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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[White Knight Chronicles: Dogma Wars set for February release in Japan]]></title><link>http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/</guid><comments>http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamwhiteknightpsp-1291233961.jpg" /></a></div>
Level 5's franchise about big, big metal dudes is set to get a lot, lot smaller early next year: Sony <a href="http://www.siliconera.com/2010/12/01/white-knight-chronicles-episode-portable-dogma-wars-hits-psp-in-february/">has announced</a> that the verbosely-titled PSP RPG (deep breath) <a href="http://www.joystiq.com/game/white-knight-chronicles-dogma-wars"><em>White Knight Chronicles Episode.Portable: Dogma Wars</em></a> (whew!) will be released in Japan on February 3, 2011.<br />
<br />
As hinted at when the franchise's first portable iteration <a href="http://www.joystiq.com/2010/09/03/white-knight-chronicles-dogma-wars-for-psp-revealed-will-offer/">was announced</a>, <em>Dogma</em> wars will feature some connectivity with the PS3 title <em>White Knight Chronicles: </em><em>Awakening of Light and Darkness</em>. Players can import their avatars from the console version of the game into <em>Dogma Wars</em> and unlock some bonus items in <em>Light and Darkness</em> by connecting the PSP game. Also, <em>Dogma Wars</em> will feature a four-player infrastructure mode, similar to the online multiplayer offered by <em>Phantasy Star Portable 2</em>. Sounds interesting -- we've got our giant, armored fingers crossed for the game's localization.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/">White Knight Chronicles: Dogma Wars set for February release in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19740310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/white-knight-chronicles-dogma-wars-set-for-february-release-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>japan</category><category>level-5</category><category>playstation</category><category>psp</category><category>release-date</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>white-knight-chronicles-dogma-wars</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Dec 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[PSP Wi-Fi Store to launch in fall, PS3 Infrastructure mode announced]]></title><link>http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/</guid><comments>http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://psp.ign.com/articles/906/906955p1.html"><img vspace="4" hspace="0" border="0" alt="ps store" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ps-pc-store.490.jpg" /></a></div>
Someone at Sony is trying way too hard. Can you believe an ambitious young stooge has dared to decipher the mysterious toggle on the left side of the PSP? And wouldn't you know, the thing's a Wi-Fi switch! Now all hell's broken loose at Sony HQ, as the discovery has ushered in a new era of <em><a href="http://www.joystiq.com/tag/psp-brite/">brite</a></em> possibilities for the handheld. Imagine: shopping for themes and wallpaper <em>directly</em> from your PSP. It's true folks, PlayStation Store is coming to PSP sans hand holding (so long PS3, so long PC!) this fall in Japan -- probably worldwide, <a href="http://www.pspfanboy.com/2008/09/02/psp-wi-fi-store-coming-in-fall-new-ps3-infrastructure-mode-anno/">PSP Fanboy</a> speculates. And there's a free game in it for anyone smart enough to flick the "on" switch.<br /><br />But that's not all. Sony has announced (and <a href="http://av.watch.impress.co.jp/docs/20080902/sce18.jpg">pictured</a>) a new Infrastructure mode, enabled by connecting PSP to Playstation 3 ... wirelessly. In essence, ad-hoc multiplayer modes will become online-enabled through a PS3 connection for some games (like <em>Monster Hunter Portable 2nd G</em>). In addition, text and voice chatting capabilities can be added through the new online mode. Add to this the <a href="http://www.maxconsole.net/?mode=news&amp;newsid=31049">rumor</a> of PS3 gamepad support for PSP Brite, and Sony might as well slap a UMD drive on the next PS3 SKU.<br /><br />[Via <a href="http://www.pspfanboy.com/2008/09/02/psp-wi-fi-store-coming-in-fall-new-ps3-infrastructure-mode-anno/">PSP Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/">PSP Wi-Fi Store to launch in fall, PS3 Infrastructure mode announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/906/906955p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-hoc</category><category>infrastructure</category><category>playstation-store</category><category>ps-store</category><category>PSP</category><category>psp-store</category><category>wi-fi</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 02 Sep 2008 13:57:00 EST</pubDate></item><item><title><![CDATA[Online service ends for Lemmings, World Tour Soccer 2 [Update]]]></title><link>http://www.joystiq.com/2008/04/07/online-service-ends-for-lemmings-world-tour-soccer-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/07/online-service-ends-for-lemmings-world-tour-soccer-2/</guid><comments>http://www.joystiq.com/2008/04/07/online-service-ends-for-lemmings-world-tour-soccer-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.dbtechno.com/gaming/2008/04/04/sony-shutting-down-online-servers-for-many-ps2-psp-games/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/pullplug225.jpg" /></a>Online services can't last forever, especially if no one is playing the game. <strike>SCEA</strike> SCEE has announced that they're ending support for Infrastructure in the following PSP games:<br />
<ul class="jim">
    <li>Lemmings</li>
    <li>World Tour Soccer 2</li>
</ul>
The games will go offline on June 30th, so if you're still playing these games, you may want to schedule a bit more time with them before then.<br /><br />[Via <a href="http://www.gamesindustry.biz/articles/scea-to-end-online-service-for-older-titles">GI.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/07/online-service-ends-for-lemmings-world-tour-soccer-2/">Online service ends for Lemmings, World Tour Soccer 2 [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Apr 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dbtechno.com/gaming/2008/04/04/sony-shutting-down-online-servers-for-many-ps2-psp-games/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/07/online-service-ends-for-lemmings-world-tour-soccer-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1160481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/07/online-service-ends-for-lemmings-world-tour-soccer-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>lemmings</category><category>online</category><category>world-tour-soccer-2</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 07 Apr 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Need for Speed ProStreet gets exclusive features on PSP]]></title><link>http://www.joystiq.com/2008/01/18/need-for-speed-prostreet-gets-exclusive-features-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/need-for-speed-prostreet-gets-exclusive-features-on-psp/</guid><comments>http://www.joystiq.com/2008/01/18/need-for-speed-prostreet-gets-exclusive-features-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://psp.ign.com/articles/846/846212p1.html?RSSwhen2008-01-17_105200&amp;RSSid=846212"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/need4speed.jpg"  alt="" /></a><br /></div>
EA loves adding a few extra things to the PSP versions of their games. Although <em>ProStreet</em> on PSP is "at its core, a portable edition of the console version," there are a number of extras that PSP owners can look forward to. Driver Intuition, Driver Personas, and Speed Mode are all features exclusive to the system. An <a href="http://psp.ign.com/articles/846/846212p1.html?RSSwhen2008-01-17_105200&amp;RSSid=846212">IGN interview</a> reveals that the "Driver Persona also indicates the level of assist that you will receive from the game; this is called Driver Intuition."<br /><br />Intuition, an optional assist feature, will show you the best line to take in each course. Racing enthusiasts know that this information is crucial for winning a race. Handheld owners can rejoice in having this very helpful feature. Finally, people will be glad to hear that EA is continuing their Infrastructure efforts on PSP through this latest title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/18/need-for-speed-prostreet-gets-exclusive-features-on-psp/">Need for Speed ProStreet gets exclusive features on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jan 2008 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/846/846212p1.html?RSSwhen2008-01-17_105200&amp;RSSid=846212>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/need-for-speed-prostreet-gets-exclusive-features-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1090062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/need-for-speed-prostreet-gets-exclusive-features-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>need-for-speed</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 18 Jan 2008 05:30:00 EST</pubDate></item><item><title><![CDATA[SEGA Rally to feature Infrastructure multiplayer]]></title><link>http://www.joystiq.com/2007/06/12/sega-rally-to-feature-infrastructure-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/sega-rally-to-feature-infrastructure-multiplayer/</guid><comments>http://www.joystiq.com/2007/06/12/sega-rally-to-feature-infrastructure-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sega-rally/" rel="tag">SEGA Rally</a></p><div align="center"><a href="http://www.sega-europe.com/en/NewsStory/1561.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/rallyboxzm.jpg" /></a><br /></div>
Sega is continuing its (<a href="http://www.joystiq.com/2007/02/22/okay-so-maybe-sega-doesnt-love-your-psp/">questionable</a>) love of PSP with the newly announced <em>SEGA Rally</em>. Like <a href="http://www.joystiq.com/2007/03/25/metareview-full-auto-2/"><em>Full Auto 2</em></a> before it, the game will be built from scratch for the handheld, instead of being a watered-down port of the PS3 and Xbox 360 versions. Bugbear Entertainment will be responsible for the PSP duties. An especially exciting feature of the PSP version is its Infrastructure mode, which allows players to compete over the internet against players around the world. From the <a href="http://www.sega-europe.com/en/NewsStory/1561.htm">press release</a>:<br /><br />"The original <em>SEGA Rally</em> is heralded as one of the all time great video games and this new installment on the PSP is a great example of updating a classic perfectly for today's machines," said Guy Wilday, Studio Director, SEGA Racing Studio. "With the addition of multiplayer Wi-Fi and online multiplayer, there's scope for players to show off their skills against their friends, whilst the excellent PSP screen exudes all the visual qualities expected of <em>SEGA Rally</em>".<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/sega-rally-to-feature-infrastructure-multiplayer/">SEGA Rally to feature Infrastructure multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sega-europe.com/en/NewsStory/1561.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/sega-rally-to-feature-infrastructure-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/sega-rally-to-feature-infrastructure-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugbear</category><category>bugbear entertainment</category><category>BugbearEntertainment</category><category>infrastructure</category><category>sega</category><category>sega rally</category><category>SegaRally</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 12 Jun 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Killzone: Liberation patch finally available]]></title><link>http://www.joystiq.com/2007/05/30/killzone-liberation-patch-finally-available/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/killzone-liberation-patch-finally-available/</guid><comments>http://www.joystiq.com/2007/05/30/killzone-liberation-patch-finally-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/kzdramatic.jpg" /></div>
