Inafune talks about Capcom split, wants to be 'driving force' in game development
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Mega Man creator Keiji Inafune has blasted the Japanese gaming industry in an interview conducted by 4Gamer.net right after his recent exit from Capcom, and translated by a NeoGAF forum user. In it, Inafune says that Japanese publishers are "making developers into salarymen" and that he could no longer be the designer he wanted to be at Capcom. Inafune also revealed that he would have liked to have worked alongside his former employer after the split, perhaps as an outside contractor, but was told, "That won't be necessary."
Inafune is quite honest in the interview, commenting that Capcom won't survive using its current employment structure, and that the company will have to pare down its internal workforce and commission Western developers to help make its games in the future. Western developers, says Inafune, are "far and away more passionate" than Capcom's internal teams -- and technically superior, as well.
As for what's next, it sounds like Inafune is planning to start his own company. He says he wants to "do business" and be a "further driving force" in the Japanese games industry. It's a pretty epic interview; you can read it in its entirety at the via link.
Inafune is quite honest in the interview, commenting that Capcom won't survive using its current employment structure, and that the company will have to pare down its internal workforce and commission Western developers to help make its games in the future. Western developers, says Inafune, are "far and away more passionate" than Capcom's internal teams -- and technically superior, as well.
As for what's next, it sounds like Inafune is planning to start his own company. He says he wants to "do business" and be a "further driving force" in the Japanese games industry. It's a pretty epic interview; you can read it in its entirety at the via link.
Reader Comments (52)
Posted: Nov 1st 2010 9:42PM chrono said
Good for you Inafune.
Posted: Nov 2nd 2010 1:23AM ShadowXIII said
@chrono
No doubt. The gaming industry needs a lot more people like him...not just in Japan but everywhere.
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No doubt. The gaming industry needs a lot more people like him...not just in Japan but everywhere.
Posted: Nov 1st 2010 9:46PM ToastyToasy said
I like this guy less and less every time I hear about anything he says.
Dude, you drew Rockman characters. That's it. That's all you did. Get your head out of your ass.
I love Capcom now just as much as I always have, and no matter what this pathetic guy says that isn't gonna change anytime soon.
Dude, you drew Rockman characters. That's it. That's all you did. Get your head out of your ass.
I love Capcom now just as much as I always have, and no matter what this pathetic guy says that isn't gonna change anytime soon.
Posted: Nov 1st 2010 9:50PM The Aquacharger said
@ToastyToasy
He also made it. He did more then just draw Megaman. He's also not the only Japanese developer to say this, many Japanese developers are getting fed up with the way the companies are ran.
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He also made it. He did more then just draw Megaman. He's also not the only Japanese developer to say this, many Japanese developers are getting fed up with the way the companies are ran.
Posted: Nov 1st 2010 10:03PM Epoque said
@The Aquacharger No really, that's pretty much all he's done. His greatest contribution to video games is designing the character of Rockman. The games / gameplay of each respective series were designed by others, including Dash and EXE, his most personally involved Rockman projects.
I don't want to undersell is producing role in modern Capcom, and his oversight on the creation of a great handful of games, but he hasn't actually created a single game.
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I don't want to undersell is producing role in modern Capcom, and his oversight on the creation of a great handful of games, but he hasn't actually created a single game.
Posted: Nov 1st 2010 10:05PM Poor Tom said
@ToastyToasy
Sounds like you know exactly what it's like to work for a japanese game studio! Care to share insights from your extensive experience? Or maybe you'd like to show us the sales charts where japanese games are still dominating the industry like they were 10-20 years ago?
...No? Didn't think so.
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Sounds like you know exactly what it's like to work for a japanese game studio! Care to share insights from your extensive experience? Or maybe you'd like to show us the sales charts where japanese games are still dominating the industry like they were 10-20 years ago?
...No? Didn't think so.
Posted: Nov 1st 2010 10:06PM jtrjuwrue5iiejie5ijeie3i5 said
@Epoque He didn't actually design Rockman. It was someone else, I don't remember his name, but it's in the Mega Man artbook collection.
