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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Minecraft on XBLA working toward constant updates]]></title><link>http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/</guid><comments>http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/unscminecraft530px.jpg" style="width: 530px; height: 314px; " /></a></div>Xbox Live Arcade is an excellent platform that's delivered some of our favorite games over the years, but the approval process for XBLA titles (and their subsequent updates) isn't quite as <em>expedient</em> as other platforms. For ever-changing games like <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>, where updates are as vital as they are frequent, this can create potentially destructive brand fragmentation where two distinctly difference experiences exist on two different platforms. <br /><br />Microsoft is aware of the issue, however, and as such will be streamlining the update process for 4J Studio's port of Mojang's runaway hit. "Microsoft knows that to do a similar thing that's on PC where they constantly update it, that's a very difficult thing to do on Xbox because you have to go through the full tests," said chief technology officer Paddy Burns during an interview with <a href="http://www.edge-online.com/news/minecraft-prompts-change-xbla-update-process">Edge</a>. "But they are quite keen to move towards that - they do see it as the future, so I think we might be the first to do constant updates."<br /><br />Realistically, Burns never expects updates for the XBLA port to come as frequently or as easily as on the PC, but he does believe that "every two months" is within the realm of possibility. Upon release, XBLA's version of <em>Minecraft</em> will be based on the Beta 1.6.6 version of the game, which released just before last year's E3. Burns hopes to reach parity with retail version 1.0 as quickly as possible. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/">Minecraft on XBLA working toward constant updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>paddy-burns</category><category>patch</category><category>patches</category><category>updates</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 21 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim PC patch arrives, adds mandatory Steam DRM, kills some tweaks]]></title><link>http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/</guid><comments>http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/skyrim-patched.jpg" vspace="4" /></a></div>
It should come as no surprise that Bethesda's massive <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a></em> needs some patching and last night, the first patch, weighing in at a humble 18MB, arrived for the PC platform. Unfortunately, this patch didn't address any of the game's bugs; rather, it prevented the main executable from running without Steam. "DRM," you cry, waving your makeshift pitchfork in the air. Well, yes ... but a bigger problem than that, as detailed by the good-looking folks at <a href="http://www.rockpapershotgun.com/2011/11/22/skyrim-patched-for-the-worse/">Rock, Paper, Shotgun</a>, is that the patch disables some of the game's more popular mods.<br />
<br />
Initially the patch disabled the large address aware third-party patch that allowed the Skyrim executable to, well, address larger amounts of RAM. For some reason, the game will only recognize a maximum of 2GB of RAM (or: the same amount of RAM that a bathroom scale has). Luckily a workaround has cropped up that doesn't need to alter the executable and life goes on. However, the "fabled uGrids .ini file tinker that made the game's icy landscapes look significantly more gorgeous" is no longer operational post-update. RPS isn't bullish on long-term patch support from Bethesda, so consider this a warning if you're considering playing PC and have a religious or philosophical opposition to being unable to mod your software.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/">Skyrim PC patch arrives, adds mandatory Steam DRM, kills some tweaks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Nov 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20112423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>microsoft</category><category>patches</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 22 Nov 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 won't be sold on Steam; EA claims service 'restricts our ability to directly support players']]></title><link>http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/</guid><comments>http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bf3parismp_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
EA's big holiday release, <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a>, apparently won't be available via Valve's ubiquitous PC game download service, Steam, as <a href="http://www.joystiq.com/2011/07/10/battlefield-3-may-not-come-to-steam-according-to-eas-list/">previously hinted</a>. Taking to Twitter and its own forums, EA announced as much with some interesting, if not inflammatory, claims. "<em>BF3</em> will not be available on Steam as the service restricts our ability to directly support players," the Twitter account says.<br />
<br />
The forum post goes a bit further in explaining the publisher's position, though it doesn't go so far as to explicitly explain the schism. "Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content," the forum post reads. "No other download service has adopted these practices." As <a href="http://www.joystiq.com/2011/07/28/dragon-age-2-abducted-from-steam-ea-points-finger-at-restricti/">with <em>Dragon Age 2</em></a>, this is in reference to one specific part of Steam's Terms of Service agreement, which forces games to deliver DLC and patches through Steam rather than through a game-specific client. EA claims this to be restrictive, and thus refuses to sell some titles through the service.<br />
<br />
It remains unclear why EA -- who, in the past, has offered a variety of games through Steam, regardless of the Terms of Service -- refuses to offer DLC and patches through Steam suddenly, but it certainly appears to be a stance the company is staying firm on. The forum post also notes EA's inclination towards resolving the issue with Valve, saying, "We hope to work out an agreement where Steam can carry <em>Battlefield 3</em>; meanwhile, gamers can pick from the more than 100 digital retailers."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/">Battlefield 3 won't be sold on Steam; EA claims service 'restricts our ability to directly support players'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Aug 2011 07:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>dice</category><category>dlc</category><category>downloadable-content</category><category>drm</category><category>ea</category><category>ea-dice</category><category>electronic-arts</category><category>patches</category><category>pc</category><category>steam</category><category>terms-of-service</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 06 Aug 2011 07:40:00 EST</pubDate></item><item><title><![CDATA[Club Nintendo updates with Kirby patches, Mario wrist straps]]></title><link>http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/</guid><comments>http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/kirby1215.jpg" /></a></center><a href="http://joystiq.com/tag/club-nintendo">Club Nintendo</a> has a few new bonuses available in its shop, just in case you happen to have a sudden influx of new Nintendo games, and therefore Club Nintendo Coins, in the next couple of weeks. <br />
<br />
For 350 Coins, you can get one of two sets of adorable adhesive <em><a href="http://joystiq.com/game/kirbys-epic-yarn">Kirby's Epic Yarn</a></em> <a href="https://club.nintendo.com/rewards-details/a/19002.do">patches</a>, featuring either Saucer and Off-Roader Kirby, or regular-style Kirby and Prince Fluff. Or, for 450 Coins, you can get a set of four <em><a href="http://joystiq.com/game/new-super-mario-bros-wii">New Super Mario Bros. Wii</a></em>-themed <a href="https://club.nintendo.com/rewards-details/a/19002.do">Wii Remote straps</a>, each one representing one of the four playable characters. <br />
<br />
In other Club Nintendo news, the <a href="http://www.joystiq.com/2010/10/06/fans-available-through-club-nintendo-starting-tomorrow/">fans</a>, <a href="http://www.joystiq.com/2010/11/02/new-club-nintendo-rewards-will-hold-your-old-club-nintendo-rewar/">messenger bags and tote bags</a> are back in stock. Hurry!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/club-nintendo-december-2010-update/">Club Nintendo December 2010 update</a></strong></p><a href="http://www.joystiq.com/photos/club-nintendo-december-2010-update/#3690137"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/kirbypatchsetfluffbig1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/club-nintendo-december-2010-update/#3690138"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/kirbypatchsetfluffbig2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/club-nintendo-december-2010-update/#3690139"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/kirbypatchsetfluffbig3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/club-nintendo-december-2010-update/#3690140"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/kirbypatchsetsaucerbig1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/club-nintendo-december-2010-update/#3690142"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/kirbypatchsetsaucerbig2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/">Club Nintendo updates with Kirby patches, Mario wrist straps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19763989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/15/club-nintendo-updates-with-kirby-patches-mario-wrist-straps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club-nintendo</category><category>kirbys-epic-yarn</category><category>new-super-mario-bros-wii</category><category>nintendo</category><category>patches</category><category>wii</category><category>wii-remote</category><category>wrist-strap</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[StarCraft 2's designer stands by tradition, promises updates 'soon']]></title><link>http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/</guid><comments>http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/starcraft2fighting.jpg" /></a></div>
To <a href="http://gameinformer.com/b/features/archive/2010/09/19/afterwords-starcraft-ii.aspx?PostPageIndex=1">hear </a><em><a href="http://gameinformer.com/b/features/archive/2010/09/19/afterwords-starcraft-ii.aspx?PostPageIndex=1">Starcraft 2</a></em><a href="http://gameinformer.com/b/features/archive/2010/09/19/afterwords-starcraft-ii.aspx?PostPageIndex=1"> designer Dustin Browder tell it</a>,<em> </em>creating games at Blizzard takes years of fighting and yelling rather than coding or creating art -- every little decision is a "a three-week or longer holy war." Browder says that the controversial decision to <a href="http://www.joystiq.com/2008/10/10/starcraft-2-to-be-released-as-a-trilogy/">release the RTS as three titles</a> was made to get the game out <em>faster</em> -- after all that arguing, Blizzard figured that it needed to release <em>something</em>, and if that had been the whole game, we'd have been waiting even longer. As it was, he says, "we wanted to get a product into consumers' hands sometime before the end of the decade. Even that we didn't quite make, I guess, but it was still sooner!"<br />
<br />
