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EyePet won't see a holiday release in the US
"EyePet is now out of holiday," a SCEA representative told us rather succinctly, confirming an initial report from Gamervision. The PlayStation Eye-enabled virtual pet has been stealthily pushed out from its planned November release into the increasingly crowded waters of 2010. SCEA explains that its marketing team "will spend additional time to continue educating consumers and retail channels, setting the table for a successful product launch." Essentially, not enough people are excited about EyePet yet for it to warrant a holiday release.
Initial plans had EyePet releasing in two varieties: alone; and bundled with the camera. However, considering another big Sony product -- also coming in early 2010 -- requires use of the Eye, Sony may pursue a completely different marketing plan altogether.
Initial plans had EyePet releasing in two varieties: alone; and bundled with the camera. However, considering another big Sony product -- also coming in early 2010 -- requires use of the Eye, Sony may pursue a completely different marketing plan altogether.
TGS 2009: Interview: Gran Turismo 5's Kazunori Yamauchi
Selected excerpts below:
Joystiq: Are there any plans to bring Gran Turismo PSP's "Party Mode" to GT5?
Yamauchi: I'm glad you noticed that. What we really worked hard to make the PSP portable fun and interesting is in those types of details. Obviously, these are ideas we worked hard on and they will be carried over in some form into GT5.
In Gran Turismo, with its ten years of history, the people that who good at playing the game are really, really good at playing the game. Of course, there are a lot of first-time players that want to get into the game, and it was a major theme for us to develop the game so it would be easier for them to get into it. With the party races and these game modes we've developed for the PSP, we've come to one solution for that aspect.
Sony shows off PS3 facial recognition tech
When people ask us why humanity is the best species hands down, we always like to point to stuff like the video below the break. It's because we can invent an amazing technology like Sony's Vision Library, which recognizes faces via the PlayStation Eye and then presents them with digital alterations in a sort of augmented reality. And what's one of the first things we do with this incredible technology? That's right: We put duck bills on people. Naturally.
God, humanity rules.
EyePet making your coffee table more adorable Nov. 17
Finally, we can attach a date to the exact moment kids across the world can stop begging for real-life, responsibility-mandating pets, and can instead fall in love with their virtual, responsibility-free counterparts. That is to say, we know the release date for Sony's EyePet -- it's set to drop November 17 in the States. If you've got a PlayStation Eye already, you can pick up the core game for $39.99 -- though an Eye-equipped bundle is also coming for $59.99.
For a quick breakdown of what EyePet is all about, check out the recent PlayStation.Blog video posted after the break. Here's a quick summary: It's like Seaman, only way less creepy, and with a Monkey-esque thing instead of a Man-Fish, and also the Monkey-thing will never learn to speak and question you about your sex life. We hope.
For a quick breakdown of what EyePet is all about, check out the recent PlayStation.Blog video posted after the break. Here's a quick summary: It's like Seaman, only way less creepy, and with a Monkey-esque thing instead of a Man-Fish, and also the Monkey-thing will never learn to speak and question you about your sex life. We hope.
EyePet bundled with camera for 50 euros
Those looking to introduce a pet into the household without worrying about all the feeding, grooming, and post-pee castigation will be pleased to hear that Sony has announced a European bundle deal for its inescapably adorable EyePet game. While the company has confirmed that the camera-enabled carefest will arrive in North America this year, it has yet to establish a price for that region. EyePet will launch for €49.99 (roughly $70), camera included, in Europe this holiday.
We'll let you know as soon as we hear more or if we somehow manage to use the phrase "post-pee castigation" ever again.
Update: Retailers are currently accepting pre-orders for the standalone game (sans PlayStation Eye camera), with a UK price set at £19.99.
We'll let you know as soon as we hear more or if we somehow manage to use the phrase "post-pee castigation" ever again.
Update: Retailers are currently accepting pre-orders for the standalone game (sans PlayStation Eye camera), with a UK price set at £19.99.
Doc Marks discusses evolution of the PlayStation motion controller
Doctor Richard Marks, known among gamers as the PhD behind the EyeToy, discussed the evolution of the Playstation motion controller technology -- revealed by Sony during E3 2009 -- with PC World. Marks said that experience with the EyeToy, along with other data, showed Sony that, while gamers did have fun experiences with the physical movement of the original peripheral, they still desired the precision and complete control in a fast, effective way. Upon this realization, Sony opted to leave the concept of control-free gaming behind and advanced to the dual-wand prototype showcased at E3 2009. "We designed our new control system to accomplish all of this. We believe the path we have chosen is an ideal combination of both spatial and action/button input," Marks told PC World.
When prodded about comments made by Shigeru Miyamoto, who said he was "flattered" by Sony and Microsoft's motion-control direction, Marks respectfully agreed that -- while the EyeToy predates Nintendo's new console -- the Ninendo Wii was an important advancement that "broadened the gaming market and enabled new experiences." As for camera-only control, Marks says the tech can work but it's difficult to resonate with players who get more gratification out of using a tactile device. Attempts to uncover release details or the price-point of PlayStation's yet-to-be officially named motion controllers proved futile, but Marks promises the device to hit stores by Spring 2010.
When prodded about comments made by Shigeru Miyamoto, who said he was "flattered" by Sony and Microsoft's motion-control direction, Marks respectfully agreed that -- while the EyeToy predates Nintendo's new console -- the Ninendo Wii was an important advancement that "broadened the gaming market and enabled new experiences." As for camera-only control, Marks says the tech can work but it's difficult to resonate with players who get more gratification out of using a tactile device. Attempts to uncover release details or the price-point of PlayStation's yet-to-be officially named motion controllers proved futile, but Marks promises the device to hit stores by Spring 2010.
Sony confirms EyePet US release this holiday