Inafune's actual first contribution to the Mega Man series was his design of Elec Man.
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Inafune's actual first contribution to the Mega Man series was his design of Elec Man.
Posted: Nov 1st 2010 10:16PM the Peacemaker said
@ToastyToasy That's all he did?! Aside from Mega man, he also worked on Street Fighter – Graphic designer, Pro Yakyuu Satsujin Jiken! – Graphic designer, Chip 'n Dale Rescue Rangers – Graphic designer, DuckTales – Graphic designer, Kamen no Ninja Hanamaru – Character design, illustrations, Capcom Barcelona '92 – Graphic designer, Breath of Fire – Character design, illustrations, Capcom Fighting Evolution, Shadow of Rome and Black Cat – Executive producer, Legend of Zelda: Minish Cap – Producer, Final Fight: Streetwise, Lost Planet: Extreme Condition – Producer, Original story, Dead Rising – Producer, Street Fighter 4 – Executive Producer, Bionic Commando – Executive Producer, Super Street Fighter 4 – Executive Producer, Dark Void – Executive Producer, Lost Planet 2 – Executive Producer, Dead Rising 2 – Executive Producer, Asura's Wrath – Executive Producer, DmC – Executive Producer
Congrats on reading the first sentence of the article before commenting.
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Congrats on reading the first sentence of the article before commenting.
Posted: Nov 1st 2010 11:10PM GuardianLegend said
@the Peacemaker
Assuming you took those credits from Wikipedia, the DmC credit has a "needs citation" mark on it. Furthermore, he isn't designer on any of the games. He's producer. Some of those Executive Producer credits are for some really terrible games like Bionic Commando, which wasn't even developed by Capcom in Japan. I have a feeling Keiji Inafune had very little to do with Bionic Commando and Dead Rising 2's development, considering he probably wasn't even in the same country as the dev teams through most of the games' development process.
The only good games he's been a producer on are Dead Rising 1 and 2, and both games were directed by other people.
I'm starting to think Mr. Inafune's popularity amongst the press is 99% due to his criticism of the Japanese game industry, and has almost nothing to do with the whether or not the guy is himself a noteworthy game developer.
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Assuming you took those credits from Wikipedia, the DmC credit has a "needs citation" mark on it. Furthermore, he isn't designer on any of the games. He's producer. Some of those Executive Producer credits are for some really terrible games like Bionic Commando, which wasn't even developed by Capcom in Japan. I have a feeling Keiji Inafune had very little to do with Bionic Commando and Dead Rising 2's development, considering he probably wasn't even in the same country as the dev teams through most of the games' development process.
The only good games he's been a producer on are Dead Rising 1 and 2, and both games were directed by other people.
I'm starting to think Mr. Inafune's popularity amongst the press is 99% due to his criticism of the Japanese game industry, and has almost nothing to do with the whether or not the guy is himself a noteworthy game developer.
Posted: Nov 1st 2010 11:19PM ToastyToasy said
Wow, there goes a ton of respect I had for Joystiq.
I wasn't being literal. Of course he's done more than that, but it doesn't matter what he's done, it doesn't justify him acting like an uppity douchebag all the time.
Inafune tries to act like his word on gaming is absolute, and I'm convinced that all the people here who downvoted me don't know as much about him as they think they do.
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I wasn't being literal. Of course he's done more than that, but it doesn't matter what he's done, it doesn't justify him acting like an uppity douchebag all the time.
Inafune tries to act like his word on gaming is absolute, and I'm convinced that all the people here who downvoted me don't know as much about him as they think they do.
Posted: Nov 1st 2010 11:24PM ToastyToasy said
@Poor Tom And your comment was especially foolish.
All I said was that I don't like him, (and I have very valid reasons not to,) and that him doing the character design for Megaman/Rockman doesn't mean he shouldn't get his head out of his ass. (Which, believe me, is pretty far up there.)
Oh, and I said I like Capcom despite his criticisms.
Can you point out to me where I said anything about Japanese Game studios?
...No? Didn't think so.
