Minecraft surpasses 500K sales, Persson explains how he did it
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According to the official Minecraft stats page, more than 500,000 of the nearly 1.6 million registered players have already purchased a license for the game, which is still in the alpha phase of development. That's pretty much unprecedented in the history of game development -- certainly indie game development -- and perhaps only comparable to a big-budget marketing effort; one that might secure those kinda pre-release purchase numbers through pre-orders and offer a limited "beta" trial of the game through a highly-controlled channel. So, yeah, Minecraft's "alpha stage" success is unprecedented.
Is it just luck? The one-man mastermind behind it all, Markus Perrson, doesn't think so. "I think originality and easy access is much more important than luck," he told Develop in a recent interview. "If you make a game that's genuinely good, and it's relatively unique, you can get a lot potential customers. If you make sure they don't have to jump through too many loops to play or even pay for the game, you can convert those into actual customers." Currently, almost 60 percent of Minecraft users are playing for free.
The Minecraft way is indeed an original one, but it could serve as a model for future "good" indie games (well, probably better than just plain good). "I wanted to work on games for a living, and I realized that the biggest obstacle to that is that people would have to actually pay for the game," Perrson recalled. "So I decided to just get that out of the way as early as possible." Simple, eh?
"If it's fun, people might be willing to pay for it. I think it's a really interesting model for studios with small budgets, and it also lets you have a much more personal relationship with the players instead of just developing the game behind closed doors for two years, then hoping it's good."
Perrson has already reinvested Minecraft's earnings into starting up a proper studio, dubbed Mojang Specifications, which should speed up the development process -- the gang moves into the office on January 1. He's currently working to get Minecraft's multiplayer mode "fully functioning" and flesh out the main game with an "overarching narrative," as well as add new features to it, like "monster towns" and alchemy. Meanwhile, a "friend" at Mojang will lead development of a second game (though everyone at the studio will have a hand in both projects). When both are complete? Perrson assured that "the plan is to move on to a third game as a team" -- without really changing the plan, right?
"I used to think I would be able to repeat it, but then it started spreading even faster. I doubt I will be able to reproduce the current level of hype, but I will certainly try."
Is it just luck? The one-man mastermind behind it all, Markus Perrson, doesn't think so. "I think originality and easy access is much more important than luck," he told Develop in a recent interview. "If you make a game that's genuinely good, and it's relatively unique, you can get a lot potential customers. If you make sure they don't have to jump through too many loops to play or even pay for the game, you can convert those into actual customers." Currently, almost 60 percent of Minecraft users are playing for free.
The Minecraft way is indeed an original one, but it could serve as a model for future "good" indie games (well, probably better than just plain good). "I wanted to work on games for a living, and I realized that the biggest obstacle to that is that people would have to actually pay for the game," Perrson recalled. "So I decided to just get that out of the way as early as possible." Simple, eh?
"If it's fun, people might be willing to pay for it. I think it's a really interesting model for studios with small budgets, and it also lets you have a much more personal relationship with the players instead of just developing the game behind closed doors for two years, then hoping it's good."
Perrson has already reinvested Minecraft's earnings into starting up a proper studio, dubbed Mojang Specifications, which should speed up the development process -- the gang moves into the office on January 1. He's currently working to get Minecraft's multiplayer mode "fully functioning" and flesh out the main game with an "overarching narrative," as well as add new features to it, like "monster towns" and alchemy. Meanwhile, a "friend" at Mojang will lead development of a second game (though everyone at the studio will have a hand in both projects). When both are complete? Perrson assured that "the plan is to move on to a third game as a team" -- without really changing the plan, right?
"I used to think I would be able to repeat it, but then it started spreading even faster. I doubt I will be able to reproduce the current level of hype, but I will certainly try."
Reader Comments (46)
Posted: Oct 29th 2010 5:45PM wakachamo said
...so, if something's good, people will buy it?
Notch, you are a GENIUS. HOW did I not SEE this??
