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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Peruse the God of War copyright infringement judgment]]></title><link>http://www.joystiq.com/2010/03/17/peruse-the-god-of-war-copyright-infringement-judgement/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/peruse-the-god-of-war-copyright-infringement-judgement/</guid><comments>http://www.joystiq.com/2010/03/17/peruse-the-god-of-war-copyright-infringement-judgement/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://thresq.hollywoodreporter.com/2010/03/judge-declares-peace-over-sonys-god-of-war.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/god-of-lawsuit-031010.jpg" alt="" /></a></div>
The Hollywood Reporter has uploaded the <a href="http://reporter.blogs.com/files/god-of-war-1.pdf">27-page judgment</a> [PDF link] in the <em>God of War</em> <a href="http://www.joystiq.com/2008/09/17/sony-jaffe-sued-over-alleged-god-of-war-copyright-infringement/">copyright infringement case</a>. The case was already <a href="http://www.joystiq.com/2010/03/10/god-of-war-copyright-suit-dismissed-jaffe-reveals-document/">revealed as dismissed</a> last week, but the full document bestows all the gritty details upon us mortals.<br />
<br />
In her summary, Judge Marilyn Hall Patel notes, "An examination of articulable similarities between the plot, themes, dialogue, mood, settings, pace, characters and sequence of events of <em>God of War</em> and plaintiffs' works reveals far less similarity than would be required to overcome summary judgment, even if plaintiffs had proven access. Plaintiffs have pointed to no persuasive similarity in dialogue or narration that would suggest actual copying."<br />
<br />
Reading the entire decision reveals that Sony was on the money with its original assertion that alleged similarities were "inaccurate, incomplete, abstracted and/or misleading."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/peruse-the-god-of-war-copyright-infringement-judgement/">Peruse the God of War copyright infringement judgment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thresq.hollywoodreporter.com/2010/03/judge-declares-peace-over-sonys-god-of-war.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/peruse-the-god-of-war-copyright-infringement-judgement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/peruse-the-god-of-war-copyright-infringement-judgement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-jaffe</category><category>god-of-war</category><category>jaffe</category><category>lawsuit</category><category>sony</category><category>sony-computer-entertainment-america</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 17 Mar 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Jaffe loves Indiana Jones, wants Lucas to toss him the whip]]></title><link>http://www.joystiq.com/2009/02/12/jaffe-loves-indiana-jones-wants-lucas-to-toss-him-the-whip/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/12/jaffe-loves-indiana-jones-wants-lucas-to-toss-him-the-whip/</guid><comments>http://www.joystiq.com/2009/02/12/jaffe-loves-indiana-jones-wants-lucas-to-toss-him-the-whip/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3172686"><img vspace="0" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/kratosgoesglobe3.jpg" alt="" /></a></center>Known for his adoration of the <em>Indiana Jones</em> franchise, Eat Sleep Play developer David Jaffe recently admitted that the adventurous <em>Indy </em>was a huge inspiration for his <em>God of War</em> work, and that he'd be willing to partner with LucasArts on an <em>Indiana Jones </em>project.<br /><br />"There was, and will always remain until I get to do it, a desire to work with Indiana Jones in the interactive medium," Jaffe said in an interview with <a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3172686">1UP</a>.  "I would still to this day love to do that." Though not much more than a dream at this point, the designer has a plan hidden under his own fedora. "I have a great idea for how LucasArts could really take that property and do cool things with it, and if they're reading this, they should give us a call at Eat Sleep Play. We'd love to talk to them." <br /><br />We'd just like to say that we're with you, Jaffe. Call up those LucasArts folks, demand a meeting and pitch your heart out. While you're at it, follow your dreams and go after the <a href="http://www.joystiq.com/2009/01/15/david-jaffe-is-most-jealous-of-metal-gear-solid-4/"><em>Metal Gear </em>franchise</a> too. We've got your back.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/12/jaffe-loves-indiana-jones-wants-lucas-to-toss-him-the-whip/">Jaffe loves Indiana Jones, wants Lucas to toss him the whip</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Feb 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?pager.offset=0&amp;cId=3172686>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/12/jaffe-loves-indiana-jones-wants-lucas-to-toss-him-the-whip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1457774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/12/jaffe-loves-indiana-jones-wants-lucas-to-toss-him-the-whip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-jaffe</category><category>eat-sleep-play</category><category>god-of-war</category><category>indiana-jones</category><category>jaffe</category><category>lucasarts</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 12 Feb 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[Jaffe comes out for a unified game console standard]]></title><link>http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/</guid><comments>http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://criminalcrackdown.blogspot.com/2008/01/all-for-one.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/lovenotwar.jpg" /></a>Vocal support in the industry for a <a href="http://www.joystiq.com/2007/10/23/dyack-sees-unified-console-as-inevitable/3">single</a>-<a href="http://www.joystiq.com/2007/10/19/ea-exec-wants-a-single-gaming-platform/">console</a> <a href="http://www.joystiq.com/2007/02/16/working-title/2">solution</a> continues to gather steam, with roustabout game developer David Jaffe airing the case for an uber-system <a href="http://criminalcrackdown.blogspot.com/2008/01/all-for-one.html">on his blog</a>. On the surface, his arguments have some merit, but we feel the the case for a "unified" console begins to break down when you really examine it. If you will, let us play a bit of devil's advocate with Jaffe's case:<br /><br /><strong>"We have it with DVD, we had it with VHS. We have it with televisions (in the sense that- for the most part- every TV is capable of broadcasting the same signal). So what do we lose by having it for game consoles?"<br /><br /></strong>Jaffe seems to be forgetting that VHS only became the monopoly "standard" after a bloody battle with <span style="text-decoration: line-through;">JVC's</span> Sony's competing <a href="http://en.wikipedia.org/wiki/Betamax">Betamax</a> format (edit: brain fart). There was no consortium of companies deciding what would be "best" for the market -- competition simply decided that one format was overwhelmingly better for the price. Sony had similar near-monopoly control in the PlayStation 1 and 2 eras, and it was competition, not cooperation, that brought it about. And for every cooperation success story like DVD, there's a flop like Phillips/MCA's <a href="http://en.wikipedia.org/wiki/Laserdisc">LaserDisc</a> format.<br /><br />As for television signals, they require a monopoly of sorts because of the limited broadcast spectrum. When you take that away, you get the channel-building, selection-expanding competition between cable, satellite and FIOS TV services.<strong><br /></strong><p><a href="http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/" rel="bookmark">Continue reading <em>Jaffe comes out for a unified game console standard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/">Jaffe comes out for a unified game console standard</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jan 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2008/01/all-for-one.