<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Silent Hill: Downpour studio Vatra Games 'under review' for closure, 'no decisions have yet been made']]></title><link>http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/</guid><comments>http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shdp2.jpg" style="width: 530px; height: 298px; " /></a></div><a href="http://www.joystiq.com/game/silent-hill-downpour"><em>Silent Hill: Downpour</em></a>'s Czech Republic-based developer Vatra Games is "under review," according to a statement from UK-based parent company Kuju Entertainment. The statement comes after a damning tweet from former 2K Czech employee David Semik <a href="https://twitter.com/shingola/status/226309345229549568">stated</a>, "Vatra Games RIP," though Kuju contends that "at this stage, no decisions have yet been made."<br /><br />Vatra is said to be working on a non-Silent Hill game following this year's <em>Downpour.</em> <a href="http://www.eurogamer.cz/articles/brnensti-tvurci-silent-hill-downpour-z-vatra-games-konci">Eurogamer Czech</a> was told the project is akin to Darksiders or God of War-style action games. It's unclear if that project will continue, or how long Vatra has before hearing of its fate. <em>Downpour</em> received mixed reactions from critics. The studio's only other game thus far has been <em>Rush 'n Attack: Ex-Patriot. </em>It was formed by several ex-2K Czech employees in 2009.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/">Silent Hill: Downpour studio Vatra Games 'under review' for closure, 'no decisions have yet been made'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20283850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/23/silent-hill-downpour-studio-vatra-games-under-review-for-clos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-czech</category><category>czech-republic</category><category>david-semik</category><category>kuju</category><category>kuju-entertainment</category><category>silent-hill-downpour</category><category>vatra</category><category>vatra-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 23 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Kuju closes Manila branch, integrates kid-focused studio]]></title><link>http://www.joystiq.com/2010/02/04/kuju-closes-manila-branch-integrates-kid-focused-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/04/kuju-closes-manila-branch-integrates-kid-focused-studio/</guid><comments>http://www.joystiq.com/2010/02/04/kuju-closes-manila-branch-integrates-kid-focused-studio/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.develop-online.net/news/33822/Kuju-confirms-Nik-Nak-studio-merger"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/kujumanila580.jpg"  alt="" /></a></div>
UK-based Kuju Entertainment has confirmed to <a href="http://www.develop-online.net/news/33811/Kuju-to-close-Manila-studio">Develop</a> the closure of its Manila studio and the integration of another studio into its <a href="http://www.zoemode.com/">Zo&euml; Mode</a> brand. The studio in the Philippines had developed <em>Circus Games</em> for the Wii, but it appears the big top wasn't expected to make big money, as the publisher concluded that "prospects for further titles of this type are limited."<br />
<br />
Kuju's kid-friendly studio, Nik Nak, which <a href="http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/">opened in late 2007</a>, has been "integrated" into Zo&euml; Mode, which has offices in Brighton, London and San Francisco. The Nik Nak studio had produced <em>Dragonology</em>, originally intended as a Wii title, which was then "remade as a DS title." Mega break-out studios these were not.<br />
<br />
<a href="http://www.develop-online.net/news/33822/Kuju-confirms-Nik-Nak-studio-merger">Source</a> -- Kuju confirms Nik Nak studio merger [Develop]<br />
<a href="http://www.develop-online.net/news/33811/Kuju-to-close-Manila-studio">Source</a> -- Kuju to close Manila studio [Develop]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/04/kuju-closes-manila-branch-integrates-kid-focused-studio/">Kuju closes Manila branch, integrates kid-focused studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Feb 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/04/kuju-closes-manila-branch-integrates-kid-focused-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19345237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/kuju-closes-manila-branch-integrates-kid-focused-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Kuju</category><category>kuju-entertainment</category><category>kuju-manila</category><category>nik-nak</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 04 Feb 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Burn Zombie Burn! now available on Amazon]]></title><link>http://www.joystiq.com/2010/01/20/burn-zombie-burn-now-available-on-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/burn-zombie-burn-now-available-on-amazon/</guid><comments>http://www.joystiq.com/2010/01/20/burn-zombie-burn-now-available-on-amazon/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.amazon.com/gp/product/B002YGSAJ6?ie=UTF8&amp;tag=prey0f&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002YGSAJ6"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/zombies_noxious-4212009-580px.jpg" /></a></div>
Are you looking for a way to give your PS3-owning friends the gift of zombie immolation, but desire to do so on a tight budget? Look no more, dearest reader: Doublesix's undead-roasting twin-stick shooter <a href="http://www.joystiq.com/tag/burn-zombie-burn"><em>Burn Zombie Burn!</em></a> is now <a href="http://www.amazon.com/gp/product/B002YGSAJ6?ie=UTF8&amp;tag=prey0f&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002YGSAJ6">available on Amazon for $9.99</a>. We imagine the game's sales will increase exponentially once Amazon starts recommending it to people shopping for <em>Pride and Prejudice and Zombies</em>. Or people shopping for the soundtrack to <em>Saturday Night Fever</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/burn-zombie-burn-now-available-on-amazon/">Burn Zombie Burn! now available on Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Burn-Zombie-Online-Game-Playstation%203/dp/B002YGSAJ6/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1263187589&amp;sr=8-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/burn-zombie-burn-now-available-on-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/burn-zombie-burn-now-available-on-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>burn-zombie-burn</category><category>doublesix</category><category>kuju</category><category>psn</category><category>zombies</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 20 Jan 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Burn Zombie Burn! gets custom soundtracks, YouTube sharing]]></title><link>http://www.joystiq.com/2009/07/30/burn-zombie-burn-gets-custom-soundtracks-youtube-sharing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/30/burn-zombie-burn-gets-custom-soundtracks-youtube-sharing/</guid><comments>http://www.joystiq.com/2009/07/30/burn-zombie-burn-gets-custom-soundtracks-youtube-sharing/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="339" border="1" align="top" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/burnzombieburn5801.jpg" /><br />
<div align="left">Rock Player Rock! Kuju and doublesix have released a patch for the PSN-exclusive <a href="http://www.joystiq.com/tag/burn-zombie-burn"><em>Burn Zombie Burn! </em></a>enabling in-game custom soundtracks via music stored on the PS3's hard disk. This update also draws on Sony's development libraries to integrate video recording and uploading to YouTube into the game. (We're still scratching our <em>braaaaains </em>over why more developers haven't done this.)<br /><br />Boot up the game and the patch will automagically install itself, along with a trailer for the game's upcoming expansion, <em>Burn Zombie Burn! In Space</em>. We're guessing the action takes place inside of spaceships or space stations, since, despite decades of movies and TV shows teaching us otherwise, fire doesn't exactly do so well in a vacuum.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/30/burn-zombie-burn-gets-custom-soundtracks-youtube-sharing/">Burn Zombie Burn! gets custom soundtracks, YouTube sharing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/30/burn-zombie-burn-gets-custom-soundtracks-youtube-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19114908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/30/burn-zombie-burn-gets-custom-soundtracks-youtube-sharing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-zombie-burn</category><category>doublesix</category><category>kuju</category><category>patch</category><category>psn</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 30 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Zoe Mode expands to US, takes along two Sony vets]]></title><link>http://www.joystiq.com/2009/05/19/zoe-mode-expands-to-us-takes-along-two-sony-vets/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/19/zoe-mode-expands-to-us-takes-along-two-sony-vets/</guid><comments>http://www.joystiq.com/2009/05/19/zoe-mode-expands-to-us-takes-along-two-sony-vets/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/sony-vets-open-new-us-studio-for-zoe-mode"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/580_san-francisco-welcome.jpg" /></a></div>
From Brighton, <a href="http://playstation.joystiq.com/2008/07/11/crush-developer-zoe-mode-opening-new-office-in-london/">to London</a>, and now San Francisco, Kuju Entertainment's <a href="http://www.joystiq.com/tag/zoe-mode">Zo&euml; Mode</a> studio (developer of <a href="http://www.joystiq.com/tag/youre-in-the-movies"><em>You're in the Movies</em></a>, <a href="http://www.joystiq.com/tag/crush"><em>Crush</em></a> and <a href="http://www.joystiq.com/tag/rock-revolution"><em>Rock Revolution</em></a>) is ever-expanding. All this, despite <a href="http://www.joystiq.com/2009/01/29/kuju-entertainment-confirms-staff-layoffs/">initial foreboding</a> that hovered over its parent company earlier this year.<br /><br />At the helm of the new US Zo&euml; Mode office in San Francisco are two former SCEA employees: US <a href="http://www.joystiq.com/tag/singstar"><em>SingStar</em></a> Senior Producer <a href="http://blog.us.playstation.com/author/sstocker/">Sarah Stocker</a> and former EA/SCEA employee <a href="http://www.danks.org/mark/2009/05/19/zoe-mode-san-francisco/">Mark Danks</a>. With a team like this, it seems likely that this new ZM studio will have a strong focus on music games, although ZM worldwide general manager, Ed Daly, told <a href="http://www.gamesindustry.biz/articles/sony-vets-open-new-us-studio-for-zoe-mode">GamesIndustry.biz</a>: "In addition to the increasingly crowded singing and dancing, peripheral-based music games, we are interested in exploring some new territory." Aw, and we were so looking forward to <em>Rock Revolution 2</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/19/zoe-mode-expands-to-us-takes-along-two-sony-vets/">Zoe Mode expands to US, takes along two Sony vets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 May 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/sony-vets-open-new-us-studio-for-zoe-mode>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/zoe-mode-expands-to-us-takes-along-two-sony-vets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1550771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/zoe-mode-expands-to-us-takes-along-two-sony-vets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>development</category><category>kuju</category><category>san-francisco</category><category>studio</category><category>zoe-mode</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 19 May 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Burn Zombie Burn dev praises PSN for allowing closer consumer communication]]></title><link>http://www.joystiq.com/2009/04/30/burn-zombie-burn-dev-praises-psn-for-allowing-closer-consumer-co/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/30/burn-zombie-burn-dev-praises-psn-for-allowing-closer-consumer-co/</guid><comments>http://www.joystiq.com/2009/04/30/burn-zombie-burn-dev-praises-psn-for-allowing-closer-consumer-co/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/psn-praised-for-allowing-closer-relationship-with-consumers"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/sistinechapelwpsn.jpg" /></a><br /></div>
