Edge reports that Microsoft's UK-based Rare studio is shifting from using permanent art staff to contract workers. According to Edge's sources, the studio is making a calculated move to narrowly dodge a "full consultation process" under European Union employment laws, whereby layoffs of twenty or more employees need to be announced at least thirty days before the first dismissal. Rare is reportedly in the process of cutting 19 staff, reducing its current art department of 42 employees to 23.
The remaining 23 full-time employees (or fewer) -- supposedly more than 20 staffers have already taken the "very generous voluntary redundancy packages" -- will now fill new managerial positions, "in name or fact," according to a source, meaning that "the actual artists" will all be contractors in the future. The long term play here is to avoid paying wages during downtime (cutting contractors is a lot easier than laying off full-timers) and to wriggle out of pesky, strict European employment legislation. A contract worker needs two years of employment in a position to have the same rights as a full-time employee in the region.
Now, we have to wonder: After all the artists are converted, who's next?
Reader Comments (97)
Posted: Feb 16th 2011 6:03PM Acosta02 said
Hmm, I hope this doesn't negatively impact all those... games...? They're making...?
Posted: Feb 16th 2011 6:38PM Urethra Alfredo said
@Acosta02
Bahahaha, seriously.
I'd be more upset by the news, if Rare had made a game in the last five years worth giving a shit about. It all went downhill once the Stamper brothers moved on.
Actually, to be honest, Banjo-Kazooie: Nuts & Bolts wasn't...terrible. I mean, it didn't make me piss blood, so that's, like...a plus, I think.
Are we supposed to be mourning the loss of a potential Kinect Sports sequel, or something? Lamenting the death of the Viva Pinata franchise? I already went to grief counseling for Rare's passing after Grabbed by the Whogivesashits.
Ever since then, it seems like Microsoft just violently shoves its arm up the arse of Rare's corpse and puts on a puppet show every couple of years. You know, just to make it seem as if it didn't spend three million dollars for...avatars.
Reply
Bahahaha, seriously.
I'd be more upset by the news, if Rare had made a game in the last five years worth giving a shit about. It all went downhill once the Stamper brothers moved on.
Actually, to be honest, Banjo-Kazooie: Nuts & Bolts wasn't...terrible. I mean, it didn't make me piss blood, so that's, like...a plus, I think.
Are we supposed to be mourning the loss of a potential Kinect Sports sequel, or something? Lamenting the death of the Viva Pinata franchise? I already went to grief counseling for Rare's passing after Grabbed by the Whogivesashits.
Ever since then, it seems like Microsoft just violently shoves its arm up the arse of Rare's corpse and puts on a puppet show every couple of years. You know, just to make it seem as if it didn't spend three million dollars for...avatars.
Posted: Feb 16th 2011 6:46PM Urethra Alfredo said
@Urethra Alfredo
My bad. That last sentence should read three hundred seventy-five million dollars. For stupid avatars.
Reply
My bad. That last sentence should read three hundred seventy-five million dollars. For stupid avatars.
Posted: Feb 16th 2011 6:58PM Urethra Alfredo said
@Robborboy
On the contrary. I thought Star Fox Adventures to be shit.
Kameo was, in fact a much better game than SFA. That I will grant you.
Reply
On the contrary. I thought Star Fox Adventures to be shit.
Kameo was, in fact a much better game than SFA. That I will grant you.
Posted: Feb 16th 2011 7:13PM Drakkenfyre said
Every employee that used to be at Rare is gone. It's now nothing more than another studio with the Rare name.
Microsoft ruined yet another developer. It's like they buy you out, and ruin you, or pump money into you, make you burn real bright for a few years, then you burn out, and are no more good to them (Bungie.)
Reply
Microsoft ruined yet another developer. It's like they buy you out, and ruin you, or pump money into you, make you burn real bright for a few years, then you burn out, and are no more good to them (Bungie.)
Posted: Feb 16th 2011 8:34PM Drakkenfyre said
@Acosta02
The Stampers had left, but there were still more of the original company left. If I remember it correctly, it was a "Microsoft made too big of an offer to say no to" thing, that was the rumor going around at the time.
Some of the remaining employees were tired of being under Nintendo, and wanted to branch out to other systems. People started reporting seeing XBox dev kits in the company (this was before the original XBox was release) and then some time later, they made the annoucement that Microsoft had agreed to buy them. They had lost some money, things weren't looking so good with Nintendo at the time, and Microsoft offered way too much to them to pass it down at the time.
So they got bought, and promptly went to shit. If they had hung with Nintendo awhile longer, they probably would have recovered.
