THQ's Bilson: Metro 2033 'wasn't properly nurtured,' sequel to address issues
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Last March, Metro 2033 snuck up on our reviewer radar and went on to earn respectable Metacritic scores of 77 on Xbox 360 and 81 on PC among critics at large. Though THQ CEO Brian Farrell characterized the title as "very profitable" for the publisher, it wasn't exactly burning up the sales charts. Speaking with the company's VP of Core Games, Danny Bilson, this week, we asked about Metro 2033 falling short of its potential.
"I'll give you the straight answer: It wasn't properly supported in all areas," Bilson said frankly. "It was a cool deal," he explained of the publishing agreement with developer 4A Games, "where it was inexpensive and they were doing their stuff."
"Did the game need polish in certain areas? Yes." he admitted. "So when I say it wasn't fully supported, it was product development and marketing that didn't support it the way it should've been." Bilson described Metro 2033 as "an orphan stepchild," saying that "a great marketer picked it up with four months to go and did what he could with four months to go, but it wasn't properly nurtured by marketing."
The absence of polish, Bilson assured, won't be an issue for Metro 2034, the in-development sequel. "The new one doesn't have any of those issues," Bilson said. "I green-lit the sequel before [the first] one shipped, because I know what [4A Games is] capable of -- I knew how cool it was."
Bilson added that the sequel would address "some of the gameplay issues" that were raised about the first game, while retaining "some awesome technology, great art, [the] interesting world -- all the freshness" of Metro 2033. "I would say it's gonna have some better, more familiar shooting mechanics in it," he clarified. "And I would also say it's going to have a first-class marketing campaign that kicks off at E3."
We wondered if that would include THQ getting in on the transmedia expansion of the franchise, given the publisher's proclivity for such projects. "We don't control any of it," Bilson said of the IP, explaining that the author of the books on which the games are based, Dmitry Glukhovsky, still holds the license. "I talked to him just the other day," Bilson recounted. "He's got transmedia plans of his own that are epic. He's got a series of books in Russia that support the world and different authors writing. And they've hopefully got a movie going and all that."
"I'm supporting him," Bilson assured. "It's like, 'What do you need, Dmitry, for me to help you make that happen?'" With a big smile, Bilson added, "He's really aggressive about it, so I'm not too worried."
"I'll give you the straight answer: It wasn't properly supported in all areas," Bilson said frankly. "It was a cool deal," he explained of the publishing agreement with developer 4A Games, "where it was inexpensive and they were doing their stuff."
"Did the game need polish in certain areas? Yes." he admitted. "So when I say it wasn't fully supported, it was product development and marketing that didn't support it the way it should've been." Bilson described Metro 2033 as "an orphan stepchild," saying that "a great marketer picked it up with four months to go and did what he could with four months to go, but it wasn't properly nurtured by marketing."
The absence of polish, Bilson assured, won't be an issue for Metro 2034, the in-development sequel. "The new one doesn't have any of those issues," Bilson said. "I green-lit the sequel before [the first] one shipped, because I know what [4A Games is] capable of -- I knew how cool it was."
Bilson added that the sequel would address "some of the gameplay issues" that were raised about the first game, while retaining "some awesome technology, great art, [the] interesting world -- all the freshness" of Metro 2033. "I would say it's gonna have some better, more familiar shooting mechanics in it," he clarified. "And I would also say it's going to have a first-class marketing campaign that kicks off at E3."
We wondered if that would include THQ getting in on the transmedia expansion of the franchise, given the publisher's proclivity for such projects. "We don't control any of it," Bilson said of the IP, explaining that the author of the books on which the games are based, Dmitry Glukhovsky, still holds the license. "I talked to him just the other day," Bilson recounted. "He's got transmedia plans of his own that are epic. He's got a series of books in Russia that support the world and different authors writing. And they've hopefully got a movie going and all that."
"I'm supporting him," Bilson assured. "It's like, 'What do you need, Dmitry, for me to help you make that happen?'" With a big smile, Bilson added, "He's really aggressive about it, so I'm not too worried."
Reader Comments (46)
Posted: Jan 14th 2011 12:07PM Billlop said
I thought Metro 2033 was epic. An awesome game. I loved the moments where you were in the settlments. It was really immersive. Being taken by that prostitute then having all my bullets stolen really added to the immersion.
Posted: Jan 14th 2011 12:13PM Jerk Face said
@Billlop
That was what made the game so good. It just felt like a living, breathing world. Very Bioshock-like, in that respect - like the setting was just as much a character as the people living in it.
So if 2034 gives us more of that, and fixes the wonky shooting and gets rid of enemy animations that leave them invincible.. well, damn! Sign me up!
