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Posts tagged mizuguchi

Mizuguchi: 'Nintendo games are too strong'

Know who we'd like to see developing on the Wii? Tetsuya Mizuguchi, that's who. Some of his games would work beautifully on Nintendo's console. We can totally picture ourselves playing through a motion-based Space Channel 5, or using the Wii Remote to point and shoot in Rez. Wii owners who also...

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DS Daily: Heroes

No, we're not talking about the heroes you might be thinking of. We're talking about the heroes behind the heroes. The names and faces that make our games come alive. The visionaries, if you will. Yesterday's unveiling of a release date and the official website for Flower, Sun and Rain inspired a...

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No More Genki Rockets

You'll be able to acquire VHS cassettes featuring music videos in No More Heroes, for viewing back at Travis's nerdtacular home (on an apparently tiny TV, judging from our hero's posture.) The first such video to be revealed is Genki Rockets' "Heavenly Star," which is appropriately nerdy for...

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Mizuguchi doesn't say much about Wii Lumines

We've got a little theme going of Tetsuya Mizuguchi providing non-answers to speculation about Wii versions of his most popular franchises. First it was Space Channel 5, and now it's his puzzle game (and first PSP killer app) Lumines. The discussion in this Game Informer interview turned to new...

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Mizuguchi doesn't say much about Wii Space Channel 5

Kotaku's Brian Ashcraft interviewed Tetsuya Mizuguchi during a demo of the Xbox Live Arcade version of Rez, and managed to talk about the Wii. We're grateful for this, for two reasons: It allows us to link to this interview about a possible Rez sequel and other general Miz wonderfulness, and ...

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Angel Love Online brings cuteness to PS3

Tetsuya Mizuguchi is known for creating some off-the-wall games. I mean, this is the same guy who helmed Space Channel 5, Rez and Lumines, but Angel Love Online could be the strangest one yet. While the free-to-play MMO features the standard RPG knights, mages and robots, you'll also...

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Tetsuya Mizuguchi to build Virtual Tokyo in Second Life

Like everyone else, we're pretty sick of all the Second Life coverage; it seems like buying real estate in the massively multiplayer non-game is the modern, big-business equivalent of setting up a website for your dad's repair shop. Still, it's one thing when Mercedes sets up a virtual dealership,...

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Download new Lumines Live! content, save the world

Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child...

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Lumines II downloadable demo

Longtime PSP Fanboy readers know that we love Lumines II. For the unacquainted, this puzzler from game guru Mizuguchi combines music and highly addictive gameplay for a truly mesmerizing experience. Try this new demo, fresh from the game's Japanese website. 1. Download the demo EBOOT file. 2....

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Kojima and Suda 51 tease Snatcher fans

Last Saturday, Suda 51's company Grasshopper Manufacture held the coolest event ever, at least for game nerds: Snake vs. Zombie vol. 2, a series of informal panel discussions by big names in the Japanese game industry, including Hideo Kojima, Shinji Mikami, ICO's Fumito Ueda, and Tetsuya Mizuguchi....

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