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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dead Space 3 resource farming glitch won't be patched, is intentional]]></title><link>http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/</guid><comments>http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/eurogamerdeadspace530.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/oerW8ABV6aQ?wmode=opaque" width="530"></iframe></div><br />A recently-discovered glitch in <em><a href="http://www.joystiq.com/game/dead-space-3">Dead Space 3</a></em> that allows players to <a href="http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/">farm infinite resources</a> for item crafting isn't a glitch after all, according to EA's statement to <a href="http://www.gamefront.com/ea-dead-space-3-item-farming-not-a-glitch-no-plans-to-patch/">GameFront</a>.  The method for obtaining said resources, skirting the game's <a href="http://www.joystiq.com/2013/01/22/dead-space-3-adds-microtransactions-to-series-demo-out-today/">microtransaction system</a>, won't be patched out, either.<br /><br />"The resource-earning mechanic in <em>Dead Space 3</em> is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We've deliberately designed <em>Dead Space 3</em> to allow players to harvest resources by playing through the game," EA rep Jino Talens said.<br /><br />The microtransaction model, which allows players to skip the resource-gathering at a cost, is still an option for players.  "For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3)," Talens added.  With the farming glitch going unchecked, it's more likely that <em>Dead Space 3</em> players will spend that money on cheap burritos.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/">Dead Space 3 resource farming glitch won't be patched, is intentional</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Feb 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20455342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/09/dead-space-3-resource-farming-glitch-wont-be-patched-is-intent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-3</category><category>EA</category><category>farming</category><category>glitch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 09 Feb 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Dead Space 3 glitch allows infinite resource farming]]></title><link>http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/</guid><comments>http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/oerW8ABV6aQ?wmode=opaque" width="530"></iframe><br /> <a href="http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/"><img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/eurogamerdeadspace530.jpg" /></a></div><br /><em><a href="http://www.joystiq.com/game/dead-space-3">Dead Space 3</a></em>'s inclusion of <a href="http://www.joystiq.com/2013/01/22/dead-space-3-adds-microtransactions-to-series-demo-out-today/">campaign microtransactions</a> incited a negative gut reaction from some potential players, and if we can count on one thing in life, it's people finding ways around things that make them uncomfortable. A glitch in <em>Dead Space 3</em> allows players to infinitely farm random items from one room near the end of chapter eight, as discovered and recorded by <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=oerW8ABV6aQ">Game Front</a>.<br /><br /><em>Dead Space 3</em> allows players to purchase materials for crafting weapons, in both single-player and co-op modes, alongside the standard scavenging and lucky find methods. For the record completed the game without using a single microtransaction, and we still <a href="http://www.joystiq.com/2013/02/05/dead-space-3-review/">found the experience enjoyable</a> (in a terrifying kind of way).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/">Dead Space 3 glitch allows infinite resource farming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20450556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/06/dead-space-3-glitch-allows-infinite-resource-farming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>dead-space-3</category><category>EA</category><category>Electronic-Arts</category><category>farming</category><category>glitch</category><category>microsoft</category><category>Microtransactions</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 06 Feb 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Don't load Assassin's Creed 3 while 'Hidden Secrets' DLC is downloading]]></title><link>http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/</guid><comments>http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/"><img alt="Don't load Assassin's Creed 3 while Hidden Secrets DLC is downloading" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/aciiifrontierjohnsonassassinationscreenshot.jpg" /></a></div>Downloading the Hidden Secrets DLC pack for <a href="http://www.joystiq.com/game/assassins-creed-3"><em>Assassin's Creed 3</em></a> caused "a very small number of players" to lose their save data, Ubisoft <a href="http://forums.ubi.com/showthread.php/733876-AC3-DLC-Has-Reset-My-Game!-HELP!/page3">wrote on its forums</a>. One player began a <a href="http://forums.ubi.com/showthread.php/733876-AC3-DLC-Has-Reset-My-Game!-HELP!">thread</a> describing the issue and a few others joined in to share their own tales of woe. Ubisoft responded with the following message:<br /><br />"Just a quick heads up, we're able to reproduce this issue at the studio and are working on a fix/workaround. From what we can tell, this problem seems to be rare and should generally only affect a very small number of players. That said, we're taking the speedy and complete resolution of this very seriously."<br /><br />Barring a complete fix, Ubisoft offered a tip to avoid the glitch:<br /><br />"Do not load your saved <em>AC3 </em>game while the DLC is downloading in the background. This appears to be the key trigger for this bug. You can do anything else you want to do, just don't load up your saved game and play it while the DLC is downloading."<br /><br />Hidden Secrets launched for <em>Assassin's Creed 3</em> Season Pass holders on December 4 and drops for the public on December 11.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/">Don't load Assassin's Creed 3 while 'Hidden Secrets' DLC is downloading</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20396562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/07/dont-load-assassins-creed-3-while-hidden-secrets-dlc-is-downlo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-3</category><category>bug</category><category>DLC</category><category>erase</category><category>glitch</category><category>hidden-secrets</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Ubisoft</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 07 Dec 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 3 patch cuts down game-breaking bugs next week]]></title><link>http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/</guid><comments>http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ac3backstab530.jpg" /></a></div>If you've managed to sneak up on a bug or glitch in <a href="http://www.joystiq.com/game/assassins-creed-3"><em>Assassin's Creed 3</em></a>, there's a good chance it'll be addressed "by the end of next week." A planned Xbox 360 and PS3 patch rivaling the game's hefty <a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/">day-one patch</a> will address both multiplayer and single-player issues - that includes a problem on the Fort Wolcott map where players would become stuck in the warm-up screen. Targeting a player with throwing knives will prevent them from contesting kills, which should cut down on cheap escapes.<br /><br />On the single-player side, just about every campaign mission will see an update. Missing NPCs, objects and audio will be returned, and several mission-breaking bugs will be squashed, including a few that would get you stuck in an infinite loop of respawn and death.<br /><br />The descriptions on many of these fixes stray into spoiler territory, so read up on the full list past the break below at your own risk.<p><a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/" rel="bookmark">Continue reading <em>Assassin's Creed 3 patch cuts down game-breaking bugs next week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/">Assassin's Creed 3 patch cuts down game-breaking bugs next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-3</category><category>bug</category><category>bugs</category><category>glitch</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>thanksgiving-patch</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 16 Nov 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Halo 4 players cry out from atop Mt. Dew, 'Where's our double XP?' [Update: Microsoft responds]]]></title><link>http://www.joystiq.com/2012/11/13/halo-4-players-cry-out-from-atop-mt-dew-wheres-our-double-xp/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/13/halo-4-players-cry-out-from-atop-mt-dew-wheres-our-double-xp/</guid><comments>http://www.joystiq.com/2012/11/13/halo-4-players-cry-out-from-atop-mt-dew-wheres-our-double-xp/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/13/halo-4-players-report-mountain-dew-doritos-double-xp-code-issue/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/halowargames023_530x298.jpg" /></a></div>The <a href="http://www.joystiq.com/2012/10/02/halo-4-teams-up-with-doritos-and-mountain-dew-for-double-xp/">promotional union</a> between <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a> and PepsiCo, the latter being proprietor of the vast Doritos and Mountain Dew empires, is drawing ire from the game's community today - not for the delicious blend of accelerated promotion and bold spices, but because <em>it's not working</em>. Players are running into issues getting their bonus experience points.<br /><br /><em>Halo 4</em> owners must register on a promotional website before applying their codes to the game, but even those who have done so are claiming their double XP rewards as missing in action. Microsoft has yet to respond to the Halo Waypoint forums in which the complaints originate.<br /><br />We've contacted Microsoft to see if this is an acknowledged issue and, if so, what steps are being taken to rectify it. In the meantime, it may behoove you to hold back on the double XP and level up like the common people.