Team Ninja boss Yosuke Hayashi has revealed in a chat with Famitsu (translated by the folks at Siliconera) that his crew's upcoming 3DS fighter, Dead or Alive Dimensions, will switch between 30 and 60 frames-per-second rendering based on whether players are using the handheld's 3D mode or not. It's a nice, if not entirely unexpected option, considering the 3DS hardware is always rendering the game at 60fps -- it's just 30fps per eye when in "3D mode."
There will undoubtedly be some who prefer the smoothness of 60fps gameplay over what should be a pretty nifty 3D effect. We think it would be a smooth move for more developers to offer this option in their 3D -- as in polygons, not the effect -- games on Nintendo's new system.
Reader Comments (50)
Posted: Jan 11th 2011 11:37PM Undying said
I don't plan on playing many games with the 3d gimmick turned on.
Posted: Jan 11th 2011 11:50PM Special Agent Bob said
@Undying
i plan on playing this game while turned on....
what too much info.
Reply
i plan on playing this game while turned on....
what too much info.
Posted: Jan 12th 2011 12:10AM sonicspike41 said
@MGTrey
Yes, but none of the games can truly be designed with 3D as a main aspect as anyone who can't use the 3D feature or simply chooses to turn it off would be severely hindered.
What I mean is, 3D can be used to enhance things already in a game, but not as an actual game mechanic or as a means to complete a game as that would cause many people to be left out/screwed.
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Yes, but none of the games can truly be designed with 3D as a main aspect as anyone who can't use the 3D feature or simply chooses to turn it off would be severely hindered.
What I mean is, 3D can be used to enhance things already in a game, but not as an actual game mechanic or as a means to complete a game as that would cause many people to be left out/screwed.
Posted: Jan 12th 2011 1:51AM Solar Jetman said
@sonicspike41 While I agree with your point that 3D cannot be "mandatory" as such, thanks to a switch that allows it to be turned off, don't assume a developer is concerned for other reasons. Numerous games use colour in a way completely unaccountable for (predominantly male) colour blind people. That is a much larger number than people with no depth perception.
Otherwise, i mean, can you actually think of an example where a 3D mechanic would NOT translate to 2D? No matter the technology, the 3DS still uses flat screens, so to give the appearance that identical objects are on different planes, they MUST be different in dimensions. Move your hands around in front of your face, then close one eye. Can you imagine failing a puzzle based on depth?
I'm interested to see what developers can do, like simulating forced perspective, but I don't believe they will be able to avoid foreshortening.
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Otherwise, i mean, can you actually think of an example where a 3D mechanic would NOT translate to 2D? No matter the technology, the 3DS still uses flat screens, so to give the appearance that identical objects are on different planes, they MUST be different in dimensions. Move your hands around in front of your face, then close one eye. Can you imagine failing a puzzle based on depth?
I'm interested to see what developers can do, like simulating forced perspective, but I don't believe they will be able to avoid foreshortening.
Posted: Jan 12th 2011 2:47AM sonicspike41 said
@Solar Jetman
There is a DSi game that uses the camera to let you tilt the scene, giving it a sense of inward 3D (compared to most that appear to project both in and out of the screen). It's used to solve puzzles by rotating the system to align various objects to form things like letters. That is of course based on the camera though, and not the 3D.
I imagine there will be more people playing without the 3D than there will be colorblind people playing games like Bioshock 2 or Arkham Asylum (simply because the system has the option to turn it off).
It still begs the question though. If it's not used in a way that would make people want to use it, what's the point of it? I understand it would increase depth perception and therefore also make it feel more as if you are in the game, but aside from that novelty feature what significant use could it really have?
(Also, I'm thrilled by the idea of 3D in games. I'm just cautiously optimistic.)
Reply
There is a DSi game that uses the camera to let you tilt the scene, giving it a sense of inward 3D (compared to most that appear to project both in and out of the screen). It's used to solve puzzles by rotating the system to align various objects to form things like letters. That is of course based on the camera though, and not the 3D.