After countless months of <a href="http://killzone.pspfanboy.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/">waiting</a>, the promised <em>Killzone: Liberation</em> patch is finally available for download. The patch includes an extension of the single-player campaign (Chapter 5), and new multiplayer options -- such as the hotly anticipated Infrastructure mode, which allows players to compete against other PSP players around the globe.<br />
<br />
The download is available through the game's in-game menu and can also be found at the newly revamped <a href="http://www.killzone.com">killzone.com</a> website.<br />
<br />
[Thanks, Lucas]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/30/killzone-liberation-patch-finally-available/">Killzone: Liberation patch finally available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killzone.com/killzone/news.jspa?newsID=zhCu-ZU5B2dyfoqLvq-383GHg28HEW5D>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/killzone-liberation-patch-finally-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/906943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/killzone-liberation-patch-finally-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guerrilla-Games</category><category>infrastructure</category><category>killzone</category><category>killzone liberation</category><category>Killzone-Liberation</category><category>KillzoneLiberation</category><category>patch</category><category>SCE</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Third-Person-Shooter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 30 May 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[SOCOM: Tactical Strike unveiled]]></title><link>http://www.joystiq.com/2007/05/11/socom-tactical-strike-unveiled/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/socom-tactical-strike-unveiled/</guid><comments>http://www.joystiq.com/2007/05/11/socom-tactical-strike-unveiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/socom/" rel="tag">SOCOM</a></p><div align="center"><a href="http://psp.ign.com/articles/787/787882p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/socomtactign.jpg" alt="" /></a><br /></div>
The <em>SOCOM</em> series has found a great deal of success on PSP. The <em>Fireteam Bravo</em> series have pushed the limits of Infrastructure play on the handheld. Now, Sony's taking the series in a bold new direction. <em>Tactical Strike</em> adds tactical strategy to the franchise. According to <a href="http://psp.ign.com/articles/787/787882p1.html">IGN</a>, "<em>Tactical Strike</em> is something of a cross between <em>Full Spectrum Warrior</em> and the squad command element from <em>Brother in Arms</em>. You're in command of four soldiers broken into two smaller fire teams, and you're able to issue commands to either team, an individual soldier or all four guys at the same time."<br /><br />The game promises to offer as much action as the rest of the series. The franchise is famous for its online play, and <em>Tactical Strike</em> looks to continue the trend: four players can control four soldiers each via Infrastructure. One of the most exciting aspects of the title has to be its visuals: the incredible amount of foliage and impressive lighting make it look like one of the most impressive <em>SOCOM</em> games, on console or handheld.<br /><br /><em>Tactical Strike</em> is scheduled for an October release. Check out IGN for more details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/11/socom-tactical-strike-unveiled/">SOCOM: Tactical Strike unveiled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/787/787882p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/socom-tactical-strike-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/894685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/socom-tactical-strike-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>socom</category><category>tactical strike</category><category>TacticalStrike</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 11 May 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[Next Worms game to have exclusive features on PSP]]></title><link>http://www.joystiq.com/2007/05/09/next-worms-game-to-have-exclusive-features-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/next-worms-game-to-have-exclusive-features-on-psp/</guid><comments>http://www.joystiq.com/2007/05/09/next-worms-game-to-have-exclusive-features-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/worms/" rel="tag">Worms</a></p><div align="center"><a href="http://psp.ign.com/articles/786/786633p1.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/tmpphpipudxb.jpg" /></a></div>
We know that <em>Worms: Open Warfare 2</em> is coming to both Nintendo DS and Sony PSP. So, how are the two versions different? Well, both feature online (<a href="http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/">Infrastructure</a>) play, but the PSP version will have a few features that Nintendo's handheld won't be able to offer. In an interview with <a href="http://psp.ign.com/articles/786/786633p1.html">IGN</a>, director Martyn Brown revealed that the game will have additional leaderboards and the ability to share user-created levels with others.<br />
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"With the PSP version, each user can upload a number of their custom created landscapes to be stored on the game's server, and those landscapes can then be downloaded by other users at any time. The PSP version also has extended community features, enabling players to form clans and compete against other clans, as well as send messages to other players who are connected to the game server (aka WormNet)."<br />
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The PSP version will also have a few more customization options for Worms teams, and a "Time Attack" mode, "which are missions that see the player use the Ninja Rope, Parachute or Jetpack to race around a landscape, guiding their worm to an exit point in the shortest amount of time possible." We're excited to see Team 17 acknowledge the PSP's robust hardware capabilities and take advantage of it. When <em>Worms: Open Warfare 2</em> comes later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/09/next-worms-game-to-have-exclusive-features-on-psp/">Next Worms game to have exclusive features on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/786/786633p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/next-worms-game-to-have-exclusive-features-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/next-worms-game-to-have-exclusive-features-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>leaderboards</category><category>Team17</category><category>Team17-Software</category><category>THQ</category><category>Worms</category><category>Worms-Open-Warfare-2</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 09 May 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Killzone Command Center opens, but where's the expansion?]]></title><link>http://www.joystiq.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/</guid><comments>http://www.joystiq.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><div align="center"><a href="http://www.gpstore.co.nz/News/Archive/5249.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/killzonegap.jpg" alt="" /></a></div>
Remember the <a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/"><em>Killzone</em> downloadable content</a> that we were supposed to get nearly ten months ago? This free expansion will expand the single player campaign and offer a crucial upgrade to the multiplayer: <a href="http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/">Infrastructure</a> support. After a successful <a href="http://www.joystiq.com/2007/03/20/killzone-multiplayer-beta-participants-selected/">beta test</a>, we assumed that the patch would come soon, but that doesn't appear to be the case. <a href="http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/">Delay after delay</a> has plagued this free download, and even as the new <a href="http://www.killzone.com">Killzone Command Center</a> website opens today, we still don't see the expansion available for download.<br />
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So, what gives? Sure, the site is pretty, but we were expecting more. According to <a href="http://www.gpstore.co.nz/News/Archive/5249.html">Gameplanet Store NZ</a>, the expansion will finally come out on May 21st. We don't have official confirmation of this release date, but this is one of the few hints we have to work with. Hopefully, it won't be too much longer until <em>Killzone</em> fans get another fix.<br />
<br />
[Via <a href="http://sonyprotectiongroup.com/index.php?mode=viewid&amp;post_id=116">Sony Protection Group</a>. Thanks, Jack!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/">Killzone Command Center opens, but where's the expansion?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gpstore.co.nz/News/Archive/5249.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/891381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/killzone-command-center-opens-but-wheres-the-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guerrilla-Games</category><category>infrastructure</category><category>killzone</category><category>killzone command center</category><category>killzone liberation</category><category>Killzone-Liberation</category><category>KillzoneCommandCenter</category><category>KillzoneLiberation</category><category>patch</category><category>SCE</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Third-Person-Shooter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 08 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Worms Open Warfare 2 gets serious about online]]></title><link>http://www.joystiq.com/2007/05/07/worms-open-warfare-2-gets-serious-about-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/worms-open-warfare-2-gets-serious-about-online/</guid><comments>http://www.joystiq.com/2007/05/07/worms-open-warfare-2-gets-serious-about-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/worms/" rel="tag">Worms</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><embed height="360" width="433" src="http://videomedia.ign.com/ev/ev.swf" all="" flashvars="object_ID=897875&amp;downloadURL=http://pspmovies.ign.com/psp/video/article/786/786106/worms_1_050707_flvlowwide.flv&amp;allownetworking=" type="application/x-shockwave-flash"></embed></div>
<p><em>Worms Open Warfare 2</em> is getting serious about online. Not only does it feature Infrastructure play, it will offer a plethora of other features that will make it one of the most fully-featured online titles on our handheld. <a href="http://psp.ign.com/articles/786/786116p1.html">IGN</a>'s recent preview notes that "you can even create clans, text chat, track your online stats, share battlefields you've created in the level editor."<br />
