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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[From the VGAs Red Carpet: Treyarch's Mark Lamia]]></title><link>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/</guid><comments>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/codbomarklamia.jpg" alt="" /></a></div>
With <a href="http://www.joystiq.com/2010/03/02/activision-confirms-infinity-ward-studio-heads-departures/">Infinity Ward's studio heads on the outs with Activision</a>, it was up to Treyarch to take over the <em>Call of Duty</em> series, and according to fan reception, <a href="http://www.joystiq.com/2010/11/11/call-of-duty-black-ops-day-one-sales/">it did exactly that</a>. "The response that I've gotten," Treyarch head Mark Lamia tells us, "is that people are happy with the game." But he says during VGA's red carpet event that it was never about competition among Activision's studios. "We've just got to stay focused on what we want, what we're making and our own creative, and that's really the best way to do your best work."<br />
<br />
Now that it's become the <em>Call of Duty</em> heir apparent, what's next for Treyarch? "First thing we're doing," says Lamia, " is we're still working on <em>Black Ops</em>." Lamia promises Treyarch is listening to the community and will be responsive in tuning the game and providing new content. "So everyone who bought and is investing their time in Black Ops, they can expect that that's just how we work." Lamia says Treyarch is in fact "a <em>Call of Duty</em> studio as far as anyone is concerned."<br />
<br />
<em>World at War</em>'s Zombies mode had <a href="http://www.joystiq.com/2009/11/16/achtung-call-of-duty-world-at-war-zombies-infests-iphone/">a successful life on the iPhone</a>, and we asked if Treyarch was considering trying to replicate that success with <em>Black Ops</em>. Lamia says he trusts developers Ideaworks to do a good job on a sequel if that's what they choose to do, but "it's not a question of can we do it or is it good to do it, it's really about focus. Right now we are just focused on the PC and console skus that were just launched. There's millions of people playing every day, and we're focused on supporting that."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/">From the VGAs Red Carpet: Treyarch's Mark Lamia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Dec 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-treyarchs-mark-lamia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>Call-of-Duty-Black-Ops</category><category>interview</category><category>mark-lamia</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>red-carpet</category><category>treyarch</category><category>vga-2010</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 12 Dec 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[From the VGAs Red Carpet: Guillermo del Toro and THQ's Danny Bilson]]></title><link>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/</guid><comments>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bilsondeltoro.jpg" /></a></div>
THQ Executive VP of Core Games Danny Bilson stopped by our red carpet post at the VGAs this weekend with director Guillermo del Toro in tow, and Bilson talked with us about all of THQ's upcoming properties, including <a href="http://www.joystiq.com/2010/12/03/red-faction-movie-delayed-to-may-2011/">the quickly ensuing <em>Red Faction</em> movie</a> on SyFy. "They're prepping right now," he promised, "And there's another one coming that we're going to announce soon." Would that be the elusive <a href="http://joystiq.com/game/saints-row-3"><em>Saints Row 3</em></a>? "I can't talk about it or they'll cut my head off," he said. "But we're going to be talking about it at some point in the future in a big way."<br />
<br />
For his part, Guillermo del Toro decided to work with THQ on <a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/">the newly revealed <em>inSane</em></a> because he believes that gaming "is one of the most immersive mediums for storytelling right now." We asked him to tick off a few specifics, and he dutifully did. "<em>Left 4 Dead</em> has passages that are incredibly scary. <em>Silent Hill</em> is great, and <em>Shadow of the Colossus</em> was incredibly moving. There are <em>Call of Duty</em> moments that are better than any war movie."<br />
<br />
Bilson interrupted at that one. "Wait until they ride the bus in the first level of <a href="http://joystiq.com/game/homefront"><em>Homefront</em></a>!" As for del Toro's <em>inSane</em>, Bilson says, "we're only focusing on the game right now, and whatever happens later happens later. But we're building an incredible world together that we will be talking about more later on." We'll look forward to it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/">From the VGAs Red Carpet: Guillermo del Toro and THQ's Danny Bilson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Dec 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danny-bilson</category><category>guillermo-del-toro</category><category>homefront</category><category>insane</category><category>interview</category><category>red-carpet</category><category>saints-row-3</category><category>thq</category><category>vga-2010</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 12 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Claudia Black talks about our favorite subject, Claudia Black]]></title><link>http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/</guid><comments>http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/claudiablack2.jpg" alt="" /></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/vga-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from the voice of Chloe from <em>Uncharted 2</em>, and star of <em>Farscape</em>, <em>Stargate</em>, and more, Claudia Black.</font></em></small>.<br />
