Duke Nukem Forever being completed as 3D Realms envisioned
33
Standing in the back room of a Las Vegas strip club -- which sounds far more seedy and sexy than it actually was -- Gearbox president Randy Pitchford detailed for us the once and future Duke Nukem Forever and how the studio's primary goal for the game is fulfilling the vision set forth by defunct developer 3D Realms.
"I bought the [Duke Nukem] brand," Pitchford said. "I'll have plenty of time to do my own thing and try to start over, take Duke in whatever direction I want." For now, he wants Forever to be what 3D Realms was working to finish after almost 14 years of development.
"What's important is that we get to play the game we've been waiting for all this time."
Pitchford suggested that it would be "incorrect" to take any credit away from 3D Realms' work; it is "their game" in his mind. He told us that toward the end of 3D Realms' life, the developer had "finally started to make a plan," so it was possible for Gearbox to pick up the pieces once responsibilities were transferred over.
When asked how much Gearbox retained of 3D Realms' work when it took the reins of production, Pitchford responded, "It's complicated. The 3D Realms guys were always working hard and there was always great stuff there. When they shut their doors, there was plenty of brilliant stuff all over the place." When we tried making comparisons for Pitchford to pick up on, he interjected, "There's no comparison. I've never seen anything like this and I doubt the industry ever will."
So, what had Gearbox done? "It would be irresponsible for me to take anything away from 3D Realms, this is their game," Pitchford explained. "It's also irresponsible for me to not give credit to the incredible, almost horrific amount of work that's been going in since [Gearbox] got involved." In other words, the game and its vision is purely 3D Realms, but the capabilities and financing is what Gearbox contributed to finish the product.
Pitchford left 3D Realms in 1997, just one month after Duke Nukem Forever made its public debut. When he finally got his hands on the game's documentation last year, he was surprised to see what 1997-era intentions had survived in the current production of the game. Pitchford particularly admired the pacing in Duke Nukem 3D. "Frankly, there aren't enough shooters that get that pacing right. Half-Life is one of them that gets it," he said. That might explain why the current game shares the same "real-time," cutscene-free storytelling structure.
Working on a project with this level of exposure has had its ups and downs for the developer. Coming off of Borderlands, a game Pitchford said was a "struggle to get attention" for, he said, "Duke has the opposite problem, he has no problem getting attention. When we appeared at PAX to finally reveal Duke was back that we were helping him hopefully have a triumphant return, within an hour it was a Twitter trending topic"
So, when all is said and done, how does Pitchford want the audience to view the final Duke Nukem Forever game? As a game that had been so long in development that it better be good? Or perhaps people should simply be thankful it was completed at all?
"Man, it's impossible for me to even set that expectation. The reality is you're going to have a whole spectrum. The world is going to have its own ideas of it. The thing is I feel it too because I went through that roller coaster for a long time with everyone. Who knows where any of us are! I don't even remember when the merry-go-round stopped."
"There's all kinds of new gamers who didn't even play Duke 3D. He's like Chuck Norris to them where it's a meme." They'll understand what this nascent meme is all about when Duke Nukem Forever finally, actually, amazingly comes out this May.
"I bought the [Duke Nukem] brand," Pitchford said. "I'll have plenty of time to do my own thing and try to start over, take Duke in whatever direction I want." For now, he wants Forever to be what 3D Realms was working to finish after almost 14 years of development.
"What's important is that we get to play the game we've been waiting for all this time."
Pitchford suggested that it would be "incorrect" to take any credit away from 3D Realms' work; it is "their game" in his mind. He told us that toward the end of 3D Realms' life, the developer had "finally started to make a plan," so it was possible for Gearbox to pick up the pieces once responsibilities were transferred over.
When asked how much Gearbox retained of 3D Realms' work when it took the reins of production, Pitchford responded, "It's complicated. The 3D Realms guys were always working hard and there was always great stuff there. When they shut their doors, there was plenty of brilliant stuff all over the place." When we tried making comparisons for Pitchford to pick up on, he interjected, "There's no comparison. I've never seen anything like this and I doubt the industry ever will."
So, what had Gearbox done? "It would be irresponsible for me to take anything away from 3D Realms, this is their game," Pitchford explained. "It's also irresponsible for me to not give credit to the incredible, almost horrific amount of work that's been going in since [Gearbox] got involved." In other words, the game and its vision is purely 3D Realms, but the capabilities and financing is what Gearbox contributed to finish the product.
Pitchford left 3D Realms in 1997, just one month after Duke Nukem Forever made its public debut. When he finally got his hands on the game's documentation last year, he was surprised to see what 1997-era intentions had survived in the current production of the game. Pitchford particularly admired the pacing in Duke Nukem 3D. "Frankly, there aren't enough shooters that get that pacing right. Half-Life is one of them that gets it," he said. That might explain why the current game shares the same "real-time," cutscene-free storytelling structure.
