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MAG dev diary takes a look into the Shadow War
We get a closer look at the maps, weapons and characters seen in the game, while Zipper details the various PMC groups vying for power in the Shadow War. The clip also shows off some all-new gameplay footage, so make sure you don't miss it.
Joystiq interview: Zipper Interactive's Russ Phillips on MAG
With competitive shooters these days, one of the things that really drives the community is online integration. The ability to log on, see your character and his stats, see how your clan is doing, etc. Is that something that you guys are looking at integrating into MAG?
Definitely! We want you to be able to follow your character, build a career with him, and be able to get on any time of the day -- especially to follow your Faction's progress and what is actually going on in the 'Shadow War' so we'll have websites dedicated to providing this information. I think any player that has played a game like this will want to know where they sit and and where their faction sits. So yeah, we've given a lot of thought to that.
Gallery: MAG
Joystiq hands-on: MAG
The event was held at developer Zipper Interactive's Redmond, Washington headquarters, where studio heads Jim Bosler and Brian Soderberg took the stage to explain MAG, the technology behind it, and how the game actually works with 256 people.
With a long history of making online shooters (the developer was the first to bring an online game to the PS2 with the first SOCOM), Zipper has been working hard to make sure that players will experience a smooth and pleasant experience, even when playing against a couple hundred other people. In fact, it's been running weekly 256-player tests since late last year with SCEA folks in California in order to test the network technology -- Zipper says it's already achieved smooth gameplay.
Concept-wise, the idea behind MAG was to be able to re-create battles on the scale of Blackhawk Down, with hundreds of well trained soldiers engaging in highly coordinated battles across large areas. In order to do this, the developer has created one of the most robust command systems we've ever seen in a videogame.Gallery: MAG
Official MAG site launches, hides secrets
[Via PS3center.net]
Rumor: MAG screenshots leaked onto Flickr
The images are fairly attractive, though they may leave the viewer with a number of unanswered questions. Namely, where did they come from? Are they leaked from a Sony FTP server? An exclusive from some gaming journalism outlet? Summoned by some sort of ominous pact with a screenshot demon? More importantly, are they even real? They certainly seem massive, and the pictures contain elements of action, and, well, it looks like a game. The shoe seems to fit -- but where did the shoe come from? We may never know.
[Thanks to everyone who sent this in!]
Rumor: Survey gauges MAG subscription possibilities

MAG is the 256-player online game by SOCOM developer Zipper Interactive. Considering surveys are designed to elicit feedback, Sony is probably getting an earful about this issue already.
Source - Sony to charge monthly/yearly fee for MMO MAG
Source - Sony refuses to comment on pay to play MAG reports
First real, tiny screen of Sony's 'Massive Action Game'
MAG senior producer Rade Stojsavljevic posted the shot to the official PlayStation blog, calling it "a sneak peak from one of [Zipper's] internal play sessions." Stojsavljevic also said that the dev has used its experience working in online games with the SOCOM franchise to create an entirely new server architecture for MAG capable of supporting its, well, massive amount of players.
One real (low-res) pic of MAG
So this is MAG: Massive Action Game
MAG: Massive Action Game, massive action trailer
It should be noted that developer Zipper Interactive has seemingly taken a cue from Guerilla (with its infamous E3 2005 trailer for Killzone 2) and decided to saunter down the entirely pre-rendered CGI route with this trailer. We're fairly confident that the visual style will carry over to the final product, but everything else? The label reads: "Take with one very large grain of salt."
Oh, and 256-player online? We don't doubt it will work ... we just doubt our brains' ability to process 255 racial slurs and/or homophobic remarks simulatenously.
Zipper announce MAG, supports up to 256 players

Sony unveils 256-player MAG: Massive Action Game

A second SOCOM to come from original developers
Worry not -- there's yet another SOCOM game in the works from the series' original creators. Zipper is starting work on its own SOCOM title, but as 1UP points out, it's going to be a long way off -- most likely late next year. Unlike Confrontation, which will launch this November, Zipper's own title will feature a single-player campaign in addition to the requisite multiplayer modes. While we hope Confrontation turns out to be a worthy addition to the SOCOM franchise, we're somewhat relieved to know that a true sequel is still in the works.
[Via Joystiq]
Zipper developing another PS3 SOCOM title
Although there are already two SOCOM titles coming out -- Confrontation for PlayStation 3 and Tactical Strike for PSP -- Zipper Interactive, the original developer of the series, is working on yet another SOCOM title for the PS3, 1UP confirmed.Unlike Confrontation, which is multiplayer-only, Zipper's title will include both single and multiplayer aspects, much like the series has done so far. The two previously-announced titles are being developed by Slant Six but is reportedly working closely with Zipper on them.


















