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Reader Comments (85)

Posted: Apr 26th 2010 2:08PM Xav de Matos said

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It's almost like I did that intentionally...
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Posted: Apr 26th 2010 11:17AM BoBsS said

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I just got really tired telling the video player that I'm 110 years old.

Awesome videos though.

Posted: Apr 26th 2010 1:53PM aristokrat said

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Well, that's a lot of effort for someone your age. I'm surprised you even know how to use the internet.
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Posted: Apr 26th 2010 11:24AM (Unverified) said

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The creation system isn't that deep, but needed for the game none the less.

Posted: Apr 26th 2010 11:58AM spid said

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Great job on the videos Xav.

Posted: Apr 26th 2010 12:04PM j0ewats0n said

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Nice work Xav, it looks as though a lot of the weapons have an accuracy system similar to shadowrun : ) glad Sage could bring this to the table : )

Posted: Apr 26th 2010 12:21PM Snowblind said

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One thing I always hated about Halo 3 was the battle rifle, it was too multi purpose and matches with it basically just involved people running towards each other firing randomly.

It's nice to see its replacement requires a bit more timing and finese, and doesn't seem to be as effective at close range.

Posted: Apr 26th 2010 12:33PM ALittleWeeny said

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Looks amazing. But how effective is the radar going to be when it'll constantly get jammed by that one guy with camo?

Posted: Apr 26th 2010 1:35PM SirUrza said

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It's like the Jammer in perk in Modern Warfare 2. The guy doing it is just giving his position away. :)
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Posted: Apr 26th 2010 12:35PM McWilly said

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Are the assassination animations avoidable? You say assassinationas are done by "holding" down the melee button as if it's a choice but I've yet to see a video of anyone be assassinated from behind without the animation (or I've just missed it).

I hated AvP multiplayer for this alone so I just hope I don't have to end force myself to avoid hitting someone in the back so as not to give someone a free kill.

Posted: Apr 26th 2010 1:33PM SirUrza said

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No animation, no assassination. It's a risk/reward system like the chainsaw in Gears. If you don't want the animation, just hit B for a regular melee, but then no assassination for you.
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Posted: Apr 26th 2010 2:10PM Xav de Matos said

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You can press the button for a regular melee or choose to hold it down for an assassination. Like Gears 1's chainsaw, it sometimes turns into a train of people waiting to kill you.
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Posted: Apr 26th 2010 8:53PM Cap Morgan said

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It's like a classier version of teabagging. It'll probably get you killed but sometimes you just have to drive the point home
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Posted: Apr 26th 2010 12:52PM 343 Guilty Fart said

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The emblem creation tool looks pretty spiffy with the intersecting horizontal and vertical creating the logo. Nice touch.

Posted: Apr 26th 2010 1:02PM Fuzunga said

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I can see why they took the Mongooses out of the Beta. The driving physics seemed a bit... off... They looked pretty sweet though!

Posted: Apr 26th 2010 2:47PM ArtificeDrake formerly known as said

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Heh heh, Penny Arcade totally called you guys out!

Posted: Apr 26th 2010 3:09PM Xav de Matos said

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Not anything to say really. The content exists for people who seek out such content.

Having said that, as the person who spent two weeks working on this footage I can tell you I'm really tired of looking at this game.
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Posted: Apr 26th 2010 6:24PM ArtificeDrake formerly known as said

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lulz.

Your effort is appreciated. I haven't had a chance to watch every vid yet, but I think you did a great job and for a casual Halo fan, what I've seen already has me excited :)
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Posted: Apr 26th 2010 2:49PM zlliM said

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gah i was hoping there would be Multicam pattern for the armor color customization, that or a small amount of ghillie attached over the armor (maybe just an upper portion of head/shoulder). i thought it would fit well with the the different roles of the spartans in the campaign, some being snipers etc

Posted: Apr 26th 2010 4:59PM rowdyreverb said

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Is anybody else enormously frustrated by the lack of sprinting in the powerhouse vid? The part where he's chasing with the Grav Hammer and not sprinting is agonizing to me!

Posted: Apr 26th 2010 4:13PM alu said

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i can haz firefight mode?

Posted: Apr 26th 2010 5:05PM technoreaper said

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They should retitle this game, "Halo: Not Much of a Reach."

It's the same crap rebundled, different year, different package. This is why I sold my 360, Microsoft thinks their customers are stupid. It's such a shame, because the first game was amazing, and I thought it was the start of something amazing.

Halo is really like the Windows of the videogame industry.

Posted: Apr 26th 2010 6:39PM (Unverified) said

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Hey look!
I'm in 2 of the videos, the last 2. :-P
^_^

Posted: Apr 26th 2010 8:51PM GeekCujo said

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Very excited:)

Posted: Apr 26th 2010 8:57PM Cap Morgan said

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Armor lock is looking like a favorite.
Love the new depth being added and it's great to see a developer not being afraid to switch up the balance so that you can play to your strengths

Posted: Apr 26th 2010 10:50PM Territorial Oak said

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From the first video, I believe the actual comparison on topic of the model detail was that the Reach assault rifle has a higher polygon count that an entire Halo 3 marine.
Either way, expect everything to be insanely detailed!

Posted: Apr 27th 2010 3:09AM (Unverified) said

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That looks awesome, Can't wait for the beta.. Good video guys..

God Bless, Jesus Loves yous..

-N1GhTMaR3

Posted: Apr 27th 2010 6:26AM E Honda the Man said

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I'm not really an xbox person but I think this game has kinda made me interested in investing in one. I mean of course it's other games that in the past made me want an xbox but the whole subscription thing was just a major turn off, but now that I really think about it the psn is free so all I'm doing is just paying for one subsciption so I think I may get an xbox after I see some more footage and the actual product comes out.

Posted: Apr 27th 2010 3:00PM killer rin said

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actually their are alot of games that are good on the xbox, even if reach under preforms their are many many great games such as: GoW, ME, Halo, Crackdown, and many more that are on the tip of my tongue, but cant remember at this time

Not to mention the many many Great Arcade games that have sucked hours of my life away.

But do some research first, and if you do decide to get one try to get the new jasper model of consoles as they almost entirely got rid of RRoD (nothing is 100% bug free)
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Posted: Apr 27th 2010 7:24AM ZeroHour682 said

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@ oneman
same here. I use southpaw for all dual analog games so sometimes I get the shaft on games that don't allow for it. halo has never been a problem and I don't think this one will be either. My hand look really crazy if you watch em while I play. I find that I can push just about any button while never take my thumbs off the stiqs.

Posted: Apr 27th 2010 10:53PM piez said

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I am now much more excited for this.

Thanks for putting this up, Xav!

Also, great shotgun spree.

Posted: Apr 28th 2010 4:50PM DangerousDac said

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BTW, as per the equipment being "years away" comment, Halo Reach takes place five months before Halo 3, in universe.

Posted: Apr 29th 2010 9:39AM Timerider said

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This looks a lot better than Halo 3. Hopefully there's no connection time outs or crappy point-rank system. Losing rank just because my internet connection is bad is so stupid; part of the reason I stopped playing.

Also I love that artwork on the video splash-screen. I set it to my desktop background. What's the biggest size available? The file I found was about 1600x900.

Posted: Apr 29th 2010 9:49AM Timerider said

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Why not just add the Spy from TF2? Active camo, "backstabbing" (assassinations from behind). I also see some Bioshock 2 MP in there with the loadout system.

Posted: Apr 29th 2010 11:22PM SSmaster said

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THE FIRST EVER : skullmanjaro!!

http://www.youtube.com/watch?v=XpcFEmAYcQM

by ME

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