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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Go behind the scenes of the God of War Super Bowl ad]]></title><link>http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/</guid><comments>http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/gowps3530.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/6wYVwtUx92M?wmode=opaque" width="599"></iframe></div><br />This video shows the folks at Quantum Creation FX creating Kratos for the <a href="http://www.joystiq.com/game/god-of-war-ascension"><em>God of War: Ascension</em></a> live-action Super Bowl commercial.  If you're sick of eating buffalo wings after watching the <a href="http://www.joystiq.com/2013/02/01/god-of-wars-live-action-super-bowl-ad/">finished ad</a>, kick back, grab a burrito and watch this trailer and the <a href="http://blog.us.playstation.com/2013/02/08/god-of-war-ascension-bringing-kratos-and-his-spartan-army-to-life/">other making-of video</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/">Go behind the scenes of the God of War Super Bowl ad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Feb 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20455437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/09/go-behind-the-scenes-of-the-god-of-war-super-bowl-ad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>god-of-war</category><category>god-of-war-ascension</category><category>making-of</category><category>playstation</category><category>ps3</category><category>SONY</category><category>sony-santa-monica</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 09 Feb 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Making Halo 4 Spartan Ops with the group behind the Dead Island trailer]]></title><link>http://www.joystiq.com/2012/12/04/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/</guid><comments>http://www.joystiq.com/2012/12/04/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center;">  <iframe allowfullscreen="" frameborder="0" height="337" mozallowfullscreen="" src="http://player.vimeo.com/video/54534223?badge=0" webkitallowfullscreen="" width="599"></iframe></div> <a class="hidden" href="http://www.joystiq.com/2012/12/03/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/"><img alt="Spartan Ops directed by Dead Island trailer guy" data-src-height="245" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/spartops.png" /></a></div><br />The <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a> Spartan Ops episodes don't just magically appear; they're painstakingly crafted by <a href="http://www.joystiq.com/2011/06/29/dead-island-trailer-wins-gold-award-at-cannes-advertising-fe/">Axis Animation</a>, the same studio that created that memorable, heartbreaking trailer for <a href="http://www.joystiq.com/game/dead-island"><em>Dead Island</em></a> in 2011. Take a peek at the process in the above video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/">Making Halo 4 Spartan Ops with the group behind the Dead Island trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20394066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/making-halo-4-spartan-ops-with-the-group-behind-the-dead-island/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axis-animation</category><category>behind-the-scenes</category><category>dead-island</category><category>halo-4</category><category>making-of</category><category>microsoft</category><category>spartan-ops</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 04 Dec 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic 1.2 update big enough for making-of video]]></title><link>http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/</guid><comments>http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/#comments</comments><description><![CDATA[<div style="text-align: center; "><!--[if IE]><object width="530" height="318" id="viddlerOuter-910a8256" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/910a8256/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=36168031&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-910a8256"><video id="viddlerVideo-910a8256" src="//www.viddler.com/file/910a8256/html5mobile?openURL=36168031" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/910a8256/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/910a8256/" height="318" id="viddlerOuter-910a8256" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/910a8256/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=36168031&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-910a8256"><video controls="controls" height="298" id="viddlerVideo-910a8256" poster="//www.viddler.com/thumbnail/910a8256/" src="//www.viddler.com/file/910a8256/html5mobile?openURL=36168031" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/swtor2.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Turns out <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>'s 1.2 update wasn't <a href="http://www.joystiq.com/2012/03/07/this-is-the-star-wars-the-old-republic-1-2-update-video-youre/">just large enough for a trailer</a>, but for an entire making-of video as well. Watch the BioWare team discuss the importance of family, leaving a legacy and adoption. Or something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/">Star Wars: The Old Republic 1.2 update big enough for making-of video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/22/star-wars-the-old-republic-1-2-update-big-enough-for-making-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>dev-diary</category><category>Legacy</category><category>LucasArts</category><category>making-of</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 22 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Visual Works explains how Tomb Raider's big E3 trailer came to be]]></title><link>http://www.joystiq.com/2011/07/14/visual-works-explains-how-tomb-raiders-big-e3-trailer-came-to-b/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/14/visual-works-explains-how-tomb-raiders-big-e3-trailer-came-to-b/</guid><comments>http://www.joystiq.com/2011/07/14/visual-works-explains-how-tomb-raiders-big-e3-trailer-came-to-b/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/tombraiderscreenshot-4-1307418926.jpg" style="width: 530px; height: 298px; display: none " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-6c9efc9b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/6c9efc9b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-6c9efc9b"><video id="viddlerVideo-6c9efc9b" src="http://www.viddler.com/file/6c9efc9b/html5mobile/" type="video/mp4" width="530" height="298" poster="http://www.viddler.com/thumbnail/6c9efc9b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/6c9efc9b/" height="318" id="viddlerOuter-6c9efc9b" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/simple/6c9efc9b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-6c9efc9b"><video controls="controls" height="298" id="viddlerVideo-6c9efc9b" poster="http://www.viddler.com/thumbnail/6c9efc9b/" src="http://www.viddler.com/file/6c9efc9b/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