Open for nearly two years at this point, <a href="http://www.joystiq.com/tag/Kuju/">Kuju</a>-owned, digital distribution-focused <a href="http://www.joystiq.com/tag/doublesix">doublesix studios</a> has begun to get a foothold in the <em>burgeoning</em> <em>digital landscape</em>. Speaking with <a href="http://www.gamesindustry.biz/articles/psn-praised-for-allowing-closer-relationship-with-consumers">GamesIndustry.biz</a> this week, studio head James Brooksby said he and his studio prefer the direct consumer communication offered when working with the <a href="http://www.joystiq.com/tag/psn">PlayStation Network</a> over Microsoft's <a href="http://www.joystiq.com/tag/xbla">Xbox Live</a>.<br /><br />"We listened to what people were saying and ... it will have features that people have asked for ... [when] we do our first expansion pack [it'll be] actually tailored according to what people are looking for," Brooksby said, noting, in his work with XBLA on the upcoming <em>Southpark</em> game, that Microsoft handles the community communication all by it's lonesome. "We're developing it for them and it's their relationship to take to the consumer and carry on," Brooksby says of the company. Though considering the recent <a href="http://www.joystiq.com/2009/01/22/some-of-microsofts-gamerscore-blog-crew-let-go/">closing of Microsoft's Gamerscore Blog</a>, we're betting that relationship will fall more into the hands of the developer/publisher as time moves forward.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/30/burn-zombie-burn-dev-praises-psn-for-allowing-closer-consumer-co/">Burn Zombie Burn dev praises PSN for allowing closer consumer communication</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/psn-praised-for-allowing-closer-relationship-with-consumers>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/30/burn-zombie-burn-dev-praises-psn-for-allowing-closer-consumer-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1533024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/30/burn-zombie-burn-dev-praises-psn-for-allowing-closer-consumer-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-download</category><category>doublesix</category><category>gamesindustry.biz</category><category>james-brooksby</category><category>kuju</category><category>kuju-entertainment</category><category>psn</category><category>southpark</category><category>xbla</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 30 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Get ready to scream 'Burn Zombie Burn!' March 26 on PSN]]></title><link>http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/</guid><comments>http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="339" width="580" vspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/burnzombieburn5801.jpg" /><br /></div>
March 26 will be the day when <span style="font-style: italic;">Burn Zombie Burn!</span> unleashes total carnage and lets us smash zombies in yet another training simulator preparing us for the <a href="http://www.joystiq.com/2009/03/07/avon-teams-with-resident-evils-umbrella-corp-for-face-cream/">imminent apocalypse</a>. The arcade shooter is the latest game from British-based <a href="http://www.joystiq.com/tag/Kuju/">Kuju</a>'s downloadable game studio, <a href="http://www.joystiq.com/tag/doublesix">doublesix</a>. <br /><br /><span style="font-style: italic;">BZB</span> is set "across six classic American-horror movie inspired levels," with gameplay that'll instantly remind folks of classic arcade quarter guzzlers like <span style="font-style: italic;">Total Carnage</span> and <a style="font-style: italic;" href="http://joystiq.com/tag/smash-tv">Smash TV</a>. Get a better idea of the zombie hoard you'll be facing off against by checking out the video after the break.<p><a href="http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/" rel="bookmark">Continue reading <em>Get ready to scream 'Burn Zombie Burn!' March 26 on PSN</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/">Get ready to scream 'Burn Zombie Burn!' March 26 on PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1482770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/get-ready-to-scream-burn-zombie-burn-march-26-on-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-zombie-burn</category><category>doublesix</category><category>kuju</category><category>psn</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 09 Mar 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Economy Wars: Galaxies]]></title><link>http://www.joystiq.com/2009/01/21/economy-wars-galaxies/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/economy-wars-galaxies/</guid><comments>http://www.joystiq.com/2009/01/21/economy-wars-galaxies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><img hspace="4" border="1" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/real-geo-war-0-dsf.jpg" alt="" />We fear that this deal will sell out in the time it takes for us to get the post up, but it's a risk we're going to have to take! <a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/"><em>Geometry Wars: Galaxies</em></a> is Amazon's Deal of the Day, dropping for today only to <em>ten damn dollars.</em> In these harsh times, we understand that some of us can't drop even ten dollars on unexpected impulse purchases. If you are safely in possession of enough disposable income to bring some awesome shooty action home -- and if you've got plenty saved up -- you could do a lot worse than to throw a little bit of money towards some awesome portable shooty action!<br />
<br />
Our post image is an encore from a <a href="http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/">previous <em>Geo Wars</em> sale post</a>. Eric's image was just <em>so perfect</em> that we wanted to highlight it once again!<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/economy-wars-galaxies/">Economy Wars: Galaxies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/feature.html/ref=amb_link_6716412_1?ie=UTF8&amp;docId=1000208101&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=11TF7P2PT1K487R1T9EC&amp;pf_rd_t=101&amp;pf_rd_p=457286001&amp;pf_rd_i=468642>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/economy-wars-galaxies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1435846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/economy-wars-galaxies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Jan 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Kuju zombie shooter 'Redwood Falls' shelved]]></title><link>http://www.joystiq.com/2008/12/24/kuju-zombie-shooter-redwood-falls-shelved/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/24/kuju-zombie-shooter-redwood-falls-shelved/</guid><comments>http://www.joystiq.com/2008/12/24/kuju-zombie-shooter-redwood-falls-shelved/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.psu.com/PS3-exclusive-Redwood-Falls-on-hold-News--a0005890-p0.php"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/redwood_01_topper.jpg" /></a><br /></div>
Infected monkeys not withstanding, games about the undead are all the rage, which is why we're puzzled at UK-based Kuju Entertainment's apparent decision to shelve <em>Redwood Falls</em>. According to <a href="http://www.psu.com/PS3-exclusive-Redwood-Falls-on-hold-News--a0005890-p0.php">PlayStation Universe</a>, the <em>Battalion Wars</em> dev has taken a shotgun to the upcoming PS3-exclusive zombie shooter, a representative from the company reportedly telling the site that "the game itself is on hold."<br /><br />First demoed during the Japanese Play UK event in 2006, <em>Redwood Fall</em>'s chief gimmick was the ability to rip opponents to shreds with gunfire, with bodies reacting in a believable manner to being torn apart. Honestly, we'd like to be more broken up over this news, had the game not completely fallen off of our radar like a dismembered limb. Even so, we're following up with Kuju, and will update if we find out more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/24/kuju-zombie-shooter-redwood-falls-shelved/">Rumor: Kuju zombie shooter 'Redwood Falls' shelved</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Dec 2008 08:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psu.com/PS3-exclusive-Redwood-Falls-on-hold-News--a0005890-p0.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/24/kuju-zombie-shooter-redwood-falls-shelved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1410578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/24/kuju-zombie-shooter-redwood-falls-shelved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battalion-wars</category><category>kuju</category><category>kuju-entertainment</category><category>kujuentertainment</category><category>PS3</category><category>redwood-falls</category><category>redwoodfalls</category><category>rumor</category><category>zombies</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 24 Dec 2008 08:50:00 EST</pubDate></item><item><title><![CDATA[Gaming to Go: Geometry Wars: Galaxies]]></title><link>http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/</guid><comments>http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gaming-to-go/" rel="tag">Gaming to Go</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/gwg_g2g_mad_3.jpg" alt="" /></div>
<br />
Who knew Bizarre Creations had a hit on its hands when it created the original <span style="font-style: italic;">Geometry Wars</span> so many moons ago? I certainly didn't, though that might be due in part to my complete lack of one of those <a href="http://xbox.joystiq.com/"><em>other</em></a> consoles. Since its original inception on Microsoft soil, the <span style="font-style: italic;">Geometry Wars</span> series has seen a number of different incarnations, a particularly enjoyable one of which is available for everyone's favorite handheld.<br />
