Red Steel: first Revolution screens revealed [Update 5]
El Moco has sent us some very convincing (e.g. not
fake) magazine scans from the latest Game Informer. In it, Ubisoft shows off some screens from its title
Red Steel, set for release on the Revolution. That's right, folks: it looks like we have some official
Revolution screens.As you can see (you can view all 3 scans by clicking on the image or the "read" link below), it is a first-person shooter that utilizes the RevMote just as we have all predicted it would.
Unfortunately, we cannot make out the text from any of the other two pictures. These images, however, look a lot better than we expected the initial Revolution titles to look (then again, many developers should be comfortable with the Revolution dev kits, as they share many similarities with the current-generation GameCube dev kits). Hopefully we will get some official screen shots of Red Steel (and indeed, other Revolution titles) very soon.
Update 1: A few of you have sent us word that Game Informer is touting its latest issue online. According to the page (again, we unfortunately do not have a copy of the magazine just yet), the game is from Ubisoft Paris. The page implies that these are actual screenshots, and confirms that more information will be found via Game Informer's online page as of April 20th.
Update 4: Corrected credit given to the Ubisoft Paris for work done by Ubisoft Montreal. Also corrected credit given to the translations (sorry, squiggle).
Update 5: Image, link to scans and transcriptions removed at the request of Game Informer.











Reader Comments (Page 3 of 6)
Michael @ Apr 7th 2006 9:23PM
This is a new and interesting innovation, but I think the "child targeted" system will come under major political hot water!! You all know how much different states are trying to ban violent videogames because they put people in the mind set to kill people, well what do you think they're gonna say now that little Timmy can now put his controller in a gun position to shoot people??? When we just used a regular two hand game controller and pressed a button to shoot things, I wasn't all that worried about violent videogames having an effect on people, but now I think that any violent shooter on the revolution could really and truely affect young impresitional children.
Franky J @ Apr 7th 2006 9:27PM
Holy.....ehem..... I mean..... daeeeee.
(Sigh)
Okay I just shat myself.
Anyway, I have told people and told people over again about the best outcoming counsel but how the hell..... Is there gonna be a a second system to control that type of power? They are gonna probably have to use the new terabyte memory disks in order to control those graphics. That is like comparing real life to games... Sony and Microsoft you're finally out of the game.
Oh for those who don't believe....... Dee Dee Dee... has Nintendo ever lied to us?
Jason C. @ Apr 7th 2006 9:31PM
Thanks Kirby.
Biggie @ Apr 7th 2006 9:41PM
Everyone seems to forget that the guys that made the Gamecube/Revolution hardware are the same people that brought ATI back from the dead with the 9700. This team has been working on the revolutions graphic chip for four years I'm sure its going to pack a serious punch. At any rate a 400mhz GPU paired with that stupid fast TRam will surely pump out some crazy visuals.
Squiggle @ Apr 7th 2006 9:42PM
Also, for those of you who worry about this being a violent video game, it says in the article that you will be rewarded for each enemy you defeat without killing him, some grateful souls will even offer you new weapons or shortcuts, etc.
Also, it will be truly awesome to wield a sword in this game and stealth kill people from a couple of feet away.
Vagabond Artist @ Apr 7th 2006 9:48PM
oh. em. eff. gee.
Liang @ Apr 7th 2006 9:48PM
Darth Pixel: if youre saying that playing old games in upgraded graphics is acceptable to you then you really need to have someone backhand you. politely, if possible.
J: the revolution controllers use gyro sensors. theres no need for u to put sensors by your tv. dw, light gun capabilities w/out the crt limitations.
viva la revolution
Ross Miller @ Apr 7th 2006 10:08PM
Liang --
Just a quick comment or two. (1) to be polite would be to accept someone's preference (and he is not alone on that; many people -- myself included -- still like older games, and updated graphics wouldn't hurt). Geometry Wars has a classic "old games" feel with really good graphics. I see no problem with Dark Pixel's opinion.