<br />
<strong>So you've jumped genres from science fiction television shows to swashbuckling video games. How has that been?</strong><br />
<br />
Oh, I think it is all one in the same, isn't it? It is all part of the same genre. So I mean for me, it has been a very easy segue into this, and I think it has sort of corresponded at the same time with the industries starting to coalesce, too. You know, the film industry, which is sometimes considered, I think, to be a snobbish cousin of the gaming industry, is now really starting to take notice.<br />
<br />
<strong>I'm sure the smell of money is helping a bit.</strong><br />
<br />
Yeah. I mean I think it really came to the floor when <em>Van Helsing</em> the film was kind of like the launch pad for the game, and the game was sort of more relevant and important, in a way, than the movie.<br />
<br />
<strong>You've done a lot of video game voices, but was this the first time you did motion capture?</strong><br />
<br />
Yes, this was my first motion capture experience. I am a huge proponent of it because I think what impressed me about Naughty Dog's is that they respect and appreciate the magic that occurs over time between the performers. That you can have a great script, and you can have great voice actors in the booth, but you are never going to recreate that incredible alchemy that occurs with people in a room together. And they hired such amazing actors, you know, theater trained, very experienced actors to work together. And also, they were very specific and particular about whom they hired based on personalities because they wanted us to be a really tight knit family. And every single day it was fun. Every single day. And I know that games have become a very serious business, but they wanted the levity and the bonding to be the overriding essence on the set.<br />
<br />
<strong>What is next for you?</strong><br />
<br />
Well I just wrapped up a little independent film called Rain from Stars which is written and directed by Steven Wallace and French Stewart, a wonderful comedic actor, and Jeremy London, Brian Krause ... a really lovely cast. It's called <em>Rain from Stars</em>, and is like <em>12 Angry Men</em> meets <em>Saw</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/">VGA 2009: Claudia Black talks about our favorite subject, Claudia Black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Dec 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19287101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acting</category><category>Chloe</category><category>Claudia-Black</category><category>interview</category><category>red-carpet</category><category>spike-vga-2009</category><category>uncharted</category><category>Uncharted-2</category><category>Uncharted-2-Among-Thieves</category><category>vga-2009</category><category>voiceover</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 20 Dec 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Cliff Bleszinski teases new projects, more to come 'when the weather's warm']]></title><link>http://www.joystiq.com/2009/12/18/vga-2009-cliff-bleszinski-teases-new-projects-more-to-come-wh/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/vga-2009-cliff-bleszinski-teases-new-projects-more-to-come-wh/</guid><comments>http://www.joystiq.com/2009/12/18/vga-2009-cliff-bleszinski-teases-new-projects-more-to-come-wh/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" align="middle" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cliffybtiresa.jpg" /></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Epic's Cliff Bleszinski<em>.</em></font></em></small><em><br />
</em><strong><br />
So you segued from <a href="http://www.joystiq.com/tag/gears-of-war"><em>Gears</em></a> into <a href="http://www.joystiq.com/tag/shadow-complex"><em>Shadow Complex</em></a> ... what are you working on now?</strong><br />
<br />
I can't tell you that! It's actually quite agonizing for me right now, because there's a bunch of awesome shit we're working on, but I can't say a damn thing about it no matter how many alcoholic beverages you might try and feed me! Well, maybe if you bribe me with hookers and blow, that might work.<br />
<br />
<strong><em>Shadow Complex </em>will be <a href="http://www.joystiq.com/2009/12/10/xblm-december-deals-cheap-shadow-complex-maw/">on sale</a> during the holidays. Was that Microsoft's idea or Epic's?</strong><br />
<br />
