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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Peter Dille leaves Sony (again)]]></title><link>http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/</guid><comments>http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/peterdille225px.jpg" style="padding-right: 10px; border-width: 0px; border-style: solid; margin: 4px; float: left; width: 225px; height: 250px;" /></a>Initially employed with SCEA from 1991 through 1999, <a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/">Peter Dille</a> left to take on a marketing position at <a href="http://www.joystiq.com/tag/thq">THQ</a>, only to return to Sony in 2006, eventually rising to the rank of senior VP of marketing. Today, it's reported that he's leaving the company again, for undisclosed reasons.<br />
<br />
"The leadership of our marketing effort is a key to the continued growth of the PlayStation brand, and the deep bench of executives and marketing team at SCEA will continue to drive the marketing function in North America until we establish a replacement," a company statement to IGN read. "We wish Peter well in his future endeavors."<br />
<br />
So, does this mean KB gets a promotion to -- oh, <a href="http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/"><em>right</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/">Peter Dille leaves Sony (again)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Mar 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19874299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>marketing</category><category>peter-dille</category><category>playstation</category><category>ps3</category><category>psp</category><category>scea</category><category>sony</category><category>sony-computer-entertainment-america</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 09 Mar 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[Sony says lack of cellular connection limits PSP, 'gamers aren't satisfied' with smartphone titles]]></title><link>http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/</guid><comments>http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/"><img width="530" vspace="0" hspace="0" height="456" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/pspphoneengadget.jpg" alt="" /></a></div>
Adding more fuel to the "<a href="http://www.joystiq.com/tag/playstation-phone">PlayStation Phone</a> is <em>so</em> <em>totally</em> <em>happening</em>" bonfire, Sony Computer Entertainment America's senior VP of marketing, Peter Dille, has <a href="http://www.cnn.com/2010/TECH/gaming.gadgets/10/27/sony.playstation.phone/">told CNN</a> that PSP in its current state isn't reaching its full potential, due to the fact that it lacks an always-on (read: cellular data network) connection. "The PSP is a Wi-Fi device," Dille stated, adding, "People are used to having always-connected devices." Devices like ... smartphones?<br />
<br />
Dille spoke of Sony's goal to make the PlayStation Network "always accessible," admitting that the console maker can't "fully realize that vision with a Wi-Fi device," and saying that, "If it's not connected [to a cell network] then it does sort of limit people." Perhaps we might suggest a PSP that also incorporates cellphone functionality?<br />
<br />
In another "read between the lines" comment, Dille talked up Sony's desire to deliver console-like gaming experience on a portable, saying of games for iPhone and other smartphones, "These are largely time-killers. Gamers aren't satisfied with that." In that case, we guess Sony should <em>probably consider</em> showing them how smartphone gaming should <em>really </em>be done.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/">Sony says lack of cellular connection limits PSP, 'gamers aren't satisfied' with smartphone titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Oct 2010 22:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19694345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/28/sony-says-lack-of-cellular-connection-limits-psp-gamers-arent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobile</category><category>peter-dille</category><category>playstation</category><category>playstation-phone</category><category>psp</category><category>scea</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 28 Oct 2010 22:02:00 EST</pubDate></item><item><title><![CDATA[Sony's Peter Dille discusses PlayStation's 15-year legacy]]></title><link>http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/</guid><comments>http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/"><img width="529" vspace="4" hspace="0" height="310" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3bdaycakeheaderimg580px.jpg" /></a></div>
Peter Dille is quite possibly one of the most qualified people to speak about PlayStation's 15 year legacy. Minus a stint at THQ, SCEA's senior vice president has been working with Sony since the PS1 launch, returning for the PS3 era. Not only did we get to speak with him about the past 15 years, but we had a chance to talk about the future and the growing importance of the Network in Sony's vision of gaming's future.<br />
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<strong>Joystiq: This is a difficult first question, but what in your mind is PlayStation's single greatest contribution to the industry since its introduction 15 years ago?</strong><br />
<br />
Peter Dille: I think PlayStation changed the business in a way that made gaming popular and accessible to a much bigger audience than had been the case. When we introduced PlayStation back in 1995, we were competing against Sega and Nintendo -- two very successful companies. Largely, folks regarded gaming as something kids did, that something kids would grow out of it once they came to their senses.<br />
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What PlayStation proved was that gaming was a legitimate form of entertainment, and the combination of the Sony brand and the PlayStation product and brand identity resonated with folks who were teenagers, but also people who were 35 years old. And the proof is: in 1995, the business was $2.5 billion, and today it's a $20 billion business. We helped grow this business in a way that I think speaks for itself.<p><a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/" rel="bookmark">Continue reading <em>Sony's Peter Dille discusses PlayStation's 15-year legacy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/">Sony's Peter Dille discusses PlayStation's 15-year legacy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>peter-dille</category><category>playstation</category><category>playstation-move</category><category>playstation-network</category><category>ps1</category><category>ps2</category><category>ps3</category><category>psn</category><category>psp</category><category>psp-go</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 16 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony: Kevin Butler isn't real, can't give interviews]]></title><link>http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/</guid><comments>http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/kevin-butler-playstation-091510.jpg" /></a></div>
