halo-Reach posts (Subscribe to this feed)
Halo: Reach beta matchmaking and UI details surface
[Shacknews]
Up until now, we were content with what few details we had about the Halo: Reach beta: its date of arrival and all of that sexy jetpack stuff. According to some details over at Shacknews, there's plenty more to get excited about than just atomic teabagging: new matchmaking and UI features, of course!
The first big addition is Arena playlists, a set of Slayer and Team Slayer playlists for the more hardcore players, complete with its own ranking system. Ranks will be determined through a variety of factors, and will section off players into one of five groups: Onyx, Gold, Silver, Bronze, and Steel. As such, Ranked and Social will now be one combined playlist.
Other improvements come to the lobby system, giving players the power to vote on potential games that come up in matchmaking and an auto-queue feature that lets you join friends immediately after they complete a match. There's even a throwback to Halo 2 in the Active Roster screen, an area that shows all of your friends who are playing the game.
Halo 2 players getting Reach beta invites via email
If you're one of the die-hard Master Chief fans that just can't let go of Halo 2, there's a chance that you've got some good news waiting in your inbox. Microsoft is currently sending out emails to Xbox Live users, specifically those who insist on clinging to the old ways. As the Xbox Live service for original Xbox games will shut down next month, Microsoft is offering Halo 2 fans quite a severance package.
All told, OG Xbox gamers will receive three months of Xbox Live Gold, 400 Microsoft Points and an invite to the upcoming Halo: Reach multiplayer beta. Granted, it's probably not going to console those who have yet to upgrade to an Xbox 360 -- or those loyal to games other than Halo 2 -- but it's certainly better than nothing. And hey, jet packs, right?
[Thanks to everyone that sent this in!]
Halo Reach Beta trailer shows jet packs, assassinations [update]
That said ... DUDE! Jet packs! Assassinations! Load outs! New modes! The only feature Bungie forgot to list that was also included in the trailer? Like 50 million boners. Why don't you start digging through the clip and let us know in the comments what else you can find?
Update: We've replaced the leaked video that was posted after the break with the now officially released trailer above and added one new piece of art in the gallery below. Good news: The trailer's still got jet packs!
Gallery: Halo: Reach
Interview: Greg Grunberg at the Battlefield: Bad Company 2 celebrity challenge

Lots of the celebrities at last night's Battlefield: Bad Company 2 celebrity benefit tournament didn't know much about gaming, but Greg Grunberg is the exception. Even if he can't dive deep into the differences between next-gen shooters, he at least knows the audience, having appeared on Lost and Alias and controlled minds as Matt Parkman on Heroes. He was at the benefit in West Hollywood promoting the Epilepsy Foundation (his son deals with epileptic seizures, and Grunberg has done some advocacy work on his own as well), and right before he sat down to play BFBC2 alongside Chad Ochocinco and Marshall Faulk, he sat down to chat with us.
Read on to hear about what Grunny is doing for Halo: Reach, his favorite iPhone games and why he's so sure there should be one more full season of Heroes.
Read on to hear about what Grunny is doing for Halo: Reach, his favorite iPhone games and why he's so sure there should be one more full season of Heroes.
Rooster Teeth Grifball series headed to Halo Waypoint
The real meat of the update, however, is that a new short series from Rooster Teeth -- the crew behind Red vs Blue -- will begin airing on Waypoint starting this weekend. The three part series, entitled "Grifball: Expansion," will air every Saturday starting February 20 and concluding on March 6. The series "tells the story of Team Slipspace and their confrontation with the newest addition to the International Grifball League of Earth." Check out a trailer for the series above.
Digital Foundry analyzes the Halo: Reach ViDoc
By now, you've likely dissected every frame of the new Halo: Reach trailer, mining its most precious infoz to your heart's content. Or maybe (like us) you work for a living, or have other responsibilities that keep you from busting out the microscope and going to town. That's where Digital Foundry comes in.
DF conducted a thorough breakdown of the X10 video, monitoring the frames-per-second (fups, as us cool kids call it) in all of the presented gameplay. All in all, the ViDoc seems to have spoken the truth: Halo: Reach's engine is a significant improvement over that of Halo 3's. It looks like Reach should run at a smooth 30fps, the same as its predecessor, at a higher resolution: 1152x720 over Halo 3's 1152x640. Yep, you pixel-counters just read that right. Head on over and give the video a gander.
[Via HBO]
DF conducted a thorough breakdown of the X10 video, monitoring the frames-per-second (fups, as us cool kids call it) in all of the presented gameplay. All in all, the ViDoc seems to have spoken the truth: Halo: Reach's engine is a significant improvement over that of Halo 3's. It looks like Reach should run at a smooth 30fps, the same as its predecessor, at a higher resolution: 1152x720 over Halo 3's 1152x640. Yep, you pixel-counters just read that right. Head on over and give the video a gander.
[Via HBO]
McFarlane's Halo: Reach figures infiltrate Toy Fair 2010
[Kotaku]
A couple weeks back, McFarlane Toys announced it would be producing a line of action figures for Bungie's upcoming Halo: Reach. Nothing too surprising there, as most of us with any kind of flat open surface can attest -- you have lots of Halo toys already, right? Well, we hope you're ready to at least look at some more, because that's what this post is about!
Kotaku attended this year's Toy Fair show in NYC today, where the preliminary packaging and prototype images for the toys were presented. The original announcement for the figures only detailed that we could all expect Halo: Reach stuff from McFarlane this year and well into 2011, but it would appear the initial run is being limited to Noble team (the Spartans the game revolves around) and at least one Ghost-riding Grunt. Hit up Kotaku for the images.
X10: The Recap Post