Reply
The Stampers had left, but there were still more of the original company left. If I remember it correctly, it was a "Microsoft made too big of an offer to say no to" thing, that was the rumor going around at the time.
Some of the remaining employees were tired of being under Nintendo, and wanted to branch out to other systems. People started reporting seeing XBox dev kits in the company (this was before the original XBox was release) and then some time later, they made the annoucement that Microsoft had agreed to buy them. They had lost some money, things weren't looking so good with Nintendo at the time, and Microsoft offered way too much to them to pass it down at the time.
So they got bought, and promptly went to shit. If they had hung with Nintendo awhile longer, they probably would have recovered.
Posted: Feb 16th 2011 6:04PM Jack Kevorkian said
I hope they can retain their style if they go about this. I can always tell a Rare game instantly by look at a games (or avatars) graphics in a few seconds.
Posted: Feb 16th 2011 6:06PM Typhonic said
Isn't this the only thing left still unique to Rare?
Posted: Feb 16th 2011 6:09PM Jack Kevorkian said
@Typhonic what truly unique games did they make besides DKC and James Bond before MS bought them?
Reply
Posted: Feb 16th 2011 6:24PM tendoboy1984 said
@Jack Kevorkian
Banjo Kazooie
Jet Force Gemini
Perfect Dark (the N64 game)
Battletoads
Killer Instinct
Reply
Banjo Kazooie
Jet Force Gemini
Perfect Dark (the N64 game)
Battletoads
Killer Instinct
Posted: Feb 16th 2011 6:26PM tendoboy1984 said
@Jack Kevorkian
Oh, and also Conker's Bad Fur Day... That was a big deal back in the N64 days.
Reply
Oh, and also Conker's Bad Fur Day... That was a big deal back in the N64 days.
Posted: Feb 16th 2011 6:44PM Urethra Alfredo said
@Jack Kevorkian
Uh, Blast Corps?
Jet Force Gemini?
Battletoads????
Reply
Uh, Blast Corps?
Jet Force Gemini?
Battletoads????
Posted: Feb 16th 2011 7:23PM Drakkenfyre said
@Noksukow
You disparaged both Perfect Dark and Killer Instinct in one post?
A shadow of Goldeneye? Perfect Dark took the gameplay of Goldeneye, and perfected it. It had stuff in it which was going to go into Goldeneye but was cut either due to the licensing not letting it, or it not fitting the films.
And as far as KI, people want sequels because it was a popular game line. Fact: It wasn't until KI that massive combos in fighting games because popular. Even Mortal Kombat took up combos after it.
Reply
You disparaged both Perfect Dark and Killer Instinct in one post?
A shadow of Goldeneye? Perfect Dark took the gameplay of Goldeneye, and perfected it. It had stuff in it which was going to go into Goldeneye but was cut either due to the licensing not letting it, or it not fitting the films.
And as far as KI, people want sequels because it was a popular game line. Fact: It wasn't until KI that massive combos in fighting games because popular. Even Mortal Kombat took up combos after it.
Posted: Feb 16th 2011 7:51PM Jack Kevorkian said
@tendoboy1984 great games...all copies of other games. Not original.
Reply
Posted: Feb 16th 2011 8:20PM OrangeGamer said
@Robborboy
Jet Force Gemini is hardly a clone. Regardless, that list of games was a good time.
Reply
Jet Force Gemini is hardly a clone. Regardless, that list of games was a good time.
Posted: Feb 16th 2011 9:52PM Jack Kevorkian said
@OrangeGamer most definately. Fortunately Rare still makes some of the best exclusives on the system. In terms of cutesy platformers Nuts and Bolts is on par with both Galaxy's...
Rare is still one the best around.
Reply
Rare is still one the best around.
Posted: Feb 17th 2011 8:05AM Jack Kevorkian said
@darkfocus yeh, unlike yourself I played the game.
Reply
Posted: Feb 16th 2011 6:09PM Red Deer said
Its times like this where i wonder how successful Rare might have been if Microsoft never bought them and they continued to release hits like they did during the N64 era.
I have a feeling if this alternate timeline did exist; this particular article wouldnt.
I have a feeling if this alternate timeline did exist; this particular article wouldnt.
Posted: Feb 16th 2011 6:12PM Jack Kevorkian said
@Red Deer Look at Capcom during the Gamecube era and the literal DOZENS of video games they sold by supporting that product. that is what Rare would be, a shadow of its former self.
Now they are one of the closest developers to the world's largest software firm. MS and Rare have been hand in hand throughout the entire 360 exerience from launch to today.
I am sure every day is filled with tears.
