There's also a brief trailer of the game, which is -- as designer Dave Grossman implied last year -- utterly devoid of talking cartoon animals. It's clearly representative of a darker, more serious approach to storytelling than we've come to expect from Telltale, and isn't likely to be conducive to our usual point-and-click perambulations. "I don't want to have it be a game about hanging around and solving thinky puzzles at your own pace," Grossman said. "It just doesn't seem like the right thing to do for that."
You'll hear more about Jurassic Park and how it works later today.