Microsoft is doing that promo. They're doing some other stuff as well to help drive the holiday sales. I mean, in this day and age look how crammed Christmas is, and it's like March is the new holiday. Everybody's moved out to March. I think it's good because the good games will rise, and the bad games will sink, right? I was getting tired of the fact that everyone had to cram everything into the holiday season. Hopefully we'll get some quality releases in March that will do well, and the gaming industry can sell more than 80% of its games outside of a three month period.<br />
<br />
<strong>What are you playing right now?</strong><br />
<br />
I'm playing the hell out of <em>Modern Warfare 2</em> and I hate those guys, because those guys are so awesome. <em>Uncharted 2 </em>I beat, which was absolutely stellar. <em>Borderlands</em> co-op is amazing ... that's the only way to play, really. I gush about it not just because it's our engine but because Randy and those guys are good friends, and it's the kind of game I really want to play. It's the perfect blending of the shooter and the RPG. <br />
<br />
<strong>So when will we hear about this "awesome shit"?</strong><br />
<br />
Maybe sometime when the weather's warm, you'll be hearing something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/vga-2009-cliff-bleszinski-teases-new-projects-more-to-come-wh/">VGA 2009: Cliff Bleszinski teases new projects, more to come 'when the weather's warm'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/18/vga-2009-cliff-bleszinski-teases-new-projects-more-to-come-wh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/vga-2009-cliff-bleszinski-teases-new-projects-more-to-come-wh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>cliffyb</category><category>Epic</category><category>Gears-of-War</category><category>interview</category><category>Microsoft</category><category>red-carpet</category><category>Shadow-Complex</category><category>spike-vga-2009</category><category>vga-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 18 Dec 2009 20:20:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Bungie's Marty O'Donnell talks moody soundtracks]]></title><link>http://www.joystiq.com/2009/12/18/vga-2009-bungies-marty-odonnell-talks-moody-soundtracks/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/vga-2009-bungies-marty-odonnell-talks-moody-soundtracks/</guid><comments>http://www.joystiq.com/2009/12/18/vga-2009-bungies-marty-odonnell-talks-moody-soundtracks/#comments</comments><description><![CDATA[<div align="center"><strong><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/halo3jazzy.jpg" /></strong></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Bungie's Halo-matic composer, Marty O'Donnell.</font></em></small><em><br />
</em><br />
<strong>Why was the music such a departure for <a href="http://www.joystiq.com/tag/halo-3-odst"><em>Halo 3: ODST</em></a>?</strong><br />
<br />
It was just a completely different story with different characters, it was a small scale, it took place in a lonely city where it was raining. It was a detective sort of story where one lone ODST was looking for his buddies. From the very beginning Joe Staten, the writer, wanted to create an atmosphere that felt very film noir, very detective story. I'm the main composer, but my partner Mike Salvatore in Chicago and a couple of other guys in Seattle, Stan Laparte and C. Paul Johnson contributed stuff. I tried to keep all of the themes in that noir, jazz, dark area. There's a few times where we're in the rooftops or doing some high-action regular old <em>Halo</em> stuff in vehicles and we went back to that big, bombastic, epic stuff, but I always wanted to bring it back to that noir feel.<br />
<br />
<strong>Were there any musical references to classic <em>Halo</em> during those moments?</strong><br />
<br />
I didn't do any actual thematic callbacks. I still wanted to do .... well, number one was no monks. But I still thought the big orchestral epic sound had a place. With some other stuff, you know. Piano, guitar, etc. It's like three hours of music, and you can't narrow yourself down to a small palette, you have to really be as expansive as possible.<br />
<br />
<strong>So now you're working on <a href="http://www.joystiq.com/tag/reach"><em>Reach</em></a>?</strong><br />
<br />
Yes, we're premiering the first look at the opening section of <em>Reach</em>. It's right out of the game. I'm really excited about it. It has a really different feel.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/vga-2009-bungies-marty-odonnell-talks-moody-soundtracks/">VGA 2009: Bungie's Marty O'Donnell talks moody soundtracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/18/vga-2009-bungies-marty-odonnell-talks-moody-soundtracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/vga-2009-bungies-marty-odonnell-talks-moody-soundtracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Halo</category><category>Halo-3-ODST</category><category>interview</category><category>marty-odonnell</category><category>Microsoft</category><category>Reach</category><category>red-carpet</category><category>Soundtrack</category><category>spike-vga-2009</category><category>VGA-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 18 Dec 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Nolan North talks about Nolan North]]></title><link>http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/</guid><comments>http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/#comments</comments><description><![CDATA[<div align="center"><strong><img hspace="0" height="326" width="580" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/nolannorthvga.jpg" alt="" /></strong></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from <a href="http://www.joystiq.com/tag/nolan-north">Nolan North</a>.</font></em></small><br />