Previously, the game was only announced for a European release after it was first revealed at Leipzig GC last year. We're happy to see the adorable simian-dog-thing will be making the jump across the Atlantic and won't be suffering from the chronic case of Q1-2010 flu that's making the rounds.
If you're hungry for more, check out Engadget's video from today's event, or our impressions from E3.
Sony: PlayStation Eye can recognize faces -- right now

Interacting with games without using a controller is apparently a really big deal. Microsoft's got its "Project Natal" thing and Sony has its magic motion wand. Oh, wait. That's technically a controller. That you hold. Fear not, as, during the Develop Conference going on right now in the UK, Sony has revealed that the existing PlayStation Eye camera can recognize you -- well, specifically your face -- and track your skeletal movement without getting all touchy-feely.
SCEE says that it already has libraries available for developers who want to integrate the technology into their games. Develop magazine's site quotes developer relations head, Kish Hirani, who divulged that the software was developed by SCEE R&D along with outside developers.
While attending the conference, we also learned that it's capable of making out the movement of individual digits -- fancy-talk for fingers -- along with those of your facial bones. Sony has not commented on whether certain hand gestures will be edited out by the software. (Nothing can edit what you'll find after the break from your mind.)
SCEE says that it already has libraries available for developers who want to integrate the technology into their games. Develop magazine's site quotes developer relations head, Kish Hirani, who divulged that the software was developed by SCEE R&D along with outside developers.
While attending the conference, we also learned that it's capable of making out the movement of individual digits -- fancy-talk for fingers -- along with those of your facial bones. Sony has not commented on whether certain hand gestures will be edited out by the software. (Nothing can edit what you'll find after the break from your mind.)
Sony patents more motion tech, uses everyday objects
We'd be lying if we didn't say we're a bit worried about the future of gaming controllers. Between the Nintendo's MotionPlus, Microsoft's Project Natal and Sony's ... erm ... motion thing, our precious game pads get more and more antique looking every day. And according to a recent patent filed by Sony that Siliconera found, our precious controllers have one more thing to fear: everyday objects.
That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.
That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.
Sony briefs devs on PlayStation Motion Controller

The device will include rumble motors for force feedback, and four of the wands can be tracked simultaneously by the PlayStation Eye camera. Motion-controlled games will also be able to take advantage of face tracking and head tracking. Sony is also investigating the possibility of combining wand and PS3 controller use, with the example of the wand as a sword and the DualShock 3 as a shield.
Wand-controlled games can also use the PlayStation Eye's microphone for voice recognition and voice control. However, all this wizardry comes at a cost: Sony told developers that the "motion-tracking library has some SPU overhead and has an impact on memory as well, although these will be minimized."
Then and now: Sony's motion-sensing, 'magic wand' controller tech

Sony's motion-controller technology for PS3 isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?
In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen.
Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.
[Thanks, dgonchild!]
In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen.
Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.
[Thanks, dgonchild!]
Impressions: EyePet (PS3)

For those not in the know, EyePet is a virtual pet simulator that takes advantage of the PlayStation Eye. With the addition of a "magic card," players will be able to play with a virtual monkey that lives in augmented reality. The television will display what the PlayStation Eye sees: you, and your body. Your on-screen pet will then be able to respond to all your actions. You'll be able to virtually pet the creature on the head, grab a bowl of food and feed it, and play a variety of mini-games. The tactile sensation of owning a pet will be gone, but in its stead will be an unworldly adorable creature that uses tech that feels like it's from the future.
Perhaps it's best summed up with video, as EyePet truly needs to be seen to be understood. You can do so many things with the critter, and his incredibly detailed and lifelike animation makes this "game" all the more believable. For example, you can try sweeping your arm across the bottom of your TV view, and the pet will jump over your arm. When your pet goes to sleep, you can clap loudly and get it to wake up ... (although it might be grumpy!)
Gallery: EyePet
Turn your PS Eye into a working webcam
With the exception of LittleBigPlanet and The Eye of Judgment, there hasn't been much reason to dust off the Eye. Well, put it to work! Get the camera off its lazy butt and have it become a fully functional PC webcam. The NUI Group is offering detailed instructions on how to get the Eye camera to work on your PC, with easy to install drivers.
[Via N4G; Thanks, Jon K.!]
[Via N4G; Thanks, Jon K.!]
'Play Factory' found on Curve Studios website
The PlayStation Eye is looking to get its own minigame compilation, much like the EyeToy's EyeToy Play launch title, if Curve Studio's website is to be believed. On the list of games the developer has made, it shows a title named Play Factory which includes "six individual games developed for the PlayStation Eye." There's no indication on when it's due out, or what sort of games we can expect to find on the disc, but it's nice to know that with this and EyePet Sony isn't just ignoring the PlayStation Eye. Hopefully we'll see something a little more advanced than the downloadable interactive screensavers we've seen so far.
PlayStation Eye + EyePet = Who needs real pets?
Our biggest problem with Sony's AIBO robotic dog was that, well ... it wasn't fake enough! Though it wasn't able to soil the floor, you could still touch it or (perish the thought!) pick it up. So it's with great interest that we bring you news of EyePet, a "responsive virtual pet who reacts to your every move" brought to you by our friends at SCEE. All you need is a PlayStation Eye camera, a PlayStation 3, and the ability to love.
"EyePet gives you all the lovable benefits and interaction of a real-life pet without tearing up your sofa or making a mess on the rug," says the totally understated press release. With a late 2009 release date, that gives you just enough time to forget all about that real miniature monkey thing you had when you were a kid. Video footage of your new best friend can be found after the break.



















