mass-effect-2,@featured,@11-6-2009 posts (Subscribe to this feed)

None straight minutes of Mass Effect 2 gameplay [update]


Update: Due to a faulty interstellar communications array (read: a misunderstanding), EA has asked us to jettison the footage.

Original post:

We get the feeling someone at BioWare has proclaimed this "Epic Week," what with the release of its fantasy RPG stunner Dragon Age: Origins and now an epic new video from its next big game, Mass Effect 2. This isn't a trailer or developer diary -- you're in for nine minutes of unedited, uninterrupted gameplay footage from the most recent build of ME2. In fact, it's the same mission -- set inside Omega's "Inferno" nightclub -- that we ourselves got to play earlier this week. (And yes, we can confirm it looks that good.)

You'll get a sense of the sequel's leap in environmental detail, character modeling and dialog scene camerawork in this clip, along with loads of intense combat. There's even an appearance by returning character (and total badass) Garrus from the first Mass Effect, plus a joke that manages to poke fun at rumors of Commander Shepard's death and the fact players can make him/her look like anyone they choose. Again -- nine minutes.

Hands-on: Mass Effect 2


click to make more MASSive
You will never find a more wretched hive of scum and villainy than Mass Effect 2's newly revealed world, Omega. (Well, apart from the Mos Eisley spaceport, that is.) This is where our latest grubby-mitts-on-the-gamepad outing with BioWare's upcoming RPG shooter role-playing shooter took place -- or, rather, inside its favorite hangout for galactic riffraff, the Inferno nightclub.

It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.

Continued →

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