Reply
Now they are one of the closest developers to the world's largest software firm. MS and Rare have been hand in hand throughout the entire 360 exerience from launch to today.
I am sure every day is filled with tears.
Posted: Feb 16th 2011 6:48PM Red Deer said
@Jack Kevorkian
You can say & believe that all you want. But if they're such a valluable assest to one of the biggest software firms (as you describe them).
Then why have they become so disposable?
If you were correct. This article wouldnt exist, because they would have recieved endless support. Ironically you are correct in one sense though. Everyday is filled with tears for the 19 staffers who are about to get cut. Plus the ones being shed from former fans remembering what that Logo used to mean to them.
Reply
You can say & believe that all you want. But if they're such a valluable assest to one of the biggest software firms (as you describe them).
Then why have they become so disposable?
If you were correct. This article wouldnt exist, because they would have recieved endless support. Ironically you are correct in one sense though. Everyday is filled with tears for the 19 staffers who are about to get cut. Plus the ones being shed from former fans remembering what that Logo used to mean to them.
Posted: Feb 16th 2011 6:53PM Co said
@Red Deer
If anyone wants to see the sheer pure talent that was Rare, look no further than Star Fox Adventures.
Put aside any ill notions you may have about that game. Technically it is hands down one of the most impressive pieces of gaming I've ever encountered; I even bought it twice.
It dropped in 2002, had widescreen support, 480p mode, Dolby PLII, ran in (mostly) 60 FPS and had absolutely the most gorgeous art, lighting and textures I've still never seen in 80% of Wii games today.
Man... to wonder what developers such as Rare, Factor 5 and Silicon Knights could have done with Wii hardware...
Reply
If anyone wants to see the sheer pure talent that was Rare, look no further than Star Fox Adventures.
Put aside any ill notions you may have about that game. Technically it is hands down one of the most impressive pieces of gaming I've ever encountered; I even bought it twice.
It dropped in 2002, had widescreen support, 480p mode, Dolby PLII, ran in (mostly) 60 FPS and had absolutely the most gorgeous art, lighting and textures I've still never seen in 80% of Wii games today.
Man... to wonder what developers such as Rare, Factor 5 and Silicon Knights could have done with Wii hardware...
Posted: Feb 16th 2011 8:13PM Flapjackal said
@Jack Kevorkian "that is what Rare would be, a shadow of its former self. "
wait..
You mean it's not?
Reply
wait..
You mean it's not?
Posted: Feb 16th 2011 6:09PM eat it said
Contract work is where the real money is anyhow
Posted: Feb 16th 2011 6:35PM Draugdraugr said
@eat it
Paid more? Yeah. Of course, you're getting paid more than an employee, the taxes aren't taken out (thats between you and the IRS) and you get no benefits such as healthcare, retirement plans, etc. Let's also not forget that with contracting there is no assurance that you'll have a job coming in after that next contract, as opposed to a salaried employee who knows when job will be there, helping them pay the bills, providing them with insurance and other benefits, even after they are done the current project.
Good for the company, bad for the labor force.
There are certainly places for contract employee's, (such as web design) and depending on how good you are you can make great money, but it certainly comes with its own bag of issues.
Reply
Paid more? Yeah. Of course, you're getting paid more than an employee, the taxes aren't taken out (thats between you and the IRS) and you get no benefits such as healthcare, retirement plans, etc. Let's also not forget that with contracting there is no assurance that you'll have a job coming in after that next contract, as opposed to a salaried employee who knows when job will be there, helping them pay the bills, providing them with insurance and other benefits, even after they are done the current project.
Good for the company, bad for the labor force.
There are certainly places for contract employee's, (such as web design) and depending on how good you are you can make great money, but it certainly comes with its own bag of issues.
Posted: Feb 16th 2011 8:14PM Draugdraugr said
@eat it
capitalism doesn't work like that, so not really, no.
Working hard+passion =/= everything works out.
But you've been fed this line your entire life, so I certainly don't hold you buying into it against you.
Reply
capitalism doesn't work like that, so not really, no.
Working hard+passion =/= everything works out.
But you've been fed this line your entire life, so I certainly don't hold you buying into it against you.
Posted: Feb 16th 2011 9:40PM eat it said
@Draugdraugr
I agree with both of your comments. but You seem to have missed the most important part of mine. IF YOU ARE GOOD and passionate about what you do people will take notice and pay for it. THAT is how capitalism works. There's a shit ton of people that love their work, and work hard, but that certainly doesn't make them good.
shit man we live in a world were athlete's, musicians, surgeons, and even, graffiti artists can make millions of dollars. It's all about talent and passion.