Notch, you are a GENIUS. HOW did I not SEE this??
Posted: Oct 29th 2010 5:48PM Aussiemon said
@Monkey D Luffy
Definitely.
Definitely.
Posted: Oct 29th 2010 5:54PM maveric101 said
the concept seems to borrow pretty heavily from dwarf fortress, and then he added 3D graphics and made easier to get into. i guess it worked for him though.
Posted: Oct 29th 2010 7:52PM maveric101 said
i feel like Dwarf Fortress would be at least as popular if it had a good UI and 3D graphics.
also, i've never played minecraft, but from videos it seems that you need to jump up all the steps to get to higher levels... he needs to implement ramps.
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also, i've never played minecraft, but from videos it seems that you need to jump up all the steps to get to higher levels... he needs to implement ramps.
Posted: Oct 29th 2010 9:05PM maveric101 said
@Vidikron
correct on both accounts. Dwarf Fortress will always have a dedicated fanbase, but it will never get huge without UI improvements. most people aren't willing to spend three hours just to learn the UI (and that's with help from someone who plays). but personally, ASCII graphics (not even an image pack) adds some novelty to it. obviously i'm in the minority though.
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correct on both accounts. Dwarf Fortress will always have a dedicated fanbase, but it will never get huge without UI improvements. most people aren't willing to spend three hours just to learn the UI (and that's with help from someone who plays). but personally, ASCII graphics (not even an image pack) adds some novelty to it. obviously i'm in the minority though.
Posted: Oct 29th 2010 11:09PM gonintendo said
@maveric101 there are steps that are a half block high. you can just walk up these.
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Posted: Oct 30th 2010 12:19AM KillaPat said
@gonintendo If nobody plagiarized, we would all still be cavemen. New ideas are just more realized older ideas. If it was just the same game with no additions, nothing that makes it better, than that would be one thing. But taking something and doing everything to make it better is something entirely different. It also forces the original to make there product even better if they want to keep up. It is called progress. It is what humans try to do.
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Posted: Oct 29th 2010 5:55PM Jack Kevorkian said
He really should have mentioned penny arcade. Once tycho wrote a story all the blogs began to write stories as well.
Posted: Oct 29th 2010 6:27PM JONNNathannn said
@Jack Kevorkian Yeah, a lot of his success is due to major websites and social news sites and not simply a good product existing. You have to get it covered and talked about.
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Posted: Oct 30th 2010 7:38AM BananaBoat said
@Jack Kevorkian - It was a perfect storm of Valve promotion, Penny-Arcade promotion, and then promotions from basically every other blog and gaming site in existence. Definitely all about luck, but getting your name out there to millions of potential customers helps a lot.
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Posted: Oct 29th 2010 6:16PM romevi said
@Monkey D Luffy Incorrect. $15. The 10 is euro.
But the rest of your statement remains fact.
But the rest of your statement remains fact.
Posted: Oct 29th 2010 6:19PM Petebot330 said
Does this play on Mac?
Posted: Oct 29th 2010 6:47PM Greippi said
@Sir Biccy
Well, I wouldn't go as far as calling it friendly... Java just isn't well optimized for a game of Minecraft's caliber, so it consumes far more resources than it really should. A whole gig of RAM out of my 2 available, not to mention half my processor, it just shouldn't be so taxing on my system.
I'm really hoping Minecraft gets rewritten from the base up using C or C++ for beta or later. It's really limiting my playtime right now as I can't multitask properly if I have it open.
Still one of the best 10€ spent.
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Well, I wouldn't go as far as calling it friendly... Java just isn't well optimized for a game of Minecraft's caliber, so it consumes far more resources than it really should. A whole gig of RAM out of my 2 available, not to mention half my processor, it just shouldn't be so taxing on my system.
I'm really hoping Minecraft gets rewritten from the base up using C or C++ for beta or later. It's really limiting my playtime right now as I can't multitask properly if I have it open.
Still one of the best 10€ spent.