Browder answers fans' concerns about how closely the second game resembles the first by suggesting that adapting RTS competitors' innovations wouldn't have made the game more successful. "I haven't really seen another gameplay experience that's attracted millions of players with hundreds of thousands playing online," he says. "I have not seen someone else be successful by removing economy. I have not seen other RTSes be successful by removing micro."<br />
<br />
And finally, he says to look for future updates coming to the game, both <a href="http://www.joystiq.com/2010/09/18/starcraft-2-patch-1-1-going-live-next-tuesday/">in the form of patches</a> to Battle.net, and in the other versions. There's no timeline set yet for <a href="http://www.joystiq.com/2010/08/05/blizzard-now-moderating-inappropriate-starcraft-2-maps/">the paid user maps program</a>, but Blizzard is working on more art for modders, and updates "for our fans to get more value out of Battle.net." As for what updates will be in the second retail title, <em>Heart of the Swarm</em>, Browder seems to hint that Blizzard just hasn't decided yet. They must still be throwing things and yelling down in Irvine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/">StarCraft 2's designer stands by tradition, promises updates 'soon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19643321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/22/starcraft-2s-designer-stands-by-tradition-promises-updates-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-net</category><category>blizzard-entertainment</category><category>dustin-browder</category><category>game-informer</category><category>interview</category><category>patches</category><category>pc</category><category>rts</category><category>Starcraft-2</category><category>starcraft-2-heart-of-the-swarm</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 22 Sep 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Review: APB (Day 4: Cards on the table)]]></title><link>http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/</guid><comments>http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbheader.jpg" /></div>
<div class="review-diary" style="float: left;">
<h3>Review Diary</h3>
<ul>
    <li><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Day 1: Welcome to San Paro</a></li>
    <li><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Day 2: Enforcers, get enforcin'</a></li>
    <li><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Day 3: Choose your illusion</a></li>
    <li><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Day 4: Cards on the table</a></li>
</ul>
</div>
<em>This is the final part of a four-day review diary about the first MMO from developers Realtime Worlds, </em><a href="http://joystiq.com/game/apb">APB</a><em>.</em><br />
<br />
One of the hardest parts about reviewing an MMO is that the genre takes full advantage of being online and persistent. Because players need to log in to an updated client every time, developers can quickly and relatively easily push out new bugfixes and content with regularity. Realtime Worlds has already released <a href="http://na.apb.com/en/news/release-notes/2010/07/06/1-2-1-41-patch-notes">one patch post-release</a> for <em>APB</em>, and while I've talked about <a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">certain issues with repetitive gameplay</a> and <a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">earning customization levels</a>, both of those issues can be fixed with updates if the developers choose to do so.<br />
<br />
So the final question in reviewing an MMO isn't necessarily if you should buy this game today or not. It's: Does the game offer enough promise to invest your time and attention? Future plans included, out of all the games you could spend your free time on, is <em>APB</em> capable of rewarding that investment with a quality experience?<p><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/" rel="bookmark">Continue reading <em>Review: APB (Day 4: Cards on the table)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Review: APB (Day 4: Cards on the table)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jul 2010 18:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19547377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>customization</category><category>dave-jones</category><category>ea</category><category>ea-partners</category><category>gameplay</category><category>genre</category><category>issues</category><category>mmo</category><category>online</category><category>patches</category><category>pc</category><category>realtime-worlds</category><category>review</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 09 Jul 2010 18:46:00 EST</pubDate></item><item><title><![CDATA[Metro 2033 patched for DLC support]]></title><link>http://www.joystiq.com/2010/03/18/metro-2033-patched-for-dlc-support/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/metro-2033-patched-for-dlc-support/</guid><comments>http://www.joystiq.com/2010/03/18/metro-2033-patched-for-dlc-support/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.facebook.com/notes/metro-2033/metro-2033-360-title-update-prepares-game-for-dlc-and-adds-a-new-control-scheme/370181813821"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/4346794329a1163c7156b-2172010-580px.jpg" /></a></div>
We know you probably flew into a rage when a recent Title Update denied you a few precious seconds of <em><a href="http://www.joystiq.com/tag/metro-2033">Metro 2033</a> </em>play time, but we've been assured by developer 4A Games that it's all for a good cause: To prepare for upcoming DLC. On the <a href="http://www.facebook.com/notes/metro-2033/metro-2033-360-title-update-prepares-game-for-dlc-and-adds-a-new-control-scheme/370181813821">game's official Facebook page</a>, a spokesperson confirmed that additional content was in the works, but didn't provide much detail, saying only that multiplayer would be impossible and that "it won't be new SP narrative content, 'missing levels' or anything like that - it's something we're only just starting production on."<br />
<br />
Wait, it won't be new single-player story bits or multiplayer, so what does that leave? While novel, we're not sure "Flashlight Hand-Cranking Time Attack" would be a huge step forward. <br />
<br />
[Via <a href="http://www.incgamers.com/News/21514/metro-2033-dlc-production-has-begun">Inc Gamers</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/metro-2033-patched-for-dlc-support/">Metro 2033 patched for DLC support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/notes/metro-2033/metro-2033-360-title-update-prepares-game-for-dlc-and-adds-a-new-control-scheme/370181813821>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/metro-2033-patched-for-dlc-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/metro-2033-patched-for-dlc-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4A-games</category><category>dlc</category><category>metro-2033</category><category>Microsoft</category><category>patches</category><category>title-update</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 18 Mar 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Big news, Phil! Call of Juarez: Bound in Blood gets multiplayer patch]]></title><link>http://www.joystiq.com/2009/10/27/big-news-phil-call-of-juarez-bound-in-blood-gets-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/27/big-news-phil-call-of-juarez-bound-in-blood-gets-multiplayer/</guid><comments>http://www.joystiq.com/2009/10/27/big-news-phil-call-of-juarez-bound-in-blood-gets-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://twitter.com/Ubisoft/status/5203613608"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/boundinblodmp.jpg" /></a></div>
We have great news for Phillip Arnasus of Sterling, Virginia. <a href="http://twitter.com/Ubisoft/status/5203613608">Ubisoft's Twitter feed</a> says that a patch, arriving tomorrow on Xbox 360 and PS3, will focus on bringing balance to the different classes in <a href="http://www.joystiq.com/tag/call-of-juarez-bound-in-blood"><em>Call of Juarez: Bound in Blood</em></a>'s multiplayer mode. As the one person who frequently plays the <em>Bound in Blood </em>multiplayer, Arnasus says he's "really looking forward to it" and hopes the fixes will help the mode to "finally catch on," which even his closest friends agree is a long shot.<br /> <br /> We give publishers so much heat for the important things they don't do, that we feel obligated to note when they go the extra mile <em>for nobody</em>. No offense, Phil, it's just a figure of speech.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/27/big-news-phil-call-of-juarez-bound-in-blood-gets-multiplayer/">Big news, Phil! Call of Juarez: Bound in Blood gets multiplayer patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/Ubisoft/status/5203613608>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/27/big-news-phil-call-of-juarez-bound-in-blood-gets-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19211861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/27/big-news-phil-call-of-juarez-bound-in-blood-gets-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-juarez</category><category>Call-of-Juarez-Bound-in-Blood</category><category>dlc</category><category>patches</category><category>ubisoft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 27 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The best of WoW.com: June 16-23, 2009]]></title><link>http://www.joystiq.com/2009/06/25/the-best-of-wow-com-june-16-23-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/25/the-best-of-wow-com-june-16-23-2009/</guid><comments>http://www.joystiq.com/2009/06/25/the-best-of-wow-com-june-16-23-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><img alt="" src="http://www.blogcdn.com/www.wow.com/media/2009/06/ah061109patch32ac.jpg" /><br /></div>
Things are heating up both outside and in the <em>World of Warcraft</em> lately, as we're gearing up for a big time content release.  Joystiq's sister site <a href="http://wow.com">WoW.com</a> has all the news you need about <a href="http://wow.com/tag/patch-3.2">patch 3.2</a>, from the latest changes and updates to when we'll actually see it out on the live realms.  Read on for more about the biggest and best MMO around.<br />
<h2>News</h2>
<ul>
    <li><a href="http://www.wow.com/2009/06/18/patch-3-2-ptr-patch-notes/">Patch 3.2 PTR patch notes</a><br />Here's the breakdown on what'll be in the Public Test Realm very soon.</li>
    <li><a href="http://www.wow.com/2009/06/17/crusaders-coliseum-details-released/">Crusaders' Coliseum details released</a><br />Blizzard gives out deets on what we'll see in the next big instance added to the game.</li>
    <li><a href="http://www.wow.com/2009/06/18/patch-3-2-changes-the-tiered-emblem-system/">Patch 3.2 changes to the tiered Emblem system</a><br />3.2 will bring both new sets of gear tokens to collect, as well as some tweaks and updates to old ones.</li>
    <li><a href="http://www.wow.com/2009/06/17/new-shaman-totem-interface-revealed/">New Shaman totem interface revealed</a><br />Shamans will have new ways to both watch and lay down their totems.</li>
    <li><a href="http://www.wow.com/2009/06/19/class-qanda-mage/">Class Q&amp;A: Mage</a><br />Blizzard answers questions on "the iconic caster" class.</li>
</ul>
<h2>Features</h2>
<ul>
    <li><a href="http://www.wow.com/guide-to-patch-3-2/">WoW.com's Guide to Patch 3.2</a><br />Everything you need to know about the upcoming content patch, and then some.</li>
    <li><a href="http://www.wow.com/2009/06/18/the-overachiever-guide-to-midsummer-fire-festival-achievements/">The OverAchiever: Guide to Midsummer Fire Festival Achievements</a><br />The Fire Festival is back, and so's our guide to get the most out of it.</li>