Sadly, Sony pitchman <a href="http://www.joystiq.com/tag/kevin-butler">Kevin Butler</a> is not a real person, but SCEA VP Peter Dille says word may not have gotten around. "We've gotten contact from media people that aren't aware that he's a character, asking for an interview!" he told <a href="http://www.industrygamers.com/news/kevin-butler-has-gotten-interview-offers/">Industry Gamers</a> ... Well, you can't blame us for trying, can you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/">Sony: Kevin Butler isn't real, can't give interviews</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>kevin-butler</category><category>peter-dille</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 15 Sep 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Sony: PS3 'purchase intent' nearly doubled since Kevin Butler campaign]]></title><link>http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/</guid><comments>http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ps3.ign.com/articles/108/1081778p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kevbut.jpg" /></a></div>
Like all responsible journalists worth their salt, we're inherently distrustful of advertising and the incredible power it wields over us -- err, rather <em>consumers</em>. But we feel like you deserve to know that there's a special place in our coldly detached hearts for pretend PS3 pitchman <a href="http://www.joystiq.com/tag/kevin-butler">Kevin Butler</a>. And we're apparently not alone. <br />
<br />
According to what SCEA marketing boss Peter Dille told the MI6 marketing conference in San Francisco last week, purchasing intent for the PS3 is up 36 percent since the "It Only Does Everything" campaign started last year. Now, does <a href="http://www.joystiq.com/2009/08/18/its-official-playstation-3-price-drops-to-299/">the price drop</a> that accompanied the campaign figure into that? Of course. But according to <a href="http://ps3.ign.com/articles/108/1081778p1.html">IGN</a>, Dille added, "we know from research that consumers are more educated as well." <br />
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It looks like Kevin doesn't need <a href="http://www.viddler.com/explore/sceablog/videos/749/">to sweat Craig</a> any longer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/">Sony: PS3 'purchase intent' nearly doubled since Kevin Butler campaign</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Apr 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/108/1081778p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19428402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>kevin-butler</category><category>peter-dille</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 06 Apr 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Peter Dille: Move will attract hardcore gamers with precision]]></title><link>http://www.joystiq.com/2010/04/02/peter-dille-move-will-attract-hardcore-gamers-with-precision/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/peter-dille-move-will-attract-hardcore-gamers-with-precision/</guid><comments>http://www.joystiq.com/2010/04/02/peter-dille-move-will-attract-hardcore-gamers-with-precision/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blogs.ft.com/techblog/2010/04/ps3s-time-is-now-says-sony/"><img border="0" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/sportschampionheaderimg580px.jpg" /></a></div>
<a href="http://joystiq.com/tag/scea">SCEA</a>'s head of marketing, Peter Dille, <a href="http://blogs.ft.com/techblog/2010/04/ps3s-time-is-now-says-sony/">spoke with Fortune</a> earlier this week, and he says that rather than catching up to Nintendo's Wii with the <a href="http://joystiq.com/tag/playstation-move">PlayStation Move</a>, Sony is actually blazing new ground. He says that Sony's <a href="http://www.youtube.com/watch?v=Vq9vHFKZHLE">"White Room campaign</a> wasn't very inclusive," and so it is changing up the game towards including as many people as possible. But unlike Nintendo, says Dille, it is aiming to both pull in a casual audience and keep the hardcore gamers interested. "Hard-core gamers have <a href="http://www.joystiq.com/2010/04/02/mega64-works-up-a-sweat-with-motion-controls/">looked down their nose at motion gaming</a>," says Dille, adding that Sony will "be able to do hard-core gamer games via a motion device that has never been done before."<br />
<br />
Dille also says that Sony's product will be different because, while Nintendo has a controller and Microsoft has a camera, Sony's system has both a controller <em>and</em> a camera, and thus will be more precise and responsive than its competitors' offerings. Man, he sounds like a marketing guy, only a little less entertaining. Where's <a href="http://playstation.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/">Kevin Butler</a> when you need him?<br />
<br />
[via <a href="http://www.vg247.com/2010/04/02/the-core-have-looked-down-their-nose-at-motion-gaming-says-dille/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/peter-dille-move-will-attract-hardcore-gamers-with-precision/">Peter Dille: Move will attract hardcore gamers with precision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ft.com/techblog/2010/04/ps3s-time-is-now-says-sony/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/peter-dille-move-will-attract-hardcore-gamers-with-precision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19425204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/peter-dille-move-will-attract-hardcore-gamers-with-precision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fortune</category><category>hardcore</category><category>microsoft</category><category>nintendo</category><category>peter-dille</category><category>playstation-move</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 02 Apr 2010 22:15:00 EST</pubDate></item><item><title><![CDATA[Dille: God of War 3 took 'just a couple days' to sell one million]]></title><link>http://www.joystiq.com/2010/04/02/dille-god-of-war-3-took-just-a-couple-days-to-sell-one-milli/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/dille-god-of-war-3-took-just-a-couple-days-to-sell-one-milli/</guid><comments>http://www.joystiq.com/2010/04/02/dille-god-of-war-3-took-just-a-couple-days-to-sell-one-milli/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ps3.ign.com/articles/108/1081412p1.html"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/god.of.war.3.2.mil.040210-580px.jpg" /></a></div>
<div style="text-align: left;">Its star may be known for constantly seeing red, but the latest installment in the <em>God of War </em>series evidently has Sony seeing a whole lot of green. <a href="http://ps3.ign.com/articles/108/1081412p1.html">IGN</a> reports that Peter Dille, senior VP of marketing for SCEA, told the audience at yesterday's MI6 marketing summit that <em><a href="http://www.joystiq.com/tag/god-of-war-3">God of War III</a> </em>had surpassed the one million unit sold mark in "just a couple days."<br />
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The figure was provided without any other details, so Dille could have been lumping sales from other regions into it. We're getting in touch with SCEA for clarification and to see exactly where sales of the game stand as of this week.<br />
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[Via <a href="http://www.1up.com/do/newsStory?cId=3178627">1UP</a>]</div>