If you were capable of watching the <a href="http://www.joystiq.com/2011/06/03/lara-croft-gets-primitive-in-new-tomb-raider-trailer/">E3 2011 <em>Tomb Raider</em> trailer</a> without <em>fully freaking out</em>, well, frankly, we're worried about your health. For the rest of us, Square Enix and Eidos have released a near 15-minute-long "making of" to walk us through all the gory details of its creation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/14/visual-works-explains-how-tomb-raiders-big-e3-trailer-came-to-b/">Visual Works explains how Tomb Raider's big E3 trailer came to be</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jul 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/14/visual-works-explains-how-tomb-raiders-big-e3-trailer-came-to-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19991683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/14/visual-works-explains-how-tomb-raiders-big-e3-trailer-came-to-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cgi</category><category>eidos</category><category>eidos-interactive</category><category>making-of</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>tomb-raider-2011</category><category>tomb-raider-2012</category><category>trailer</category><category>visual-works</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 14 Jul 2011 20:30:00 EST</pubDate></item><item><title><![CDATA['Behind the game' on Dead to Rights: Retribution]]></title><link>http://www.joystiq.com/2010/03/31/behind-the-game-on-dead-to-rights-retribution/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/31/behind-the-game-on-dead-to-rights-retribution/</guid><comments>http://www.joystiq.com/2010/03/31/behind-the-game-on-dead-to-rights-retribution/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_430a6617"><param name="movie" value="http://www.viddler.com/simple/430a6617/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/430a6617/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_430a6617"></embed></object></div>
When we first heard that this video was going to go "Behind the Game" on <a href="http://www.joystiq.com/tag/dead-to-rights-retribution"><em>Dead to Rights: Retribution</em></a>, we got all excited to see a five-minute documentary on that little piece of plastic in the game case that protects the back of the game from scratches or dust. But apparently we went a little too literal there -- this video is actually about the <em>making</em> of <a href="http://www.joystiq.com/2010/01/29/dead-to-rights-retribution-dated-april-13-in-na-april-16-in-eu/">the game that's due out next month</a>, with <a href="http://www.joystiq.com/tag/volatile-games">Volatile Games</a>' Project Director Imre Jele explaining how the team handled combat, interaction with the A.I. dog, voice work and the stunts in the upcoming sequel.<br />
<br />
He mentions near the end that one stuntman actually broke a rib during motion capture, and how the entire team was trying to put that much dedication into the game, and we imagined for a moment that medical bills around its offices must be sky-high with all of the rib-breaking going on during coding. But then we realized we were probably going too literal again -- maybe we should just sit back and watch the video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/31/behind-the-game-on-dead-to-rights-retribution/">'Behind the game' on Dead to Rights: Retribution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Mar 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/31/behind-the-game-on-dead-to-rights-retribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19420644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/behind-the-game-on-dead-to-rights-retribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-game</category><category>dead-to-rights</category><category>dead-to-rights-retribution</category><category>literal</category><category>making-of</category><category>Microsoft</category><category>Namco-Bandai</category><category>shadow</category><category>volatile-games</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 31 Mar 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[Watch the making of Halo 3: ODST live-action short]]></title><link>http://www.joystiq.com/2009/09/30/watch-the-making-of-halo-3-odst-live-action-short/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/watch-the-making-of-halo-3-odst-live-action-short/</guid><comments>http://www.joystiq.com/2009/09/30/watch-the-making-of-halo-3-odst-live-action-short/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_9b7e0ea1"><param name="movie" value="http://www.viddler.com/simple/9b7e0ea1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/9b7e0ea1/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9b7e0ea1"></embed></object></center> Like us, you've probably been wondering what sort of work (apart from directing people in costumes and laying on the special effects) went into Microsoft's now-legendary <em><a href="http://www.joystiq.com/tag/halo-3-odst">Halo 3: ODST</a> </em>live-action short, "<a href="http://www.joystiq.com/2009/09/10/extended-odst-live-action-short-even-more-awesome/">The Life</a>." Its creators must have anticipated our curiosity because they've put together a short-but-sweet behind the scenes video, which includes a rough cut of a scene that didn't make it into the final production.<br />
<br />