and the Revolution does not use a gyro sensor -- it requires a bar (specifications of bar not finalized/not certain at the moment) in front of your tv to use the RevMote
now, play nice and be polite
Maxrpg @ Apr 7th 2006 10:10PM
Remember everyone the important facts about this game:
It's an FPS (read the reports, it's not TIME CRISIS, which is a Rail Shooter - And anyone who says it is is just noting that the screenshots have the person playing the game NATURALLY hiding behind a barrier for cover.);
It's a -LAUNCH TITLE- for the Revolution, to launch next to Smash Bros Revolution;
And it's an Ubisoft EXCLUSIVE. The dynamics of the game alone (turning the gun sideways, infact) are so unique you can't play a game like this on a normal console. They simply don't have the technology to keep up with the new features the RevMote offers.
The Guy Next Door @ Apr 7th 2006 10:10PM
YEAH YEAH YEAH!!!
I can hear Satoru Iwata saying: "Who's your daddy?"
slow news day @ Apr 7th 2006 10:16PM
shogan, the rumor is, there'll be a unit that sits in front of your display and reads the position of the controller.
Falsoman @ Apr 7th 2006 10:21PM
Ross and Liang... i think both of you are right... i think because i've read so much that i don't know wich part were rumors and wich were other "more oficial rumors"... Revolution controlers USE Gyro Sensors to sense rotation horizontaly and verticaly, then i think iwata said last year that it would define position on 3 axis from 2 small sensors located on the sides of your TV.
IGN has said that development kits have a BAR that sense the position XYZ.
Also it is quite probable that they are using those gyros because of that business that nintendo buyed that make them, so Wario Twisted and Yoshi are almost certanly not the last aplication that nintendo finds a use for them.
Any way, is nice to start seing substancial stuff for the revo sistem.
mrBUCKET @ Apr 7th 2006 10:23PM
I am so hyped for this game now. The way u throw grenades is so cool I just can't wait to try this thing out.
For the people against any form of innovations for video games let me say this. In 20 years will u still be using your moded SNES controllers? Sure hope I won%uFFFDt be.
Scott @ Apr 7th 2006 10:28PM
It is easy to see that the game won't be like Time Crisis and be mor efree-range like most FPS cause you can see the guy in the photo is also holding the attachment. More than likely it'll be used for forward/back movement and strafing, with the triggers having a different function, like opening a door you're aiming at??
David @ Apr 7th 2006 10:32PM
I'm suprised none of the "Nintendo RS" theorists have commented on the title of this game.
Lee @ Apr 7th 2006 10:41PM
MaxRPG, turning your gun sideways isn't a game dynamic, it's an interesting graphical feature.
To be honest, I'm not sure if I'm about to badmouth Sony or praise it, but remember the dualshock a couple years into PS1's life? Theft of innovation is not uncommon, and with the already wide line-up of PS2 peripherals, I would not be surprised (or disappointed) to see a Revmote clone appear bundled with a few select Rev-type games.
Sad, but not too implausible. I for one would welcome the "revolution" in HD, but I am looking forward to picking up a Revolution at launch.
The life-sparing thing sounds promising though, that's what games like Metal Gear lack, real incentive to keep enemies alive rather than run through killing everyone. Aside from the rarely sought after Big Boss ranking.
Pag @ Apr 7th 2006 10:55PM
These screenshots look only slightly better than current gen. I'm amazed by how many people are impressed by them. While the lighting scheme looks nice and textures are high resolution, the polygon count seems pretty low. These screenshots don't look much better than Jade Empire on Xbox... Not very next-gen to me.
I'm curious about how the controls will work. Let's say you aim with the remote and you go forward, backward and turn with the joystick on the nunchuck attachment. How do you strafe? How do you look up and down?
I'm also let down that the first game we hear of uses the controller in a very predictable way: to aim a gun and to swing a sword. I'm much more interested in how this this new controller will allow new, deeper interactions. Aiming at the screen exists since Duck Hunt and a nifty way to swing a sword is hardly a revolution. I hope other games use the controller in a more creative way.
punkass @ Apr 7th 2006 11:11PM
Why does everybody keep saying the Revmote uses Gyros? I havn't seen that anywhere. Imagine that the Revmote is a flashlight and the sensors on each side of the tv are photodetectors. When aimed left the left sensor "sees" more light from the flashlight and relays a left movement to the console. Moving the flashlight straight back decreases the light intensity to both sensors and relays a back movement. I suspect the Revmote functions in a similiar way but with radio frequency and directional antennae. As far as graphical power goes - if it is twice as powerful as the cube it will be adequate for the next generation of games.