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1084344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/11/jaffe-comes-out-for-a-unified-game-console-standard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dO</category><category>competition</category><category>console wars</category><category>ConsoleWars</category><category>consortium</category><category>David-Jaffe</category><category>Jaffe</category><category>PC</category><category>PS3</category><category>singly console</category><category>SinglyConsole</category><category>unity</category><category>war</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 11 Jan 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Jaffe gives brief update on God of War movie]]></title><link>http://www.joystiq.com/2007/12/13/jaffe-gives-brief-update-on-god-of-war-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/jaffe-gives-brief-update-on-god-of-war-movie/</guid><comments>http://www.joystiq.com/2007/12/13/jaffe-gives-brief-update-on-god-of-war-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/god-of-war/" rel="tag">God of War</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/12/wow.html"><img width="425" vspace="4" hspace="4" height="265" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/kratos.jpg" /></a><br /></div>
Despite most video game movies being of pretty low quality, we actually think the <em>God of War</em> movie has the potential to be incredibly awesome. And thankfully, series' creator David Jaffe has just given us an update on his blog after he recently had lunch with the movie's producer.<br /><br />"Some big news could be coming on that front soon but nothing set in stone yet," he wrote. "But yeah, the project is still alive! And looking strong!"<br /><br />While that's not much to go on, it's just great to know that work is still ongoing, and we can't wait to hear what kind of big news is on its way.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3164849">1up</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/jaffe-gives-brief-update-on-god-of-war-movie/">Jaffe gives brief update on God of War movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2007/12/wow.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/jaffe-gives-brief-update-on-god-of-war-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1059560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/jaffe-gives-brief-update-on-god-of-war-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-jaffe</category><category>god-of-war</category><category>god-of-war-movie</category><category>gow</category><category>gow-movie</category><category>jaffe</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 13 Dec 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Jaffe wouldn't mind a little involvement with God of War III]]></title><link>http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/</guid><comments>http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamedaily.com/games/twisted-metal-head-on/playstation-2/game-features/david-jaffe-talks-about-his-return-to-twisted-metal/6751/71241/?biz=&amp;page=1"><img width="225" vspace="4" hspace="4" height="262" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/jaffe.jpg" alt="" /></a>David Jaffe, creator of the original <em>God of War</em>, says he would love to be involved somehow with <em>God of War III, </em>even though he's no longer with Sony.  He notes that if he could figure out how to freeze time and still make it home for dinner with the family -- <em>and</em> if Sony would let him work on the project -- he'd do it. <a href="http://www.joystiq.com/tag/Jaffe/">Jaffe</a> says that he had a "master plan" for the <em>God of War</em> story when he was still with Sony and that the Santa Monica team has his notes -- but whether they want to follow them is their choice.<br /><br />That's just one small part of a <a href="http://www.gamedaily.com/games/twisted-metal-head-on/playstation-2/game-features/david-jaffe-talks-about-his-return-to-twisted-metal/6751/71241/?biz=&amp;page=1">large interview</a> done by GameDaily BIZ with Jaffe. In the full interview, he discusses his new studio Eat, Sleep, Play and what it's like focusing on medium-sized titles. There's a pretty frank discussion about how he just couldn't get into <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a></em> -- he blames being too focused on the "nuts and bolts of play mechanics." There's a lot more straightforward Jaffe talk too, but honestly, did you expect anything less?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/">Jaffe wouldn't mind a little involvement with God of War III</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/games/twisted-metal-head-on/playstation-2/game-features/david-jaffe-talks-about-his-return-to-twisted-metal/6751/71241/?biz=&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1056767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eat-sleep-play</category><category>eatsleepplay</category><category>god-of-war</category><category>gow3</category><category>jaffe</category><category>sony</category><category>twisted-metal</category><category>twistedmetal</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 06 Dec 2007 15:55:00 EST</pubDate></item><item><title><![CDATA[David Jaffe's new games ideal for PSP]]></title><link>http://www.joystiq.com/2007/10/18/david-jaffes-new-games-ideal-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/david-jaffes-new-games-ideal-for-psp/</guid><comments>http://www.joystiq.com/2007/10/18/david-jaffes-new-games-ideal-for-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/18/the-david-jaffe-interview-part-iii.aspx"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonyjaffe.jpg" /></a><br /></div>
With Jaffe no longer bound by the chains of <em>God of War</em>, his newly formed independent studio, <a href="http://www.joystiq.com/2007/10/17/david-jaffes-eat-sleep-play-logo-revealed/">Eat Sleep Play</a>, can work on smaller projects. Considering his desire to go back to smaller, pick up and play games, it appears that PSP is the ideal platform for Jaffe to begin with. (Jaffe previously worked on a canceled PSP exclusive called <a href="http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/"><em>Heartland</em></a>.) Speaking to Level Up's N'Gai Croal, Jaffe reveals "We're really more about fun, pick up and play, arcade, multiplayer, just having a really good time, at least on the Sony end."<br /><br />Although Jaffe has expressed interest in Sony's handheld, there's still no confirmation of what platform his next game will end up on. "We haven't announced if we're on Blu-Ray, if we're on PSN, if we're on handheld. All we've really announced is that we are exclusive to Sony in those areas for three titles."<br /><br />We'll keep you in the know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/david-jaffes-new-games-ideal-for-psp/">David Jaffe's new games ideal for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.newsweek.com/blogs/levelup/archive/2007/10/18/the-david-jaffe-interview-part-iii.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/david-jaffes-new-games-ideal-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/david-jaffes-new-games-ideal-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-jaffe</category><category>eat-sleep-play</category><category>jaffe</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 18 Oct 2007 09:55:00 EST</pubDate></item><item><title><![CDATA[Jaffe pops the top on Eat Sleep Play's Logo]]></title><link>http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/</guid><comments>http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/esp.jpg" /><br /></a></div>
