LGJ: Blizzard, Cheating and Copyright Infringement
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Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:
Everyone else is talking about the Supreme Court, but I'm going to hold off on any further commentary until we have an actual decision to analyze. Instead, I want to bring your attention back to a suit filed by Blizzard in California, Blizzard v. VanKuipers, Simpson, and John Does 1-10 (aka the GameThreat.net case). This case seems to be the sequel of sorts to the "Glider" case from the not too distant past (Blizzard v. MDY Industries). In short, that case was about a World of WarCraft "autopilot" program called Glider. Glider circumvented Warden (the WoW cheat protection software). The short version of the result from that case is that MDY Industries, the maker of Glider, was held liable for contributory and vicarious copyright infringement for putting out Glider, which violated WoW's End User License Agreement and Terms of Service. The opinion also upheld Blizzard's right to sue over issues that diminished the player experience.
That brings us to the GameThreat.net case. Some of this should sound pretty familiar. GameThreat.net put out a series of StarCraft 2 hacks and cheats, which worked in multiplayer. These programs were available very shortly after the launch of StarCraft 2, and that, of course, irritated Blizzard, which sent a cease and desist of some sort. While it may have initially appeared the two were in compliance, Blizzard discovered they have re-distributed their source code to others, who have continued to make it available. As a result, Blizzard is suing on basically the same premise as Glider. As is often the case, the ideas here present a bit of a double-edged sword.
Anyone who has played PC games online knows cheating is a real, and at times rampant, problem. So much so that people are actually deterred from playing online at times. I remember back in the earlier days of Diablo and the original CounterStrike how the constant battle between cheating and patching kept everyone on their toes, but there were times when the games simply stopped being fun because it was impossible to find a legitimate game. Blizzard has unfortunately often been the target in these, with cheating issues appearing in many of its online games. Preventing cheaters from ruining the game experience for others is a great thing to do. It's the scope and method taken by Blizzard that gives me, and should give many gamers, reason to be concerned.
This is an instance where there are a lot of pieces to put in place, and one piece is the topic of the previous LGJ, which you should take a moment to read if you missed the discussion of AutoDesk as it relates to games. Blizzard's argument comes down to copyright infringement, and that infringement is based on, among other things, violation of the license agreement. Both Glider and AutoDesk uphold the idea of software being licensed, and are therefore subject to all the terms in the license, which in StarCraft 2 contains a complete bar on the player using "cheats, automation software, (bots), hacks, or any other unauthorized third-party software designed to modify the Game experience, including without limitation, mods that violate the terms of this License Agreement or the Terms of Use." This language is basically mirrored in the Battle.net Terms of Use. I completely understand the rationale behind the latter, but the former is where I'm not entirely clear.
Is there any real harm in using cheats in a single player context? Putting aside the philosophical debate about the nature of play, the answer seems clearly to be "no." You cheating on your own time doesn't harm Blizzard, and it doesn't harm the play experience for any other players. In fact, is there any real harm to having a multiplayer match where all parties knowingly consent to everyone cheating? No, and in fact, I've been involved in some local "cheating" matches of some games in the past that have been extremely entertaining. The issue was, and in my mind will always be, one of preventing cheating in matches where no one is supposed to be cheating, where you want to play the game as intended by the creator.
In a bit of an unusual way, the advancement of technology has created a bit of a rift in the law here. At least in my mind, the court need not only consider Glider, but also the much older Game Genie case. To quote a key part of the decision, "Having paid Nintendo a fair return, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work." That case revolved around whether Game Genie violated copyright and created a "derivative work," that is a new game by use of the product. Not a small part of the decision revolved around the Game Genie's complete failure to modify the original game cartridge, never fixing a work but only creating something temporary, unlike previous cases involving speed up chips in arcade cabinets or a subsequent case of selling new levels for a PC game.
As cartridge technology has largely been left behind, other than the DS, the ability to create these temporary derivative works has largely fallen by the wayside. But do we really want to see cheating squashed entirely? Or, the better question is, if the developer fails to include these kinds of elements, for example the built in cheats that have always been a fun distraction in the Civilization series, should the player then be completely precluded from using something to modify the game on their own time, for their own entertainment, when no other players are being harmed?