Interview: Marcus Lehto on Halo: Reach, Firefight, and ending at the beginning

Joystiq: As a game that is intended to cap off Bungie's work on the Halo series, how do you end a story by going back to the beginning?
Marcus Lehto: What we wanted to do is kind of bring everything full circle. Going back -- to a prequel -- to delve into the stories of the Spartans on planet Reach and to tell their stories; What they did, what they did that transpired and led to the events of Halo 1, was such a cool thing for us to tackle. That's the thing that really got us excited about [Halo: Reach]. We came up with an amazing story tell tell.
For us, like I said, it does literally bring things full circle for us because we're doing things in Reach -- and telling this story -- that really help us encapsulate the entire series and make sense of everything.
Gallery: Halo: Reach
Halo: Reach ViDoc heads Once More Unto the Breach
Once you pick the video apart -- and we know you will -- be sure to post your OMG megaton discoveries in the comments. Once you're done doing that, go download the ViDoc from the Xbox Live Markeplace and watch it in HD.
Shortcut: Download the 'Once More Unto the Breach" ViDoc to your Xbox 360 [via Xbox.com]
Dress up your desktop with Halo: Reach box art wallpaper
During last night's Microsoft's X10 press event, Bungie revealed the final box art for Halo: Reach. (Spoiler: It's real pretty.) And just as we were about to tile images of the cover to dress up our desktop backgrounds, Bungie released perfectly sized wallpaper images on its official site. Nab the wallpaper for widescreen setups, CRT screens, and even your iPhone right now! It's the closest you're getting to the Spartan-heavy adventure until the beta launches on May 3.
Gallery: Halo: Reach
Bungie: Halo Reach multiplayer takes 'big risks'

Lehto wouldn't detail the new risky features, but he would confirm players would see the "new multiplayer features" during the Reach multiplayer beta; beginning May 3. Lehto also reiterated that "currently" the multiplayer beta would only be accessible through a Halo 3: ODST disc.
Brainstorm with us, folks: What new features do you hope for in Halo: Reach multiplayer?
Gallery: Halo: Reach
X10: Halo: Reach demonstrated, will be 'the definitive Halo'
Click to enlarge
Bungie's "community guy " Brian Jarrard and Halo: Reach creative director Marcus Lehto were on-hand at X10 to provide a much deeper look into the workings of Reach, what they are calling "the best Halo yet" and "the most ambitious title Bungie has ever produced." The duo talked us through many of the changes being made to the established Halo formula, and new elements they believe make this "the definitive Halo experience."
Lehto talked about the team's desire to "throw new things at the player," building on the hallmark underpinnings of previous Halos and even changing some things to suit the new game's more serious tone, but said Bungie wouldn't "be pushing it." Another key goal with Reach, according to Lehto, is to "reintroduce the Covenant," by both making them look different -- more alien, more savage -- and giving established enemies new behaviors. It was also mentioned that, to keep with the more realistic tone of Reach, players won't be able to understand what the Covenant are saying.
Gallery: Halo: Reach
Halo: Reach beta dated May 3, only for ODST owners
Click to Spartan-size
With the X10 event underway in San Francisco, Microsoft has finally announced the first details surrounding the Halo: Reach multiplayer beta. The beta test will officially begin on May 3, 2010. As promised, owners of Halo 3: ODST will be able to access the beta through the ODST game disc.
We'll have more details about the beta shorty. For now, sit tight and direct your attention on that new box art!
Gallery: Halo: Reach
Halo: Reach 'not a Natal title,' being made with a controller in mind
Sure, you could take Bungie's latest foray into Mythbusters territory as full on confirmation of Halo: Reach not having Project Natal support, or you could be like us and remain skeptical of the developer's still-not-straightforward wording. In a recent post on Bungie.net, the company attempted to answer a mess of "myths" about its upcoming Halo game, including "Myth: Reach is being built for Natal!" In answering, the post states, "Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind."
That said, rather than outright saying, "No, there's no support for Project Natal in Halo: Reach," Bungie instead chose to loosely word the answer. It certainly doesn't help the situation that multiple Bungie employees have expressed interest in seeing Natal incorporated into the Halo series, with Bungie prez Harold Ryan even saying he could "absolutely" see Reach specifically incorporate Natal. So, about that myth ...
That said, rather than outright saying, "No, there's no support for Project Natal in Halo: Reach," Bungie instead chose to loosely word the answer. It certainly doesn't help the situation that multiple Bungie employees have expressed interest in seeing Natal incorporated into the Halo series, with Bungie prez Harold Ryan even saying he could "absolutely" see Reach specifically incorporate Natal. So, about that myth ...




