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Of course, that's not all. Like <em>Wipeout</em>, the game will have a great deal of longevity thanks to its downloadable content. Players will be able to "download some of the classic maps from previous <em>Worms </em>games via the title's online capabilities." With all these new features, <em>Open Warfare 2</em> looks like a substantial upgrade to the franchise's previous iteration. </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/worms-open-warfare-2-gets-serious-about-online/">Worms Open Warfare 2 gets serious about online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/786/786116p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/worms-open-warfare-2-gets-serious-about-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/worms-open-warfare-2-gets-serious-about-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan</category><category>clans</category><category>downloadable</category><category>infrastructure</category><category>Team17</category><category>Team17-Software</category><category>THQ</category><category>Worms</category><category>Worms-Open-Warfare-2</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 07 May 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[PaRappa heads to US for PSP remake]]></title><link>http://www.joystiq.com/2007/04/30/parappa-heads-to-us-for-psp-remake/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/parappa-heads-to-us-for-psp-remake/</guid><comments>http://www.joystiq.com/2007/04/30/parappa-heads-to-us-for-psp-remake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/parappa-the-rapper/" rel="tag">PaRappa the Rapper</a></p><div align="right"><a href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fplaystation.joystiq.com%2F2007%2F04%2F30%2Fparappa-heads-to-us-for-psp-remake%2F"> <img width="85" height="10" border="0" alt="Digg!" src="http://digg.com/img/badges/85x10-digg-link.gif" /> </a></div>
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/parappinew.jpg" /><br /></div>
Ready to rap? Good. <em>PaRappa the Rapper</em> is heading to American PSP systems this July, ten years after the release of the original. This remake features all the characters, levels and songs from the original and adds a slew of new wireless options. According to the press release, players can "go head-to-head in ad-hoc battles; wirelessly share a demo level through Game Share; and use the PSP Infrastructure Mode to <a href="http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/">download eight additional playable remixes</a> for players to rap along to."<br /><br />"Bringing <em>PaRappa The Rapper</em> to PSP allows true PlayStation fans to re-connect with this timeless classic," said John Koller, Senior Marketing Manager, Sony Computer Entertainment America. "This also introduces the beloved PaRappa and his cast of colorful friends to a new generation of fans and potential hip-hop stars on the move."<br /><br />For those unaware, <em>PaRappa</em> is considered a pioneer in music games, launching the genre to the mainstream. With <a href="http://www.joystiq.com/category/gitaroo-man/"><em>Gitaroo-Man Lives!</em></a>, <a href="http://www.joystiq.com/category/dj-max/"><em>DJ Max Portable</em></a>, <a href="http://www.joystiq.com/category/dj-max/"><em>beaterator</em></a>, and <a href="http://www.joystiq.com/category/parappa-the-rapper/"><em>PaRappa</em></a> all available on one console, PSP is quickly becoming the gaming machine for music lovers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/parappa-heads-to-us-for-psp-remake/">PaRappa heads to US for PSP remake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/30/parappa-heads-to-us-for-psp-remake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/parappa-heads-to-us-for-psp-remake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-hoc</category><category>game share</category><category>GameShare</category><category>infrastructure</category><category>parappa</category><category>parappa the rapper</category><category>ParappaTheRapper</category><category>rap</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 30 Apr 2007 11:55:00 EST</pubDate></item><item><title><![CDATA[Worms goes Infrastructure in Open Warfare 2]]></title><link>http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/</guid><comments>http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/worms/" rel="tag">Worms</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.thq-games.com/news/show/1959"><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2007/04/worms2.jpg" /></a><br /></div>
This is what the <a href="http://www.joystiq.com/2006/03/28/metareview-worms-open-warfare/">original <em>Worms: Open Warfare</em></a> needed! Infrastructure multiplayer. None of this silly Ad-Hoc play. Finally, for those of us that don't have friends, we can take part in online <em>Worms</em> mayhem. Not only will this be an "international" affair, <a href="http://www.thq-games.com/news/show/1959">THQ</a> is promising "stats and leaderboards." Not only that, "this time round you can create your own custom landscapes; as well as team flags, modified hats, tombstones, victory dances and more."<br /><br />A handful of new modes will be available in the sequel, including "Rope Race, Forts, Puzzle and Campaign modes. There's even a new Firing Range to try your hand at the 11 new weapons: such as the Bunker Buster, Buffalo of Lies, Super Sheep, Concrete Donkey and Holy Hand Grenades!" We have no idea what that means, but it sounds exciting, no?<br /><br />See a trailer, after the cut.<br /><br />[Via <a href="http://www.joystiq.com/2007/04/19/next-portable-worms-playable-online/">Joystiq</a>]<p><a href="http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/" rel="bookmark">Continue reading <em>Worms goes Infrastructure in Open Warfare 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/">Worms goes Infrastructure in Open Warfare 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/worms-goes-infrastructure-in-open-warfare-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>thq</category><category>worms</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Apr 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Killzone Infrastructure gets delayed, but now supports headset]]></title><link>http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/</guid><comments>http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><div align="center"><a href="http://boardsus.playstation.com/playstation/board/message?board.id=killzoneliberation&amp;thread.id=29647&amp;view=by_date_ascending&amp;page=1"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/kzsplosion.jpg" /></a></div>
<em>Killzone</em> fans want <a href="http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/">Infrastructure support</a>--and they want it now! Unfortunately, it appears that this downloadable addition has been delayed yet again. According to a <a href="http://boardsus.playstation.com/playstation/board/message?board.id=killzoneliberation&amp;thread.id=29647&amp;view=by_date_ascending&amp;page=1">PlayStation forum post</a>, "We still have too many bugs that need fixing before we can be 100% happy with the patch. We want it to be as good as possible and releasing it right now would not be fair on you guys, so we have decided to postpone it a couple of weeks."<br />
<br />
In the midst of bad news, there's still some good: the single-player extension will be free, and the multiplayer mode will support microphone use, so you can taunt other players online: "Good news is, we have the all clear to make Chapter 5 a free download. We have been expecting this and have been 99.9% sure it would be, but we could not announce it without the blessing of the higher ups. Also I want to confirm that it will allow Voice comms for those with headsets, but that is all I want to tell you about it right now. "<br />
<br />
This <em>Killzone</em> patch cannot come soon enough.<br />
<br />
[Via <a href="http://www.psp-vault.com/Article910.psp">PSP-Vault</a>]<br />
<br />
<strong>See also:</strong><br />
<a href="http://www.joystiq.com/2007/01/02/killzone-liberation-downloadable-demo/">Killzone: Liberation downloadable demo</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/">Killzone Infrastructure gets delayed, but now supports headset</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/playstation/board/message?board.id=killzoneliberation&amp;thread.id=29647&amp;view=by_date_ascending&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/killzone-infrastructure-gets-delayed-but-now-supports-headset/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guerrilla-Games</category><category>infrastructure</category><category>killzone</category><category>Killzone-Liberation</category><category>patch</category><category>SCE</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Third-Person-Shooter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 04 Apr 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Homebrew FFVIII game goes MMO]]></title><link>http://www.joystiq.com/2007/03/27/homebrew-ffviii-game-goes-mmo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/27/homebrew-ffviii-game-goes-mmo/</guid><comments>http://www.joystiq.com/2007/03/27/homebrew-ffviii-game-goes-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/final-fantasy/" rel="tag">Final Fantasy</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="350">
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<p><a href="http://www.psp-ita.com/forum/forum/viewtopic.php?t=58085"><em>Triple Triad</em></a> is no ordinary piece of homebrew. Like <a href="http://www.joystiq.com/2007/03/10/impressive-homebrew-wandria/"><em>Wandria</em></a>, or <a href="http://www.joystiq.com/2007/03/21/hexaxis-brings-3d-puzzle-gameplay-to-homebrew-users/"><em>Hexaxis</em></a>, this title is pushing the limits of what we thought homebrew development could produce. But, this game isn't a graphical showcase. Rather, it's pushing the online capabilities of the system, becoming the first ever homebrew MMO game.<br /><br />The game is based on the card game from <em>Final Fantasy VIII</em>, with over 330 cards from <em>Final Fantasy VII, VIII</em> and <em>X</em> (with <em>XI</em> to come later). Not only will you be able to buy, sell and trade your cards with others, you'll also be able to send each other private messages, chat during the game, and more. You'll be able to have a friends list, a blacklist, and you'll also be able to track the movements of other players. Quite ambitious, is it not?<br /><br />Hopefully, this revolutionary project will be able to deliver on all its promises. There won't be too long to wait, though: the game is planned to release this Monday.<br /><br />[Via <a href="http://boardsus.playstation.com/playstation/board/message?board.id=pspgames&amp;thread.id=412376">PlayStation Forums</a>, <a href="http://pspupdates.qj.net/First-MMO-homebrew-Triple-Triad-PSP-Online-trailer/pg/49/aid/87433">QJ</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/27/homebrew-ffviii-game-goes-mmo/">Homebrew FFVIII game goes MMO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psp-ita.com/forum/forum/viewtopic.php?t=58085>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/homebrew-ffviii-game-goes-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/861761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/homebrew-ffviii-game-goes-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card</category><category>card game</category><category>CardGame</category><category>ff8</category><category>ffviii</category><category>final fantasy</category><category>final fantasy 8</category><category>final fantasy viii</category><category>FinalFantasy</category><category>FinalFantasy8</category><category>FinalFantasyViii</category><category>homebrew</category><category>infrastructure</category><category>mmo</category><category>online</category><category>triple triad</category><category>TripleTriad</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 27 Mar 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse gets custom soundtracks &amp; Infrastructure]]></title><link>http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/</guid><comments>http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=74611"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/tmpphpddfjbj.jpg" /></a></div>
