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Syndicate employs Brian Cox, Rosario Dawson and Michael Wincott

In the future, your brain will be infused with special technology to unlock the massive potential within you. Also, the company you work for will be headed by a surly Scot and a beautiful wherever Rosario Dawson is from.

EA's announced both Brian Cox and Rosario Dawson will lend their voices to Syndicate, the Starbreeze reboot of the classic strategy game from the '90s. Joining them is Michael Wincott, who you may remember as the bad guy from The Crow. Gamers may better recognize his pipes as The Prophet of Truth in Halo 2, and as Death in the upcoming Darksiders 2. Dawson will play Lily Drawl, a "rising star" at EuroCorp; Cox plays Eurocorp board member Jack Denham and Wincott plays veteran agent Jules Merit.

Rock Band Weekly: Poison, Mr. Big, Heart, Rick Astley

Tuesday is Valentine's Day, and in addition to being a day full of expectations and guilt, it's now a day where you can be rick-rolled by a damn video game in the sanctity of your own home. The "Gold Star My Heart" Pack drops Tuesday in North America and Wednesday for European PS3 users, and includes four love-centric tracks to get you into (or very quickly out of) the mood.

Peep the full track list after the break, and see if you're the kind of person who'd rather be playing Rock Band 3 on Valentine's Day. (Please invite us.)

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Xbox Live Indie Gems: Nyan Cat Adventure

Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we try out Nyan Cat Adventure, a platformer from 21st Street Games.
Indie developer 21st Street Games has found a niche: bizarre platformers. Its previous offering, Techno Kitten Adventure, was a visual assault backed by a simple gameplay mechanic, and the studio's latest is no different. The Xbox Live Indie game Nyan Cat Adventure takes the popular internet meme into the realm of single-button arcade gameplay.

But the most surprising thing about Nyan Cat Adventure is the variety I found in such a simple experience. True, the game only uses one button, but what that button does constantly changes throughout the game's main mode of play, dubbed 'Party.'

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Fallout 3 concept artist Adam Adamowicz passes away

Adam Adamowicz died of cancer yesterday, and while his career may have focused on building digital worlds, his impact can be felt just as intensely in our physical lives. As the concept artist for Fallout 3 and other Bethesda titles, including Skyrim, Adamowicz shaped the reality of some of our favorite video game experiences, regardless of whether the wider world knew his name.

Awesome Robo offers an in-depth, heartfelt glimpse into Adamowicz's work and life, highlighting the hand-drawn process he used to create Fallout 3's vault jumpsuit, weapons and super mutants, among dozens of other integral pieces that made up the game's universe.

Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games

This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.

Morality systems have become role-playing. Or at least, a significant amount of people have come to believe this. To take one example, this review of The Old Republic is premised on the concept that BioWare's style of moral choices are effective character-building mechanics. It's a fine review, but it's one that I can't agree with because I find the model of game morality used in The Old Republic and many other role-playing games ineffective at creating a moral system.

In order for a moral choice to have weight, it needs to have two components. First, meaningful choices have to cause the player to lose something in order to gain power. Something has to change, or be expected to change, within the game in order for the decision to matter. In Mass Effect, at one point in the game, you have to choose which of two party members to rescue – the other dies. Or, in Fallout: New Vegas, working with Caesar's Legion turns the New California Republic into an enemy, and vice versa.

Second, a moral choice has to be a difficult choice. The old adage "If doing the right thing were easy, everyone would do it" applies here. This is where games usually fail. They can do it with little choices, like with stealing even when you won't get caught in New Vegas. Take the owned items and you'll lose karma, which might be a small hit compared to the benefits of a new weapon. Alternately, in some games, honorable characters will simply refuse payment for quests, forcing money to be acquired by other means.

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Super Meat Boy's super boys explain what it means to go mobile

Yesterday Edmund McMillen and Tommy Refenes of Team Meat dropped a gigantic, raw bomb on Twitter (gross), announcing their intent to strip down Super Meat Boy and rebuild it completely for mobile touch devices. They were vague on details apart from an intent to create a brand new game in the Super Meat Boy universe, and that they definitely wouldn't use "shitty touch controls."

We thought they were being coy, but it turns out they don't know much more about the touchscreen version than we do. It's still in the engine phase of development, McMillen told Joystiq, and they're pretty much winging it, playing with things that work and throwing out ideas that don't -- even if that includes the entire game.

"I mean, honestly, this is simply a challenge for us," McMillen said. "It's easy to poo-poo a new system because of its horrible use of touchscreen on ported titles; it's harder to attempt to try and figure out a design that works and make something worth checking out.

"So that's basically what we are doing -- no idea how it will turn out -- but Tommy and I wanted to jump back into dev again with something that isn't going to take a year-plus to make, so prototyping this idea seemed most appropriate and inspired."

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So what's up with that disembodied head in Lollipop Chainsaw, anyway?


When looking at screens of Lollipop Chainsaw, we're certain your eyes drift naturally to one of Juliet's most eye-catching features ... the severed head strung to her hip. This new trailer tells the romantic story of how she cut her boyfriend's head off, as an act of love.

South Korean rating outs Magic: The Gathering: Duels of the Planeswalkers 2013

Game Rating Board, South Korea's premiere games rating board, has listed another entry in the Magic: The Gathering series of games, presumably for the PC, Xbox 360 and PS3 again. As things look, Stainless Games and Wizards of the Coast have no plans of stopping the annual installments.

It shouldn't come as much of a surprise: both the original Duels of the Planeswalkers and Duels of the Planeswalkers 2012 performed well, the former having sold over 500,000 copies on XBLA, while the latter was one of PSN's top performers last year. Considering both previous installments launched in the summer, we're betting we'll be hearing about Duels 2013 soon.

Alan Wake's second dev diary for his American Nightmare


The latest developer diary for Alan Wake's American Nightmare sheds a little light on the downloadable title's new tone. This time around, the game takes on a "pulp action" feel with elements of B-movies, sci-fi and urban legends, according to Remedy's Sam Lake. See for yourself in the video above.

Namco Bandai co-publishing Star Trek in Q1 2013

The co-op-centric Star Trek title unveiled at last year's E3 has found itself a publisher. Namco Bandai will be "co-publishing" and distributing the Digital Extremes-developed space romp alongside Paramount Digital Entertainment sometime during the first quarter of 2013.

The Q1 2013 window puts this immediately before the May 17 theatrical release of the next Abrams Trek film -- marketing synergy that may explain the game's quiet delay from its original 2012 release window. We like Abrams' take on the Trek universe just fine, but we can't help but wish for someone to throw this much money at remaking Star Trek 25th Anniversary for the NES.

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