Squiggle @ Apr 7th 2006 11:18PM
punk- If the freehand controller were just using radio frequency it would not be able to sense twisting the controller. It is definitely at least partially gyroscopic, as that is the only way to detect which way is down.
Besides, we already know they can fit that technology into a GBA cartridge and still have room for a game, so it would be silly not to use it for the Revolution.
QuestionMark @ Apr 7th 2006 11:21PM
Noticed how "Red Steel" has the initials RS? Does anyone think this is a hint toward the final name of the system, as in Dawn of Sorrows, Deadly Silence, etc. for the DS?
Falsoman @ Apr 7th 2006 11:26PM
Punkas.. you haven't seen info on Revo having Gyros because there is no oficial info about this... is just speculation but it is likely because:
1. The rev controller it's said not only to detect position but also rotation and tilting, that is easier to do with gyros than with light. Like in this game id you rotate sideways the controller your gun turns sideways. And if they use light withy that the sensors could not sense rotation if something gets on the way, like a cofee table or the simple fact of pointing up or down the controller. On the other hand there is something like an IR port on the front of the controller, althoug that could be to turn on and off the revolution with the controller having to point to the rev in order too avoid turning the thing of accidentaly
2. Nintendo bought a company or at least shares of a company that makes gyro technology and they managed to put them on GBA carts for 30 dollars, so is not imposible for that for them to make it into a revolution controller.
This is all speculation. I'm just saying that it is not that crasy to think the revo uses gyros.
Lee @ Apr 7th 2006 11:32PM
Pag, people are overly impressed, but it does look more than a sight better than current gen. I believe at first Revolution will hold its own at standard definition on regular TVs. But to judge from these few screenshots this early would be foolish.
Just because the concept is predictable doesn't mean it won't be hella fun and a new experience. The point is it's such a basic level of input/use that it should come naturally, and give a far more refined sense of input. It's been codenamed "Revolution". People who believe it to be will realise that it's only half about the gimmicky new games that use it in kerAzy ways, but more importantly refining and improving upon the classic controller input for games we're already playing.
Any prior sword motion sensing games at home or in arcade have played poorly, this sounds like it has more potential. And this isn't like duckhunt or Time Crisis, seems to me to be more like Timesplitters with the 'easy crosshair'.
They've said strafing is on the analogue. Could use the d-pad to move the screen (turn, look up) or moving into the edges of the screen could move it in that direction (I suspect the latter). Regardless the ones who played it said it became really intuitive after a short while.
Regardless, hopefully E3 is good for Nintendo. I mean, I've not had much Nintendo love since the Snes (picked up the newer consoles on the cheap for those classic first party experiences), but in recent weeks I've really become excited (price more than anything probably, as the PS3 is going to cripple me =P).
punkass @ Apr 7th 2006 11:43PM
The sensors on each side of the monitor would need an upper and lower receiver in each to detect axis up and down rotation. With the four sensors located in two receivers the Revmote would have complete 3D capability. Keep in mind that these sensors are simply directional antennae and the remote is a radio transmitter - presumably very cheap to manufacture. Of course this is only speculation but I fail to see how Gyroscopes would require the two "sensors".
Jordan @ Apr 7th 2006 11:44PM
VERY STRATEGIC MOVE BY NINTENDO!!!! Get the word out by some small leak of what the system can do, with a MATURE rated title, shed the "kiddie" image with an awesome FPS, that not only looks good, but will LAUNCH with ONLINE COMPATIBILITY!!!!