<br />
<a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/"><em>Geometry Wars: Galaxies</em></a> also saw a release on Nintendo's <a href="http://www.joystiq.com/">white waggle box</a>, though the infinitely more portable version is what I'll be covering in this week's edition of <a href="http://www.joystiq.com/category/gaming-to-go/">Gaming to Go</a>. Haven't experienced the geometrical madness yet? Come along and see why playing with shapes on a two-dimensional grid is <em>far</em> more entertaining than it sounds.<br />
<br />
<p><a href="http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/" rel="bookmark">Continue reading <em>Gaming to Go: Geometry Wars: Galaxies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/">Gaming to Go: Geometry Wars: Galaxies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1306910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/gaming-to-go-geometry-wars-galaxies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Matthew Madeiro]]></dc:creator><pubDate>Mon, 08 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Kuju impressed with Battalion Wars' progress in Japan]]></title><link>http://www.joystiq.com/2008/06/03/kuju-impressed-with-battalion-wars-progress-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/kuju-impressed-with-battalion-wars-progress-in-japan/</guid><comments>http://www.joystiq.com/2008/06/03/kuju-impressed-with-battalion-wars-progress-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamesindustry.biz/articles/kuju-buoyant-over-battalion-wars-ii-success-in-japan"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bwiijapan_cs_0603.png" alt="" /></a>If you keep up with <a href="http://www.joystiq.com/tag/another-week-in-japan/">Japanese hardware and software sales</a>, you may have noticed an unexpected game in the top ten these past two weeks. Said game is none other than <a href="http://www.joystiq.com/2007/11/05/wii-fanboy-review-battalion-wars-2/"><em>Battalion Wars 2</em></a>, the tactical action title that's one of our favorites here at Wii Fanboy. <br /><br />Normally, software that's considered "western" doesn't fare too well in the East, but Kuju London's creative director Tancred Dyke-Wells thinks differently about <em>BWii</em> (called <em>Famicom Wars VS</em> in Japan). "I have the impression that a certain western exoticism plays a part in attracting attention to the title," Dyke-Wells told <a href="http://www.gamesindustry.biz/articles/kuju-buoyant-over-battalion-wars-ii-success-in-japan">GamesIndustry.biz</a>. Yet, if you've ever played or seen <em>BWii</em>, you'll know that it has more charm and softer aesthetic than most of the games from the West that Japan is used to seeing. It's this combination that Dyke-Wells thinks Japanese gamers found most appealing.<br /><br />Since we love it so much, we're definitely happy to see <em>Battalion Wars</em> 2 do well in Japan. In total it has only sold 40,000 copies as of the end of May, but that's probably indicative of stock more than anything. Hopefully the game sees more weeks of success, as it's certainly deserving.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/kuju-impressed-with-battalion-wars-progress-in-japan/">Kuju impressed with Battalion Wars' progress in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/kuju-buoyant-over-battalion-wars-ii-success-in-japan>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/kuju-impressed-with-battalion-wars-progress-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/kuju-impressed-with-battalion-wars-progress-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battalion-wars-2</category><category>bwii</category><category>japan</category><category>kuju</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 03 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars: Galaxies price's volume decreases by a third]]></title><link>http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/</guid><comments>http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><img hspace="4" border="0" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/real-geo-war-0-dsf.jpg" />We've gone over why <em><a href="http://www.joystiq.com/tag/geometry-wars-galaxies/">Geometry Wars: Galaxies</a></em> was worth its full $30 price several times already despite its cheaper Xbox Live Arcade predecessor -- portability, a robust campaign, a cooperative mode, touchscreen support, drones, etc. <br />
<br />
Now that the game has seen a universal price drop, bringing its retail price to $19.99, right in that budget-title range, you'll have a tougher time arguing that the added features aren't worth the price. Basically, if you're a fan of multi-directional shooters and if you have twenty bucks <em>just laying around</em>, pick this up!<br />
<br />
<br />
<strong>See also:</strong> <a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/">DS Fanboy Review: Geometry Wars: Galaxies</a><br />
<br />
[Via <a href="http://www.cheapassgamer.com/">CAG</a>]<br />
<br />
<a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=65744">Read</a> - Geometry Wars: Galaxies at GameStop<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/B000RWV12W/ref=nosim/cheapassgam08-20">Read</a> - Geometry Wars: Galaxies at Amazon<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/">Geometry Wars: Galaxies price's volume decreases by a third</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 May 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1190927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/09/geometry-wars-galaxies-prices-volume-decreases-by-a-third/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Fri, 09 May 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Battalion Wars 2 drops to even lower price]]></title><link>http://www.joystiq.com/2008/03/31/battalion-wars-2-drops-to-even-lower-price/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/battalion-wars-2-drops-to-even-lower-price/</guid><comments>http://www.joystiq.com/2008/03/31/battalion-wars-2-drops-to-even-lower-price/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><div align="center"><a href="http://www.amazon.com/Nintendo-Battalion-Wars-2/dp/B000R4809W/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1206990953&amp;sr=8-1"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/bwii_cs_0331.jpg" alt="" /></a></div>
The price for <a href="http://www.joystiq.com/tag/bwii"><em>Battalion Wars 2</em></a> keeps on dropping on Amazon -- first it <a href="http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/">fell to $32.99</a>, and now you can pick it up for $25.83. Not that we're complaining. Any chance to pick up a <a href="http://www.joystiq.com/2007/11/05/wii-fanboy-review-battalion-wars-2/">good game</a> cheaply is okay by us. We're especially glad that this price qualifies <em>BWii</em> for Amazon's free shipping (by eighty-three cents).<br /><br />This isn't Amazon's "Deal of the Day," so we don't know how long this pricing will last; make sure you take that into consideration when you debate whether or not to jump on this sale.<br /><br /><br /><br />[Via <a href="http://gonintendo.com/?p=39072">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/battalion-wars-2-drops-to-even-lower-price/">Battalion Wars 2 drops to even lower price</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Nintendo-Battalion-Wars-2/dp/B000R4809W/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1206990953&amp;sr=8-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/battalion-wars-2-drops-to-even-lower-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1153721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/battalion-wars-2-drops-to-even-lower-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>battalion-wars</category><category>battalion-wars-2</category><category>bwii</category><category>kuju</category><category>strategy</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 31 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Kuju goes west, opens casual studio in America]]></title><link>http://www.joystiq.com/2008/01/31/kuju-goes-west-opens-casual-studio-in-america/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/kuju-goes-west-opens-casual-studio-in-america/</guid><comments>http://www.joystiq.com/2008/01/31/kuju-goes-west-opens-casual-studio-in-america/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/51053"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/kuju_america_brits.jpg" /></a><br /></div>
Developer Kuju opens new studios like most of us open Twinkies, though with less tearing of cellophane and swallowing of delicious creme filling. Since March 2007 the UK-based company has opened up three new specialized branches, including <a href="http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/">kid-friendly Nik Nak</a>, <a href="http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/">online-focused doublesix</a>, and Sheffield-based Chemistry, which looks to Epic's popular <a href="http://www.joystiq.com/tag/Unreal%20Engine%203/">Unreal Engine</a> as its tool of choice. <br /><br />Now Kuju has added yet another studio to its collection with Kuju America, a new San Francisco office focused on the casual games space. Kuju's North American face is already pounding out code for its first title, which it describes on <a href="http://www.kuju.com/kuju_studios.php">its website</a> as a "high profile IP," something that doesn't mesh all that well in our brains when thinking of games with a casual flair -- though the company teases that more information is "due to be announced soon." <br /><br />It's worth noting that Kuju America is a licensed dev for the PS3, PS2, Xbox 360, Wii, and DS. On the one hand, it's hard to get too excited about anything with so little to go on. On the other hand, however, we sure could go for a Twinkie.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/31/kuju-goes-west-opens-casual-studio-in-america/">Kuju goes west, opens casual studio in America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/51053>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/kuju-goes-west-opens-casual-studio-in-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1102481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/kuju-goes-west-opens-casual-studio-in-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>america</category><category>kuju</category><category>uk</category><category>us</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 31 Jan 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars: Galaxies drops to $20]]></title><link>http://www.joystiq.com/2008/01/28/geometry-wars-galaxies-drops-to-20/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/28/geometry-wars-galaxies-drops-to-20/</guid><comments>http://www.joystiq.com/2008/01/28/geometry-wars-galaxies-drops-to-20/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><a href="http://www.meijer.com/catalog/product.jsp?productId=39277&amp;parentCategoryId=199&amp;categoryId=905&amp;from=search&amp;N=3941"><img hspace="4" border="0" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/gang-sines-0-dsf.gif" alt="" /></a>Even with its new multiplayer mode, single-player campaign, and game-changing features (e.g. customizable drone), <em><a href="http://www.joystiq.com/tag/geometry-wars-galaxies">Geometry Wars: Galaxies</a></em> is a hard sell for the people comparing the DS's $30 update to the original $5 download on XBLA. <br />