<div style="text-align: left;"> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/dille-god-of-war-3-took-just-a-couple-days-to-sell-one-milli/">Dille: God of War 3 took 'just a couple days' to sell one million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/108/1081412p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/dille-god-of-war-3-took-just-a-couple-days-to-sell-one-milli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19424643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/dille-god-of-war-3-took-just-a-couple-days-to-sell-one-milli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>mi6-2010</category><category>peter-dille</category><category>sales</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>sony-santa-monica</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 02 Apr 2010 13:57:00 EST</pubDate></item><item><title><![CDATA[Sony 'actively thinking about' charging for PSN, not offering more Blu-ray game downloads]]></title><link>http://www.joystiq.com/2010/02/03/sony-actively-thinking-about-charging-for-psn-not-offering-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/sony-actively-thinking-about-charging-for-psn-not-offering-mo/</guid><comments>http://www.joystiq.com/2010/02/03/sony-actively-thinking-about-charging-for-psn-not-offering-mo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://uk.ps3.ign.com/articles/106/1065686p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/firmrwae300ps3.jpg" /></a></div>
In an extensive interview with <a href="http://uk.ps3.ign.com/articles/106/1065686p1.html">IGN</a>, Sony senior VP of Marketing Peter Dille notes that it's been the company's philosophy not to charge for PSN, but calls the possibility "something that [Sony's] <a href="http://www.joystiq.com/2009/11/19/sony-looking-into-subscription-based-psn-services-for-new-revenue-stream/">actively thinking about</a>." The company has no announcement to offer while it tries to figure out "the best way to approach" any potential changes.<br />
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Dille also mentions that the company will <a href="http://playstation.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/">stick with ad agency Deutch and keep using Kevin Butler</a> as pitchman for its new PS3 ad campaign, which is slowly (<em>very slowly</em>) erasing our memories of the <a href="http://www.joystiq.com/2006/10/27/new-world-series-ps3-ad-is-weak-sauce/">crying demon baby</a>. Less likely to make repeat appearances are full, downloadable version of PS3 Blu-ray games (think: <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a>). Dille notes, quite politically, "We're also working very hard to make sure we do [full downloads] thoughtfully so that retail has a part to participate in the ecosystem with us. But, the notion of getting all your games digitally, I just don't see it happening."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/sony-actively-thinking-about-charging-for-psn-not-offering-mo/">Sony 'actively thinking about' charging for PSN, not offering more Blu-ray game downloads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.ps3.ign.com/articles/106/1065686p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/sony-actively-thinking-about-charging-for-psn-not-offering-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19343066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/sony-actively-thinking-about-charging-for-psn-not-offering-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>peter-dille</category><category>psn</category><category>sony</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 03 Feb 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Kevin Butler to star in PlayStation ads for rest of 2010]]></title><link>http://www.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/</guid><comments>http://www.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ps3.ign.com/articles/106/1065686p1.html"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/magkevinbutl.jpg" alt="" /></a></div>
Kevin Butler, you need not worry: Your job as Sony's VP of First Person Shooter Relations is in <a href="http://www.joystiq.com/2010/01/22/mag-dev-calls-xbox-live-more-juvenile-than-psn/">no threat of ending</a>. Neither is your job as <a href="http://www.joystiq.com/2009/10/23/scea-ad-campaign-continues-with-ratchet-and-clank-with-bonus-mont/">Chief Weaponologist</a>, VP of Epic Footage, <a href="http://www.joystiq.com/2009/10/03/uncharted-2s-cinematic-properties-parodied-in-ps3-commercial/">VP of Big Action Moments</a> and -- our favorite -- <a href="http://www.joystiq.com/2009/09/10/latest-ps3-ad-promotes-littlebigplanet-and-extramarital-affairs/">Family Activities Director</a>. In an interview with <a href="http://ps3.ign.com/articles/106/1065686p1.html">IGN</a>, SCEA senior vice president Peter Dille talked about the company's new "It Only Does Everything" slogan and marketing campaign. "It's been tremendously successful. Consumers love it. It's great to hear people like you guys love it. And the results are really in the sales because it's really been flying since this coincided in September with the launch of the new PS3."<br />
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The tremendous success of the ad campaign has guaranteed its continuation through 2010. "You can expect to see Kevin Butler inject a lot of life into the PlayStation brand between now and the rest of the year," Dille commented, and promised we'd see the tagline quite a bit "when motion control comes onto the scene." We personally cannot wait to see the ad Butler will star in for the <a href="http://www.joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/">Kevin Butler to star in PlayStation ads for rest of 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Feb 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/106/1065686p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19342395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/kevin-butler-to-star-in-playstation-ads-for-rest-of-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>it-only-does-everything</category><category>kevin-butler</category><category>marketing</category><category>peter-dille</category><category>playstation</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 02 Feb 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[PS3 marketing shifts focus to 'total entertainment solution']]></title><link>http://www.joystiq.com/2009/08/31/ps3-marketing-shifts-focus-to-total-entertainment-solution/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/31/ps3-marketing-shifts-focus-to-total-entertainment-solution/</guid><comments>http://www.joystiq.com/2009/08/31/ps3-marketing-shifts-focus-to-total-entertainment-solution/#comments</comments><description><![CDATA[<div align="center"><a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/08/sony-repositioning-playstation-3-as-allinone-entertainment-device.html"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/08/gam_ps3slimseduction_580.jpg" alt="" /></a><br /> </div>