The thing about contract work is most of the time companies don't plan for it well. they wait till the last minute or have no idea what they really want, especially in creative fields. then they need someone they can bring in real quick, someone they can trust, someone that has proven themselves, and if that someone is able to step in and get the job done good, man they'll pay whatever they have to.
Reply
I agree with both of your comments. but You seem to have missed the most important part of mine. IF YOU ARE GOOD and passionate about what you do people will take notice and pay for it. THAT is how capitalism works. There's a shit ton of people that love their work, and work hard, but that certainly doesn't make them good.
shit man we live in a world were athlete's, musicians, surgeons, and even, graffiti artists can make millions of dollars. It's all about talent and passion.
The thing about contract work is most of the time companies don't plan for it well. they wait till the last minute or have no idea what they really want, especially in creative fields. then they need someone they can bring in real quick, someone they can trust, someone that has proven themselves, and if that someone is able to step in and get the job done good, man they'll pay whatever they have to.
Posted: Feb 16th 2011 11:37PM Draugdraugr said
@eat it
You can be good, passionate, and work hard, it still won't matter most of the time, but it certainly doesn't hurt.
Yeah, we can take a handful of people and say look 'how great they are doing,' but you don't think there aren't people putting in just as much effort, or even more as those people, and aren't as well off? It also presupposes everyone starts on a level playing field, which we know isn't the case.
They call it the American DREAM for a reason. :)
I guess I'll leave it at that, as we're wandering into a discussing that this post isn't meant for, heh :)
Reply
You can be good, passionate, and work hard, it still won't matter most of the time, but it certainly doesn't hurt.
Yeah, we can take a handful of people and say look 'how great they are doing,' but you don't think there aren't people putting in just as much effort, or even more as those people, and aren't as well off? It also presupposes everyone starts on a level playing field, which we know isn't the case.
They call it the American DREAM for a reason. :)
I guess I'll leave it at that, as we're wandering into a discussing that this post isn't meant for, heh :)
Posted: Feb 17th 2011 7:47AM eat it said
@Draugdraugr
oh no, there are people that are great at what they do and they are passionate and they make very little. Those people are selling themselves short. People get themselves into situations where they depend on their employers to keep them employed and then they are afraid to go out and demand more money. That's how CEO's make hundreds of millions while all of the talent gets underpaid. people trade a false sense of security for more money. Look at these people they were employed now they're not. the great one's will push themselves out there and make even more money somewhere else.
Look at infinity ward. They were great at what they did, and they had the balls to leave a multi billion dollar project because they felt they weren't being treated fairly. How long were they unemployed for? a weekend?
sure that's an extreme case but it happens at smaller levels. you just have to look and be willing to go where the work is, or create it your self.
Good luck in life though
Reply
oh no, there are people that are great at what they do and they are passionate and they make very little. Those people are selling themselves short. People get themselves into situations where they depend on their employers to keep them employed and then they are afraid to go out and demand more money. That's how CEO's make hundreds of millions while all of the talent gets underpaid. people trade a false sense of security for more money. Look at these people they were employed now they're not. the great one's will push themselves out there and make even more money somewhere else.
Look at infinity ward. They were great at what they did, and they had the balls to leave a multi billion dollar project because they felt they weren't being treated fairly. How long were they unemployed for? a weekend?
sure that's an extreme case but it happens at smaller levels. you just have to look and be willing to go where the work is, or create it your self.
Good luck in life though
Posted: Feb 16th 2011 6:09PM BLipp18 said
nest they'll convert the remaining hopes and dreams that rare will become a great developer again into dirt and grind them into the ground
Posted: Feb 16th 2011 6:09PM Ezio Auditore da Firenze said
Oh, Rare.
You've fallen so far.
You've fallen so far.
Posted: Feb 16th 2011 6:12PM Pure Black World Tendency said
Well at least it's better than replacing them with Raptors
Posted: Feb 16th 2011 6:15PM Lordd G said
How about getting some contractors to work on a Killer Instinct HD conversion, now that fighting games are back in style, eh Rare? Ahhh... bloody hell, you'll just keep making Kinect and Avatar games for the kazhualz...
Posted: Feb 16th 2011 6:17PM ZackRI said
Rare - 70 respect.
Posted: Feb 16th 2011 6:19PM ch3burashka said
I'm calling it...
Time of death, 3PM PST, February 16, 2011.
Thanks for gutting one of my favorite developers, Microsoft.
Time of death, 3PM PST, February 16, 2011.
Thanks for gutting one of my favorite developers, Microsoft.
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