<br />
Meijer's $19.99 online sale for <em>Galaxies</em> is still a lot more expensive than five bucks, but when you consider all the extra content Kuju Entertainment threw in, that price doesn't sound bad at all. Besides, the DS version has a huge advantage over the old and crusty XBLA release that you shouldn't forget: portability!<br />
<br />
[Via <a href="http://www.cheapassgamer.com">CAG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/28/geometry-wars-galaxies-drops-to-20/">Geometry Wars: Galaxies drops to $20</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.meijer.com/catalog/product.jsp?productId=39277&amp;parentCategoryId=199&amp;categoryId=905&amp;from=search&amp;N=3941>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/geometry-wars-galaxies-drops-to-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1099129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/geometry-wars-galaxies-drops-to-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 28 Jan 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Children-focused dev Nik Nak creating Ology games for Wii]]></title><link>http://www.joystiq.com/2008/01/22/children-focused-dev-nik-nak-creating-ology-games-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/22/children-focused-dev-nik-nak-creating-ology-games-for-wii/</guid><comments>http://www.joystiq.com/2008/01/22/children-focused-dev-nik-nak-creating-ology-games-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.mcvuk.com/press-releases/34512/NiK-NaK-launch-with-Dragonologytrade-and-Wizardologytrade-development-deal-from-Codemastersreg"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ology_books_-_nik_nak.jpg" alt="" /></a><br /></div>
Since <a href="http://www.joystiq.com/2007/10/05/codemasters-bringing-pirates-wizards-and-dragons-to-wii-ds/">announcing plans</a> to re-imagine Templar Publishing's popular <em>Ology </em>series of children's books as video games last October, Codemasters has kept mum on the project, stating only that the first title in the series, <em>Dragonology</em>, will ship for the Wii and Nintendo DS during the second half of this year. Now Kuju's <a href="http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/">recently formed studio Nik Nak</a> has confirmed that it is handling not only the development of <em>Dragonology</em>, but the follow up <em>Wizardology </em>as well. Nik Nak's efforts only extend to the Wii versions of the games, which are expected to take a more action-oriented approach to the material, so we're left to guess on whose lap the DS versions will fall.<br /><br />Details remain scarce on the titles, though Nik Nak notes that the games will "tap into children's insatiable appetite for all things magical and mythical," and that the Wii remote will make them accessible to both new and seasoned gamers alike. Accessible, sure, but will the waggle-enhanced gameplay make learning about dragons or casting magical spells more <em>fun</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/22/children-focused-dev-nik-nak-creating-ology-games-for-wii/">Children-focused dev Nik Nak creating Ology games for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/34512/NiK-NaK-launch-with-Dragonologytrade-and-Wizardologytrade-development-deal-from-Codemastersreg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/children-focused-dev-nik-nak-creating-ology-games-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/children-focused-dev-nik-nak-creating-ology-games-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Codemasters</category><category>Dragonology</category><category>dragons</category><category>kids</category><category>kuju</category><category>nik nak</category><category>NikNak</category><category>ology</category><category>waggle</category><category>Wii</category><category>Wizardology</category><category>wizards</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 22 Jan 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[War! Huh! Yeah! What is it good for? $32.99!]]></title><link>http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/</guid><comments>http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><div align="center"><a href="http://www.amazon.com/exec/obidos/ASIN/B000R4809W/ref=nosim/cheapassgam08-20"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/bwii-war-rush-hour-0-dsf.jpg" /></a><br /></div>
<br />This isn't as enormous a deal as last Friday's <a href="http://www.joystiq.com/2008/01/11/bargain-brawl-preorder-for-19-82/"><em>Brawl</em> preorder</a> but at least you can make this purchase without worrying about Wal-Mart sending you a confirmation email for an <a href="http://www.joystiq.com/2008/01/11/too-good-to-be-true-wal-mart-cancels-brawl-preorders/">order cancellation you never requested</a>.<br /><br />For today only, Amazon has <em><a href="http://www.joystiq.com/tag/bwii">Battalion Wars 2</a></em> on sale for $32.99 (free Super Saver Shipping). If you've been putting off buying the online-enabled shooter/strategy title, why not pick it up now while it's cheap? These bargains for first-party-published games don't last long, though, so grab it now before Amazon kicks it back up to $49.99.<br /><br />[Via <a href="http://www.cheapassgamer.com/">CAG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/">War! Huh! Yeah! What is it good for? $32.99!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jan 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/exec/obidos/ASIN/B000R4809W/ref=nosim/cheapassgam08-20>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1086133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/14/war-huh-yeah-what-is-it-good-for-32-99/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>battalion-wars</category><category>kuju</category><category>shooter</category><category>strategy</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 14 Jan 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Possibly the most impressive Geometry Wars video you'll ever see]]></title><link>http://www.joystiq.com/2008/01/11/possibly-the-most-impressive-geometry-wars-video-youll-ever-see/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/11/possibly-the-most-impressive-geometry-wars-video-youll-ever-see/</guid><comments>http://www.joystiq.com/2008/01/11/possibly-the-most-impressive-geometry-wars-video-youll-ever-see/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Z0URG1jDHg8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Z0URG1jDHg8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
<br />
Bill Tangeman clearly has a pretty high tolerance of cramp, if his highest score on <a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/"><span style="font-style: italic;">Geometry Wars: Galaxies</span></a> is anything to go by. But what <span style="font-style: italic;">really </span>gets us about the above video is that he could have gone <span style="font-style: italic;">on and on and on and on <a href="http://www.youtube.com/watch?v=TaAoTA3t_yk">and Ariston</a></span>, until he <span style="text-decoration: line-through;">developed Carpal tunnel syndrome</span> reached whatever score he damn well pleased.<br />
<br />
As it happened, he was happy to settle for a piffling 5,000,000,000, a total that saw Bill top the regional <span style="font-style: italic;">Galaxies</span> <a href="http://www.joystiq.com/2007/07/12/e307-geometry-wars-galaxies-gets-slightly-online/">leaderboard</a>. We're slightly dismayed to learn there's a difficulty ceiling in the game, but it's safe to say that we're quite a distance from breaking it.<br />
<br />
[Via <a href="http://www.aeropause.com/archives/2008/01/you_cant_touch_this_5_billion_score_on_geometry_wars.php">Aeropause</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/11/possibly-the-most-impressive-geometry-wars-video-youll-ever-see/">Possibly the most impressive Geometry Wars video you'll ever see</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Z0URG1jDHg8&amp;eurl=http://www.google.com/reader/view/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/11/possibly-the-most-impressive-geometry-wars-video-youll-ever-see/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1084217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/11/possibly-the-most-impressive-geometry-wars-video-youll-ever-see/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 11 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[More Geometry Wars on the Wii is a possibility]]></title><link>http://www.joystiq.com/2008/01/05/more-geometry-wars-on-the-wii-is-a-possibility/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/05/more-geometry-wars-on-the-wii-is-a-possibility/</guid><comments>http://www.joystiq.com/2008/01/05/more-geometry-wars-on-the-wii-is-a-possibility/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><a href="http://www.cubed3.com/news/9302/1/Geometry_Wars_(Nintendo_Wii),_Online_Support_and_Sequels"><img hspace="4" border="1" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/gwg_cs_0105.jpg" alt="" /></a> Roger Carpenter, the Senior Producer at Vivendi Games, recently talked about the future of <em>Geometry Wars</em> (and whether it involved the Wii) in an interview with Cubed3. Carpenter said the decision to make a new <em>Geometry Wars</em> for the Wii would depend on "how much the public liked [<em>Geometry Wars: Galaxies</em>]," which we assume is a euphemism for "how well the game sells." <br />
<br />
Wii Ware is also a possibility for a new <em>Geometry Wars</em>, but Carpenter wants to wait and see how successful the service becomes before considering that option.<br />
<br />
For those of you who like <em>Geometry Wars</em>, would you want to see another version for the Wii? Or do you prefer the game on the DS and XBLA?<br />
<br />
[Via <a href="http://gonintendo.com/?p=32755">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/05/more-geometry-wars-on-the-wii-is-a-possibility/">More Geometry Wars on the Wii is a possibility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Jan 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/9302/1/Geometry_Wars_(Nintendo_Wii),_Online_Support_and_Sequels>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/05/more-geometry-wars-on-the-wii-is-a-possibility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1078183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/05/more-geometry-wars-on-the-wii-is-a-possibility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>bizarre-creations</category><category>geometry-wars</category><category>geometry-wars-galaxies</category><category>kuju</category><category>Kuju-Entertainment</category><category>roger-carpenter</category><category>Shmup</category><category>sierra</category><category>vivendi</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 05 Jan 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Interview: Kuju's download-only studio doublesix]]></title><link>http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/</guid><comments>http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/doublesix_68864.jpg" /><br /></div>