I imagine there will be more people playing without the 3D than there will be colorblind people playing games like Bioshock 2 or Arkham Asylum (simply because the system has the option to turn it off).
It still begs the question though. If it's not used in a way that would make people want to use it, what's the point of it? I understand it would increase depth perception and therefore also make it feel more as if you are in the game, but aside from that novelty feature what significant use could it really have?
(Also, I'm thrilled by the idea of 3D in games. I'm just cautiously optimistic.)
Posted: Jan 13th 2011 6:41PM xxxsam said
@Solar Jetman
I heard the estimate that 10% (including me, incidentally) have no depth perception. What's the colour blind stats - surely it can't be 'much' larger? (Incidentally, in my area at work, there is one colour-blind person and one with no depth-perception, so they're even! Not exactly a large sample though.)
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I heard the estimate that 10% (including me, incidentally) have no depth perception. What's the colour blind stats - surely it can't be 'much' larger? (Incidentally, in my area at work, there is one colour-blind person and one with no depth-perception, so they're even! Not exactly a large sample though.)
Posted: Jan 11th 2011 11:46PM MasterYogurt said
Smoother framerate vs. 3d boobies...
Turning off 3d would be a lot easier to decide for other games.
3D boobies. Srsly.
Turning off 3d would be a lot easier to decide for other games.
3D boobies. Srsly.
Posted: Jan 12th 2011 12:33AM kurian2z5 said
@MasterYogurt People don't understand that as long as the engine is running at 60FPS internally, you input will be processed with the same responsiveness. This is the main advantage of running at 60FPS vs a game that's actually lagging at 30FPS.
Both will respond exactly the same in this case. There is no benefit to turning off 3D aside from an improvement in scenes that pan very fast and 30FPS is insufficient.
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Both will respond exactly the same in this case. There is no benefit to turning off 3D aside from an improvement in scenes that pan very fast and 30FPS is insufficient.
Posted: Jan 11th 2011 11:46PM ll features ll said
Yeh well, I COULD play all of my PC games on the lowest settings as well to gain the best performance but I dont, same reasoning applies here.
Posted: Jan 11th 2011 11:46PM ViewtifulJason said
Dead or Alive characters have big bobs, which would be even more jiggly in 3D. I saved this page several hundred comments. You're welcome.
Posted: Jan 12th 2011 12:08AM gatotsu911 said
Posted: Jan 12th 2011 12:55AM The Only Girl said
Posted: Jan 12th 2011 8:13AM ViewtifulJason said
@gatotsu911 Yes and no. You see when boobs become large enough, they actually fuse together, forming a super-boob, The typo is that it is spelled "bOb". Sorry for the confusion.
Reply
Posted: Jan 11th 2011 11:46PM MGTrey said
There's gonna be someplace in the manual that says "turn off 3D to improve framerate, which is all important to a fighting game which are inherently determined by frame speed, or keep 3D on for boobs in your face."
Many will wrestle with that decision, somehow.
Many will wrestle with that decision, somehow.
Posted: Jan 11th 2011 11:46PM The Joy of Cooking DeMat said
Totally expected.
Only thing left is Nintendo clarifying that this works with the battery life too.
Only thing left is Nintendo clarifying that this works with the battery life too.
Posted: Jan 11th 2011 11:50PM xpander2k said
This is really a non-issue. In this day and age a game running at 60 FPS doesn't add much to the gaming experience. If anything it's a bonus in this case cause you still get a treat while giving your eyes a rest from the 3D.
Posted: Jan 12th 2011 12:03AM FuriousMailman said
@xpander2k
Matter of preference. I much prefer racing games and shootans to be 60fps.
Some people say 'but graphics dun mean shit' when talking frame-rates, but I think 60fps offers a noticeably smoother gameplay experience.
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Matter of preference. I much prefer racing games and shootans to be 60fps.
Some people say 'but graphics dun mean shit' when talking frame-rates, but I think 60fps offers a noticeably smoother gameplay experience.