<br /><br /><strong>Update:</strong> A Microsoft spokesperson told Joystiq that the company is aware of the issue and has already resolved it. "Last week we were made aware that some users were not being properly rewarded Double XP, and we promptly addressed the situation. Double XP rewards are now working as intended. There are still a few users that we are currently working to credit their accounts with Double XP games that were lost."<br /><br />[Thanks, Graeme.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/13/halo-4-players-cry-out-from-atop-mt-dew-wheres-our-double-xp/">Halo 4 players cry out from atop Mt. Dew, 'Where's our double XP?' [Update: Microsoft responds]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/13/halo-4-players-cry-out-from-atop-mt-dew-wheres-our-double-xp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20377895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/13/halo-4-players-cry-out-from-atop-mt-dew-wheres-our-double-xp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>Doritos</category><category>double-xp</category><category>glitch</category><category>Halo 4</category><category>halo-4</category><category>microsoft</category><category>Microsoft Corp</category><category>microsoft-studios</category><category>Mountain Dew</category><category>mountain-dew</category><category>PepsiCo</category><category>Sci/Tech</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Nov 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Walking Dead Episode Four PS3 save issue patched]]></title><link>http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/</guid><comments>http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/"><img alt="Walking Dead Episode Four PS3 save issue patched" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/kenny-1350237702.jpg" /></a></div>A "small number" of PS3 players encountered a save glitch when booting up <a href="http://www.joystiq.com/game/the-walking-dead"><em>The Walking Dead Episode Four: Around Every Corner</em></a>, resulting in lost games and decisions. Telltale patched the bug last night on PS3, its <a href="https://twitter.com/telltalegames/status/257531080129785856">Twitter</a> reads.<br /><br /><a href="http://www.joystiq.com/2012/10/12/telltale-working-on-fix-for-corrupt-walking-dead-episode-4-save/">Telltale previously told us</a> that it was possible to avoid the glitch by "refraining from use of the third save slot in the game menu." That should all be fixed up nicely now, but like the 13th floor of a haunted hotel, maybe you want to avoid that third slot anyway.<br /><br />We've contacted Telltale regarding potential glitches across other platforms.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/">Walking Dead Episode Four PS3 save issue patched</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Oct 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20349646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/14/walking-dead-episode-four-ps3-save-issue-patched/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>glitch</category><category>patch</category><category>playstation</category><category>ps3</category><category>save</category><category>the-walking-dead</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 14 Oct 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 6's Day 1 Digital version on PSN bugged, Capcom working on fix]]></title><link>http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/</guid><comments>http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/re6e3crossoverleonhelenajakesherry01bmpjpgcopy_530x330.jpg" /></a></div>The <a href="http://www.joystiq.com/tag/day-1-digital">Day 1 Digital</a> version of <em><a href="http://joystiq.com/game/resident-evil-6">Resident Evil 6</a></em> available through the PlayStation Network has a bug that makes the game unplayable. A day-one patch of the digitally distributed copy stops the game from loading, but there is a temporary workaround.<br /><br />"The temporary fix to ensure people can enjoy RE6 today as intended is to ask those people to un-install the game (only if they originally saw an error message) and re-install the game," publisher Capcom informed <a href="http://www.ign.com/articles/2012/10/02/ps3-gamers-having-issues-with-resident-evil-6">IGN</a>. "This time they won't be prompted to download the patch and the game will load."<br /><br />Capcom also mentions there is a slight side effect to the fix: "Please note however, these people won't be able to play against disc owners on a temporary basis. We are working with SCEE (Sony) to fix this issue and a patch is imminent to fix the issue. Please note that those people who downloaded the game from the PSN store originally won't be able to access RE.net at this time, but this will be fixed by the imminent patch."<br /><br />This issue only potentially affects those who purchased the game through PSN. Disc-based copies of <em>Resident Evil 6</em> already have <a href="http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/">99 problems</a>, but this bug ain't one of them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/">Resident Evil 6's Day 1 Digital version on PSN bugged, Capcom working on fix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20340308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/03/resident-evil-6-day-1-digital-PSN-bug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>capcom</category><category>day-1-digital</category><category>glitch</category><category>playstation</category><category>ps3</category><category>psn</category><category>resident-evil-6</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 03 Oct 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Borderlands 2 bug wipes Badass ranks, chievos, across all platforms]]></title><link>http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/</guid><comments>http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/mAYX42saxkI?wmode=opaque" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/"><img alt="Borderlands 2 bug erases all your earnings" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/axton.jpg" /></a></div><br />So there's this bug in <em>Borderlands 2</em>. It wipes out players' Badass Ranks, golden keys, heads and skins with no chance of redemption, at times lowering stats to unplayable levels. The bug affects Xbox 360, PS3 and PC versions of <em>Borderlands 2</em> and it doesn't appear to follow a pattern of attack.<br /><br />The bug, viewable in the above video, doesn't reset any of the challenges it erases, meaning players can't go back and try to complete them again. A 300-response thread on the official <a href="http://forums.gearboxsoftware.com/showthread.php?t=150243">Gearbox forums</a> chronicles players who have encountered the bug, though Gearbox Community Manager Chris Faylor says it is a "fairly rare" occurrence.<br /><br />"Thanks for all the reports and specific details, folks," Faylor writes <a href="http://forums.gearboxsoftware.com/showpost.php?p=2795823&amp;postcount=162">in the forum</a>. "Our engineers are looking into this, and the information you've provided has proven to be a great resource while we investigate. At the moment, it seems to be a fairly rare issue and we'll keep you updated on when we resolve it."<br /><br />So far <a href="http://forums.gearboxsoftware.com/showthread.php?p=2811255#post2811255">one piece of advice</a> in the forum tells players who log in to find wiped Badass Ranks or achievements to immediately quit the game and boot it back up.<br /><br />We've reached out to Gearbox for more information about the bug and any potential fixes.<br /><br />[Thanks to everyone who sent in this tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/">Borderlands 2 bug wipes Badass ranks, chievos, across all platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20334226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/26/borderlands-2-bug-wipes-badass-ranks-chievos-across-all-platfo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>Badass</category><category>badass-rank</category><category>borderlands-2</category><category>bug</category><category>gearbox</category><category>gearbox-software</category><category>glitch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 26 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 'FAMAS bug' stops stats dead in their tracks]]></title><link>http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/</guid><comments>http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/bf3---mp---operation-metro--gamescom02_530x298.jpg" /></a></div>Sure, you're lethal with a FAMAS in <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a>, but you've gotta stop - at least, until EA fixes a problem associated with it. There's a glitch lurking out there, preventing <a href="http://www.joystiq.com/tag/battlelog">Battlelog</a> from recognizing progression and stats. It's like you never even played that last match.<br /><br />According to <a href="https://www.facebook.com/battlefield/posts/10150854223782672">the <em>Battlefield 3</em> Facebook account</a>, if anybody is using a FAMAS in any given match it's possible that no stats will be recognized - for any players. Best to table that firearm until this bug's number is up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/">Battlefield 3 'FAMAS bug' stops stats dead in their tracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20248885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/01/battlefield-3-famas-bug-stops-stats-dead-in-their-tracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>bug</category><category>dice</category><category>ea</category><category>glitch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Jun 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Patch breaks Street Fighter X Tekken in new and exciting ways]]></title><link>http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/</guid><comments>http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/rvVDAmB9EB4" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/glitch.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 287px; " /></a></div><br />Let's face it: <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> just wouldn't be <em>Street Fighter X Tekken</em> without at least one game-breaking bug. This was probably Capcom's thought process when it launched the latest patch, which introduces a glitch that freezes the game whenever Rolento's knife hits an opponent's fireball.