Good news: Microsoft has plans to offer Kinect development tools to XNA developers. Confirmation comes via Xbox director of incubation Alex Kipman, who said during an interview on Talk of the Nation that, while there's no current Kinect functionality in XNA, it's something Microsoft "will support in the future." Honestly, we're thrilled -- haven't you seen some of the awesome stuff people are coming up with ... without the proper toolset?
The Talk of the Nation episode on which Kipman appeared focused on Xbox 360's new camera peripheral, which Microsoft is pleased to see developers tinkering around with ... to a degree. Hacking the device, which Microsoft classifies as someone accessing "algorithms on the side of the Xbox" for ill-use, or someone exploiting Kinect in a cheating manner is not tolerated. Creating a driver that might "open the USB connection" or one that "reads the inputs from the sensor," on the other hand, are uses that are totally cool by Microsoft.
Microsoft offered no timetable for when Kinect support would come to XNA, so in the meantime, keep those "good" hacks coming!
Reader Comments (23)
Posted: Nov 23rd 2010 8:03PM Shadowbender said
*puts fingers together* Yesss...EXCELLENT!
Posted: Nov 23rd 2010 8:18PM BlackedOut said
Between Retail titles, XBLA and the PC guys, I'll get my moneys worth of entertainment out of it.
Kudos to Microsoft's response to the homebrews as well, a lot of people were expecting them to react a lot differently.
Kudos to Microsoft's response to the homebrews as well, a lot of people were expecting them to react a lot differently.
Posted: Nov 23rd 2010 8:26PM Scuffles said
I'm glad to see they are going to toss official support for it .... but I'm still far more interested in its application outside the gaming world. So I'm still far more interested in the OpenSource than I am in XNA support.
Grats to those who are stoked for XNA tho, new toys are always fun. Regardless of the medium. :)
Grats to those who are stoked for XNA tho, new toys are always fun. Regardless of the medium. :)
Posted: Nov 23rd 2010 8:26PM Raffi256 said
Posted: Nov 23rd 2010 8:50PM oOWallaceOo said
@Raffi256
The idea behind this mod is exactly what MS want. I wouldn't be surprised if MS introduced a censoring thing like this for games that use live camera feeds (i.e. Uno). This mod shows kinect is able to differentiate between a clothed person and an unclothed person, and thus could censor the image, kick the player from the game and then report it.
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The idea behind this mod is exactly what MS want. I wouldn't be surprised if MS introduced a censoring thing like this for games that use live camera feeds (i.e. Uno). This mod shows kinect is able to differentiate between a clothed person and an unclothed person, and thus could censor the image, kick the player from the game and then report it.
Posted: Nov 24th 2010 6:10AM shopping bags said
good why would I want to see a naked perv over xbl. while playing UNO I have kids in the house kudos for Microsoft.
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Posted: Nov 23rd 2010 8:55PM DrunkFux said
this is why i am waiting for a bit till i buy kinect
i know theres gotta be alot of cool shit you can do with it, just need more devs and more time
i know theres gotta be alot of cool shit you can do with it, just need more devs and more time
Posted: Nov 23rd 2010 9:14PM Jae Brav said
This is good news to me. I do believe that the indie devs will be more innovative with Kinect than the big studios will.
Posted: Nov 23rd 2010 9:26PM Papa Neorev said
great news, having a lot of fun with my Kinect looking forward to more.
Posted: Nov 23rd 2010 9:30PM Bewoulf said
When were they going to do this with the Zune HD? That thing is a beast (especially with Tegra chip) and they let it die. Sometimes... I freakin' hate microsoft.
Posted: Nov 24th 2010 12:02AM Radical Dylan said
@Bewoulf - XNA does have Zune support, its just that most XNA developers didn't have a ZUNE and therefor couldn't test their games. So they stuck with Xbox 360 games, since it also has a better audience with more people buying from there.
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Posted: Nov 23rd 2010 10:34PM Robborboy said
YES IT IS ABOUT TIME. Indie and Arcade games with Kinect support here we come.
Posted: Nov 23rd 2010 10:39PM Captain Worcestershire said
Cool, I expect some innovative things from the indie devs. I actually love Kinect, I just wish there were more games worth buying.
Posted: Nov 23rd 2010 10:46PM daytripper said
Seems like a step backward to me. Why not offer XNA support right out of the gate?
Posted: Nov 24th 2010 8:24AM Scuffles said
I think they are saying this feels more like the hardware developers being late to the party. Since the Opensource is already in development and partially available weeks after launch, this move feels more reactionary than it does "do we have a treat for you!"
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Posted: Nov 23rd 2010 10:51PM Spunky Monkey 190906 said
Good, far more interesting things to come from this :D Dancing gets old quick unless you're Michael Jackson
Posted: Nov 24th 2010 12:07AM VGSandwich said
Finally, a reason to get kinect
Posted: Nov 24th 2010 12:23AM Enosoma said
I hope I'm not the only one that had to google "XNA" to figure out what's going on here.
Posted: Nov 24th 2010 12:39AM sho220 said
this makes me beyond happy, i'm ecstatic!
time to bust out some old code and start getting it up to par. kinect, here i come!
jejejej
time to bust out some old code and start getting it up to par. kinect, here i come!
jejejej
Posted: Nov 24th 2010 7:09PM The Joy of Cooking DeMat said
So that's how they're gonna sell it without recurring to Oprahs and Ellens.
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