Posted: Jan 12th 2011 12:06AM Drakkenfyre said
Doesn't add much?
Go play a game at 30 FPS. Then play that same game at 60 FPS. The difference noticeable is immense.
All the "You can't see above 30 FPS" crap is bullshit. There is no built-in limit of 30. The eye can detect up to 100 FPS in most cases, and some people higher. It is the individual person who has a different tolerance for what they can or cannot see.
The game will also feel smoother at 60 FPS.
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Go play a game at 30 FPS. Then play that same game at 60 FPS. The difference noticeable is immense.
All the "You can't see above 30 FPS" crap is bullshit. There is no built-in limit of 30. The eye can detect up to 100 FPS in most cases, and some people higher. It is the individual person who has a different tolerance for what they can or cannot see.
The game will also feel smoother at 60 FPS.
Posted: Jan 12th 2011 12:36AM xpander2k said
@Drakkenfyre : I didn't say I never saw or played a game in 60 FPS. I said in this day and age it doesn't add much to the gaming. At least for me it doesn't
Now, I'll give a perfect example or where 30 FPS to 60 FPS was very noticeable. Sonic Adventure. At the time for the Dreamcast was pretty impressive looking, but the game ran at 30 FPS. However, there was a racing board at Twinkle Park which was running at 60 FPS and it was noticeable immediately. Now I downloaded the Sonic Adventure on XBOX arcade. The whole game has been upscaled and remastered for HD. Now when I go to that racing level at Twinkle Park there is no difference at ALL between that and the rest of the game. The whole game is probably running at 60 FPS now instead of just that one part. If you happen to have Sonic Adventure and a Dreamcast check it out for yourself and you'll see what I mean.
In this HD era is more about the TV resolution than the game itself. For instance, Gears Of War 2 runs at 30 FPS and looks pretty good on a normal 60Hz HDTV, but I've played on a 240Hz TV and it looks 10 times better. Check that out if you haven't already. There is a immense difference. However, the game didn't 'play' any smoother because of the broken mechanics that Gears has which I'm not going to get into here. If you've played Gears long enough, you know what I'm talking about.
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Now, I'll give a perfect example or where 30 FPS to 60 FPS was very noticeable. Sonic Adventure. At the time for the Dreamcast was pretty impressive looking, but the game ran at 30 FPS. However, there was a racing board at Twinkle Park which was running at 60 FPS and it was noticeable immediately. Now I downloaded the Sonic Adventure on XBOX arcade. The whole game has been upscaled and remastered for HD. Now when I go to that racing level at Twinkle Park there is no difference at ALL between that and the rest of the game. The whole game is probably running at 60 FPS now instead of just that one part. If you happen to have Sonic Adventure and a Dreamcast check it out for yourself and you'll see what I mean.
In this HD era is more about the TV resolution than the game itself. For instance, Gears Of War 2 runs at 30 FPS and looks pretty good on a normal 60Hz HDTV, but I've played on a 240Hz TV and it looks 10 times better. Check that out if you haven't already. There is a immense difference. However, the game didn't 'play' any smoother because of the broken mechanics that Gears has which I'm not going to get into here. If you've played Gears long enough, you know what I'm talking about.
Posted: Jan 11th 2011 11:52PM Ericeman said
If it's not an alternative (I doubt I'll be turning off 3D *specifically* for a smoother framerate) it's certainly a welcome bonus.
Posted: Jan 11th 2011 11:55PM Leafhopper said
It's going to be funny when people buy this for the games and just turn off the 3-D and never use it.
Posted: Jan 11th 2011 11:58PM Jawmuncher said
@Leafhopper
That's gonna be me, really don't plan on using the 3D much
Reply
That's gonna be me, really don't plan on using the 3D much
Posted: Jan 12th 2011 12:03AM hxczuner said
So, do we know how gradual the 3D effect slider is? Like, if I were to set it at half would I get 45fps, 6-ish hours of battery, and an acceptable 3D performance? Or does it not work like that?