As Sony Computer Entertainment America relaunches the PlayStation 3 with its <a href="http://www.joystiq.com/tag/PS3-Slim/">PS3 Slim</a> model, its marketing campaign has deemed the console as a "total entertainment solution," rather than a video game console. Its <a href="http://www.joystiq.com/2009/08/27/north-american-ps3-slim-ad-campaign-does-everything/">fall and holiday ad campaign</a> touts the console as "the greatest gaming, Blu-ray playing, movie downloading system around." Three bullet points no other console on the market can match.<br /> <br /> Speaking with the <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/08/sony-repositioning-playstation-3-as-allinone-entertainment-device.html">LA Times</a>, SCEA's vice president of marketing Peter Dille said the move wasn't to "walk away" from the console's gaming roots, but to reposition the system in hopes to "really own" home entertainment. According to Dille, SCEA's current campaign is the largest and costliest in the console's history and -- although the company has attempted to position the console as a "jack of all trades" entertainment device in the past -- Sony feels Americans care more about non-gaming capabilities now than ever before.<br /><br />[Via <a href="http://www.edge-online.com/news/sony-repositioning-ps3-as-the-%E2%80%9Ctotal-entertainment-solution%E2%80%9D">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/31/ps3-marketing-shifts-focus-to-total-entertainment-solution/">PS3 marketing shifts focus to 'total entertainment solution'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Aug 2009 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/08/sony-repositioning-playstation-3-as-allinone-entertainment-device.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/ps3-marketing-shifts-focus-to-total-entertainment-solution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19145379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/ps3-marketing-shifts-focus-to-total-entertainment-solution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-campaign</category><category>marketing</category><category>peter-dille</category><category>scea</category><category>sony-computer-entertainment-america</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 31 Aug 2009 09:10:00 EST</pubDate></item><item><title><![CDATA[Sony theory: From PlayStation to Wii and back again]]></title><link>http://www.joystiq.com/2009/04/23/sony-theory-from-playstation-to-wii-and-back-again/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/23/sony-theory-from-playstation-to-wii-and-back-again/</guid><comments>http://www.joystiq.com/2009/04/23/sony-theory-from-playstation-to-wii-and-back-again/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=23300"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/wii-mom-042309.jpg" /></a></div>
SCEA marketing whiz Peter Dille has pitched the company's new game plan, and Wii's the bait, according to a recent interview with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23300">Gamasutra</a>. Opting for more concession speech than victory declaration, Dille offers a "hats off" to Nintendo and its Wii for "doing something that hasn't been done" by expanding and diversifying the demographic of game console owners. Dille proposes that if this new class of gamers gets "hooked," then PS3 is in position to fulfill the next logical acquisition in their newfound "gaming habit."<br /> <br />Dille suggests that the prospect of a "high-definition gaming experience" might drive a Wii family to invest in a PS3 as their living room "centerpiece," but doesn't specifically suggest why Sony's console might be favored over the <em>other</em> high-def game platform currently on the market. Still, Dille clearly understands the strength of the PlayStation brand, established by the ridiculously pervasive PS2 (which is <em>still</em> pervading in certain markets) and, likely, rightfully assumes that a significant chunk of Wii converts were once PS2 owners. Do you see the plan coming together now? "So we think that over time all those folks will migrate back to the PlayStation 3 -- when I say 'back,' that takes the view that they were PS2 gamers, went to the Wii, and then would come back."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/23/sony-theory-from-playstation-to-wii-and-back-again/">Sony theory: From PlayStation to Wii and back again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Apr 2009 13:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=23300>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/sony-theory-from-playstation-to-wii-and-back-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1525916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/sony-theory-from-playstation-to-wii-and-back-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-strategy</category><category>family-friendly</category><category>inclusivity</category><category>marketing</category><category>peter-dille</category><category>wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 23 Apr 2009 13:18:00 EST</pubDate></item><item><title><![CDATA[Sony's Peter Dille thinks PSP piracy is 'sickening']]></title><link>http://www.joystiq.com/2009/04/21/sonys-peter-dille-thinks-psp-piracy-is-sickening/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/sonys-peter-dille-thinks-psp-piracy-is-sickening/</guid><comments>http://www.joystiq.com/2009/04/21/sonys-peter-dille-thinks-psp-piracy-is-sickening/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/view/feature/4000/catching_up_with_playstation_.php?page=6"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/2197635900_308c13eb79lgj.jpg" /></a><br /></div>
Sony's no longer denying PSP's overwhelming piracy problem. SCEA's Peter Dille spoke to <a href="http://www.gamasutra.com/view/feature/4000/catching_up_with_playstation_.php?page=6">Gamasutra</a> about revitalizing the manufacturer's handheld, and put emphasis on one of the greatest hurdles facing its business. "I'm convinced and we're convinced that piracy has taken out a big chunk of our software sales on PSP ... we need to do something to address this because it's criminal what's going on, quite frankly." <br /><br />While Sony's bottom line is obviously affected, Dille reiterates that developers are also suffering from the piracy scene on PSP. "It's not good for us, but it's not good for the development community. We can look at data from BitTorrent sites from the day <em>Resistance: Retribution</em> goes on sale and see how many copies are being downloaded illegally, and it's frankly sickening. We are spending a lot of time talking about how we can deal with that problem."<br /><br />Dille suggests the solution to their problem will come in a multi-faceted approach. Yes, Sony's legal department will get involved, but education is also key. Dille wants to emphasize how serious the matter is to the average PSP owner. "I think gamers, if they understood if this meant that a platform would go away, can we convince gamers to pay for their content?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/sonys-peter-dille-thinks-psp-piracy-is-sickening/">Sony's Peter Dille thinks PSP piracy is 'sickening'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 19:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4000/catching_up_with_playstation_.php?page=6>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/sonys-peter-dille-thinks-psp-piracy-is-sickening/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1523648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/sonys-peter-dille-thinks-psp-piracy-is-sickening/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>peter-dille</category><category>piracy</category><category>psp</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 21 Apr 2009 19:02:00 EST</pubDate></item><item><title><![CDATA[SCEA responds to February NPD, praises Killzone 2 sales]]></title><link>http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/</guid><comments>http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/killzone2brit580s.jpg" alt="" /></div>