It is fair to assume that Blizzard will be successful in this suit, and to the extent it protects legitimate multiplayer online, that is both in Blizzard's best interest and the StarCraft 2 player community's best interest. The more important question is how much further the use of copyright will be pushed to police player behavior. The easy answer is for developers to include robust game modification tools such that the only players who want or need to hack the game are those set on ruining the experience for others, but that may be easier said than done. And to the extent it's not done, I think the idea presented in Game Genie is pretty compelling, even if a technical copyright infringement may be taking place. Having paid the developer/publisher a fair return, the consumer should be able to reasonably experiment with the product and create new variations of play for personal enjoyment so long as it doesn't interfere with the game experience for other players.
[Image Credit: smgoller]
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own.
Reach Mark at: lawofthegame [AAT] gmail [DAWT] com
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL Inc., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.
Everyone else is talking about the Supreme Court, but I'm going to hold off on any further commentary until we have an actual decision to analyze. Instead, I want to bring your attention back to a suit filed by Blizzard in California, Blizzard v. VanKuipers, Simpson, and John Does 1-10 (aka the GameThreat.net case). This case seems to be the sequel of sorts to the "Glider" case from the not too distant past (Blizzard v. MDY Industries). In short, that case was about a World of WarCraft "autopilot" program called Glider. Glider circumvented Warden (the WoW cheat protection software). The short version of the result from that case is that MDY Industries, the maker of Glider, was held liable for contributory and vicarious copyright infringement for putting out Glider, which violated WoW's End User License Agreement and Terms of Service. The opinion also upheld Blizzard's right to sue over issues that diminished the player experience.
That brings us to the GameThreat.net case. Some of this should sound pretty familiar. GameThreat.net put out a series of StarCraft 2 hacks and cheats, which worked in multiplayer. These programs were available very shortly after the launch of StarCraft 2, and that, of course, irritated Blizzard, which sent a cease and desist of some sort. While it may have initially appeared the two were in compliance, Blizzard discovered they have re-distributed their source code to others, who have continued to make it available. As a result, Blizzard is suing on basically the same premise as Glider. As is often the case, the ideas here present a bit of a double-edged sword.
Anyone who has played PC games online knows cheating is a real, and at times rampant, problem. So much so that people are actually deterred from playing online at times. I remember back in the earlier days of Diablo and the original CounterStrike how the constant battle between cheating and patching kept everyone on their toes, but there were times when the games simply stopped being fun because it was impossible to find a legitimate game. Blizzard has unfortunately often been the target in these, with cheating issues appearing in many of its online games. Preventing cheaters from ruining the game experience for others is a great thing to do. It's the scope and method taken by Blizzard that gives me, and should give many gamers, reason to be concerned.
This is an instance where there are a lot of pieces to put in place, and one piece is the topic of the previous LGJ, which you should take a moment to read if you missed the discussion of AutoDesk as it relates to games. Blizzard's argument comes down to copyright infringement, and that infringement is based on, among other things, violation of the license agreement. Both Glider and AutoDesk uphold the idea of software being licensed, and are therefore subject to all the terms in the license, which in StarCraft 2 contains a complete bar on the player using "cheats, automation software, (bots), hacks, or any other unauthorized third-party software designed to modify the Game experience, including without limitation, mods that violate the terms of this License Agreement or the Terms of Use." This language is basically mirrored in the Battle.net Terms of Use. I completely understand the rationale behind the latter, but the former is where I'm not entirely clear.
Is there any real harm in using cheats in a single player context? Putting aside the philosophical debate about the nature of play, the answer seems clearly to be "no." You cheating on your own time doesn't harm Blizzard, and it doesn't harm the play experience for any other players. In fact, is there any real harm to having a multiplayer match where all parties knowingly consent to everyone cheating? No, and in fact, I've been involved in some local "cheating" matches of some games in the past that have been extremely entertaining. The issue was, and in my mind will always be, one of preventing cheating in matches where no one is supposed to be cheating, where you want to play the game as intended by the creator.