<br />
<strong>You're quickly becoming one of the recognizable stars of video game voiceover acting. How did that happen?</strong><br />
<br />
You know ... I don't really know how that happened. I was lucky to land a lot of good roles in good games that became really popular ... <a href="http://www.joystiq.com/tag/assassins-creed"><em>Assassin's Creed</em></a>, <a href="http://www.joystiq.com/tag/uncharted"><em>Uncharted</em></a>, <a href="http://www.joystiq.com/tag/prince-of-persia"><em>Prince of Persia</em></a>, and they became really popular so fast and my name just happened to be attached to them. And you know, with the success of <em>Uncharted</em> -- the first one and then the second ... I don't know. It's just a phenomenon that I'm just lucky to be a part of.<br />
<strong><br />
Claudia Black told us that the motion capture sessions were the real key to making the relationship between Nathan and Chloe seem real. What do you think?<br />
</strong><br />
Absolutely. A lot of times we're just in a booth behind a microphone, unshaven and just ready to go ... and alone, more than anything. I mean, working with all of these actors, it's like doing theater somewhere. As a matter of fact, it's like what we used to call Black Box Theater back in college. There really wasn't much of a set ... we were just out there doing our thing, but the interaction was there and I think that's what translated so well to a video game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/">VGA 2009: Nolan North talks about Nolan North</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acting</category><category>Assassins-Creed</category><category>interview</category><category>Nolan-North</category><category>Prince-Of-Persia</category><category>red-carpet</category><category>Spike-VGA-2009</category><category>Uncharted</category><category>VGA-2009</category><category>Voiceover</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 18 Dec 2009 14:20:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Bungie explains lack of Halo 3: ODST DLC]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-bungie-explains-lack-of-halo-3-odst-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-bungie-explains-lack-of-halo-3-odst-dlc/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-bungie-explains-lack-of-halo-3-odst-dlc/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/halo-3-odst-campaign/2286814/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/odst_nmpdhq_cinem01a.jpg" /></a></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Bungie's Curtis Creamer about <em><a href="http://www.joystiq.com/tag/halo-3-odst">Halo 3: ODST</a>.</em></font></em></small><em><br />
<br />
</em><strong>Was there a decision made to have no DLC for <em>Halo 3: ODST</em>?</strong><br />
<br />
Well, that was something that we didn't really think we could do for <em>ODST</em> because traditionally all of our DLC has been about competitive multiplayer. That's something that we had the systems in place for. But, since Firefight is more based on the co-operative campaign mode, that was a technology that we hadn't built up to a point where we could add DLC to the game. It would have been too much of an investment to make that happen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-bungie-explains-lack-of-halo-3-odst-dlc/">VGA 2009: Bungie explains lack of Halo 3: ODST DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-bungie-explains-lack-of-halo-3-odst-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-bungie-explains-lack-of-halo-3-odst-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bungie</category><category>Curtis-Creamer</category><category>DLC</category><category>Firefight</category><category>Halo</category><category>Halo-3-ODST</category><category>interview</category><category>Microsoft</category><category>red-carpet</category><category>Spike-VGA-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 23:15:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Assassin's Creed 2 developers on DLC, third game]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-developers-on-dlc-third-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-developers-on-dlc-third-game/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-developers-on-dlc-third-game/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/assassins-creed-2/2319842/"><strong><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/tgsassassinscreed2_3a.jpg" /></strong></a></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-Fran&ccedil;ois Boivin, Production Manager on </font></em><font color="gray"><a href="http://www.joystiq.com/tag/assassins-creed-2">Assassin's Creed 2</a></font><em><font color="gray">.</font></em></small><br />
