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Reader Comments (24)

Posted: Mar 2nd 2011 11:59AM ND92 said

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Yeah, that blows. I have it on steam but I would have loved to see it on Wii. They gave it an honest effort so I'm not really disappointed with them

Posted: Mar 2nd 2011 11:59AM Ryguy226 said

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I believe the comment should read "a retail budget title for the Wii WOULDN'T be profitable at this point in the Wii's life cycle"

Sad to hear, but I think it was a good call, Wii retail is a different beast from other platforms, some titles just do not do well that should have. There tends to be a lot of risk for releasing stuff on the Wii for hardcore gamers, not many of them really do well despite cirtical acclaim.

Posted: Mar 2nd 2011 12:02PM Dark Archon PSN Archonik XBL Dar said

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@Ryguy226
Nope, it's fine. It reads
"[...] Not one publisher [...] thought [it] would be profitable. [...]"
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Posted: Mar 2nd 2011 12:11PM Drakkenfyre said

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The sentence is correct, "not one publisher thought it would be profitable."

It's a shame with VC games and WiiWare games dictacting what kind of controller you need to use, they couldn't just slap a "Requires a 2GB SD card" on the download. That's what stopped it. The Wii has 512MB of internal memory, som of that is taken up by the firmware. The game was around 1GB. You can get a 4GB SD card in pratically every electronics store for like $10, so it isn't an availability issue.
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Posted: Mar 2nd 2011 1:30PM BPMOmega XBL PSN Steam said

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@Drakkenfyre
But the Wii can't (or at least, it doesn't) play games from the SD card. When you play a game from the SD menu, it just copies it temporarily to the internal flash, and play from that. Once you're done, it deletes it from internal flash.
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Posted: Mar 2nd 2011 3:07PM Ryguy226 said

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@Dark Archon PSN Archonik XBL Dar Whoops, didn't see that not statement earlier, that must've slipped by, I retract my initial statement and will now slap myself over the head in embarassment.
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Posted: Mar 2nd 2011 12:00PM Dark Archon PSN Archonik XBL Dar said

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Crappy news, but does this mean the publishers know something about a new huge Nintendo system, that we don't???? Probably not.

Posted: Mar 2nd 2011 12:19PM Shockwave said

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@Dark Archon PSN Archonik XBL Dar

No, they just know, like everyone else, that if you're not Nintendo, making a hugely successful game on the Wii is very tricky and not worth the hassle.
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Posted: Mar 2nd 2011 12:10PM Scuffles said

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Sad to hear I know I would have picked it up for the Wii.

I'm really not into this sort of game on the PC, don't ask me why probably the same reason I can't get behind FPS on consoles. They just don't feel right.

Would have snagged for the PS3 but that looks also to have been quashed.

I wish you only the Best Team Meat.

Posted: Mar 2nd 2011 12:18PM Scuffles said

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I think the thing I find most disappointing about this, is that these publishers who turned down an awesome game are probably the same publishers that will turn around and belch out shovel ware like nobody business.
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Posted: Mar 2nd 2011 12:22PM koehler83 said

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@Scuffles Agreed. It's the kind of game for which you want a solid D-Pad and Jump button.
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Posted: Mar 2nd 2011 12:53PM Poor Tom said

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@Scuffles

It's not as if there aren't well made and very usable controllers for the PC...
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Posted: Mar 2nd 2011 2:09PM GordoJones88 said

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@koehler83

Team Meat said the game was designed and built to use an analog stick. It's required to get the precise movements necessary to beat the hardest levels.
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Posted: Mar 3rd 2011 8:37AM koehler83 said

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@GordoJones88 You're still missing it on PC
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Posted: Mar 2nd 2011 12:40PM bargaingamer said

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it probably wouldn't sell that much on the wii anyways. The wii is a causal console so i can't see it selling a lot.

Posted: Mar 2nd 2011 12:57PM SuperWoody64 said

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How hard would it be to patch the PC game to use the tilt in a wii remote? All you'd need is a bluetoof dongle.

Posted: Mar 2nd 2011 1:11PM jmood88 said

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I wonder how many people will come in here and talk about how lazy Team Meat is.

Posted: Mar 2nd 2011 1:36PM BPMOmega XBL PSN Steam said

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Well, that sucks, but I understand their issues. I don't mind the Wii's graphical capabilities, but they were really short-sighted in only giving it 512MB of internal storage. And, yeah, the retail scene is tough.

But, there's somewhat of a solution, I think:
http://www.play-asia.com/paOS-13-71-6m-49-en-70-3nu3.html
Get one of these, and play the PC version with a Classic Controller (Pro)!

Posted: Mar 2nd 2011 5:40PM This Little Man Says His Name Is said

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@BPMOmega XBL PSN Steam

Or you could just buy a wired 360 controller and play it the way the game was designed.
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Posted: Mar 3rd 2011 2:39AM BPMOmega XBL PSN Steam said

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@This Little Man Says His Name Is
But that doesn't solve the issue about there being no Wii version, since it isn't a Wii controller.

And Nintendo makes a far better digital pad than Microsoft.
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Posted: Mar 3rd 2011 5:17AM This Little Man Says His Name Is said

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@BPMOmega XBL PSN Steam

The PC version is designed for use with a 360 controller though. It's not meant to use a D-Pad.
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Posted: Mar 3rd 2011 1:44PM BPMOmega XBL PSN Steam said

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@This Little Man Says His Name Is
It'd made to work with A controller, yes. It works with any USB controller (though, they've yet to patch it to allow you to remap the buttons however you like). And between playing the 360 version and the PC version (the latter of which, using a Classic Controller pro via USB), I prefer playing the PC version.
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Posted: Mar 2nd 2011 1:38PM nandokun said

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Man. I would have settled for smaller packaged "episodes" at a lower cost.

Posted: Mar 3rd 2011 2:46PM Dreamcastaway said

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The writing's been on the wall with this one for a while. It's sad that Wii gamers drummed up the most excitement for Super Meat Boy during its initial production, before it was announced as a cross-platform title.

I would'a grabbed it up.

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