We admit that the opening of a new studio is <span style="font-style: italic;">not </span>the most terribly exciting event under the sun, but that news becomes decidedly more intriguing when said studio dedicates itself to a single market, or in the case of British developer Kuju's <a href="http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/">newly opened</a> doublesix studio, a single distribution channel. <br /><br />With a moniker always referred to in lowercase, we expected <a href="http://www.doublesixgames.com/">doublesix</a> to be quietly reserved regarding its plans, which include developing titles exclusively in the downloadable space for Xbox Live Arcade, the PlayStation Network, WiiWare and the PC. What we found, however, was a studio that is enthusiastic about its positioning in this young, but rapidly growing segment of the video game industry. To find out more, we managed to speak with doublesix studio head James Brooksby on a number of topics, including the price of downloadable games today and in the future, the importance of platform exclusives in the digital space, and of course, where the team likes to eat.<p><a href="http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/" rel="bookmark">Continue reading <em>Joystiq Interview: Kuju's download-only studio doublesix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/">Joystiq Interview: Kuju's download-only studio doublesix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2007 14:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1066652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/19/joystiq-interview-kujus-download-only-studio-doublesix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doublesix</category><category>Guildford</category><category>kuju</category><category>PC</category><category>playstation network</category><category>Playstation-Network</category><category>PlaystationNetwork</category><category>PS3</category><category>psn</category><category>Wii</category><category>wiiware</category><category>xbla</category><category>xbox live</category><category>xbox live arcade</category><category>Xbox-360</category><category>xbox-live-arcade</category><category>XboxLive</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 19 Dec 2007 14:27:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy Review: Geometry Wars Galaxies]]></title><link>http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/</guid><comments>http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/geowars_boxart_review_lg.jpg" /></div>
There's a war going on out there. It's not one fought by men and women aligning themselves to countries or territories, battling over land or future prospects. No, this is a very different war, one which takes place between shapes in a fantastic space environment. The weapons are different, the combatants are different, but the principal has remained the same: survive to see your enemy's demise.<br />
<br />
<p><a href="http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/" rel="bookmark">Continue reading <em>Wii Fanboy Review: Geometry Wars Galaxies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/">Wii Fanboy Review: Geometry Wars Galaxies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1051858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/wii-fanboy-review-geometry-wars-galaxies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 07 Dec 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy Review: Geometry Wars: Galaxies]]></title><link>http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/</guid><comments>http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><em><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/gwg_ds_box_rev.jpg" />Geometry Wars</em> is one of those games that shows up on every system possible, and yet it always manages to be a little bit different in every iteration. And if you played it first on Xbox Live (let's all raise our hands), then you might be wondering -- as I was -- just how the game, which worked so well with a dual analog setup, would translate instead to dual screens. The result not only plays and controls better than expected, but ends up being just as much fun as the original ... if a little tougher on the ol' hands. <br />
<br />
The real question here is: how do you take a cheap downloadable title and turn it into a full game? This is a question a lot of DS games have faced, and with <em>Geometry Wars: Galaxies</em>, there's plenty of added content that makes the shooter feel fully expanded. The lower price on the DS title (as compared to the Wii version) surely never hurts, though!<br />
<br />
<p><a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/" rel="bookmark">Continue reading <em>DS Fanboy Review: Geometry Wars: Galaxies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/">DS Fanboy Review: Geometry Wars: Galaxies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1057082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/ds-fanboy-review-geometry-wars-galaxies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 07 Dec 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Kuju opens new Nik Nak studio aimed at kids]]></title><link>http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/</guid><comments>http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=31132"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/nik_nak_logo.jpg" /></a>Mere days after <a href="http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/">the announcement</a> of Kuju's new download-focused studio doublesix, the company has turned an eye towards developing children's titles by opening up yet another studio, this one adopting the appropriately playful name Nik Nak. <br /><br />The new studio, Kuju's sixth, will be captained by industry vet Kevin Holloway, and plans to create kid-friendly games across a variety of platforms aimed at players between the ages of 6 and 12, with all games carrying ESRB ratings of 'E' for everyone 10+ or below.<br /><br />The first titles from Nik Nak are expected to be announced sometime in 2008, and while it remains anyone's guess what sorts of games will emerge from this new studio, the company has confirmed that its initial batch of releases will be based on an undisclosed high profile IP. Thinking back on our own time spent growing up, raised by television's glowing warmth, we'd wish that this new property would appeal to our inner child with something along the lines of <em>G.I. Joe</em> or <em>He-Man</em>. Maybe <em>Thundercats</em>. Our Magic 8-ball says "wishful thinking."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/">Kuju opens new Nik Nak studio aimed at kids</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2007 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=31132>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1053412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/kuju-opens-new-nik-nak-studio-aimed-at-kids/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kids</category><category>kuju</category><category>nik-nak</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 03 Dec 2007 10:05:00 EST</pubDate></item><item><title><![CDATA[Kuju establishes new download-focused studio doublesix]]></title><link>http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/</guid><comments>http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.developmag.com/press-releases/33669/Digital-Addiction-Kuju-launches-doublesix"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/double_six_logo_no_tagline.jpg" /></a><br /></div>
With the popularity of downloadable games for consoles <a href="http://www.joystiq.com/2007/09/20/microsoft-releases-new-statistics-expects-10m-live-users-by-jun/">continuing to grow</a>, and <a href="http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/">money flowing</a> through the game space like wine, it's no wonder that companies have begun to invest heavily in securing their slice of the currency pie. The latest to do so is British-based <em>Battalion Wars</em> dev <a href="http://www.joystiq.com/tag/Kuju/">Kuju</a>, which today announced the founding of a new branch dedicated to creating new titles specifically for Xbox Live Arcade, the PlayStation Network, WiiWare and the PC. <br /><br />Adopting the moniker doublesix, studio head James Brooksby says the name "embodies what we're about...rolling a double six is about having another go." No titles have yet been announced as in development at doublesix, though the company notes that its focus is on games that are "quick to pick up and hard to put down," which we admit is a sensible direction given that the Guildford-based team also worked on <a href="http://www.joystiq.com/2007/05/21/geometry-wars-galaxies-shooting-for-wii-ds/"><em>Geometry Wars: Galaxies</em></a> and the PSN shooter <em>Nucleus</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/">Kuju establishes new download-focused studio doublesix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2007 12:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/press-releases/33669/Digital-Addiction-Kuju-launches-doublesix>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1051707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/kuju-establishes-new-download-focused-studio-doublesix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doublesix</category><category>geometry-wars-galaxies</category><category>kuju</category><category>nucleus</category><category>PC</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 30 Nov 2007 12:33:00 EST</pubDate></item><item><title><![CDATA[Metareview: Geometry Wars: Galaxies]]></title><link>http://www.joystiq.com/2007/11/28/metareview-geometry-wars-galaxies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/28/metareview-geometry-wars-galaxies/</guid><comments>http://www.joystiq.com/2007/11/28/metareview-geometry-wars-galaxies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><a href="http://www.metacritic.com/games/platforms/ds/geometrywarsgalaxies"><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/gwg_ds_box_mr1.jpg" /></a>There aren't many reviews out just yet for the newly-released DS version of <em>Geometry Wars: Galaxies</em>, but so far, it seems like a solid take on the XBLA title. The only real problem? Those sneaky hand cramps that accompany some DS titles.<br />
<br />