In a bit of an unusual way, the advancement of technology has created a bit of a rift in the law here. At least in my mind, the court need not only consider Glider, but also the much older Game Genie case. To quote a key part of the decision, "Having paid Nintendo a fair return, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work." That case revolved around whether Game Genie violated copyright and created a "derivative work," that is a new game by use of the product. Not a small part of the decision revolved around the Game Genie's complete failure to modify the original game cartridge, never fixing a work but only creating something temporary, unlike previous cases involving speed up chips in arcade cabinets or a subsequent case of selling new levels for a PC game.
As cartridge technology has largely been left behind, other than the DS, the ability to create these temporary derivative works has largely fallen by the wayside. But do we really want to see cheating squashed entirely? Or, the better question is, if the developer fails to include these kinds of elements, for example the built in cheats that have always been a fun distraction in the Civilization series, should the player then be completely precluded from using something to modify the game on their own time, for their own entertainment, when no other players are being harmed?
It is fair to assume that Blizzard will be successful in this suit, and to the extent it protects legitimate multiplayer online, that is both in Blizzard's best interest and the StarCraft 2 player community's best interest. The more important question is how much further the use of copyright will be pushed to police player behavior. The easy answer is for developers to include robust game modification tools such that the only players who want or need to hack the game are those set on ruining the experience for others, but that may be easier said than done. And to the extent it's not done, I think the idea presented in Game Genie is pretty compelling, even if a technical copyright infringement may be taking place. Having paid the developer/publisher a fair return, the consumer should be able to reasonably experiment with the product and create new variations of play for personal enjoyment so long as it doesn't interfere with the game experience for other players.
[Image Credit: smgoller]
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own.
Reach Mark at: lawofthegame [AAT] gmail [DAWT] com
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL Inc., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.
Reader Comments (45)
Posted: Nov 5th 2010 11:13PM Drakkenfyre said
For?
These people were SELLING a program that let you cheat online.
Next time you go bitching about someone cheating in MW2, or whatever online console game of your choice were people are cheating, remember these people. Who not only spread the cheat, they actually sold it.
Reply
These people were SELLING a program that let you cheat online.
Next time you go bitching about someone cheating in MW2, or whatever online console game of your choice were people are cheating, remember these people. Who not only spread the cheat, they actually sold it.
Posted: Nov 5th 2010 11:30PM Drakkenfyre said
They told people StarCraft 2's single player and multiplayer were closely tied together, for record keeping.
They warned people not to use cheats.
They used cheats in single player, they got banned.
Whatever you do in single player shows up in your multiplayer profile. So you can pad your profile by adding a bunch of cheat wins. Half of the games Achievements are in single player. They were warned not to cheat.
They cheated, they got busted, they got banned.
I have no sympathy for them.
Reply
They warned people not to use cheats.
They used cheats in single player, they got banned.
Whatever you do in single player shows up in your multiplayer profile. So you can pad your profile by adding a bunch of cheat wins. Half of the games Achievements are in single player. They were warned not to cheat.
They cheated, they got busted, they got banned.
I have no sympathy for them.
Posted: Nov 6th 2010 12:35AM KillaPat said
@Drakkenfyre
If by telling everyone beforehand you mean hidden in the small text, then yes, maybe. But again, I am not angry that they banned those people either, just the way they went about the whole thing again. I know when I started up the StarCraft 2, it didn't say "you will be banned for using cheats in the single player." The common purchaser of this or any other game is not going to read the forums or the 40 pages of agreement text. I am sure you didn't read it either.
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If by telling everyone beforehand you mean hidden in the small text, then yes, maybe. But again, I am not angry that they banned those people either, just the way they went about the whole thing again. I know when I started up the StarCraft 2, it didn't say "you will be banned for using cheats in the single player." The common purchaser of this or any other game is not going to read the forums or the 40 pages of agreement text. I am sure you didn't read it either.
Posted: Nov 6th 2010 2:31AM KillaPat said
@Drakkenfyre
Guess I should have known better than to put how I feel about something on the internet... Oh well, back to only writing random little attempts at comedy instead, and then seeing that Ezio has already posted the exact same thing 5 seconds before.
Reply
Guess I should have known better than to put how I feel about something on the internet... Oh well, back to only writing random little attempts at comedy instead, and then seeing that Ezio has already posted the exact same thing 5 seconds before.
Posted: Nov 6th 2010 8:56AM Drakkenfyre said
I was in the beta for months. I did read it. In fact they announced it when people started using them.
Apparantly you weren't playing the original StarCraft, or Diablo, or Diablo 2, where cheating was rampant. You couldn't even play a legit game of Diablo 1 where someone didn't come in with 1 million HP, and killed everything on 1 shot. Even Diablo 2 suffered from cheaters.
So no, I don't care these guys got banned, even if it was single player. Because more than likely they would also use it in multiplayer.
Reply
Apparantly you weren't playing the original StarCraft, or Diablo, or Diablo 2, where cheating was rampant. You couldn't even play a legit game of Diablo 1 where someone didn't come in with 1 million HP, and killed everything on 1 shot. Even Diablo 2 suffered from cheaters.
So no, I don't care these guys got banned, even if it was single player. Because more than likely they would also use it in multiplayer.
Posted: Nov 8th 2010 7:15AM Milky1985 said
@heyo007
Thats assuming they read them, all you need to do is get someone else ot hit the ok button and that person has agreed to them , not you.
They can ban the account and stuff but not go after you personally, you never agreed to anything.
Hell my cat has signed a eula if clicking on OK means you read it. (stupid thing was attacking the mouse :/)
Reply
Thats assuming they read them, all you need to do is get someone else ot hit the ok button and that person has agreed to them , not you.
They can ban the account and stuff but not go after you personally, you never agreed to anything.
Hell my cat has signed a eula if clicking on OK means you read it. (stupid thing was attacking the mouse :/)
Posted: Nov 5th 2010 11:44PM tenacioustoaster said
@pluupy
It irritates me that they dont allow single player cheats though. I understand the reasoning. I just think it was poor decision making.
Reply
It irritates me that they dont allow single player cheats though. I understand the reasoning. I just think it was poor decision making.
Posted: Nov 6th 2010 7:02AM Neofalcon43 said
@Pohtaytoh
You can even go farther than using the built-in cheat codes. You can open up any single player mission in the editor and modify it and even upload the modified mission to battle.net for others to play. I find it hard to believe that there's any legitimate use for third-party cheating programs when they've given you the tools to modify the game in any way you'd like...
Reply
You can even go farther than using the built-in cheat codes. You can open up any single player mission in the editor and modify it and even upload the modified mission to battle.net for others to play. I find it hard to believe that there's any legitimate use for third-party cheating programs when they've given you the tools to modify the game in any way you'd like...
Posted: Nov 5th 2010 11:35PM Premature ejaculation man said
Very interesting discussion. Its strange for me to support both sides of the arguement.
...Like...Who do I yell at?
Reply
...Like...Who do I yell at?
Posted: Nov 6th 2010 12:06AM bryanc10 said
This one of the reason I do not bother playing multiplayer games. Cheating has become so rampant that it takes the fun out of playing against other players. But with that said I still want the right to cheat in a single player game, I just think that once you have learned how to use the game as developed by the programmers I would like to have mods and cheats just to play around with.
Reply
Posted: Nov 6th 2010 12:26AM Octolips said
@bryanc10
I totally agree, cheating has ruined PC multiplayer for me.
I would like to remind everyone that Blizzard has included a lot of cheat codes for Starcraft 2 (which you can find on gamfaqs). Using them will not get you banned however they will disable the achievements. Most of the people who used 3d party cheat software did so to gain the most prestigious player portraits which are linked to the hardest single player achievements.
Reply
I totally agree, cheating has ruined PC multiplayer for me.
I would like to remind everyone that Blizzard has included a lot of cheat codes for Starcraft 2 (which you can find on gamfaqs). Using them will not get you banned however they will disable the achievements. Most of the people who used 3d party cheat software did so to gain the most prestigious player portraits which are linked to the hardest single player achievements.
Posted: Nov 6th 2010 12:53AM NiGhTHaWk830 said
Lost in your (otherwise very well-written) article is that
1) In SC2, Blizzard provides ways to cheat in the single-player game that turn off achievements. E.g. you can use cheat codes to get lots of resources or have free upgrades or turn on god mode. So Blizzard is not opposed to cheating per se. What the hackers are using is a trainer, which allows you to customize your gameplay in ways that the default cheats do not allow you to. I don't know why Blizzard has sued over these trainers, which existed back in the days of Brood War but Blizzard didn't sue back then. Why now?
2) I don't, and no one should, care how someone wants to play his game in an offline, single-player context. Multiplayer is a different story, because hacking your game can ruin others' experiences. However, from looking at various forum threads about the hacks, one of the main purposes of the hacks is to unlock all the single-player-based achievements quickly and effortlessly, which are displayed online for other players to see. What do you call this? It isn't purely single-player...but it certainly isn't multiplayer in the traditional competitive sense. I don't care whether someone hacked to get points to display on an online profile, but I can see how someone who legitimately earned the points through gameplay would be a little peeved that this other guy used hacks to get the points cheaply. That is a little gray to me.
Anyway, this was another great read, as usual. Keep up the good work.
Reply
1) In SC2, Blizzard provides ways to cheat in the single-player game that turn off achievements. E.g. you can use cheat codes to get lots of resources or have free upgrades or turn on god mode. So Blizzard is not opposed to cheating per se. What the hackers are using is a trainer, which allows you to customize your gameplay in ways that the default cheats do not allow you to. I don't know why Blizzard has sued over these trainers, which existed back in the days of Brood War but Blizzard didn't sue back then. Why now?
2) I don't, and no one should, care how someone wants to play his game in an offline, single-player context. Multiplayer is a different story, because hacking your game can ruin others' experiences. However, from looking at various forum threads about the hacks, one of the main purposes of the hacks is to unlock all the single-player-based achievements quickly and effortlessly, which are displayed online for other players to see. What do you call this? It isn't purely single-player...but it certainly isn't multiplayer in the traditional competitive sense. I don't care whether someone hacked to get points to display on an online profile, but I can see how someone who legitimately earned the points through gameplay would be a little peeved that this other guy used hacks to get the points cheaply. That is a little gray to me.
Anyway, this was another great read, as usual. Keep up the good work.
Posted: Nov 6th 2010 2:10AM mjp19xx said
Why do people care if some people get achievements by cheating? It is simply childish. Achievements have no tangible value. If you get so upset about people getting them by cheating, they amount to little more than a virtual pissing contest. They can give you something to work for that helps you enjoy the game, or you can cheat just because you want the points or rewards. What difference does it make? In both instances someone is using an intangible achievement system to enhance their enjoyment of a game. It's worse than a kid getting upset because the kid sitting next to him got an extra gold star on her test.
Reply
Posted: Nov 6th 2010 2:48AM Coleo said
@mjp19xx
Blizzard intended the achievements to be earned as an indication of skill and determination. If cheaters can obtain them easily, it takes away the public opinion of their value. Sure some people don't care, but those who do will want others to know their achievements are legit without argument.
Reply
Blizzard intended the achievements to be earned as an indication of skill and determination. If cheaters can obtain them easily, it takes away the public opinion of their value. Sure some people don't care, but those who do will want others to know their achievements are legit without argument.
Posted: Nov 6th 2010 10:26AM Jack Kevorkian said
@megapixel The guy who paid 50 dollars for his copy of the game shouldn't give one shit about Blizzard's investment or their sanctimonious view of achievements.
Reply
Posted: Nov 6th 2010 12:46PM Funkmaster General said
@mjp19xx
Does that same logic not apply to those that cheat to gain the achievements?
Reply
Does that same logic not apply to those that cheat to gain the achievements?
Posted: Nov 8th 2010 10:56AM Opuelas said
@mjp19xx Blizzard designed their product to use the achievement system to promote different, more challenging types of play and contribute to the online community of the game. People who cheat this system tear up the design as well, and it's not surprising Blizzard works so hard to maintain the standard of the product they designed.
Reply
Posted: Nov 9th 2010 12:45PM NecroSen said
@mjp19xx
Your opinion on the worth of the SCII achievement system is moot: Blizzard created it as a way for players who DO care about achievements to add value to their gaming experience. Just because YOU don't care about them does not give you the right to strip that value away from other paying consumers of the product.
Bash it all you like and laugh at people you think have a "problem" because they like achievements, but people do see value in them and they're not going away. Blizzard's actions with these suits are simply protecting that value.
Reply
Your opinion on the worth of the SCII achievement system is moot: Blizzard created it as a way for players who DO care about achievements to add value to their gaming experience. Just because YOU don't care about them does not give you the right to strip that value away from other paying consumers of the product.
Bash it all you like and laugh at people you think have a "problem" because they like achievements, but people do see value in them and they're not going away. Blizzard's actions with these suits are simply protecting that value.
Posted: Nov 6th 2010 10:48AM SanctusSS said
@Nighthawk
on A) I have to agree, Blizzard has been putting hardcoded cheats into the system since the first Warcraft, I still remember 'It's a good day to die' from when I used to play back in the day.
on B) They sue now because the stakes have gone up. Imagine if WoW became rampant with hacks and mods. The economy on the servers would crash, it would become pointless for those who play if your tank somehow has 80,000k life. People have invested alot more into Blizzards games and thus our expectations as gamers have gone up as well. The last thing Blizzard wants is to have it's WoW community or any of it's community trying to lynch them because we are giving them how many billions of dollars a month and they can't provide a legitimate game experience. So, I would say they are justified in suing to prevent the online aspect from being corrupted.
Reply
on A) I have to agree, Blizzard has been putting hardcoded cheats into the system since the first Warcraft, I still remember 'It's a good day to die' from when I used to play back in the day.
on B) They sue now because the stakes have gone up. Imagine if WoW became rampant with hacks and mods. The economy on the servers would crash, it would become pointless for those who play if your tank somehow has 80,000k life. People have invested alot more into Blizzards games and thus our expectations as gamers have gone up as well. The last thing Blizzard wants is to have it's WoW community or any of it's community trying to lynch them because we are giving them how many billions of dollars a month and they can't provide a legitimate game experience. So, I would say they are justified in suing to prevent the online aspect from being corrupted.
Posted: Nov 9th 2010 12:53PM NecroSen said
@Vidikron
Not quite. SCII has an offline, non-Battle.net component in which you could likely use any hack you like. Once you sign into Battle.net, it doesn't matter if you're playing a "singleplayer" game: you're still signed into an online system that carries with it a license agreement and code of conduct.
If you sign into Battle.net and use hacks, you violate the terms of Battle.net and are subject to being banned from Battle.net, NOT from playing the game in the offline "guest" mode.
Game Genie, on the other hand, is the same as jailbreaking, which has been ruled perfectly legal.
Reply
Not quite. SCII has an offline, non-Battle.net component in which you could likely use any hack you like. Once you sign into Battle.net, it doesn't matter if you're playing a "singleplayer" game: you're still signed into an online system that carries with it a license agreement and code of conduct.
If you sign into Battle.net and use hacks, you violate the terms of Battle.net and are subject to being banned from Battle.net, NOT from playing the game in the offline "guest" mode.
Game Genie, on the other hand, is the same as jailbreaking, which has been ruled perfectly legal.
Posted: Nov 6th 2010 8:00PM Erron Kelly said
@Mark Methenitis
As if so often said on the internet, "I'm not a lawyer". But your closing argument seems to assume that Blizzard doesn't offer up robust game modification tools.
This couldn't be further from the truth. The world builder that Blizzard offers in StarCraft 2 is arguably one of the most in-depth engines seen to date. At any given point, a player can log in and browse through the Custom Games section and instantly have dozens upon dozens of unique game experiences, created by people not in the employ of Blizzard and created without modification of the actual code. Prime examples of this are "Ling Ling Rocket!" [ http://www.youtube.com/watch?v=N34zl3o5lTQ ] and "Battlefield Egypt" [ http://www.youtube.com/watch?v=X2KzABG26PE ], both games created within the bounds of the EULA and both vastly different experiences than your standard SC2.
I would argue the fact that within moments of loading the game any individual has both the option and opportunity to "reasonably experiment with the product and create new variations of play for personal enjoyment so long as it doesn't interfere with the game experience for other players", without ever crossing the line and modifying the actual game code.
Reply
As if so often said on the internet, "I'm not a lawyer". But your closing argument seems to assume that Blizzard doesn't offer up robust game modification tools.
This couldn't be further from the truth. The world builder that Blizzard offers in StarCraft 2 is arguably one of the most in-depth engines seen to date. At any given point, a player can log in and browse through the Custom Games section and instantly have dozens upon dozens of unique game experiences, created by people not in the employ of Blizzard and created without modification of the actual code. Prime examples of this are "Ling Ling Rocket!" [ http://www.youtube.com/watch?v=N34zl3o5lTQ ] and "Battlefield Egypt" [ http://www.youtube.com/watch?v=X2KzABG26PE ], both games created within the bounds of the EULA and both vastly different experiences than your standard SC2.
I would argue the fact that within moments of loading the game any individual has both the option and opportunity to "reasonably experiment with the product and create new variations of play for personal enjoyment so long as it doesn't interfere with the game experience for other players", without ever crossing the line and modifying the actual game code.
Posted: Nov 8th 2010 12:03PM MarkMethenitis said
@Erron Kelly
Erron (and anyone else who made note of this),
My closing doesn't specifically address the built in cheats in StarCraft II because I still (unfortunately) haven't had a chance to play anything other than the beta. It was speaking to the bigger picture, since not all PC game developers include these kind of systems but any could use the rationale in this case to pursue cheaters.
Reply
Erron (and anyone else who made note of this),
My closing doesn't specifically address the built in cheats in StarCraft II because I still (unfortunately) haven't had a chance to play anything other than the beta. It was speaking to the bigger picture, since not all PC game developers include these kind of systems but any could use the rationale in this case to pursue cheaters.
Posted: Nov 6th 2010 9:58PM mjp19xx said
I guess it's not okay to express disdain for Blizzard's policies. Blizzard is just another software company that likes to exploit the fact that you are not buying their software, but a license to use their software. I simply don't like closed systems, and I like to at least feel like I own the product I spent my hard earned money on. It's sad when you have to find cracked versions of games that you actually purchased in order to avoid being hassled. That last sentence goes double for Ubisoft.
Before someone says something about Blizzard protecting their online community, let me remind you that SC 2 must be authenticated online, so there is no option to play without encountering their online system at some point. At least Valve actually lets people host their own games, and you can have hosts that allow cheats openly and those that don't. I wish things had not gotten this way. I would really like to play Diablo 3, but I don't want to be told how to enjoy it.
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Before someone says something about Blizzard protecting their online community, let me remind you that SC 2 must be authenticated online, so there is no option to play without encountering their online system at some point. At least Valve actually lets people host their own games, and you can have hosts that allow cheats openly and those that don't. I wish things had not gotten this way. I would really like to play Diablo 3, but I don't want to be told how to enjoy it.
Posted: Nov 7th 2010 1:10AM berna said
@mjp19xx
Why do you guys like to play with cheats?? :\
Isn't what Blizzard is doing the best for all true gamers?
So Blizzard is trying to protect their players who have spent their money on their product, i don't see whats wrong with this..
Isn't the game editor**, that comes with the game, good enough?
**Its so awesome that you can create anything, from a car racing game to tetris. So tell me if your cheats beat that!
I love SC2, i play it multyplayer (silver/gold player) and single player where i just beat the game in brutal (hardest difficulty) i worked soo bad for that achievement, and it was EPIC! feels so great to complete something that was soo hard but you did it and now you can show it to your friends and rivals.
That said, tell how i would feel if some one had that same achiv just by cheating? I would nerdrage soo bad.
It's just unfair.
Reply
Why do you guys like to play with cheats?? :\
Isn't what Blizzard is doing the best for all true gamers?
So Blizzard is trying to protect their players who have spent their money on their product, i don't see whats wrong with this..
Isn't the game editor**, that comes with the game, good enough?
**Its so awesome that you can create anything, from a car racing game to tetris. So tell me if your cheats beat that!
I love SC2, i play it multyplayer (silver/gold player) and single player where i just beat the game in brutal (hardest difficulty) i worked soo bad for that achievement, and it was EPIC! feels so great to complete something that was soo hard but you did it and now you can show it to your friends and rivals.
That said, tell how i would feel if some one had that same achiv just by cheating? I would nerdrage soo bad.
It's just unfair.
Posted: Nov 8th 2010 12:03PM Teletheus said
@mjp19xx The simple fact is that you don't own the software when you buy it. You're licensing it. If you were buying it, you could put it on any computer you wanted and share it however you wanted. Purchasing a game like SC2 is more akin to buying a ticket to a football game (or a hockey game, or whatever you prefer). Owning the software would be like owning the football team. The software (and the team) provide a communal experience that a lot of people can enjoy in a similar fashion, but only the actual owner gets to exercise total control over the code (or the roster/coaches/etc.).
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Posted: Nov 7th 2010 7:07PM Drakkenfyre said
The ironic thing is, I bet half the people complaining about them protecting their game, if someone popped up with a way to cheat on XBox Live, and instantly give themselves gamerscores for any games they play, say MW2, and instantly give themselves all Achievements for single player, and multiplayer, they would scream.
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Posted: Nov 9th 2010 1:14PM NecroSen said
I feel as though there is some confusion here about SCII's "singleplayer" mode. The confusion being that, as far as I can tell, there are 3 distinct gameplay modes:
1. Multiplayer: Players login to Battle.net and match up against other players. Achievements are tracked for multiplayer matches.
2. Singleplayer: Players login to Battle.net and play the singleplayer campaign. An internet connection is still required and achievements are tracked for campaign.
3. Guest: Players do not login to Battle.net, but can play the singleplayer campaign anyway. No internet connection is required and achievements are not tracked.
Everyone's complaining that Blizzard is banning people for cheating in singleplayer, and when they say "singleplayer" what they think they mean is an offline mode such as the Guest mode. This is not the case: players using the singleplayer mode are still signing into Battle.net, and are thus subject to the Battle.net terms and conditions.
As far as I can tell, people could go and hack the game to their hearts' content if they simply did it in Guest mode. As soon as you login to Battle.net, even to play singleplayer, you have to abide by those terms and conditions, which include not hacking the game.
The people involved here did just that: they logged in to Battle.net, used a hack program, and violated the Battle.net terms. Thus, ban-worthy.
Blizzard themselves have said "hack at your own risk". This is A) a dare for people to try hacking multiplayer and B) likely an indication that you should NOT login to Battle.net if you want to hack, because they will see it. On the other hand, if you DON'T login, there's no way they can tell what you're doing.
TL;DR: Hacking while logged into Battle.net is the issue here. If you want to hack, hack the Guest mode. That's all.
Reply
1. Multiplayer: Players login to Battle.net and match up against other players. Achievements are tracked for multiplayer matches.
2. Singleplayer: Players login to Battle.net and play the singleplayer campaign. An internet connection is still required and achievements are tracked for campaign.
3. Guest: Players do not login to Battle.net, but can play the singleplayer campaign anyway. No internet connection is required and achievements are not tracked.
Everyone's complaining that Blizzard is banning people for cheating in singleplayer, and when they say "singleplayer" what they think they mean is an offline mode such as the Guest mode. This is not the case: players using the singleplayer mode are still signing into Battle.net, and are thus subject to the Battle.net terms and conditions.
As far as I can tell, people could go and hack the game to their hearts' content if they simply did it in Guest mode. As soon as you login to Battle.net, even to play singleplayer, you have to abide by those terms and conditions, which include not hacking the game.
The people involved here did just that: they logged in to Battle.net, used a hack program, and violated the Battle.net terms. Thus, ban-worthy.
Blizzard themselves have said "hack at your own risk". This is A) a dare for people to try hacking multiplayer and B) likely an indication that you should NOT login to Battle.net if you want to hack, because they will see it. On the other hand, if you DON'T login, there's no way they can tell what you're doing.
TL;DR: Hacking while logged into Battle.net is the issue here. If you want to hack, hack the Guest mode. That's all.
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