Looks like some people are a little pissed, and some people are happy, let's all keep in mind that the guys who WROTE THE ARTICLE, PLAYED THE GAME!!!!! It's interesting that many people find it easy to believe anything that comes out in terms of screens for the PS3, b/c oh yea, the CELL is soooo advanced, blah, blah, blah, people forget that the gpu is designed by the same group of people that brought ati out of the grave, and spent 4 years on this thing, i don't think they're going to be bad with that much hard work, remember, everybody thought gamecube was underpowered, etc. the "emotion" engine was going to give us Toy Story Graphics, please, stop whining about how these are fake, etc. the editors played it, they want to know the truth as much as you or i do!!! It is also made by a very good developer, the top people at Ubisoft, and they even got extra help from Nintendo
Lee @ Apr 7th 2006 11:59PM
Calm down Jordan, easy on the fanboy anti-Sony chatter.
But yeah, I agree with what you're saying about Ubisoft and the early leak, just with fewer exclamation marks.
=P
Jordan @ Apr 8th 2006 12:00AM
you know you like the !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! marks
tomato @ Apr 8th 2006 12:19AM
The graphics look alright. Nothing special, but very decent. Of course, after reading about the gameplay, I'm almost certain my first next-gen console will be the revolution (Cheaper and games like this = win). I'll pick up an XBox360 or PS3 when its $200 or less (I returned the XBox360 I did get. After the initial wow factor, it got very boring. Same old gameplay with a facelift).
Falsoman @ Apr 8th 2006 12:19AM
You make some good points, punk. but i strongly belive it needs the gyros to work the way is suposed to... and the gyros can detect easier rotating and tilting the controller than the sensors, but the sensors can detect easier than the gyros to movement XYZ...
gyros (at least on wario ware) do not detect if you move, only detect when you rotate the console, and with the gyros you could not have the position detected, that's why you need the sensors.
For the third time i say that i'm just speculating but nintendo does have that gyro company that hasn't been using that much.
Caveman @ Apr 8th 2006 12:21AM
Here guys, I went to 1up and found this cool link posted by one of the guys who commented there.
http://www.n-sider.com/newsview.php?type=story&storyid=1913
Can you guys please stop comparing specs with other consoles? I dont think it is really going to matter what the numbers are, just the end result. Reading you guys to back and forth like that is just pretty boring . . .
Paul @ Apr 8th 2006 12:34AM
Guys, it has both. Sensors AND Gyros. The gyros detect tilt and rotation and twisting. The Sensors detect the controllers location in 3 dimensional space.
idioteraser @ Apr 8th 2006 12:39AM
The remote is bluetooth wireless. Yes sensors exist. It has been said from day one by Nintendo when they showed the controlled at the 2005 Tokyo game show that the remote used gyroscopes and sensors attached to the wall.
God people this info is on every game website that covers console news. It's old news.
Sheesh where have you people been living? a cave?
It's not a light gun it works with any tv. Light guns don't work with HD or Projector tvs. The senors are used to gather the wireless info the controller emits.
The revmote would have come out for the gamecube but latency was the issue. Shit people dozens of analysis based on the TGS demo of the controller shows any game works ten times better and is far more natural then the standard controller.
Nintendo owns an unknown amount of a company that made the first gyroscopic 3D mice. The rumble tech in the PS2 and Xbox controller came from that company but instead of paying a fee Sony decided to infringe the copyright. If they lose the appeal Sony will have to pull all their PS2s from store shelves and pony up 30 million at least. Microsoft bought some stock in the company because they realized if they had been taking to court they would have lost big.
The game is not a rail or light gun shooter. Every damn gaming website with the news has the scans. Read the frigging issue. Also here is a quick clue people 360 games in HD if compared to a standard tv the only difference is sharper blades of grass and most people cannot even see that.
Nintendo knows how to work their hardware. They have kept tons of secrets. Even being more secretive then usual.
Silence from Sony should be something you dread because Sony always love to hype things with their bs.
Logic Bus @ Apr 8th 2006 12:46AM
I thought Splinter Cell and Prince of Persia came out of Ubi Montreal ...
antoniogaud @ Apr 8th 2006 12:46AM
Way to go Nintendo! This Christmas I will be getting at least 2 Revolutions, one for me and one for my neices. PSwhat?
I already have 360 and that and Rev are all I need.
Well besides my DS...
ACe @ Apr 8th 2006 1:09AM
Nothin
...Psych The Rev Rocks ooooooo I cant wait
justchris @ Apr 8th 2006 1:31AM
It's entirely possible the Rev could use both the sensors and gryos, however, it does not require gyros to sense rotation.