Working on a project with this level of exposure has had its ups and downs for the developer. Coming off of Borderlands, a game Pitchford said was a "struggle to get attention" for, he said, "Duke has the opposite problem, he has no problem getting attention. When we appeared at PAX to finally reveal Duke was back that we were helping him hopefully have a triumphant return, within an hour it was a Twitter trending topic"
So, when all is said and done, how does Pitchford want the audience to view the final Duke Nukem Forever game? As a game that had been so long in development that it better be good? Or perhaps people should simply be thankful it was completed at all?
"Man, it's impossible for me to even set that expectation. The reality is you're going to have a whole spectrum. The world is going to have its own ideas of it. The thing is I feel it too because I went through that roller coaster for a long time with everyone. Who knows where any of us are! I don't even remember when the merry-go-round stopped."
"There's all kinds of new gamers who didn't even play Duke 3D. He's like Chuck Norris to them where it's a meme." They'll understand what this nascent meme is all about when Duke Nukem Forever finally, actually, amazingly comes out this May.
Reader Comments (33)
Posted: Feb 9th 2011 2:04PM TomeOne said
That was the problem: it was all over the place. Didn't help that Broussard kept wanting this added and that changed or another engine overhaul. I believe it was only near the end that they had someone who clamped down on that and made the game go somewhere. Too late for 3D Realms.
Posted: Feb 9th 2011 2:08PM wolf4537 said
It really does look like an AMAZING game. I am SO excited for this!
Posted: Feb 9th 2011 2:09PM bgardner said
me like
Posted: Feb 9th 2011 2:16PM Chief Oddball said
The release of Duke 3D was one of my fondest gaming memories of my teenage years. A lot of the humor is pretty crass by my current standards, but I'm going to lower those standards all the way into the basement if I have to, just to enjoy the nostalgic fanwank that DNF appears to be. And I'm not a bit sorry.
Posted: Feb 9th 2011 3:23PM MatthewBlackwell said
@Chief Oddball - I feel exactly the same way. I have almost zero interest in most shooters, and especially games that use baditude as their selling point, but somehow the Duke has always been different. I can't wait to finally, finally, do something that my inner fourteen-year-old has been craving for all these years.
Reply
Posted: Feb 9th 2011 2:16PM lloyddobler said
I'm just hoping that this game helps drive up the price of the old action figures so I can sell mine on ebay :)
And doesn't suck, I'm hoping for that as well
And doesn't suck, I'm hoping for that as well
Posted: Feb 9th 2011 2:16PM Drakkenfyre said
I will agree with the meme thing. There are people who know Duke Nukem only from the "Balls of Steel" meme, and nothing more. To them he's just a funny sound clip, and don't realize he was a huge character back in the 90's.
It's got to be a mixed feeling whether this game suceeds or fails. If it's a hit, George Broussard will see he was right all along, but it took another developer to finish what he couldn't. If it fails, he will see all their years of hard work go down the drain.
This should be a lesson for future developers, don't let your vision of being "perfect" get in the way of actually finishing a product. You don't want to release an unfinished game, but constantly chasing after every new gimmick in released games will do to you what it did to them. While this was in a unique situation because George Broussard was personally financing the development ouf of his own pocket at one time, and didn't have to answer to a publisher, the desire to make a "perfect" game and keep adding in gameplay elements is what made it the running joke it is today.
It's got to be a mixed feeling whether this game suceeds or fails. If it's a hit, George Broussard will see he was right all along, but it took another developer to finish what he couldn't. If it fails, he will see all their years of hard work go down the drain.
This should be a lesson for future developers, don't let your vision of being "perfect" get in the way of actually finishing a product. You don't want to release an unfinished game, but constantly chasing after every new gimmick in released games will do to you what it did to them. While this was in a unique situation because George Broussard was personally financing the development ouf of his own pocket at one time, and didn't have to answer to a publisher, the desire to make a "perfect" game and keep adding in gameplay elements is what made it the running joke it is today.
Posted: Feb 10th 2011 9:40PM Drakkenfyre said
Gran Turismo 5 wasn't rewritten 20 or 30 times as new games came out, and the lead guy decided to copy them.
Duke Nukem Forever did.
Programmers have said that when a new game came out, George Broussard would come in the next day, and go "WE HAVE TO HAVE THIS!", and the previous level would be rewritten. Another game would come out, "WE HAVE TO HAVE THIS!", and again rewritten.
They said said that if they hadn't rewrote every single level so many times, it would have been out years ago.
Reply
Duke Nukem Forever did.
Programmers have said that when a new game came out, George Broussard would come in the next day, and go "WE HAVE TO HAVE THIS!", and the previous level would be rewritten. Another game would come out, "WE HAVE TO HAVE THIS!", and again rewritten.
They said said that if they hadn't rewrote every single level so many times, it would have been out years ago.
Posted: Feb 9th 2011 2:19PM omgJOHN said
I'm still having trouble distinguishing whether I'm actually looking forward to this game myself, or if 13 year old me is looking forward to this game.
In the end though, I don't think it matters. I'll be buying this game so both versions of me can enjoy it. It's been such a long wait I can barely believe it's just months away.
In the end though, I don't think it matters. I'll be buying this game so both versions of me can enjoy it. It's been such a long wait I can barely believe it's just months away.