As we <a href="http://www.joystiq.com/2007/03/26/check-your-pulse-wipeout-sequel-named/">revealed earlier</a>, <em>Wipeout Pulse</em> is heading to PSP. This sequel to <em>Wipeout Pure</em> will feature a number of enhancements over the previous iteration of the series:<br />
<ul>
    <li><em>Pulse</em> will feature 24 new tracks.</li>
    <li>Licensed music from Mason, Loco Dice and Stanton Warriors.</li>
    <li>Multiplayer via Ad-Hoc and Infrastructure</li>
    <li>Eight new teams, including "EG-X".</li>
    <li>New "Mag-strip" feature allows ships to magnetically stick to tracks. This will allow certain tracks to feature loops, 90 degree plummets, and other mind-destroying tricks.</li>
    <li>Custom soundtracks allow playback of MP3s stored on Memory Stick.</li>
    <li>Photo Mode captures in-game screenshots.</li>
    <li>Like <a href="http://www.joystiq.com/2006/09/20/wipeout-comes-to-an-end-in-japan/"><em>Wipeout Pure</em></a>, the game will feature <a href="http://www.joystiq.com/2007/02/02/next-wipeout-to-feature-more-downloadable-content/">downloadable content</a>, such as new tracks and songs, immediately after release.</li>
</ul>
Check out <a href="http://www.eurogamer.net/article.php?article_id=74612">Eurogamer</a> for screenshots of this hotly anticipated sequel. The game will hit Europe this September.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/">Wipeout Pulse gets custom soundtracks &amp; Infrastructure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=74611>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/861436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-hoc</category><category>custom-soundtracks</category><category>CustomSoundtrack</category><category>DLC</category><category>infrastructure</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 27 Mar 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Xlink Kai turns Ad-Hoc into Infrastructure]]></title><link>http://www.joystiq.com/2007/03/21/xlink-kai-turns-ad-hoc-into-infrastructure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/xlink-kai-turns-ad-hoc-into-infrastructure/</guid><comments>http://www.joystiq.com/2007/03/21/xlink-kai-turns-ad-hoc-into-infrastructure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.watch.impress.co.jp/game/docs/20070320/ggl.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/tmpphpo4psem.jpg" /></a><br /></div>
It's been <a href="http://www.joystiq.com/2006/01/17/independent-online-psp-network-on-the-way/">a long time coming</a>, but internet tunneling for PSP seems to finally be in full-swing. With <a href="http://www.teamxlink.co.uk/">Xlink Kai</a>, and a compatible Wi-Fi adapter, you'll be able to play Ad-Hoc games, like <em>Monster Hunter</em>, online. <a href="http://www.watch.impress.co.jp/game/docs/20070320/ggl.htm">Watch Impress</a> was able to squeeze in 2500 people into a <a href="http://www.joystiq.com/category/monster-hunter/"><em>Monster Hunter Portable 2nd</em></a> game room. All that's needed is: an Xlink Kai account (which is currently free) and a compatible Wi-Fi adapter, such as the PCI Gamering XII, which includes the appropriate drivers.<br /><br />When booting up a game in Ad-Hoc mode, it will make other Xlink Kai users appear as if they're in the same room as you. With Xlink, so many of the PSP multiplayer games that fans have been collecting won't feel so lonely anymore.<br /><br />[Thanks, Steve! Via <a href="http://www.gearfuse.com/tested-out-xlink-kai-psp-independent-online-gaming-network/">gearfuse</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/xlink-kai-turns-ad-hoc-into-infrastructure/">Xlink Kai turns Ad-Hoc into Infrastructure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 18:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20070320/ggl.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/xlink-kai-turns-ad-hoc-into-infrastructure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/xlink-kai-turns-ad-hoc-into-infrastructure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-hoc</category><category>gearfuse</category><category>infrastructure</category><category>monster hunter</category><category>MonsterHunter</category><category>multiplayer</category><category>wi-fi</category><category>xlink kai</category><category>XlinkKai</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 21 Mar 2007 18:36:00 EST</pubDate></item><item><title><![CDATA[Reader hands-on: Killzone infrastructure [Update 1]]]></title><link>http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/</guid><comments>http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/kzrocket.jpg" /><br />
One of our readers, Kade, has prepared a special treat for PSP Fanboy readers. He was invited into the <em>Killzone: Liberation</em> infrastructure multiplayer beta, and he's written a rant/preview/hands-on about his experience. It's detailed enough to make you get jealous!<br />
<br />
Check it out, after the break. It'll make for some good, relaxing Saturday morning reading.<br />
<br />
[<strong>Update 1:</strong> Disabled comments.]<p><a href="http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/" rel="bookmark">Continue reading <em>Reader hands-on: Killzone infrastructure [Update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/">Reader hands-on: Killzone infrastructure [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Mar 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/844939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/03/reader-hands-on-killzone-infrastructure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guerrilla-Games</category><category>infrastructure</category><category>killzone</category><category>killzone liberation</category><category>Killzone-Liberation</category><category>KillzoneLiberation</category><category>SCE</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Third-Person-Shooter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 03 Mar 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Ratchet &amp; Clank's online multiplayer]]></title><link>http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/</guid><comments>http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/tips/" rel="tag">Tips</a>, <a href="http://www.joystiq.com/category/ratchet-and-clank/" rel="tag">Ratchet and Clank</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ratchetfight.jpg" /><br />I competed against various members of SCEA, High Impact Games, and other members of the press today in <em>Rachet &amp; Clank: Size Matters</em>' Infrastructure multiplayer mode. Having become comfortable with the controls in <a href="http://www.joystiq.com/2007/01/30/psp-fanboy-hands-on-ratchet-and-clank/">single-player</a> certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the <a href="http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/">multiplayer beta</a> that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.<br /><br />The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.<br /><br />Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la <em>Unreal Tournament</em>.<br /><br /><em>Ratchet &amp; Clank</em>'s online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships <a href="http://www.amazon.com/gp/product/B000G79XQO/102-6765249-8656907?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000G79XQO">next week</a>. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.<p><a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/" rel="bookmark">Continue reading <em>Hands-on: Ratchet &amp; Clank's online multiplayer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/">Hands-on: Ratchet &amp; Clank's online multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clank</category><category>deathmatch</category><category>high impact</category><category>high impact games</category><category>HighImpact</category><category>HighImpactGames</category><category>infrastructure</category><category>multiplayer</category><category>online</category><category>ratchet</category><category>scea</category><category>size matters</category><category>SizeMatters</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 05 Feb 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Galaxy's End: help make this RTS a reality]]></title><link>http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/</guid><comments>http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/galaxys-end/" rel="tag">Galaxy's End</a></p><a href="http://www.tikigames.net/Galaxy'sEnd/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/tmpphpgs1ewu.jpg" /></a><br />An avid PSP Fanboy reader, Joe, sent us in a <a href="http://www.joystiq.com/tips/">great tip</a> about this upcoming PSP RTS. It's called <a href="http://www.tikigames.net/Galaxy'sEnd/"><em>Galaxy's End</em></a>, and will support not only Ad-Hoc multiplayer, but Infrastructure as well. The graphics look to impress, and the gameplay looks fast and fun. So what's the problem?<br /><br />There's no publisher for this game. It comes from a new dev team called Tiki Games, and it seems publishers are wary of supporting an original IP from an untested team. However, this game looks like it has some awesome potential. Check out the trailer, after the cut, to see for yourself. What do you think, PSP Fanboy readers? Are you interested in this game?<p><a href="http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/" rel="bookmark">Continue reading <em>Galaxy's End: help make this RTS a reality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/">Galaxy's End: help make this RTS a reality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Feb 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tikigames.net/Galaxy'sEnd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/02/galaxys-end-help-make-this-rts-a-reality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galaxy's end</category><category>Galaxy'sEnd</category><category>infrastructure</category><category>rts</category><category>tiki</category><category>tiki games</category><category>TikiGames</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 02 Feb 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Homebrew Pong plays via the interwebs]]></title><link>http://www.joystiq.com/2007/01/22/homebrew-pong-plays-via-the-interwebs/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/22/homebrew-pong-plays-via-the-interwebs/</guid><comments>http://www.joystiq.com/2007/01/22/homebrew-pong-plays-via-the-interwebs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.blackshark.nukelol.