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Reader Comments (97)

Posted: Feb 16th 2011 6:03PM Acosta02 said

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Hmm, I hope this doesn't negatively impact all those... games...? They're making...?

Posted: Feb 16th 2011 6:07PM Tiptup300 said

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@Acosta02

Dude, Rareware is no more. It's now this new Rare company. New location, new employees, new logo. I think the only thing linking this company to the old is the musical scores. I don't see any other similarities.
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Posted: Feb 16th 2011 6:25PM gatotsu911 said

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@Tiptup300
I thought David Wise left months ago.
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Posted: Feb 16th 2011 6:38PM Urethra Alfredo said

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@Acosta02

Bahahaha, seriously.

I'd be more upset by the news, if Rare had made a game in the last five years worth giving a shit about. It all went downhill once the Stamper brothers moved on.

Actually, to be honest, Banjo-Kazooie: Nuts & Bolts wasn't...terrible. I mean, it didn't make me piss blood, so that's, like...a plus, I think.

Are we supposed to be mourning the loss of a potential Kinect Sports sequel, or something? Lamenting the death of the Viva Pinata franchise? I already went to grief counseling for Rare's passing after Grabbed by the Whogivesashits.

Ever since then, it seems like Microsoft just violently shoves its arm up the arse of Rare's corpse and puts on a puppet show every couple of years. You know, just to make it seem as if it didn't spend three million dollars for...avatars.
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Posted: Feb 16th 2011 6:46PM Robborboy said

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@Urethra Alfredo If you can honestly say that Viva Pinata was not a damn fine game then you Sir are a fool and an idiot.
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Posted: Feb 16th 2011 6:46PM Urethra Alfredo said

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@Urethra Alfredo

My bad. That last sentence should read three hundred seventy-five million dollars. For stupid avatars.
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Posted: Feb 16th 2011 6:48PM Robborboy said

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@Urethra Alfredo There was also Kameo which was also great fun. I cannot help but feel you dislike Rare simply because they became a Microsoft subsidiary.
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Posted: Feb 16th 2011 6:58PM Urethra Alfredo said

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@Robborboy

On the contrary. I thought Star Fox Adventures to be shit.

Kameo was, in fact a much better game than SFA. That I will grant you.
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Posted: Feb 16th 2011 7:13PM Drakkenfyre said

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Every employee that used to be at Rare is gone. It's now nothing more than another studio with the Rare name.

Microsoft ruined yet another developer. It's like they buy you out, and ruin you, or pump money into you, make you burn real bright for a few years, then you burn out, and are no more good to them (Bungie.)
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Posted: Feb 16th 2011 8:02PM Acosta02 said

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@Drakkenfyre

Are you sure you're remembering that right? I'm pretty sure Nintendo and the Stampers sold their shares in what they knew was already a mere husk of a company. Everybody had left Rare by the time Microsoft got their hands on it.
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Posted: Feb 16th 2011 8:34PM Drakkenfyre said

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@Acosta02

The Stampers had left, but there were still more of the original company left. If I remember it correctly, it was a "Microsoft made too big of an offer to say no to" thing, that was the rumor going around at the time.

Some of the remaining employees were tired of being under Nintendo, and wanted to branch out to other systems. People started reporting seeing XBox dev kits in the company (this was before the original XBox was release) and then some time later, they made the annoucement that Microsoft had agreed to buy them. They had lost some money, things weren't looking so good with Nintendo at the time, and Microsoft offered way too much to them to pass it down at the time.

So they got bought, and promptly went to shit. If they had hung with Nintendo awhile longer, they probably would have recovered.
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Posted: Feb 16th 2011 6:04PM Jack Kevorkian said

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I hope they can retain their style if they go about this. I can always tell a Rare game instantly by look at a games (or avatars) graphics in a few seconds.

Posted: Feb 16th 2011 6:06PM Typhonic said

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Isn't this the only thing left still unique to Rare?

Posted: Feb 16th 2011 6:09PM Jack Kevorkian said

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@Typhonic what truly unique games did they make besides DKC and James Bond before MS bought them?
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Posted: Feb 16th 2011 6:18PM Typhonic said

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@Jack Kevorkian
You pretty much said what I was intending in your comment preceding mine.
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Posted: Feb 16th 2011 6:24PM tendoboy1984 said

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@Jack Kevorkian
Banjo Kazooie
Jet Force Gemini
Perfect Dark (the N64 game)
Battletoads
Killer Instinct
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Posted: Feb 16th 2011 6:26PM tendoboy1984 said

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@Jack Kevorkian
Oh, and also Conker's Bad Fur Day... That was a big deal back in the N64 days.
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Posted: Feb 16th 2011 6:44PM Urethra Alfredo said

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@Jack Kevorkian

Uh, Blast Corps?

