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Nintendo unveils Wii MotionPlus accessory for 'unmatched precision'

Nintendo has announced via press release Wii MotionPlus, an accessory for the Wii remote that works with both the sensor bar and accelerometer to "allow for more comprehensive tracking of a player's arm position and orientation." No other details are provided at the moment, but more information is promised for Nintendo's press conferece tomorrow.

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Finally: Motion control comes to the C64

Old hardware doesn't die ... it just gets hacked. As documented in the above video, Jeff Ledger has pieced together a clever little collection of chips and wires to bring vaguely Wii remote style interaction to the Commodore 64.

Perhaps it should be called Wii-ffle Ball, since he's taken a wiffle bat, attached an accelerometer to it, and created an interface that lets the C64 read the sensor's output as a button press. When the bat is swung fast enough, it triggers the switch and, in this case, tells Street Sports Baseball to "swing away."

[Via Hack a Day]

How to use the Wii remote in The Force Unleashed duel mode

Oh boy, we're really worried now about the plethora of Wii-itis and other Wii-injuries stories coming in September. We've already written about our hands-on time with Star Wars: The Force Unleashed for Wii, specifically the duel mode, but G4TV has a video of LucasArts producer Dan Wasson showing X-Play's Morgan Webb how to use the control scheme in duel mode.

To summarize: the game recognizes five different directions -- left, right, up, down and "stab" -- for different lightsaber strikes, while force powers are done with the nunchuk and can be combined for combos. We could easily see how this might get out of hand (literally) in heated multiplayer matches, what with someone getting strangled with the nunchuk wire and another hapless Wii remote sent through a big-screen TV. Help us, Wiimote Glove Kenobi, you're our only hope.

The Mario Kart Wii controller showdown

There are five ways to handle your racer in Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.

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Non-Wiimote controls limited for Mario Kart Wii


click to enlarge

Fans of alternate Wii control schemes were obviously psyched when it was revealed that Mario Kart Wii would support a variety of control methods, including the Wii Classic Controller and Gamecube pad. But those fans might want to scale back their expectations, as an updated game fact sheet (posted on Nintendo's press site) claims that players who don't use the Wii Remote schemes will not be able to perform "certain moves" and "some maneuvers."

What maneuvers exactly? We're not quite sure, but the new mid-air tricks probably aren't among them -- A Link to the Future notes that an IGN preview specifically mentions Classic and Gamecube controller users can hit the d-pad to perform those. We find it hard to imagine that the plethora of joysticks and buttons on the alternate control schemes can't replicate the controls of the somewhat button-free design of the Wii Remote. Could this be an effort to encourage more use of the practically useless 'extremely useful' Wii Wheel? You'll know as soon as we do.

Gallery: Mario Kart Wii

Continue reading Non-Wiimote controls limited for Mario Kart Wii

Joystiq interview: Patrick Goschy talks about Midway, tells us he 'made the Wii'

A few days ago, former Midway employee Patrick Goschy released a video he made in 1999 depicting a motion-based controller of his own design, with the intention of highlighting what he believed to be a direct inspiration for the Nintendo Wii remote. The Chicago-based Fox affiliate ran the story* and our sister site Engadget later managed to obtain pictures of the prototype. We had a chance to speak with Goschy over the phone to learn some new details about the creation of not one but two prototypes, as well as the circumstances surrounding the patent ownership.

(* Note: About one third of the way through the Fox news footage, you can glimpse someone's hands playing the Wii. The shirt is unmistakably Joystiq, and the hands ... wow, that's Chris Grant from a CNN video dated December 2006! Congratulations Chris, you've become archived footage! You're immortal!)

Continue reading Joystiq interview: Patrick Goschy talks about Midway, tells us he 'made the Wii'

Joystiq hands-on: Link's Crossbow Training (Wii)

Reaching back to the glory days of light guns, the Wii Zapper steals the name of Nintendo's classic NES controller, but the two are fundamentally different. The previous light gun used a mechanic to essentially see what was on-screen, so the gun sight actually corresponded with the action. The Wii Zapper instead is just a plastic shell to hold a Wii Remote and Nunchuk. The Wiimote pointer continues to work through IR triangulation; players can't sight down the new attachment.

I recently played the Wii Zapper pack-in, Link's Crossbow Training, and was surprised at how good the Wii Zapper felt and how well the game responded. Shooting from the hip -- sometimes literally -- I maintained good control over the on-screen cross-hair. I still prefer the precision of a light gun's sight, but knocking down Zelda-themed bad guys in a series of game scenarios was still fun.

Gallery: Link's Crossbow Training

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Joystiq hands-on: Super Smash Bros. Brawl (Wii)

Hello, I'm Zack, and I had never played Smash Bros. until today. I don't know if that should be a confession or proclamation. Let it be both. Let the flaming begin.

Super Smash Bros. Brawl felt frenetic. To me, it seemed like too much was happening on-screen to play with precision. But apparently people wring ever moment of control out of this fast-paced game. Just not the first time they play.

In my games, Brawl always had a lot going on. A power-up poured out 2D sprites lifted directly from Advance Wars. Another caused a Nintendog to briefly paw playfully at the screen, for no reason other than to annoy us. I just laughed at the puppy as I was knocked off the platform to my loss.

I like my fighting games with more of an immediate sense of cause-and-effect and without this power-up focus. But I could see the appeal of Brawl. It had so much happening that I was always entertained. And the sense of humor and strangeness -- Mario versus Sonic in a fighting game -- also hooked me.

Gallery: Super Smash Bros. Brawl

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Joystiq hands-on: Wiimote Jacket


Just in time for the winter, Nintendo has offered a free Wiimote Jacket to keep its controllers cozy. And by "cozy," we mean, "potential-lawsuit free." All of the demo controllers at Nintendo's "Fall Media Summit" had been fitted with the silicon sock. In my use, the extra layer added bulk, but the result felt about the same as -- and occasionally better than -- an unprotected controller.

The sleeve attaches tightly to the sides of the Wii Remote, only adding a few millimeters around the waist. More thickness at the bottom -- perhaps for pounding in that annoying straighten-the-papers WarioWare game -- adds about another centimeter of girth.

But the bulb-shaped top is significantly bigger than the naked Wiimote. Its spongy feel should absorb a lot of energy; I could imagine unintentionally hitting a table or younger sibling without causing injury. I was concerned that the bigger shape would ruin horizontal, NES-style games, but I ended up liking it a little more than the plain Wiimote. My left hand has always felt cramped next to the D-pad, and the Jacket gives it more to hold.

The Jacket also includes a port cover for use without the Nunchuk. I was mildly annoyed by moving the flap to plug in attachments, but gamers could cut that part off of their own Jackets. (See the gallery for a closer view.)

We've shrugged at Nintendo's 18-million dollar move seemingly to preempt American lawsuits. But even minimalist-preferring adult gamers may like the cover's extra size.

Gallery: Wii Remote Jacket

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