OK, so we don't have jet packs or the ability to vote through our DVRs (you did remember to vote, didn't you?) but at least you can say this of 2010: A game that once required CD-ROMs to work is now available on your iPhone. Or more specifically, spooky FMV gem The 7th Guest will be available this December on the iOS platform. We've put a trailer for you after the jump if you're completely in the dark (i.e. younger than 25).
Oh, oh, but we haven't told you the best part! Guess who's bringing the game to market? None other than a reformed Trilobyte Games, the original house behind not only The 7th Guest but other oddballs like The 11th Hour and (at least in part) the supremely odd Tender Loving Care (starring John Hurt). Can you believe it? ... C'mon, where all my FMV nerds at?
I don't remember 7th guest being about staufs death... I recently just watched video from start to finish of the game (it's been so long since I played it) Can't wait for this to come out!
This is great news! How I loved this game when it first came out. Me, my brother, and my friends used to play this game together trying to figure out the puzzles while being creeped out by the haunted house.
I'm 25 and I loved 7th Guest back in the day. Only a small few of the FMV games I played were any good though, so I tended to let most pass me by. Very possible that I missed some gems as a result. I was always curious to play Phantasmagoria, now that I think about it.. Worth my while hitting up GOG for it?
@edit It's campy and corny at times, but there are some FMV scenes in that game that should not be missed. Especially a specific timed one in the end that happens if you don't do something fast enough (if I remember right). I purposely screwed it up a few times to show the scene to friends.
@edit It's actually not bad, and fairly spooky (well, at the time). If you want some FMV nostalgia go for it. Skip Phantasmagoria 2 though - not good at all.
wow i remember BUYING this game from SEARS to play on my COMPAQ PRESARIO 5400... 90MHz CPU, 16 MB of RAM with the brand new Windows 95....and I remember booting into DOS to play this....sorry I just had to get nostalgic there
Your MHz don't match up to the rest of that computer's specs, nor the timeframe of Windows 95 having just come out. Not that I'm picking nits or anything.
This game came with the CD-ROM upgrade my parents bought for our IBM 486. I can't remember if it was before or after we upgraded with a math coprocessor (remember those?) but either way, that stupid computer was kind of a money pit and still never really performed at the level I wanted it to.
I remember it being sealed in its own separate envelope with some sort of parental warning on it because of the adult content, but eventually my dad relented and let my 13-year-old brain be warped good and proper... by the impossibly difficult puzzles. I should try this again to see if I can solve any of them these days, actually.
@Tradio Bah! "90MHz CPU, 16 MB of RAM with the brand new Windows 95"? that's a beast! At the time when 7th Guest came out I had something like 25MHz, 2MB of RAM and windows 3.11. It's crazy, right. I mean I've got more power in my pocket right now. And I don't mean my smartphone. *rimshot* Thank you, thank you. I'll be here all week. Please don't forget to tip the waitress.
I have fond memories if 7th Guest. I don't think I ever got it to run successfully all the way thorugh to the end of the game, no matter how much tweaking I did , but it was kind of cool that Graeme Devine was always hanging out on the Compuserve Games forums and providing individualized support to people that were having problems. He's a really nice guy!
My favorite FMV games with the Phantasmagoria games. I remembering getting my copy taken away because my computer was in the living room and one of the first major cut scenes was a sex scene, with topless lady. Apparently my parents did not approve.
I'm 22 and I've played this. My mom had it and I watched her play when I was a kid. The painting in the hall that the hands and face come out of scared the buhjeebus outta me, but I used to help her with the puzzles anyway. The "Old Man Stauf" poem thing was nightmare fuel for me, but the narrative kept me watching. It was the day after my 7th birthday that I started watching my parents play "this new creepy puzzle game your dad found at a yard sale", and my mom and I finally got to the end of the game the following February, 7 months after starting it. Ah, childhood. It was a creepy time.
This game came out around the time that many people did not have Internet access and thus people had to figure out the puzzles on their own unless they bought the guide. The storyline and atmosphere were awesome and the graphics were amazing for their time.
I think that the reason for going onto iOS is that there is a big market on that platform. Don't worry, I know that Steam, GOG, Direct2Drive, etc have a large following, and I expect that it'll come to those platforms, in due time.
Anywho, I'm glad that the game isn't in legal limbo. Well, I assume that it isn't, seeing how it's getting re-released. It's just like with the Dungeon Keeper MMO in Asia. Sure, it may not be here, but someone has the IP, and is making use of it.
Wow, reading all these posts is like a foggy walk down a creepy, darkened Memory Lane. I loved 7th Guest and 11th Hour. Great concept and execution. Challenging puzzles without all the baby "helpful hints" that games give you today. If I remember correctly, the original Command & Conquer came out on PC around the same time. I could be blurring it all together, because I wanna say that I was also playing that Super Mario RPG on SNES at that time...
YES. This game has always been one of my long time favorites (and I mean loooooong time) and it fills me with some local pride that Trilobyte exists still. The game was made in my neck of the woods. I can point to the first office above a bar in Jacksonville where they made the game and filmed the scenes. I know where the house that was the inspiration for the manor is.
Awesome game, at least 'in the day'. Music was terrific. It was kinda like the modern day Crysis. If it ran smoothly on your machine, you had a powerhouse, and bragging rights.
Didn't like 11th Hour as much, but the packaging was cool.
I remember playing 7th guest back in the day with my friend who had a computer that could run it. i've been waiting for GOG to release it, but this is almost as good. will pick it up.
I remember buying this game at launch, along with my first cd-rom reader, and playing till the end without understanding a thing of what was going on as I couldn't understand english at the time. And by the time they started localising games I didn't localisation need anymore.
OMG this is fantastic! This is a DAY ONE PURCHASE for me. This game holds a place in my gaming heart and I'm going to enjoy reliving this!
I still find myself humming the theme... When i smell something awful, I still find my self exclaiming "It smells awful too!" I still have nightmares of that friggin' basement maze!
This news, above all, has just made my day. I really hope they port the 11th Hour, for some bizarre reason, I never played that... so I'll look forward to that.