The sensor bar has two sensors, one at either end. If the Revmote were set up so that it had 3 transmitters in it in a triangular setup on a single plane, constantly emitting a 1 bit "Here I am signal." The revolution will always know the position of the controller. If all 3 transmitters move in one direction, it's linear movement, if only one moves, or 2 move, it's angular movement, and depending on which sensors move, you can mathematically, determine the degree and type of tilt (pitch, yaw or roll).
This has several advantages over gyros. Gryos have moving parts which can become disaligned if the controller gets thrown against a wall (I suspect after getting shot full of holes the 12th time this will happen with more than one controller). Also, if gyros were used to detect the angular movement of the controller, all that information would then have to be transmitted to the sensor bar, and then to the revolution from there. If you use static sensors constantly emitting a "Here I Am" signal, that's 1 bit each, for a total of 3 bits, information directly picked up by the sensor bar and transmitted to the revolution, where the processor can figure all the necessary transformations and physics calculations out in the span of maybe 10 processor calculations (understanding that MHz measures millions of calculations per second), which is less time than it takes to load a texture out of RAM.
This doesn't mean it doesn't use gyros, just that it seems unlikely they'd bother to use them, at least for the detection of movement. It might use gyros and such for a more advanced rumble effect.
vidGuy @ Apr 8th 2006 1:39AM
This is low end for what the Rev will be able to put out. Think: twice as pretty as XBOX.
You won't get cramps/carpel tunnel/etc from using the Revmote anymore than you would from using a mouse.
To some consumers, the Revmote will be nothing but a gimmick. It will be the main point of contention from PS3 and 360 owners. For most consumers that give it more than a minute's try, the Revmote will be a godsend. Within the next five years, periphs for the competitors' consoles and the PC will be released to take advantage of the new control.
The Rev will do much better in the console race than the GC did, with 30% of its sales spawning from the price gap between it and its two competitors.
Nintendo will release several new IPs for the Revolution; one will be a major success. 2 more games will feature this character before the Revolution's life is up.
The Revolution will not succeed in bringing video games to the masses. It will succeed in breaking the wall between video game kids and their parents, as mom can now sit down and race her son in Mario Kart, with controls she understands from the countdown of her first race.
So it is written, and so it shall be.
Maxrpg @ Apr 8th 2006 2:01AM
To people saying the graphics aren't good, or those that say the graphics can't be real, here's a cold hard fact:
Game Informer in the magazine STATES that the images ARE screens from the game.
To those that saying the graphics aren't good, you're either: Biasing yourself against another console; or aren't understanding what you're looking at.
Notice the smoothness of the character's clothes on his arm and his hand - that is definitely next-gen technology at work.
Even better still, on one of the images, you can see the fantastic lighting effects on the area as you fight it out in a Japanese Pachinko Arcade.
On a side note, the picture with the guy turning toward you is interesting - is he looking at you for directions on what to do next or is he gonna shoot you? With the dynamic that you can "recruit" enemies, it'll make levels varied in their difficulty - shall you go the "Peacekeeper" route and save everyone and make them follow you, or shall you go the "Warmonger" route and kill them all for vengeance?
I personally can't wait, because Ubisoft also mentioned that you can stealth kill enemies with the Katana. Between your guns, grenades, katanas, saving people, stealth, the game looks to have many options to deal with a level instead of your usual FPS.
I certainly can't wait to have those one on one duels with the Revmote.
Another interest to Revolution gamers - if Ubisoft isn't already working on it, they probably are working on WiFi connection multiplayer. Imagine one on one duels ONLINE with someone and their Katana. Perhaps you can outfit your own character to be unique and rise to the top duelist for prestige Katanas and things!
This is the kind of stuff that make people dream about.
Benjy @ Apr 8th 2006 3:53AM
That looks amazing, I was hoping for good graphics but this has blown me away.
I also read somewhere that these screenshots are how Ubisoft expects the final game to look. But if it's anywhere near as great as that I'll be happy.
Thank you Ubisoft! Some real information!