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/pvppongonline.jpg"  alt="" /></a><br />This newly released homebrew program is both ambitious and underwhelming at the same time. It's <em>Pong</em> ... I'm sure you're familiar with it: you hit a ball with a paddle, and it goes back and forth. This decades-old game certainly isn't newsworthy. However, what is newsworthy is that it's online. Yes, <a href="http://www.blackshark.nukelol.com/">Blackshark</a> has somehow made an Infrastructure-enabled homebrew game. While <em>Pong</em> may not be the coolest game to play online, it's amazing to see such a development in the homebrew scene.<br /><br />Of course, I haven't been able to get it to work online on my 3.03 OE-B PSP. Maybe I'm doing something wrong?<br /><br />[Via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?p=335589#post335589">DCEmu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/22/homebrew-pong-plays-via-the-interwebs/">Homebrew Pong plays via the interwebs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Jan 2007 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blackshark.nukelol.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/22/homebrew-pong-plays-via-the-interwebs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/22/homebrew-pong-plays-via-the-interwebs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blackshark</category><category>homebrew</category><category>infrastructure</category><category>online</category><category>pong</category><category>pvp pong</category><category>PvpPong</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 22 Jan 2007 22:00:00 EST</pubDate></item><item><title><![CDATA[MGS:PO interview confirms game's awesomeness]]></title><link>http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/</guid><comments>http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><a href="http://psp.ign.com/articles/747/747782p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/metalgearawesome.jpg" /></a><br />The fine folks at <a href="http://psp.ign.com/articles/747/747782p1.html">IGN</a> have interviewed Ryan Payton, Associate Producer at Kojima Productions, to kick off their week-long hype-fest on the <a href="http://www.amazon.com/gp/product/B000HKMG14/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HKMG14">soon-to-be-released</a> <a href="http://www.joystiq.com/category/metal-gear-portable-ops/"><em>Metal Gear Solid: Portable Ops</em></a>. Just in case you weren't excited enough for this project, Mr. Payton reveals a few nice tidbits that will surely please any PSP owner.<br />
<ul>
    <li>"Single and multiplayer modes are totally integrated, thus prolonging the life of the campaign mode. Online is accessible from the campaign mode for good reason -- players bring one of their 1P Sneaking Units to the online arena."</li>
    <li>"We have a number of Wi-Fi-enabled modes. First off is <strong>Game Sharing</strong>, allowing you to play MPO multiplayer with friends who don't own a copy of <em>MPO</em>." (Yes!!!)</li>
    <li>"The official soundtrack is coming to Japan. It's a forty-four track, beast of a soundtrack. Norihiko Hibino, best known for his composition of the <em>Snake Eater</em> theme, is back with some really cool tracks for <em>MPO</em>."</li>
</ul>
Oh, and two more things:<br /><br /><strong>IGN: Are there plans to port <em>Portable Ops</em> to the PS2, in the event that the game receives poor sales on the PSP?</strong><br /> <strong>Ryan:</strong> Absolutely not.<br /><br /><strong>IGN: Will there be sequels if this proves to be the PSP's killer app?</strong><br /> <strong>Ryan:</strong> Absolutely. If the response to <em>MPO </em>is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP. We still have many stories to tell about the early years of <em>Metal Gear Solid</em> -- I hope we can continue to do that on PSP.<br /><br />::jaw drops::<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/">MGS:PO interview confirms game's awesomeness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Nov 2006 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/747/747782p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/708662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game sharing</category><category>GameSharing</category><category>ign</category><category>infrastructure</category><category>kojima productions</category><category>KojimaProductions</category><category>konami</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>multiplayer</category><category>norihiko hibino</category><category>NorihikoHibino</category><category>online</category><category>portable ops</category><category>PortableOps</category><category>ryan payton</category><category>RyanPayton</category><category>snake eater</category><category>SnakeEater</category><category>soundtrack</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 28 Nov 2006 02:00:00 EST</pubDate></item><item><title><![CDATA[Tell Capcom the obvious: add Infrastructure support to Monster Hunter]]></title><link>http://www.joystiq.com/2006/11/04/tell-capcom-the-obvious-add-infrastructure-support-to-monster-h/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/04/tell-capcom-the-obvious-add-infrastructure-support-to-monster-h/</guid><comments>http://www.joystiq.com/2006/11/04/tell-capcom-the-obvious-add-infrastructure-support-to-monster-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/monster-hunter/" rel="tag">Monster Hunter</a></p><p align="center"><a href=http://www.capcom.com/monster/survey/"><img id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/tmpphpvbfhqh.jpg" border="0" hspace="4" vspace="4" alt=""></a></p></p><p><em>Monster Hunter Freedom</em> is based on the PlayStation 2 game, <em>Monster Hunter</em>. The two share a great deal of similarities, like fantasy environments and dungeon hacking. But the PSP version of this Capcom adventure game is missing one key feature of the PlayStation 2 version: online play. Capcom has <a href="http://www.capcom.com/monster/survey/">a survey</a> available on their site, and it asks players the incredibly obvious: "What are your feelings regarding the inclusion or exclusion of true online multiplayer support for the next <em>Monster Hunter Freedom</em>?"</p><p>Hmm... do I want Infrastructure in my games? Hmm... I wonder... What says you?</p><p>[Via <a href="http://boards.1up.com/zd/board/message?board.id=sonypsp&amp;message.id=60601">1UP Boards</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/04/tell-capcom-the-obvious-add-infrastructure-support-to-monster-h/">Tell Capcom the obvious: add Infrastructure support to Monster Hunter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Nov 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.com/monster/survey/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/tell-capcom-the-obvious-add-infrastructure-support-to-monster-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/696050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/tell-capcom-the-obvious-add-infrastructure-support-to-monster-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>capcom</category><category>infrastructure</category><category>monster hunter</category><category>monster hunter freedom</category><category>MonsterHunter</category><category>MonsterHunterFreedom</category><category>online</category><category>survey</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 04 Nov 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy hands-on: Ratchet &amp; Clank]]></title><link>http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/</guid><comments>http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ratchet-and-clank/" rel="tag">Ratchet and Clank</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/ratchetumd.jpg" id="vimage_1" alt="" /><br />Did you successfully get into the <em>Ratchet &amp; Clank: Size Matters</em> <a href="http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/">beta test</a>? The packages have been going out to the lucky GAP members that were fast enough to get into this very exclusive group (only 2000 people were allowed to sign up!). I've been playing a few rounds online, and it's been an overwhelmingly positive experience so far. The graphics are smooth, and the controls are pretty solid. It's been very easy to jump into a game, and the network connection has been fantastic, with lag not noticeable at all.<p><a href="http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/" rel="bookmark">Continue reading <em>PSP Fanboy hands-on: Ratchet &amp; Clank</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/">PSP Fanboy hands-on: Ratchet &amp; Clank</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Nov 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/696254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>clank</category><category>gap</category><category>hands-on</category><category>infrastructure</category><category>online</category><category>ratchet</category><category>size matters</category><category>SizeMatters</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 04 Nov 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[PaRappa to feature downloadable music, but no new levels]]></title><link>http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/</guid><comments>http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/parappa-the-rapper/" rel="tag">PaRappa the Rapper</a></p><a href="http://www.siliconera.com/index.php/2006/10/18/new-additions-in-parappa-the-rapper-psp/"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/parappinew.jpg" /></a><br /><a href="http://www.joystiq.com/category/parappa-the-rapper/"><em>PaRappa</em></a> is one of those games PSP owners would love if the developers put just a little bit more effort into it. Many have questioned Sony's decision to simply make an updated port and put it on UMD, when a game like <em>PaRappa</em> would be an ideal candidate for <a href="http://www.joystiq.com/tag/psone">PSone emulation</a>. <a href="http://www.siliconera.com/index.php/2006/10/18/new-additions-in-parappa-the-rapper-psp/">Siliconera</a> reports that the game will offer <em>something</em> new for PSP owners: the ability to download new songs through Infrastructure mode. Strangely, the new songs will not affect the gameplay in any way: the levels and corresponding button presses will not change when you download these songs. Gyuh? Sounds strange. Hopefully, Sony's been hiding something from us. The game hits Japan on <a href="http://global.yesasia.com/assocred.asp?DRAZHJTP+http://us.yesasia.com/en/PrdDept.aspx/code-j/section-games/pid-1004540737/">December 7th</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/">PaRappa to feature downloadable music, but no new levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Oct 2006 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2006/10/18/new-additions-in-parappa-the-rapper-psp/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/687016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/21/parappa-to-feature-downloadable-music-but-no-new-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>infrastructure</category><category>parappa</category><category>rap</category><category>song</category><category>songs</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 21 Oct 2006 14:15:00 EST</pubDate></item><item><title><![CDATA[Siege SOCOM's new