Since its inception, the Red Faction
franchise has been heaped with praise for its capacity for environmental destruction -- a fact that hasn't eluded the series' handlers. In an interview with CVG
, Red Faction: Armageddon
production lead Dan Sutton explained, "In Guerrilla
there was a kind of moral issue. When you were destroying buildings, you thought, 'Should I really be doing this?' But in Armageddon
we've completely thrown that out and we're basically motivating players to destroy everything in sight."
That quote is surprising in two distinct ways: First, we can destroy everything in sight? So, like, the whole planet? Wouldn't that ruin the game a little
? Also, we were supposed to feel bad when destroying buildings in Guerrilla
? We ... didn't get that. It's hard to feel guilty about something when you're busy giggling and yelling for your friends to come check out this totally dope new crater you made.