<br />Ever since David Jaffe <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">announced</a> he was striking off on his own with new development house <a href="http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/">Eat Sleep Play</a>, there's one particular bit of information gamers everywhere have been clamoring for. No, not the company's first <a href="http://en.wikipedia.org/wiki/Twisted_Metal:_Head-On">original</a> title -- what gamers really want to see is the logo.<br /><br />Well, the day has finally arrived. At long last fans, well-wishers and hangers-on can check out the above logo, courtesy of <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Newsweek</a>. Jaffe says the soda-bottle-cap logo represents "the heart and soul of what our company is all about ... fizzy, refreshing fun." Frankly, it makes us think of <a href="http://www.joystiq.com/tag/popcap">Popcap Games</a> more than anything like that.<br /><br />Along with the exclusive logo reveal, Newsweek has also posted up the <a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/10/16/the-david-jaffe-interview-part-i.aspx">first</a> <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/the-david-jaffe-interview-part-ii.aspx">two</a> parts of a three-part interview with Jaffe wherein he talks up the financial possibilities of smaller games and bravely reveals that he doesn't know what the word "remuneration" means. Careful David... those internet trolls are real sticklers for vocabulary.<br /><br /><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Read</a> - The logo revealed<br /><a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/10/16/the-david-jaffe-interview-part-i.aspx">Read</a> - Newsweek Jaffe interview (<a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/the-david-jaffe-interview-part-ii.aspx">part II</a>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/">Jaffe pops the top on Eat Sleep Play's Logo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 18:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DavidJaffe</category><category>EatSleepPlay</category><category>jaffe</category><category>PS2</category><category>PSP</category><category>sony</category><category>TwistedMetal</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 17 Oct 2007 18:27:00 EST</pubDate></item><item><title><![CDATA[Jaffe's first indie game to be announced within 15 months]]></title><link>http://www.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/</guid><comments>http://www.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><a href="http://psp.ign.com/articles/808/808870p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/jaffe2.jpg" alt="" /></a>David Jaffe revealed the intentions behind the creation of <a href="http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/">Eat Sleep Play</a> in a new <a href="http://psp.ign.com/articles/808/808870p1.html">interview with IGN</a>. The plan to become independent was discussed for about a year, as Jaffe wanted to explore "spaces Sony is in, as well as in some spaces Sony is not.."<br /><br /><a href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> appears to be indicative of the direction Jaffe and Eat Sleep Play wants to go. "Sometimes the games we make will be smaller hardcore titles; other times we'll go for the casual market."<br /><br />Jaffe's desire to be independent from Sony doesn't indicate that he's going to make games for any other platform. Thankfully, the esteemed game director states:  "We are exclusive with Sony for console and handheld. And we hope to be exclusive with Sony in those spaces for many years to come ... we love PSN and love downloadable games and would love to stay in that realm."<br /><br />So, when will we hear about Jaffe's first new game? Well, it looks like we'll have to wait. "My thinking is we should be ready to announce in the next 8-15 months."<br /><br />[Thanks, Random!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/">Jaffe's first indie game to be announced within 15 months</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jul 2007 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/808/808870p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/952293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/jaffes-first-indie-game-to-be-announced-within-15-months/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>davidjaffe</category><category>eatsleepplay</category><category>jaffe</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Jul 2007 22:45:00 EST</pubDate></item><item><title><![CDATA[Eat, Sleep, Play with Jaffe's new studio]]></title><link>http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/</guid><comments>http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/eatsleep425.jpg" /><br /></div>
David Jaffe and Scott Campbell are proud to announce the creation of their new studio. Jaffe, an outspoken developer, is famous for his work on the <em>God of War</em> series. Campbell, founder of Incognito, is receiving accolades for his latest project, <em>Warhawk</em>. Jaffe and Campbell have collaborated previously on the PlayStation downloadable game, <em>Calling All Cars</em>.<br /><br />Their new studio called "Eat, Sleep, Play" will be designing multiple games, exclusively for the PlayStation family of products. The first project is planned to release in 2008. In addition, the company will also be releasing <em>Twisted Metal: Head On</em> for the PlayStation 2, which will feature new levels not found in <em>Black Part II</em>, and a new documentary.<br /><br />Additional details aren't available yet -- but we're hoping that Jaffe and Campbell will be able to create games with just as much energy and creativity as they did when they were part of Sony's internal studios. The fact that they're still working exclusively with Sony is a huge win for us, and we can't wait to see what comes to fruition.<br /><br />[<strong>Update:</strong> Jaffe has updated his <a href="http://criminalcrackdown.blogspot.com/2007/07/one-door-closes.html">personal blog</a> with some more info: "Again, we are working with Sony and that just feels great. We met with some other interested parties but at the end of the day, Sony is our home, our family, and we're really thrilled and honored they wanted to work with us and continue the relationship we've spent almost 15 years cultivating. So in many ways, it's like very little has changed, other than the pay cut."]<br /><br />[Thanks, <a href="http://playstationnationpodcast.com/">Glenn</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/">Eat, Sleep, Play with Jaffe's new studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jul 2007 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/951663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/eat-sleep-play-with-jaffes-new-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>davidjaffe</category><category>eatsleepplay</category><category>jaffe</category><category>scottcampbell</category><category>twistedmetal</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Jul 2007 10:40:00 EST</pubDate></item><item><title><![CDATA[Jaffe's warehouse pics possible studio space in Utah [update]]]></title><link>http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/</guid><comments>http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160443"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/david_jaffe_god_of_war_closeup.jpg" /></a><br /></div>