Posted: Jan 12th 2011 12:18AM Synnyr said
BREAKING NEWS: Turning your 3DS screen off increases your battery life!
Posted: Jan 12th 2011 12:21AM The Only Girl said
@Synnyr
Oh Synnyr! What would we do without you?
Reply
Oh Synnyr! What would we do without you?
Posted: Jan 12th 2011 12:28AM Bro said
30 fps is unexceptable for a fighting game so I'll be playing with 3d off.
Posted: Jan 12th 2011 12:46AM The Only Girl said
You'd think they'd modify it so you could somehow have the same FPS on both options. Seems kind of...unprofessional. I always believed a console game should run at full speed--always.
Posted: Jan 12th 2011 12:56AM ngSliver said
@kgoo867
I'm not entirely sure I would call an "increase in performance" losing 3D for double framerate.
I'm not entirely sure I would call an "increase in performance" losing 3D for double framerate.
Posted: Jan 12th 2011 4:51AM Bighouse said
This ability had been strongly hypothesized by people online (neoGAF et al) just from looking at the system specs, but this is the first real confirmation from a developer that I've seen.
Very cool... this should have some interesting applications as development matures on the 3DS.
Very cool... this should have some interesting applications as development matures on the 3DS.
Posted: Jan 12th 2011 6:10AM sparkster said
Awesome. I love how new gimmicks are hyped by companies and in the end they just stand in the way of playing games properly. Same thing with touch controls or wiimote waggling. New Super Mario Bros. would play less awkward if the extra power-up was mapped to Select, L or R instead of the touchscreen and DKR... well what's wrong with down + a button to use the stomp thing instead of waggling? Also there's all these news about joysticks or other gimmicks for the iphone so you don't have to use the freaking touch screen.
3D might look neat on paper, but I can almost guarantee that people will have it turned off most of the time, because of headaches or like in this case for performance reasons.
3D might look neat on paper, but I can almost guarantee that people will have it turned off most of the time, because of headaches or like in this case for performance reasons.
Posted: Jan 12th 2011 10:10AM bm111 said
Uhhhhh right. You obviously have never played many DS games, or you're trolling. There are so many examples of games that use the touchscreen to enhance gameplay or create completely new gameplay concepts that would never have been possible with traditional controls, I can't even begin to summarize them.
The only reason so many button peripherals exist for the iphone isn't just so that you don't have to use the touchscreen because everyone hates it, that's nonsense. Its simply because people like to play all sorts of games, including ones that aren't a good fit for it. Apple just doesn't get this.
As for the "waggle" you're talking about, it's the best way to play FPS games on a console. And, just to name a simple example, try something like 1:1 disk golf with buttons and sticks. Have fun with your gauges.
Coming up with examples of games that don't use motion or touch controls well as "proof" that it's useless is the same as taking a PC game with horribly bad graphics and taking this as proof that expensive graphics cards are useless and a gimmick.
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The only reason so many button peripherals exist for the iphone isn't just so that you don't have to use the touchscreen because everyone hates it, that's nonsense. Its simply because people like to play all sorts of games, including ones that aren't a good fit for it. Apple just doesn't get this.
As for the "waggle" you're talking about, it's the best way to play FPS games on a console. And, just to name a simple example, try something like 1:1 disk golf with buttons and sticks. Have fun with your gauges.
Coming up with examples of games that don't use motion or touch controls well as "proof" that it's useless is the same as taking a PC game with horribly bad graphics and taking this as proof that expensive graphics cards are useless and a gimmick.
Posted: Jan 12th 2011 11:57AM sparkster said
@bm111
Sorry, if I didn't make myself clear. I was never talking about FPS'.. (eff pee esses?) but about how the motion controls are rarely used as such, because there's obviously limited application besides imitating a mouse cursor or sports games (hooray, sports games...). Instead the wiimote is mostly used as a "oh that waggled" sensor almost ruining all the games that do so. Combat system in Okami was nightmarish because of that for example.