Reply
That was what made the game so good. It just felt like a living, breathing world. Very Bioshock-like, in that respect - like the setting was just as much a character as the people living in it.
So if 2034 gives us more of that, and fixes the wonky shooting and gets rid of enemy animations that leave them invincible.. well, damn! Sign me up!
Posted: Jan 14th 2011 1:44PM The angry pro consumer gaming ga said
@Billlop Relax buddy, the game was far from being epic. I liked the atmosphere, but fighting the same monsters over and over again got boring quick. Singularity was much better than Metro, hopefully 2034 will fix things and get things closer to epic status.
Reply
Posted: Jan 14th 2011 2:43PM LENSconcept said
@Billlop
Even with it's flaws, 2033 was my favorite game of 2010. Can't wait for the sequel.
Reply
Even with it's flaws, 2033 was my favorite game of 2010. Can't wait for the sequel.
Posted: Jan 14th 2011 12:08PM FriedConsole said
PS3 release for sequel?
Posted: Jan 14th 2011 1:29PM Uncle Jesse said
@FriedConsole
You'd think the first one (and the coming sequel) would have been on the PS3 to help overall sales, but maybe keeping the development costs down led to the decision of no PS3 version? Not sure.
Reply
You'd think the first one (and the coming sequel) would have been on the PS3 to help overall sales, but maybe keeping the development costs down led to the decision of no PS3 version? Not sure.
Posted: Jan 14th 2011 12:11PM Jerk Face said
I really enjoyed Metro, despite its flaws; so to hear that they're really supporting the sequel and giving 4A Games the time to polish it up makes me even more excited for its release!
Posted: Jan 14th 2011 12:12PM soniccar said
The sequel might be better than the first one? The first one really was an awesome game. It had some nice little touches that really helped to immerse you, like the wind moving your rifle while aiming.
Posted: Jan 14th 2011 12:17PM HaMmOdY said
All I can say is I should've read the novel instead of wasting $45 on the game.
I'm not saying the game is bad it's good but the story progress isn't that good especially the ending.
I'm not saying the game is bad it's good but the story progress isn't that good especially the ending.
Posted: Jan 14th 2011 12:17PM Drakkenfyre said
I thought "badly coded" was the problem.
"Hey. toss the highest-end hardware at this thing, and it still runs like crap!" isn't exactly the same as "wasn't properly nutured".
"Hey. toss the highest-end hardware at this thing, and it still runs like crap!" isn't exactly the same as "wasn't properly nutured".
Posted: Jan 14th 2011 12:25PM Drakkenfyre said
I was using hyperbole.
Just like Crysis, the engine isn't properly optimized, so requires hardware far above what it should.
When seeing benchmarks of hardware that are far above the recommended specs, and seeing it pull in 40 FPS, that tells you something.
Reply
Just like Crysis, the engine isn't properly optimized, so requires hardware far above what it should.
When seeing benchmarks of hardware that are far above the recommended specs, and seeing it pull in 40 FPS, that tells you something.
Posted: Jan 14th 2011 1:33PM Assmar said
@Drakkenfyre
I think he was talking about the DX11 version of the game, which looks brilliant, but runs like dook. It's true, you wouldn't know because the 8800gtx isn't a DX11 card. There isn't a card or two card combination today that will prevent your minimum frames well below 20FPS.
I'm not saying the game is terrible at all, but the man has a point about it running poorly on the REAL "max" settings, wouldn't know how well the DX9 version runs. I know i've no clue about what I'm currently typing, but BFBC2 runs in DX11, and it effing swims on my machine. I'd rather have DX11 used to improve performance like Battlefield and WoW, if the games are going to look that pretty anyway. I'll take tesselation when the machines can properly run it.
Reply
I think he was talking about the DX11 version of the game, which looks brilliant, but runs like dook. It's true, you wouldn't know because the 8800gtx isn't a DX11 card. There isn't a card or two card combination today that will prevent your minimum frames well below 20FPS.
I'm not saying the game is terrible at all, but the man has a point about it running poorly on the REAL "max" settings, wouldn't know how well the DX9 version runs. I know i've no clue about what I'm currently typing, but BFBC2 runs in DX11, and it effing swims on my machine. I'd rather have DX11 used to improve performance like Battlefield and WoW, if the games are going to look that pretty anyway. I'll take tesselation when the machines can properly run it.
Posted: Jan 14th 2011 2:07PM Drakkenfyre said
@Billlop
Welcome to one of the most overused misinformation ever to exist.
The human eye's limit is per person. Some people can percieve 30FPS no problem, and can't tell the different any higher. Some people can tell the difference all the way up to 100 FPS.
The idea that the "eye can't see more than 30 FPS" is one of the most stupidest ideas ever to exist. Your eyes are not digital, they are analog. They don't measure information in frames. Anyone who has ever worked in computer hardware can tell you there very much is a difference between 30 FPS and 60 FPS.