After <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">swearing off blogging</a> earlier this year, <em>God of War</em> and <em>Calling All Cars</em> mastermind David Jaffe returned weeks later to post <a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/">images</a> from what appear to be an abandoned warehouse. The pics have recently been confirmed to be in Utah, which just happens to be the location of Incognito, the studio Jaffe collaborated with on <em>Calling All Cars</em>. Jaffe's recent post on the future of videogames as "<a href="http://www.joystiq.com/2006/09/27/jaffe-abandons-psp-releasing-quick-turnaround-ps3-title/">SHORTER, LESS EXPENSIVE</a>" projects instead of <a href="http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/">marathon development</a> periods may hint at the direction the studio will take when (if) it comes to life.<br /><strong><br />Update:</strong> To clarify, Jaffe is not moving to Utah and is still an employee of SCEA. 1UP speculates the studio space could become a "full fledged company or [fill] a more focused role within Sony" and the idea of Jaffe traveling back and forth between Utah and San Diego (as he did with <em>Calling All Cars</em>) "sounds on-target". <a href="http://www.ps3fanboy.com/2007/06/25/david-jaffe-is-100-sony-despite-new-office/" target="_blank">More here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/">Jaffe's warehouse pics possible studio space in Utah [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jun 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160443>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><category>PS2</category><category>PS3</category><category>PSP</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Sat, 23 Jun 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[ David Jaffe takes pictures of potential new studio]]></title><link>http://www.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/</guid><comments>http://www.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/#comments</comments><description><![CDATA[<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/jaffe.jpg" alt="" />Remember that <a href="http://www.joystiq.com/tag/DavidJaffe">David Jaffe</a> fellow? You must do. He's that guy that makes those games you love. Games like <em>God of War</em> and <em><a href="http://www.joystiq.com/tag/Callingallcars">Calling All Cars</a>. </em>You must remember him. He had a <a href="http://criminalcrackdown.blogspot.com/">blog</a>, once upon a time, but it went dark about a month and a half ago. Made a rather scathing post after a certain website commented on him pulling <em>Calling All Cars </em>back just before launch to fix some bugs. Ah, now you remember. Good.<br /><br />Well it seems that the darkness that once shrouded his blog has been banished after a new post was made today. Jaffe clearly believes in the old cliche "a picture speaks a thousand words," so he's given us two of them. Words? No, pictures. <br /><br />The pictures show the insides of an empty building. Empty apart from one thing - <em>potential</em>. Could these be images of his new "small games" studio? Especially considering the title of the post is "coming soon." With a dedicated work space for Jaffe and his casual-games making cohorts, we could be seeing more games being produced by him at a much higher pace. We're intrigued to see how this turns out and will definitely be keeping an eye on his, hopefully frequent, blog posts from now on.<br /><br />[Via 1Up]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/"> David Jaffe takes pictures of potential new studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/david-jaffe-takes-pictures-of-potential-new-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Calling All Cars</category><category>CallingAllCars</category><category>David Jaffe</category><category>DavidJaffe</category><category>Jaffe</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 14 Jun 2007 06:00:00 EST</pubDate></item><item><title><![CDATA[David Jaffe returns to blogging (but only with pictures)]]></title><link>http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/</guid><comments>http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/jaffemys1.jpg" /></a><br /></div>
After swearing off blogging over a month ago <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">for reasons unbeknownst to us</a> -- Jaffe's back! Wave your rollies in the sky and wave them side to side. Whoop, whoop! He returns to blogging with pictures and not words -- actually, not true, the title of the post is "<a href="http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html">coming soon</a>". The post holds two pictures, the one you see above and one after the break. It's very avant-garde, what Jaffe is doing here; the pictures speak the words for us. It's blogging 2.0.<br /><br />What does it mean? Well, it's one man's struggle against words while probably showing his new office getting all fixed up. Or maybe they put gamers in the fishbowl off to the right side to observe their behavior, helping craft an optimal gaming experience. Obviously <a href="http://www.joystiq.com/search/?q=Jaffe">Jaffe</a> is building a mystery and carefully choosing what to reveal. Or he's just building an office. One or the other, we're pretty sure.<p><a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/" rel="bookmark">Continue reading <em>David Jaffe returns to blogging (but only with pictures)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/">David Jaffe returns to blogging (but only with pictures)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blogging</category><category>davidjaffe</category><category>jaffe</category><category>pictures</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 13 Jun 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[Jaffe un-promises, Calling All Cars delayed]]></title><link>http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/</guid><comments>http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=153407&amp;page=2"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/cac-not-gold-damnit.jpg"  alt="" /></a></div>
Like a little girl struggling to keep her favorite doll out of the garage sale bin, <a href="http://www.joystiq.com/tag/davidjaffe">David</a> <a href="http://www.joystiq.com/tag/jaffe">Jaffe</a> is returning to the world of <a href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> to make some fixes and revise some of the criticisms the title received via <a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/">reviews</a>, even after announcing that the title has <a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/">gone gold</a>, according to a post he left on the NeoGAF forums. The title, therefore, has been delayed for an unspecified time.<br /><br />The bug fixes concern network connection and voice chat issues. Jaffe apologizes, of course, and notes that the previously-mentioned release date was never official. ("Sony was kinda annoyed that I claimed 5/3 as release date," he said.) Would gamers have preferred the game be released on time with a patch promised at a later time? We're leaning towards no, given the importance of multiplayer in the game, although our opinions might sway depending on how long these two "key bugs" take to fix.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/">Jaffe un-promises, Calling All Cars delayed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2007 20:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=153407&amp;page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/886725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><category>ps network</category><category>PS3</category><category>psn</category><category>PsNetwork</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 01 May 2007 20:55:00 EST</pubDate></item><item><title><![CDATA[Calling All Cars is done, due out May 3]]></title><link>http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/</guid><comments>http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/04/gold-bitches.html"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/cac-goes-gold-425.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/davidjaffe">David</a> <a href="http://www.joystiq.com/tag/jaffe">Jaffe</a> has announced on his design blog today that <a href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> (formerly <a href="http://www.joystiq.com/tag/criminalcrackdown"><em>Criminal Crackdown</em>)</a> has gone gold and is expected to hit the <a href="http://www.joystiq.com/tag/playstationnetwork">PlayStation Network</a> on May 3. The game had been previously delayed for focus testing and other minor tweaking, but it now seems that Jaffe is happy enough with the product to let it go.<br /><br />Has it been worth the wait? Reviews are slowly coming in, but <a href="http://ps3.ign.com/articles/783/783536p1.html">IGN</a> is calling it "Sony's first truly original, must-have title on the PlayStation Network" and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves next week.