<strong><br />
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?</strong><br />
<br />
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's <a href="http://www.joystiq.com/2009/12/16/assassins-creed-2-dlc-detailed-fills-in-missing-chapters-adds/">that announcement</a>, and we're <em>springing </em>out of our seats]<br />
<br />
<strong>What has surprised you since launch?</strong><br />
<br />
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of <a href="http://www.joystiq.com/tag/assassins-creed"><em>Assassin's Creed</em></a>.<br />
<br />
<strong>Where would you want to set <em>Assassin's Creed 3</em>?</strong><br />
<br />
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-developers-on-dlc-third-game/">VGA 2009: Assassin's Creed 2 developers on DLC, third game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-developers-on-dlc-third-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-developers-on-dlc-third-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>interview</category><category>Jean-Franois-Boivin</category><category>Microsoft</category><category>red-carpet</category><category>spike-vga-2009</category><category>Ubisoft</category><category>vga-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Rocksteady's Paul Crocker talks Batman]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-rocksteadys-paul-crocker-talks-batman/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-rocksteadys-paul-crocker-talks-batman/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-rocksteadys-paul-crocker-talks-batman/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/1033560/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/batman.ark.asy.01a.jpg" alt="" /></a></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds.  Here's what we learned from Paul Crocker at Rocksteady about <a href="http://www.joystiq.com/tag/batman-arkham-asylum">Batman: Arkham Asylum</a>.</font></em></small><br />
<br />
<strong>So when are we getting <em>real </em>DLC? </strong><br />
<br />
We can't talk about DLC, I'm afraid. [Note: with the announcement of <a href="http://www.joystiq.com/tag/batman-arkham-asylum-2"><em>Batman: Arkham Asylum 2</em></a>, if that indeed ends up being the name for the sequel, it seems highly unlikely that we'll get any more DLC for the first game. Rats.]<br />
<br />
<strong>Well, that's not a no! What has surprised you all the most about the game since launch?</strong><br />
<br />
Well, for us we're just really happy that people liked it. We worked really hard to do the brand justice and to try and make a good Batman game. Obviously when you're working on something like that you're really inside a bubble, and you don't know what people really think. And the reaction has been quite cool, so everyone at Rocksteady is really excited.<br />
<br />
<strong>Speaking about that reaction, how does it work for a developer on launch day? Is it like in the film industry where people get the box office numbers coming in right away? Are you getting sales figures? How do you know it's doing well?<br />
</strong><br />
In all honesty ... we look at websites. [laughs] I mean if some website says it sold X number of copies, we don't even know if that's true. I guess we're the last to find out. But we look at the reviews and read what people are actually saying about the game. The afternoon when all the reviews went live, we were all sitting in the office and it was just really exciting. If you get an 8 out of 10, you're like "Awww, that's bad" because the other ones were 9, you know? But we were seeing scores at 9 or more and it was an interesting afternoon, and quite a nice evening at the pub.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-rocksteadys-paul-crocker-talks-batman/">VGA 2009: Rocksteady's Paul Crocker talks Batman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-rocksteadys-paul-crocker-talks-batman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-rocksteadys-paul-crocker-talks-batman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arkham-Asylum</category><category>Batman</category><category>Batman-Arkham-Asylum</category><category>Batman-Arkham-Asylum-2</category><category>interview</category><category>Microsoft</category><category>red-carpet</category><category>Rocksteady</category><category>spike-vga-2009</category><category>vga-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 20:40:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Tony Hawk talks disappointing sales and future plans]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-tony-hawk-talks-disappointing-sales-and-future-plans/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-tony-hawk-talks-disappointing-sales-and-future-plans/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-tony-hawk-talks-disappointing-sales-and-future-plans/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/stevie---la-river_2_rb_fixeda.jpg" alt="" /></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Tony Hawk about <a href="http://www.joystiq.com/tag/tony-hawk-ride">Tony Hawk Ride</a>.</font></em></small><br />