<a href="http://www.gamespot.com/ds/action/geometrywarsgalaxies/review.html?sid=6183426">Gamespot -- 70%</a>: "... <em>Geometry Wars: Galaxies</em> proves its worth. This isn't just the same $5 game all over again for a higher price. The content added with the galaxies mode and the multiplayer functionality adds a lot of depth to the experience, and the control changes to both versions, while not as spot-on as a straight-up dual-analog control setup, work well enough to be not only playable, but fun as well. If you were a fan of the original game or just like intense shooters, <em>Geometry Wars: Galaxies</em> fits the bill."<br />
<br />
<a href="http://www.gamesradar.com/us/ds/game/reviews/article.jsp?articleId=200711201150204980469&amp;sectionId=1000&amp;pageId=2007112011502065161133">Games Radar -- 80%</a>: "Piloting your ship with the D-pad and directing your fire with the stylus feels surprisingly accurate. But the pad isn't as easy on your thumb as an analog stick, and you may find your left hand cramping up as you frantically apply pressure to keep your ship on the move. You can enjoy a cramp-free round of <em>Galaxies</em> once you learn to relax your death grip and move with gentler taps, but this will take a bit of getting used to ... But even strangers to the series will be hard pressed to find a shooter as satisfying as <em>Galaxies</em> on the DS."<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/28/metareview-geometry-wars-galaxies/">Metareview: Geometry Wars: Galaxies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/ds/geometrywarsgalaxies>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/metareview-geometry-wars-galaxies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/metareview-geometry-wars-galaxies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Metareview</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 28 Nov 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[Are Wii developers lazy?]]></title><link>http://www.joystiq.com/2007/11/27/are-wii-developers-lazy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/27/are-wii-developers-lazy/</guid><comments>http://www.joystiq.com/2007/11/27/are-wii-developers-lazy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.videogamer.com/news/27-11-2007-6978.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/lazyriver_cs_112707.png" /></a>Although the Wii had many good games <a href="http://www.joystiq.com/2007/11/22/best-of-the-best-the-first-revolution/">this year</a>, it's clear that some developers noticed the Wii's hype and have put out some unsatisfactory products in an attempt to ride the popularity wave. We're often critical of such games, "<a href="http://www.joystiq.com/2007/11/04/cruisn-looks-like-chewie-baba-booey-and-hong-kong-phooey-all/">tsk, tsking</a>" at them to our hearts' content, but it makes us feel better when developers notice this trend since they're the ones with the power. It's up to the developers to really push themselves and the machine they're working with, and as time goes on, the process becomes easier and more efficient.<br /><br />Tancred Dyke-Wells, the creative director of Kuju (the company behind the Wii's <em><a href="http://www.joystiq.com/tag/battalion-wars-2/">Battalion Wars 2</a>)</em>, <a href="http://www.videogamer.com/news/27-11-2007-6978.html">recently criticized</a> many Wii developers for "under-exploiting" the little white console. We tend to take his word seriously, since we think that <em>BWII</em> "has just about everything that fans of first-party Nintendo games are looking for," as you can see in our <a href="http://www.joystiq.com/2007/11/05/wii-fanboy-review-battalion-wars-2/">review</a> of the game. <br /><br />Dyke-Wells' main beef with developers is with the way in which graphics are handled on the system. While the Nintendo Wii can't compete in the graphics department with Sony's Playstation 3 and Microsoft's Xbox 360, he believes that the Wii is a "pretty good piece of kit" that overpowers the GameCube "by a factor of two."<br /><br />In the end, Dyke-Wells thinks it comes down to how much respect these developers have for their companies, their products, and their consumers, and we can't help but agree. The possibility of making a quick and easy buck is tempting, but we expect developers to make good games simply because they <em>can</em>.<br /><br />[Via <a href="http://aussie-nintendo.com/index.php?v=news&amp;p=19593">Aussie-Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/27/are-wii-developers-lazy/">Are Wii developers lazy?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/27-11-2007-6978.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/are-wii-developers-lazy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1049326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/are-wii-developers-lazy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battalion-wars-2</category><category>bwii</category><category>developers</category><category>graphics</category><category>kuju</category><category>lazy</category><category>tancred-dyke-wells</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 27 Nov 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars: Galaxies slips ... everywhere]]></title><link>http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-slips-everywhere/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-slips-everywhere/</guid><comments>http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-slips-everywhere/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamespress.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ipipoiy968fgfy45ryg.jpg" alt="" /></a></div>
<br />
Slowly but surely, the threat of European wallets being completely stripped clean before the start of December is diminishing. In fact, we might even have cash <em>remaining </em>(though hey, let's not get ahead of ourselves).<br />
<br />
Only a few days ago, we received the <a href="http://www.joystiq.com/2007/11/05/european-gamers-forced-to-wait-before-questing-for-barbaros-tre/">unhappy news</a> that <em>Zack &amp; Wiki</em> will miss the holidays in Europe, and Kuju's <a href="http://www.joystiq.com/2007/07/11/geometry-wars-video-hurts/">purdy</a> <em>Geometry Wars: Galaxies</em> has now joined it. The shape-based shmup (try saying that quickly), once the cause of many a bleary-eyed, late-night session on the <a href="http://xbox.joystiq.com/tag/xbla/">Xbox Live Arcade</a> for this writer, will instead arrive on January 18th.<br />
<br />
Meanwhile, the US will also be waiting a little longer for the game, but the delay is far less severe -- just one week, according to <a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=230117">GameStop</a>, which means the title will now launch on November 20th. The DS version, it's worth noting, is still due on the 27th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-slips-everywhere/">Geometry Wars: Galaxies slips ... everywhere</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespress.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-slips-everywhere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-slips-everywhere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>delay</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 13 Nov 2007 22:15:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars: Galaxies delayed to 2008 in Europe]]></title><link>http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-delayed-to-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-delayed-to-2008/</guid><comments>http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-delayed-to-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://play.tm/story/14500"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/geowarsgalaxiesdelayedohwell.jpg" /></a></div>
Originally scheduled for holiday 2007 releases, it seems that both the Nintendo Wii and DS versions of <a href="http://www.joystiq.com/tag/geometrywarsgalaxies"><em>Geometry Wars: Galaxies</em></a> have been pushed back to next year in Europe, <a href="http://play.tm/story/14500">according to publisher Sierra Entertainment</a>.<br />
<br />
Now scheduled for release on January 18, the newly-expanded versions of the <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a> classic feature more than 60 planets on which to shoot and evade hostile shapes. Uniquely, both versions also support the ability to wirelessly beam the full version of <a href="http://www.joystiq.com/tag/geometrywars"><em>Geometry Wars: Retro Evolved</em></a> to a Nintendo DS portable. <br />
<br />
It's worth noting that these delays only affect the European releases; the Wii and DS versions in North America are still scheduled for release on November 20th and 27th, respectively. Sorry, Europe. We'll let you know how it is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-delayed-to-2008/">Geometry Wars: Galaxies delayed to 2008 in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://play.tm/story/14500>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-delayed-to-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/geometry-wars-galaxies-delayed-to-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>DS</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Nintendo</category><category>Shmup</category><category>Sierra</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 13 Nov 2007 17:55:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars: Galaxies ad is out of this world]]></title><link>http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/</guid><comments>http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><p align="center"><img hspace="4" border="1" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/asteroids-on-steroids-0a-dsf.jpg" alt="" /></p>
Sierra's deviant advertising campaign for <span style="font-style: italic;">Geometry Wars: Galaxies</span>, <a href="http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/">LOLcats</a> and a <a href="http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/">"Particle Man" music video</a>, was undeniably effective at grabbing the attention of online gamers, so it only makes sense that the publisher would carry over the same offbeat approach to the land of print.<br />
<br />