<br /><br />The above video demonstrates the bug, which affects Xbox 360 and PlayStation 3 games that have been updated to version 1.04, <a href="http://shoryuken.com/2012/05/16/street-fighter-x-tekken-version-1-04-has-a-game-breaking-bug/">Shoryuken</a> reports. The patch does fix a few problems, such as hit box issues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/">Patch breaks Street Fighter X Tekken in new and exciting ways</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/patch-breaks-street-fighter-x-tekken-in-new-and-exciting-ways/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>Capcom</category><category>game-breaking</category><category>glitch</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>street-fighter-x-tekken</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 17 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 PSA: Don't give a Templar follower a shield]]></title><link>http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/</guid><comments>http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/demon-hunter.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 255px; " /></a></div>Having fun with <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>? If you hope to keep having fun, you might want to avoid the game-breaking bug discovered by fellow players. According to many posts <a href="http://eu.battle.net/d3/en/forum/topic/4078907877">on the Blizzard forums</a>, equipping a Templar follower with a different shield may result in the game desynchronizing from Blizzard's servers. Users are also reporting that they are unable to log back into <em>Diablo 3</em> - specifically encountering <a href="http://eu.battle.net/d3/en/forum/topic/4078817846?page=1">timeout error 3006</a> - even after restarting the game.<br /><br />As noted by <a href="http://www.eurogamer.net/articles/2012-05-15-error-3006-players-discover-game-breaking-bug-in-diablo-3">Eurogamer</a>, the issue may be restricted to the Demon Hunter class. Blizzard is currently looking into the problem. In the meantime, regardless of your class, you should <em>probably</em> avoid swapping equipment with the Templar follower.<br /><br /><strong>Update:</strong> Apparently the issue arises specifically if you swap items that you currently have equipped with the Templar. Still, probably safer to not mess with a Templar's equipment at all for now..<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/">Diablo 3 PSA: Don't give a Templar follower a shield</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20238302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/15/diablo-3-psa-dont-give-a-templar-follower-a-shield/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>bug</category><category>Diablo-3</category><category>glitch</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 15 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[New Zelda: Ocarina of Time bug beats game in 23 minutes as child Link]]></title><link>http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/</guid><comments>http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="350" src="http://www.youtube.com/embed/VV0p9wFmMo8" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/child-link.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 300px; " /></a></div><br />Just because a game has been played by millions of people, millions of times over, doesn't mean we've uncovered all of its secrets. Case in point: YouTuber <a href="http://www.youtube.com/user/ZeldaFreakGlitcha?feature=watch">ZeldaFreakGlitcha</a> recently used a bug in <a href="http://www.joystiq.com/game/the-legend-of-zelda-ocarina-of-time"><em>Ocarina of Time</em></a> that allows him to complete the game in 23 minutes. The glitch involves defeating Queen Gohma and activating, but not traveling through, the warp gate, which then drops child Link in Ganon's castle, and miniaturized missions ensue.<br /><br />Usually we'd say defeating Ganon is <em>no small feat</em>, but with this, well... you know. ZeldaFreakGlitcha is live-streaming more attempts to beat his best bug time today on <a href="http://www.twitch.tv/zfg1">TwitchTV</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/">New Zelda: Ocarina of Time bug beats game in 23 minutes as child Link</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20216072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/15/new-zelda-ocarina-of-time-bug-beats-game-in-23-minutes-as-child/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>glitch</category><category>ocarina-of-time</category><category>the-legend-of-zelda-ocarina-of-time</category><category>the-legend-of-zelda-ocarina-of-time-3d</category><category>warp</category><category>zelda</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 15 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Robin Hunicke leaves thatgamecompany for Tiny Speck]]></title><link>http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/</guid><comments>http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/robinhunickeheadshot.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Robin Hunicke, <a href="http://www.joystiq.com/tag/thatgamecompany">thatgamecompany</a>'s "Producer Extraordinaire" since 2009, has left the <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a> developer to join <a href="http://www.joystiq.com/tag/tiny-speck">Tiny Speck</a>, the Canadian studio responsible for <a href="http://www.joystiq.com/game/glitch"><em>Glitch</em></a>. Hunicke will be "providing leadership in game design" for Tiny Speck and <em>Glitch</em> specifically from Tiny Speck's San Francisco offices, according to an announcement at <a href="http://www.glitch.com/blog/2012/03/29/bigger-better-brighter/">the Glitch Blog</a>.<br /><br />"When they told me they had an office in San Francisco, where folks were joining up to imagine new fun for <em>Glitch</em>... well, I must admit I swooned," Hunicke said in an update on her <a href="http://www.cs.northwestern.edu/~hunicke/blog/?p=42825">personal blog</a>.<br /><br />Hunicke's departure from thatgamecompany comes hot on the heels of <a href="http://www.joystiq.com/2012/03/29/kellee-santiago-leaves-thatgamecompany-nextcompany-unknown/">Kellee Santiago's</a> similar announcement earlier this morning. It was also heralded by an anonymous source speaking to <a href="http://gamasutra.com/view/news/163491/Changes_at_Thatgamecompany_Santiago_departs_new_game_underway.php">Gamasutra</a>, who warned of further "key staff departures" following in Santiago's footsteps.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/">Robin Hunicke leaves thatgamecompany for Tiny Speck</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/robin-hunicke-leaves-thatgamecompany-for-tiny-speck/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>journey</category><category>Kellee-Santiago</category><category>mac</category><category>pc</category><category>robin-hunicke</category><category>thatgamecompany</category><category>tiny-speck</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 29 Mar 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[BioWare investigating fix for Mass Effect 3 face import errors]]></title><link>http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/</guid><comments>http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/me354.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>Some instances of Commander Shepard are embarking on <a href="http://joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>'s climactic campaign with some alterations. The galaxy's most important (and most imported) face is not being properly preserved in the transfer between some games of <em>Mass Effect 2 </em>and <em>Mass Effect 3 </em>(<a href="http://www.joystiq.com/2012/03/06/mass-effect-3-single-player-review-this-is-it/">ours included</a>), prompting BioWare to work on a correction.<br /><br />According to BioWare's Community Coordinator, Chris Priestly, "The issue is likely in how faces were detected when imported from <em>Mass Effect 1</em> into <em>Mass Effect 2</em>, and we're working on the best way to correct it for affected players." In our experience, a wonky import process only messes with facial data, and none of Shepard's recorded actions throughout the previous games.<br /><br />If you're driven mad by inconsistent canon -- or can't bear the thought of Shepard being vain enough to get some touch-ups before his last stand -- BioWare is pointing you to a set of <a href="http://masseffecttools.99k.org/index.php">user-made tools</a> for the PC version. As far as we know, this is the only time we'll ever recommend DIY facial surgery.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/">BioWare investigating fix for Mass Effect 3 face import errors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20188113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>chris-priestly</category><category>glitch</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 07 Mar 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Some Street Fighter X Tekken character DLC may exist on disc, Elena playable via glitch]]></title><link>http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/</guid><comments>http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/elenaleakheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/2w97xsUbJHY" width="530"></iframe></div><br />So, you know how the Vita version of <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> is launching this fall with <a href="http://www.joystiq.com/2012/02/21/street-fighter-x-tekken-out-on-vita-this-fall-with-12-more-chara/">12 bonus characters</a>, and that those fighters are <a href="http://www.joystiq.com/2012/03/02/street-fighter-x-tekkens-12-ps-vita-characters-will-come-to-con/">coming to the console versions as DLC</a>? Well, it looks like at least one of them may already be on the 360 version. <em>Awkward</em>.<br /><br />In the video above, YouTube user <a href="http://www.youtube.com/user/SoulReaperTTG">SoulReaperTTG</a> demonstrates a glitch that allows the player to select Elena (one of the 12 DLC characters) and fight with her normally. While we don't know how the glitch <em>actually works</em>, it appears to be based on tricking the game into loading Elena's character data instead of Poison's. This isn't Poison wearing Elena's skin, either; anyone familiar with <a href="http://www.joystiq.com/game/street-fighter-3-third-strike-online-edition"><em>Third Strike</em></a> will instantly recognize Elena's moves as being distinctly her own.