Team Ninja boss Yosuke Hayashi has revealed in a chat with Famitsu
(translated by the folks at Siliconera
) that his crew's upcoming 3DS fighter, Dead or Alive Dimensions
, will switch between 30 and 60 frames-per-second rendering based on whether players are using the handheld's 3D mode or not. It's a nice, if not entirely unexpected option, considering the 3DS hardware is always rendering the game at 60fps -- it's just 30fps per eye
when in "3D mode."
There will undoubtedly be some who prefer the smoothness of 60fps gameplay over what should be a pretty nifty
3D effect. We think it would be a smooth move for more developers to offer this option in their 3D -- as in polygons, not the effect -- games on Nintendo's new system.