<br /><br />[Thanks, Pete]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/">Calling All Cars is done, due out May 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 15:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2007/04/gold-bitches.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><category>playstation network</category><category>PlaystationNetwork</category><category>ps network</category><category>PS3</category><category>psn</category><category>PsNetwork</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 27 Apr 2007 15:33:00 EST</pubDate></item><item><title><![CDATA[Shed a tear for Jaffe's Heartland]]></title><link>http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/</guid><comments>http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=567603"><img vspace="4" hspace="4" border="0" align="right" alt="pour out a lil' liquor" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/pour-one-out.jpg" /></a><a target="_blank" href="http://ncroal.talk.newsweek.com/default.asp?item=567603">Newsweek's latest</a> exchange with designer <a target="_blank" href="http://www.joystiq.com/tag/davidjaffe">David Jaffe</a> dredges up memory of <em>Heartland</em>, one of the industry's recent missed opportunities. In October 2005, when <em>Heartland</em> was known as '<em>Project HL</em>', Jaffe went public with <a target="_blank" href="http://www.joystiq.com/2005/10/21/david-jaffe-wants-new-game-to-make-you-cry/">his goal to make gamers cry</a>, describing his <a target="_blank" href="http://www.joystiq.com/tag/psp">PSP</a> epic as an examination of "what's happening with America and the military". A year later, <em>Heartland</em> was <a href="http://www.joystiq.com/2006/09/27/jaffe-abandons-psp-releasing-quick-turnaround-ps3-title/" target="_blank">shelved</a> and forgotten, until Jaffe squeaked out a few details in an <a href="http://www.ew.com/ew/article/0,,20014359,00.html" target="_blank">interview</a> with Entertainment Weekly last month. "Hearing myself talk about it now makes me a bit sad," lamented Jaffe, who was re-realizing that the would-be allegory that depicted a fictional Chinese invasion of the US would have been an important effort for the games industry -- and perhaps Western culture at-large.<br /><br />Our perception of what <em>Heartland</em> could have been has been damaged by Jaffe's often-manic outbursts. The designer essentially snuffed out all curiosity in the title when he spastically proclaimed last September that the future of the industry was in (in all caps) "SHORTER, LESS EXPENSIVE" games, beginning with his <a target="_blank" href="http://www.joystiq.com/tag/psn">PSN</a> launch pad <a target="_blank" href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a>. Though the <em>Calling All Cars</em> delays will <a target="_blank" href="http://www.joystiq.com/2007/04/19/sony-unfurls-q2-release-list-for-playstation-platforms/">apparently</a> cease by mid-May, the untimely delivery has led many of us to tune out Jaffe's banter. So, just as we've yet to join Jaffe's "pop songs" crusade (a belief that small-time games will <span style="font-style: italic;">pwn</span> the market), we have little faith in the notion of his PSP tearjerker. Shame on us then for feeling a pang of sorrow -- that sudden urge to pour one out -- over <em>Heartland</em>, as Jaffe confesses to Newsweek's N'Gai Croal his reasons for abandoning the project:<p><a href="http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/" rel="bookmark">Continue reading <em>Shed a tear for Jaffe's Heartland</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/">Shed a tear for Jaffe's Heartland</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2007 18:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=567603>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bush</category><category>David Jaffe</category><category>DavidJaffe</category><category>fps</category><category>heartland</category><category>iraq</category><category>jaffe</category><category>projecthl</category><category>psp</category><category>war</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 23 Apr 2007 18:16:00 EST</pubDate></item><item><title><![CDATA["Heartland should do for the PSP what Halo did for the Xbox"]]></title><link>http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/</guid><comments>http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://ncroal.talk.newsweek.com/default.asp?item=567603"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonyjaffe.jpg"  alt="" /></a><br /></div>
In a <a href="http://ncroal.talk.newsweek.com/default.asp?item=567603">revealing chat</a> with Newsweek's N'Gai Croal, opinionated <em>God of War</em> and <em>Calling All Cars</em> developer <a href="http://www.weblogsinc.com/tag/davidjaffe">David Jaffe</a> spoke about his ambitious (but <a href="http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/">canceled</a>) PSP game, <a href="http://www.joystiq.com/tag/heartland"><em>Heartland</em></a>. He revealed the political motivations behind the title, and why the game might have been too ambitious for its own good:<br /><br />"The game was very much a liberal person's response to the Bush administration and the war in Iraq ... [have players] feel what it must be like to have their own homeland occupied by another country. SCEA and I went back and forth over if we would ever say it was CHINA vs. AMERICA as they were a bit worried about being so literal ... As for <a href="http://www.joystiq.com/tag/philharrison">Phil</a>, his biggest issue was thinking a game so epic should be on PS3. But I was always pushing for PSP, saying that <em>Heartland</em> should do for the PSP what <em>Halo </em>did for the Xbox."<br /><br />Ultimately, Sony didn't provide the support that Jaffe needed to complete the game. Instead, Sony pulled resources from the title to place into the PS3 title, <a href="http://www.joystiq.com/tag/warhawk"><em>WarHawk</em></a>: "If the team would have been the right size, we would still be in production with <em>Heartland</em> today. That was the main reason we killed it, not enough folks to make the game ... the main issue that made it clear that we could not continue was that <em>WarHawk</em> kept taking our team members as they were further along in production and were the top priority."<br /><br />Sony's admitted to <a href="http://www.joystiq.com/2007/03/26/sony-admits-focus-on-ps3-finally-going-back-to-psp/">focusing too much on PS3</a> at the cost of PSP development, and they've promised to change. With <span style="font-style: italic;">WarHawk</span> nearing completion, could <em>Heartland</em> make a comeback?<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3158892">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/">"Heartland should do for the PSP what Halo did for the Xbox"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=567603>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/heartland-should-do-for-the-psp-what-halo-did-for-the-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david jaffe</category><category>DavidJaffe</category><category>heartland</category><category>jaffe</category><category>n'gai croal</category><category>N'gaiCroal</category><category>newsweek</category><category>scea</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Apr 2007 21:50:00 EST</pubDate></item><item><title><![CDATA[Jaffe: fixing scoring gap reason for Calling All Cars delay]]></title><link>http://www.joystiq.com/2007/04/05/jaffe-fixing-scoring-gap-reason-for-calling-all-cars-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/jaffe-fixing-scoring-gap-reason-for-calling-all-cars-delay/</guid><comments>http://www.joystiq.com/2007/04/05/jaffe-fixing-scoring-gap-reason-for-calling-all-cars-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.insomniacgames.com/podcast/podcast.php"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/calling-all-cars-art-225.jpg" alt="" /></a>Insomniac Games (<em>Resistance: Fall of Man, Ratchet and Clank</em> series) interviewed David Jaffe (<em>God of War</em>) for the second episode of their new <a href="http://www.insomniacgames.com/podcast/podcast.php">podcast</a>, The Full Moon Show. Of note is Jaffe's explanation for the <a href="http://www.joystiq.com/2007/03/23/calling-all-cars-on-the-run-from-march-release-date/">delay</a> of his upcoming PlayStation Network title, <em>Calling All Cars</em>.