<br />
<strong>You've been very vocal about the negative reviews of the game. What made you want to strike back?</strong><br />
<br />
Because I feel like a lot of people ... not just bad reviews, but some of them were just mean-spirited. You know what I mean? I felt like that wasn't fair to us, and it was also turning people away from even trying it. I feel like it's not for everyone, but try it! I see kids love it. I see parents that take to it and really enjoy it, and I just wanted a fair chance for people to try it objectively. When I see people just coming down on me personally, that got me going and I was frustrated with it.<br />
<br />
But at the same time, I'm totally proud of it, I love the game. I spent two years of my life getting it going, and it was my idea ... I brought it to Activision. For people to say "Oh, you just stick your name on the game and that's it," that's not what it is at all.<br />
<br />
<strong>The sales figures came out and they were disappointing. Do you think Activision will keep going in the same direction with this game or will go back to the old Tony Hawk?</strong><br />
<br />
I don't know, I guess that remains to be discussed. I really feel like the board is a good device, and we can make more games based on it. I really want to do that. This wasn't a gimmick, I didn't want people to think they have to buy a new one next year. I wanted to make this board so ... it's a platform to do other things with. <br />
<br />
<strong>Does the game have the ability to be mapped to a standard controller? Could Activision implement that via a download? </strong><br />
<br />
You know what, we looked into it ... the way that you physically play the game, it wouldn't translate to a very challenging game with a joystick. The control scheme would have to be completely different, and we didn't want to make a game that was confusing like that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-tony-hawk-talks-disappointing-sales-and-future-plans/">VGA 2009: Tony Hawk talks disappointing sales and future plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-tony-hawk-talks-disappointing-sales-and-future-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-tony-hawk-talks-disappointing-sales-and-future-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Microsoft</category><category>Nintendo</category><category>red-carpet</category><category>robomodo</category><category>spike-vga-2009</category><category>Tony-Hawk</category><category>Tony-Hawk-Ride</category><category>VGA-2009</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 19:20:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Assassin's Creed 2 composer on music for a murderer]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-composer-on-music-for-a-murderer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-composer-on-music-for-a-murderer/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-composer-on-music-for-a-murderer/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/assassins-creed-2/2071183/"><strong><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ac2_s_008-1024.jpg" /></strong></a></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for </font></em><font color="gray"><a href="http://www.joystiq.com/tag/assassins-creed-2">Assassin's Creed 2</a></font><em><font color="gray">.</font></em></small><br />
<br />
<strong>How do you begin composing music for a 15th century assassin?</strong><br />
<br />
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.<br />
<br />
<strong>Did you compose the music for the minstrels and everything?</strong><br />
<br />
Every single note in there is my music! That was a lot of fun, some of those small bits.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-composer-on-music-for-a-murderer/">VGA 2009: Assassin's Creed 2 composer on music for a murderer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-composer-on-music-for-a-murderer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-assassins-creed-2-composer-on-music-for-a-murderer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>interview</category><category>Jesper-Kyd</category><category>Microsoft</category><category>Music</category><category>red-carpet</category><category>spike-vga-2009</category><category>Ubisoft</category><category>vga-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 18:20:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Infinity Ward on Medal of Honor, glitches]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-infinity-ward-on-medal-of-honor-glitches/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-infinity-ward-on-medal-of-honor-glitches/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-infinity-ward-on-medal-of-honor-glitches/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/modern-warfare-2/2292036/"><strong><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ac130favela-1253119240a.jpg" alt="" /></strong></a><br />
