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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Major League Eating crammed into WiiWare</title><link>http://www.joystiq.com/2008/02/29/major-league-eating-crammed-into-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/major-league-eating-crammed-into-wiiware/</guid><comments>http://www.joystiq.com/2008/02/29/major-league-eating-crammed-into-wiiware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/exergaming/" rel="tag">Exergaming</a></p><div align="center"><a href="http://wii.ign.com/articles/856/856016p1.html"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/major-league-eating-teh-game.jpg" alt="mle" /></a></div>
Shovelware has graduated to the next level: irony. Turns out Mastiff plans to debut its <a href="http://www.joystiq.com/2008/02/08/mastiff-digests-major-league-eating-game-license/">coveted</a> Major League Eating license on <a href="http://www.joystiq.com/tag/WiiWare/">WiiWare</a>, when the service launches May 12. Players will literally simulate the shoveling of food into their mouths using Nintendo's patented Waggletech(R). You thought <a href="http://www.joystiq.com/2006/11/20/flying-wiimote-busts-60-tv/">busted TVs</a> were bad? Wait till someone swallows a Wiimote.<br /><br /><em>Major League Eating: The Game</em> features two-player offline play, plus an online mode and leaderboards. Players will be taught to use various techniques -- like the cram, toss and typewriter -- while engaging opponents with an arsenal of 'gurgitatory' weaponry, including bites, burps, belches, mustard gas and jalape&ntilde;o flames. Burp-offs and hot potato challenges are also con-firmed. <em>This can't be</em> ... Oh yes, it's real.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://wii.ign.com/articles/856/856016p1.html>Read</a> | <a href="http://www.joystiq.com/2008/02/29/major-league-eating-crammed-into-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1128448/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/29/major-league-eating-crammed-into-wiiware/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>major-league-eating</category><category>mastiff</category><category>mle</category><category>shovelware</category><category>wiiware</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-02-29T16:30:00+00:00</dc:date></item><item><title>How Destineer dropped 6 Wii games in one week</title><link>http://www.joystiq.com/2008/01/03/how-destineer-dropped-6-wii-games-in-one-week/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/03/how-destineer-dropped-6-wii-games-in-one-week/</guid><comments>http://www.joystiq.com/2008/01/03/how-destineer-dropped-6-wii-games-in-one-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://multiplayerblog.mtv.com/2008/01/03/nintendo-drought-turns-to-nintendo-flood-where-the-rising-tide-of-january-wii-titles-came-from/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/monstertrux225.jpg" alt="" /></a>If you browsed the Wii section of your local video game store <a href="http://www.joystiq.com/2007/12/31/new-games-this-week-crappy-racing-edition/">this week</a> you may have seen a glut of new racing games, a kid's basketball title and whatever <em>Myth Makers: Orbs of Doom</em> is. The shocker isn't that the Wii got a heap of shovelware, it's that this whole lot was coming from one publisher that you've likely never heard of: Destineer. MTV Multiplayer grilled the company's CEO about how a company goes from Nowheresville to releasing six titles in one week.<br /><br />The answer? Well, basically, the company <em>found</em> them. Boss Paul Rinde told MTV that while in Europe, he ran across group called Data Design Interactive that was looking for an American publisher to work with, and a match in budget heaven was made. So, if you're wondering how many Wii games are waiting in the wings, there's your answer: They are <em>littered </em>across the ground, inviting strolling publishers to pick them at their leisure like ripened blackberries and foist them on to an unsuspecting public.<br /><br />But is that necessarily a bad thing? And if so, who is it bad for? Rinde makes a fairly convincing case that the market isn't at full saturation, but what do you think?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/01/03/nintendo-drought-turns-to-nintendo-flood-where-the-rising-tide-of-january-wii-titles-came-from/>Read</a> | <a href="http://www.joystiq.com/2008/01/03/how-destineer-dropped-6-wii-games-in-one-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1076285/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/03/how-destineer-dropped-6-wii-games-in-one-week/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Destineer</category><category>Litter</category><category>Shovelware</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-03T13:58:00+00:00</dc:date></item><item><title>Brothers in Arms gonna rock Wii like it's 2005</title><link>http://www.joystiq.com/2007/10/11/brothers-in-arms-gonna-rock-wii-like-its-2005/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/brothers-in-arms-gonna-rock-wii-like-its-2005/</guid><comments>http://www.joystiq.com/2007/10/11/brothers-in-arms-gonna-rock-wii-like-its-2005/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/2007/10/11/nintendo-flaunts-mega-sized-wii-and-ds-release-list/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/brothersinarms.jpg" alt="" /></a><br /></div>
Granted, some might say there's a lot of -- oh, what's the polite term being used -- "<a href="http://en.wikipedia.org/wiki/Shovelware">shovelware</a>" coming to the Wii. Evidenced today by the <a href="http://www.joystiq.com/2007/10/11/nintendo-flaunts-mega-sized-wii-and-ds-release-list/">mega-list released</a> by Nintendo, but there's a game that even got the guys over at Wii Fanboy <a href="http://www.nintendowiifanboy.com/2007/10/11/first-brothers-in-arms-game-to-be-updated-to-wii-this-november/">a little skeeved</a>: <em>Brothers in Arms: Road to Hill 30</em> was a great game ... in <a href="http://www.joystiq.com/2005/02/14/brothers-in-arms-road-to-hill-30-is-trying-to-improve-the-ww2/">2005</a>. As Wii Fanboy puts it, other than giving it motion controls, "what other improvements could Ubisoft hope to make to the title to validate it on the Wii?"<br /><br />An <a href="http://www.joystiq.com/2007/03/05/no-online-capabilities-for-3rd-party-wii-games-in-2007-says-s/">extreme possibility</a> is Wi-Fi play, as multiplayer was a component of the original game. Mostly though, <em>Brothers in Arms: Road to Hill 30</em> gives the haters more ammunition that the Wii is a great repository for old games "now with waggle." Nintendo should definitely <a href="http://www.joystiq.com/2007/10/11/software-developers-worried-about-the-wii-hesitant-to-make-game/">attempt to craft good relationships with third-party developers</a> and not continue down this path of "<a href="http://www.joystiq.com/2007/03/13/are-nintendo-fanboys-hurting-the-wiis-3rd-party-support-one-fa/">Nintendo is all about first party</a>," but it's hard to see how allowing three year old games to make a second run with added Wiimote support is helping. It's still early enough in the Wii's life for this to be minimal, but third-party ports of old games will hopefully not be on the <a href="http://www.joystiq.com/2007/10/11/nintendo-flaunts-mega-sized-wii-and-ds-release-list/">Wii justification list</a> in 2008.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/10/11/first-brothers-in-arms-game-to-be-updated-to-wii-this-november/">WiiFanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2007/10/11/nintendo-flaunts-mega-sized-wii-and-ds-release-list/>Read</a> | <a href="http://www.joystiq.com/2007/10/11/brothers-in-arms-gonna-rock-wii-like-its-2005/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011201/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/brothers-in-arms-gonna-rock-wii-like-its-2005/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>brothersinarms</category><category>shovelware</category><category>wii</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-10-11T20:00:00+00:00</dc:date></item></channel></rss>