Rovio's Vesterbacka defends mobile games, calls out Nintendo's '$49 pieces of plastic'
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"A lot of people in the games industry, they think the 'real' games are on consoles. You're only a 'real' games company if you do a big budget game. But we don't have that inferiority complex," Rovio head Peter Vesterbacka told MCV in a recent interview. Vesterbacka was defending against Nintendo's latest criticisms of the mobile market -- both Nintendo of Japan head Satoru Iwata and Nintendo of America head Reggie Fils-Aime have argued that low-priced smartphone apps are degrading the value of games.
"If I was trying to sell a $49 piece of plastic to people then yes, I'd be worried too," Vesterbacka added, with a tinge of vitriol, alluding to the standard retail price of a Wii game disc. "But I think it's a good sign that people are concerned -- because from my point of view we're doing something right." Rovio's Angry Birds and its spin-offs are just a $1 each for iPhone and are offered as free, ad-supported apps on the Android Market.
Still, the company has plans for more console development, having already released Angry Birds as a PlayStation Mini, with additional console ports in the pipeline -- even Nintendo's 3DS is getting an Angry Birds port. "Games consoles for us are just like launching on a new smartphone platform," Vesterbacka said nonchalantly. After all, he's probably more concerned with the movie tie-in, the planned US IPO, and, uh, having an Angry Bird etched into the Moon.
Okay, that last one probably isn't happening. Yet.
"If I was trying to sell a $49 piece of plastic to people then yes, I'd be worried too," Vesterbacka added, with a tinge of vitriol, alluding to the standard retail price of a Wii game disc. "But I think it's a good sign that people are concerned -- because from my point of view we're doing something right." Rovio's Angry Birds and its spin-offs are just a $1 each for iPhone and are offered as free, ad-supported apps on the Android Market.
Still, the company has plans for more console development, having already released Angry Birds as a PlayStation Mini, with additional console ports in the pipeline -- even Nintendo's 3DS is getting an Angry Birds port. "Games consoles for us are just like launching on a new smartphone platform," Vesterbacka said nonchalantly. After all, he's probably more concerned with the movie tie-in, the planned US IPO, and, uh, having an Angry Bird etched into the Moon.
Okay, that last one probably isn't happening. Yet.
Reader Comments (187)
Posted: Mar 30th 2011 2:01PM Captain Planet Planeteer Power said
C E OH NO HE DI'INT!!!
Posted: Mar 30th 2011 2:02PM A Sandwich said
Wow, what a little bitch. Not surprising, I guess, one-hit wonders always are.
Posted: Mar 30th 2011 2:14PM Johnnynumber5 is powered by cell said
@A Sandwich
I think he is just defending his company, profession and status as a developer. It was Nintendo that fired the first shot.
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I think he is just defending his company, profession and status as a developer. It was Nintendo that fired the first shot.
Posted: Mar 30th 2011 2:14PM PlatinumSkeet said
@A Sandwich a
Well I give it to the guy he did wait about 2 or 3 weeks before making a response. Probably not the best person to speak on how gaming in the "casual market" is changing but, I'll give him props for not staying tight lipped while another CEO talks about how you make your bread and butter...
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Well I give it to the guy he did wait about 2 or 3 weeks before making a response. Probably not the best person to speak on how gaming in the "casual market" is changing but, I'll give him props for not staying tight lipped while another CEO talks about how you make your bread and butter...
Posted: Mar 30th 2011 2:14PM A Sandwich said
@A Sandwich
Oh, and I already played Angry Birds on my Wii three years before it came out on my phone except that it was called Boom Blox and it was way better.
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Oh, and I already played Angry Birds on my Wii three years before it came out on my phone except that it was called Boom Blox and it was way better.
Posted: Mar 30th 2011 2:55PM copa said
@A Sandwich
I completely agree that Rovio is a one-hit wonder, and chances are they will be little more.