Seriously people, listen to yourselves. I didn't realize that sharing my opinion on Joystiq invites ridicule and flames.
I'll have to remember that in the future.
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All I said was that I don't like him, (and I have very valid reasons not to,) and that him doing the character design for Megaman/Rockman doesn't mean he shouldn't get his head out of his ass. (Which, believe me, is pretty far up there.)
Oh, and I said I like Capcom despite his criticisms.
Can you point out to me where I said anything about Japanese Game studios?
...No? Didn't think so.
Seriously people, listen to yourselves. I didn't realize that sharing my opinion on Joystiq invites ridicule and flames.
I'll have to remember that in the future.
Posted: Nov 2nd 2010 1:19AM delicatessen lama said
@the Peacemaker :: Since he was the producer for Zelda: Minish Cap, he deserves some respect. Thanks for the career list.
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Posted: Nov 2nd 2010 3:08AM ToastyToasy said
Funny how one news post and a page of comments can show me just how bad the community is here. Seriously, you people are almost as bad as gamefaqs.
Don't worry though, I won't be posting here anymore. I have no interest in an immature community that's so unaccepting of others' opinions. If I wanted to deal with this I'd be on gfaqs.
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Don't worry though, I won't be posting here anymore. I have no interest in an immature community that's so unaccepting of others' opinions. If I wanted to deal with this I'd be on gfaqs.
Posted: Nov 2nd 2010 11:23AM Liquidfingers said
@Poor Tom
really? just because they still manage to sell millions and millions of copies of pokemon year after year in japan doesn't mean that the japanese really GET gaming anymore. the truth is that that industry in particular has been in a steady decline for a looong time now. look at the downward spiral of squareenix for an example...or hell, how about capcom itself? furthermore, we now see talented studios and individuals from japan trying to make their games more westernized simply because the japanese market really hasn't changed that much in the past 20 years.
platinum games and its recent vanquish title is a perfect example of a japanese studio making a more westernized videogame. while it got beaming reviews from much of the press, i fail to see how. in my western eyes, it just seems like another boring, unoriginal, sci-fi third-person shooting game. the newly announced tps from suda51 and ea also looks to be equally uninteresting, though i'm sure it will get great review scores as well. to be honest, it looked so unexceptional that i cannot even remember the name of the game...
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really? just because they still manage to sell millions and millions of copies of pokemon year after year in japan doesn't mean that the japanese really GET gaming anymore. the truth is that that industry in particular has been in a steady decline for a looong time now. look at the downward spiral of squareenix for an example...or hell, how about capcom itself? furthermore, we now see talented studios and individuals from japan trying to make their games more westernized simply because the japanese market really hasn't changed that much in the past 20 years.
platinum games and its recent vanquish title is a perfect example of a japanese studio making a more westernized videogame. while it got beaming reviews from much of the press, i fail to see how. in my western eyes, it just seems like another boring, unoriginal, sci-fi third-person shooting game. the newly announced tps from suda51 and ea also looks to be equally uninteresting, though i'm sure it will get great review scores as well. to be honest, it looked so unexceptional that i cannot even remember the name of the game...
Posted: Nov 2nd 2010 12:31PM sonicspike41 said
@ToastyToasy
You should try actually reading the interview. He says he still loves Capcom and still wants to work with them. He says Japanese developers have no motivation (even if they slack off and do a terrible job they still get their next paycheck). He says he never got any recognition for his work within the company. When he put in his resignation none of the management cared enough to even ask him about it, they just accepted it like he was a nobody.
He also said he wants to know the games he makes are really his games. He wants to know that games are good because he makes them. Before all he had to do was play a numbers game to make sure the game was at least good enough to break even. Aside from this he had almost nothing to do with the actual game. He had the highest position job at Capcom (outside of upper management) and his contributions were almost meaningless. He felt anyone could do what he did, that he himself didn't add anything special to the position. He was being drained and needed to know that his creativity actually mattered.
At least that's what I got out of it.
