Valve has officially revealed the second new Scout weapon included in the upcoming Team Fortress 2 update. Called the Force-a-Nature, the double-barreled shotgun packs a wallop so big it will knock back any enemy it hits, even the Heavies. If fired in the air, it will also knock back the Scout himself, essentially giving him a third jump.
Don't get too worked up though, like most other unlockable weapons in the game, the gun comes with a caveat. The Force-a-Nature only has two shots -- makes sense, given it's a double-barreled shotgun and all -- and it reloads slowly.
Additionally, Valve has posted a poll asking players to choose which Scout update item should be released first: The Bonk energy drink, the Sandman bat or the Force-a-Nature? Cast your vote here. You'd better do it quickly because the update is expected to drop sometime today!
[Via Big Download]
Reader Comments (54)
Posted: Feb 24th 2009 2:22PM AwesomeTown said
Damn, I haven't played this since it was released. Maybe again soon.
Posted: Feb 24th 2009 3:11PM WiNGSPANTT from TopTierTacticsco said
Grass grows, birds fly, sun shines, and brother... VALVE ROCKS
Posted: Feb 24th 2009 6:26PM Giroro said
The FAN is the only new weapon that won't break the scout.
The Sandman and Energy drink are:
#1 user submitted (I'm not sure about the FAN) and
#2 terrible ideas
Whoever thought it was a good idea to make the scout faster, get rid of the double jump, and give him a melee weapon that fires projectiles AND stuns opponents needs to be shot. Shot dead in the street.
The Sandman and Energy drink are:
#1 user submitted (I'm not sure about the FAN) and
#2 terrible ideas
Whoever thought it was a good idea to make the scout faster, get rid of the double jump, and give him a melee weapon that fires projectiles AND stuns opponents needs to be shot. Shot dead in the street.
Posted: Feb 24th 2009 10:36PM D4rk1c3 said
The update's out now! =D