Sony sold 276K PS3 units, 199K PSP units and 131K PS2 units in February. Sales went up across the board since January 2009, but are still down from 2008 levels. <em>Killzone 2</em> sold 323K copies, becoming the fifth best-selling game of the month. Depending on your fanboy bias, this is either a disaster considering the incredible hype surrounding the title, or this is a terrific accomplishment, considering the game's two-day availability in February.<br /><br />SCEA's Peter Dille, Senior Vice President of Marketing and the PlayStation Network, responded to this month's NPD numbers. "In February, we had a tremendous kickstart to what promises to be another record year for the PlayStation brand with the launch of mega blockbuster hit <em>Killzone 2</em>, which ranked in the top 5 with only two days of sales in February and has been garnering extraordinary reviews, and a noteworthy 92 Metacritic score. We have no doubt this game will deliver a next gen experience and will be responsible for driving hardware sales throughout the year."<br /><br />Once again, Dille focuses on the future for the PlayStation platform: "You can also expect an onslaught of unmatched entertainment offerings to hit across our platforms, such as genre-leading PS3 titles like <em>MLB'09: The Show</em> and <em>inFamous</em>, and new content via the PlayStation Network like movies and TV shows from NBC Universal, and an unprecedented line-up of third and first party exclusives to hit the PSP. We have no doubt 2009 will be another year of continued momentum and we remain confident in delivering the best entertainment experience to our consumers."<p><a href="http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/" rel="bookmark">Continue reading <em>SCEA responds to February NPD, praises Killzone 2 sales</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/">SCEA responds to February NPD, praises Killzone 2 sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Mar 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1493986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/20/scea-responds-to-february-npd-heralds-killzone-2-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>npd</category><category>peter-dille</category><category>sales</category><category>scea</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Mar 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Average PlayStation Home session 55 minutes long]]></title><link>http://www.joystiq.com/2009/03/19/average-playstation-home-session-55-minutes-long/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/19/average-playstation-home-session-55-minutes-long/</guid><comments>http://www.joystiq.com/2009/03/19/average-playstation-home-session-55-minutes-long/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamedaily.com/articles/news/playstation-home-to-have-very-big-year/?biz=1"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gam_homevista_580.jpg"  alt="" /></a><br /></div>
We've had some fairly extensive, <em>extremely erotic</em> <a href="http://www.joystiq.com/2008/12/12/how-to-perform-quincying-in-playstation-home/">Quincying excursions</a> in our time, but we were shocked when SCEA VP of Marketing Peter Dille revealed that the average session within the glossy locales of <em>PlayStation Home</em> <a href="http://www.gamedaily.com/articles/news/playstation-home-to-have-very-big-year/?biz=1">lasts 55 minutes</a>. As Dille aptly points out, that's longer than an hour-long television program, sans commercials. You heard that right -- <em>Home</em> is now more popular than <em>television</em>.<br /><br />All snark aside, how are you guys wasting your hours away whilst perusing <em>Home</em>'s virtual offerings? Dance parties in the Home Square? Digging through new content in <a href="http://www.joystiq.com/2009/02/03/street-fighter-and-resident-evil-invade-playstation-home/">game-themed rooms</a>? Decorating your den? Waiting in line to bowl? Aggrevatedly griefing those attempting to take part in the aforementioned activities?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/19/average-playstation-home-session-55-minutes-long/">Average PlayStation Home session 55 minutes long</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Mar 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/playstation-home-to-have-very-big-year/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/19/average-playstation-home-session-55-minutes-long/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1493320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/19/average-playstation-home-session-55-minutes-long/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>home</category><category>peter-dille</category><category>playstation-home</category><category>playtime</category><category>quincy</category><category>quincying</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 19 Mar 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[SCEA exec: PS3 is going to 'stand the test of time']]></title><link>http://www.joystiq.com/2009/03/19/scea-exec-ps3-is-going-to-stand-the-test-of-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/19/scea-exec-ps3-is-going-to-stand-the-test-of-time/</guid><comments>http://www.joystiq.com/2009/03/19/scea-exec-ps3-is-going-to-stand-the-test-of-time/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamedaily.com/articles/news/ps3-is-going-to-stand-the-test-of-time/?biz=1"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/sonyps3consolealone580.jpg" /></a><br /></div>
In <a href="http://www.gamedaily.com/articles/news/ps3-is-going-to-stand-the-test-of-time/?biz=1">a recent interview with GameDaily</a>, SCEA Senior Vice President of Marketing Peter Dille responded to the multitude of rumors claiming <a href="http://www.joystiq.com/2009/02/25/analyst-ps3-price-cut-could-happen-very-soon/">the PS3 will see a price drop</a> in the coming months. Simply put, Dille explained that Sony's profit strategy for the PlayStation brand "limits the playbook when it comes to pricing and promotion." Rather than talk about price cuts, SCEA is attempting to "communicate the value inherent in the PS3." (Blu-ray! Wi-Fi! Hard drive!)<br /><br />Dille was hopeful that consumers will recognize said inherent value -- he dropped reminders of the PS3's prospective 10-year life cycle, explaining that the somewhat costly console will "stand the test of time." Now it just has to explain the concept of a gaming console's "life cycle" to the average, console-purchasing Tom, Dick and Harry, and Sony will be <em>made in the shade</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/19/scea-exec-ps3-is-going-to-stand-the-test-of-time/">SCEA exec: PS3 is going to 'stand the test of time'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Mar 2009 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/ps3-is-going-to-stand-the-test-of-time/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/19/scea-exec-ps3-is-going-to-stand-the-test-of-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1493309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/19/scea-exec-ps3-is-going-to-stand-the-test-of-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>life-cycle</category><category>peter-dille</category><category>price-cut</category><category>price-drop</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 19 Mar 2009 20:20:00 EST</pubDate></item><item><title><![CDATA[SCEA's Peter Dille: iPhone games 'a separate business' from PSP games]]></title><link>http://www.joystiq.com/2009/03/19/sceas-peter-dille-iphone-games-a-separate-business-from-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/19/sceas-peter-dille-iphone-games-a-separate-business-from-psp/</guid><comments>http://www.joystiq.com/2009/03/19/sceas-peter-dille-iphone-games-a-separate-business-from-psp/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamedaily.com/articles/news/psp-and-iphone-called-separate-business-by-peter-dille/?biz=1"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/mgstouch031909.png"  alt="" /></a></div>