That being said, Vesterbacka's point is correct. Here are some of the games that I have purchased for 99 cents or less on my iOS device:
Peggle
Civilization Revolutions
Street Fighter IV
Puzzle Agent
Rage HD
Monkey Island
Any of these games would (and in several cases, already have) sell for a retail value of at least $30 on the DS, at least $40 on the 3DS, and very likely at least $40 on the NGP. I think the "pieces of plastic" that Vesterbacka is referring to are DS cartridges, not discs for console games.
Both iOS and DS platforms have a ton of crappy games and a few great games. Nintendo has been viciously attacking mobile games, and implying that crappy games are exclusive to the non-DS platforms.
Nintendo is desperately attempting to preserve their rights to charge huge markups to play the same game on their platform. But in the next couple of years, fewer and fewer consumers will be buying that argument. Or $40+ portable games.
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I completely agree that Rovio is a one-hit wonder, and chances are they will be little more.
That being said, Vesterbacka's point is correct. Here are some of the games that I have purchased for 99 cents or less on my iOS device:
Peggle
Civilization Revolutions
Street Fighter IV
Puzzle Agent
Rage HD
Monkey Island
Any of these games would (and in several cases, already have) sell for a retail value of at least $30 on the DS, at least $40 on the 3DS, and very likely at least $40 on the NGP. I think the "pieces of plastic" that Vesterbacka is referring to are DS cartridges, not discs for console games.
Both iOS and DS platforms have a ton of crappy games and a few great games. Nintendo has been viciously attacking mobile games, and implying that crappy games are exclusive to the non-DS platforms.
Nintendo is desperately attempting to preserve their rights to charge huge markups to play the same game on their platform. But in the next couple of years, fewer and fewer consumers will be buying that argument. Or $40+ portable games.
Posted: Mar 30th 2011 2:57PM copa said
@A Sandwich
Also, can anyone figure why including the word s-u-g-g-e-s-t-i-n-g in your post triggers the obscenity filter and unceremoniously trashes the entire post?
I'm pretty creative when it comes to obscenity, and I can't possibly figure out what the rationale is.
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Also, can anyone figure why including the word s-u-g-g-e-s-t-i-n-g in your post triggers the obscenity filter and unceremoniously trashes the entire post?
I'm pretty creative when it comes to obscenity, and I can't possibly figure out what the rationale is.
Posted: Mar 30th 2011 3:16PM Johnnynumber5 is powered by cell said
@Co
What's the difference between SFIV on iPhone & 3DS? We can split hairs on 3D (3DS) and high fidelity graphics (iPhone) but the biggest difference is it's $5.00 on iPhone and $40.00 on 3DS. Is the 3DS version worth $35 more? No it isn't. Nintendo can kick and scream about quality but at the end of the day the app store and sophistication of mobile phones allows for the same experience at a fraction of the cost.
That's from someone who is on an iPhone now and bought and loves his 3DS. Proprietary handheld gaming is dying because of cost of entry. Why spend the money on a new DS or PSP and $40 for the games when you get the same experience or better on your cell phone?
I think the market has shifted and cultural phenomenons like angry birds is a huge reason why.
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What's the difference between SFIV on iPhone & 3DS? We can split hairs on 3D (3DS) and high fidelity graphics (iPhone) but the biggest difference is it's $5.00 on iPhone and $40.00 on 3DS. Is the 3DS version worth $35 more? No it isn't. Nintendo can kick and scream about quality but at the end of the day the app store and sophistication of mobile phones allows for the same experience at a fraction of the cost.
That's from someone who is on an iPhone now and bought and loves his 3DS. Proprietary handheld gaming is dying because of cost of entry. Why spend the money on a new DS or PSP and $40 for the games when you get the same experience or better on your cell phone?
I think the market has shifted and cultural phenomenons like angry birds is a huge reason why.
Posted: Mar 30th 2011 3:22PM Johnnynumber5 is powered by cell said
@Mr. Khan
I don't see anything classless about his statements.
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I don't see anything classless about his statements.
