1-year-subscription-to-games-for-windows-magazine/</guid><comments>http://www.joystiq.com/2007/02/27/joyswag-free-1-year-subscription-to-games-for-windows-magazine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/joyswag/" rel="tag">Joyswag</a></p><div align="center"><img width="460" vspace="4" hspace="4" height="300" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/460x300_joystiq_gfw.jpg" alt="" /><br /></div>
[<font color="red">Update</font>: "Thank you for your interest in Games for Windows. Unfortunately, this promotion has ended." And with that, our <em>Games for Windows: The Official Magazine</em> promotion has run its course; exhausted from a non-stop barrage of subscription requests, it finally toppled over and <em>died</em>. See what you've done? Enjoy!]<br /><br />Sure, they've got a new corporately-sanctioned <a href="http://www.joystiq.com/2006/08/02/goodbye-computer-gaming-world-hello-games-for-windows-magazine/">identity</a>, but beneath the glitz and glamour of the Games for Windows branding, it's the same old <em>Computer Gaming World</em> magazine, one of the longest-running gaming mags around. To maintain their street cred, the editorial team introduced some risky features, like a <a href="http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/">new scoring system</a> that ranks a 5 out of 10 as "average," and <a href="http://www.joystiq.com/2007/02/01/games-for-windows-editors-not-sold-on-vista-yet/">sounded off</a> on their trepidation about upgrading to Vista, Microsoft's latest and greatest and, ostensibly, the very reason behind their magazine's name change. <br /><br />So what is this all about? We've teamed up with Ziff-Davis, the publishers behind <em>Games for Windows: TOM</em>, to give away 25,000 <strong><em>free</em></strong> 1-year subscriptions (to US readers only ... sorry!). How free? You won't need to provide your credit card information; your subscription won't be automatically renewed at the end of the year; and you will need to "opt-in" to renew your subscription before receiving any bill for the magazine. Free.<br /><br />Thanks, Joystiq readers!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/joyswag-free-1-year-subscription-to-games-for-windows-magazine/">Joyswag: Free 1-year subscription to Games for Windows magazine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zdmcirc.com/forms/secure/GFW_Joystiq_Partn.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/joyswag-free-1-year-subscription-to-games-for-windows-magazine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/841615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/joyswag-free-1-year-subscription-to-games-for-windows-magazine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1UP</category><category>freebie</category><category>gamesforwindows</category><category>GFW</category><category>magazine</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 27 Feb 2007 12:05:00 EST</pubDate></item><item><title><![CDATA[Today's sneakiest game video: Frontlines - Fuel of War hidden tour]]></title><link>http://www.joystiq.com/2007/02/21/todays-sneakiest-game-video-frontlines-fuel-of-war-hidden-to/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/todays-sneakiest-game-video-frontlines-fuel-of-war-hidden-to/</guid><comments>http://www.joystiq.com/2007/02/21/todays-sneakiest-game-video-frontlines-fuel-of-war-hidden-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><object width="420" height="405" align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gamevideos6">
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<param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D9082%26ordinal%3D1172018900880%26adPlay%3Dfalse" />
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<param name="bgcolor" value="#000000" /> <embed width="420" height="405" align="middle" src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D9082%26ordinal%3D1172018900880%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash"></embed></object> <br /> Sneaky hidden videos will always score high on our list, particularly if they don't involve Britney, Paris, and Lindsay. It's time we reclaimed their 15 minutes because they've run into serious overtime.<br /><br />So, the story behind this video is as follows: 'Games For Windows' Magazine recently filmed a totally unathorized, hidden video tour of <a href="http://www.kaosstudios.com/">Kaos Studios</a> for a piece about <a href="http://www.frontlinesgame.com/">Frontlines: Fuel of War</a>. They weren't thrilled about having their HQ filmed Geraldo-style, but THQ (the publisher) didn't want to retaliate against the magazine, for fear that they would give them a bad review in return.<br /><br />So, once all the smoke has cleared, what does that leave us with? Frankly, not too much. Either it's a well planned "fake" secret video, or else it's a new wave of marketing going into effect that really embraces the old adage "there's no such thing as bad publicity." Of course, nothing really groundbreaking or damaging was revealed in this video ... or was it? Does this mean we can start running around developer HQs with a camera, knowing that they won't want us to pan their upcoming games? <br /><br />Hmmmmmm ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/todays-sneakiest-game-video-frontlines-fuel-of-war-hidden-to/">Today's sneakiest game video: Frontlines - Fuel of War hidden tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/9082>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/todays-sneakiest-game-video-frontlines-fuel-of-war-hidden-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/815836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/todays-sneakiest-game-video-frontlines-fuel-of-war-hidden-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Frontlines</category><category>Fuel of War</category><category>games</category><category>games for windows</category><category>GamesForWindows</category><category>GFW</category><category>hidden</category><category>Kaos</category><category>Kaos Studios</category><category>Microsoft</category><category>PC</category><category>PC: gaming</category><category>secret</category><category>THQ</category><category>tour</category><category>video</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 21 Feb 2007 00:01:00 EST</pubDate></item><item><title><![CDATA[Games for Windows Magazine hits newsstands]]></title><link>http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/</guid><comments>http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><p><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/gfwmag.jpg" align="right" vspace="4" border="1" />The first-ever issue of <em>Games for Windows: The Official Magazine</em> (formerly <em>Computer Gaming World</em>) hit newsstands Friday. Weighing in at 134 pages, the magazine's new focus on games for Windows allows the editorial staff to focus on the PC as a platform to rival consoles "minus the annoying Linux and Mac noise" according to the magazine's editor.</p>
<p>A few highlights from issue 01:</p>
<ul>
    <li>Nice, light design. Most game magazines have a heavy, dark feel to them. <em>GFW's </em>art and layout are lighter and easier on the eyes, though almost all of the advertising is still annoyingly black. </li>
    <li>GFW's editor (Jeff Green) promises that Microsoft has no say in anything that his staff prints between the covers of the magazine. It's still an independent editorial venture, "despite that big honkin' Windows logo on the front cover." That's important. </li>
    <li>If you didn't care for the magazine before, it's unlikely that the renaming and new design will change your mind. The magazine's contents are still the same because it's still staffed by the same staff sitting in the same seats at the same desks covering the same games. This is the same book with a different cover. </li>
    <li>The most exciting change is <em>GFW's</em> <strong>new scoring system</strong>. In a ballsy move, GFW has recalibrated their score system: a score of 5 out of 10 is "average." Anything above a five is "above average" and anything below five is "below average." Games that previously might have earned 8 or 9 might now be earning scores of 6 or 7! Let's see how long they'll stick to their guns on this one, as they're sure to catch a lot of heat from game publishers. Stay strong, guys! You're on the side of the gamer with this change. </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/">Games for Windows Magazine hits newsstands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Nov 2006 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/minisite?cId=3154836>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/704280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/reviewing-games-for-windows-magazine-issue-01/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games for windows</category><category>GamesForWindows</category><category>gfw</category><category>Mac</category><category>PC</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Sat, 18 Nov 2006 21:55:00 EST</pubDate></item></channel></rss>