<br /><br />Jaffe said that during playtests people were enjoying themselves more when the scores were close, rather than when the scoring gap was wide. He talked to some industry vets who had worked on a few Midway titles to see if they had any code that could be used to narrow that scoring gap, and sure enough they had some code.<br /><br />"We certainly don't want to go into and put in tons of that, but we've gone in and added just a little bit," he said. He continued to say that his hope is folks who are within 20% of each other's skill levels to have very competitive matches. Jaffe also explained that this was the reason for another playtest, and if the code's effects are noticeable then they will take it out.<br /><br />Jaffe noted that they are still planning for a release during the month of April.<br /><br />The interview starts 21 minutes into the 2-hour podcast. Jaffe also talked about his frankness in discussion, his love of playtests (the fifth one is coming up) and his ambitious, now on <a href="http://www.joystiq.com/2006/09/27/jaffe-abandons-psp-releasing-quick-turnaround-ps3-title/">permanent hiatus</a>, PSP tearjerker <em>Heartland</em>. The podcast also includes updates on <em>Resistance: Fall of Man </em>and the upcoming <a href="http://www.joystiq.com/2007/02/22/next-ratchet-and-clank-officially-titled/"><em>Ratchet and Clank Future</em></a>.<br /><br />[Via <a href="http://www.aeropause.com/archives/2007/04/calling_all_cars_delay_explained.php">Aeropause</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/jaffe-fixing-scoring-gap-reason-for-calling-all-cars-delay/">Jaffe: fixing scoring gap reason for Calling All Cars delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insomniacgames.com/podcast/podcast.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/jaffe-fixing-scoring-gap-reason-for-calling-all-cars-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/jaffe-fixing-scoring-gap-reason-for-calling-all-cars-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>david jaffe</category><category>DavidJaffe</category><category>insomniac</category><category>insomniac games</category><category>InsomniacGames</category><category>jaffe</category><category>playstation network</category><category>PlaystationNetwork</category><category>pod cast</category><category>PodCast</category><category>PS3</category><category>psn</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 05 Apr 2007 16:55:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Calling All Cars impressions]]></title><link>http://www.joystiq.com/2007/03/10/gdc-07-calling-all-cars-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/10/gdc-07-calling-all-cars-impressions/</guid><comments>http://www.joystiq.com/2007/03/10/gdc-07-calling-all-cars-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/callingcars.jpg" /><br /><em>Calling All Cars</em>, David Jaffe's upcoming PlayStation Store-exclusive game, was available for play on the GDC show floor. The game, which has you competing against up to three other players, has you controlling wacky cop cars trying to catch criminals. The game is easy to pick up, fast, and most importantly, totally fun.<br /><br />Playing with three other players resulted in a game of total chaos and mayhem. The cars were incredibly responsive, and the various weapons created constant clashes. The levels were highly destructible, encouraging players to enter total rampages.<br /><br />Be sure to check out <span style="font-style: italic;">Calling All Cars</span> when it hits the PlayStation Store later this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/10/gdc-07-calling-all-cars-impressions/">GDC 07: Calling All Cars impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/10/gdc-07-calling-all-cars-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gdc-07-calling-all-cars-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>david jaffe</category><category>DavidJaffe</category><category>gdc07</category><category>jaffe</category><category>playstation store</category><category>PlaystationStore</category><category>store</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 10 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Pajitnov, with needle and thread, wins Game Design Challenge]]></title><link>http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/</guid><comments>http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/cross-stitch-qbert-2.jpg"  alt="" /><br />
<div align="left">The game design challenge is an honored tradition four years in the running at the Game Developers Conference, pushing creativity in a competitive, humorous environment. This year's winner was <em>Tetris</em> creator Alexey Pajitnov who managed to create a viable action-puzzler using needle, thread and cloth. He bested both David Jaffe (<em>Calling All Cars, God of War</em>) and <a href="http://www.gamasutra.com/features/20060324/diamante_01.shtml">last year's winner</a> Harvey Smith.<br /></div>
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<br />The following is a pseudo-live blog of the event from earlier this afternoon. Read on for a full description of each game proposed.<p><a href="http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/" rel="bookmark">Continue reading <em>Pajitnov, with needle and thread, wins Game Design Challenge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/">Pajitnov, with needle and thread, wins Game Design Challenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 05:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexey pajitnov</category><category>AlexeyPajitnov</category><category>david jaffe</category><category>DavidJaffe</category><category>design</category><category>eric zimmerman</category><category>EricZimmerman</category><category>game design challenge</category><category>GameDesignChallenge</category><category>gdc</category><category>gdc 07</category><category>Gdc07</category><category>harvey smith</category><category>HarveySmith</category><category>jaffe</category><category>pajitnov</category><category>tetris</category><category>zimmerman</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 09 Mar 2007 05:05:00 EST</pubDate></item><item><title><![CDATA[David Jaffe hates focus testing]]></title><link>http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/</guid><comments>http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/01/live-blogging-focus-test.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/focus2_425.jpg" alt="" /></a><br />
<div align="left">Designer <a href="http://www.joystiq.com/tag/davidjaffe">David Jaffe's</a> latest blog entry, as vulgar-laden as usual, was a liveblog of his day at a focus test for <em>Calling All Cars</em> (previously <em>Criminal Crackdown</em>), an upcoming PlayStation 3 downloadable title. You won't find much in terms of new game details, but aspiring game developers could learn a lot from this manic entry.<br /><br /></div>