Posted: Mar 30th 2011 3:46PM C1ph3rDivyne said
@A Sandwich
::smh:: That's big "pee wee" talk coming from a guy who didn't even credit the company responsible for the physics engine used in Angry Birds...
www.joystiq.com/2011/02/.../overheard-gdc-credit-where-credits-due/
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::smh:: That's big "pee wee" talk coming from a guy who didn't even credit the company responsible for the physics engine used in Angry Birds...
www.joystiq.com/2011/02/.../overheard-gdc-credit-where-credits-due/
Posted: Mar 30th 2011 3:59PM jackal said
@A Sandwich
"Wow, what a little bitch. Not surprising, I guess, one-hit wonders always are."
I seem to distinctly remember Iwata and Fils-Aime talking about how much of a threat $.99 games were to the video game industry and how the company did not see the value in "hobbyist developers"; one can't exactly blame Rovio for defending itself. The fact of the matter is, Nintendo has spent the better part of 5 years catering to the same demographic that is buying Angry Birds and, yes, $.99 casual games are a threat...but only to Nintendo since it's entire business model is based off of focusing on casual gamers. If I can buy an iOS game like that offers comparable visuals to a console game, is just easy to pick up/put down, and offers the same level of entertainment over the period of time, why would I spend $50-$60 on a Wii game? If I was an avid player of indie games, why would I use WiiWare when the App Store offers a much more extensive library?
If Apple were to, tomorrow, offer a micro-console using the iPad's SoC with a DVD-ROM and a control scheme comparable to the Wiimote (or Kinect), you'd see Nintendo's position as the console market leader evaporate almost overnight. Whiny bitch? Perhaps. But it sounds to me that Nintendo's terrified by the success developers like Rovio are having by releasing cheap titles on the App Store, and devs like Rovio know it.
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"Wow, what a little bitch. Not surprising, I guess, one-hit wonders always are."
I seem to distinctly remember Iwata and Fils-Aime talking about how much of a threat $.99 games were to the video game industry and how the company did not see the value in "hobbyist developers"; one can't exactly blame Rovio for defending itself. The fact of the matter is, Nintendo has spent the better part of 5 years catering to the same demographic that is buying Angry Birds and, yes, $.99 casual games are a threat...but only to Nintendo since it's entire business model is based off of focusing on casual gamers. If I can buy an iOS game like that offers comparable visuals to a console game, is just easy to pick up/put down, and offers the same level of entertainment over the period of time, why would I spend $50-$60 on a Wii game? If I was an avid player of indie games, why would I use WiiWare when the App Store offers a much more extensive library?
If Apple were to, tomorrow, offer a micro-console using the iPad's SoC with a DVD-ROM and a control scheme comparable to the Wiimote (or Kinect), you'd see Nintendo's position as the console market leader evaporate almost overnight. Whiny bitch? Perhaps. But it sounds to me that Nintendo's terrified by the success developers like Rovio are having by releasing cheap titles on the App Store, and devs like Rovio know it.
Posted: Mar 30th 2011 4:00PM mrantimatter said
@Johnnynumber5 is powered by cell
Actualy, the game play is much more simplified on the iphone port, versus the 3DS one. It shares some of the same characters, and mechanics, but inputs were simplified to work with the touch screen.
Most other iphone ports are the same way. They take a console/pc game, simplify it, then release it as an iOS game.
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Actualy, the game play is much more simplified on the iphone port, versus the 3DS one. It shares some of the same characters, and mechanics, but inputs were simplified to work with the touch screen.
Most other iphone ports are the same way. They take a console/pc game, simplify it, then release it as an iOS game.
Posted: Mar 30th 2011 4:07PM jackal said
@Roto13
When mobile SoCs are doubling or quadrupling in power every six months, spending $250 on a handheld that's technologically out of date (by a few years, at that) before it launches with $40 games (on average) doesn't really make a lot of sense, especially when one considers you can get a subsidized smart phone that offers much more functionality at the same or lower cost with a higher level of performance.