And I did play alot of DS games (mostly used ones if that matters). My favorites are still the Castlevanias, the Mega Man games and yes, I even enjoyed Rune Factory. All of these games have one thing in common: IF they use stylus controls, they do so, when it makes SENSE, like in the menus or inventory screens. About the only game that had decent controls despite the forced stylus use was MPH, but that game had other problems.
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Sorry, if I didn't make myself clear. I was never talking about FPS'.. (eff pee esses?) but about how the motion controls are rarely used as such, because there's obviously limited application besides imitating a mouse cursor or sports games (hooray, sports games...). Instead the wiimote is mostly used as a "oh that waggled" sensor almost ruining all the games that do so. Combat system in Okami was nightmarish because of that for example.
And I did play alot of DS games (mostly used ones if that matters). My favorites are still the Castlevanias, the Mega Man games and yes, I even enjoyed Rune Factory. All of these games have one thing in common: IF they use stylus controls, they do so, when it makes SENSE, like in the menus or inventory screens. About the only game that had decent controls despite the forced stylus use was MPH, but that game had other problems.
Posted: Jan 12th 2011 12:57PM bm111 said
Your viewpoint is obviously based on a very limited experience, considering the games you mention, and considering you name MPH as the only game with "forced" stylus use that you've seen (which is baffling in itself).
I'm not gonna sit here and make a list of examples, but there's plenty, they're way better than MPH, and they're easy to find.
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I'm not gonna sit here and make a list of examples, but there's plenty, they're way better than MPH, and they're easy to find.
Posted: Jan 12th 2011 10:20AM bm111 said
I think this is arguing semantics a bit. Sure, rendering something at 30fps twice isn't 60fps in the sense that we usually understand it because those frames aren't all used as actual time steps. On the other hand, if you take the meaning literally, they ARE 60 Frames Per Second.
Mario Kart doesn't count because even when rendering two views, it is still rendering the same amount of pixels for every frame, each view is rendered using only half those pixels. The screen size remains the same. If the game were to, say, output to two televisions, one for each player, then you could say it was rendering 120 Frames Per Second.
Mario Kart doesn't count because even when rendering two views, it is still rendering the same amount of pixels for every frame, each view is rendered using only half those pixels. The screen size remains the same. If the game were to, say, output to two televisions, one for each player, then you could say it was rendering 120 Frames Per Second.
Posted: Jan 12th 2011 12:26PM DarkSonata said
mmm I'm quite positive that playing 3D games at 30 FPS won't make lots of difference, as in my previous experience with 3D (cross-eyed 3D only), my eyes were busy on maintaining focus rather than detecting FPS, even a badly compressed video on youtube looked quite well after deceiving my eyes with the 3D effect, and it was running at only 15 FPS, I know fluid gaming is a must, but skipping 1 frame doesn't really make that MUCH of a difference in playing performance, and with your eyes being deceived by the 3D effect, you'd hardly notice the difference.
Posted: Jan 12th 2011 5:08PM Mr Khan said
@kgoo867
You have a point, but one could say the same thing about playing portable games with the sound on. Keeping it muted saves battery too
You have a point, but one could say the same thing about playing portable games with the sound on. Keeping it muted saves battery too
Posted: Jan 12th 2011 8:29PM Teh Rei said
You all forget that the 3D is a slider, not a switch.
You can set the degree of 3Dness.
Me, I'll just hang out between full 3D and 60 FPS.
You can set the degree of 3Dness.
Me, I'll just hang out between full 3D and 60 FPS.
Posted: Jan 13th 2011 6:12PM scy1192 said
@bm111 no, I think he's right. The game isn't rendering two screens, it's rendering two viewpoints which are displayed on the screen at the same time. It needs extra power to calculate the shaders and geometry (but can reuse a lot from the 1st viewpoint), so it probably can't maintain a steady 60fps. I bet they can eke out 45fps in 3D mode but due to screen tearing they lock it to the nearest multiple of 60.
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