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We know that some of you out there don't appreciate Jaffe's verbose language or feel like the designer, who's probably known best for <em>God of War</em>, hasn't "earned" his street cred yet, but naysayers can still walk away from this transcript with an understanding of the inordinate amount of anxiety put on game makers when they watch their projects get critiqued and criticized by various demographic representative, for better and worse, and how technical issues will vastly affect the situation.<br /><br /><em>Calling All Cars</em> is planned for a release next month in the range of $5 to $10.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/">David Jaffe hates focus testing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 22:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criminalcrackdown.blogspot.com/2007/01/live-blogging-focus-test.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>criminal crackdown</category><category>CriminalCrackdown</category><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><category>PS3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 31 Jan 2007 22:59:00 EST</pubDate></item><item><title><![CDATA[The name of Jaffe's "sucky" game revealed]]></title><link>http://www.joystiq.com/2007/01/16/the-name-of-jaffes-sucky-game-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/the-name-of-jaffes-sucky-game-revealed/</guid><comments>http://www.joystiq.com/2007/01/16/the-name-of-jaffes-sucky-game-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/heartland.jpg"  alt="" /><a href="http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/">Project HL</a>, David Jaffe's canceled PSP game was supposed to make you cry. And with a name like <em>Heartland</em>, it might have succeeded. Jaffe's gone off to bigger and badder things. Like <em>God of War III</em>. Too bad we'll never see what <em>Heartland</em> could've been ... if it didn't <a href="http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/">suck so much</a>.<br /><br />[Via <a href="http://boards.ign.com/psp_general_board/b7159/135077166/p1/">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/the-name-of-jaffes-sucky-game-revealed/">The name of Jaffe's "sucky" game revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.davidjaffe.biz/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/the-name-of-jaffes-sucky-game-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/736407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/the-name-of-jaffes-sucky-game-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david jaffe</category><category>DavidJaffe</category><category>heartland</category><category>jaffe</category><category>project hl</category><category>ProjectHl</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Jan 2007 05:00:00 EST</pubDate></item><item><title><![CDATA[David Jaffe admits drunkenly that his PSP game sucked]]></title><link>http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/</guid><comments>http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gametrailers.com/player.php?id=15426&amp;type=mov"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/tmpphpasxwyu.jpg" id="vimage_1" alt="" /></a><br />David Jaffe **BLEEP**ing talked to <a href="http://www.gametrailers.com/player.php?id=15426&amp;type=mov">GameTrailers.com</a> in the Playboy Mansion about developing on the PLAYSTATION 3 and PSP. He reveals that he'd love to make <em>God of War III</em> on the PLAYSTATION 3, if given the chance. He also makes note of the mistakes he's made. Firstly, he states that <em>God of War</em>'s battle system is not as good as <em>Devil May Cry</em>'s (agreed). And he also admits that his canceled PSP project, "<a href="http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/">Project HL</a>," was really axed not because of the PS3, but because it wasn't progressing very well:<br /><br />"I just **BLEEP**ed up my game on the PSP, it wasn't any good! That's true! There wasn't a **BLEEP** rumor!"<br /><br />The full video interview is available, after the break. Obviously, if you didn't **BLEEP**ing notice, it features some profanity.<br /><br />[Via <a href="http://www.joystiq.com/2006/12/04/drunk-david-jaffe-desires-god-of-war-3/">Joystiq</a>]<p><a href="http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/" rel="bookmark">Continue reading <em>David Jaffe admits drunkenly that his PSP game sucked</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/">David Jaffe admits drunkenly that his PSP game sucked</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Dec 2006 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player.php?id=15426&amp;type=mov>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/712473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/david-jaffe-admits-drunkenly-that-his-psp-game-sucked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david jaffe</category><category>DavidJaffe</category><category>devil may cry</category><category>DevilMayCry</category><category>gametrailers</category><category>gametrailers.com</category><category>god of war</category><category>god of war 3</category><category>god of war iii</category><category>GodOfWar</category><category>GodOfWar3</category><category>GodOfWarIii</category><category>jaffe</category><category>playboy</category><category>playstation 3</category><category>Playstation3</category><category>project hl</category><category>ProjectHl</category><category>ps3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 04 Dec 2006 13:45:00 EST</pubDate></item><item><title><![CDATA[Yoko Jaffe pops off about XBLA]]></title><link>http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/</guid><comments>http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=243757"><img width="225" vspace="4" hspace="4" height="313" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/yoko.jpg" id="vimage_1" alt="" /></a>Whilst extolling the superiority of Kutaragi's oh-so original Electronic Delivery Initiative to a sycophantic <em>Newsweek</em> reporter, Sony-loving developer David Jaffe embarks on an extended musical metaphor that should win him a Grammy for <a href="http://ncroal.talk.newsweek.com/default.asp?item=243757">pretentious assitude</a>:<br /><br /><em> The way I was describing it to somebody yesterday who'd never heard of EDI, I said, 'God of War, Twisted Metal, Resistance and Gran Turismo, those are like operas. These are like pop songs.' For me, it's been a lot more fun to write pop songs than operas. And in the future, because I think these services are going to be really successful, I think it's actually going to end up being more lucrative to write pop songs, just like in the real world, than operas.<br /></em><em><br />...I would say that there are pop songs by Ashlee Simpson and pop songs by the Beatles. My goal is to write pop songs like the Beatles, not like Ashlee Simpson. If you want Ashlee Simpson pop songs, go to Xbox Live Arcade. Actually, they're the oldies station, because all you're getting is Scramble and Pac-Man.<br /><br /></em>Yeah, and <em>Geometry Wars: Evolved </em>and <em>Small Arms a</em>nd<em> Space Giraffe </em>and <em>Mad Tracks</em> and <em>Cloning Clyde</em>. Let's put it this way, if XBLA is an Ashlee Simpson (post-nose job hopefully) top 40 single, then Sony's rip-off is the poorly translated J-pop karaoke version produced by Simon Cowell and performed by William Hung.<br /><br />Do you suppose all the sphincter-love Mr. Jaffe received  for <em>God of War</em> went to his head just a little? The dude  thinks he's John Lennon, but he comes off like Yoko, right down to the "I'm an artist" ego-slobber. You'd think he invented the concept of casual games. Mastering this level of operatic bullsh-t is a real achievement  -- or in Sony's retarded nomenclature, a real "entitlement."<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/">Yoko Jaffe pops off about XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Oct 2006 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=243757>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/691706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/yoko-jaffe-pops-off-about-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>console wars</category><category>ConsoleWars</category><category>jaffe</category><category>sony</category><category>xbla</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Thu, 26 Oct 2006 23:30:00 EST</pubDate></item><item><title><![CDATA[David Jaffe no longer wants to make you cry]]></title><link>http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/</guid><comments>http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/newsStory?cId=3154044"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/boysnocry.jpg" /></a>David Jaffe, prominent game designer behind the smash <em>God of War</em>, was supposed to bring PSP owners a mysterious "Project HL." This <a href="http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/">maybe-episodic</a> game was going to <a href="http://www.joystiq.com/2005/10/21/david-jaffe-wants-new-game-to-make-you-cry/">make you cry</a>...