Super Street Fighter IV: The Legend of Chun-Li's 149-hit combo
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Without a thorough understanding of the mechanics, meta-mechanics and super secret meta-meta-mechanics of Super Street Fighter IV, this video clip might not seem like a big deal. Trust us, though -- this guy's 149-hit Chun-Li barrage might just be the most impressive combo we've ever seen.
[Thanks, Keits]
[Thanks, Keits]
Reader Comments (45)
Posted: Dec 8th 2010 5:02AM SaltCube64 said
Dem Legs.
Posted: Dec 8th 2010 5:27AM DarknessBear said
Looks like a barrel full of fun....
Posted: Dec 8th 2010 5:28AM ZGiSH said
@WhiskeyTangoFoxtrot
lol... oh you're serious. You obviously have never touched a fighting game... at all.
lol... oh you're serious. You obviously have never touched a fighting game... at all.
Posted: Dec 8th 2010 5:42AM Dlord said
Please, understand this comes from someone who could not beat Seth on easy, returned the game to Blockbuster the same day, and never played SIV again. But isn't this guy borderline spamming that fast kick move? I watched it twice and counted it 15 times.
Posted: Dec 8th 2010 5:54AM chrisredfield31 said
@Dlord That doesn't do anything to diminish the impressiveness of the combo. It's not that the fact that he used Hyakuretsukyaku over and over, it's that he made it all hit. Anyone who has ever tried to make a combo know how difficult this is to pull off.
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Posted: Dec 8th 2010 9:03AM Drew327 said
@Dlord One input trick he is using is called "piano'ing"... you have to hit 5 kick buttons to trigger Chun Li's lightning legs. During the crouching fierce punch move he is quickly inputing the kicks so lightning legs will be cancelled into. It looks like spamming but its actually quite precise; with a lot of practice I can do it maybe 25% of the time (let alone over and over and over like he can)
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Posted: Dec 8th 2010 6:23PM datniceguy said
@Dlord
You got downvoted by people who appreciate the 1-2 frame link being hit consistently without tool-assistance that many times. Gdlk execution trumps you, ya scrub. :tup: Stay fray!
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You got downvoted by people who appreciate the 1-2 frame link being hit consistently without tool-assistance that many times. Gdlk execution trumps you, ya scrub. :tup: Stay fray!
Posted: Dec 9th 2010 12:54AM Dlord said
@datniceguy
"You got downvoted by people who appreciate the 1-2 frame link being hit consistently without tool-assistance that many times. Gdlk execution trumps you, ya scrub. :tup: Stay fray! "
Like I said, you are the fanboy I am talking about. I can't appreciate 1-2 frame link hits or whatever because I don't know what they are, which is WHY I ASKED. So basically, I got downvoted by people who think everyone in the world should understand the underlying mechanics behind Street Fighter. This link, is for you.
http://th01.deviantart.net/fs70/300W/i/2010/247/1/b/nova___haters_gonna_hate_by_sonicangel948-d2y1fy1.jpg
Reply
"You got downvoted by people who appreciate the 1-2 frame link being hit consistently without tool-assistance that many times. Gdlk execution trumps you, ya scrub. :tup: Stay fray! "
Like I said, you are the fanboy I am talking about. I can't appreciate 1-2 frame link hits or whatever because I don't know what they are, which is WHY I ASKED. So basically, I got downvoted by people who think everyone in the world should understand the underlying mechanics behind Street Fighter. This link, is for you.
http://th01.deviantart.net/fs70/300W/i/2010/247/1/b/nova___haters_gonna_hate_by_sonicangel948-d2y1fy1.jpg
Posted: Dec 8th 2010 5:44AM FuriousMailman said
HERE WE GO
Posted: Dec 8th 2010 5:52AM EvoHelix said
I've got a love/hate relationship with fighters, Iove them as a competition platform but hate the fact that I lack the robot like dexterity required to play them.
My friends and I really got behind the first BlazBlue with the assist from it's special hotkeys. We were really looking forward to the system to be expanded upon in the second but for some reason in it's wisdom Arcsys decided to remove it. Fighters need to work on being approachable by a wider audience. It seems to be the last genre that default to catering to the hardcore.
My friends and I really got behind the first BlazBlue with the assist from it's special hotkeys. We were really looking forward to the system to be expanded upon in the second but for some reason in it's wisdom Arcsys decided to remove it. Fighters need to work on being approachable by a wider audience. It seems to be the last genre that default to catering to the hardcore.
Posted: Dec 8th 2010 6:13AM Xsingular said
@EvoHelix
Well it is true that they removed it... but they added the Beginner Mode which is every beginners dream, Combos just chain themselves and are mapped to different inputs, and you need minimum memorization to pull of great combos ending in a distortion drive(no robot reflexes!),but you still need tactic to win,so it's still fair.
also since Joystiq has posted Combo movies:
http://www.youtube.com/watch?v=Nj9z1N9muAU
if it isn't the right one reply to me,I'm not sure and I'm too lazy to check...