<span style="font-style: italic;">EGM's</span> latest issue features one of the most ridiculous full-page ads we've seen since the mid-90s, promoting the multi-directional shooter as "<span style="font-style: italic;">Asteroids</span> on steroids" and emphasizing that abstract with a beefy, curled-lip ape of a man gripping a Wii remote and nunchuck. Jump past the break for the complete, glorious <a href="http://www.joystiq.com/tag/geometrywars" style="font-style: italic;">Geometry Wars: Galaxies</a> ad.<p><a href="http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/" rel="bookmark">Continue reading <em>Geometry Wars: Galaxies ad is out of this world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/">Geometry Wars: Galaxies ad is out of this world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1021997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/26/geometry-wars-galaxies-ad-is-out-of-this-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>egm</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Fri, 26 Oct 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Battalion Wars 2 hits the open water, land, air]]></title><link>http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/</guid><comments>http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="480" height="392" align="middle" src="http://www.gametrailers.com/remote_wrap.php?mid=26550" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></center><br />It's only a few more days until this game hits the streets and we can't wait to get our grubby little blogging hands on it. So, it's with pleasure that we present the video above, which is a short, but very sweet, which looks at some naval combat. The fun doesn't stop there, though, as we have tucked some other videos behind the break that focus on land and air combat, as well.<br /><br /><p><a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/" rel="bookmark">Continue reading <em>Battalion Wars 2 hits the open water, land, air</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/">Battalion Wars 2 hits the open water, land, air</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/26550.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>air</category><category>battalion-wars-2</category><category>battalionwars</category><category>bwii</category><category>combat</category><category>kuju</category><category>land</category><category>multiplayer</category><category>online</category><category>preview</category><category>sea</category><category>strategy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 18 Oct 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars direct-feed video looks ... good!]]></title><link>http://www.joystiq.com/2007/10/17/geometry-wars-direct-feed-video-looks-good/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/geometry-wars-direct-feed-video-looks-good/</guid><comments>http://www.joystiq.com/2007/10/17/geometry-wars-direct-feed-video-looks-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="407" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D15525%26ordinal%3D1192645406334%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D15525%26ordinal%3D1192645406334%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="407" width="425"/></object></center><br />
We've been skeptical about the <a href="http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/">DS version of </a><em><a href="javascript:void(0);/*1192645580953*/">Geometry Wars Galaxies</a>,</em> based on so-so impressions and the seeming unsuitability of the platform for the game, but two recent developments have caused us to embrace the possibility that it may be okay after all:<br />
<ol>
    <li><a href="http://www.joystiq.com/2007/09/21/friday-video-thats-some-spirited-gameplay/"><em>Bangai-O Spirits</em></a> made us believe that tiny-sprite shooters are possible on the DS. If Treasure thinks it's a good idea, <em>we think it's a very good idea.</em></li>
    <li>This video, titled "Maseis," came out and looked neat.</li>
</ol>
Watch the video yourself and see if frantic, abstract shooting has a place on the DS. The only concession we can see to the size of the system is a smaller level, and that may just be this one level.<br />
[Via <a href="http://kotaku.com/gaming/clips/geometry-wars-galaxies-ds-maseis-311810.php">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/geometry-wars-direct-feed-video-looks-good/">Geometry Wars direct-feed video looks ... good!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/15525>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/geometry-wars-direct-feed-video-looks-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/geometry-wars-direct-feed-video-looks-good/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Oct 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[BWii blowout]]></title><link>http://www.joystiq.com/2007/10/16/bwii-blowout/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/16/bwii-blowout/</guid><comments>http://www.joystiq.com/2007/10/16/bwii-blowout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rbwe_logo_us_ad.jpg" alt="" /><br /></div>
Finally, Wii owners are about to have lots of opportunities to take their game <a href="http://www.joystiq.com/2007/03/12/battalion-wars-ii-will-have-online-multiplayer/">online</a>, and one of those chances comes with <a href="http://www.joystiq.com/2007/07/17/post-e3-bwii-update/"><em>Battalion Wars 2</em></a>, better known as <em>BWii</em>. Lots of media and hands-on impressions on the strategic sequel to the GameCube title surfaced after last week's event, and we've helpfully collected some of here it for you. In our gallery, we've got updated screens and artwork, as well as a gameplay video after the jump. <br /><br />But what we're sure you really want to know is: how's the game? Well, we can tell you what we know, but unfortunately, that's not as much as we'd like. It looks like everyone was limited to an extremely brief slice of gameplay when they got to go hands-on with the title, but so far, all outlets seem to be reporting good results. The controls are easy to pick up and seem precise, with the nunchuk controlling movement and the D-pad serving as unit selection. As expected, players aim with their current unit via the remote. To win, all you have to do is destroy more units than your opponent by the end of the round, and you can offer up a rematch to anyone who gives good game. Sounds solid so far, but this close to release, we wish Nintendo had revealed a little more.<br /><br /><p><a href="http://www.joystiq.com/2007/10/16/bwii-blowout/" rel="bookmark">Continue reading <em>BWii blowout</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/16/bwii-blowout/">BWii blowout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Oct 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/16/bwii-blowout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/bwii-blowout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battalion-wars-2</category><category>bwii</category><category>gallery</category><category>kuju</category><category>multiplayer</category><category>online</category><category>preview</category><category>strategy</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 16 Oct 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars unveils a LOLAd campaign]]></title><link>http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/</guid><comments>http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gwgcats.com/"><img hspace="4" border="0" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/galxys092407.jpg" alt="" /></a>We can't decide if this marks a clever nod from some kids at an advertising firm to Internet culture, or the precise moment that LOLcats stopped being cool or funny. We're feeling generous, so we think we're going to go with the former, seeing it as a refreshingly lo-fi, low-budget, punk-rock approach to game advertising. Also it made us laugh.<br />
<br />
If you can't tell (because the ad <em>doesn't actually have the name of the game printed anywhere!</em>) this cat is advertising Sierra's <em><a href="http://www.joystiq.com/tag/geometrywars">Geometry Wars Galaxies</a>.</em> The ad was found on IGN by NeoGAFfer John Harker, and we don't want to think about how much money we made for IGN when we tried to find it ourselves. We even reloaded the same <em>Jackass</em> PSP <a href="http://psp.ign.com/objects/827/827429.html">review</a> found in the GAF screenshot to maximize our chances of having the same ad come up. It was only later that we discovered the <em>actual </em>website for these ads, which contains a load of 'em.<br />
<br />
Of course, those of you with excellent memories for <em>Geometry Wars</em> advertising will remember that this <a href="http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/">isn't the first time</a> Sierra has used bizarre, nonsensical advertising techniques to promote this game.<br />
<br />
[Via <a href="http://www.neogaf.com/forum/showthread.php?t=193240">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/">Geometry Wars unveils a LOLAd campaign</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2007 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gwgcats.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/996988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/24/geometry-wars-unveils-a-lolad-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>ad</category><category>ads</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>lolcats</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 Sep 2007 16:10:00 EST</pubDate></item><item><title><![CDATA[Kohler: GeoWars is better on the Wii, should've been Wii Ware]]></title><link>http://www.joystiq.com/2007/08/28/kohler-geowars-is-better-on-the-wii-shouldve-been-wii-ware/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/kohler-geowars-is-better-on-the-wii-shouldve-been-wii-ware/</guid><comments>http://www.joystiq.com/2007/08/28/kohler-geowars-is-better-on-the-wii-shouldve-been-wii-ware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><a href="http://blog.wired.com/games/2007/08/hands-on-geomet.html"><img hspace="4" border="1" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/geowarsxboxlg.jpg" /></a></div>
Chris Kohler over at Wired took time to check out the Wii game <em>Geometry Wars: Galaxies</em> while at PAX07 and came away with the opinion that it was better than that of its original Xbox Live Arcade game. Even though we're huge Nintendo fans, we can't say we actually believe him, because the dual-analog control scheme of the original is just about perfect. Still, he sticks to his guns.<br />
<br />
Not only does he comment that the control setup of the Wii game is more intuitive, he also comments that there isn't any reason why the game couldn't have been a download on Wii Ware. We have to agree, because even though the game is almost guaranteed to be fun, we doubt it'll ever warrant a price tag of more than twenty dollars.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/kohler-geowars-is-better-on-the-wii-shouldve-been-wii-ware/">Kohler: GeoWars is better on the Wii, should've been Wii Ware</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/08/hands-on-geomet.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/kohler-geowars-is-better-on-the-wii-shouldve-been-wii-ware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/kohler-geowars-is-better-on-the-wii-shouldve-been-wii-ware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>pax07</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Aug 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Check out some footage of Geometry Wars on the DS]]></title><link>http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/</guid><comments>http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.nintendoplayers.com/feature.php?featureID=41"><img hspace="4" border="1" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/geo_wars_xbl_lg.jpg" alt="" /></a></div>