The micro-documentary also reveals some surprising trivia about the shoot, including the fact that the opening funeral scene was shot inside the cooling tower of an operating nuclear power plant. Oh, and the battle sequence? They filmed it at the bottom of a coal strip-mine. <em>Really?</em> We could have <em>swarn </em>it was New Mombasa.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/watch-the-making-of-halo-3-odst-live-action-short/">Watch the making of Halo 3: ODST live-action short</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/30/watch-the-making-of-halo-3-odst-live-action-short/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19179778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/watch-the-making-of-halo-3-odst-live-action-short/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>behind-the-scenes</category><category>bungie</category><category>Bungie-Studios</category><category>FPS</category><category>halo</category><category>halo-3-odst</category><category>making-of</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>odst</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 30 Sep 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[Leaked: Questionable Killzone 2 Super Bowl ad, making-of special]]></title><link>http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/</guid><comments>http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_killzone2superbowlad_580.jpg" /><br /></div>
<a href="http://www.gamezine.co.uk/news/game-types/shooter/is-killzone-2-superbowl-ad-fan-made--$1265190.htm">A 52-second video purporting to be a Super Bowl advertisement</a> for <em>Killzone 2</em> has been making the rounds, though its legitimacy has come under a great deal of scrutiny. First of all, the length -- NBC is charging in 30 second increments for commercials, leaving eight seconds unaccounted for should the ad run. Also, while Sony does have <a href="http://www.usatoday.com/money/advertising/2009-01-29-super-bowl-ads-chart_N.htm">a few ad spots reserved during the big game</a>, they're set aside for movies coming out of Sony Pictures, and not for games. Also, the writing is <em>really bad</em>. The leaked ad is posted after the jump -- with kickoff a few hours away, we won't have to wait long to see if it's a fake.<br /><br />Also posted after the jump is <a href="http://vimeo.com/3034456">a leaked 23-minute making-of special</a> for the Helghast-filled shooter, which is set to air on Bravo today. If you've remained in the dark about <em><a href="http://www.joystiq.com/search/?q=Killzone%202">Killzone 2</a></em>, you might want to check it out -- we found it highly educational. For instance, before we watched it, we didn't even know there was an earlier installment in the <em>Killzone</em> series. Yeah, apparently, it came out on PS2 in like, 2004! Crazy, right?<br /><br />Source - <a href="http://www.gamezine.co.uk/news/game-types/shooter/is-killzone-2-superbowl-ad-fan-made--$1265190.htm">The questionable Super Bowl ad</a><br />Source - <a href="http://vimeo.com/3034456">Bravo's making-of special</a> <br /><br />
<div style="border-top: 1px solid rgb(0, 0, 0); padding-top: 5px;"> <a href="http://www.joystiq.com/tag/killzone-2"><img vspace="4" hspace="4" border="0" align="left" class="imagepadding" style="margin-right: 10px;" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/k2.teaser.image.jpg" alt="" /></a><em><small>Curious about </small></em><small>Killzone 2?<em> Check out our expert opinion in the single-player <a href="http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/">review</a>. Not enough for ya? Then proceed directly to our ridiculously informative <a href="http://www.joystiq.com/2008/12/16/the-killzone-2-faq/">FAQ</a>, featuring everything from Trophies to button layout to multiplayer analysis, and more! </em></small></div><p><a href="http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/" rel="bookmark">Continue reading <em>Leaked: Questionable Killzone 2 Super Bowl ad, making-of special</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/">Leaked: Questionable Killzone 2 Super Bowl ad, making-of special</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1446954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/01/leaked-questionable-killzone-2-super-bowl-ad-making-of-special/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>commercial</category><category>killzone-2</category><category>making-of</category><category>PS3</category><category>super-bowl</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 01 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Making of NiGHTS: Journey of Dreams]]></title><link>http://www.joystiq.com/2007/12/13/making-of-nights-journey-of-dreams/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/making-of-nights-journey-of-dreams/</guid><comments>http://www.joystiq.com/2007/12/13/making-of-nights-journey-of-dreams/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/c41bOjKa9Rw&amp;rel=1"></embed></center><br />This look into the making of <em>NiGHTS: Journey of Dreams</em> comes courtesy of GameTap and was ripped from a DVD at GameStop (we're not sure if you can pick one up or if it's on those in-store video loops, but we're betting on the latter). It shows some of the backstory on the original Saturn game, as well as why Wii was the perfect fit for the new game. Not only that, but it discusses some of the improvements Sega hopes to make with the new game. It's an overall interesting video, so be sure to check it out.<br /><br />[Via <a href="http://www.siliconera.com/2007/12/12/watch-%e2%80%93-takashi-iizuka-talks-about-developing-nights/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/making-of-nights-journey-of-dreams/">Making of NiGHTS: Journey of Dreams</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=c41bOjKa9Rw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/making-of-nights-journey-of-dreams/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1061966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/making-of-nights-journey-of-dreams/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>making-of</category><category>nights</category><category>sega</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 Dec 2007 12:00:00 EST</pubDate></item></channel></rss>