Game Informer has posted its recent print interview with Oddworld Inhabitants founder Lorne Lanning, a (five-years-later) followup to the magazine's April 2005 announcement of The Brutal Ballad of Fangus Klot, OWI's would-be effort to delve further into the "more hardcore" elements of the Oddworld ... world.
After finding the situation with EA (which published OWI's Oddworld: Stranger's Wrath on Xbox in 2005) "unworkable," Lanning recounted, OWI turned to Majesco to fund and publish the Fangus project, another Xbox game built on Stranger's core framework. But only a month after the game's announcement, "the shenanigans started" and OWI shut down its development studio. "Sometimes developers get fired by publishers and sometimes developers fire publishers," Lanning said coyly, "and that's probably all I should say about it."
Publisher "incompetence" aside, Fangus did sound like an odd pitch: A "close to the Earth" dog-man herdsman turned "pit fighting" slave -- to the Russian-like cat mafia -- who escapes his years-long imprisonment a hardened killer dead set on vengeance and the liberation of his people ("the timeless mythical battle between cats and dogs," in other words). Also, Fangus has terminal rabies and "would control a flock of ravenous sheep-like creatures to take down enemies and solve puzzles," according to GI's description. "We wanted it to be really hardcore," Lanning concluded.
What sounds pretty much like an amazing game concept to us is not always such an easy sell on the mainstream market. It's no stretch of the imagination to see why this stretch-of-the-imagination never made it much beyond the blueprint phase. Not that Fangus is just a memory, but Oddworld Inhabitants has learned its lesson. "[We] are not focused on doing story games in that way anymore," Lanning explained. "That doesn't mean that we wouldn't license the property to another developer who does very good story games. But we're aiming for a different type of chemistry all together. We're looking more at where social gaming and networking is colliding. We're looking more at free-to-play item sales rather than $60 of product."
After being "blown away" by the reception of its back catalog on Steam, OWI has turned to developer Just Add Water to remake Stranger's Wrath for PSN. Beyond that, OWI seems be looking into a freemium-based evolution of Oddworld, supported by micro-payments from engaged players. "Our focus is not to build big, long story games," Lanning reiterated. "Our focus is to build a really rich mythos where people get to engage in their own narrative, and that sounds abstract -- I can't say much more about it, but that's where we believe things are heading. So the idea of building another Stranger, for us personally, is not even on our radar."
[Pictured: Fangus cover art; source: Game Informer]
Reader Comments (14)
Posted: Nov 22nd 2010 5:54PM Jawmuncher said
That's sad, this game sounded amazing back in the day and still does.
Since they would have been able to give it that hardcore feel they wanted yet keep fans enjoying the oddworld.
I hope they change their minds and go back to it, I think there would be a market for this, especially as a Downloadable game.
I really do want to see more of the oddworld anyway I can though
Since they would have been able to give it that hardcore feel they wanted yet keep fans enjoying the oddworld.
I hope they change their minds and go back to it, I think there would be a market for this, especially as a Downloadable game.
I really do want to see more of the oddworld anyway I can though
Posted: Nov 22nd 2010 6:50PM wcarnation said
@Jawmuncher If this game was made and released as a digital game on PSN/XBL/Steam, it would sell gangbusters
Reply
Posted: Nov 22nd 2010 6:07PM JonahStein said
I don't get it, I read this article several months ago in GI. Is it only just now being put up on their website? Man, I gotta say, while I enjoyed reading about a new Oddworld game, I am suddenly cast back into the disappointing regret I felt when first reading the article a while back. So thanks, Joystiq, for opening up old wounds. : /
I just hope Lorne Lanning can solve this 'forlorn longing' of mine as I sit and pine for more Oddworld.
I just hope Lorne Lanning can solve this 'forlorn longing' of mine as I sit and pine for more Oddworld.
Posted: Nov 22nd 2010 6:50PM RudyHuxtable said
Would it have helped if his name had an extemporaneous umlaut in it?
Sad, however. Oddworld is one of those creative settings that could always use "one more title".
Sad, however. Oddworld is one of those creative settings that could always use "one more title".
Posted: Nov 22nd 2010 7:09PM WPstart said
I liked the gameplay in the Abe games. While it's nice they wanted to do something different for the other Oddworld games, I do kinda wish they had stuck to Abe in 2D. :(
Posted: Nov 22nd 2010 8:07PM User Formerly Known as Dave said
Sounds brilliantly original.
Posted: Nov 22nd 2010 10:09PM HotLeadLover said
"Our focus is not to build big, long story games" - a real shame, because that's exactly what I want, from them, especially.
And what does 'free-to-play item sales' mean? Sounds like he's spent too much time in marketing and not enough designing games.
And what does 'free-to-play item sales' mean? Sounds like he's spent too much time in marketing and not enough designing games.
Posted: Nov 22nd 2010 10:36PM Liquidfingers said
great...so the creator of oddworld is now in favor of making games where you have to pay extra cash to unlock the story thread by thread. sounds bad. i really have no interest in the hd remake of strangers wrath as i played the game to death when it was released on the original box like, 6 years ago? replaying it now will just make me long for the fangus klot that never will be :( maybe, just maybe just add water will pick that one up and complete it, but are they even talented enough?
Posted: Nov 23rd 2010 12:46AM Courtney said
I really do wish OWI the best, I've had some great times thanks to them, but I am in no way sold on Lorne's new vision.
Of course, who knows, he could be hiding an some spectacular ace-in-the-hole surprise too. Given the history of OWI projects dying (the movie and Fangus to name two), I could see him being hesitant to promise anything until it's practically finished.
Of course, who knows, he could be hiding an some spectacular ace-in-the-hole surprise too. Given the history of OWI projects dying (the movie and Fangus to name two), I could see him being hesitant to promise anything until it's practically finished.
Posted: Nov 23rd 2010 1:24AM Fuzunga said
Must we bring this game up again? I don't want to be reminded that it's never coming out!
Posted: Nov 23rd 2010 2:21AM GmLucra said
If I become a well known game developer, I will do whatever I can to make sure this game gets made.
Posted: Nov 23rd 2010 9:29AM Mandor said
Lorne Lanning AKA "Do you like my hat? It's made of money!"
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