NaturalMotion gives us a crash course in game physics
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Physics can make or break a game -- imagine how boring Half-Life 2 would've been without the gravity gun. NaturalMotion, the studio behind Backbreaker, shows how physics work in-game through its Euphoria engine (a staple of Rockstar's most recent games, like Red Dead Redemption and GTA IV).
Reader Comments (19)
Posted: Dec 31st 2010 5:03AM UBERxL33T said
[Banned for FIRST-ing]
Posted: Dec 31st 2010 1:13PM Measlesopolis said
@UBERxL33T
is everyone that works there required to have a pony and receding hairline?
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is everyone that works there required to have a pony and receding hairline?
Posted: Dec 31st 2010 5:08AM UBERxL33T said
Did anyone else notice the vault-boy at 4:31?
Posted: Dec 31st 2010 5:12AM ronburgundy said
Why am i still up?
Posted: Dec 31st 2010 5:14AM DjDeathCool said
I'm offended by the allegation that Half Life 2 would have been "boring" without the gravity gun. Half Life 2 is a perfect PC shooter and the gravity gun is only the cherry on top.
Posted: Dec 31st 2010 7:31AM shopping bags said
@DjDeathCool the graviety gun is like the device that showed off the cool engine half life 2 was on. It's more then just a "Cherry on top".
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Posted: Dec 31st 2010 5:16AM ronburgundy said
Very true djdeath, halflife 2 was phenomenal, and it would have been just as good without the gravity gun. well almost as good at least. the story was there, the pacing and the action. No question half life wouldn't have been hindered due to lack of a gravity gun, but it still would have been great either way
Posted: Dec 31st 2010 6:25AM War Machine said
This is why I think EA Sports games suck, they still rely on prerecorded animations and bad physics. Yearly revisions of their games and they never try to implement real world physics.
In a single iteration, Backbreaker is already a better football game than any Madden game released so far, and EA Sports has how much money and resources at their disposal? It's hard to tell, but surely it must be much more than NaturalMotion has.
In a single iteration, Backbreaker is already a better football game than any Madden game released so far, and EA Sports has how much money and resources at their disposal? It's hard to tell, but surely it must be much more than NaturalMotion has.
Posted: Dec 31st 2010 8:25AM LordPoncho said
@War Machine
Backbreaker was good for about 10 minutes. Had no substance. And hearing "Boom" every time you kickoff got annoying as hell
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Backbreaker was good for about 10 minutes. Had no substance. And hearing "Boom" every time you kickoff got annoying as hell
Posted: Dec 31st 2010 6:41AM WC said
Wow. They lied about a some of that. They claim that they model how muscles work, and that gravity is modeled accurately...
But then they say they turned gravity off and show 2 guys running.
WRONG. You can't do that without gravity. The first step would push you upwards and that would be that. To make it worse, after they hit, they move upward a little bit... And then suddenly start moving parallel to the ground. WRONG.
I'm all for physics and all (obviously) but don't lie and say you've done more than you have.
But then they say they turned gravity off and show 2 guys running.
WRONG. You can't do that without gravity. The first step would push you upwards and that would be that. To make it worse, after they hit, they move upward a little bit... And then suddenly start moving parallel to the ground. WRONG.
I'm all for physics and all (obviously) but don't lie and say you've done more than you have.
Posted: Dec 31st 2010 9:09AM Puertoricarious said
@WC
Yes and no. They claim to model physics accurately, but they never said that their model is a completely perfect reproduction of real world physics. Perhaps their physics engine doesn't take into account friction forces on the field, or (as you pointed out) the fact that when you take a step you generate a small vertical force away from the ground.
I don't think anyone is even remotely close to an engine that accounts for the near infinite amount of physical forces around us. It's about being approximate, and as far as video games go, I'd wager they're a lot closer to the real thing than anyone else.
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Yes and no. They claim to model physics accurately, but they never said that their model is a completely perfect reproduction of real world physics. Perhaps their physics engine doesn't take into account friction forces on the field, or (as you pointed out) the fact that when you take a step you generate a small vertical force away from the ground.
I don't think anyone is even remotely close to an engine that accounts for the near infinite amount of physical forces around us. It's about being approximate, and as far as video games go, I'd wager they're a lot closer to the real thing than anyone else.
Posted: Dec 31st 2010 1:47PM BrandonBLT2 said
@WC the game actually contains animations one of them is the running animation that is used until a force is applied to the person. So while the person is running its not using any physics but when the person jumps or a force is applied they stop the animation and begin using physics. Thats why the stride length does not change
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Posted: Dec 31st 2010 10:12AM decrypted said
I loved the Euphoria Engine that was in GTA, I hope more games will start using it instead of scripted animation. It was a lot of fun to see how long you can keep someone hanging onto your bumper, or run into someone and keep them on your hood. It made for some hilarious scenes. We don't know all of the laws of physics, so no program will be completely accurate, but it is a lot closer than most games.
Posted: Jan 1st 2011 12:09AM Dudimus24 said
Euphoria is the way of the future! I love seeing it in GTA and Red Dead redemption. I hope these guys become an industry standard for games.
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