While many happy <a href="http://www.joystiq.com/tag/iPhone/">iPhone</a> developers are eager to <a href="http://www.joystiq.com/2009/03/17/sxsw-2009-iphone-the-new-gaming-platform/">tout</a> Apple's device as the hot ticket in video games, one Sony executive isn't worried. <a href="http://www.joystiq.com/tag/peter-dille">Peter Dille</a>, Senior VP of Marketing, told GameDaily BIZ that he believes that the iPhone gaming market is "a separate business" from traditional handheld gaming.<br /> <br />"Consumers that want to carry a PSP are primarily gamers and I think there's a big difference in the types of games you can play on a PSP versus an iPhone," Dille said. "The iPhone games and apps are largely diversionary, whereas we're a gaming company and we make games for people who want to carry a gaming device and play a game that offers a satisfying 20+ hours of gameplay."<br /><br />Dille also noted the PSP's reduced reliance on digital distribution, noting that the PSP is "a wi-fi device, not an always connected device. So there's going to be limitations based on the current technology in the PSP." He then added, " ... but you never say never, and as we roll out new products in the future we'll keep an eye on consumer trends as we always do," suggesting that one of the features that he had <em>just mentioned</em> as separating the two systems could go away.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/19/sceas-peter-dille-iphone-games-a-separate-business-from-psp/">SCEA's Peter Dille: iPhone games 'a separate business' from PSP games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Mar 2009 09:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/psp-and-iphone-called-separate-business-by-peter-dille/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/19/sceas-peter-dille-iphone-games-a-separate-business-from-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1492531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/19/sceas-peter-dille-iphone-games-a-separate-business-from-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>digital-distribution</category><category>iphone</category><category>iPod</category><category>peter-dille</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 19 Mar 2009 09:12:00 EST</pubDate></item><item><title><![CDATA[Publishers push Sony for PS3 price cut]]></title><link>http://www.joystiq.com/2009/03/16/publishers-push-sony-for-ps3-price-cut/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/16/publishers-push-sony-for-ps3-price-cut/</guid><comments>http://www.joystiq.com/2009/03/16/publishers-push-sony-for-ps3-price-cut/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=aiHCQM2xNCmU&amp;refer=japan"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/the580ps3.jpg" alt="" /></a><br /></div>
In one of the least surprising stories you're likely to read today, publishers <a href="http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=aiHCQM2xNCmU&amp;refer=japan">seem to agree</a> that their lives would be a lot better if Sony could knock a couple hundred bones off the price of the PS3. That's the word from <a href="http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=aiHCQM2xNCmU&amp;refer=japan">Bloomberg</a> today, who nabbed quotes from the likes of EA Sports' Peter Moore, who admitted, "Sony obviously still has a ways to go with their pricing," and Ubisoft boss Yves Guillemot, who added, "Anytime a console manufacturer reduces the price, software publishers benefit."<br /><br />We'd love to make a snide comment here about EA and Ubisoft having nothing to lose from a PS3 price cut, but SCEA marketing boss Peter Dille beat us to it, commenting, "Everybody in the development community would love for the PS3 to be free, so they could just sell razor blades."<br /><br />We can empathize with both sides, but it does seem to us that Sony needs to do something big to get back in the game. What do you think?<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=210736">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/16/publishers-push-sony-for-ps3-price-cut/">Publishers push Sony for PS3 price cut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Mar 2009 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=aiHCQM2xNCmU&amp;refer=japan>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/16/publishers-push-sony-for-ps3-price-cut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1489183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/16/publishers-push-sony-for-ps3-price-cut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>peter-dille</category><category>peter-moore</category><category>pricecut</category><category>ps3</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>yves-guillemot</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 16 Mar 2009 11:50:00 EST</pubDate></item><item><title><![CDATA[SCEA almost responds to lackluster January NPD results]]></title><link>http://www.joystiq.com/2009/02/13/scea-almost-responds-to-lackluster-january-npd-results/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/13/scea-almost-responds-to-lackluster-january-npd-results/</guid><comments>http://www.joystiq.com/2009/02/13/scea-almost-responds-to-lackluster-january-npd-results/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/arsconsolerevischart580.jpg"  alt="" /><br /></div>
Sony's PS3 slump continues. The high price of the PS3, coupled with a weak economy, has proven a one-two punch against Sony's current home console. PS3 sold 203k units in North America in the month of January. While this may sound good, a look at 2008's results shows a grim trend for Sony. While both the Wii and Xbox 360 have gained momentum from 2008 to 2009, PS3 has actually dropped down.<br /><br />Things may change for Sony, especially with another year of fantastic exclusives planned for the system. Peter Dille, SVP of Marketing, ignores the January NPD results entirely and instead looks towards the future. "The PlayStation brand experienced a record year in sales in 2008 and we have every reason to believe our blockbuster line up combined with PS3's position as the best Blu-ray player and most sophisticated entertainment device out there, will continue to fuel increased marketshare and momentum into 2009. We've truly upped the ante this year with an unmatched software lineup ahead, kickstarting with the much anticipated and platform-moving title <em>Killzone 2</em> later this month. We're the only company to offer three viable platforms today and will continue to deliver a seamless and comprehensive entertainment experience to our customers for many years to come."<br /><br />It's true that PS3 does many things: it's a great games player, a sophisticated Blu-ray player, and has free access to the PlayStation Network. However, will consumers respond to that message? Only time will tell.<br /><br />