Reply
Well it is true that they removed it... but they added the Beginner Mode which is every beginners dream, Combos just chain themselves and are mapped to different inputs, and you need minimum memorization to pull of great combos ending in a distortion drive(no robot reflexes!),but you still need tactic to win,so it's still fair.
also since Joystiq has posted Combo movies:
http://www.youtube.com/watch?v=Nj9z1N9muAU
if it isn't the right one reply to me,I'm not sure and I'm too lazy to check...
Posted: Dec 8th 2010 12:10PM EvoHelix said
@Xsingular While I admit to only touching beginner mode in passing, i kind of felt it was insulting. like a "little brother" mode.
Also, cool video. But can you handle my C-c-c-counter link?! http://www.youtube.com/user/playtowin#p/u/15/Xz8Aj4a0D2w =)
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Also, cool video. But can you handle my C-c-c-counter link?! http://www.youtube.com/user/playtowin#p/u/15/Xz8Aj4a0D2w =)
Posted: Dec 8th 2010 1:06PM jobocan said
@EvoHelix
Fighters are approachable by anyone though... Heck, they're amongst the most accessible style of game.... Most of the time the controls are incredibly simple. You have 6 buttons, for varying powers of kicks and punchs, different attacks if you press or hold different directions, and special moves if you do quarter or half-circles with the d-pad/arcade stick (and console fighting games enable you to pause and look at move lists to make it easier to know what you can do... charge moves might be a bit harder to pull off for newbies, but that's what Ryu/Ken are there for). Games based on the Street Fighter style of controls can easily be played by anyone. Just not at the level we see in the video here.
They don't "require" any kind of impossible dexterity unless you get to tournament levels of play. You don't HAVE to get to that level, you can play just for fun . That's what I do since I'm no good at Fighting games (well, I'm the best in my circle of friends, but if I play online I always get my ass kicked).
Reply
Fighters are approachable by anyone though... Heck, they're amongst the most accessible style of game.... Most of the time the controls are incredibly simple. You have 6 buttons, for varying powers of kicks and punchs, different attacks if you press or hold different directions, and special moves if you do quarter or half-circles with the d-pad/arcade stick (and console fighting games enable you to pause and look at move lists to make it easier to know what you can do... charge moves might be a bit harder to pull off for newbies, but that's what Ryu/Ken are there for). Games based on the Street Fighter style of controls can easily be played by anyone. Just not at the level we see in the video here.
They don't "require" any kind of impossible dexterity unless you get to tournament levels of play. You don't HAVE to get to that level, you can play just for fun . That's what I do since I'm no good at Fighting games (well, I'm the best in my circle of friends, but if I play online I always get my ass kicked).
Posted: Dec 8th 2010 6:00AM Nolan North said
@WhiskeyTangoFoxtrot
FInish the video and click the link to the combo being used in Arcade Mode.
FInish the video and click the link to the combo being used in Arcade Mode.
Posted: Dec 8th 2010 6:57AM AmethystHarp said
Correct me if I'm wrong, but this combo actually works only in Abel (and maybe Seth)? They have a weird hit box and are responsible for a lot of loops (like Fei-long one) as I remember...
Also, doesn't matter how this is impressive, you will need a full rage and full super bar, that kill any kind of tatic on the battle...
Try the El Fuerte loop, that is freaking ridiculous...
Also, doesn't matter how this is impressive, you will need a full rage and full super bar, that kill any kind of tatic on the battle...
Try the El Fuerte loop, that is freaking ridiculous...
Posted: Dec 8th 2010 7:02AM 2late2die said
Seems to me that if he can spam this kick move so many times, he can spam it indefinitely, basically I see no reason why this was limited to a 149 hit combo?
Posted: Dec 8th 2010 7:19AM popephoenix said
This isn't all that impressive to me simply because of the spam kick. Yes it takes skill to figure this out and to perform it but as a combo... Weaksauce. To this day the most impressive show of skill is Ken vs Chun-li championship match when Ken parried Chun-li's entire special then delivered his own special to finish the match.
This was meh... at best.
This was meh... at best.
Posted: Dec 8th 2010 8:00AM BritMckay said
You guys don't appear to realize that the Lightening Legs has pushback. He wasn't just spamming the kicks. He was using the kicks to increase the combo count, using her crouching Fierce Punch (which is a 1Frame link, meaning he has to have PERFECT timing) to bring himself back in, and EVEN THEN, on some of the kicks, he would get pushed out to a distance where the FP would not bring him in far enough so he had to release a charged Kikoken, FADC it then start the process over. Now, an FADC uses two stocks of the Super (blue) meter down there, so there's no way that it could be an infinite combo or even close to one.