<br /><br />SoulReaperTTG's <a href="http://www.youtube.com/user/SoulReaperTTG/videos">channel</a> also features prologue videos for some of the DLC characters, supposedly recovered from the 360 version of the game. Now, because the game isn't actually out yet, we have no way of knowing if the retail version actually shipped with this content, or if Elena's inclusion is unique to the pre-release version SoulReaperTTG got his hands on. We anticipate extensive sleuthing to commence once the game releases this Tuesday, and have reached out to Capcom for comment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/">Some Street Fighter X Tekken character DLC may exist on disc, Elena playable via glitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20185469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/04/some-street-fighter-x-tekken-character-dlc-may-exist-on-disc-el/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>cheat</category><category>DLC</category><category>Elena</category><category>glitch</category><category>microsoft</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>SFxT</category><category>street-fighter-x-tekken</category><category>Third-Strike</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 04 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Deus Ex: Human Revolution PC players complain of stuttering, request patch]]></title><link>http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/</guid><comments>http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/27/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dx3screenshot--141024x576_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>Several users have complained about a persistent issue in <a href="http://www.joystiq.com/game/deus-ex-human-revolution">Deus Ex: Human Revolution</a> on the PC -- an issue that Square Enix and Eidos Montreal have not addressed yet, according to emails from our readers. Users have complained of in-game stuttering, even with lowered graphical settings, and say these issue have persisted since launch.<br /><br />Threads on the <a href="http://forums.steampowered.com/forums/showthread.php?t=2075294">Steam</a> and <a href="http://forums.eidosgames.com/showthread.php?t=119684">Eidos</a> forums have languished since being posted in August, with no official response from Eidos despite each still being active with user complaints. We've contacted Square Enix, who <a href="http://www.joystiq.com/2009/04/27/eidos-stays-independent-following-square-enix-acquisition/">acquired Eidos</a> back in 2009, to find out if there are any plans to address ongoing complaints.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/">Deus Ex: Human Revolution PC players complain of stuttering, request patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Mar 2012 03:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20183228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-human-revolution</category><category>eidos-montreal</category><category>glitch</category><category>patch</category><category>pc</category><category>square-enix</category><category>stuttering</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Mar 2012 03:45:00 EST</pubDate></item><item><title><![CDATA[Users report reset glitch in Gotham City Impostors]]></title><link>http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/</guid><comments>http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/batmanfacepalm.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>It seems <a href="http://joystiq.com/game/gotham-city-imposters" style="font-style: italic; ">Gotham City Impostors</a> might not have gone through quite the same ruthless training and disciplined regimen that Bruce Wayne did before he became Batman. An admin on the game's official forums recently posted about a potential glitch in the game that resets earned stats and unlocked content, and that thread has earned itself <a href="http://www.gothamcityimpostors.com/forums/showthread.php/4704-Stats-resetting-Let-us-know-more-here!?s=9bb3b6d8972f980113e5abce0be80e6a">a whopping 63 pages of irate customers</a> on both Xbox 360 and the PlayStation 3. Just losing your stats in the game is a waste of time, but some of those customers bought and paid money for XP boosts and other items to help them level up, which means they're losing that money as well.<br /><br />Another official forum post suggests that the problem arises when the trial version of the game is converted <a href="http://www.gothamcityimpostors.com/forums/showthread.php/4373-Problems-with-PS3-Unlocking-Full-Game">into the full version</a>. We've contacted WBIE for more information on the glitch. If you're thinking about unlocking the full game or have a lot of stats saved up already, you might want to step gingerly until a fix is out.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/">Users report reset glitch in Gotham City Impostors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20172887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/users-report-reset-glitch-in-gotham-city-impostors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>bug</category><category>glitch</category><category>gotham-city-impostors</category><category>microsoft</category><category>monolith-productions</category><category>playstation</category><category>ps3</category><category>wbie</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 16 Feb 2012 02:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo doesn't plan on fixing Maka Wahu track in Mario Kart 7]]></title><link>http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/</guid><comments>http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/wnv62Yk_moc" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/yoshimk7530pxheaderimglkjald.jpg" style="width: 530px; height: 264px; display:none" /></div>
<br />
"Wuhu Island" may sound like an innocuous place, but it's apparently rife with <em>dirty</em>, <em>dirty cheaters</em>. And that cheating doesn't sound like it's stopping anytime soon, with Nintendo telling <a href="http://sticktwiddlers.com/2012/01/16/news-nintendo-refuses-to-budge-on-mario-kart-7-glitch/">StickTwiddlers</a> that the island's "Maka Wuhu" track in <a href="http://www.joystiq.com/game/mario-kart-7"><em>Mario Kart 7</em></a> won't be patched or updated to fix the glaring glitch found at the start.<br />
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"We are aware that it is possible to navigate a certain part of the track in Wuhu Island in a way that allows a large part of the course to be bypassed," Nintendo rep Buddy Roemer (no, not <em>that</em> <a href="http://en.wikipedia.org/wiki/Buddy_Roemer">Buddy Roemer</a>) told the site. And though Nintendo acknowledges the glitch, Roemer said there "are no plans to update the game to remove this shortcut." Not for the moment, at least.<br />
<br />
The logic behind not updating the game is perhaps even more bizarre than acknowledging the glitch and refusing to fix it. "Doing so would create an unfair advantage for the users of the original release of the game," Roemer said, though he did also say the request for a fix has "been added to our records for <em>Mario Kart 7</em>." We imagine a printout of the email is now sitting in an official three-ring binder somewhere, biding its time next to fan art of Yoshi with a glider.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/">Nintendo doesn't plan on fixing Maka Wahu track in Mario Kart 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20150258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>buddy-roemer</category><category>bug</category><category>glitch</category><category>mario-kart-3ds</category><category>mario-kart-7</category><category>nintendo</category><category>nintendo-of-america</category><category>patch</category><category>update</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Xbox.com issue causes risk of accidental purchases]]></title><link>http://www.joystiq.com/2012/01/05/xbox-com-issue-causes-risk-of-accidental-purchases/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/05/xbox-com-issue-causes-risk-of-accidental-purchases/</guid><comments>http://www.joystiq.com/2012/01/05/xbox-com-issue-causes-risk-of-accidental-purchases/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/lER-s-Pf5OQ" width="530"></iframe><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/screen-shot-2012-01-05-at-12.14.52-pm.png" style="display: none" vspace="4" /></center>
<br />
If you elect to queue a demo from Xbox.com on your browser, and you aren't logged into Xbox.com on that device, you run the risk of accidentally buying the content instead of trying it out, as pointed out by a <a href="http://www.giantbomb.com/news/nasty-xboxcom-login-issue-identified-but-theres-good-news/3888/">Giant Bomb</a> user.<br />
<br />
That's because after you click the "Try Game" button and log in, the system acts as if you've elected to buy, giving you a "Confirm Purchase" button. If you aren't paying attention, and you just click through, you'll have made the purchase.<br />
<br />
Luckily, Microsoft told Giant Bomb that the web team is aware of the problem, and is "actively working to resolve it." In the meantime, read every button!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/05/xbox-com-issue-causes-risk-of-accidental-purchases/">Xbox.com issue causes risk of accidental purchases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jan 2012 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/05/xbox-com-issue-causes-risk-of-accidental-purchases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20141294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/05/xbox-com-issue-causes-risk-of-accidental-purchases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>microsoft</category><category>xblm</category><category>xbox</category><category>xbox.com</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Jan 2012 15:45:00 EST</pubDate></item><item><title><![CDATA[Kickstarter begins the new year with a Glitch]]></title><link>http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/</guid><comments>http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<iframe frameborder="0" height="350px" src="http://www.kickstarter.com/projects/watchglitch/glitch-0/widget/video.html" width="530"></iframe><br />
	<a href="http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/glitch.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If this is the direction Kickstarter wants to take its future project line-up -- video-game-inspired and of creative, high-quality production -- we're on board. Kickstarter's official first Project of the Day of 2012 is <a href="http://www.kickstarter.com/projects/watchglitch/glitch-0">Glitch</a>, a fledgling webseries about a 20-something video-game tester who begins seeing 8-bit glitches in his real, otherwise completely average, life. Imagine it as a mix between Office Space and Scott Pilgrim vs. The World.<br />
