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Posted: Mar 28th 2011 11:13AM Rollins said

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So "garage" developers will just have to gain that experience and perspective somewhere else. You know, somewhere that's willing to give them a chance. Like the iOS App Store, or the Android Market...

Yep, that sounds like a winning strategy.

Posted: Mar 28th 2011 11:19AM Vanbierk said

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@Rollins
Pretty much what I was typing as I was typing it, lol
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Posted: Mar 28th 2011 11:23AM Uncle Jesse said

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@Rollins

True, but as we've been seeing more and more of lately, when a 'garage developer' has a big hit on the App Store, it gets released on other platforms afterwards. This will probably be the case with both the 3DS and the PSP2.
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Posted: Mar 28th 2011 11:25AM Vanbierk said

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@Uncle Jesse Ah, but only if an "Experienced" developer/producer helps them out to reach the Nintendo platform, right?
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Posted: Mar 28th 2011 11:29AM Rollins said

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@Uncle Jesse

Right, but that means Nintendo will never be the first to see said big hits. They'll get ports, sure, but those ports will never be as big as the original.

It wouldn't have harmed Nintendo to make a sort of open marketplace for indie developers. Consumers using the iOS App Store and Android Marketplace manage to separate the wheat from the chaff well enough. The only potential victims of such a marketplace are the big developers who are still charging $40 per game.
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Posted: Mar 28th 2011 11:35AM kvn7918 said

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@Rollins Yea where they can add to the list of garbage games already on those platforms.Now i'm not saying every game in those app stores are bad but for evey Angry birds or Cut the rope there is 50 or more terrible games especially on the android market place.I don't blame Nintendo for wanting them to show their worth god knows they get a lot of flak for shovelware on the wii.
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Posted: Mar 28th 2011 11:37AM Vanbierk said

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@kvn7918 But it's different...people expect some bad eggs in the batch on the App Markets...
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Posted: Mar 28th 2011 11:44AM mrantimatter said

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@Uncle Jesse Actually, the NGP supports the PlayStation suite games that run on android, so really, Sony's given a green light to those devs to make garage NGP games.

So if you make a game for the suite framework, it runs on everything that runs that framework, phones, tablets, and NGP..
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Posted: Mar 28th 2011 12:22PM Uncle Jesse said

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@Rollins

It's true, they will never see some break-out, indie hit from a small developer on their device. However, Nintendo obviously feel that if it's a big enough hit, it will come to their handheld. They just don't want to deal with opening the floodgates and having their store overwhelmed with garbage. I don't think they are at all bothered by the fact that they won't have it first.

This is a tricky one as there are solid arguments for both sides. By closing the door, they are shutting out the inevitable, giant wave of crap the system would see, but in shutting that same door, they are closing off access to many fun, and creative experiences that smaller developers would provide.
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Posted: Mar 28th 2011 1:23PM sigma8 said

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@Rollins
Right, he wants talented developers with industry experience, like Romero and the Duke Nukem Forever team.
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Posted: Mar 28th 2011 1:25PM sigma8 said

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@sigma8
Maybe they'll also be looking to do some repeat business with that company that made Superman for the N64. They've done the publisher/developer dance. They're experience in "the business".

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Posted: Mar 28th 2011 5:35PM (Unverified) said

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@Uncle Jesse
Hence the estabilization of ones self.
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Posted: Mar 28th 2011 11:19AM Vanbierk said

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All that means is that Nintendo could pull away from the next biggest thing and have no idea...all because a person may not have "Industry Experience"...Granted, it's okay if nintendo doesn't want to hire on people that don't have experience, but listen to ideas, or have a place for people to submit their games for sale at a nintendo markup after review...that would be a smart thing to do...Ignoring that as an option isn't going to be helpful in the long-run

Posted: Mar 28th 2011 11:27AM Nolan North said

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@Vanbierk
He never said they wouldn't hire someone that doesn't have experience (though to be honest, most big game studios need at least 2 years of experience in the industry). He said that someone with a game idea and the passion to make it, but no experience, can't get a game on the DSiWare shop. He never said anything about giving someone a job.
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Posted: Mar 28th 2011 11:34AM Vanbierk said

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@Nolan North I wasn't talking about a job, I was talking about a game concept with a prototype code, always worth hearing out what people have and trying to take them on as a subsidized project if it's really going to be a good idea, never know what can come of it...
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Posted: Mar 29th 2011 1:52AM Nolan North said

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@Vanbierk
"hire"
"wasn't talking about a job"

I'm afraid you contradict yourself
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Posted: Mar 28th 2011 11:19AM ijustw1n said

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Sounds like a bad conversation/interview but it sounds like a good launch speech.