    <li><a href="http://www.wow.com/2009/06/19/insider-trader-patch-3-2-profession-change-analysis/">Insider Trader: Patch 3.2 profession change analysis</a><br />What's new with professions?  Read this column and find out.</li>
    <li><a href="http://www.wow.com/2009/06/22/the-queue-patch-3-2-and-beyond-the-infinite/">The Queue: Patch 3.2 and beyond the infinite</a><br />Our readers ask questions every day, and we offer up answers just as often.</li>
    <li><a href="http://www.wow.com/2009/06/17/guildwatch-were-not-even-in-his-guild/">Guildwatch: We're not even in his guild</a><br />Another week brings another look at all of the guild drama, downed, and recruiting news from around the realms.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/25/the-best-of-wow-com-june-16-23-2009/">The best of WoW.com: June 16-23, 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jun 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wow.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/the-best-of-wow-com-june-16-23-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19075600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/the-best-of-wow-com-june-16-23-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>changes</category><category>class-qa</category><category>crusaders-coliseum</category><category>drama</category><category>emblem</category><category>guilds</category><category>mage</category><category>mmo</category><category>online</category><category>overachiever</category><category>patch-3.2</category><category>patch-3.2-ptr</category><category>patches</category><category>professions</category><category>ptr</category><category>recruiting</category><category>shaman</category><category>system</category><category>token</category><category>totem</category><category>wow-com</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 25 Jun 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 2 patch coming early Tuesday morning]]></title><link>http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/</guid><comments>http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://twitter.com/KillzoneDotCom/statuses/1417007088"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580_killzonemulti04.jpg" alt="" /></a><br /></div>
You know, you live a tough life. You spend all day working for The Man, spend all night taking care of your family, with only a few moments at the end of the day for <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>. In those all too brief minutes, you shouldn't have to put up with a lack of standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle. Beginning tomorrow at 4 a.m. EDT, you won't have to. Guerrilla Games has just announced via its Twitter feed that you can expect a new patch to arrive at that time.<br /><br />Sure, there are other things fixed by the 1.21 update -- in fact, we've got a full list after the break. But we're not going to waste any more of your time. You live a tough life.<p><a href="http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/" rel="bookmark">Continue reading <em>Killzone 2 patch coming early Tuesday morning</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/">Killzone 2 patch coming early Tuesday morning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Mar 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/KillzoneDotCom/statuses/1417007088>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1502260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/killzone-2-patch-coming-early-tuesday-morning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>guerrilla-games</category><category>killzone-2</category><category>patches</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 30 Mar 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: World at War gets patch, new map on PC Feb. 6]]></title><link>http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/</guid><comments>http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.callofduty.com/board/viewtopic.php?f=29&amp;t=100942&amp;sid=433b5de973faa5531fd34fc0a719545f"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/makinpic.jpg"  alt="" /></a><br /></div>
The PC gaming industry may not quite have the earth-shaking force of its heyday, but PC gamers still enjoy the occasional perk. Take for instance the sweet, sweet nectar of patches and updates often weeks or months (<a href="http://www.joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a>?) before their console brethren. Tomorrow, PC gamers will enjoy just such a bounty when <a href="http://www.joystiq.tag/tag/call-of-duty-5/"><em>Call of Duty: World at War</em></a> gets patched to version 1.2.<br /><br />Besides the expansive list of changes -- which you can find right after the break -- PC players will also get to feast their mouses on a brand new map! ... OK, sure, it's just a daytime version of the "Makin" map. But it's so free! And <em>so</em> not on consoles.<p><a href="http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/" rel="bookmark">Continue reading <em>Call of Duty: World at War gets patch, new map on PC Feb. 6</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/">Call of Duty: World at War gets patch, new map on PC Feb. 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Feb 2009 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.callofduty.com/board/viewtopic.php?f=29&amp;t=100942&amp;sid=433b5de973faa5531fd34fc0a719545f>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1452029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/05/call-of-duty-world-at-war-gets-patch-new-map-on-pc-feb-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-5</category><category>call-of-duty-world-at-war</category><category>dlc</category><category>fps</category><category>patches</category><category>pc</category><category>treyarch</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 05 Feb 2009 23:30:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter II Turbo HD Remix patch on the way]]></title><link>http://www.joystiq.com/2009/01/28/super-street-fighter-ii-turbo-hd-remix-patch-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/28/super-street-fighter-ii-turbo-hd-remix-patch-on-the-way/</guid><comments>http://www.joystiq.com/2009/01/28/super-street-fighter-ii-turbo-hd-remix-patch-on-the-way/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.capcom-unity.com/jimmyrey/blog/2009/01/28/patch_for_sf_hd_remix_is_in_the_works"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/flaminguppercut582.jpg" /></a><br /></div>
After typing <em><a href="http://www.joystiq.com/tag/ssfiithdr">Super Street Fighter II Turbo HD Remix</a></em> so many times, we finally swore to ourselves that we would never, ever buy the game. But those of you less familiar with digit strain should know that Capcom is <a href="http://www.capcom-unity.com/jimmyrey/blog/2009/01/28/patch_for_sf_hd_remix_is_in_the_works">working on a patch</a> to eliminate any problems you may have encountered in your purchase.<br /><br />Capcom isn't currently offering any hints as to what boo-boos it'll be bandaging, but we'd bet you'll see more than a couple of the problems on <a href="http://www.eventhubs.com/news/2008/dec/01/list-bugs-super-street-fighter-2-turbo-hd-remix/">this fan-compiled list</a> getting Tiger Uppercutted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/28/super-street-fighter-ii-turbo-hd-remix-patch-on-the-way/">Super Street Fighter II Turbo HD Remix patch on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Jan 2009 14:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jimmyrey/blog/2009/01/28/patch_for_sf_hd_remix_is_in_the_works>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/28/super-street-fighter-ii-turbo-hd-remix-patch-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1443612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/28/super-street-fighter-ii-turbo-hd-remix-patch-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>Microsoft</category><category>patches</category><category>psn</category><category>ssfiithdr</category><category>street-fighter</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 28 Jan 2009 14:22:00 EST</pubDate></item><item><title><![CDATA[Valve teases 'very different' TF2 mode, possible new class]]></title><link>http://www.joystiq.com/2009/01/21/valve-teases-very-different-new-game-mode-possible-new-class/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/valve-teases-very-different-new-game-mode-possible-new-class/</guid><comments>http://www.joystiq.com/2009/01/21/valve-teases-very-different-new-game-mode-possible-new-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/teampic2.jpg" /></a><br /></div>
If you haven't completely abandoned <a href="http://www.joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a> for <a href="http://www.joystiq.com/tag/laft-4-dead"><em>Left 4 Dead</em></a> (or are straddling the two), then you'll want to start digging through this <a href="http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress">comprehensive new piece</a> from The Escapist for hints about the cartoonish shooter's future. After a quick perusal, we've already spotted a tease for a "very different" new game mode (coming soon!) and discussion of a possible 10th class.<br /><br />Speaking of <em>L4D</em>, we'd like to make our bid for the 10th class: The "Louis." His special skills include 1. being Louis and 2. shouting about pipe bombs. Get it done, Valve.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/valve-teases-very-different-new-game-mode-possible-new-class/">Valve teases 'very different' TF2 mode, possible new class</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 12:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_185/5668-Storming-the-Fortress>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/valve-teases-very-different-new-game-mode-possible-new-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1436231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/valve-teases-very-different-new-game-mode-possible-new-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patches</category><category>PC</category><category>PS3</category><category>team-fortress-2</category><category>valve</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 21 Jan 2009 12:14:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online patch 1.1a now active]]></title><link>http://www.joystiq.com/2008/12/11/warhammer-online-patch-1-1a-now-active/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/11/warhammer-online-patch-1-1a-now-active/</guid><comments>http://www.joystiq.com/2008/12/11/warhammer-online-patch-1-1a-now-active/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.massively.com/2008/12/11/warhammer-online-patch-1-1a-goes-live/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/patchwar.jpg" /></a><br /></div>