maps]]></title><link>http://www.joystiq.com/2006/10/17/siege-socoms-new-maps/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/17/siege-socoms-new-maps/</guid><comments>http://www.joystiq.com/2006/10/17/siege-socoms-new-maps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/socom/" rel="tag">SOCOM</a></p><a href="http://psp.ign.com/articles/739/739346p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/seigethis.jpg" /></a><br />A month ago, we showed you the <a href="http://www.joystiq.com/2006/09/08/socom-firestorm-bravo-comparison-shots/">graphical improvements</a> of the upcoming <em>Fireteam Bravo 2</em> over the original. The two games share many maps, but <em>Fireteam Bravo 2</em> expectedly adds a slew of new multiplayer maps to the mix. The game features twelve maps in total, and <a href="http://psp.ign.com/articles/739/739346p1.html">IGN</a> has secured screenshots and details about every single one of them. Getaway and Siege (pictured above) are my favorites, as they appear to provide the most dramatic backdrop for killing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/17/siege-socoms-new-maps/">Siege SOCOM's new maps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Oct 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/739/739346p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/siege-socoms-new-maps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/siege-socoms-new-maps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fireteam bravo</category><category>fireteam bravo 2</category><category>FireteamBravo</category><category>FireteamBravo2</category><category>getaway</category><category>ign</category><category>infrastructure</category><category>map</category><category>maps</category><category>multiplayer</category><category>siege</category><category>socom</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 17 Oct 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[IGN editors fight to the death in Medal of Honor]]></title><link>http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/</guid><comments>http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a></p><a href="http://psp.ign.com/articles/738/738893p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/mohsky.jpg" /></a><br />Those jerks at <a href="http://psp.ign.com/articles/738/738893p1.html">IGN</a> think they're all fancy, being allowed to play the upcoming PSP-exclusive <em>Medal of Honor</em>'s <a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">massive 32-player</a> Infrastructure multiplayer mode. Here's what they had to say:<br /><blockquote>"It actually runs well with the maximum number of people playing. EA hosted a 32 player deathmatch event for members of the press recently to prove just that. The process of signing in and getting started is simple and relatively pain free."</blockquote>Unfair. I wanted to be part of their party too! Well, it looks like us gamers have a lot to look forward to. According to IGN, the game featured a respectable framerate and very little lag, even with 30+ players in the match. The server did fail once during the test, so hopefully, EA will be able to work out all the kinks before the game ships in <a href="http://www.amazon.com/gp/product/B000HASW0I/104-1092350-5440728?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HASW0I">less than two weeks</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/">IGN editors fight to the death in Medal of Honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Oct 2006 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/738/738893p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>ign</category><category>infrastructure</category><category>medal ofhonor</category><category>MedalOfhonor</category><category>multiplayer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 15 Oct 2006 19:05:00 EST</pubDate></item><item><title><![CDATA[Ratchet &amp; Clank online beta test]]></title><link>http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/</guid><comments>http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/ratchet-and-clank/" rel="tag">Ratchet and Clank</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/pspbetatest.jpg" /><br /><em>Ratchet &amp; Clank: Size Matters</em> is <a href="http://www.joystiq.com/2006/09/23/tgs-06-which-games-support-wireless/">one of the few titles</a> from Sony that will future <a href="http://www.joystiq.com/tag/infrastructure">Infrastructure</a> multiplayer in the future. Gamer Advisory Panel members just received an e-mail inviting them to a beta test, with registrations limited to the first 2000 entrants. (We're not allowed to link to the application form, sorry!) With a beta test happening in the coming weeks, <em>Ratchet &amp; Clank</em> is probably pretty far along in development. The game's supposedly going to come out in March, but wouldn't it be awesome if it came out just a little bit earlier?<br /><br />If any of our readers are GAP members and partake in the beta test, <a href="http://www.joystiq.com/contact/comments/">shoot us a comment</a>. We'll try to make you famous.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/">Ratchet &amp; Clank online beta test</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/ratchet-and-clank-online-beta-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta test</category><category>BetaTest</category><category>clank</category><category>gamer advisory panel</category><category>GamerAdvisoryPanel</category><category>gap</category><category>infrastructure</category><category>ratchet</category><category>ratchet and clank</category><category>RatchetAndClank</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Oct 2006 20:00:00 EST</pubDate></item><item><title><![CDATA[Konami code hidden in upcoming online chess game]]></title><link>http://www.joystiq.com/2006/10/10/konami-code-hidden-in-upcoming-online-chess-game/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/konami-code-hidden-in-upcoming-online-chess-game/</guid><comments>http://www.joystiq.com/2006/10/10/konami-code-hidden-in-upcoming-online-chess-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/online-chess-kingdoms/" rel="tag">Online Chess Kingdoms</a></p><a href="http://psp.ign.com/articles/737/737996p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/onlinechess.jpg" id="vimage_1" alt="" /></a><br /><em>Online Chess Kingdoms</em> is going to be unlike any chess game before it. For example, it's one of the only chess games I can think of that has a <em>story mode</em>. As Konami producer Jason Ray wrote in a recent <a href="http://psp.ign.com/articles/737/737996p1.html">interview</a> with IGN, "There is no reason to have a story mode, but the game is far more interesting with it." Jason's right: chess doesn't need a story. Heck, it doesn't even need a GOOD story. Almost <u>anything</u> will beat staring at the <a href="http://www.chessgames.com/player/chessmaster_(computer).html">Chessmaster's</a> menacing face.<br /><br />Besides a story mode, there are other things that should make this game appear on your radar. Firstly, it'll support <a href="http://www.joystiq.com/tag/infrastructure">Infrastructure</a> multiplayer, so you can lay down the chess smackdown to people around the world (strangely, it doesn't feature Ad-Hoc multiplayer). Secondly, the game allows you to use the infamous <a href="http://en.wikipedia.org/wiki/Konami_code">Konami code</a>. What will the code unlock? Wer'e not sure yet, but hopefully, it'll be good as the cheat from <a href="http://en.wikipedia.org/wiki/List_of_Konami_code_games"><em>DDR Ultramix</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/konami-code-hidden-in-upcoming-online-chess-game/">Konami code hidden in upcoming online chess game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/737/737996p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/konami-code-hidden-in-upcoming-online-chess-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/konami-code-hidden-in-upcoming-online-chess-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chess</category><category>chessmaster</category><category>ign</category><category>infrastructure</category><category>interview</category><category>jason ray</category><category>JasonRay</category><category>konami</category><category>konami code</category><category>KonamiCode</category><category>multiplayer</category><category>online chess kingdoms</category><category>OnlineChessKingdoms</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Oct 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor hype on IGN]]></title><link>http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/</guid><comments>http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://psp.ign.com/articles/737/737706p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/metalhonor.jpg" /></a><br />IGN has a huge blow-out on the upcoming PSP <em>Medal of Honor Heroes</em>. They have one written-by-a-marketing-team <a href="http://psp.ign.com/articles/737/737704p1.html">write-up</a> that features profiles of the in-game characters: <strike>Generic McAmerican,</strike> Jimmy Paterson, William Holt and John Baker. Snore... The other is an interview with the game's producer, Peter Choi. It very similar to a <a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">previous interview</a>, but it's great to know that he understands some of the things PSP fans are looking for from a game:<br />
<ul>
    <li>32 player online (Infrastructure) multiplayer. I can't stress enough how awesome that sounds.</li>
    <li>"The game is also optimized to have very short load times, which is hugely important for gamers on-the-go." (Yes!)</li>
    <li>"User Hosted Server feature along with official EA Nation Server games, are both fully customizable and have very detailed leaderboards and stat tracking." (Yes!)</li>
</ul>
If all that hype wasn't enough for you, then you might want to check out the <a href="http://media.psp.ign.com/media/664/664936/vids_1.html">newest trailer</a> for the game. It looks a lot like the <a href="http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/">previous videos</a>, but with even sharper, prettier graphics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/">Medal of Honor hype on IGN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Oct 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/737/737706p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/681071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>heroes</category><category>ign</category><category>infrastructure</category><category>interview</category><category>leaderboards</category><category>load times</category><category>LoadTimes</category><category>medal of honor</category><category>MedalOfHonor</category><category>multiplayer</category><category>peter choi</category><category>PeterChoi</category><category>server</category><category>stat tracking</category><category>stats</category><category>StatTracking</category><category>trailer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 07 Oct 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Multiplayer footage from MGS: Portable Ops]]></title><link>http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/</guid><comments>http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;id=13639"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/evakilledmgs.jpg" /></a><br /><a href="http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;id=13639">GameTrailers</a> has just posted a beautiful montage of scenes from <a href="http://www.joystiq.com/category/metal-gear-portable-ops/"><em>Metal Gear Solid: Portable Ops</em></a>' multiplayer mode. As expected, the graphics look sharp, and it appears the game will feature an abundance of gameplay modes and features. But, the video does show off some clunky gameplay; will controlling Snake via analog nub be as effective as I'm hoping it'll be? <em>Portable Ops</em> looks to hit our PSPs in <a href="http://www.amazon.com/dp/B000HKMG14?tag=prey0f&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000HKMG14&amp;adid=1REMCQ8MKTFQR0C8AFP7&amp;">December</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/">Multiplayer footage from MGS: Portable Ops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Sep 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;id=13639>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/677384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>gametrailers</category><category>headshot</category><category>infrastructure</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>multiplayer</category><category>portable ops</category><category>PortableOps</category><category>snake</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 30 Sep 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor video overload]]></title><link>http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/</guid><comments>http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.gamespot.com/psp/action/medalofhonorheroes/media.