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When mobile SoCs are doubling or quadrupling in power every six months, spending $250 on a handheld that's technologically out of date (by a few years, at that) before it launches with $40 games (on average) doesn't really make a lot of sense, especially when one considers you can get a subsidized smart phone that offers much more functionality at the same or lower cost with a higher level of performance.
Posted: Mar 30th 2011 4:09PM Douche McBaggins said
@Johnnynumber5 is powered by cell
I dunno. I'd like to actually be able to CONTROL my games instead of touching the screen and in turn covering part of the playing field. I like to have precision control and not an estimation of what I probably swiped. Which means I'll have to play Street Fighter on a console instead of either portable.
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I dunno. I'd like to actually be able to CONTROL my games instead of touching the screen and in turn covering part of the playing field. I like to have precision control and not an estimation of what I probably swiped. Which means I'll have to play Street Fighter on a console instead of either portable.
Posted: Mar 30th 2011 4:27PM kvn7918 said
@Johnnynumber5 is powered by cell
The 3ds version of ssfiv beats the iphone version in every way.Graphics,controls,content.Oh i have never seen a game that was released on the ds or psp that played better on a cellphone if there's one please let me know.
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The 3ds version of ssfiv beats the iphone version in every way.Graphics,controls,content.Oh i have never seen a game that was released on the ds or psp that played better on a cellphone if there's one please let me know.
Posted: Mar 30th 2011 4:49PM houser said
@Johnnynumber5 is powered by cell
Cost of entry is likely even at most given the cost of smartphones, but I agree otherwise. Though SFIV is not a good example. It's very existence was subsidized by its release on consoles, costs on the app store for "real" games are going to go up simply because of the economics, not in spite of them.
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Cost of entry is likely even at most given the cost of smartphones, but I agree otherwise. Though SFIV is not a good example. It's very existence was subsidized by its release on consoles, costs on the app store for "real" games are going to go up simply because of the economics, not in spite of them.
Posted: Mar 30th 2011 4:57PM houser said
@jackal Other than WORKING with Nintendo and Nintendo in turn specifically mentioning Rovio as NOT a garage developer I suppose Vesterbacka was completely in the right.
Also, whether that hypothetical of an Apple device is true or not (were it so obvious one would think Apple would be making more of a move, it's not like video games aren't a multibillion dollar pot and proven access to entertainment center status), there is plenty of danger of .99 games eroding perceived value in games. Certainly there is a better status than $60 hoe console and $40 portable, but we aren't getting Street Fighter' IV's for $5 without the consoles first subsidizing them. Eliminate THAT revenue stream and you aren't getting SF IV's at all.
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Also, whether that hypothetical of an Apple device is true or not (were it so obvious one would think Apple would be making more of a move, it's not like video games aren't a multibillion dollar pot and proven access to entertainment center status), there is plenty of danger of .99 games eroding perceived value in games. Certainly there is a better status than $60 hoe console and $40 portable, but we aren't getting Street Fighter' IV's for $5 without the consoles first subsidizing them. Eliminate THAT revenue stream and you aren't getting SF IV's at all.
Posted: Mar 30th 2011 5:27PM jackal said
@houser
There's no hypothetical Apple device in the works; I was merely commenting that if such a thing were to be suddenly hit the market, Nintendo would be royally screwed because most of the Wii's target audience would abandon that console in favor of the new entry. If you don't have an attachment to Nintendo's few first party franchises (casual gamers really don't seem to), there would be no compelling reason to stick with them. Microsoft and Sony's consoles are relatively safe, as they offer something for everybody; the hardcore gamers have their franchises, the casual gamers have their "innovative interfaces", and the A/V guy has a fairly solid alternative to the traditional media center. If you're worried about subsidizing costs, you'd rely on Sony and MS's machines, not Nintendo's.
I sincerely doubt we'll ever see an Apple console, if for nothing else but the few employees still suffering from flashbacks of the Pippin. Also, with Steve Jobs at the helm, the company will not sell anything that man considers "just a toy".