<div align="left"><small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Vince Zampella and Jason West from Infinity Ward about </font></em><font color="gray"><a href="http://www.joystiq.com/tag/modern-warfare-2">Modern Warfare 2</a></font><em><font color="gray"><em>.</em></font></em></small></div>
</div>
<strong><br />
So what do you all think about <em>Medal of Honor</em> going <em>Modern Warfare</em>?</strong><br />
<br />
Vince Zampella: Eh, good for them!<br />
<br />
<strong>You're not saying, "Hey, this is our territory."</strong><br />
<br />
Vince: Nah.<br />
<br />
<strong>Since the game shipped a month ago, Infinity Ward has been squashing bugs and reading feedback.</strong><br />
<br />
Vince: Absolutely. The benefit of making a game that all of our guys love to play is that all of our guys are playing it, and they're running into the same problems that any other player is, so we want to get that stuff fixed as soon as possible.<br />
<br />
Jason West: Yeah, the studio has been shut down for all of December, but these guys are playing the game and they want to come in on their own time to fix it and patch it. Considering that they're all on vacation, the responsiveness of the team has been pretty awesome. [Note: based on the new unlimited ammo glitch, they still have some work to do. Unless there's a Christmas miracle]<br />
<br />
<strong>Has anything really surprised you with multiplayer? </strong><br />
<br />
Vince: Well, yeah .. the Javelin thing, obviously [laughs]. Just the fact that somebody picked that out.<br />
<br />
Jason: And the infinite Care Package one is pretty impressive, I mean you have to do this, do that and ...<br />
<br />
Vince: I could see you accidentally doing it, but then how do you figure out how to go back and replicate it? That's crazy.<br />
<br />
<strong>So if there's a <em>Modern Warfare 3</em>, what can you possibly pack in to top the Night Vision Goggles?</strong><br />
<br />
Vince: This time we'll have a version that comes with a complete tank.<br />
<br />
Jason: Yeah, or a full-sized Ghillie suit would be awesome, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-infinity-ward-on-medal-of-honor-glitches/">VGA 2009: Infinity Ward on Medal of Honor, glitches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-infinity-ward-on-medal-of-honor-glitches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-infinity-ward-on-medal-of-honor-glitches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Infinity-Ward</category><category>interview</category><category>Jason-West</category><category>Microsoft</category><category>Modern-Warfare-2</category><category>red-carpet</category><category>spike-vga-2009</category><category>Vince-Zampella</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Felicia Day on Felicia Day]]></title><link>http://www.joystiq.com/2009/12/17/vga-2009-felicia-day-on-felicia-day/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/vga-2009-felicia-day-on-felicia-day/</guid><comments>http://www.joystiq.com/2009/12/17/vga-2009-felicia-day-on-felicia-day/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/feliciaday2a.jpg" alt="" /></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Felicia Day about, well ... <a href="http://www.joystiq.com/tag/felicia-day">Felicia Day</a>.</font></em></small><em><br />
<br />
</em><strong>How's <a href="http://www.watchtheguild.com/">the show</a> going? </strong><br />
<br />
We just, a couple of weeks ago, the last episode of Season Three came out so we're between seasons right now. We're waiting for an update from Microsoft ... or Xbox. And I'm writing a comic book for Dark Horse before we start Season Four. Jim Rugg is the artist, but we have some amazing cover artists ... I can't say who yet, but when I get the art back I'm just blown away.<br />
<br />
<strong>We talked with Blizzard about the 5 &amp; 15 year anniversaries for Warcraft, and we asked them why there are no girls in the "What's Your Game" commercials and they asked us for suggestions. Why haven't you done one?<br />
<br />
</strong>I know! You know, that would be a good call for me ... I'm one of those people who are recognized in certain circles, and not in others, and I like to keep it that way. But it would be great, I mean ... I'm a <em>WoW</em> girl, I love it!<br />
<br />
<strong>So you think you could see yourself in one of those wacky commercials?</strong><br />
<br />
I would hope that they wouldn't be able to put my head on their character, <a href="http://www.wow.com/2009/11/16/mr-t-promotes-the-mohawk-grenade/">like with the Mr. T one</a>. Because that would just be too creepy. It already was creepy! I was trying to do like my "Thanksgiving" quest and I'm all "Stop with the Mr. T!" They were all over the place!<br />
<br />
<strong>Are you working on anything now?</strong><br />
<br />
I'm filming the last episode of Dollhouse. The way that they wrap everything up is amazing, they really did it. I think I still have some apocalyptic dirt on my neck still. Also, I'm on an episode of Lie to Me ... I've been working for Fox a lot and I don't know why!<br />
<br />
<strong>Are you playing anything else besides <em>WoW</em> right now?</strong><br />
<br />