<div align="right">[<a href="http://arstechnica.com/gaming/news/2009/02/year-over-year-ps3-sales-drop-bad-news-for-sony.ars">Image</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/13/scea-almost-responds-to-lackluster-january-npd-results/">SCEA almost responds to lackluster January NPD results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/13/scea-almost-responds-to-lackluster-january-npd-results/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1459880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/13/scea-almost-responds-to-lackluster-january-npd-results/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>npd</category><category>peter-dille</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Feb 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[SCEA's Peter Dille comments on GTA IV sales]]></title><link>http://www.joystiq.com/2008/05/12/sceas-peter-dille-comments-on-gta-iv-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/12/sceas-peter-dille-comments-on-gta-iv-sales/</guid><comments>http://www.joystiq.com/2008/05/12/sceas-peter-dille-comments-on-gta-iv-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gta360grab.jpg" alt="" /></a>According to <a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx">Level Up</a>, the Xbox 360 version of <em>Grand Theft Auto IV</em> has been outselling the PS3 at nearly a 2-1 ratio, with 64% of sales going to Microsoft's platform, and 36% going to Sony's. Granted, this data comes from first week sales at GameStop, which will skew towards early-adopting hardcore gamers. Many had suggested that <em>GTA</em> was so strongly associated with the PlayStation brand that PS3 sales would boom from the release of the new <em>GTA</em>. Could this initial sales data suggest otherwise?<br /><br />Peter Dille, senior VP of marketing at SCEA, thinks that this is a figure that Microsoft shouldn't deem as a victory. He says that any difference in sales is due to the difference of install bases. "There's a larger installed base right now on Xbox 360 than on PS3. So it's not surprising that there's going to be more selling on Xbox 360 than PS3. Having said that, we're really excited about the ratio. If I had an installed base advantage of 3-1, I wouldn't be crowing too much about a 60-40 sales advantage."<br /><br />The coming weeks and months will start drawing in the more casual market to the game, a sector which the PS2 captured wholeheartedly in the last generation of consoles. "We think it's not as high as what GameStop's telling you, if you look at [the full picture on] the national level. They're outselling us, but not by that same margin, and it's because of their installed base lead. With an installed base lead that's close to 3-1, if you're bragging about a 60-40 software split, it's clear evidence that the PlayStation 3 consumer is overindexing on <em>GTA IV</em>, and the PlayStation brand loyalty that we've been talking about is bearing itself out in the marketplace as we speak."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/12/sceas-peter-dille-comments-on-gta-iv-sales/">SCEA's Peter Dille comments on GTA IV sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 May 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/12/sceas-peter-dille-comments-on-gta-iv-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1193433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/12/sceas-peter-dille-comments-on-gta-iv-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestop</category><category>grand-theft-auto</category><category>grand-theft-auto-iv</category><category>gta</category><category>gtaiv</category><category>peter-dille</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 12 May 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[PS3 promises: in-game XMB, video store, and PSN cards in '08]]></title><link>http://www.joystiq.com/2008/04/17/ps3-promises-in-game-xmb-video-store-and-psn-cards-in-08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/17/ps3-promises-in-game-xmb-video-store-and-psn-cards-in-08/</guid><comments>http://www.joystiq.com/2008/04/17/ps3-promises-in-game-xmb-video-store-and-psn-cards-in-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/04/15/inside-playstation-network/"><img width="490" vspace="4" hspace="0" height="328" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/inshirtxmb.jpg" alt="" /></a><br /></div>
Peter Dille - Senior Vice President for PlayStation Network ... oh, and marketing - wants you to relax. He knows a lot of us (all of us?) are frustrated at how slowly things seem to be moving on the Sony front, so he's got a message of Hope: 2008 is your year, PS3 owners. Not only are there a couple of big games coming your way, but some of those long overdue features you keep hearing about (... and hearing about and ...) are finally coming.<br /><br />The comically overdue in-game XMB is, well ... it's still coming, along with other PSN upgrades like "accomplishments" and Home. Also coming: a video service because, y'know, Sony owns its own movie studio; Dille says "it's already been confirmed that we'll be offering a video service for PS3 in a way that separates the service from others you've seen or used." And how about those <a href="http://www.joystiq.com/2007/12/18/playstation-network-cards-available-in-na-early-08/">PSN cards</a> some of you have been waiting for? Retailers will carry them in $20 and $50 denominations "starting this spring." Our guess: you'll be waiting until <a href="http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/">E3</a>. <br /><br />[Via <a href="http://www.ps3fanboy.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/17/ps3-promises-in-game-xmb-video-store-and-psn-cards-in-08/">PS3 promises: in-game XMB, video store, and PSN cards in '08</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/04/15/inside-playstation-network/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/ps3-promises-in-game-xmb-video-store-and-psn-cards-in-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/ps3-promises-in-game-xmb-video-store-and-psn-cards-in-08/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Peter-Dille</category><category>PS3</category><category>PSN</category><category>Sony</category><category>XMB</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 17 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Sony proves your PSN qualms don't fall on deaf ears]]></title><link>http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/</guid><comments>http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/04/15/inside-playstation-network/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/homevista425.jpg" /></a></div>