Posted: Feb 9th 2011 2:27PM VeeDeeVee said
This article and the comments were so good to listen to whilst listening to Bat out of Hell.
Posted: Feb 9th 2011 2:46PM Marco le Polo said
This game better have....
*puts on sunglasses*
BALLS OF STEEL!
*puts on sunglasses*
BALLS OF STEEL!
Posted: Feb 9th 2011 2:48PM Jawmuncher said
Can't wait for DNF
While I'm here though what happened to Prey?
I know that was developed by people an fly and published by 3D realms right? Who owns that now Gearbox or people can fly.
I'm still waiting for the sequel on that. They said at the end of the game there was going to be another one.
At least it didn't end like psi-ops though, cliffhanger with no sequel afterwards are the worse things you can do ever.
While I'm here though what happened to Prey?
I know that was developed by people an fly and published by 3D realms right? Who owns that now Gearbox or people can fly.
I'm still waiting for the sequel on that. They said at the end of the game there was going to be another one.
At least it didn't end like psi-ops though, cliffhanger with no sequel afterwards are the worse things you can do ever.
Posted: Feb 9th 2011 3:04PM (Unverified) said
@Jawmuncher
Zenimax picked up the rights to Prey last September:
http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/
Reply
Zenimax picked up the rights to Prey last September:
http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/
Posted: Feb 9th 2011 3:06PM The Aquacharger said
@Jawmuncher
3D Realms started the dev and then they gave it to Human Head to finish. They then sold it to Bethseda. Prey 2 is being worked on by Human Head under Zenimax's control.
Reply
3D Realms started the dev and then they gave it to Human Head to finish. They then sold it to Bethseda. Prey 2 is being worked on by Human Head under Zenimax's control.
Posted: Feb 9th 2011 3:08PM The Aquacharger said
@The Aquacharger
I meant 3D started Prey 1 then gave it to Human Head after the 10 year mark to work on DNF. Human Head pushed it out the door.
Just to clear up my first sentence.
Reply
I meant 3D started Prey 1 then gave it to Human Head after the 10 year mark to work on DNF. Human Head pushed it out the door.
Just to clear up my first sentence.
Posted: Feb 9th 2011 3:16PM Jawmuncher said
@The Aquacharger
Thanks for the heads up And the information.
Nice to know 2 is being worked on, can't believe I confused people can fly with human head
Reply
Thanks for the heads up And the information.
Nice to know 2 is being worked on, can't believe I confused people can fly with human head
Posted: Feb 9th 2011 3:27PM The Aquacharger said
@Jawmuncher
They're both not well known studios, and their logos are both black and white.
Reply
They're both not well known studios, and their logos are both black and white.
Posted: Feb 9th 2011 4:13PM KungFuChaosNinja said
@Jawmuncher
Check out Dead Man's Hand. It was a really cool western shooter by Humanhead. I hope we see a Prey sequel one of these days.
Reply
Check out Dead Man's Hand. It was a really cool western shooter by Humanhead. I hope we see a Prey sequel one of these days.
Posted: Feb 9th 2011 3:38PM Jovrick said
Good.
Posted: Feb 9th 2011 3:49PM atriux said
ok. Now let's see that borderworlds release date.
Posted: Feb 9th 2011 4:11PM KungFuChaosNinja said
I don't care how it is, I want this game in my collection ASAP.
Posted: Feb 9th 2011 4:16PM The Aquacharger said
Wait, 3 ugly ones!?
Posted: Feb 9th 2011 5:01PM Ospov said
I wonder if he ever restocked his gum after 12 years of waiting. It's not like he had much else to do.
Posted: Feb 9th 2011 5:14PM klobbermang said
Press release from the back room of a strip club is easily the bet part of all of this.
Posted: Feb 9th 2011 5:37PM Bardbarian said
One of the many reasons why I own every game which Gearbox has ever released.
Posted: Feb 9th 2011 7:56PM Fullmetal Salchemist said
It's ironic that the only thing that will kill Duke Nukem forever, a game that existed in the collective consciousness for over a decade, is having it finally be released.
The game will come out, it will disappoint, and it will be forgotten about within three months.
The game will come out, it will disappoint, and it will be forgotten about within three months.
Posted: Feb 10th 2011 9:41PM Drakkenfyre said
People are saying they will buy the game even if it's the worse game ever, just to finally say they bought it.
It will be a hit, sales-wise.
(See post below this one.)
Reply
It will be a hit, sales-wise.
(See post below this one.)
Posted: Feb 9th 2011 11:54PM Sordid State of Eclairs said
Never thought I'd see the day this game got finished.
I can't wait for it... I know it's horrible to say but, I'm buying it and playing the hell out of it even if it never quite lives up to its monumental hype. For me, this is our gaming generations "where were you when..." moment :p
I can't wait for it... I know it's horrible to say but, I'm buying it and playing the hell out of it even if it never quite lives up to its monumental hype. For me, this is our gaming generations "where were you when..." moment :p
Posted: Feb 11th 2011 3:57PM Smershell said
Is this game starting to give anyone else the horn?
Well played Mr. Pitchford, well played.
Well played Mr. Pitchford, well played.