And it has swords....yey! :D
wAyNe @ Apr 8th 2006 4:21AM
Okay, now that we've seen these screens and read about this game we can take another look at what other games could be like. Knowing what we know about Red Storm, re-imagine: Metroid Prime 3, Splinter Cell Rev, any Star Wars game, and the sequel to Resident Evil 4! Just a few games I'm looking forward to even more now.
And, hopefully, if all goes well this Christmas. For the price of a PS3 I could have a Revolution and a DS Lite as well as games for both sitting under my tree.
wAyNe @ Apr 8th 2006 4:30AM
I mean Red Steel. I don't know why I keep wanting to call this game Red Storm. Anyway, I'm also looking forward to that BG&E sequel that's supposedly in the works. And kinda off subject, but I am very anxious to see how a Warcraft III/Starcraft style strategy game would turn out on Rev. Should work well...
Leto @ Apr 8th 2006 4:30AM
Uh what's so special about these scans, they look like even the PS2 can handle those graphics? Unless if everyone is being sarcastic
Fobos aka M@U @ Apr 8th 2006 5:00AM
How will it be possible to shoot with one hand and to throw a knife with the other one while you're holding just the rev.mote control and the nunchuk to move around in the game?!
szimm @ Apr 8th 2006 5:40AM
looks nice, but its obvious (especially from some of the other shots) that the polygon count is in fact pretty low. try looking at the picture where the bald guy with the sunglasses is aiming his gun in profile, with the tattooed guy knocking over a table behind him. if you look at the bald guys head and jacket, you can clearly make out the individual polygons. the same is true for the tattooed guy's arms; the polygon model doesnt look any more detailed than say, mgs3. antialiasing looks sweet, though, must be 24/24/4x (although its hard to judge from these fuzzy screenshots), and the textures look okay too. lighting in this game looks extraordinarily good, but that might be attributed to the artistic talents of the developers, not necessarily the hardware. which is true of many things, by the way, also ps3 and xbox360.
its good to finally see some revolution screenshots. i'd love to see it in motion, maybe even with an in-frame video showing the movements of the controller simultaneously... sweet.
szimm @ Apr 8th 2006 6:19AM
stop being so naive, jordan.
do you really think nintendo will be able to put out a console at half the size, half the price, and half the specs of the ps3, and still make equal or better graphics quality? thats just, forgive me for saying so, stupid. i like the innovative aspects of the revolution, but honestly - they are not THAT innovative. downloading old 8-bit games has been "free" (free as in illegal, of course) on the internet for years, and motion sensing technology dates back to 1995. the new sony eyetoy (due to laser distancing sensors) also measures in 3-dimensional space, and will therefore have the exact same amount of functionality as the revolution controller, except HANDS-FREE. like minority report, to put it bluntly. this was demonstrated by the inventor, mark richards, months ago.
and secondly, the EDITORS are NOT interested in *THE TRUTH*. the EDITORS are interested in SALES. how many of your fanboyish kind do you think'll run out and buy their magazine tomorrow? EVERY SINGLE ONE? sounds about right. please grow a brain.
if you were older than 10, you would know that this was the exact same kind of negative ramblings we listened to ten years ago - except back then, they were aimed at nintendo. because back then, they were the Empire, and miyamoto was Darth Wader. how he suddenly became Luke Skywalker in everyone's mind, i have no idea...
and to everyone else, sorry about the capitals. but you have to fight fire with fire. and napalm.
embassy @ Apr 8th 2006 8:02AM
looks like a smoothed out version of BLACK....not tho...better than i expected...
idioteraser @ Apr 8th 2006 8:41AM
You should bother to learn how the eyetoy works. It cannot do 3D space. It's 2D. It doesn't sense depth at all.
The PS3 has seven cores. Funny thing is no one has ever made a game taking advantage of seven cores. PCs with dual cores have existed for a number of years but games don't run in any better in them then a regular single core. Also a number of games often turned off one core slowing down the computer until the game was patched. Call of Duty 2 for the 360 supposedly uses two cores but guess what the PC version runs the exact same way in fact it looks better, the AI works the same way even though the 360 has one core devoted to it.
