Follow us on:

Posts tagged ubisoft-reflections

Ubisoft Reflections resume outs unannounced Kinect game

Ubisoft Reflections' next effort will be aimed at Kinect, it seems. Artist Joss Scouler's LinkedIn account reportedly listed an unannounced Kinect title in the works, but it has since been removed from the profile. Scouler has been with Ubisoft Reflections for over five years and and helped ship th...

Continue Reading

Best of the Rest: Jordan's picks for 2011

Catherine I have a soft spot for the bizarre and the esoteric. If something is complicated, either through the machinations of its mechanical workings or through the intricacies of its conceptual nature, its hard for me to focus on anything else until I feel like I really understand what I'm loo...

Continue Reading

Driver: San Francisco shifts in large-ish patch

Ubisoft's focused and fun Driver: San Francisco has received a title update for consoles. The patch includes several fixes and improvements to the online portion of the game that go beyond a paint job. Pull on past the break for the full list....

Continue Reading

Driver San Francisco review: A beautiful dream

The Driver series has spent the majority of its twelve year lifespan in Grand Theft Auto's shadow. The original Driver may have hit consoles a full two years before Grand Theft Auto 3, but it was GTA that secured pole position in the minds of the public, and Driver has been struggling to keep up ...

Continue Reading

Driver: San Francisco for Xbox 360 missing Uplay Passport [update]

Copies of Driver: San Francisco for Xbox 360 being sold by retailers do not include the Uplay Passport, a code required to access multiplayer beyond the 48-hour trial period. Driver is the first title by Ubisoft to require a Uplay Passport. Joystiq contacted Ubisoft late last week when we beca...

Continue Reading

Driver: San Francisco studio head defends Ubisoft DRM system

Martin Edmonson, head of Driver studio Ubisoft Reflections, really doesn't get down with piracy. "You have to do something," he told Eurogamer in a recent interview, when asked about Ubi's PC digital rights management strategy -- which requires an internet verification of some sort for many ga...

Continue Reading

Driver: San Francisco to be offered as full download on PSN

A full downloadable version of Driver: San Francisco will arrive on PSN alongside the retail version of the game, Ubisoft's Gareth Edmonson revealed during a Gamescom panel last week. That's right: In what's likely to be our favorite irony of the month, you don't have to actually drive anywhere t...

Continue Reading

Ubisoft delays PC version of [insert game here] at 11th hour [update]

Ubisoft has informed Eurogamer that the PC Version of Driver: San Francisco will not launch in the European territory until September 30, nearly a month after its console debut. Ubisoft has yet to confirm a North American PC delay, and online and packaged retailers still show a September 6 launch...

Continue Reading

Driver: San Francisco delayed a week to September 6

Whoops, looks like Driver: San Francisco didn't run the red light and is now delayed one week. Originally expected to reach stores on August 30, the shift-y racer will now arrive September 6. Ubisoft has also released a new video explaining the game's multiplayer features -- an experience that...

Continue Reading

Driver: San Francisco's dev diary explores your good will

Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called "good will" to mete out the Matrix 2-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!...

Continue Reading


Featured Stories

Image

Xeodrifter review: Snacktroid

Posted on Dec 17th 2014 1:00PM

Image

UPDATE: Super Joystiq Podcast returns to iTunes

Posted on Dec 15th 2014 2:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW