PS3 owners got, for lack of a better term, the royal shaft
when it came to getting their platform's version of BioShock
. Not only did said version not arrive until more than a year after
the game's PC and 360 iterations hit store shelves, but it also brought with it a few unsavory friends in the form of graphical problems and full-blown crashes, which it picked up during the porting process. Fortunately, that won't be the case for Irrational Games' 2012 entry into the franchise, BioShock Infinite
, as the studio has no plans to pass the developmental buck to any outside parties.
The game's technical director, Chris Kline, recently explained on the Irrational Games forums
that "We have a much larger team than we did on the original BioShock
, so we're doing simultaneous in-house development on the PS3, 360, and PC versions of the game." Thank goodness! We were afraid we would once again have to fool ourselves into thinking that any potential crashes were actually just the result of a super powerful, world-ending Plasmid.