<br />
If that doesn't convince you to donate to the Glitch cause, the above trailer might. If that doesn't sell you, <a href="http://www.kickstarter.com/projects/watchglitch/glitch-0/pledge/new?clicked_reward=false&amp;logged_in=false&amp;p=0&amp;v=u">the prizes</a> you earn by helping fund the project might. If <em>those </em>don't sway you, you're probably suffering a brain hemorrhage in your "potentially really entertaining webseries" lobe, and you should get to the hospital immediately.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/">Kickstarter begins the new year with a Glitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/kickstarter-begins-the-new-year-with-a-glitch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit</category><category>glitch</category><category>kickstarter</category><category>office-space</category><category>scott-pilgrim-vs-the-world</category><category>webseries</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 01 Jan 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: PS Vita glitch leads to dolphin debug mode]]></title><link>http://www.joystiq.com/2011/12/21/rumor-ps-vita-glitch-leads-to-dolphin-debug-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/rumor-ps-vita-glitch-leads-to-dolphin-debug-mode/</guid><comments>http://www.joystiq.com/2011/12/21/rumor-ps-vita-glitch-leads-to-dolphin-debug-mode/#comments</comments><description><![CDATA[<center>
	<object height="299" width="530"><param name="movie" value="http://www.youtube.com/v/UnKU4SDSW8g?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="299" src="http://www.youtube.com/v/UnKU4SDSW8g?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="530"></embed></object><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/screen-shot-2011-12-21-at-12.48.05-pm.png" style="display: none" vspace="4" /></center>
<br />
Of all of the weird glitches to occur in newly launched game hardware, this is by far the most soothing. <a href="http://andriasang.com/comzg6/vita_dolphin/">Andriasang</a> spotted a video taken by a new Vita owner of what appears to be some kind of debug mode, complete with three swimming dolphins, a floating oyster and a pearl, all of which can be seen from various angles and distances. It is truly a multiporpoise device.<br />
<br />
We'd be a lot more charmed by this, if not for the fact that this Vita was reportedly <em>stuck</em> in this dolphin mode. No amount of variable dolphin lighting could make up for that inconvenience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/rumor-ps-vita-glitch-leads-to-dolphin-debug-mode/">Rumor: PS Vita glitch leads to dolphin debug mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/rumor-ps-vita-glitch-leads-to-dolphin-debug-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20133008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/rumor-ps-vita-glitch-leads-to-dolphin-debug-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>dolphin</category><category>glitch</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Dec 2011 13:55:00 EST</pubDate></item><item><title><![CDATA[Sony UK: no evidence of 'widespread glitches' among Japanese Vitas]]></title><link>http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/</guid><comments>http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/vita1013.jpg" vspace="0" /></a></center>
Sony UK is downplaying the scope of reported freezing issues with the PlayStation Vita. Speaking to <a href="http://www.guardian.co.uk/technology/gamesblog/2011/dec/21/sony-ps-vita-glitch-reports">The Guardian</a>, SCE UK head of public relations David Wilson said, "We're annoyed with these stories, because we can't find any evidence of widespread glitches."<br />
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He went on to clarify that there has been no apology issued from Sony on the subject of glitches. "The stories even said that Sony has issued an apology for PS Vita glitches, which simply isn't true - there's an <a href="http://www.jp.playstation.com/info/support/sp_20111219_psvita.html">apology</a> on our Japanese website for people who are having trouble getting through to our technical help line, but that's it." The page with the apology also links directly to a list of <a href="http://jp-playstation.custhelp.com/app/answers/detail/a_id/12187">troubleshooting measures</a> in case of a freeze.<br />
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But don't take the overwhelmed tech support, and addressing "freezes" in a shortlist of frequently asked questions, as evidence that freezing is a common issue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/">Sony UK: no evidence of 'widespread glitches' among Japanese Vitas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/sony-uk-no-evidence-of-widespread-glitches-among-japanese-vit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>david-wilson</category><category>freeze</category><category>glitch</category><category>playstation</category><category>playstation-vita</category><category>scee</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Dec 2011 11:50:00 EST</pubDate></item><item><title><![CDATA[Legend of Zelda: Skyward Sword save files repaired by Wii channel]]></title><link>http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/</guid><comments>http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/zeldawithaharp530pxheaderimg.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
What's that, Link? You say your progress in <em>The Legend of Zelda: Skyward Sword </em>has been halted by a game-breaking <a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/">sequence of events</a>? And that I must deliver expository text because you're unable to speak? Alright then.<br />
<br />
Nintendo's corrective strategy for <em>Skyward Sword</em>, which will strike you as unorthodox and elaborate compared to Xbox 360 and PlayStation 3 patching procedures, is to release a full Wii Channel. It will repair (or effectively patch) save files created after the glitch has occurred. According to an announcement from Japan, the "Zelda Data Restoration Channel" will be available through the Wii Shopping Channel, from the Wii Channel section.<br />
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Nintendo of America has not yet updated its support page to highlight the new channel. At the moment, it's letting customers send in their save files <a href="http://www.joystiq.com/2011/12/16/nintendo-to-repair-buggy-zelda-skyward-sword-save-files/">for repair</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/">Legend of Zelda: Skyward Sword save files repaired by Wii channel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>Legend-of-Zelda-2010</category><category>nintendo</category><category>patch</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>wii</category><category>zelda-data-restoration-channel</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 21 Dec 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Oops! Game-halting bug in Skyward Sword (and how to avoid it)]]></title><link>http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/</guid><comments>http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyward817.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
If you're currently many hours deep into <a href="http://www.joystiq.com/game/the-legend-of-zelda-skyward-sword"><em>The Legend of Zelda: Skyward Sword</em></a> -- say, around the "Song of the Hero" quest -- you'd better be careful. According to an email from Nintendo sent to <a href="http://www.zeldainformer.com/2011/12/nintendo-addresses-the-skyward-sword-game-breaking-song-of-the-hero-glitch.html">Zelda Informer</a>, you may encounter a game-breaking glitch if you complete tasks in a certain order during the "Song of the Hero" quest. If you save after the bug is in effect and don't have an earlier file as a backup, you'll have to <em>start Skyward Sword over</em>.<br />
<br />
If you complete the quest's desert leg first and speak to a Goron gentleman not once, but twice, the game locks out completion of the other two portions, halting all progress in the game. That said, it's pretty easy to avoid: just don't talk to the Goron more than once. Done! (Alternatively, do not complete the desert part first.)<br />
<br />
Nintendo gets more specific in describing the glitch in its letter, which we've dropped below the break. We've reached out to Nintendo to see if a patch will be issued for the game, but the company's official release unfortunately didn't indicate as much.<p><a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/" rel="bookmark">Continue reading <em>Oops! Game-halting bug in Skyward Sword (and how to avoid it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/">Oops! Game-halting bug in Skyward Sword (and how to avoid it)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Dec 2011 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20121646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>game-breaking</category><category>glitch</category><category>Legend-of-Zelda-2010</category><category>nintendo</category><category>nintendo-ead</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 06 Dec 2011 09:40:00 EST</pubDate></item><item><title><![CDATA[Welcome to UMvC3's Reverse World]]></title><link>http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/</guid><comments>http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/umvc3reverseworld.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/ElX2TVD4fao" width="530"></iframe></div>
<br />
Glitches usually come in one of two varieties: The hilarious, and the game breaking. Sometimes, however, you'll stumble across a bug so profoundly weird that it falls into both categories. Enter the "Reverse World," an <a href="http://www.joystiq.com/game/ultimate-marvel-vs-capcom-3"><em>Ultimate Marvel vs. Capcom 3</em></a> error which flips the camera 180 degrees on its Z axis, turns the characters into silhouettes and reverses all input motions.<br />
<br />