I, personally, can tell when the framerate drops from 60 FPS to 55 FPS.
And no, higher framerates are not always about penis waving, it does make a difference in the smoothness of a game. Once you hit about 60, most games won't get any smoother, since even with VSYNC off the monitor is still limited to it's refresh rate, and the extra frames are just going to be sent to the monitor out of sync, and contribute to tearing. But once you drop below 60, you will notice it.
Please educate yourself.
http://www.100fps.com/how_many_frames_can_humans_see.htm
Reply
Welcome to one of the most overused misinformation ever to exist.
The human eye's limit is per person. Some people can percieve 30FPS no problem, and can't tell the different any higher. Some people can tell the difference all the way up to 100 FPS.
The idea that the "eye can't see more than 30 FPS" is one of the most stupidest ideas ever to exist. Your eyes are not digital, they are analog. They don't measure information in frames. Anyone who has ever worked in computer hardware can tell you there very much is a difference between 30 FPS and 60 FPS.
I, personally, can tell when the framerate drops from 60 FPS to 55 FPS.
And no, higher framerates are not always about penis waving, it does make a difference in the smoothness of a game. Once you hit about 60, most games won't get any smoother, since even with VSYNC off the monitor is still limited to it's refresh rate, and the extra frames are just going to be sent to the monitor out of sync, and contribute to tearing. But once you drop below 60, you will notice it.
Please educate yourself.
http://www.100fps.com/how_many_frames_can_humans_see.htm
Posted: Jan 14th 2011 12:19PM hyamzy said
That's a coincidence, i just completed the game 5 mintues ago. AWESOME GAME!
Posted: Jan 14th 2011 1:25PM Mr Numeros said
@hyamzy
You mean 'solved that game tape 5 minutes ago.'
Reply
You mean 'solved that game tape 5 minutes ago.'
Posted: Jan 14th 2011 12:21PM Zolroy said
I adored darn near everything about Metro 2033, so hearing that the sequel will be polished even more? Sign me the heeeck up!
Posted: Jan 14th 2011 12:22PM Faceless Troll said
Hopefully Blockbuster sends me a copy that isn't scratched so I can make more than a token amount of progress in 2033, because I'm liking it so far. As it is I can't tell if the stutter I've experienced in the game was a result of the lack of polish or scratches on the disc. A sequel that's polished is almost certainly day-one though.
Posted: Jan 14th 2011 12:26PM Gaming 4 Jesus said
They're making a sequel?! Fantastic. Great game. Definitely a sleeper hit for me.
Posted: Jan 14th 2011 12:33PM Doctor Otis said
Call me a cynic, but whenever I hear "polished", I think "dumbed down". Especially in relation to something from a PC centric developer. Polishin' down all the rough spots till all the depth is gone, and it's impossible to have any real glaring flaws, because the game really doesn't have much of anything left to BE all that bad anyways.
Posted: Jan 14th 2011 8:23PM Invigilator said
@Doctor Otis
That's not a cynic. That's just not knowing what words mean.
Polishing means adding more gameplay depth, removing more bugs, making the experience better.
The word you're probably thinking of is "streamlining."
Reply
That's not a cynic. That's just not knowing what words mean.
Polishing means adding more gameplay depth, removing more bugs, making the experience better.
The word you're probably thinking of is "streamlining."
Posted: Jan 14th 2011 9:07PM Doctor Otis said
@Invigilator Oh, no, I know the difference.
it's just when I hear polishing, that's usually what the result is.
Reply
it's just when I hear polishing, that's usually what the result is.
Posted: Jan 14th 2011 12:34PM Mylivingeulogy said
I really enjoyed metro, I hope they give tons of love to the sequel and make it as immersive as the first game. it would be even better if your choices in the first game made an impact on the second.
Posted: Jan 14th 2011 12:39PM KungFuChaosNinja said
Metro was so awesome. And it was inexpensive to make? Hmm, I say keep letting them do their thing, THQ.
Posted: Jan 14th 2011 12:43PM KungFuChaosNinja said
@KungFuChaosNinja
Btw, I really like Danny Bilson. He actually knows what he's talking about. He seems very involved, unlike a Bobby Kotick or something.
Reply
Btw, I really like Danny Bilson. He actually knows what he's talking about. He seems very involved, unlike a Bobby Kotick or something.
Posted: Jan 14th 2011 12:43PM FakeJamaican said
an underdog of a game. Needs better aiming/shooting and a chance to use an array of melee weapons. Metro 2033 was a great start. Reminded me a lot of the Darkness - and how that too was a great start with great ideas that would benefit from a sequel.