Well, I play everything ... except I haven't played <em>Uncharted 2</em> yet. I don't have a PS3. You know ... those are tax-deductible. Maybe I need to pick one up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/vga-2009-felicia-day-on-felicia-day/">VGA 2009: Felicia Day on Felicia Day</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/17/vga-2009-felicia-day-on-felicia-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/vga-2009-felicia-day-on-felicia-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Felicia-Day</category><category>interview</category><category>red-carpet</category><category>Spike-VGA-2009</category><category>The-Guild</category><category>Warcraft</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Dec 2009 01:30:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Flower developers amidst the explosions and hype]]></title><link>http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/</guid><comments>http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/#comments</comments><description><![CDATA[<div align="center"><strong><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/level-2-stills-0920a.jpg" /></strong></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Kellee Santiago and Jenova Chen from thatgamecompany about </font></em><font color="gray"><a href="http://www.joystiq.com/tag/Flower/">Flower</a></font><em><font color="gray"><em>.</em></font></em></small><em><br />
<strong><br />
</strong></em><strong>Spike TV and the VGAs are all about naked women, shooters, and explosions. What's it like for <a href="http://www.joystiq.com/tag/flower">Flower </a>to be here?</strong><br />
<br />
Kellee Santiago: It's a very surreal experience. I think it shows that what are sort of seen as "artsy" games aren't niche, they appeal at the most commercial mass level, and that's very exciting for us. <br />
<br />
Jenova Chen: We had <em>Flower</em> exhibit at the MOCA in Shanghai as an interactive art piece. It's quite interesting to see a video game stand next to these art installations. Being at these awards will hpefully give us even more exposure. The PlayStation Network had a sale during Thanksgiving, and a lot of people picked up <em>Flower</em> who had never heard of it before. Then we started to get a lot of emails thanking us for making the game. We know there are more people who haven't seen the game, and it would be great if they know what video games could be.<br />
<br />
<strong>What's next? Could there be a sequel to <em>Flower</em>? </strong><br />
<br />
We're working on a third title for PlayStation Network right now, you'll see more soon. Hopefully you'll see something next year, but we don't know yet when it will come out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/">VGA 2009: Flower developers amidst the explosions and hype</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Dec 2009 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>interview</category><category>Jenova-Chen</category><category>Kellee-Santiago</category><category>PSN</category><category>red-carpet</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><category>Spike-VGA-2009</category><category>ThatGameCompany</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 16 Dec 2009 20:25:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Naughty Dog's Evan Wells talks Uncharted 2 DLC, focuses on multiplayer]]></title><link>http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/</guid><comments>http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/uncharted-2-among-thieves/1313519/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/drake-hiding-1232009-5a.jpg" alt="" /></a></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Naughty Dog's Evan Wells about </font></em><font color="gray"><a href="http://www.joystiq.com/tag/uncharted-2">Uncharted 2</a></font></small>.<br />
<br />
<strong>Are we going to see any campaign DLC?</strong><br />
<br />
Well, that certainly is a possibility but right now we're focusing on multiplayer. We're working on some new maps, we have a couple of new game modes in the works, and a lot of skins. So we're going to focus on that right now.<br />
<br />
<strong>Has anything surprised you since launch?</strong><br />
<br />
Oh, completely. We've been updating our online functionality constantly. We have a new patch coming out later this month, we're improving the load times, we've added leaderboards, we've added clan tags. So really, we're continuing to expand on the online functionality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/">VGA 2009: Naughty Dog's Evan Wells talks Uncharted 2 DLC, focuses on multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Dec 2009 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/vga-2009-naughty-dogs-evan-wells-talks-uncharted-2-dlc-focuse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Evan-Wells</category><category>Interview</category><category>Naughty-Dog</category><category>Red-Carpet</category><category>Spike-VGA-2009</category><category>Uncharted</category><category>Uncharted-2</category><category>Uncharted-2-Among-Thieves</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 16 Dec 2009 17:05:00 EST</pubDate></item></channel></rss>
