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Selfless crazies play Desert Bus for charity
Desert Bus is one of several mini-games included in the never-officially-released Sega CD game Penn and Teller's Smoke and Mirrors. The Desert Bus mini-game challenges players to drive Penn and Teller's tour bus from Tuscon, Arizona to Las Vegas, Nevada... in real time... and at a maximum speed of 45 mph.
It's a task that takes 8 hours to complete, and earns players one point in the game. The task can be completed back and forth as many times as the players can stomach, each time earning one point. The LoadingReadyRun team has pledged that the more money they receive, the longer they will sit and endure this painful, painful game. Over $1,000 USD have already been donated, which guarantees the masochists at least 64 hours of play-time. To see just how crazy they are, check out the gameplay footage after the break.
[Thanks, Graham]
Friday Video: Passion burns and danger calls
We'll admit it: the video in this week's spotlight is a bit of a stretch, but bear with us and we think you'll agree that it's simply perfect. With this week's controversy over Manhunt 2, our colleagues over at GayGamer decided to delve into the history of controversial games, and they've dubbed this Night Trap week. Night Trap was an FMV-based game starring Dana Plato that is infamous for its overacting and horrible scenes. No, wait ... that's just our opinion now. At the time, Night Trap was considered sexist, ultra-violent, and downright shameful. My, how far we've come. Night Trap seems far less horrific than the slasher films we grew up watching, and these days, this sort of "violence" would be considered laughable in games. Check out this little slice of history after the jump.Today's most failure-prone video: Console duds
In today's video pick, GameTrailers counts down its list of the top ten console failures, including the Jaguar, Virtual Boy, and 3DO. We were tortured by watching footage of these console failures, yet we couldn't turn away, wishing that the hardware had succeeded while laughing about all the obvious reasons the systems bombed. The list covers the systems we expected; would you have added others?See the video after the break.
Suda 51 & Kojima's 'Project S' based on Snatcher, radio drama announced

Project S is apparently a series of works based on the Snatcher property. The first, a radio drama (yeah, you read that right, radio drama), will be written by Suda 51, who will also star as one of the voice actors. "I think I will call it 'Snatchers.' I can't talk about the details of the story at this point," he told Famitsu. Any chance it'll make it to satellite?
DS wishlist is an excuse to talk about Snatcher
We'd like to thank Racketboy for composing this list of games he'd like to see on the DS. Sure, everyone's got their own wishlist, but they're not online, and they don't all include Snatcher and Policenauts. And we want more opportunities to talk about those two games. He's absolutely right that these games are a good fit for the DS: between Hotel Dusk, Phoenix Wright and stuff like Suda 51's The Silver Case, the DS is pretty much the only system that can be said to be experiencing a graphical-text-adventure boom. It also happens to be the current sales leader. If there were ever a time to shovel all your old adventure games onto a console, this is it.
Snatcher and Policenauts are high-quality games that would both sell to and satisfy the Phoenix Wright crowd. Throw a "FROM HIDEO KOJIMA, PRODUCER OF METAL GEAR" sticker on the box and you've got a game that is guaranteed to sell. Here's our totally unsolicited advice for Konami: port Snatcher first, and then if that sells, put some of the profits into translating Policenauts.
Other notable games on the list include Metroids (yay) and Pac-Man Vs. We can get behind that, since with Wi-Fi play, we'd actually get to try Pac-Man Vs. against another person for once. Unfortunately, we kind of think that Nintendo is loath to embarrass themselves further by referring back to the GBA/GC connectivity experiment. But more adventure games? That's an easy call.
Virtually Overlooked: Snatcher [update 1]
Update: screens!Welcome to our new weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.
This week, we'd like to talk about Snatcher, a Sega CD game from Konami released in the US in 1994. The game was also released in Japan for the MSX2, PC8801, PC Engine CD-Rom, Playstation, and Saturn.
Why the game hasn't been announced for Virtual Console yet: Not too long ago, the obvious answer to this question would have been "because it is a graphical text adventure." Luckily, however, the DS has changed that, bringing an era where graphical text adventures are the subjects of rabid fandom. What hasn't changed is that Snatcher is a Sega CD game, and Nintendo has made no announcements regarding support for CD systems. The size of the files may be prohibitive, although it would be possible to save space by compressing the sound and music.
The leaning tower of Sega
Thanks to Joystiq reader CrankSling for sending in this bit of retro goodness -- a Sega Genesis converted into a precarious teetering tower of plastic and silicon by a series of ill-advised add-ons. We can't imagine what would possess someone to actually construct this mostrosity except a deep desire to make a Genesis look like a vacuum cleaner. Anyone out there have a more ridiculously decked out system? Send in a picture and achieve internet immortality (for, like, 15 seconds).
Top 10 custom-built consoles

TechEBlog has assembled a list of the "Top 10 Strangest Custom Gaming Systems." It should come as no surprise that more than one of their selections was created by console hacker-extraordinaire Ben Heckendorn. In addition to variants of popular consoles like the NES and Genesis, the list includes portable versions of famous flops like Atari's Jaguar, and Sega's Genesis add-on, the SegaCD. We're hoping these aren't ranked in order 'cause that portable Colecovision totally houses that NESPlusSega monolith!
[Via VH1's new game blog, Game Break]