Posted: Jan 14th 2011 12:44PM ewright said
I too just finished this game (on PC) and it was rad. The visuals were top-notch, the story was compelling, and the sense that I was in a desperate situation was real. e.g. how should I expend my precious bullets?
Recommended!
Recommended!
Posted: Jan 14th 2011 12:46PM PercyChuggs said
Yes, Metro 2033. The First Person Shooter with the bad first person shooting. Bad stealth segments. Dumb "bullets as currency" system, and horrible enemy/monster AI. I didn't much care for it.
Posted: Jan 14th 2011 12:47PM kentuckyfried said
It would've helped had there been a ps3 version.
Oh well, looking to pick this up on the 360/PC at the next sale.
Oh well, looking to pick this up on the 360/PC at the next sale.
Posted: Jan 14th 2011 12:48PM Enosoma said
"it was product development and marketing"
Isn't that like... 99% of a game company?
Isn't that like... 99% of a game company?
Posted: Jan 14th 2011 1:26PM Mr Numeros said
Am I the only one who for just a second pictures Rachel Bilson at the head of a large boardroom table when he reads a headline involving 'THQ's Bilson'?
Posted: Jan 14th 2011 1:42PM HardBoiled2009 said
weird this is in the PS3 section when it's not a PS3 game. but if the sequal comes to the PS3 i won't get it as Metro 2033 did grab my interest when i saw the review videos ( what i saw being played didn't make me say OMG I WANT THIS it was just a meh don't care )
Posted: Jan 14th 2011 2:47PM Nobledevil Gaming Optimist said
The game had small issues, but taken as a whole it was a brilliant game, and I am ecstatic to see a sequel. I'd prefer a console release (my K/M skills are terrible and any PC shooter is awkward at best for me), but I'll take whatever they give me.
Posted: Jan 14th 2011 2:49PM SaintV said
If this game had multiplayer, PS3 version and more love given to it by the devs I would have bought it. The problem is that there are better single player games to play.
Posted: Jan 14th 2011 3:08PM Slight of Ham said
Good, it was an awesome story, and a game that got way over-looked on most people's end of the year award lists
Posted: Jan 14th 2011 6:13PM Talos Izanagi said
Give me more ghost sections that part of the game was scary and awesome. Instant death train I gotta love that.
Posted: Jan 14th 2011 8:22PM Invigilator said
Controls.
Does your shooter have good controls? If yes, then worry about everything else.
If no, then your shooter will never be a huge success. COD4 revolutionized the industry with high framerate, low controller latency, and amazing controls.
Far Cry 2, Killzone 2, Metro 2033: all shooters that could have been so great if not for their horrific controls.
Either get the controls right, or don't bother. It's gamebreaker for a shooter of any kind.And on PC, too! You'd think the mouse and keyboard would be easy to make FPS games for, but somehow Far Cry 2 made it feel awkward as well!
Does your shooter have good controls? If yes, then worry about everything else.
If no, then your shooter will never be a huge success. COD4 revolutionized the industry with high framerate, low controller latency, and amazing controls.
Far Cry 2, Killzone 2, Metro 2033: all shooters that could have been so great if not for their horrific controls.
Either get the controls right, or don't bother. It's gamebreaker for a shooter of any kind.And on PC, too! You'd think the mouse and keyboard would be easy to make FPS games for, but somehow Far Cry 2 made it feel awkward as well!
Posted: Jan 15th 2011 12:26AM Zombie Gaz said
Loved that damn game.
Despite the flaws it was awesome. Bioshock is probably my favorite game of the current console cycle and this comes as close as anyone to matching it.
Maybe this will be similar to the Mass Effect series. The first had some pretty crazy issues and the second became everyone's favorite due to refining.
Despite the flaws it was awesome. Bioshock is probably my favorite game of the current console cycle and this comes as close as anyone to matching it.
Maybe this will be similar to the Mass Effect series. The first had some pretty crazy issues and the second became everyone's favorite due to refining.
Posted: Jan 15th 2011 6:58AM Vector Scalar said
Tried to get this game from Walmart.com when they had the 360 version for $20, but they cancelled the order on me because they're unable to handle simple inventory. If it is as good as some of you feel, maybe I should pony up a bit more and get it anyway.
Just not from Failmart.
Just not from Failmart.
Posted: Jan 15th 2011 1:46PM Whiskey Tan9o said
Please expand Metro 2034 to the scope of Fallout or STALKER! I would love to travel the metro tunnels and above ground of Russia and explore all of the wastes in it's glory! I can't wait and see what 4A does with the sequel.
Posted: Jan 17th 2011 8:39PM El Centenario101 said
I was thinking bout buying it but read a lot of bad or mediocre reviews so skipped it, it reminded me of fallout so thats what caught my interest
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