It may be nothing but a number to you, but to fans of <em><a href="http://www.joystiq.com/tag/Warhammer-Online/">Warhammer Online</a></em>, patch 1.1a is the sickest, illest patch to come along since <em>Game Update 1.0.6</em>. Just how dope could one patch, which just went live in game, be? How about new careers? How about armor set improvements? Still nothing? Well how about one public quest in each chapter of Tier 1 being easier? How about <em>that</em> business?<br /><br />Our friends at Massively have <a href="http://www.massively.com/2008/12/11/warhammer-online-patch-1-1a-goes-live/">all the gruesome details</a> if you're still not convinced of 1.1a's freshness.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/11/warhammer-online-patch-1-1a-now-active/">Warhammer Online patch 1.1a now active</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Dec 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/2008/12/11/warhammer-online-patch-1-1a-goes-live/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/warhammer-online-patch-1-1a-now-active/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1398123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/warhammer-online-patch-1-1a-now-active/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mythic</category><category>patches</category><category>PC</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 11 Dec 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Capcom acknowledges bugs with Age of Booty, promises patch to arrive soon]]></title><link>http://www.joystiq.com/2008/12/09/capcom-acknowledges-bugs-with-age-of-booty-promises-patch-to-ar/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/09/capcom-acknowledges-bugs-with-age-of-booty-promises-patch-to-ar/</guid><comments>http://www.joystiq.com/2008/12/09/capcom-acknowledges-bugs-with-age-of-booty-promises-patch-to-ar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a></p><div align="center"><a href="http://www.capcom-unity.com/d.a.r.y.l./blog/2008/12/09/age_of_booty_psn_patch_coming_trial_and_trophies_to_follow"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/piratesconta.jpg" /></a></div>
Capcom has noted that some people have been experiencing "stability and connectivity" issues with the company's swashbuckler of a game, <a href="http://www.joystiq.com/tag/age-of-booty"><em>Age of Booty</em></a>. Apparently, the European trial version and the North American Trophy patch were released too early and have caused problems for owners of the game. Capcom acknowledges the situation and reports that it is working on fixing things right away. Taken from <a href="http://www.capcom-unity.com/d.a.r.y.l./blog/2008/12/09/age_of_booty_psn_patch_coming_trial_and_trophies_to_follow">Capcom Unity</a>: "We're rushing a patch out to everyone that'll revert back to the proper version. Sony will have it within 24 hours and the public will have it as soon as Sony declares it ready to publish. <br />
<br />
Our regular readers, however, may remember that <a href="http://www.joystiq.com/2008/11/10/capcom-sonys-software-approval-process-takes-two-weeks/">Sony's approval process</a> may take upward to two weeks. So hopefully there will be smooth sailing in time for Christmas. Capcom also says they're about a week away from resubmitting a finalized trial version and Trophy patch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/09/capcom-acknowledges-bugs-with-age-of-booty-promises-patch-to-ar/">Capcom acknowledges bugs with Age of Booty, promises patch to arrive soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Dec 2008 22:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/d.a.r.y.l./blog/2008/12/09/age_of_booty_psn_patch_coming_trial_and_trophies_to_follow>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/09/capcom-acknowledges-bugs-with-age-of-booty-promises-patch-to-ar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1396467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/09/capcom-acknowledges-bugs-with-age-of-booty-promises-patch-to-ar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-booty</category><category>capcom</category><category>Certain-Affinity</category><category>patches</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 09 Dec 2008 22:05:00 EST</pubDate></item><item><title><![CDATA[Guitar Hero III Les Paul support, PAX pack fix coming to PS3 Rock Band Thursday]]></title><link>http://www.joystiq.com/2008/09/08/guitar-hero-iii-les-paul-support-pax-pack-fix-coming-to-ps3-roc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/guitar-hero-iii-les-paul-support-pax-pack-fix-coming-to-ps3-roc/</guid><comments>http://www.joystiq.com/2008/09/08/guitar-hero-iii-les-paul-support-pax-pack-fix-coming-to-ps3-roc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><a href="http://www.rockband.com/forums/showthread.php?t=77842"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/thelespaul.jpg" /></a><br /></div>
Beginning this Thursday, junior rockers that prefer PS3 can rip their <em><a href="http://www.joystiq.com/tag/Rock-Band/">Rock Band</a> </em>tracks right to their system in preparation for <a href="http://www.joystiq.com/tag/rock-band-2/"><em>Rock Band 2</em></a>. But, much like Ziggy Stardust, the Sept. 11 patch will be hiding a secret under all the glam: The addition of <em>Guitar Hero III</em> Les Paul controller support. If you've managed to hold out this long from getting a second <em>RB </em>guitar, your patience has finally been rewarded.<br /><br />You'll also be happy to hear that Harmonix is hammering out a fix for the <a href="http://www.joystiq.com/2008/09/05/ps3-rock-band-pax-pack-not-working/">busted PAX Pack</a>, which will also be included with the export patch. Now, if you'll excuse us, we've got to go update the <a href="http://www.joystiq.com/2008/08/19/joystiqs-instrument-compatibility-matrix-v3-0/">Instrument Matrix</a> ... again.<br /><br />[Thanks, Chris]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/guitar-hero-iii-les-paul-support-pax-pack-fix-coming-to-ps3-roc/">Guitar Hero III Les Paul support, PAX pack fix coming to PS3 Rock Band Thursday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockband.com/forums/showthread.php?t=77842>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/guitar-hero-iii-les-paul-support-pax-pack-fix-coming-to-ps3-roc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1307439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/guitar-hero-iii-les-paul-support-pax-pack-fix-coming-to-ps3-roc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guitar-hero-iii</category><category>harmonix</category><category>patches</category><category>PS3</category><category>rock-band</category><category>rock-band-2</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 08 Sep 2008 09:40:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise's 'Cagney' update delayed on Xbox 360 until July 24]]></title><link>http://www.joystiq.com/2008/07/10/burnout-paradises-cagney-update-delayed-on-360-until-july-24/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/burnout-paradises-cagney-update-delayed-on-360-until-july-24/</guid><comments>http://www.joystiq.com/2008/07/10/burnout-paradises-cagney-update-delayed-on-360-until-july-24/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://criteriongames.com/article.php?artID=324"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/burnoutcag.jpg" /></a><br /></div>
Step right this way 360 owners, past the bearded woman, under the tent flap and into "Bizarro World!" In this world, 360 versions of things are always delayed, while PS3 players get to enjoy them first. Look, over there! That's a PS3 owner enjoying the new <em><a href="http://www.joystiq.com/tag/Burnout-Paradise/">Burnout Paradise</a></em> update "Cagney" <a href="http://blog.us.playstation.com/2008/07/10/burnout-paradise-codename-cagney-update-is-live/"><em>today</em></a>, and <em>you've</em> got to wait for it! And not just a few days like <a href="http://www.joystiq.com/2008/07/05/burnout-paradise-cagney-update-for-xbox-360-delayed-until-july/">we originally thought</a>! No, Criterion's now saying you're going to be waiting <a href="http://criteriongames.com/article.php?artID=324">until at least July 24</a>! The terror!<br /><br />And look, over there, it's ... actually, that's the only exhibit we've got, sorry folks. Drive safely don't forget that your ticket stubs are good for 50 percent off at Pizza In a Cup.<br /><br />[Thanks, SharpShooter]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/burnout-paradises-cagney-update-delayed-on-360-until-july-24/">Burnout Paradise's 'Cagney' update delayed on Xbox 360 until July 24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criteriongames.com/article.php?artID=324>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/burnout-paradises-cagney-update-delayed-on-360-until-july-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/burnout-paradises-cagney-update-delayed-on-360-until-july-24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>criterion</category><category>patches</category><category>psn</category><category>updates</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 10 Jul 2008 13:55:00 EST</pubDate></item><item><title><![CDATA[Team Fortress 2 Pyro update coming Thursday]]></title><link>http://www.joystiq.com/2008/06/17/team-fortress-2-pyro-update-coming-thursday/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/team-fortress-2-pyro-update-coming-thursday/</guid><comments>http://www.joystiq.com/2008/06/17/team-fortress-2-pyro-update-coming-thursday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/pyropic.jpg" alt="" /><br /></div>
We didn't think it possible to get <em>more</em> satisfaction out of setting people and property ablaze, but the eternal optimists at Valve are attempting to improve on the experience with an update to <em>Team Fortress 2</em>'s Pyro class, which the company has announced will arrive on Thursday. Expect the Axtinguisher (which sounds like something Strong Bad came up with) as well as two other weapons and 35 new achievements for the Fortress firebug.<br /><br />What's more, all Steam users will be able to try out the new enhancements with a free <em>Team Fortress 2</em> weekend beginning this Friday. (Note to new players: <em>TF2</em> is not always a hellish world of flame, populated only by masked men spraying fire in every direction. That will pass, we promise.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/team-fortress-2-pyro-update-coming-thursday/">Team Fortress 2 Pyro update coming Thursday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 08:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/17/team-fortress-2-pyro-update-coming-thursday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1227710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/team-fortress-2-pyro-update-coming-thursday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patches</category><category>PC</category><category>pyro</category><category>steam</category><category>team-fortress-2</category><category>updates</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 17 Jun 2008 08:10:00 EST</pubDate></item><item><title><![CDATA[GTA IV gets 1.01 patch, freezing not fixed [Update]]]></title><link>http://www.joystiq.com/2008/05/07/gta-iv-gets-1-01-patch-freezing-fixed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/07/gta-iv-gets-1-01-patch-freezing-fixed/</guid><comments>http://www.joystiq.com/2008/05/07/gta-iv-gets-1-01-patch-freezing-fixed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/425_dsc01555.jpg" /></div>
Looks like <a href="http://www.joystiq.com/tag/grand-theft-auto-iv/"><em>Grand Theft Auto IV</em></a> got a little band-aid patchwork today with a 1.01 update. It's a small little tweak at 18 MB, and it supposedly will fix up those freezing problems everyone's been getting antsy over. So far, we've been playing with the new patch for the past few minutes and everything seems to be going smoothly.<br /><br />[<strong>Update:</strong> Looks like the freezing issue has not been fixed after all. Many gamers are stating the problem is persisting. Apparently, this update is supposed to fix multiplayer connectivity issues which cause the game to lockup. <a href="http://www.eurogamer.net/article.php?article_id=137406">Eurogamer</a> notes: "reducing the loads on the servers at GameSpy and hopefully the completely random hangs that some users have seen".]<br /><br />[Thanks Lee!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/07/gta-iv-gets-1-01-patch-freezing-fixed/">GTA IV gets 1.01 patch, freezing not fixed [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 May 2008 13:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/07/gta-iv-gets-1-01-patch-freezing-fixed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1189105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/07/gta-iv-gets-1-01-patch-freezing-fixed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto</category><category>grand-theft-auto-4</category><category>grand-theft-auto-iv</category><category>gta-vi</category><category>gtaiv</category><category>patches</category><category>rockstar</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 07 May 2008 13:10:00 EST</pubDate></item><item><title><![CDATA[Rainbow Six Vegas 2 gets title update]]></title><link>http://www.joystiq.com/2008/04/24/rainbow-six-vegas-2-gets-title-update/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/24/rainbow-six-vegas-2-gets-title-update/</guid><comments>http://www.joystiq.com/2008/04/24/rainbow-six-vegas-2-gets-title-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/machinima/" rel="tag">Machinima</a></p><div align="center"><a href="http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/5001001456"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/rsv2patch.jpg" /></a><br /></div>