Posted: Dec 8th 2010 8:14AM mocax said
how long is the pause before a combo is broken?
the pauses seem long...
the pauses seem long...
Posted: Dec 8th 2010 11:18AM mcfine said
@mocax Depends on the move. The hard punches and kicks have longer hit stun which give you more time to connect a follow up attack. However there is also recovery for the attacking player after a move is done that reduces the amount of time you have to perform another attack before the hit stun is done. After the lighting legs it seems like there is a large gap but it requires very precise timing of the next punch to have it connect and if won't work if you just mash the punch button repeatedly. 1/60 of a second timing.
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Posted: Dec 8th 2010 8:32AM WhyNot said
Might be an impressive number, as others have said it is "practice mode". And while an impressive number it's only so-so looking. Orchid's 80+ hit ultra in the arcade version of Killer Instinct (the original) was fantastic and looked amazing especially for a game that came out 15+ years ago!!!
Orchid would also kick Chun-Li's ass...or it would turn into a love fest when the screen went black ;)
Orchid would also kick Chun-Li's ass...or it would turn into a love fest when the screen went black ;)
Posted: Dec 8th 2010 9:49AM Drakkenfyre said
I remember playing the SNES version, and Riptor pulled off a 44-hit Ultra combo on me. Try as I might, I could never replicate it. I called up Nintendo's hint line, and told them about it, and said I couldn't replicate it myself. They told me "The computer is sometimes capable of doing things the player cannot."
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Posted: Dec 8th 2010 8:35AM yomachaser said
The lack of Desk knowledge in these responses is sad, he's been making utterly sick streetfighter videos for years. Compared to some of his other work (like vid of dreams) this isn't even hard for him.
Posted: Dec 8th 2010 8:44AM Phrygian said
@WhiskeyTangoFoxtrot
Despite the fact this combo is incredibly difficult, it's actually only real application is training mode. If you managed to pull this off in a real match, it'd stop doing damage around the third loop of lightning legs. After that, the health bar wouldn't even move.
This combo is just flashy, it's not usable because of damage scaling.
Despite the fact this combo is incredibly difficult, it's actually only real application is training mode. If you managed to pull this off in a real match, it'd stop doing damage around the third loop of lightning legs. After that, the health bar wouldn't even move.
This combo is just flashy, it's not usable because of damage scaling.
Posted: Dec 8th 2010 9:47AM Deuce said
While impressive in terms of technical proficiency (it takes skill to maintain that kind of focus over a combo that long), the combo itself is boring. Any combo that necessitates using any given special more than once is not nearly as impressive to behold as a dynamic and varied one.
Posted: Dec 8th 2010 9:53AM deadite said
@WhiskeyTangoFoxtrot
you taught her a way to plz a dude?
you taught her a way to plz a dude?
Posted: Dec 8th 2010 11:02AM KirbyCommando said
Lol... the key presses are making percussion noises for the music.
Posted: Dec 8th 2010 12:22PM araiza said
Very impressive, that man has mad skillz.
Posted: Dec 8th 2010 12:29PM Brian Griffin said
I remember when fighting games were FUN. *sigh* Getting old.
Posted: Dec 8th 2010 12:52PM BrianH said
DUR, I'VE NEVER PLAYED DIS BEFORE BUT ISN'T IT JUST SPAM KICKS LAWL?
DURR
DURR
Posted: Dec 8th 2010 1:18PM acefondu said
MvC2 gets combos up to 999 easily. The combo keeps going though but the game can't register it.
Posted: Dec 8th 2010 2:16PM heypaul said
@WhiskeyTangoFoxtrot
I'll explain why this is tough from a technical standpoint. Most of those links are not dial-a-combos ala Marvel vs. Capcom or the Mortal Kombat games. Many of them are, in fact, one frame links, meaning that the user has a 1/60th of a second window to input the command. Mashing a button will NOT make the move come out. You HAVE TO input it during that 1/60th of a second. To do that consistently so many times in a row is pretty damn impressive.
I'll explain why this is tough from a technical standpoint. Most of those links are not dial-a-combos ala Marvel vs. Capcom or the Mortal Kombat games. Many of them are, in fact, one frame links, meaning that the user has a 1/60th of a second window to input the command. Mashing a button will NOT make the move come out. You HAVE TO input it during that 1/60th of a second. To do that consistently so many times in a row is pretty damn impressive.
Posted: Dec 8th 2010 4:32PM wapostyle said
Well everyone here is either a troll or really just that ignorant. (It's probably a healthy mix of both).
This is quite an accomplishment. Hitting that link over and over is nothing to sneer at. Very well executed.
This is quite an accomplishment. Hitting that link over and over is nothing to sneer at. Very well executed.
Posted: Dec 9th 2010 12:11AM Vhayste said
Awesome and equally impressive.








