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Reader Comments (34)

Posted: Dec 1st 2010 3:33PM Ezio Auditore da Firenze said

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Come with me
And you'll be
In a world of
Pure imagination
Take a look
And you'll see
Into your imagination..

/sings

Posted: Dec 1st 2010 4:03PM Special Agent Bob said

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@Ezio Auditore da Firenze Happy 5th birthday
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Posted: Dec 1st 2010 5:24PM Alex R said

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@Ezio Auditore da Firenze

"We are the Music Makers, and we are the dreamers of a dream."

If he was raised by chickens, so they say, then why does he like to eat chickens? Can you tell me that young fella?
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Posted: Dec 1st 2010 3:34PM BlackedOut said

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What is this I don't even

Posted: Dec 1st 2010 4:34PM Shockwave said

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@BlackedOut

Know how to finish a sentence?
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Posted: Dec 1st 2010 4:56PM Faren22 said

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@Mr Esc is the namesarcasm is my GIGA PUDDI!
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Posted: Dec 1st 2010 4:58PM DigitalFortress said

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@Shockwave

LOL!!!
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Posted: Dec 1st 2010 3:38PM Billlop said

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You know what?: All i had to read was the first paragraph

"Over the past 10 days, I've been spending a lot of time with EA Bright Light's Create. It hasn't exactly enjoyed a ton of fervor (or marketing support) and was only officially announced a few months back, plopped unceremoniously in a dark corner of EA's NYC summer press event. Frankly, the game hasn't been given a lot of attention, and taking a more thorough approach seemed like a great way to explore what folks might be missing."


If it can keep you busy for 10 days, its worth the price.

Posted: Dec 1st 2010 3:54PM arex said

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@Billlop

Being busy or spending a lot of time with something is completely different than being entertained by something.

For example, if you don't get enough fiber in your diet, you may end up spending a lot of time on the toilet, but you probably wouldn't want to spend even $5 for the privilege of doing so.
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Posted: Dec 1st 2010 4:01PM Benjamin Gilbert said

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@Billlop I spent 10 days with it to be thorough. It's a review. If it was by choice, I'd have spent significantly less time, I assure you.
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Posted: Dec 1st 2010 4:01PM Punkrawk Bbob said

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@Billlop

I disagree. If you have to spend 10 hours with something to decide if you like it or not, you're trying to convince yourself there's a redeeming value somewhere within the convoluted depths.
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Posted: Dec 1st 2010 5:12PM swooded said

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@Billlop
End of that paragraph you quoted:
"and taking a more thorough approach seemed like a great way to explore what folks might be missing.""
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Posted: Dec 1st 2010 3:40PM KinseySS said

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Sounds like it should have been a PSN game only

Posted: Dec 1st 2010 3:42PM EHooper02 said

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Could be something for the young ones. Sounds like we're all just spoiled on LBP.

Posted: Dec 1st 2010 3:51PM thisredengine said

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Kids today have imagination?

Posted: Dec 1st 2010 3:56PM eNriqeu said

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I blame justien biever or whatever.

Posted: Dec 1st 2010 4:00PM Punkrawk Bbob said

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@Noksukow

I enjoy this comment on many levels.

Posted: Dec 1st 2010 4:30PM Tephlon said

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How could they have screwed up a new TIM game?

Ohh, well. I'll keep playing my 10 year old PC version.


Seems like such a waste of an opportunity.

Posted: Dec 1st 2010 4:56PM Jack Kevorkian said

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Too bad I saw it cheap (i think it was $40) and the box art reminded me of Katamari. Probably not the game for me.

Posted: Dec 1st 2010 5:17PM ZigmaTheEliminator said

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Man. I was hoping for something like a next-gen Incredible Machine. It would be cool if the actual IP were revived on PS3/360/Wii

*Wink wink nudge nudge beg beg to any good developers out there*

Posted: Dec 1st 2010 5:19PM ZigmaTheEliminator said

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@ZigmaTheEliminator
On another note, thank you, Ben, for keeping $60 dollars in my pocket. I saw this in the store the other day. Didn't know what it was exactly about, but it looked neat, and I was considering just buying it for the heck of something new. Glad I didn't, now.
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Posted: Dec 1st 2010 5:52PM Jack Kevorkian said

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@ZigmaTheEliminator It is $40 new retail price.
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Posted: Dec 1st 2010 5:46PM Mr Fister said

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This game sounds like the original Scribblenauts, except far more restrictive in its design. Oh well, maybe they'll pull a Super Scribblenauts on us and correct the flaws at some point.

Posted: Dec 1st 2010 6:48PM (Unverified) said

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@Mr Fister

Yeah, that's what it sounds more like to me too; rather than the LBP comparison it seems to be angling for.
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Posted: Dec 1st 2010 6:17PM Frito said

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Was anyone honestly expecting this to be good?

Posted: Dec 2nd 2010 9:42AM Snappyguy said

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@Frito I was until I found out it was a retail release.
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Posted: Dec 1st 2010 6:26PM AltairtheAssassinwhokillstuff said

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@Punkrawk Bbob
I turned this comment into a level in LBP

Posted: Dec 1st 2010 7:02PM JCat said

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@Noksukow lol - It looks like Little Big Planet minus the depth, idea and fun.

Posted: Dec 1st 2010 7:04PM JCat said

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Honestly, when I first saw the photos a year ago, I was hoping for some Little Big Planet-ISH. Then when I saw the first game-play video, I was like... yeah, so ? I knew this would one of those all dressed up an no where to go construction set/games.

Posted: Dec 1st 2010 9:01PM Jacksons said

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Well, at least they have the engine and user interface all done. It seems like they have the potential, maybe in a sequel they'll nail it.

Posted: Dec 1st 2010 11:07PM Punx said

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this game is a joke why would you even waste your time reviewing it?
it look like the engine they use to make dynamic themes.

Posted: Dec 3rd 2010 12:36AM MacMog said

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@Noksukow I think you mean a fun-less The Incredible Machine. They DID make games before the current generation of consoles. Likewise, they made puzzle platformers—better ones—before Braid.

Yeah, yeah, I’ll go back to shaking my fist at clouds now…

Posted: Dec 3rd 2010 12:37AM MacMog said

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@Noksukow I think you mean a fun-less The Incredible Machine. They DID make games before the current generation of consoles. Likewise, they made puzzle platformers—better ones—before Braid.

Yeah, yeah, I’ll go back to shaking my fist at clouds now…

Posted: Dec 4th 2010 5:07AM DeanXeL said

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@Punkrawk Bbob

three levels of depth...

see what I did there?

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