Posted: Mar 28th 2011 11:24AM Vanbierk said

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@ijustw1n Can't expect him to give any information that would potentially hurt the launch-week of the system....Which had a smart use of a sunday launch so it has the full week of sales data
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Posted: Mar 28th 2011 11:20AM Uncle Jesse said

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"That will be wide-ranging -- everything from our own version of the Virtual Console, with GameBoy and GameBoy Color content, to all of the DSiWare content, to brand new digital content that'll be in 2D as well as 3D."

For some reason, when I first read this I thought he said the Virtual Boy, not Virtual Console. And for some reason, I got really excited to play Virtual Boy games.

Posted: Mar 28th 2011 11:22AM Vanbierk said

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@Uncle Jesse All 22 games? lol
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Posted: Mar 28th 2011 11:27AM Uncle Jesse said

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@Vanbierk

There's 22 Virtual Boy games? Even better! I could probably only name you about 4 or 5. They should totally put these games on the 3DS Virtual Console.
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Posted: Mar 28th 2011 11:26AM RickGhastly said

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"Blah blah blah. Winning. Success. #1". These things always read like Charlie Sheen ordering through the window at McDonalds, only a few hundred times less interesting.

Posted: Mar 28th 2011 11:31AM Pugnaciousturtle said

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@RickGhastly They should totally let Charlie Sheen advertise the 3DS. Could you imagine? My god, it would be brilliant.
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Posted: Mar 28th 2011 11:30AM Pure Black World Tendency said

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Man, that picture has everything: nerd in Nintendo jacket, business executive posing as sales clerk, Reggie lookalike, big tits, fat security guy with small Castle Crashers head, cameras, action, flare effects, the works...

Posted: Mar 28th 2011 11:32AM Startingline13 ArmlessOctopus said

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Well Reggie does say:

"I'll tell you, if someone calls us tomorrow who has no experience in the gaming industry, but has a passion and has a great idea, our perspective would be, 'Great, but get some experience. Understand your craft, and then come back to us,'"

And that's a pretty fair statement.

Posted: Mar 28th 2011 11:35AM Vanbierk said

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@Startingline13 ArmlessOctopus Fair? Yes...but harsh as well. It's obvious that they aren't going to give someone a job for not having experience...but giving them a place that they can sell their product after it hits a review board?...Probably not that much trouble...and kind of sad to notably point out it's not happening.
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Posted: Mar 28th 2011 11:51AM Startingline13 ArmlessOctopus said

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@Vanbierk They just don't want to support the smaller independent developers. I understand that. Not many services or companies do. Microsoft is one of the few whom I can think of off the top of my head, but even they don't do a great job of it.

There's a lot more that goes on behind the scenes for all of that than we initially realize.

Then again, look at something like Cave Story. Originally release years ago, proved itself, and is now available on WiiWare.
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Posted: Mar 28th 2011 12:42PM andrewpoe said

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@Startingline13 ArmlessOctopus

While this statement is true for Nintendo today, it really doesn't make sense given their history. Shigeru Miyamoto didn't have any experience when he started making games.....I'm not saying Nintendo should let every single game on Apple App Store and Android app market on the 3DS, but I find it a tad close-minded. Nintendo would be stupid not to court some of the more higher end apps (like Tiny Wings, Cut The Rope & Angry Birds) and not have them on the 3DS.