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You should try actually reading the interview. He says he still loves Capcom and still wants to work with them. He says Japanese developers have no motivation (even if they slack off and do a terrible job they still get their next paycheck). He says he never got any recognition for his work within the company. When he put in his resignation none of the management cared enough to even ask him about it, they just accepted it like he was a nobody.
He also said he wants to know the games he makes are really his games. He wants to know that games are good because he makes them. Before all he had to do was play a numbers game to make sure the game was at least good enough to break even. Aside from this he had almost nothing to do with the actual game. He had the highest position job at Capcom (outside of upper management) and his contributions were almost meaningless. He felt anyone could do what he did, that he himself didn't add anything special to the position. He was being drained and needed to know that his creativity actually mattered.
At least that's what I got out of it.
Posted: Nov 3rd 2010 11:40AM matias said
@GuardianLegend
Before the teams were so small that even the graphics designers had some input into the game. Heck, some important industry people started with small jobs and moved up from there.
You can't compare the job 20+ years ago with now, Inafune was and is relevant, not only because his (sort of accurate) accusations.
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Before the teams were so small that even the graphics designers had some input into the game. Heck, some important industry people started with small jobs and moved up from there.
You can't compare the job 20+ years ago with now, Inafune was and is relevant, not only because his (sort of accurate) accusations.
Posted: Nov 1st 2010 9:50PM EatSleepChuck said
I guess we'll get to see him put his money where his mouth is in the near future. Should be interesting.
Posted: Nov 1st 2010 9:53PM chrono said
Just read the interview and mr. Inafune makes alot of good points.
Posted: Nov 1st 2010 9:53PM EatSleepChuck said
As long as Legends 3 doesn't suck, I don't care what Inafune or Capcom decides to do. Just don't screw this up! We've waited too damn long.
Posted: Nov 1st 2010 9:56PM Donpablo said
So now with Inafune gone, is the only veteran at Capcom the street fighter developer?
But on topic: Good for him, haters gonna make more Smurf games.
But on topic: Good for him, haters gonna make more Smurf games.
Posted: Nov 1st 2010 10:09PM jtrjuwrue5iiejie5ijeie3i5 said
@Donpablo Capcom stated that they have already moved producers to Inafune's projects, so they're all still in production and nothing has been canceled.
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Posted: Nov 1st 2010 10:09PM jtrjuwrue5iiejie5ijeie3i5 said
@Donpablo Whoops, replied to the wrong person!
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Posted: Nov 1st 2010 10:01PM GameJackal said
Im fine with Inafune, it sounds like he has a good reason for the quit, but the BIG IMPORTANT QUESTIONS are "Whats going on with going on with Megaman Universe, and Legends 3", "Are they still being made", and finally "How long do we have to wait to play them?"
Posted: Nov 1st 2010 10:09PM jtrjuwrue5iiejie5ijeie3i5 said
@GameJackal Capcom stated that they have already moved producers to Inafune's projects, so they're all still in production and nothing has been canceled.
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Posted: Nov 1st 2010 10:39PM GameJackal said
@jtrjuwrue5iiejie5ijeie3i5 So what this means is that both Legends 3 and Megaman Universe are going to suck major ass, great just great I what like 10 years for a sequel to one of my favorite games of all time and and its going to suck ass before I see a single screenshot
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Posted: Nov 1st 2010 10:02PM CaptainProtonX said
You got cojones.
I will buy your first game.
I will buy your first game.
Posted: Nov 1st 2010 10:05PM Masker13 said
Good points from a great developer, hope he has a great future.
Posted: Nov 1st 2010 10:28PM Starcade said
Every time I see this picture I can't help but think how Kate + the other 8 are doing.
Posted: Nov 1st 2010 10:37PM Doctor Doom said
You can't be anything but excited for the guy. When you have the creative drive to do something it should be applauded in this industry. I wish the same attitude was happening with square. .
Posted: Nov 2nd 2010 12:29AM Doctor Doom said
@Guts I hear ya. It's like if a ton of people left Pixar, you'd either have to think they're gonna be the next big thing, or the ship is about to sink.