As explained in the above tutorial video, the glitch is activated by performing Morrigan's Astral Visions hyper combo and then sliding down a wall as Strider. The effect is devastating to the match, but since the glitch requires the participation of both parties, it doesn't seem like it could be abused for trolling purposes. In fact, we'd take a smiling, floating Servbot over Wesker's DHC glitch any day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/">Welcome to UMvC3's Reverse World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Dec 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20120351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/04/welcome-to-umvc3s-reverse-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken</category><category>bug</category><category>glitch</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>reverse-world</category><category>ultimate-marvel-vs-capcom-3</category><category>UMvC3</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 04 Dec 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Fantastic Skyrim Gameplay that looks like a Bug #1: Giant physics]]></title><link>http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/</guid><comments>http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/MeWYN2xiyRo?rel=0" width="530"></iframe><br />
	<a href="http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/skyrimliteral.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<div style="text-align: left; ">
	<br />
	So there you are, quietly guarding Whiterun Hold, when a massive, dumb giant comes stomping up the path and hits you with its club, trampolining you miles into the beautiful autumn sky, never to see your family or friends again. <em>Rude</em>. Ok, maybe you shouldn't have taunted it with your shield or said its mother was <em>that</em> <em>particular </em>brand of professional, but you didn't deserve such a severe punishment. But who knows, maybe you did, and maybe this video is why they call it <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/">Fantastic Skyrim Gameplay that looks like a Bug #1: Giant physics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Nov 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20105271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/13/fantastic-skyrim-gameplay-that-looks-like-a-bug-1-giant-physic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elder-scrolls-5</category><category>giant</category><category>glitch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 13 Nov 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Fantastic Skyrim bugs #1: Horse rides a dragon]]></title><link>http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/</guid><comments>http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/skyrimlogo.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 247px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/rinIiHc4ueg" width="599"></iframe></div>
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Look, just because dragons are massive, ancient and deadly creatures doesn't mean they can't also have a sense of humor. After all, what's the point in all that power if you can't engage in a little horseplay every now and again?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/">Fantastic Skyrim bugs #1: Horse rides a dragon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Nov 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20104989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>dragon</category><category>dragon-riding-horse</category><category>elder-scrolls-5</category><category>glitch</category><category>horse</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 12 Nov 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Tiny Speck's 'Glitch' MMO launches today [update]]]></title><link>http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/</guid><comments>http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/glitch927.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></center>
<strong>Update:</strong> if you're having trouble getting in (it's open to all, but there might be a wait), Tiny Speck has set up a "fast pass" site for Joystiq readers <a href="http://www.glitch.com/magic-invites/ve8v8/">here</a>.<br />
<br />
<a href="http://glitch.com"><em>Glitch</em></a>, the cute browser MMO set inside the minds of giant monsters, is officially opening up to the public today at 10AM PDT after a long beta period. The game is the work of Tiny Speck, a new company formed by Stewart Butterfield, Cal Henderson, Eric Costello, and Serguei Mourachov, four co-founders of Flickr. It's a free-to-play game with subscription and virtual currency options, both used for avatar customization items.<br />
<br />
Speaking to me in a phone interview yesterday, Butterfield claimed that the game is playable in a casual style, but also accommodates players interested in a more intense experience. "We wanted to have enough depth to capture the imaginations of people who want to go deep," he said. "There are 1000-plus items and 90 skills."<br />
<br />
<em>Glitch</em> has potential for emergent gameplay, which he compared to <em>Eve Online</em>, though he was quick to note that it's not as combat-oriented as <em>Eve </em>and more fun to actually play. For example, he related an anecdote from the beta, about players creatively using a "notes" system. "Early on, some of the richer players started a bank, with an alternative currency that was based on notes," Butterfield said. "They just guaranteed the notes with their supply of in-game currency based on the timestamp and the person who created it."<p><a href="http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/" rel="bookmark">Continue reading <em>Tiny Speck's 'Glitch' MMO launches today [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/">Tiny Speck's 'Glitch' MMO launches today [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20067030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/tiny-specks-glitch-launches-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>keita-takahashi</category><category>mmo</category><category>pc</category><category>release-date</category><category>stewart-butterfield</category><category>tiny-speck</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[The Witcher 2 patch 1.3 detailed, includes free DLC]]></title><link>http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/</guid><comments>http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/witcher2glitch.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 316px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></em></div>
<a href="http://www.joystiq.com/game/the-witcher-2"><em>The Witcher 2</em></a>'s patch 1.3 still doesn't have a release date, but we do have more details about its fixes and goodies. Patch 1.3 will allow item storage at the game's inns, new aspect-ratio support and will include a free DLC quest that sounds more like it belongs in <em>LittleBigPlanet</em>, "A Sackful of Fluff."<br />
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The patch will also fix a slew of issues, including patch installation causing the game to reset to default, map pin problems -- and the option to fistfight the woman praying at a statue in Vergen, which has now been deactivated. The full list of patch 1.3 updates can be found <a href="http://thewitcher.com/media/upload/Changelog%201.3.pdf">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/">The Witcher 2 patch 1.3 detailed, includes free DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jul 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19992940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/16/the-witcher-2-patch-1-3-detailed-includes-free-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>cd-projekt-red</category><category>glitch</category><category>microsoft</category><category>patch-1.3</category><category>pc</category><category>the-witcher-2</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 16 Jul 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Keita Takahashi joins Tiny Speck, working on 'Glitch' MMO]]></title><link>http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/</guid><comments>http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/glitch78.jpg" vspace="0" /></a></center>
Keita Takahashi has stretched the Boy in his iPhone <a href="http://www.joystiq.com/2010/02/18/noby-noby-boy-available-now-for-iphone-iphone-and-ipod-touch/"><em>Noby Noby Boy</em></a> app all the way from Tokyo to Vancouver, as developer Tiny Speck announces that the <em>Katamari Damacy</em> creator has moved there to join the team working on <a href="http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/"><em>Glitch</em></a>. What's that feeling? Yes, many of you are now contemplating playing an MMO for the first time.<br />
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<em>Glitch</em>, in case you don't remember, is the cute side-scrolling MMO about occupying the imaginations of eleven giants with multifarious googly eyes, created by a team put together by Flickr co-founder Stewart Butterfield. "A few months ago we were lucky enough to start talking to [Takahashi]," Butterfield said on the game's <a href="http://glitch.com/blog/2011/07/08/keita-takahashi-joins-glitch/">blog</a>. "We played some <em>Glitch</em> together, batted ideas back and forth and found that we shared the same values - deep beliefs in curiosity, humor, absurdity, and above all a belief in the positive power of play." As a result of this summit, Takahashi joined Tiny Speck in an unspecified capacity.<br />
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In addition to this new role, Takahashi's company <a href="http://www.uvula.jp/">Uvula</a> appears to still be active, mostly in creating artwork for other media. <em>Glitch</em> is currently in beta, and expected to launch this summer.<p><a href="http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/" rel="bookmark">Continue reading <em>Keita Takahashi joins Tiny Speck, working on 'Glitch' MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/">Keita Takahashi joins Tiny Speck, working on 'Glitch' MMO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/keita-takahashi-joins-tiny-speck-working-on-glitch-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>keita-takahashi</category><category>mmo</category><category>pc</category><category>tiny-speck</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Jul 2011 17:25:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas patch being patched on Xbox 360, decline update for now]]></title><link>http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/</guid><comments>http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/falloutpleasestandby530.jpg" vspace="4" /></a></div>
The <a href="http://www.joystiq.com/2011/04/12/fallout-new-vegas-patch-coming-to-all-platforms/">recent patch</a> for <em>Fallout: New Vegas</em> on Xbox 360 is gonna need a patch. Bethesda has confirmed that it has found a <a href="http://bethblog.com/index.php/2011/04/21/the-latest-on-new-vegas/">solution</a> to an issue in the current patch, causing "<a href="http://forums.bethsoft.com/index.php?/topic/1183663-the-newest-patch-wont-let-me-load-my-saves/">problems with game saves</a>." The company says it will replace the corrupting patch "as soon as humanly possible."<br />