And I would want to play Tempura of the Dead...in 3D!
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Posted: Mar 28th 2011 12:49PM Startingline13 ArmlessOctopus said

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@andrewpoe If we were going by a company's prior history then I'd still be playing games on my new Sega console :)
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Posted: Mar 28th 2011 10:07PM aristokrat said

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@Startingline13 ArmlessOctopus
I disagree. If, as Reggie said, someone HAS A GREAT IDEA, why turn them away? Ideas are what games are built on, not technology or code or anything else. If you recognize something as a great idea, why would you turn it away? That's a big problem with the current strategy.
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Posted: Mar 29th 2011 6:22AM Startingline13 ArmlessOctopus said

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@aristokrat EVERYBODY has a great idea. It's just a matter of time investing whether or not you can follow through and implement it. Why spend your money and time who hasn't yet proven them self when you already have a number of properties which are making money hand over fist?
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Posted: Mar 28th 2011 11:43AM AngelWingedBrawler said

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I agree with Reggie

Posted: Mar 28th 2011 11:46AM Vanbierk said

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@AngelWingedBrawler Agree with what, exactly...? Or do you just...Agree with Reggie Fils-Aime in general?
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Posted: Mar 28th 2011 11:53AM Muu said

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I seriously don't think Nintendo is missing out on much doing things this way. I mean, look at what's out on the App store -- 99.9% junk. Apple's app store has the infrastructure to handle the junk, I don't think Nintendo's got that. You also have a good chance of burying otherwise great games amidst crapware; it can happen with retail games too, but it's an even bigger problem with apps where there isn't a whole ton of advertising or public exposure for all but the best of the best of the best.

So, the app store and the android store may grow the next Angry Birds or fruit ninja. There will be still but hundreds of other devs though that get the experience they need, but fail to attract the attention -- and with a bolstered portfolio, they may be good candidates for eShop sellers. Just remember, everyone, that "get some experience" does not necessarily mean "become one of the top 10 app store developers."

Posted: Mar 28th 2011 12:01PM gLitterbug said

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In short, they have no interest in cultivating and helping new developers, but leave that risk to others and are waiting for those to flock to their platforms when they are all "grown up".

I see how this goes hand in hand with Iwata's speech about dreams and believing in them and taking pride in your work and be full of passion and make great content that is worth good money and whatnot. Yeah I guess that once you are a proven developer, that fireplace simulator is just so much better than if you made a kickass, innovative game prototype, but you haven't sold some game prior to that.

Amusing how he talks about Steel Diver. A game that if it was made by an indie studio would probably feature 10 times as many levels, online and cost 14.99 as digital download. At which point people would still complain how it is overpriced, yet on the 3DS as launch title it's getting defended as some kind of glorious new IP that should be bought for 40 bucks to show Nintendo this is the kind of stuff you want from them.

Honestly I can't say how much this shows a certain arrogance on Nintendo's part that is sad. I'm not saying throw money at random guys who want to be game devs, but there is a difference between having an established indie studio, dedicated people with a solid prototype and passion and results and some hobo wannabe game dev sitting in his garage emailing Nintendo about a free devkit.

Posted: Mar 28th 2011 12:04PM Ninjasoup said

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"What is important is 3D without glasses, what is important are the communication features, what is important is the ability to take photos, the ability to play back video -- those are the things that are important and what we believe the consumer wants in a new handheld device."

What is important to people buying a gaming-dedicated handheld is the games.

Silly Reggie.

Posted: Mar 28th 2011 12:43PM jph89 said

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@Ninjasoup

You don't understand the importance of using the word important. Its a very important part of being important to the media, who are important in marketing and thus make it important to the most important piece of all, the ever so important fans.
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Posted: Mar 28th 2011 12:05PM krunkster said

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Here's an analogy:
Nintendo :: Garage Developers (Android/iOS)
Hollywood :: YouTube

Sure there's some compelling content out there being made by joe nobody, and maybe even some great talent, but it's in a sea of garbage, and you have to graduate from that to play in the big leagues.

Besides there will always be plenty of garage devs on Nintendo devices if you know where to look.