Surprising no one more than ourselves, several members of the staff have been spending loads of quality time with <em><a href="http://www.joystiq.com/tag/Rainbow-Six-Vegas-2/">Rainbow Six Vegas 2</a></em>, so it brought us plenty of joy to see that Ubisoft recently released a title update for the 360 version of the game. No, most aren't fixes to our beloved co-op, but what does it really need? More radical? Our pants are quite soiled enough, thank you very much.<br /><br />Those of you who prefer multiplayer matches can expect faster weapon switching, faster respawns and bevy of other changes that you can <a href="http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/5001001456">check out here</a>. And if you play on the PS3, don't worry: A similar patch is in the works for you as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/24/rainbow-six-vegas-2-gets-title-update/">Rainbow Six Vegas 2 gets title update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/5001001456>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/24/rainbow-six-vegas-2-gets-title-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1176419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/24/rainbow-six-vegas-2-gets-title-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patches</category><category>rainbow-six-vegas-2</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 24 Apr 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Warhawk gets patched up today]]></title><link>http://www.joystiq.com/2008/04/02/warhawk-gets-patched-up-today/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/02/warhawk-gets-patched-up-today/</guid><comments>http://www.joystiq.com/2008/04/02/warhawk-gets-patched-up-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><embed width="490" height="404" align="middle" src="http://crackle.com/p/Video_Games/Warhawk_v1.3_Trailer.swf" bgcolor="#869ca7" name="mtgPlayer" play="true" loop="false" allowfullscreen="true" flashvars="id=2223557&amp;mu=0&amp;ap=0&amp;ml=o%3D15%26fc%3D11%26fx%3D" quality="high" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed> <br />
<div align="left">If you've tried to play <em><a href="http://www.joystiq.com/tag/Warhawk/">Warhawk</a> </em>since about 6 a.m. EST today, you've probably been a bit unnerved, perhaps even alarmed by your inability to access the game. But take heart! Your sacrifice will be rewarded after 12 p.m. today when you find that patch 1.3 has gone live.<br /><br />What does 1.3 mean to you? Well how's about a Bio-Reactive Field Generator? How does that grab you? How about ... you know what? It's in the video. Just watch that. We're busy <a href="http://www.joystiq.com/2008/04/02/joystiqs-april-fools-day-solutions-guide/">unlearning French</a>.</div>
</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/02/warhawk-gets-patched-up-today/">Warhawk gets patched up today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/04/01/warhawk-patch-v1-3-coming-tomorrow/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/02/warhawk-gets-patched-up-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1155682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/02/warhawk-gets-patched-up-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>patches</category><category>PS3</category><category>psn</category><category>warhawk</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 02 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty 4 patch now available for PS3]]></title><link>http://www.joystiq.com/2008/03/18/call-of-duty-4-patch-now-available-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/call-of-duty-4-patch-now-available-for-ps3/</guid><comments>http://www.joystiq.com/2008/03/18/call-of-duty-4-patch-now-available-for-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://iamfourzerotwo.com/2008/03/17/i-haz-ps3-feetur-patch/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/cod4multi1.jpg" /></a><br /></div>
Infinity Ward spokesman Robert Bowling ("fourzerotwo" to the l33t kids) <a href="http://iamfourzerotwo.com/2008/03/17/i-haz-ps3-feetur-patch/">let fans of the game know</a> that PS3 players should be receiving a new feature patch for <em>Call of Duty 4: Modern Combat</em> this week. But according to a few tipsters and commenters on his blog, it's now up and ready for your enjoyment.<br /><br />In case you missed the post (or haven't talked to your 360-owning, <em>Call of Duty 4-</em>playing friends since last month) the patch includes better sniper rifle and ACOG accuracy, as well as host migration and playlist changes. You can find some more info <a href="http://www.joystiq.com/2008/02/20/gdc08-plenty-of-changes-coming-with-call-of-duty-4-feature-patc/">right here</a>. ... Or hey, why not just go play?<br /><br />[Thanks, RileyFreeman]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/call-of-duty-4-patch-now-available-for-ps3/">Call of Duty 4 patch now available for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://iamfourzerotwo.com/2008/03/17/i-haz-ps3-feetur-patch/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/call-of-duty-4-patch-now-available-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1143208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/call-of-duty-4-patch-now-available-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>breakingnews</category><category>call-of-duty-4</category><category>fourzerotwo</category><category>infinity-ward</category><category>patches</category><category>PS3</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 18 Mar 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty 4 feature patch is now live]]></title><link>http://www.joystiq.com/2008/02/29/call-of-duty-4-feature-patch-is-now-live/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/call-of-duty-4-feature-patch-is-now-live/</guid><comments>http://www.joystiq.com/2008/02/29/call-of-duty-4-feature-patch-is-now-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/cod4multi1.jpg" /><br /></div>
You may remember last week when we told you about the <a href="http://www.joystiq.com/2008/02/20/gdc08-plenty-of-changes-coming-with-call-of-duty-4-feature-patc/">chock-full feature patch</a> that would be hitting <em><a href="http://www.joystiq.com/tag/CallofDuty4/">Call of Duty 4</a></em> sometime in the near future. Well, friends: The future is <em>now</em>. ... At least, it is for Xbox 360 owners. We're assuming PlayStation 3 players will be getting it soon if they haven't already, we just haven't had a chance to test yet.<br /><br />In case you missed the post (for shame!) expect host migration (even when a host drops teams stay together), better accuracy for snipers and ACOG scope users, an expanded Kill Cam that includes claymores, airstrikes and grenades, nine new spawn points on each map, quick mute and some other tweaks. ... Well, what are you waiting for? Go play already!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/call-of-duty-4-feature-patch-is-now-live/">Call of Duty 4 feature patch is now live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/29/call-of-duty-4-feature-patch-is-now-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/call-of-duty-4-feature-patch-is-now-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>BreakingNews</category><category>call-of-duty-4</category><category>callofduty4</category><category>CoD4</category><category>dlc</category><category>infinity-ward</category><category>patches</category><category>PS3</category><category>psn</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 29 Feb 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Hellgate: London balances, Stonehenge coming today]]></title><link>http://www.joystiq.com/2008/01/21/hellgate-london-balances-stonehenge-coming-today/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/21/hellgate-london-balances-stonehenge-coming-today/</guid><comments>http://www.joystiq.com/2008/01/21/hellgate-london-balances-stonehenge-coming-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/A3PTVQ6UJ8U&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/A3PTVQ6UJ8U&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>Do you still care about <em><a href="http://www.joystiq.com/search/?q=Hellgate%3A%20London">Hellgate: London</a></em>? We don't ask out of an attempt at snarkiness, we're asking with genuine curiosity. We ask because there's a big update for subscribers dropping today and we just want to know if that describes any of you. Or maybe you're a former player and just want to keep up with changes. For example, even though out brief fling with the game ended months ago, we were still interested to hear that the game was adding Stonehenge, a large outdoor hub designed to break up some of the monotony of city living. There's also some balance tweaks to the character classes and a new Dueling Arena.<br /><br />But do <em>you</em> care? Have you played? Are you still? Do you want to know what's going on in the world of <em>Hellgate</em>? Does this update pique your interest? Because we get the feeling that most of you have moved on or were never that interested to begin with. We look forward to hearing if that's right or off-base.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/21/hellgate-london-balances-stonehenge-coming-today/">Hellgate: London balances, Stonehenge coming today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jan 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hellgatelondon.com/underground/stonehenge-patch-notes-posted>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/21/hellgate-london-balances-stonehenge-coming-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/21/hellgate-london-balances-stonehenge-coming-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hellgate</category><category>hellgate-london</category><category>hellgatelondon</category><category>patches</category><category>PC</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 21 Jan 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Sega: No plans for Virtua Fighter 5 PS3 patch]]></title><link>http://www.joystiq.com/2008/01/19/sega-no-plans-for-virtua-fighter-5-ps3-patch/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/19/sega-no-plans-for-virtua-fighter-5-ps3-patch/</guid><comments>http://www.joystiq.com/2008/01/19/sega-no-plans-for-virtua-fighter-5-ps3-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a></p><div align="left">
<div align="center"><img width="425" vspace="4" hspace="4" height="250" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ps3vf5.jpg" alt="" /><br /></div>