Jet Force Gemini?

Battletoads????
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Posted: Feb 16th 2011 6:50PM Robborboy said

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@tendoboy1984 He said unique. Not clones of varying degrees better or worse than other games.
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Posted: Feb 16th 2011 6:54PM Robborboy said

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@tendoboy1984 Conker was only as such because it was what? Like the ONLY Nintendo game that featured content of that degree? While it was a damn fun game, overall the gameplay wasn't anything special. And was clunky if anything.
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Posted: Feb 16th 2011 7:23PM Drakkenfyre said

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@Noksukow

You disparaged both Perfect Dark and Killer Instinct in one post?

A shadow of Goldeneye? Perfect Dark took the gameplay of Goldeneye, and perfected it. It had stuff in it which was going to go into Goldeneye but was cut either due to the licensing not letting it, or it not fitting the films.

And as far as KI, people want sequels because it was a popular game line. Fact: It wasn't until KI that massive combos in fighting games because popular. Even Mortal Kombat took up combos after it.
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Posted: Feb 16th 2011 7:51PM Jack Kevorkian said

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@tendoboy1984 great games...all copies of other games. Not original.
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Posted: Feb 16th 2011 8:20PM OrangeGamer said

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@Robborboy

Jet Force Gemini is hardly a clone. Regardless, that list of games was a good time.
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Posted: Feb 16th 2011 9:52PM Jack Kevorkian said

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@OrangeGamer most definately. Fortunately Rare still makes some of the best exclusives on the system. In terms of cutesy platformers Nuts and Bolts is on par with both Galaxy's...

Rare is still one the best around.
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Posted: Feb 16th 2011 10:55PM darkfocus said

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@Jack Kevorkian
lol nuts and bolts on par with both galaxys or the R&C games? you best be trolling >:(
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Posted: Feb 17th 2011 5:29AM bjb1990 said

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@Urethra Alfredo

Jet Force Gemini was one of my favourite games on the N64 and criminally underrated.
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Posted: Feb 17th 2011 8:05AM Jack Kevorkian said

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@darkfocus yeh, unlike yourself I played the game.
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Posted: Feb 22nd 2011 9:20AM Airdemon said

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@Jack Kevorkian Nuts&Bolts on par with galaxy can i have what you've been smoking
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Posted: Feb 16th 2011 6:09PM Red Deer said

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Its times like this where i wonder how successful Rare might have been if Microsoft never bought them and they continued to release hits like they did during the N64 era.

I have a feeling if this alternate timeline did exist; this particular article wouldnt.

Posted: Feb 16th 2011 6:12PM Jack Kevorkian said

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@Red Deer Look at Capcom during the Gamecube era and the literal DOZENS of video games they sold by supporting that product. that is what Rare would be, a shadow of its former self.

Now they are one of the closest developers to the world's largest software firm. MS and Rare have been hand in hand throughout the entire 360 exerience from launch to today.

I am sure every day is filled with tears.
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Posted: Feb 16th 2011 6:21PM Comet 20 said

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@Jack Kevorkian

They are a shadow of their former self NOW, at least in alternate Nintendo still owns Rare universe they are not developing Wii Sports knockoffs and are presumably at least developing creative games. Then again we'll never know :/
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Posted: Feb 16th 2011 6:48PM Red Deer said

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@Jack Kevorkian

You can say & believe that all you want. But if they're such a valluable assest to one of the biggest software firms (as you describe them).

Then why have they become so disposable?
If you were correct. This article wouldnt exist, because they would have recieved endless support. Ironically you are correct in one sense though. Everyday is filled with tears for the 19 staffers who are about to get cut. Plus the ones being shed from former fans remembering what that Logo used to mean to them.
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Posted: Feb 16th 2011 6:53PM Co said

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@Red Deer

If anyone wants to see the sheer pure talent that was Rare, look no further than Star Fox Adventures.

Put aside any ill notions you may have about that game. Technically it is hands down one of the most impressive pieces of gaming I've ever encountered; I even bought it twice.

It dropped in 2002, had widescreen support, 480p mode, Dolby PLII, ran in (mostly) 60 FPS and had absolutely the most gorgeous art, lighting and textures I've still never seen in 80% of Wii games today.

Man... to wonder what developers such as Rare, Factor 5 and Silicon Knights could have done with Wii hardware...
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Posted: Feb 16th 2011 8:13PM Flapjackal said

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@Jack Kevorkian "that is what Rare would be, a shadow of its former self. "

wait..