As for the correction in regards to what I said, Nintendo's comments were aimed at all mobile developers as well as indie developers (Minecraft's pretty solid despite having been the product of just a "garage" developer). Other than working with Nintendo to the point of getting Angry Birds onto its systems, Rovio and Nintendo seem to have a somewhat antagonistic relationship; Rovio's previous successes with cheap games undermines Nintendo's ability to sell comparable games at a much higher price. One's success comes at the expense of the other's. Also, even if I am 100% wrong, I take solace in the fact that my cognitive facilities are not impaired. Walking pneumonia = brain draining suck. I'm just happy to be having an intelligent conversation :)
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There's no hypothetical Apple device in the works; I was merely commenting that if such a thing were to be suddenly hit the market, Nintendo would be royally screwed because most of the Wii's target audience would abandon that console in favor of the new entry. If you don't have an attachment to Nintendo's few first party franchises (casual gamers really don't seem to), there would be no compelling reason to stick with them. Microsoft and Sony's consoles are relatively safe, as they offer something for everybody; the hardcore gamers have their franchises, the casual gamers have their "innovative interfaces", and the A/V guy has a fairly solid alternative to the traditional media center. If you're worried about subsidizing costs, you'd rely on Sony and MS's machines, not Nintendo's.
I sincerely doubt we'll ever see an Apple console, if for nothing else but the few employees still suffering from flashbacks of the Pippin. Also, with Steve Jobs at the helm, the company will not sell anything that man considers "just a toy".
As for the correction in regards to what I said, Nintendo's comments were aimed at all mobile developers as well as indie developers (Minecraft's pretty solid despite having been the product of just a "garage" developer). Other than working with Nintendo to the point of getting Angry Birds onto its systems, Rovio and Nintendo seem to have a somewhat antagonistic relationship; Rovio's previous successes with cheap games undermines Nintendo's ability to sell comparable games at a much higher price. One's success comes at the expense of the other's. Also, even if I am 100% wrong, I take solace in the fact that my cognitive facilities are not impaired. Walking pneumonia = brain draining suck. I'm just happy to be having an intelligent conversation :)
Posted: Mar 30th 2011 7:40PM SoCoolCurt said
@Johnnynumber5 is powered by cell
i don't understand why they can't co-exist. why does one have to replace the other? consoles have even addressed this exact issue with things like XBLA, PSN, WiiWare, PS Minis, DSiWare, etc. i like having games on my phone but i also love having my games on a dedicated handheld for those longer games because it's more comfortable in the hand. they both have their place but both CEO's do make some points.
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i don't understand why they can't co-exist. why does one have to replace the other? consoles have even addressed this exact issue with things like XBLA, PSN, WiiWare, PS Minis, DSiWare, etc. i like having games on my phone but i also love having my games on a dedicated handheld for those longer games because it's more comfortable in the hand. they both have their place but both CEO's do make some points.
Posted: Mar 30th 2011 9:14PM jackal said
@jackal
I fail to see why I was ghosted. The fact of the matter is, Nintendo's entire business model right now depends almost exclusively on the same group of people funneling money into the App store. It was a tremendous risk hedging all of its bets on the casual audience and, for Nintendo, it's also one that's been incredibly profitable (they're the only console maker making money hand over fist). But it would be totally disingenuous and dishonest to think that a competing service targeting that same demographic wouldn't be able to cause Nintendo's marketshare to hemorrhage (especially now that the Wii's gimmicks are starting to run out of steam). Setting aside the 3DS, what does the company honestly have to rely on? A handful of franchises it can't effectively leverage or a core audience that couldn't keep the GC's sorry ass afloat during its hey day? And with the 3DS, do any of you honestly think its predecessors days of "Let's release 10,000 casual mini-games at $40-$50 a pop" are going to continue when you can get a comparable gaming experience for less than $5?