As of late, Sega hasn't been very kind to PS3 owning fighting fans. First, Sega spurned online support for the PS3 version of <a href="http://www.joystiq.com/tag/vf5/"><em>Virtua Fighter 5</em></a>, instead offering full online play for the game's Xbox 360 version. More recently, however, Sega released a patch for the 360 title that improved several aspects of play, both online and offline.<br /></div>
<br />Do you think Sega would finally throw us PS3 <em>VF5 </em>owners bone? No and probably not ever, according to Sega's Jay Boor. He told PS3 Fanboy, "at this time SEGA has no plans to release a patch for the PS3 version of <em>Virtua Fighter 5</em>."<br /><br />Sure, a few of you may look at that and still hold onto the possibility, but we're finally closing the door on any hope that the PS3 version will ever get any future improvements, let alone online play. Oh well, there's always the inevitable sequel, right?<br />
<p class="MsoNormal"><span color:="" sans-serif="" arial="" style="font-size: 10pt;"><o:p></o:p></span></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/19/sega-no-plans-for-virtua-fighter-5-ps3-patch/">Sega: No plans for Virtua Fighter 5 PS3 patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Jan 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/19/sega-no-plans-for-virtua-fighter-5-ps3-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/19/sega-no-plans-for-virtua-fighter-5-ps3-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downloads</category><category>patch</category><category>patches</category><category>sega</category><category>vf5</category><category>virtua-fighter-5</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Sat, 19 Jan 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Orange Box patch might be on the horizon]]></title><link>http://www.joystiq.com/2008/01/01/orange-box-patch-might-be-on-the-horizon/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/01/orange-box-patch-might-be-on-the-horizon/</guid><comments>http://www.joystiq.com/2008/01/01/orange-box-patch-might-be-on-the-horizon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a></p><a href="http://forums.steampowered.com/forums/showthread.php?t=638580"><img width="225" vspace="3" hspace="3" height="282" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ps3orangebox.jpg" alt="" /></a>It's no secret the PS3 version of <a href="http://www.joystiq.com/2007/11/22/ps3-orange-box-the-slideshow-version/"><em>Orange Box</em> is inferior</a> to the PC and 360 version due to the unforgivable amounts of <a href="http://www.joystiq.com/2007/12/12/the-orange-box-side-by-side/">bugs and bad coding</a>. Many gamers have voiced their displeasure about the game, and one upset gamer, who purchased the game despite the highly publicized problems, posted a <a href="http://forums.steampowered.com/forums/showthread.php?t=638580">thread on Valve's forums</a>. Soon after, a Valve employee responded to address his complaints. <br /><br /> "I hope that we will be able to correct any major issues in the future," wrote Burton before wishing him a "Happy New Years." Now, this can be interpreted numerous ways, however, the most likely scenario is Valve issuing a patch to address these problems.<br /><br />One thing to keep in mind is that this mess isn't entirely Valve's fault since it handed over reigns to EA London for the PS3 port. However, it's still Valve's baby, and it's most certainly in the developer's best interests to keep the quality of its most-popular franchise as high as possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/01/orange-box-patch-might-be-on-the-horizon/">Rumor: Orange Box patch might be on the horizon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jan 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.steampowered.com/forums/showthread.php?t=638580>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/01/orange-box-patch-might-be-on-the-horizon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1074734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/01/orange-box-patch-might-be-on-the-horizon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>ea</category><category>orange-box</category><category>patches</category><category>port</category><category>rumor</category><category>valve</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Tue, 01 Jan 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Guitar Hero III gets rock 'n' roll patch]]></title><link>http://www.joystiq.com/2007/12/15/guitar-hero-iii-gets-rock-n-roll-patch/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/15/guitar-hero-iii-gets-rock-n-roll-patch/</guid><comments>http://www.joystiq.com/2007/12/15/guitar-hero-iii-gets-rock-n-roll-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://www.guitarhero.com/forums/8/forum_topics/25242"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/crapband.jpg"  alt="" /></a>Woo! Good evening, internet! Welcome to the stage <a href="http://www.guitarhero.com/forums/8/forum_topics/25242">the new patch</a> for <em><a href="http://www.joystiq.com/tag/GuitarHeroIII/">Guitar Hero III</a></em> on PS3 and Xbox 360, now, are you ready to rock? They're going to kick it off with "Improved Online Quick Match Results" and "Calibration Screen Improvements, Helping Users With High Lag AV Systems" and then one just for you Playstation 3 users: "The Co-Op Quickplay Mode."  Finally, they're going to be closing with their new single: "Various Stability Improvements and Fixes." ... Hey, why doesn't anyone have their lighter out?<br /><br />... OK, so this patch isn't particularly rock 'n' roll. It doesn't wear a cool leather jacket or hassle nerds or boss around the rest of T-Birds. But it is practical, which is sort of cool too, isn't it? Maybe in a old-but-still-hip-English-professor sort of way? Guys? Where are you going?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/15/guitar-hero-iii-gets-rock-n-roll-patch/">Guitar Hero III gets rock 'n' roll patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guitarhero.com/forums/8/forum_topics/25242>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/15/guitar-hero-iii-gets-rock-n-roll-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1063643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/15/guitar-hero-iii-gets-rock-n-roll-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>guitar-hero-iii</category><category>guitarheroiii</category><category>patches</category><category>ps3</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sat, 15 Dec 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Patch coming for Assassin's Creed freezing problems]]></title><link>http://www.joystiq.com/2007/11/25/patch-coming-for-assassins-creed-freezing-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/25/patch-coming-for-assassins-creed-freezing-problems/</guid><comments>http://www.joystiq.com/2007/11/25/patch-coming-for-assassins-creed-freezing-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a></p><a href="http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3361042116/p/1"><img width="225" vspace="4" hspace="4" height="226" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/asscreedfreeze.jpg" /></a>If you've been met with continual freezing while playing <a href="http://www.joystiq.com/tag/assassins-creed/"><em>Assassin's Creed</em></a>, never fear because Ubisoft is hard at work on an update to rectify the issue. It seems gamers are experiencing the freezing intermittently and not from the same point in the game.<br /><br />"Following our recent statement regarding the freeze issues that some consumers are facing with <em>Assassin's Creed</em> on PlayStation 3, we can confirm that we are actively working on a game update," Ubisoft's UK community manager <a href="http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3361042116/p/1">posted on its forums</a>. "This update will help improve the stability of the game and will be released as soon as possible. In the meantime thank you for your ongoing feedback and patience."<br /><br />It's great that Ubisoft is working on the fix so soon, but it's disappointing at the same time that gamers may have to wait weeks to be able to fully enjoy the game they spent their money on. These type of bugs should have been spotted and fixed long before the game was released to the public. Hopefully, Ubisoft says sorry by throwing us all some free downloadable content in addition to fixing the bug.<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=40148">Evil Avatar</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/25/patch-coming-for-assassins-creed-freezing-problems/">Patch coming for Assassin's Creed freezing problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Nov 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3361042116/p/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/25/patch-coming-for-assassins-creed-freezing-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1047151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/25/patch-coming-for-assassins-creed-freezing-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>bugs</category><category>game-patches</category><category>game-updates</category><category>patches</category><category>ubisoft</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Sun, 25 Nov 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[See new World of Warcraft patch trailer]]></title><link>http://www.joystiq.com/2007/11/14/see-new-world-of-warcraft-patch-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/see-new-world-of-warcraft-patch-trailer/</guid><comments>http://www.joystiq.com/2007/11/14/see-new-world-of-warcraft-patch-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27846"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27846" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>How do you know your game is large? There are a few metrics, but we like to think it it's when you're making trailers, not just for your games or expansion packs but even for <em>patches</em> to your game. Such is the case with this new trailer for "The Gods of Zul'Aman" from patch 2.3 to <em><a href="http://www.joystiq.com/tag/WorldofWarcraft/">World of Warcraft</a>. </em>Congrats, you scrappy upstart: You've officially arrived.<br /><em><br /></em>We wont' pretend to understand everything that's going on (you can check out WoW Insider for a deep <a href="http://www.wowinsider.com/tag/patch-2.3">understanding of 2.3</a>), but what's here looks so cool we wish we were more into <em>WoW</em>. We do have one question though: Are the bad guys supposed to look so much like <a href="http://www.youtube.com/watch?v=w5O26Dtubh0">Battle Beasts</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/14/see-new-world-of-warcraft-patch-trailer/">See new World of Warcraft patch trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2007 08:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/27845.html?r=1&amp;type=wmv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/see-new-world-of-warcraft-patch-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/see-new-world-of-warcraft-patch-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>mmorpg</category><category>patches</category><category>PC</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 14 Nov 2007 08:25:00 EST</pubDate></item><item><title><![CDATA[Warhawk 1.1 patch ready for download]]></title><link>http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/</guid><comments>http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><a href="http://www.ps3fanboy.com/2007/11/02/warhawk-1-1-patch-available-today/"><span style="text-decoration: underline;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/warhawkpatch490.jpg" alt="" /></span></a><br /></div>