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Posted: Nov 1st 2010 10:47PM Cleric said
Platinum Games/Inafune game
I swear Platinum just sens emissaries to wait outside of Japanese game companies, chilling by the corner, "Oh.. Shot down that idea again eh? You know.. We'd let you do it."
I swear Platinum just sens emissaries to wait outside of Japanese game companies, chilling by the corner, "Oh.. Shot down that idea again eh? You know.. We'd let you do it."
Posted: Nov 1st 2010 10:54PM SteveoftheGods said
I like a guy who is passionate about what he does
Posted: Nov 1st 2010 11:19PM BrianReal said
If Capcom refused to pay for some halfway decent window blinds to put behind me for my photo shoots I'd leave too.
Posted: Nov 1st 2010 11:23PM Ninjasoup said
Goddamn do I love Inafune.
Telling it like it is.
Telling it like it is.
Posted: Nov 1st 2010 11:33PM neoXmahi said
Yeah. Capcom is losing its edge (no pun intended) and there developers are defecting. I mean, look at the guy, he's wearing an Ambercrombe shirt. He wants to do things 'The American Way.' The way things are going, American developers are coming out on top and Japanese gaming is becoming a dying breed.
Video gaming used to be all about exclusives and trying to outdo other consoles by working with one, and pushing the thing to its boundaries. It was Sonic and Mario, and then it became Crash Bandicoot. But, those days forced developers to develop to 1up the other. To do something totally new and drive the industry. Now, well.... "Its too hard." Its too expensive. Gaming needs that "umph" back. Develop for the consoles and drive the hardware. I'm assuming that's what he means by salarymen. he could be bitter Capcom isn't giving him his cut. But, if you look at his comrade, who just finished Vanquish, he was just bought up by Bethesda, most likely because he needed to make bigger budget games, he needed a bigger backer. So, nows he's back under the hand of control. "He who has the gold, makes the rules." Inafune, is going to start his own company, and have to be bought up to fund his games and then he'll be right back where he started.
But, if you're going to go your own way, and say you're gonna drive the industry, you gonna have to do better than lack-luster Lost Planet and Resident Evil 5. Pick a console, and develop the HELL OUTTA IT! Push it to its limits! Build something so fun and so amazing looking that others will bow at your feet. But, its not going to go that way for him. He'll buy the Unreal Engine 3 and work off someone else's jolt. I don't think he'll get what he wants.
Video gaming used to be all about exclusives and trying to outdo other consoles by working with one, and pushing the thing to its boundaries. It was Sonic and Mario, and then it became Crash Bandicoot. But, those days forced developers to develop to 1up the other. To do something totally new and drive the industry. Now, well.... "Its too hard." Its too expensive. Gaming needs that "umph" back. Develop for the consoles and drive the hardware. I'm assuming that's what he means by salarymen. he could be bitter Capcom isn't giving him his cut. But, if you look at his comrade, who just finished Vanquish, he was just bought up by Bethesda, most likely because he needed to make bigger budget games, he needed a bigger backer. So, nows he's back under the hand of control. "He who has the gold, makes the rules." Inafune, is going to start his own company, and have to be bought up to fund his games and then he'll be right back where he started.
But, if you're going to go your own way, and say you're gonna drive the industry, you gonna have to do better than lack-luster Lost Planet and Resident Evil 5. Pick a console, and develop the HELL OUTTA IT! Push it to its limits! Build something so fun and so amazing looking that others will bow at your feet. But, its not going to go that way for him. He'll buy the Unreal Engine 3 and work off someone else's jolt. I don't think he'll get what he wants.
Posted: Nov 2nd 2010 1:05AM GuardianLegend said
@neoXmahi
Lost Planet 2 flopped but Resident Evil 5 sold 5 million copies as of December 2009. It was a huge success, even with the tank controls so many people hated. Hearing people bash the game so much on the web, I was surprised to see the 5 million number.
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Lost Planet 2 flopped but Resident Evil 5 sold 5 million copies as of December 2009. It was a huge success, even with the tank controls so many people hated. Hearing people bash the game so much on the web, I was surprised to see the 5 million number.