Posted: Oct 30th 2010 10:49AM sonicspike41 said
@Petebot330
Most I've seen it use it maybe 500-600MB of RAM (out of my 4GB). It also runs a lot better if you adjust the fog (F key) so it has less to show on screen. Added bonus is the fog gets colored based on time of day, so light fog = daytime, dark fog = nighttime!
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Most I've seen it use it maybe 500-600MB of RAM (out of my 4GB). It also runs a lot better if you adjust the fog (F key) so it has less to show on screen. Added bonus is the fog gets colored based on time of day, so light fog = daytime, dark fog = nighttime!
Posted: Oct 29th 2010 6:29PM ChuckBartowskiX said
I cant wait for the Halloween update.
Posted: Oct 29th 2010 6:52PM gmattheis said
I keep finding myself going back to minecraft over and over. today I built a staircase, that goes nowhere! then i drowned a pig. life is grand.
Posted: Oct 29th 2010 6:57PM Vidikron said
@kooda
Cube2 is just quake with some alterations.
Cube2 is just quake with some alterations.
Posted: Oct 29th 2010 7:26PM tmorita said
@Monkey D Luffy Seriously. I managed to talk all my roomates into getting Minecraft. Soon, we'll have torches on the apartment walls.
Posted: Oct 29th 2010 7:30PM Lerkero said
As long as he doesn't let the success get to him focuses on creative and interesting games then it should all be fine.
Good luck to him
Good luck to him
Posted: Oct 29th 2010 8:03PM Anticrawl said
@romevi
It is actually $14.20 in USD
It is actually $14.20 in USD
Posted: Oct 29th 2010 9:01PM Resonanse said
"Is it just luck?"
In a word : Yes.
In a word : Yes.
Posted: Oct 29th 2010 9:09PM harusame said
I'd like to try Minecraft but I have a bit of an addictive personality and this seems like a game I might waste weeks or even months of my life on. I think I'll say no to Minecraft at least for now.
Posted: Oct 29th 2010 9:49PM BigD145 said
"If you make a game that's genuinely good..."
This is the first hurdle for all designers. It's too bad consumers pay even the bad companies. They're just encouraging the awful.
This is the first hurdle for all designers. It's too bad consumers pay even the bad companies. They're just encouraging the awful.
Posted: Oct 29th 2010 9:55PM delicatessen lama said
@romevi :: Thanks for posting the price.
Posted: Oct 29th 2010 10:26PM antv said
any game where you can accidentally set your house on fire and destroy everything you spent countless hours building by hand, deserves that 15 bucks.
Posted: Oct 29th 2010 11:22PM MagikOvenMit said
Why don't you just call him Notch? That's how the rest of the community refers to him. It always takes me a minute to realize you're talking about Notch when you write stories about Persson.
Posted: Oct 30th 2010 2:30AM AntiVillian said
@DigiChaos
what.
what.
Posted: Oct 30th 2010 2:59AM STiger said
@Anticrawl I paid $13.12 USD.
Posted: Oct 30th 2010 4:48AM Ad134 said
@Monkey D Luffy best £8.89 I've ever spent!
Posted: Oct 30th 2010 5:38AM Hank Hill said
@tmorita You should probably turn them into lanterns.
Posted: Oct 30th 2010 8:52AM Zanz said
god i cant believe this. 500k people that installed java.
Posted: Oct 30th 2010 10:23AM Smugleaf said
If he would have not released it for Mac somehow, I would not have bought it.
Posted: Oct 30th 2010 5:22PM mrmobius said
2 things stopping my Minecraft world being really amazing - time + imagination.
I'm currently just building a basic castle by a cove, (my world seems to have a massive amount of water and huge cliffs) and a sky high watchtower - great for finding way back home except when go beyond the draw distance.
I'm currently just building a basic castle by a cove, (my world seems to have a massive amount of water and huge cliffs) and a sky high watchtower - great for finding way back home except when go beyond the draw distance.






