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Sony accepting applications for European MAG Beta
If you're not fortunate enough to live on the West-Eurasian Peninsula, take solace in the fact that Zipper's going to eventually need to enlist everyone on the planet to test out the game's enormous server load. Also, remember that we've got freedom and liberty and stuff.
Sony details MAG pre-order bonuses: where to get what

Reserving the game via Amazon will grant you access to your very own S.V.E.R. "personal space" (read: apartment) in PlayStation Home. If you want the most alluring incentive, however, it's back to GameStop for access to the public beta of MAG beginning October 10. (Qore subscribers will be let in on September 17.) Initially, the beta servers will only be online during specific play windows, but Sony has confirmed that they'll be up-and-running 24/7 after November 9.
If you want all of the goodies, you're going to need to mount your own MPC ("massive pre-order campaign").
Hands-on: MAG's 256-man multiplayer

The game does an excellent job of partitioning players off into smaller, 8-man squads. Though most of your contact is with your immediate teammates, there's a constant sense that you're part of something bigger. There's nothing intangible about the cause for that feeling -- you are a cog in a much larger military machine, rewarded for spinning in accordance with your higher-ups' orders.
MAG Public Beta enrollment begins

Sony has already conducted a closed beta for MAG for over a month. The expansion of the beta to the public gives us hope that maybe -- just maybe -- we'll be able to see MAG's 256-player online battles hitting the PS3 sooner rather than later.
Sony conducting MAG beta, you'll never get in
Sony confirmed to CVG that an internal MAG beta is being conducted. Sure, this news has no bearing on you (unless Kaz Hirai signs your paychecks) -- still, it looks like we're that much closer to getting to play the game ourselves.
Retailers say not to expect MAG until early 2010
While Sony hasn't "made any announcements in regard to a date for MAG" and is "assuming that the retailers are speculating in an effort to start preorders," we were told by a Sony rep at E3 that MAG would be part of the company's Christmas lineup. Without it, we're looking at Ratchet and Uncharted having the entire Christmas stage to themselves.
Another interesting thing to note is that European retailers Play and Game have the game listed for a November release. In short, we have no idea when this game is coming out, but at least we're not the only ones.
MAG dev diary takes a look into the Shadow War
We get a closer look at the maps, weapons and characters seen in the game, while Zipper details the various PMC groups vying for power in the Shadow War. The clip also shows off some all-new gameplay footage, so make sure you don't miss it.
Joystiq interview: Zipper Interactive's Russ Phillips on MAG
With competitive shooters these days, one of the things that really drives the community is online integration. The ability to log on, see your character and his stats, see how your clan is doing, etc. Is that something that you guys are looking at integrating into MAG?
Definitely! We want you to be able to follow your character, build a career with him, and be able to get on any time of the day -- especially to follow your Faction's progress and what is actually going on in the 'Shadow War' so we'll have websites dedicated to providing this information. I think any player that has played a game like this will want to know where they sit and and where their faction sits. So yeah, we've given a lot of thought to that.
Gallery: MAG
Joystiq hands-on: MAG
The event was held at developer Zipper Interactive's Redmond, Washington headquarters, where studio heads Jim Bosler and Brian Soderberg took the stage to explain MAG, the technology behind it, and how the game actually works with 256 people.
With a long history of making online shooters (the developer was the first to bring an online game to the PS2 with the first SOCOM), Zipper has been working hard to make sure that players will experience a smooth and pleasant experience, even when playing against a couple hundred other people. In fact, it's been running weekly 256-player tests since late last year with SCEA folks in California in order to test the network technology -- Zipper says it's already achieved smooth gameplay.
Concept-wise, the idea behind MAG was to be able to re-create battles on the scale of Blackhawk Down, with hundreds of well trained soldiers engaging in highly coordinated battles across large areas. In order to do this, the developer has created one of the most robust command systems we've ever seen in a videogame.Gallery: MAG
Official MAG site launches, hides secrets
[Via PS3center.net]
Rumor: MAG screenshots leaked onto Flickr
The images are fairly attractive, though they may leave the viewer with a number of unanswered questions. Namely, where did they come from? Are they leaked from a Sony FTP server? An exclusive from some gaming journalism outlet? Summoned by some sort of ominous pact with a screenshot demon? More importantly, are they even real? They certainly seem massive, and the pictures contain elements of action, and, well, it looks like a game. The shoe seems to fit -- but where did the shoe come from? We may never know.
[Thanks to everyone who sent this in!]
Rumor: Survey gauges MAG subscription possibilities

MAG is the 256-player online game by SOCOM developer Zipper Interactive. Considering surveys are designed to elicit feedback, Sony is probably getting an earful about this issue already.
Source - Sony to charge monthly/yearly fee for MMO MAG
Source - Sony refuses to comment on pay to play MAG reports
First real, tiny screen of Sony's 'Massive Action Game'
MAG senior producer Rade Stojsavljevic posted the shot to the official PlayStation blog, calling it "a sneak peak from one of [Zipper's] internal play sessions." Stojsavljevic also said that the dev has used its experience working in online games with the SOCOM franchise to create an entirely new server architecture for MAG capable of supporting its, well, massive amount of players.




