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I fail to see why I was ghosted. The fact of the matter is, Nintendo's entire business model right now depends almost exclusively on the same group of people funneling money into the App store. It was a tremendous risk hedging all of its bets on the casual audience and, for Nintendo, it's also one that's been incredibly profitable (they're the only console maker making money hand over fist). But it would be totally disingenuous and dishonest to think that a competing service targeting that same demographic wouldn't be able to cause Nintendo's marketshare to hemorrhage (especially now that the Wii's gimmicks are starting to run out of steam). Setting aside the 3DS, what does the company honestly have to rely on? A handful of franchises it can't effectively leverage or a core audience that couldn't keep the GC's sorry ass afloat during its hey day? And with the 3DS, do any of you honestly think its predecessors days of "Let's release 10,000 casual mini-games at $40-$50 a pop" are going to continue when you can get a comparable gaming experience for less than $5?
Posted: Mar 31st 2011 6:18AM jackal said
@Roto13
Why don't you re-read my posts before commenting on them like an ill-informed, sarcastic ass. Nowhere in them did I say handheld gaming is dying. I said, 1) it does not make sense to tie yourself to an outdated SOC that is relatively expensive to manufacture when smaller, more powerful, and cheaper SOCs are coming out on almost a quarterly basis and 2) that the likes of Nintendo cannot rely on $40 games like Cooking Mama when a $.99 app can deliver much of the same experience at a fraction of the cost. All I've done is point out that Nintendo's entire business model, right now, rests on nothing more than its ability to keep casual gamers under its roof; with the 3DS being priced high enough to not replicate the immediate success of its predecessors and with the Wii losing steam as people are coming to the realization they can get an HD console with motion controls and a bundled game for just a few dollars more, do you honestly believe all is well in the house that Mario built? Do you honestly think Nintendo would go to such great lengths to take pot shots at mobile game developers if it didn't feel that they were a direct threat to that current business strategy? Yes, the money train is still coming in but it's carrying less cargo each time it does so. Perhaps I should be drinking the same koolaid you are; perhaps I wouldn't have come to the realization that the company is completely screwed if it hemorrhages its audience on both the console and held front to competitors that offer more or the same for a lower cost.
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Why don't you re-read my posts before commenting on them like an ill-informed, sarcastic ass. Nowhere in them did I say handheld gaming is dying. I said, 1) it does not make sense to tie yourself to an outdated SOC that is relatively expensive to manufacture when smaller, more powerful, and cheaper SOCs are coming out on almost a quarterly basis and 2) that the likes of Nintendo cannot rely on $40 games like Cooking Mama when a $.99 app can deliver much of the same experience at a fraction of the cost. All I've done is point out that Nintendo's entire business model, right now, rests on nothing more than its ability to keep casual gamers under its roof; with the 3DS being priced high enough to not replicate the immediate success of its predecessors and with the Wii losing steam as people are coming to the realization they can get an HD console with motion controls and a bundled game for just a few dollars more, do you honestly believe all is well in the house that Mario built? Do you honestly think Nintendo would go to such great lengths to take pot shots at mobile game developers if it didn't feel that they were a direct threat to that current business strategy? Yes, the money train is still coming in but it's carrying less cargo each time it does so. Perhaps I should be drinking the same koolaid you are; perhaps I wouldn't have come to the realization that the company is completely screwed if it hemorrhages its audience on both the console and held front to competitors that offer more or the same for a lower cost.
Posted: Mar 31st 2011 4:42PM Extinction said
@copa "and very likely at least $40 on the NGP"
PSP has a minis program for games like this, of which Angry Birds is part of.
PSP actually has lots of cheaper games, thanks to how cost effective UMD is vs cards/carts
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PSP has a minis program for games like this, of which Angry Birds is part of.