You mean it's not?
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Posted: Feb 16th 2011 6:09PM eat it said

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Contract work is where the real money is anyhow

Posted: Feb 16th 2011 6:35PM Draugdraugr said

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@eat it

Paid more? Yeah. Of course, you're getting paid more than an employee, the taxes aren't taken out (thats between you and the IRS) and you get no benefits such as healthcare, retirement plans, etc. Let's also not forget that with contracting there is no assurance that you'll have a job coming in after that next contract, as opposed to a salaried employee who knows when job will be there, helping them pay the bills, providing them with insurance and other benefits, even after they are done the current project.
Good for the company, bad for the labor force.
There are certainly places for contract employee's, (such as web design) and depending on how good you are you can make great money, but it certainly comes with its own bag of issues.
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Posted: Feb 16th 2011 6:48PM eat it said

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@Draugdraugr

yep, but If you're good at what you do and passionate about your work contract work is always the way to go. People will notice and pay for it.
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Posted: Feb 16th 2011 8:14PM Draugdraugr said

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@eat it

capitalism doesn't work like that, so not really, no.
Working hard+passion =/= everything works out.
But you've been fed this line your entire life, so I certainly don't hold you buying into it against you.
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Posted: Feb 16th 2011 9:40PM eat it said

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@Draugdraugr

I agree with both of your comments. but You seem to have missed the most important part of mine. IF YOU ARE GOOD and passionate about what you do people will take notice and pay for it. THAT is how capitalism works. There's a shit ton of people that love their work, and work hard, but that certainly doesn't make them good.

shit man we live in a world were athlete's, musicians, surgeons, and even, graffiti artists can make millions of dollars. It's all about talent and passion.

The thing about contract work is most of the time companies don't plan for it well. they wait till the last minute or have no idea what they really want, especially in creative fields. then they need someone they can bring in real quick, someone they can trust, someone that has proven themselves, and if that someone is able to step in and get the job done good, man they'll pay whatever they have to.
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Posted: Feb 16th 2011 11:37PM Draugdraugr said

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@eat it

You can be good, passionate, and work hard, it still won't matter most of the time, but it certainly doesn't hurt.

Yeah, we can take a handful of people and say look 'how great they are doing,' but you don't think there aren't people putting in just as much effort, or even more as those people, and aren't as well off? It also presupposes everyone starts on a level playing field, which we know isn't the case.

They call it the American DREAM for a reason. :)

I guess I'll leave it at that, as we're wandering into a discussing that this post isn't meant for, heh :)
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Posted: Feb 17th 2011 7:47AM eat it said

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@Draugdraugr

oh no, there are people that are great at what they do and they are passionate and they make very little. Those people are selling themselves short. People get themselves into situations where they depend on their employers to keep them employed and then they are afraid to go out and demand more money. That's how CEO's make hundreds of millions while all of the talent gets underpaid. people trade a false sense of security for more money. Look at these people they were employed now they're not. the great one's will push themselves out there and make even more money somewhere else.

Look at infinity ward. They were great at what they did, and they had the balls to leave a multi billion dollar project because they felt they weren't being treated fairly. How long were they unemployed for? a weekend?

sure that's an extreme case but it happens at smaller levels. you just have to look and be willing to go where the work is, or create it your self.

Good luck in life though
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Posted: Feb 16th 2011 6:09PM BLipp18 said

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nest they'll convert the remaining hopes and dreams that rare will become a great developer again into dirt and grind them into the ground

Posted: Feb 16th 2011 6:09PM Ezio Auditore da Firenze said

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Oh, Rare.

You've fallen so far.

Posted: Feb 16th 2011 6:12PM Pure Black World Tendency said

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Well at least it's better than replacing them with Raptors

Posted: Feb 16th 2011 6:15PM Lordd G said

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How about getting some contractors to work on a Killer Instinct HD conversion, now that fighting games are back in style, eh Rare? Ahhh... bloody hell, you'll just keep making Kinect and Avatar games for the kazhualz...

Posted: Feb 16th 2011 6:17PM ZackRI said

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Rare - 70 respect.

Posted: Feb 16th 2011 6:26PM Dizazter said

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@ZackRI

I was thinking -50 to Karma
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Posted: Feb 16th 2011 6:28PM The Only Girl said

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@ZackRI

I was thinking -100 to Affection.
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Posted: Feb 16th 2011 6:32PM ZackRI said

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@The Only Girl

Their faction rating with me has gone down via respect. they'd already lost a bunch more from the last banjo game.
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Posted: Feb 16th 2011 6:19PM ch3burashka said

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I'm calling it...

Time of death, 3PM PST, February 16, 2011.

Thanks for gutting one of my favorite developers, Microsoft.

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