Also a lot of the PS3 goes to HD graphics which quite frankly aren't any better then SD graphics. You can compare two screens of a game running on SD and HD. People would only spot minor improvements on the HD that quite frankly most people would say wasn't worth the added price.
Also the PS3 due to bottlenecks as well as the additional cores will not be running at what the specs say. The gamecube was dead even with the Xbox. Often gamecube games had equal or superior graphics to the Xbox.
The PS3 will be wasting most of it's power. Most games won't even tap into 2 cores let alone seven.
Nintendo knows how to optimize their hardware. They know how to get amazing things out of their hardware that people like you said were impossible.
They have numerous patents and secrets yet unrevealed that make their systems graphical powerhouses.
Lee @ Apr 8th 2006 8:49AM
Whoa, this fanboy battle seems to be going strong.
Apparently these screens look both PS2 level and better than 360. The Revmote is just a gimmick and is also going to change videogames forever.
Anti-aliasing will work a treat towards making games look amost 360 level on regular TVs with the blurry scanlines and whatnot, but don't go thinking that all that extra power in PS3/360 is unnoticable blades of grass, even on SDTVs. Put it on an HDTV and the low resolution begins to fail you.
Chill guys, it's yet to be seen how good the revmote is, and people quoting stupid numbers like "analysis says it'll be ten times better than a controller for all games" - huh? Where'd you pull that from?
Surely if it was that phenomenal at everything they wouldn't be having Gamecube controller ports, or claiming a "controller shell" add-on for the remote will be released.
It's fun, and different, but replace the controller I think it shan't.
P.S. Eyetoy 2 will not be able to rival the remote as well as you may think. It's nigh on impossible to prevent interference, the first could only be played if you had an entire blank wall behind you and a 100W bulb in the room. Trust me, as much as I love the thing it was hell to play sometimes. I'm skeptical that these problems won't be ironed out, and the revmote simply doesn't have these inherent flaws.
That said, there's potential in the eyetoy to do more than the revmote just as there is the other way around. But in general (and the thing I'll be using the most rather than single player FPS) multiplayer will work so much better with the Rev, without the hotseat hassle.
Lee @ Apr 8th 2006 8:55AM
Okay idioteraser just lost his credibility with me when he compared the Cube to the Xbox. Also showing his ignorance of how the cores in the PS3 (and in 360) actually work. Oh, there's also his views on HD vs SD, and his premature criticism on the PS3 founded on nothing.
Yep, upstairs for thinking, downstairs for dancing.
idioteraser @ Apr 8th 2006 9:05AM
Wrong Lee. Go look up the people that know tech specs on consoles. The gamecube did match the xbox in performance. Most of the xbox was tied up in bottlenecks and the mere fact it wasn't built for strictly gaming.
Yes I do know how cores work. Name me a 360 game that uses all three cores. Not even pc games use more then one core and dual core processors have been around for years.
Programmers do not know how to program for more then one core. So far all tests done show no noticeable improvement.
If they haven't even done it in design labs making the damn multicore processors why the holy hell would you think game designers would be able to do it?
The DS stylus was a gimmick as was the touchscreen. But guess what the DS is beating the pants off the psp. More people say the DS has funner games. Also more unique games then you can shake a stick at. Expect the DS to crush the PSP in America and Europe after six months of the Brain Ages release. We may see massive DS shortages like they are having in Japan.
My view on HD is shared by the vast majority of the public. Go pull a hundred non gamers off the stret show them a game running on a SD tv and a HD tv. Make sure the game has the proper tuning to run on a SD tv. No king kong or condenmened. Put in Kameo or Call of Duty 2 or Fight Night 3. 99 of those 100 people would say both tvs showed the same exact image. If you point out the supposed lack of jaggies etc those 99 people would go so what the fuck is supposed to be better about HD? If it takes a magnifying glass or getting up to the screen to notice these supposed improvements those 99 people would say the added cost to games, game development, console, buying the HD, cables etc wouldn't be worth it.
play free games @ Apr 8th 2006 9:51AM
I've never really been into 3D FPS games, but this controller may get me into the swing of things quite nicely. I second the call for an updated Hogan's Alley!