Quake Arena Arcade finally arrives on XBLA Dec. 15
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We'll forgive you if you've forgotten that Quake Arena Arcade was even coming to Xbox Live Arcade. After all, it was announced in 2007 and "very close" to being done in 2009. Whatever that final development hurdle was, it must've been a whopper, but it's been overcome and the game will arrive ... next week. December 15, to be exact.
Bethesda won't be announcing pricing until just before the game's release, but it'll surely cost less than a second-hand Dreamcast, broadband adapter and copy of Quake 3 Arena.
Bethesda won't be announcing pricing until just before the game's release, but it'll surely cost less than a second-hand Dreamcast, broadband adapter and copy of Quake 3 Arena.
Reader Comments (35)
Posted: Dec 10th 2010 2:42PM Jawmuncher said
This and X-men next week?!
Next week is a good week indeed for XBLA.
I was a huge fan of Quake 3, played it all the time with friends on PS3.
Long Load Times be DAMNED
Reply
Next week is a good week indeed for XBLA.
I was a huge fan of Quake 3, played it all the time with friends on PS3.
Long Load Times be DAMNED
Posted: Dec 10th 2010 4:33PM syrik zero said
@Jawmuncher Best week in a while for my gaming needs. Very excited!
Reply
Posted: Dec 10th 2010 3:14PM Drakkenfyre said
It was released on the Dreamcast. It supported keyboard and mouse, but could be used with the controller alone.
It was hard to aim precisely. The game used no autoaim. Precise Railgun shows were hard as hell. I am interested in how this translates to two analog sticks.
Reply
It was hard to aim precisely. The game used no autoaim. Precise Railgun shows were hard as hell. I am interested in how this translates to two analog sticks.
Posted: Dec 10th 2010 7:23PM Drakkenfyre said
I got moderately good with the controller. I would beat it, bump it up a notch, beat it again, bump it up a notch.
The face buttons controlled movement. Looking was done with the analog stick. It had the same overall control scheme as Turok, minus the weapon-changing buttons.
Reply
The face buttons controlled movement. Looking was done with the analog stick. It had the same overall control scheme as Turok, minus the weapon-changing buttons.
Posted: Dec 10th 2010 2:56PM Drakkenfyre said
Ah, the Broadband adaptor. The item that was sold only from Sega itself, cost a ton, and the game depended or not whether it was supported. Even the flagship online title, Phantasy Star Online, did not support it officially, while other titles, such as Quake 3, did.
The tutorials to get it to work with PSO, creating a save game, editing the file, changing settings, and still getting an unstable connect. Console gamers today don't know how lucky they have it online. There is no "This game doesn't support broadband. Plug your 56k dial-up modem back in, and get a dial-up ISP."
Reply
The tutorials to get it to work with PSO, creating a save game, editing the file, changing settings, and still getting an unstable connect. Console gamers today don't know how lucky they have it online. There is no "This game doesn't support broadband. Plug your 56k dial-up modem back in, and get a dial-up ISP."
Posted: Dec 10th 2010 3:09PM SitriStahl said
@Mr Esc is the namesarcasm is my
I quite enjoy the Doom games on 360, if only people played them online.
Reply
I quite enjoy the Doom games on 360, if only people played them online.
Posted: Dec 10th 2010 3:43PM Bitter Kevin said
I loved playing this game on the Mac... it taught me mouse & keyboard skillz. I got a copy at a garage sale of the Dreamcast version a year or two ago and I couldn't play it with just one analog stick. I can't wait to try it with the xbox controller!
Reply
Posted: Dec 10th 2010 4:17PM R Planteer said
@Mr Esc is the namesarcasm is my
I played doom and quake in the 90s, unreal and halo in early 2000s, and now i play BC2 and .....well, halo still.
Its not a matter of being too hard or a man child, but a matter of "I played this game 20 years ago, why should I play it now." Technology advances for a reason.
Not that theres anything wrong with some nostalgia every now and then.
Reply
I played doom and quake in the 90s, unreal and halo in early 2000s, and now i play BC2 and .....well, halo still.
Its not a matter of being too hard or a man child, but a matter of "I played this game 20 years ago, why should I play it now." Technology advances for a reason.
Not that theres anything wrong with some nostalgia every now and then.
Posted: Dec 10th 2010 4:31PM Chibi Chaingun said
I used to play this on PC but went bonanzas over the Dreamcast version for some reason. Had a blast hooking that shit up to the phone line and dialing in MY GAME CONSOLE to the interwebz to frag some fooz.
Reply
Posted: Dec 10th 2010 4:42PM fohf said
Why would anyone pay for this on XBLA? It is free if you go to http://www.quakelive.com/
Everyone's computer will run it without issues. If you are looking at this comment then your computer is good enough. Don't buy the game on XBLA when you can play it on the computer. For free.
BTW, it's not piracy. The game is free to play.l
Reply
Everyone's computer will run it without issues. If you are looking at this comment then your computer is good enough. Don't buy the game on XBLA when you can play it on the computer. For free.
BTW, it's not piracy. The game is free to play.l
Posted: Dec 10th 2010 4:53PM Chibi Chaingun said
@fohf
Did you mention it's free? Not sure if I caught that part.
Reply
Did you mention it's free? Not sure if I caught that part.
Posted: Dec 10th 2010 5:44PM This Little Man Says His Name Is said
@fohf
Because some people enjoy consoles more?
Reply
Because some people enjoy consoles more?
Posted: Dec 10th 2010 10:21PM Baha05 said
@Yeah but no chances are if you are viewing your message doesn't mean that people won't have a hard time playing Quake online. The only people I can think that cannot view your message are people sporting computers from the 90's with original hardware and stuff.
Reply
Posted: Dec 10th 2010 7:26PM Drakkenfyre said
Already has left the beta phase.
The fee is if you want a premium account with more maps, and the ability to host private games.
It's still free, just with a few fewer maps and you can't make a private game.
Reply
The fee is if you want a premium account with more maps, and the ability to host private games.
It's still free, just with a few fewer maps and you can't make a private game.
Posted: Dec 11th 2010 12:28PM SitriStahl said
@Mr Esc is the namesarcasm is my
If you want to get the online achievements, I'll play, I still got both Dooms on my hard drive.
Reply
If you want to get the online achievements, I'll play, I still got both Dooms on my hard drive.
Posted: Dec 17th 2010 3:01PM Meta Fictitious said
Playing Quake Arena on a console is a novelty experience and a new challenge after playing the PC version for so long. And as many have already pointed out, it's a good way to expose a new demographic to the world of Quake (in which some have never even HEARD of the franchise): the perpetual console gamer. Yes, $15 is steep in relation to Quake itself, but it's right on target for XBLA as it is a premier, well developed game. It won't be hard to scrounge for that few extra dollars.
So Happy Fragging and Happy Holidays people!
Reply
So Happy Fragging and Happy Holidays people!
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