Posted: Nov 2nd 2010 12:04AM C1ph3rDivyne said
Whether you agree with the man or not, I'm really happy for Inafune-san. He did what he felt was right and stood up against I'm sure what was almost insurmountable opposition. And that always takes courage (or b4lls if you will, lol).
Posted: Nov 2nd 2010 12:12AM anoffday said
Is it just me or is this like the 10th time I've seen this guy's picture on joystiq?
Posted: Nov 2nd 2010 12:55AM Milkman4321 said
Well Megaman and Devil MY Cry/Resident Evil are gone, if Streetfighter leaves..We will witness the fall of a Titan known as Capcom. Dangit I wanted Megaman X9. There goes those dreams, but hey still hope for a Capcom vs Disney! :D
Posted: Nov 2nd 2010 12:56AM GuardianLegend said
Well, I skimmed the 3 hour interview text and it was pretty interesting. Didn't know that Capcom had a "life long employment" system in place. Inafune says that the Japanese game industry is "like a Communist state" where all the employees are near the same level of compensation, so no one really works hard since there is little incentive to do so.
He also said that low-tier workers in the Western game industry are basically treated like slaves, so everyone is trying to climb to the top to get out of their crappy low-level jobs. This in turn fuels progress, a kind of "do or die" mentality.
Not everything he said about Western game development culture was positive though. He also said that Dead Rising 2, despite being made in Canada, is actually a Japanese game, since he claims to be the real source of that game's ideas. And he also seemed to think that Western game developers, while technically proficient and hard working, were also uncreative when it came to game ideas. He claimed what they needed were leaders like him.
I can easily imagine the critics of Japanese games using bits and pieces of Inafune's remarks to support their beliefs, while leaving the parts they disagree with on the side.
He also said that low-tier workers in the Western game industry are basically treated like slaves, so everyone is trying to climb to the top to get out of their crappy low-level jobs. This in turn fuels progress, a kind of "do or die" mentality.
Not everything he said about Western game development culture was positive though. He also said that Dead Rising 2, despite being made in Canada, is actually a Japanese game, since he claims to be the real source of that game's ideas. And he also seemed to think that Western game developers, while technically proficient and hard working, were also uncreative when it came to game ideas. He claimed what they needed were leaders like him.
I can easily imagine the critics of Japanese games using bits and pieces of Inafune's remarks to support their beliefs, while leaving the parts they disagree with on the side.
Posted: Nov 2nd 2010 1:59AM Crayola Q Pants ESQ said
Most interesting to note of that interview is that Dead Rising was made with 10 people... whereas something like Lost Planet was made with anything close to 100.
Wow.
Wow.
Posted: Nov 2nd 2010 2:10AM Crayola Q Pants ESQ said
@Guts
My interpretation of the Salarymen snipe was in reference to how everyone has lifetime employment and no incentive to do more than the bare minimum since the paycheque is the same every year regardless.
Keeping in mind that the corporate culture is different in Japan than it is in the west.
My interpretation of the Salarymen snipe was in reference to how everyone has lifetime employment and no incentive to do more than the bare minimum since the paycheque is the same every year regardless.
Keeping in mind that the corporate culture is different in Japan than it is in the west.
Posted: Nov 2nd 2010 3:26AM Rm88 said
I just hate how he generalizes like that. Being passionate about gaming development has nothing to do with his whole "Japan sucks, I want to be Western" thing. Just look at people like Miyamoto, he wants to be developing when he's on his 80s, it's completely unfair to state Japanese developers lack passion just because Capcom is not exactly what he wants it to be.
Posted: Nov 2nd 2010 5:50AM Asakura H said
He could be right and have alot of good points, but in what Video Games respect, I take Japanese games over Western ones all days of the week.
Almost like 90% of the best games I ever played are Jp made.
Almost like 90% of the best games I ever played are Jp made.
Posted: Nov 2nd 2010 10:19AM JCDoe said
This is nothing new. Ever since Capcom dismantled clover, you had to know things were going downhill.