If you've been looking for a good excuse to go back to <em><a href="http://www.joystiq.com/tag/Warhawk/">Warhawk</a></em>, you may have one today, as our dear friends at PS3 Fanboy <a href="http://www.ps3fanboy.com/2007/11/02/warhawk-1-1-patch-available-today/">are reporting</a> that the 1.1 patch for the game is available now. In case you've forgotten since we <a href="http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/">last talked about it</a>, the patch is largely under-the-hood fixes to improve performance. (We've put the full list after the jump.)<br /><br />As a reminder, as of today you'll also want to be on the lookout for "Arbiters," a crack team charged with infiltrating games and snuffing out shenanigans. They'll be keeping an eye peeled for cheating (which we bet will make them a fairly easy kill.)<p><a href="http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/" rel="bookmark">Continue reading <em>Warhawk 1.1 patch ready for download</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/">Warhawk 1.1 patch ready for download</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Nov 2007 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2007/11/02/warhawk-1-1-patch-available-today/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1028322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/warhawk-1-1-patch-ready-for-download/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patches</category><category>ps3</category><category>updates</category><category>warhawk</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 02 Nov 2007 17:25:00 EST</pubDate></item><item><title><![CDATA[Catching up with Warhawk updates]]></title><link>http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/</guid><comments>http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/10/22/warhawk-v12-patch/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/warhawk.jpg" alt="" /></a><br /></div>
We don't know if you've been keeping up with <em><a href="http://www.joystiq.com/tag/Warhawk/">Warhawk</a></em>, but the dev team has been working on plenty of fixes and tweaks for the game, so much so that we thought a brief check-in was in order. Coming your way at the end of the month will be <a href="http://www.ps3fanboy.com/2007/10/19/dylan-jobe-discusses-warhawk-1-1-patch/">patch 1.1</a>. This patch is pure under-the-hood stuff, improving connections, stability and fixing a few glitches. The patch will also add "Arbiters," officials who'll take to games and make sure that all of the players are on the up-and-up. Think Air Marshals for <em>Warhawk.<br /><br /></em>Following that, there's already another patch (1.2) in testing. This will add some new layouts as well as some more customization options for your matches. Some other new features are also added by the patch, including the addition of support for the DualShock 3. Wow, <a href="http://www.joystiq.com/2007/08/27/warhawk-downloadable-via-psn-tonight/">next-gen delivery methods</a> meet last-gen tech. Inspiring.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/">Catching up with Warhawk updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Oct 2007 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/10/22/warhawk-v12-patch/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1019692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/23/catching-up-with-warhawk-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>patches</category><category>ps3</category><category>warhawk</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 23 Oct 2007 08:30:00 EST</pubDate></item><item><title><![CDATA[BioShock PC patch, other fixes on the way]]></title><link>http://www.joystiq.com/2007/08/24/bioshock-pc-patch-other-fixes-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/24/bioshock-pc-patch-other-fixes-on-the-way/</guid><comments>http://www.joystiq.com/2007/08/24/bioshock-pc-patch-other-fixes-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.2kgames.com/cultofrapture/home.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/bioshockgirl490.jpg"  alt="" /></a><br /></div>
Cult of rapture indeed! Some may have been having small doubts about paying their membership dues up front after some <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a></em> issues have poked their relatively insignificant heads up over the past few days. Now, after an announcement that all of those problems are either fixed or being worked on by 2K, the cult is really living up to its name.<br /><br />Fans have probably been the most vocal about the <a href="http://www.joystiq.com/2007/08/22/levine-responds-to-bioshock-widescreen-issue-sort-of/">field-of-view issue</a>, which had widescreen players seeing less than those with fullscreen displays. Though 2K said that the choice was an intentional one, they've taken complaints into consideration and are working on a PC patch for the problem. (If you're in a rush, an unofficial hack is <a href="http://www.widescreengamingforum.com/forum/viewtopic.php?p=109479#top">available here</a>.) A similar update for 360s is "under investigation." Also an issue was a copy protection measure that limited the number of PCs a copy of the game could be installed on. That number is being upped, and machines will soon be able to be delicensed to free up a key. To help with these and other issues, a new team of support staff is being brought on to assist in the 2K forums. <br /><br />[Via <a href="http://www.shacknews.com/onearticle.x/48621">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/24/bioshock-pc-patch-other-fixes-on-the-way/">BioShock PC patch, other fixes on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2007 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.2kgames.com/cultofrapture/home.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/24/bioshock-pc-patch-other-fixes-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/972948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/24/bioshock-pc-patch-other-fixes-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2kgames</category><category>bioshock</category><category>patches</category><category>PC</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 24 Aug 2007 08:05:00 EST</pubDate></item><item><title><![CDATA[Reminder: Global servers, DLC for Resistance coming June 7th]]></title><link>http://www.joystiq.com/2007/06/04/global-servers-dlc-for-resistance-delayed-till-7-june/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/04/global-servers-dlc-for-resistance-delayed-till-7-june/</guid><comments>http://www.joystiq.com/2007/06/04/global-servers-dlc-for-resistance-delayed-till-7-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.computerandvideogames.com/article.php?id=165012"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/resistancefom-chimera.jpg" alt="" /></a>Aside from being an inexhaustible source of adorable cat pictures, the internet is responsible for allowing gamers to reach across their geographical <a href="http://www.joystiq.com/2007/05/04/microsoft-tightening-territory-controls-on-xbox-live/">borders</a>, embrace a foreign culture... and then shoot it in the face. It's a noble use of technology, one that has until now been somewhat restricted in Insomniac's <a href="http://www.joystiq.com/tag/resistance"><em>Resistance: Fall of Man</em></a>. A new downloadable update meant to demolish regional restrictions and implement global multiplayer was <a href="http://www.joystiq.com/2007/03/22/resistance-multiplayer-update-deployed-new-modes-no-maps/">initially due</a> by the end of May, but was shifted to this Thursday.<br />
<br />
Greg Philips of SCEA told <a href="http://www.computerandvideogames.com/article.php?id=165012">CVG</a> last week, "<span class="text_article_body">The reason for the delay is we (SCEA) needed a little extra time to get the global servers locked in and ready for thousands of players to come knocking. We would rather have a short delay and continue to deliver on our over the top, online experience." Apart from enabling men from all countries to fall, the update will introduce new <a href="http://www.joystiq.com/2007/03/05/resistance-updates-detailed-modes-and-maps-mentioned/">multiplayer maps</a> for purchase and "other enhancements" to the PS3's Chimera-blasting launch title. You'll be sure to see us online -- unless we're hiding around a corner with that lovely <em>Bullseye</em> gun.<br />
<br />
[Via <a href="http://www.ps3fanboy.com/2007/06/04/resistance-downloadable-content-pushed-back-a-week/">PS3 Fanboy</a>]</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/04/global-servers-dlc-for-resistance-delayed-till-7-june/">Reminder: Global servers, DLC for Resistance coming June 7th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=165012>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/global-servers-dlc-for-resistance-delayed-till-7-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/910219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/global-servers-dlc-for-resistance-delayed-till-7-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>FPS</category><category>Insomniac</category><category>Microtransactions</category><category>Patches</category><category>PS3</category><category>Resistance</category><category>Resistance-Fall-of-Man</category><category>SCE</category><category>SCEA</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 04 Jun 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Starfox 64 update restores historically accurate slowdown?]]></title><link>http://www.joystiq.com/2007/04/30/rumor-starfox-64-update-restores-historically-accurate-slowdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/rumor-starfox-64-update-restores-historically-accurate-slowdown/</guid><comments>http://www.joystiq.com/2007/04/30/rumor-starfox-64-update-restores-historically-accurate-slowdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=153239"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/starfox043007.jpg"  alt="" /></a>No word if this is a real issue or a <a href="http://www.neogaf.com/forum">NeoGAF</a> freakout, but if the perfect beauty of one of your <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a> games is in danger, it's our solemn duty to report on it. What is known is that Nintendo has issued an updated version of <em><a href="http://www.joystiq.com/search/?q=Star%20Fox%2064"><a href="http://www.joystiq.com/search/?q=StarFox%2064">StarFox 64</a></a></em>. What <em>isn't</em> known is what it does.<br /><br />NeoGAFfer Nuclear Muffin (judging by the name, a level-headed character) reported that after downloading the update this morning, he found the game slowing down in the same way the original Nintendo 64 version. Again, no idea if this is true, or if it's a delusion created by someone trying to find an effect of this update, but it's terrifying if true.<br /><br />Normally, we're <em>all about</em> accurate presentation of emulated games, but we have no problem with Nintendo fixing the resolution and speed of <a href="http://www.joystiq.com/tag/N64/">N64</a> games, because they totally need it. We really hope they haven't decided to <em>unfix</em> it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/rumor-starfox-64-update-restores-historically-accurate-slowdown/">Rumor: Starfox 64 update restores historically accurate slowdown?