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/mohvideos.jpg" /></a><br />Gamespot has gone <a href="http://www.gamespot.com/psp/action/medalofhonorheroes/media.html">absolutely bonkers</a> with video coverage of the upcoming PSP-exclusive <em>Medal of Honor Heroes</em>. There is impressive gameplay footage of multiplayer battles (which will support <a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/">up to 32 players</a>!), and a video interview. The <a href="http://www.gamespot.com/psp/action/medalofhonorheroes/news.html?sid=6157350">Gamespot preview</a> is absolutely glowing for the game, which gets me pretty excited:<em> "Heroes is shaping up to be as fully featured a Medal of Honor game as you could want on the PSP, with visuals that come close to the PlayStation 2 installments in the series."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/">Medal of Honor video overload</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Sep 2006 23:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/medalofhonorheroes/media.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/666165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamespot</category><category>infrastructure</category><category>interview</category><category>medal of honor heroes</category><category>MedalOfHonorHeroes</category><category>multiplayer</category><category>video</category><category>world war ii</category><category>WorldWarIi</category><category>wwii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 08 Sep 2006 23:35:00 EST</pubDate></item><item><title><![CDATA[Vegas comes to PSP]]></title><link>http://www.joystiq.com/2006/09/08/vegas-comes-to-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/08/vegas-comes-to-psp/</guid><comments>http://www.joystiq.com/2006/09/08/vegas-comes-to-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rainbow-six/" rel="tag">Rainbow Six</a></p><a href="http://psp.ign.com/articles/731/731750p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/rsixvegas.jpg" /></a><br />The <a href="http://xbox.joystiq.com/2006/08/03/rainbow-six-vegas-producer-talks-it-up/">Xbox 360 Fanboys</a> have been having a lot of fun talking about their beloved <em>Rainbow Six: Vegas</em> ever since E3 this year. Well, it looks like we join in on the party. While the game certainly won't look as graphically marvelous as the Xbox 360 version, the portable version seems to be filled with features that'll (hopefully) make it worthwhile. The PSP version will get its own parallel story, and will feature single and multiplayer (Infrastructure!) gameplay. The PSP version will also have a "Terrorist Hunt" mode which is a <strike><em>Duck Hunt</em> modification</strike> mode where players start at different points in a single player map and kill terrorists one-by-one.<br /><br />The game will stealthily launch on the system in November. Crazy, huh?<br /><br />[Via <a href="http://psp.ign.com/articles/731/731750p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/08/vegas-comes-to-psp/">Vegas comes to PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Sep 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/731/731750p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/vegas-comes-to-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/666024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/vegas-comes-to-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infrastructure</category><category>rainbow six</category><category>rainbow six vegas</category><category>RainbowSix</category><category>RainbowSixVegas</category><category>terrorist</category><category>terrorist hunt</category><category>TerroristHunt</category><category>vegas</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 08 Sep 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[New Bounty Hounds screens revealed, ships Sept. 12]]></title><link>http://www.joystiq.com/2006/09/07/new-bounty-hounds-screens-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/new-bounty-hounds-screens-revealed/</guid><comments>http://www.joystiq.com/2006/09/07/new-bounty-hounds-screens-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/bounty-hounds/" rel="tag">Bounty Hounds</a></p><a href="http://media.psp.ign.com/media/747/747850/imgs_1.html" target="_self"><img width="425" vspace="4" hspace="4" height="241" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/bountyhounds.jpg" id="vimage_1" alt="New Bounty Hounds screens revealed" /></a><br /><a href="http://ign.com">IGN</a> has just posted nearly 40 new screens of <a href="http://namco.com">Namco's</a> upcoming <em>Bounty Hounds</em>. The screens show some nice levels and more mouth-watering battles that we've come to expect from this game.<br /><br />From these screens, <em>Bounty Hounds</em> is shaping up to the best-looking PSP game to date, with maybe the exception of <em><a href="http://www.joystiq.com/tag/killzone">Killzone</a>.</em> And with the recent news of <a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/">infrastructure multi-player support</a>, this game just keeps getting better and better.<br /><br />What makes this all even better is the game comes out in a few days come Sept. 12, and you can bet I'll be there picking up my copy first thing in the morning.<em><br /><br /></em>(Via <a href="http://psp.ign.com">IGN</a>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/new-bounty-hounds-screens-revealed/">New Bounty Hounds screens revealed, ships Sept. 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.psp.ign.com/media/747/747850/imgs_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/new-bounty-hounds-screens-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/new-bounty-hounds-screens-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bounty</category><category>Bounty Hounds</category><category>BountyHounds</category><category>graphics</category><category>Hounds</category><category>infrastructure</category><category>Killzone</category><category>multi-player</category><category>multi-player games</category><category>Namco</category><category>Namco games</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 07 Sep 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Killzone to feature Infrastructure multiplayer, but not at launch]]></title><link>http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/</guid><comments>http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><a href="http://www.worthplaying.com/article.php?sid=36824&amp;mode=thread&amp;order=0"><em><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/kzliberate.jpg" /></em></a><br />
<a href="http://www.joystiq.com/category/killzone/"><em>Killzone: Liberation</em></a> is one of the most anticipated games for the PSP. The shooter will feature <font color="#000000">six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch,  Assault and Capture the Flag. Not bad. But more exciting is the potential for Infrastructure, which will be made as a downloadble upgrade a few weeks after the <a href="http://www.amazon.com/exec/obidos/ASIN/B000HNJ5WE/prey0f?creative=327641&amp;camp=14573&amp;adid=1P9SY9X09D7WC93FF0YA&amp;link_code=as1">game's release</a> on Halloween. In addition to multiplayer, two more maps will be released at that time <em>and</em> a new single player chapter, with four new missions. I'm assuming that it'll be good and free as the <a href="http://www.joystiq.com/2005/12/05/wipeout-pure-delta-pack-2-released/">downloadable content</a> in <a href="http://www.joystiq.com/category/wipeout-pure/"><em>Wipeout: Pure</em></a>.<br />
<br />
Even more exciting is knowing that downloads will be available throughout the year 2007 as well. Sweet!<br />
<br />
[Via <a href="http://www.worthplaying.com/article.php?sid=36824&amp;mode=thread&amp;order=0">Worth Playing</a>]<br />
</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/">Killzone to feature Infrastructure multiplayer, but not at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Sep 2006 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worthplaying.com/article.php?sid=36824&amp;mode=thread&amp;order=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-hoc</category><category>assault</category><category>capture the flag</category><category>CaptureTheFlag</category><category>deathmatch</category><category>downloadable</category><category>Guerrilla-Games</category><category>halloween</category><category>infrastructure</category><category>killzone</category><category>Killzone-Liberation</category><category>liberation</category><category>multiplayer</category><category>SCE</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Third-Person-Shooter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 05 Sep 2006 23:15:00 EST</pubDate></item><item><title><![CDATA[New Coded Arms Contagion footage and details]]></title><link>http://www.joystiq.com/2006/08/24/new-coded-arms-contagion-footage-and-details/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/24/new-coded-arms-contagion-footage-and-details/</guid><comments>http://www.joystiq.com/2006/08/24/new-coded-arms-contagion-footage-and-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/coded-arms/" rel="tag">Coded Arms</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><em><a href="http://www.gamespot.com/psp/action/codedarmscontagion/news.html?page=1&amp;sid=6156418&amp;part=rss&amp;tag=gs_psp&amp;subj=6156418"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/codedarms.jpg" /></a>Coded Arms Contagion</em> <a href="http://www.joystiq.com/2006/05/10/first-impression-coded-arms-contagion/">didn't really impress</a> former PSP Fanboy blogger Adam, and looking at new footage posted a few hours ago by Gamespot, it doesn't really seem like the game's shaping up too well. Although the original <em>Coded Arms</em>' randomly generated maps are no more, the controls still look awkward and sluggish, and the graphics and animations don't look too good, especially in light of Konami's other PSP gems. The controls <em>are</em> customizable, and the game will feature 20 hours of story-driven single player gameplay and 8-player online infrastructure multiplayer... but I can't really get too excited for this game. Why not check out some of the footage, and judge for yourself? (Hopefully, the game will shape up a lot more: <a href="http://psp.ign.com/articles/727/727719p1.html">according to IGN</a>, the game's only 30% complete.)