<br /><br />Well, no more! The game's not coming out. No more PSP game. Boo!!!!! <a href="http://www.joystiq.com/2006/09/06/gran-turismo-mobile-shoved-aside-for-ps3-dev/">Like the <em>Gran Turismo</em> team</a>, he now seems more interested in that shiny $600 box called the "<a href="http://www.joystiq.com/">PlayStation 3</a>." Crazy.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3154044">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/">David Jaffe no longer wants to make you cry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Sep 2006 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3154044>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/675517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/david-jaffe-no-longer-wants-to-make-you-cry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david jaffe</category><category>DavidJaffe</category><category>god of war</category><category>GodOfWar</category><category>jaffe</category><category>playstation 3</category><category>Playstation3</category><category>project hl</category><category>ProjectHl</category><category>ps3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 26 Sep 2006 23:15:00 EST</pubDate></item><item><title><![CDATA[Rumors: Jaffe's episodic crying adventure &amp; streaming PS3 media]]></title><link>http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/</guid><comments>http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/crying.jpg" alt="" />The <a href="http://kotaku.com/gaming/top/rumor-mill-psp-hard-drive-and-placeshifting-support-188473.php">Kotaku Rumor Mill</a> has churned out some pretty nifty PSP rumors. Here they are, bullet-pointed for your reading pleasure:<br />
<ul>
    <li>We knew that David "<em>God of War</em>" Jaffe is developing a PSP game that would <a href="http://www.joystiq.com/2005/10/21/david-jaffe-wants-new-game-to-make-you-cry/">make you cry</a> (something that <a href="http://www.joystiq.com/2006/02/10/dice-god-of-war-creator-suggests-games-are-like-porn-no-cap/">porn can't do</a>). However, the Rumor Mill suggests that his new adventure will go all <a href="http://www.joystiq.com/2006/04/07/hl2-episode-one-site-is-up-with-plot-details/"><em>Half-Life</em></a> on us, becoming an episodic adventure. Each "episode" supposedly comes in at a whopping 700MB!<br /></li>
    <li>Well, if each episodic download is 700MB, that would be much too large for most Memory Sticks. It seems like Sony might be making a <em>hard drive</em> for the PSP. Kotaku and myself don't seem to think that'll happen.</li>
    <li>The PSP will be able to stream music and video from the PS3 via any wi-fi connection, a la <a href="http://products.sel.sony.com/locationfreetv/owners/psp.html">Location Free Player</a>. Sounds a great bonus for PSP owners, especially if they're paying <a href="http://www.joystiq.com/2006/05/23/sony-expects-gamers-to-play-beyond-599/">$600 for the system</a>, a price which might be <a href="http://www.joystiq.com/2006/05/17/kutaragi-playstation-3-is-too-cheap/">too cheap</a>.</li>
</ul>
Remember kids, these are just rumors, so that means that they might not come true. But if they did come true, which one fancies you the most?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/">Rumors: Jaffe's episodic crying adventure &amp; streaming PS3 media</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jul 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/gaming/top/rumor-mill-psp-hard-drive-and-placeshifting-support-188473.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/645308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/rumors-jaffes-episodic-crying-adventure-and-streaming-ps3-media/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cry</category><category>episodic</category><category>hard drive</category><category>HardDrive</category><category>jaffe</category><category>kotaku</category><category>location free</category><category>LocationFree</category><category>ps3</category><category>rumor</category><category>streaming</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 20 Jul 2006 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with God of War II]]></title><link>http://www.joystiq.com/2006/05/08/hands-on-with-god-of-war-ii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/hands-on-with-god-of-war-ii/</guid><comments>http://www.joystiq.com/2006/05/08/hands-on-with-god-of-war-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://ps2.ign.com/articles/705/705546p1.html"><img width="425" vspace="4" hspace="4" height="324" border="1" align="top" src="http://www.ps3fanboy.com/media/2006/05/A_closer_look_at_God_of_War_II.jpg" alt="A closer look at Kratos in action in God of War II" /></a><br />IGN got an early hands-on preview of <em>God of War II</em>, and they're lovin' what Sony's Santa Monica studio has come up with so far.<br /><br />Without revealing too much of the sequel's plot, our hairless hero now sports some new magical attacks and context-sensitive finishing moves. Needless to say, prominent Greek mythological figures will also be showing up to keep Kratos company, and there will certainly be a lot of flashy slashing-first-ask-questions-later kind of action to fill the hours.<br /><br />For more spoilers on "an early section of the sequel," simply follow the image link above or Read link below, where you can find a few more details on the new power-up system and annoying enemy combatants (otherwise known as smarter fodder for your sharper blades). A practical explanation goes into the reasons for keeping things on the PS2 rather than the PS3, and hopefully less frustrating puzzles are revealed as well. More will likely be revealed at Sony's big E3 press conference today.<br /><br /><strong>See also:</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/2006/04/22/new-god-of-war-2-director-speaks/">New <em>God of War 2</em> director speaks</a></li>
    <li><a href="http://www.joystiq.com/2006/03/27/god-of-wars-jaffe-inspired-by-britney-vs-christina/"><em>God of War</em>'s Jaffe inspired by Britney vs. Christina</a></li>
    <li><a href="http://www.joystiq.com/2006/03/23/god-of-war-2-gdc-video-leaked-online/"><em>God of War 2</em> GDC video leaked online</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/hands-on-with-god-of-war-ii/">Hands-on with God of War II</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 18:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps2.ign.com/articles/705/705546p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/hands-on-with-god-of-war-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/hands-on-with-god-of-war-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blades</category><category>build</category><category>context-sensitive</category><category>David Jaffe</category><category>DavidJaffe</category><category>E3</category><category>e32006</category><category>early</category><category>early build</category><category>EarlyBuild</category><category>finishing moves</category><category>FinishingMoves</category><category>flashy</category><category>God of War</category><category>God of War 2</category><category>God of War II</category><category>GodOfWar</category><category>GodOfWar2</category><category>GodOfWarIi</category><category>Greek</category><category>hairless hero</category><category>HairlessHero</category><category>hands on</category><category>hands-on</category><category>HandsOn</category><category>Jaffe</category><category>Kratos</category><category>magical attacks</category><category>MagicalAttacks</category><category>mythological</category><category>myths</category><category>plot</category><category>power-up</category><category>preview</category><category>PS2</category><category>puzzles</category><category>Santa Monica</category><category>SantaMonica</category><category>sequel</category><category>slash</category><category>slashing</category><category>Sony</category><category>Spartan</category><category>spoilers</category><category>studio</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 18:24:00 EST</pubDate></item></channel></rss>