Sony may have already proved that they're listening to what we want with the <a href="http://www.joystiq.com/2008/04/10/let-grace-chen-walk-you-through-the-psn-store-redesign/">redesign</a> of the PSN Store, but there are plenty of other features people are clamoring for from the service. Peter Dille, Senior Vice President of the PlayStation Network, has written a post on the PS.Blog letting everyone know that they <em>are</em> listening and that features <em>are</em> coming. Specifically, he confirms that in-game XMB is coming this year, along with a video download service (for North America) and "other community-related services."<br /><br />There's lots of exciting stuff to come this year then, not to mention <a href="http://www.joystiq.com/tag/home"><em>Home</em></a> which will (literally) add a whole new dimension to the PlayStation Network. Dille promises that more information on the video download service will be coming "very soon" and states that we should "stay tuned" for "more announcements on the expanding community functions within PLAYSTATION Network in the near future." Trust us, Peter (can we call you Peter?). We've been "tuned" for over a year now. Let's here more about those features ASAP, please.<br /><br />Lastly, the PlayStation Network cards are finally getting released in the US. They're shipping out to retailers this Spring and will allow you to add either $20 or $50 to your PSN wallet. Handy for those of you who don't have a credit card.<br /><br />[Thanks to everyone that sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/">Sony proves your PSN qualms don't fall on deaf ears</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/04/15/inside-playstation-network/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1168685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>network</category><category>peter-dille</category><category>playstation-blog</category><category>playstation-network</category><category>psn</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 16 Apr 2008 05:00:00 EST</pubDate></item><item><title><![CDATA[Licensing indeed at fault for Singstar delay]]></title><link>http://www.joystiq.com/2007/11/01/licensing-indeed-at-fault-for-singstar-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/01/licensing-indeed-at-fault-for-singstar-delay/</guid><comments>http://www.joystiq.com/2007/11/01/licensing-indeed-at-fault-for-singstar-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.1up.com/do/newsStory?cId=3164043"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/rem_ps3_ss4-copy.jpg" alt="" /></a></center>The delay of <em>SingStar</em> is due to exactly what we expected: song licensing issues. Outside of SCEA, Sony has assigned a release date of December, but SCEA isn't going to pin that date down for the American release. The reasoning was not told in detail, but <a href="http://www.1up.com/do/newsStory?cId=3164043">1UP</a> caught a quick chat with SCEA's marketing VP Peter Dille to see what was up. Should that even count as a pun?<br /><br />Dille elaborated on the licensing issue a little bit more, assuring fans that Sony wants the online marketplace completely stocked with a plethora of songs upon release. "It'll be a disc-based product and that'll be a great experience in and of itself, but obviously we're equally if not more excited to deliver content via the PlayStation Network and have consumers experience new songs that way. We want to make sure we get it right and consumers get that full experience. I don't think we'll be talking about a huge delay, but it's something we had to push back a little bit." So expect a release early next year, then? Hopefully there will be a respectable amount of singing to be had!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/01/licensing-indeed-at-fault-for-singstar-delay/">Licensing indeed at fault for Singstar delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3164043>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/01/licensing-indeed-at-fault-for-singstar-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1025648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/01/licensing-indeed-at-fault-for-singstar-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>peter-dille</category><category>singstar</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 01 Nov 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Sony set to launch its biggest hardware ad campaign]]></title><link>http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/</guid><comments>http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27328"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27328" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></center>
<p>Most gamers and industry critics alike have long said it was only a matter of time before the PlayStation 3 got its legs underneath it and came out swinging. It seems that time has arrived as this weekend will not only mark the <a href="http://www.joystiq.com/tag/40gb/">40GB PlayStation 3's</a> official launch in North America but also Sony's largest-ever hardware marketing campaign to promote its new console.<br /><br />The marketing push will center around several 30- and 60-second commercials that feature the lower-priced unit, Sony's recent and upcoming first-party and exclusive titles, the PS3's <a href="http://www.joystiq.com/tag/blu-ray">Blu-ray</a> capability, <a href="http://www.joystiq.com/tag/home"><em>Home</em></a> and the <a href="http://www.joystiq.com/category/psn/">PlayStation Network</a>, Vice President of Marketing at SCEA Peter Dille announced on the <a href="http://blog.us.playstation.com/2007/10/31/new-ps3-tv-ad-campaign/">PlayStation Blog</a>. "Beyond the brilliant HD games that the PS3 delivers, you'll also see a big focus behind the PS3's Blu-ray movie capability and, for the first time, you'll see a major focus behind the PlayStation Network and the exclusive gaming content available on the PlayStation Store, as well as break through services like Home," he wrote.<br /><br />"Add to that the inflow of great games and a PS3 brand campaign - our largest ever behind a hardware platform - and we think it's going to be a great holiday season for PS3," Dille wrote. In the past, we've <a href="http://www.joystiq.com/2006/12/18/learning-from-sonys-viral-blog-mistake/">been critical</a> of Sony's past marketing attempts of the PlayStation brand, but we think it's right on track with these new TV spots. However, only time will tell if this new push will create the consumer awareness that translates into the desired hardware and software sales.</p><p><a href="http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/" rel="bookmark">Continue reading <em>Sony set to launch its biggest hardware ad campaign</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/">Sony set to launch its biggest hardware ad campaign</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/10/31/new-ps3-tv-ad-campaign/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1026900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/01/sony-set-to-launch-its-biggest-hardware-ad-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>40gb</category><category>home</category><category>peter-dille</category><category>playstation-blog</category><category>playstation-network</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 01 Nov 2007 16:30:00 EST</pubDate></item></channel></rss>