<br />
It's not clear what will happen to save files for people who already downloaded the broken patch, but the company recommends users "decline the update until the new one is live." We've followed up with the publisher for more details.<br />
<br />
<strong>Update</strong>: Bethesda has <a href="http://forums.bethsoft.com/index.php?/topic/1123613-game-updates/page__p__17571174#entry17571174">posted</a> that the update for English regions should go live later tonight. For other languages, the wait is going to be a bit longer. The company will update when it has a better idea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/">Fallout: New Vegas patch being patched on Xbox 360, decline update for now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Fallout-New-Vegas</category><category>glitch</category><category>microsoft</category><category>Obsidian-Entertainment</category><category>patch</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Apr 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Users report 3DS crashes, loose hinges]]></title><link>http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/</guid><comments>http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/3dserror329.jpg" vspace="0" /></a></center>
Two issues have come up with the new 3DS -- one kind of serious, and one kind of <em>not</em>. <a href="http://www.neogaf.com/forum/showthread.php?t=425084&amp;page=27">NeoGAF</a> <a href="http://www.neogaf.com/forum/showpost.php?p=26743219&amp;postcount=1312">users</a> and a <a href="http://gonintendo.com/viewstory.php?id=154214">GoNintendo post</a>, among others, document a periodic error screen that appears during gameplay, which requires the system to be shut off and turned back on in order to get back to playing. It seems to be most commonly associated with <em>Super Monkey Ball 3D</em> and <em>Ghost Recon: Shadow Wars</em>.<br />
<br />
Nintendo of Europe issued a statement to <a href="http://www.eurogamer.net/articles/2011-03-28-nintendo-comments-on-3ds-error-screen">Eurogamer</a> suggesting that this issue could be fixed by downloading the latest firmware. If that doesn't fix the issue, the company recommends users "contact their local Nintendo Customer Service centre to investigate the problem further."<br />
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Some <a href="http://www.gamefaqs.com/boards/997614-3ds/58599145">users</a> are also reporting an excessively loose hinge, causing the top half of the system to wobble during play. "The hinge i thought was OK," reports <a href="http://www.3dsbuzz.com/3ds-forum/nintendo-3ds-hardware-10/how-many-you-have-wobbly-hinges-1915/">3DSBuzz</a> forum user Suspiria, "but throughout the day it has got worse and worse." Nintendo acknowledges the possibility of such an issue on its <a href="http://www.nintendo.com/consumer/systems/3ds/en_na/ts_system.jsp">support site</a>, advising those who suffer from it to send the system in for repairs. We're contacting Nintendo about both issues, and will let you know what shakes out. Hopefully, it's not the top of a 3DS.<br />
<br />
[Thanks, Don]<br />
<br />
<strong>Update:</strong> Nintendo sent Joystiq a statement asserting that "The number of calls and emails received by our customer support center is well below the rate experienced during past hardware launches, and there are no widespread issues." Find the full statement after the break.<p><a href="http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/" rel="bookmark">Continue reading <em>Users report 3DS crashes, loose hinges</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/">Users report 3DS crashes, loose hinges</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Mar 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19895628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/29/users-report-3ds-crashes-loose-hinges/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>crash</category><category>ds</category><category>error</category><category>glitch</category><category>hinge-wobble</category><category>nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Mar 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Dragon Age 2 glitch is an XP factory]]></title><link>http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/</guid><comments>http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/#continued"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/da2310.jpg" vspace="0" /></a></center>
Amateur QA engineer "boricuacookie" discovered a glitch in <a href="http://joystiq.com/game/dragon-age-2"><em>Dragon Age 2</em></a> that awards XP infinitely. The glitch, taking place in the chantry, appears pretty simple to execute -- certainly much simpler than dozens of hours of fighting. But, of course, <em>don't do this</em>.<p><a href="http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/" rel="bookmark">Continue reading <em>Dragon Age 2 glitch is an XP factory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/">Dragon Age 2 glitch is an XP factory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Mar 2011 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19875340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/10/dragon-age-2-glitch-is-an-xp-factory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>Dragon-Age-2</category><category>ea-partners</category><category>glitch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 10 Mar 2011 15:15:00 EST</pubDate></item><item><title><![CDATA[EA 'continuing to look into' Sims 3 console-crashing bug]]></title><link>http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/</guid><comments>http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/"><img width="530" vspace="0" hspace="0" height="350" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sims3console530.jpg" /></a></div>
EA tells Joystiq that it's aware of some players experiencing a bug, which appears to stop any further progress, in <em>The Sims 3</em> for consoles. A representative for the publisher says EA is "continuing to look into it."<br />
<br />
<a href="http://www.ingamingwetrust.com/2011/02/your-console-version-sims-3-will-freeze-eventually/">InGamingWeTrust</a> has the details on the bug, occurring on both PS3 and Xbox 360, which involves the entire console locking up while attempting to automatically or manually save the game. EA has no details on what currently triggers the bug, or how to prevent it.<br />
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If you're experiencing the issue with your copy of <em>Sims 3</em>, it seems the only recourse at the moment is to add your <a href="http://forum.ea.com/eaforum/posts/list/3892803.page">voice to the choir</a>. Check out the video after the break to see the crash in action.<p><a href="http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/" rel="bookmark">Continue reading <em>EA 'continuing to look into' Sims 3 console-crashing bug</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/">EA 'continuing to look into' Sims 3 console-crashing bug</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Feb 2011 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19848799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/17/ea-continuing-to-look-into-sims-3-console-crashing-bug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bug</category><category>Ea</category><category>Electronic-arts</category><category>Glitch</category><category>Microsoft</category><category>Playstation</category><category>Ps3</category><category>The-sims-3</category><category>Xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 17 Feb 2011 19:20:00 EST</pubDate></item><item><title><![CDATA[Crytek 'working to resolve' Crysis 2 multiplayer demo issues]]></title><link>http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/</guid><comments>http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mpattackingcrashsite_530x298.jpg" /></a></div>
In a statement printed on its website, <em>Crysis 2</em> developer Crytek says it's aware of issues regarding the <a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/">Xbox Live-exclusive multiplayer demo</a>, and is "working to resolve" them "as quickly as possible." Known issues include sudden disconnects from servers and, for some, constant console freezing when first joining or concluding matches. <br />
<br />
We'll be sure to pass along word when Crytek's ironed out the bugs in its billion-dollar nanosuit, but in the meantime it appears we're all stuck playing the waiting game while waiting to play the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/">Crytek 'working to resolve' Crysis 2 multiplayer demo issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis-2</category><category>crytek</category><category>crytek-uk</category><category>demo</category><category>glitch</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 26 Jan 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet 2 online players report 'infinite loading' glitch]]></title><link>http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/</guid><comments>http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamlbp2queens530.jpg" /></a></div>
Much like its predecessor, <em><a href="http://www.joystiq.com/game/littlebigplanet-2">LittleBigPlanet 2</a></em> is experiencing some technical difficulties during its first few days in the would-be capable hands of its creative community. Some players have <a href="http://forums.littlebigworkshop.com/t5/General-Discussion/LBP2-Multiplayer-Loading-Bug/m-p/337286/highlight/true#M168692">reported</a> that when they attempt to connect with other players online, they hit what's being colloquially referred to as the "Infinite Loading" glitch, which freezes the game on a neverending loading screen. (And that, as you might imagine,  is kind of a bummer.)<br />
<br />
The exact cause of the issue is unknown, though there's a quick and dirty workaround (which worked for us, when we experienced the glitch): If you get stuck on the loading screen, turn your controller off, and the level should actually load. Once you're in the level, you can turn your controller back on and get back to whatever it was you had set out to do -- probably slapping around your fellow players and being generally unhelpful, you <em>jerk</em>.<br />
<br />