Posted: Mar 28th 2011 12:13PM Vanbierk said

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@krunkster It's not about the bad, it's about the good IN the bad....and the blatant dis-regard for its existence.
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Posted: Mar 28th 2011 1:41PM gatotsu911 said

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@Vanbierk
I don't think Nintendo's disregarding the potential of "garage" devs. Like Krunkster said, they're asking that these devs distinguish themselves through their work and reputation before approaching Nintendo for a partnership.
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Posted: Mar 28th 2011 2:13PM Vanbierk said

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@gatotsu911 It's more-so on the fact that they've stated Against it, not the fact that they're doing it, but it comes off with an extremely elitist attitude...we don't need any more companies acting like that...
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Posted: Mar 28th 2011 12:16PM rowd149 said

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Funny. I thought one of the biggest games coming out for the system was going to be a remake of a wildly-popular so-called "garage game" (I'm talking about Cave Story, if you're wondering).

Hell, the guy who made it didn't even have a *team*. He developed it *by himself* in his spare time.

Posted: Mar 28th 2011 1:37PM gatotsu911 said

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@rowd149
That does seem strange, but I'm guessing Reggie's defense would be that Daisuke Amaya "proved himself" through the PC release before being picked up by an independent developer. Same goes for Team Meat, for that matter. I think the PC, generally speaking, is (rightfully) seen as the ideal indie proving ground.
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Posted: Mar 28th 2011 12:20PM BPMOmega XBL PSN Steam said

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So, that must be why "bob's game" never got an official DS release.

That, and that Bob guy was a bit nutty.

Posted: Mar 28th 2011 12:36PM jph89 said

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I read Virtual Console with game boy and GBC, but what I hear is the sound of my bank account crying as it gets torn apart rebuying all my favorite GB games that have gone missing over the years. LoZ: Oracle of seasons, Pokemon Silver, Wario Ware, and the rest that didn't make it through 3 movings and one garage sale that I didn't know about(thanks again Mom).

Posted: Mar 28th 2011 12:37PM ShadowXIII said

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So pretty much, if your in the industry already...your in...if your not...in Nintendo's 'eyes' you never will be.

Yeah...that's a sound strategy alright...no room at all for people trying to get somewhere in the field and pretty much isolating new and fresh ideas to a void until they find somebody to publish their material, which is next to impossible in this day and age.

/sarcasm

This in many ways p!sses me off...but whatever.... eventually this kind of closeminded 'tactics' will hit a wall and come crashing down. Hell let's time travel back a bit when Nintendo rejected Sony's deal to start working with a CD based data-medium......gee I wonder what the outcome of that was.

...but what do I know... :/

Posted: Mar 28th 2011 1:07PM Vanbierk said

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@ShadowXIII Just look at Nintendo's IP lineup...They don't exactly think up much in terms of new things....they just rehash everything since the Super Nintendo
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Posted: Mar 28th 2011 1:13PM Acosta02 said

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@ShadowXIII

No, really, what do you know? Where do you get the idea that Nintendo will never accept anybody who's not already in the industry? Here, maybe you didn't read the article:

"I'll tell you, if someone calls us tomorrow who has no experience in the gaming industry, but has a passion and has a great idea, our perspective would be, 'Great, but get some experience. Understand your craft, and then come back to us,'"

So where does he say "just kidding; we'll never let you make a game on our platforms"?
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Posted: Mar 28th 2011 7:03PM ShadowXIII said

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@Acosta02

...and if you truly believe that 'disclaimer'...then you, sir, are a tremendous fool.
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Posted: Mar 28th 2011 1:33PM gatotsu911 said

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I blame Robert "Bob's Game" Pelloni for souring Nintendo to "garage" devs. You know all the time he's saying this, Reggie's just thinking "Christ, not another guy like that one, please."

But seriously though, I can see where he's coming from but have mixed feelings on it. In terms of quality control, as I'm sure many people have and will point out, it's not exactly like respected third-party publishers aren't cranking out plenty of garbage on Nintendo platforms. And since Nintendo's current hardware is so unique, they may be shutting out some truly special ideas; a "garage" dev may have thought of the most creative way to implement 3D there is, but how's he going to demonstrate it if the only 3D platform is barred to him until he has more "experience"?

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