<br /><br /><a href="http://www.gamespot.com/psp/action/codedarmscontagion/download_ini.html?sid=6156395&amp;id=6156395&amp;mode=recent">Watch</a> - Interview with producer<br /><a href="http://www.gamespot.com/psp/action/codedarmscontagion/download_ini.html?sid=6156407&amp;id=6156407&amp;mode=gameplay">Watch</a> - Gameplay footage<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/24/new-coded-arms-contagion-footage-and-details/">New Coded Arms Contagion footage and details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Aug 2006 01:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/codedarmscontagion/news.html?page=1&amp;sid=6156418&amp;part=rss&amp;tag=gs_psp&amp;subj=6156418>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/24/new-coded-arms-contagion-footage-and-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/24/new-coded-arms-contagion-footage-and-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coded arms</category><category>CodedArms</category><category>contagion</category><category>gamespot</category><category>ign</category><category>infrastructure</category><category>konami</category><category>multiplayer</category><category>online</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 24 Aug 2006 01:29:00 EST</pubDate></item><item><title><![CDATA[Cash Money Chaos video interview]]></title><link>http://www.joystiq.com/2006/08/20/cash-money-chaos-video-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/20/cash-money-chaos-video-interview/</guid><comments>http://www.joystiq.com/2006/08/20/cash-money-chaos-video-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/cash-guns-chaos/" rel="tag">Cash Guns Chaos</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.gamespot.com/psp/action/cashmoneychaos/media.html?page=1&amp;sid=6156078&amp;autoplay=6156078&amp;part=rss&amp;tag=gs_psp&amp;subj=6156078"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/cashmoneyelvism.jpg" /></a>Gamespot has a new <a href="http://www.gamespot.com/psp/action/cashmoneychaos/media.html?page=1&amp;sid=6156078&amp;autoplay=6156078&amp;part=rss&amp;tag=gs_psp&amp;subj=6156078">video interview</a> with <em>Cash Money Chaos'</em> lead designer. While the video doesn't offer any new info on the game, it does provide plenty of in-game footage of the game's bloody carnage. The designer compares it to <em>Smash TV</em> and <em>Robotron</em>, but with a crazy alien 70s game show feel. Keep this one on your radar: it'll be a mere $30 when it launches in Q1 2007, and it'll feature 8-player online infrastructure play with stat-tracking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/20/cash-money-chaos-video-interview/">Cash Money Chaos video interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Aug 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/cashmoneychaos/media.html?page=1&amp;sid=6156078&amp;autoplay=6156078&amp;part=rss&amp;tag=gs_psp&amp;subj=6156078>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/20/cash-money-chaos-video-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/656649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/20/cash-money-chaos-video-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>70s</category><category>aliens</category><category>budget</category><category>cash money chaos</category><category>CashMoneyChaos</category><category>design</category><category>game show</category><category>GameShow</category><category>gamespot</category><category>infrastructure</category><category>interview</category><category>multiplayer</category><category>online</category><category>robotron</category><category>smash tv</category><category>SmashTv</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 20 Aug 2006 13:30:00 EST</pubDate></item><item><title><![CDATA[Cash Money Chaos' insanely bloody debut]]></title><link>http://www.joystiq.com/2006/08/09/cash-money-chaos-insanely-bloody-debut/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/09/cash-money-chaos-insanely-bloody-debut/</guid><comments>http://www.joystiq.com/2006/08/09/cash-money-chaos-insanely-bloody-debut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cash-guns-chaos/" rel="tag">Cash Guns Chaos</a></p><a href="http://cashmoneychaos.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/cmchaos.jpg" id="vimage_1" alt="" /></a><br />You play an Elvis-imposter in SOE's newly announced game <em>Cash Money Chaos</em>. And like the original Elvis, you are <a href="http://www.ibiblio.org/elvis/alien.html">captured by aliens</a>, and are forced to participate in a "twisted 70s game show." No, you're not going to be playing <a href="http://www.cbs.com/daytime/price/"><em>The Price is Right</em></a>. You'll have to fight through dozens of enemies, killing everything in your sight. This "uber fast" shooter appears to play a bit like <a href="http://www.joystiq.com/2005/12/03/greatest-game-ever-hits-xbox-360-this-week/"><em>Robotron</em></a>, if it suddenly turned into <a href="http://www.cinematical.com/2005/09/04/robocop-man-of-letters/"><em>Robocop</em></a> instead: making people's bodies explode in buckets of blood. The game will come with more than 50 levels, and include online infrastructure play for up to 8 players.<br /><br />If you're interested in some really brutal cartoon violence, and want to kill ninjas, hillbillies, clowns, pirates, and aliens, then you'll have to wait a while: <em>Cash Money Chaos</em> is coming "early 2007." Check out the <a href="http://cashmoneychaos.com/">official website</a> to score some art and screenshots.<br /><br />[Thanks, <a href="http://www.shindakun.net/2006/08/09/soe-announces-cash-money-chaos/">steve</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/09/cash-money-chaos-insanely-bloody-debut/">Cash Money Chaos' insanely bloody debut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Aug 2006 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cashmoneychaos.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/cash-money-chaos-insanely-bloody-debut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/cash-money-chaos-insanely-bloody-debut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>70s</category><category>aliens</category><category>blood</category><category>cartoon</category><category>cash money chaos</category><category>CashMoneyChaos</category><category>clowns</category><category>elvis</category><category>game show</category><category>GameShow</category><category>hillbillies</category><category>infrastructure</category><category>multiplayer</category><category>ninja</category><category>online</category><category>pirates</category><category>price is right</category><category>PriceIsRight</category><category>soe</category><category>violence</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 09 Aug 2006 10:10:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor Q&amp;A confirms online play]]></title><link>http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/</guid><comments>http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/metalhonor.jpg" />Yesterday, we rushed to show you the <a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/">first ever video footage</a> from the newly announced PSP-exclusive <em>Medal of Honor: Heroes</em>. As some intelligent people on the internet pointed out, 32 player multiplayer wouldn't be possible over ad-hoc... <em>and they were right</em>. Peter Choi, producer at EA, was grilled by <a href="http://www.gamespot.com/psp/action/medalofhonorheroes/news.html?sid=6155252&amp;mode=recent">Gamespot</a> about the new game and here are a few of the juicier questions:<strong><br /></strong>
<p> <strong>GS:</strong> How did you approach the multiplayer modes in the game? Will they offer both ad hoc and infrastructure connectivity? </p>
<p> <strong>PC:</strong> Multiplayer is one of the most exciting features of Heroes. <strong>We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime.</strong> There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that <strong>allows players to download a user-hosted server to their own PCs and run their own dedicated servers</strong>. Both user-hosted servers and EA Nation <strong>server games are fully customizable</strong>, and we have very detailed leaderboards and stat-tracking. Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game. </p>
<p> </p><p><a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/" rel="bookmark">Continue reading <em>Medal of Honor Q&amp;A confirms online play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">Medal of Honor Q&amp;A confirms online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Aug 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/medalofhonorheroes/news.html?sid=6155252&amp;mode=recent>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heroes</category><category>infrastructure</category><category>medal of honor</category><category>MedalOfHonor</category><category>server</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 05 Aug 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor: Heroes with 32 player (online) multiplayer]]></title><link>http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/</guid><comments>http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p align="center"><object width="425" height="350">
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Gamespot's <a href="http://www.gamespot.com/pages/features/onthespot/index.php">On the Spot</a> recently showcased an exclusive preview of <em>Medal of Honor: Heroes</em>, an upcoming PSP game which Peter Dille <a href="http://www.joystiq.com/2006/07/20/interview-with-peter-dille/">accidentally revealed</a> during an interview a few weeks ago. Thankfully, the power of <a href="http://www.youtube.com/watch?v=f3VPpWrap20">YouTube</a> has given those of us that missed the show a chance to rewatch this amazing trailer. There will be "all new adventures" across "12 new European battlefields." Even more excitingly, there will be <em><strong>32 player multiplayer</strong></em>, and as -Xenofreak- from the <a href="http://boards.ign.com/psp_general_board/b7159/123761275/p1/">IGN Boards</a> has pointed out, the <a href="http://www.us.playstation.com/PSP/OnlineGaming">PSP is capable</a> of only 16-player Ad-Hoc. What does that seem to suggest? Yes, it looks like there <u>might</u> be <em><strong>32 player ONLINE multiplayer</strong></em>! The game is set to hit in Fall, so the wait won't be <em>too</em> hard.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/">Medal of Honor: Heroes with 32 player (online) multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Aug 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=f3VPpWrap20>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/650726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>32 player</category><category>32Player</category><category>ad-hoc</category><category>fps</category><category>heroes</category><category>infrastructure</category><category>medal of honor</category><category>MedalOfHonor</category><category>multiplayer</category><category>online</category><category>wwii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 04 Aug 2006 11:30:00 EST</pubDate></item></channel></rss>