Media Molecule had not responded to our request for comment as of publishing, but a <a href="http://twitter.com/mediamolecule/status/27666310343163904">recent tweet</a> from the developer seems to indicate that a freezing glitch has been cornered and a fix is in the works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/">LittleBigPlanet 2 online players report 'infinite loading' glitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jan 2011 11:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19810193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/21/littlebigplanet-2-infinite-loading-glitch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>error</category><category>glitch</category><category>LittleBigPlanet-2</category><category>loading</category><category>media-molecule</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 21 Jan 2011 11:33:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption title update fixes DLC glitches]]></title><link>http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/</guid><comments>http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rdrbigscreen2_530x298.jpg" /></a></div>
Issues plaguing <em><a href="http://joystiq.com/game/red-dead-redemption">Red Dead Redemption</a></em> and its <a href="http://www.joystiq.com/2010/10/28/red-dead-redemption-undead-nightmare-dlc-review/">Undead Nightmare</a> and <a href="http://www.joystiq.com/2010/08/27/red-dead-redemption-liars-and-cheats-dlc-coming-sept-21/">Liars &amp; Cheats</a> add-ons (both disc-based and downloads) should be nipped in the bud today, <a href="http://www.rockstargames.com/newswire/article/12731/a-new-title-update-is-now-available-for-red-dead-redemption-and-.html">Rockstar</a> reports. Upon booting up the game, users will be prompted with a mandatory download, that resolves issues including the inability to unlock certain Achievements or Trophies, and a glitch in which players would get stuck in the environment, especially when sitting down at specific Liar's Dice chairs. It's quite a large list of fixes, so hit up the link below for the full list.<br />
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Of course, this update won't correct the behavior of all the <em>vicious, murderous wildlife </em>in the game. We're afraid that's a problem you (and your trusty six-shooter) will have to resolve on your own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/">Red Dead Redemption title update fixes DLC glitches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Jan 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19790529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/06/red-dead-redemption-title-update-fixes-dlc-glitches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>glitch</category><category>liars-and-cheats</category><category>liars-and-cheats-dlc</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Red-Dead-Redemption</category><category>RockStar</category><category>Rockstar-Games</category><category>title-update</category><category>undead-nightmare</category><category>undead-nightmare-collection</category><category>update</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 06 Jan 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed: Brotherhood players complain of game-breaking Animus glitch]]></title><link>http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/</guid><comments>http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbsps27puttingtheborgiatoweronfire_530x298.jpg" /></a></div>
During <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7571039398/p/1"><em>Assassin's Creed: Brotherhood</em></a>, it's possible to leave the Animus and explore Monteriggioni as Desmond Miles in the game's present-day, 2012. However, users on the game's forum are <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7571039398/p/13">complaining about a nasty glitch</a> where they're unable to sit back down in the Animus after running around the Auditore compound, effectively trapping them in 2012 and halting all progress in the game. You can see the glitch for yourself <a href="http://www.youtube.com/watch?v=Vgf6hAMoO6o">in this video</a>, though the resolution is fairly low. <br />
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We've contacted Ubisoft to see if there's a workaround or patch in the works. We'll update the post as soon as we hear back.<br />
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[Thanks, Matt]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/">Assassin's Creed: Brotherhood players complain of game-breaking Animus glitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Dec 2010 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/11/assassins-creed-brotherhood-players-complain-of-game-breaking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed-Brotherhood</category><category>Assassins-Creed-Multiplayer</category><category>glitch</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>Ubisoft-Montreal</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 11 Dec 2010 03:15:00 EST</pubDate></item><item><title><![CDATA[Flickr founder's MMO takes place inside giants' imaginations]]></title><link>http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/</guid><comments>http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/#continued"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/glitch1123.jpg" alt="" /></a></center>Early this year, Flickr cofounder Stewart Butterfield unveiled a new company called Tiny Speck, and teased its first project, a side-scrolling MMO called <a href="http://massively.joystiq.com/2010/02/10/flickr-co-founders-giving-mmo-design-a-second-try/"><em>Glitch</em></a>. Originally announced for late 2010, it's now due in early 2011. The <a href="http://glitch.com/"><em>Glitch</em> site</a> has relaunched with new information and a new trailer, which you can see after the break. The game is being made with the backing of investors including executives at LinkedIn, Groupon, and Google<br />
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"For a really long time," the song in the trailer explains, "eleven giants walked around. They thought of funny things, until their thinking came alive. And that's what this game is: you're inside their thoughts. Go and make them bigger, and we'll play for a long while." Said "giants" are a group of grotesque, many-eyed creatures, and "making their thoughts bigger" seems to entail increasing skills in several categories by interacting with animals and objects found throughout the world.<br />
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As they explore the world, players will have to fight off attacks from "the Rook," a group of evil birds who "can appear and attack plants, animals or players in the world," Butterfield told <a href="http://venturebeat.com/2010/11/23/stewart-buttefield-built-flickr-into-a-mass-market-tool-can-he-be-a-success-in-online-games/">VentureBeat</a>. "It can warp them, and players have to do some work to heal the injured animals and plants around the world."<p><a href="http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/" rel="bookmark">Continue reading <em>Flickr founder's MMO takes place inside giants' imaginations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/">Flickr founder's MMO takes place inside giants' imaginations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19730779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/23/flickr-founders-mmo-takes-place-inside-giants-imaginations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>mmo</category><category>mmos-made-by-insane-people</category><category>pc</category><category>social-games</category><category>stewart-butterfield</category><category>tiny-speck</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 23 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[PC gamers complain of Call of Duty: Black Ops performance issues]]></title><link>http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/</guid><comments>http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/11/players-complain-of-black-ops-pc-performance-issues/"><img border="1" align="middle" hspace="0" height="282" width="530" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/blackopsbroke.jpg" alt="" /></a></div>
According to player reports picked up on by <a href="http://www.strategyinformer.com/news/9799/pc-gamers-suffer-with-call-of-duty-black-ops">Strategy Informer</a>, the PC version of <a href="http://joystiq.com/game/call-of-duty-black-ops"><em>Call of Duty: Black Ops</em></a> suffers from some rather serious issues. Most notably, players have been experiencing performance dips in single player and multiplayer. As the video after the break demonstrates, the game will stutter and periodically freeze every few seconds, resulting in some undeserved deaths and undoubtedly a fair amount of rage (<a href="http://www.destructoid.com/review-call-of-duty-black-ops-186908.phtml">Destructoid</a> pointed out similar issues in its review of the title).<br />
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The issue appears to stem from a memory problem, with users <a href="http://forums.steampowered.com/forums/showthread.php?t=1574176">reporting</a> that <em>Black Ops</em> often hogs up much more CPU than is necessary, even climbing as high as 100 percent according to some users. According to Treyarch's David Vonderhaar, the company is <a href="http://twitter.com/DavidVonderhaar/status/2071245235429377">aware of the problem</a>, though he offered no further details on a potential fix. Additionally, GameServers.com, which provides dedicated servers for the game, has stated on its forums that the lag is related to an internal game bug and that Treyarch is "looking into it."<br />
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We've contacted Treyarch and will update as soon as we hear anything.<p><a href="http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/" rel="bookmark">Continue reading <em>PC gamers complain of Call of Duty: Black Ops performance issues</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/">PC gamers complain of Call of Duty: Black Ops performance issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19711458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/pc-gamers-complain-of-call-of-duty-black-ops-performance-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>bugs</category><category>Call-of-Duty-Black-Ops</category><category>fps</category><category>glitch</category><category>pc</category><category>Treyarch</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Nov 2010 11:30:00 EST</pubDate></item></channel></rss>