Chris Hardin over at Nintendo Players managed to snag some video of <em>Geometry Wars </em>for the DS, taking two different videos of the game's promised interplanetary conflicts between geometric shapes. For those who've been foaming at the mouth for Bizarre Creations' casual title, there is no better endorsement than the embedded videos. So, head past the break and check them out.<p><a href="http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/" rel="bookmark">Continue reading <em>Check out some footage of Geometry Wars on the DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/">Check out some footage of Geometry Wars on the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Aug 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendoplayers.com/feature.php?featureID=41>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/963984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/13/check-out-some-footage-of-geometry-wars-on-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>e307</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 13 Aug 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Geometry Wars Galaxies might be giant]]></title><link>http://www.joystiq.com/2007/08/07/geometry-wars-galaxies-might-be-giant/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/geometry-wars-galaxies-might-be-giant/</guid><comments>http://www.joystiq.com/2007/08/07/geometry-wars-galaxies-might-be-giant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=23240"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=23240" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>When you decide to use what is arguably the most well-known song ("Particle Man") by what is inarguably the greatest band ever (<a href="http://www.tmbg.com">They Might Be Giants</a>) in your game's trailer, you've got to be hoping for a healthy dose of geek cred. A new promo for <em><a href="http://www.joystiq.com/search/?q=Geometry%20Wars%20Galaxies">Geometry Wars Galaxies</a> </em>almost gets it right before failing tragically in one regard: <em>They forget to use They Might Be Giants</em>. <br />
<br />
It's sad, really. A great marriage of product and song, marred by an overly-Devo, accordion-free rendition of the tune. Sorry, advertisers: No John and John, no sale. This does make us wonder, though: Is <em>Geometry Wars Galaxies </em>secretly <a href="http://www.tmbg.org/band-info/songs/interp/ParticleMan.html">a metaphor for the Holy Trinity</a>?<br />
<br />
[Via <a href="http://www.nintendowiifanboy.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/">NWF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/07/geometry-wars-galaxies-might-be-giant/">Geometry Wars Galaxies might be giant</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2007 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/23240.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/geometry-wars-galaxies-might-be-giant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/geometry-wars-galaxies-might-be-giant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Nintendo</category><category>Shmup</category><category>Sierra</category><category>tmbg</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 07 Aug 2007 17:55:00 EST</pubDate></item><item><title><![CDATA[What's Geometry Wars Galaxies like? It's not important]]></title><link>http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/</guid><comments>http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.eurogamer.net/tv_video.php?playlist_id=4034&amp;s=l"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/geowars080607.jpg" alt="" /></a></div>
We're a little suspicious about the use of both <a href="http://en.wikipedia.org/wiki/They_Might_Be_Giants">They Might Be Giants</a>' "<a href="http://www.youtube.com/watch?v=W5GVrp8obC0">Particle Man</a>" and wacky costumed characters in this promotional video for <em><a href="http://www.joystiq.com/tag/geometrywars">Geometry Wars Galaxies</a>. </em>Rather than reinforcing the geometry theme of the game, it all seems to be aimed at distracting us from the actual game footage. <br />
<br />
The game itself looks fine, but all the silliness going on in the video is actually putting us off the whole thing. It's a shame: the trailer would have been better <em>and</em> cheaper without the "actors" or "costumes." If nothing else, it's a lot more memorable now. You won't be able to hear the name <em>Geometry Wars</em> without thinking of people in black Spandex bothering some teenagers.<br />
<br />
[Via <a href="http://www.neogaf.com/forum/showthread.php?t=177794">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/">What's Geometry Wars Galaxies like? It's not important</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/tv_video.php?playlist_id=4034&amp;s=l>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/958994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/06/whats-geometry-wars-galaxies-like-its-not-important/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><category>theymightbegiants</category><category>tmbg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Aug 2007 16:45:00 EST</pubDate></item><item><title><![CDATA[GeoWars producer chats up the game]]></title><link>http://www.joystiq.com/2007/07/26/geowars-producer-chats-up-the-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/26/geowars-producer-chats-up-the-game/</guid><comments>http://www.joystiq.com/2007/07/26/geowars-producer-chats-up-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.modojo.com/features/20070725/239/geometry_wars_galaxies_producer_roger_carpenter/"><img hspace="4" border="1" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/geowars_ds_sm.png" alt="" /></a>Roger Carpenter, Sierra Entertainment producer, sat down with Modojo to discuss the Xbox Live port of <em>Geometry Wars</em>. They talk about all things, including the ability for DS owners to download a trial version of the game from the Wii (through the Wii game, natch), as well as the ability for the DS to download from another DS in the same manner. The remainder of the interview focuses more on adapting a bite-sized, $5 download into a much more fuller product, worthy of a higher price tag.<br />
<br />
Any of you looking forward to this on the DS?<br />
<br />
<br />
[Thanks, <a href="http://thezenspace.blogspot.com/">Cody</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/26/geowars-producer-chats-up-the-game/">GeoWars producer chats up the game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jul 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.modojo.com/features/20070725/239/geometry_wars_galaxies_producer_roger_carpenter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/26/geowars-producer-chats-up-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/950045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/26/geowars-producer-chats-up-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>Kuju</category><category>Kuju-Entertainment</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 26 Jul 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[Post-E3 BWii update]]></title><link>http://www.joystiq.com/2007/07/17/post-e3-bwii-update/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/post-e3-bwii-update/</guid><comments>http://www.joystiq.com/2007/07/17/post-e3-bwii-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><img vspace="4" hspace="4" border="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/rbwe_logo_us_ad.jpg" alt="" /><br /></div>
In the midst of all the excitement and videos of E3, we seem to have missed a very important update -- <em>Battalion Wars 2</em>, aka <a href="http://www.joystiq.com/2006/08/24/up-close-with-bwii/"><em>BWii</em>!</a> By "update," we of course mean "a couple of new images," but hey, it's better than a poke in the eye with the proverbial sharp stick. Or, y'know, with a <em>tank</em>. <br /><br />It's been a while since we've seen images from <em>BWii</em>, and while these new shots are long on artwork, there are a couple of screens in there. Now we just need some new <a href="http://www.joystiq.com/2006/08/26/busting-up-the-battlefield-with-bwii/">video footage</a> so we can see what's up. We'd also love to see some more detail on how this one is coming along, since it's slated for a fall release and we haven't seen much yet ... like the online multiplayer modes. Guess we'll just have to trust for now that things are all good on the battlefield.<br /><br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/post-e3-bwii-update/">Post-E3 BWii update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/17/post-e3-bwii-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/942935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/post-e3-bwii-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BattalionWars2</category><category>bwii</category><category>e3</category><category>e307</category><category>gallery</category><category>kuju</category><category>multiplayer</category><category>online</category><category>screens</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 17 Jul 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[E307: Joystiq goes hands-on with Geometry Wars]]></title><link>http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/</guid><comments>http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.joystiq.com/2007/07/15/joystiq-impressions-geometry-wars-galaxies/"><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/geowars_ds_sm.png" /></a>Those lucky Joystiq folk got their hands on the DS <a href="http://www.joystiq.com/2007/05/22/geometry-wars-galaxies-defects-to-wii-and-ds/">adaptation</a> of the Xbox Live Arcade hit <em>Geometry Wars</em> during the recently-concluded <a href="http://www.joystiq.com/tag/e307">E3</a>. After running it through their rigorous gauntlet of tests, Joystiq came to the conclusion that the game was sloppy and hard to handle. More like <em>hard to swallow</em> for all of those looking forward to playing the game on the DS, we imagine.<br />
<br />
Even with the ability to guide your attack ship with the d-pad, or exclusive use of the stylus, the game is harder to play than on the Xbox 360, according to Joystiq. With 60 levels to play, we imagine even a little bit of time with the game won't help correct this error. Guess the game just needs analog sticks ...<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/">E307: Joystiq goes hands-on with Geometry Wars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/07/15/joystiq-impressions-geometry-wars-galaxies/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/e307-joystiq-goes-hands-on-with-geometry-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Arcade</category><category>Bizarre</category><category>Bizarre-Creations</category><category>ds</category><category>dsfanboy</category><category>fanboy</category><category>Geometry-Wars</category><category>Geometry-Wars-Galaxies</category><category>geometrywars</category><category>geowars</category><category>Kuju</category><category>Kuju-Entertainment</category><category>nintendo</category><category>nintendods</category><category>nintendodsfanbo</category><category>Shmup</category><category>Sierra</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 16 Jul 2007 15:55:00 EST</pubDate></item></channel></rss>