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=153239>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/rumor-starfox-64-update-restores-historically-accurate-slowdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/rumor-starfox-64-update-restores-historically-accurate-slowdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emulation</category><category>fox</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>patch</category><category>patches</category><category>rare</category><category>slowdown</category><category>star</category><category>starfox</category><category>starfox 64</category><category>Starfox64</category><category>updates</category><category>vc</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 30 Apr 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[MLB 2K6 freezing bug drives ballers batty]]></title><link>http://www.joystiq.com/2006/04/13/mlb-2k6-freezing-bug-drives-ballers-batty/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/13/mlb-2k6-freezing-bug-drives-ballers-batty/</guid><comments>http://www.joystiq.com/2006/04/13/mlb-2k6-freezing-bug-drives-ballers-batty/#comments</comments><description><![CDATA[<a href="http://www.2ksports.com/forums/showthread.php?t=79739"><img width="425" vspace="4" hspace="4" height="258"border="1" align="middle" src="http://www.joystiq.com/media/2006/04/threestrikes.jpg" alt="" /></a><br />Justreleased <em>MLB 2K6</em> is batting .000 with angry baseball fans due to a freezing bug that literally strikes you outof game. Already tagged by reviewers as an uninspired port of the Xbox version with minor graphical improvements, thetitle is now being <a href="http://www.2ksports.com/forums/showthread.php?t=80039">grand slammed</a> in the 2KSportsforums for product testing that failed to cover the plate. Here's a typical post minus the expletives:<br /><em><br />Imean not to be rude, but I paid hard-earned Money for this game ($60) and not  to mention the system ($400) just to haveit freeze-up. In my version of the  freeze happens after striking someone out. It doesn't happen after every strike-out, but when it does my screen goes all black and the only way to get a  picture back on my screen is tocompletely restart my system. </em><br /><em><br /></em>Perhaps aware that opening the season with a broken game isn'tthe best way pitch your newly exclusive Major League Baseball license, 2KSports has issued an <ahref="http://www.2ksports.com/forums/showthread.php?t=79739">official response</a> with the usual mumbled apology andpromise of a fix.<br /><em><br /></em>Folks, we've been Charlie hustled. This problem was not mentioned in any of thereviews that I read. Now we're supposed to sit on the bench and wait for a patch. According to one forum poster, theissue is <a href="http://www.2ksports.com/forums/showthread.php?t=79941">related</a> to the 360 hard drive and can beworked around by using a memory card. But people paid $60 to hit home runs, not half-assed hardware solutions. (He alsosays the same bug was present in <em>NBA </em>and <em>NHL 2K6</em>).<br /><br />I loved <em>MLB 2K5</em> like BarryBonds loves shrunken nads, but so far 2KSport's Xbox 360 efforts have been one of the console's most disappointing foulballs. No company is more guilty of slapping some polygon paint on a port, rushing it out the door, and calling itnext-gen. Now that their quality control has swung and missed,&nbsp; it may be time to send this developer back to theminors until they figure out what we demand out of a next-gen sports game, particularly an exclusive license. Threegames, three strikes.<br /><br />On the plus side, freezing time may be the only way to keep the Phillies from suckingthis year.<br /><br />[Thanks JB]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/13/mlb-2k6-freezing-bug-drives-ballers-batty/">MLB 2K6 freezing bug drives ballers batty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Apr 2006 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.2ksports.com/forums/showthread.php?t=79739>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/13/mlb-2k6-freezing-bug-drives-ballers-batty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/608471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/13/mlb-2k6-freezing-bug-drives-ballers-batty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>patches</category><category>sports</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Thu, 13 Apr 2006 20:00:00 EST</pubDate></item><item><title><![CDATA[CoD2.1: The Big Red Whatever]]></title><link>http://www.joystiq.com/2006/03/21/cod2-multi-player-patch-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/21/cod2-multi-player-patch-released/</guid><comments>http://www.joystiq.com/2006/03/21/cod2-multi-player-patch-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/call-of-duty-2/" rel="tag">Call of Duty 2</a></p><p><a href="http://www.xboxic.com/news/512#more-512"><img width="425" vspace="4" hspace="4" height="268" border="1"align="middle" src="http://www.joystiq.com/media/2006/03/cod2.jpg" alt="" /></a><br />Reports from the westernfront confirm that the long-awaited <em>Call of Duty 2</em> multi-player patch has finally been released-just intime for war-weary fans to not give a flying frag. The saga of this patch is as long and ugly as any WWII slog,including delays, fired forum moderators and pissed off PC gamers. Booting the game on your 360 now results in anauto-update that supposedly fixes <em>CoD2</em>'s multiple issues. Initial testing by the <ahref="http://www.xboxic.com/news/512#more-512">Xboxic staff</a> discovered the following improvements:<br /> </p>
<ul>
   <li><em>Can actively host a game now.</em> </li>
    <li><em>Lobbies fully implemented including game options andpre-game smack talk.</em> </li>
    <li><em>Hoster can kick players.</em> </li>
    <li><em>Private matches areallowed.</em> </li>
    <li><em>You can select any map of choice.</em> </li>
    <li><em>Score and time limitsconfigurable.</em> </li>
    <li><em>Post-game lobby after the game is over.</em> </li>
    <li><em>Can invite playersto game.</em> </li>
    <li><em>You can see enemy names in-game.</em> </li>
    <li><em>No noticeable lag continouslydisrupting games.</em></li>
</ul>
Unfortunately, the patch fails to address the one gameplay issue that will continueto haunt CoD2's field-dressed XBL experience, namely, <em>Ghost Recon: Advanced Warfighter</em>. Old games never die,they just fade away.<br /> <br /> Are you finally hearing Infinity Ward's call to multiplayer duty? Who else thinksthis patch is a day late and a dollar short? <br /> <br />[Thanks to multiple tipsters]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/21/cod2-multi-player-patch-released/">CoD2.1: The Big Red Whatever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Mar 2006 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxic.com/news/512#more-512>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/cod2-multi-player-patch-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/601578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/cod2-multi-player-patch-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Infinity Ward</category><category>InfinityWard</category><category>patches</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Tue, 21 Mar 2006 22:30:00 EST</pubDate></item><item><title><![CDATA[Delayed 360 CoD2 patch screws PC gamers]]></title><link>http://www.joystiq.com/2006/03/08/delayed-360-cod2-patch-screws-pc-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/08/delayed-360-cod2-patch-screws-pc-gamers/</guid><comments>http://www.joystiq.com/2006/03/08/delayed-360-cod2-patch-screws-pc-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/call-of-duty-2/" rel="tag">Call of Duty 2</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/03/infinityward.jpg" alt="" /><br/>An Infinite Waiting-excuse me- Infinity Ward Nation staff member calling himself Tally has posted an <ahref="http://forums.filefront.com/showthread.php?s=&amp;threadid=244023">unofficial update</a> on the anxiously awaitedCall of Duty 2 multiplayer patch:<br /><br />I<em> am at pains to point out that this is <strong>NOT AN OFFICIALANNOUNCMENT</strong><br /><br /> Im sure everyone is wondering why the patch is taking so long, so I thought Id share alittle of what I know about the situation.<br /><br /> For those that dont know me, I also work at Infinity Ward Nation,as a staff member. I have spoken to some of the Developers at IW (makers of COD2), and have even spoken to GrantCollier, CEO for IW. So, as such, I am pretty close to whats going on.<br /><br /> As both Activision and IW have a HDA(Non Disclosure Agreement) with MS, they cannot divulge too much about the causes of the hold up. This explains why IWremains tight-liped about the whole deal. But, with a little detective work, I have pieced things together, and this ismy estimate of the situation:<br /><br /> Activison and IW have an agreement with MS to roll out any patches for COD2together - for both the 360 and the PC. As the 360 was shipped without an adequate update system in place, this hasheld things up - until an adequate update system for the 360 was implimented.<br /><br /> As most 360 users will tellyou, as of this week, there is finally an Update patch available to all 360 users with a Live account. This is<strong>mandatory</strong>, so every 360 user has to download it. It will fit on either a mem card or a hd.<br /><br />As the 360 has now been readied for any updates, rumor has it that the COD2 patch will be released this week. Im nottotally confident that this rumor is accurate, but I do know that the patch is now very close. the PC patch has beenready for some time now, and now that the 360 is ready for updates, I think it safe to say it will probable be sometimethis month.</em><br /><br /><a href="http://www.iwnation.com/Forums/index.php?showtopic=20439">This thread</a> wouldseem to confirm both Tally's authenticity and the fact that PC gamers are pissed their game has to suffer because ofthe Xbox version.<br /><br />[Via<a href="http://www.xboxic.com/news/388"> Xboxic</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/08/delayed-360-cod2-patch-screws-pc-gamers/">Delayed 360 CoD2 patch screws PC gamers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Mar 2006 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.filefront.com/showthread.php?s=&amp;threadid=244023>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/08/delayed-360-cod2-patch-screws-pc-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/597606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/08/delayed-360-cod2-patch-screws-pc-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patches</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Wed, 08 Mar 2006 10:15:00 EST</pubDate></item><item><title><![CDATA[Quake 4 patch 1.1 beta available]]></title><link>http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/</guid><comments>http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.idsoftware.com/"><img vspace="4" hspace="4" border="1" align="right"src="http://www.joystiq.com/media/2006/02/quake4dudecqh.jpg" alt="" /></a>A new patch for <ahref="http://www.joystiq.com/2005/10/17/metareview-f-e-a-r-versus-quake-4/"><em>Quake 4</em></a> has been released inbeta form, allowing keen <em>Quake</em> gamers to get their hands on a <ahref="http://www.idsoftware.com/adamtest/documents/readme_update_11beta.htm">whole slew of updates</a>. The focus ofthe patch? In id Software's words, "multiplayer is fixed", with the addition of voice chat and a lot ofmultiplayer tweaks from a forcemodel option to a one-minute tournament warning.<br /><br />When this patch leaves beta,it will become a required update, bringing with it four new maps.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/">Quake 4 patch 1.1 beta available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Feb 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.idsoftware.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/593704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>fps</category><category>Mac</category><category>multiplayer</category><category>patches</category><category>PC</category><category>quake 4</category><category>Quake4</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 23 Feb 2006 11:00:00 EST</pubDate></item></channel></rss>