PSP actually has lots of cheaper games, thanks to how cost effective UMD is vs cards/carts
Posted: Mar 31st 2011 4:56PM jackal said
@Roto13
It has plenty to do with your comment. 1) You put words in my mouth I clearly did not say, 2) you did so in a remarkably dickish manner, and 3) I was reiterating the point that I had made (which I'm going to do again just to be an ass); the $.99 app market is a direct threat to Nintendo's current business strategy of "Let's charge casual gamers $40-$60 for a collection of mediocre mini-games", the company is spreading FUD rather than positioning themselves to become competitive with/within that market, and, again, tying one's self to an outdated SOC that costs a pretty penny to manufacture when more profitable (and powerful) SOCs are emerging every 3 months is going to stop being a viable business strategy within the near future. Sony and MS are changing their business strategies due to this, and they aren't pissing, moaning, or growing while they do so; is it too much to expect the same of the big N? And as for the DS being the fastest selling hand held in history...yes, that's true. It was also cheaper at launch than the 3DS and offered something many considered revolutionary (two screen, accurate touch gaming); beyond stereoscopic 3D and better visuals, there's not as much reason to get excited about the 3DS. It'll sell well...it'll simply take it much longer to replicate the success of its predecessor.
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It has plenty to do with your comment. 1) You put words in my mouth I clearly did not say, 2) you did so in a remarkably dickish manner, and 3) I was reiterating the point that I had made (which I'm going to do again just to be an ass); the $.99 app market is a direct threat to Nintendo's current business strategy of "Let's charge casual gamers $40-$60 for a collection of mediocre mini-games", the company is spreading FUD rather than positioning themselves to become competitive with/within that market, and, again, tying one's self to an outdated SOC that costs a pretty penny to manufacture when more profitable (and powerful) SOCs are emerging every 3 months is going to stop being a viable business strategy within the near future. Sony and MS are changing their business strategies due to this, and they aren't pissing, moaning, or growing while they do so; is it too much to expect the same of the big N? And as for the DS being the fastest selling hand held in history...yes, that's true. It was also cheaper at launch than the 3DS and offered something many considered revolutionary (two screen, accurate touch gaming); beyond stereoscopic 3D and better visuals, there's not as much reason to get excited about the 3DS. It'll sell well...it'll simply take it much longer to replicate the success of its predecessor.
Posted: Apr 4th 2011 1:24PM remeran said
Let me just say that while smart phone games are getting better and better in terms of graphics, in terms of controls and battery life they're not advancing at all. Try and play SFIV on your Iphone vs your 3ds and see which lasts longer.....I don't know about you guys but even with everthing turned off on the iphone I get shit battery life.
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Posted: Mar 30th 2011 2:02PM B0HICAH said
So you get one breakout success on devices that are in more homes than consoles, milk it til it's dry and come up with no new concepts, and suddenly you're cock of the walk and can freely criticize other companies who are obviously doing something right to be in business for so long.
Posted: Mar 30th 2011 2:03PM PlatinumSkeet said
OH SNAP!!!
$*!# JUST GOT REAL?!?
$*!# JUST GOT REAL?!?
Posted: Mar 30th 2011 2:13PM CaptainProtonX said
@PlatinumSkeet
According to Nintendo, no, it hasn't. They don't deal with "Garage Developers", nor their garage remarks.
Now Sega's "Nintendon't"...THAT was when SH!T GOT REAL!
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According to Nintendo, no, it hasn't. They don't deal with "Garage Developers", nor their garage remarks.
Now Sega's "Nintendon't"...THAT was when SH!T GOT REAL!
Posted: Mar 30th 2011 2:26PM PlatinumSkeet said
@CaptainProtonX
True but, who wasn't expecting something to be said after GDC2011?
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True but, who wasn't expecting something to be said after GDC2011?
Posted: Mar 30th 2011 2:03PM pally321 said
Wow, Vesterbacka sounds like a douche.
Posted: Mar 30th 2011 2:12PM A Sandwich said
@mrmojoz
And you're proving that you don't know how to read. Reggie has stated that he doesn't include Angry Birds with the rest of the tripe and since they ARE working with - wait for it - Nintendo, he (Peter) obviously wasn't meant to be included in those statements. This is just diva behavior. Whatever, he'll be bankrupt in 5 years.
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And you're proving that you don't know how to read. Reggie has stated that he doesn't include Angry Birds with the rest of the tripe and since they ARE working with - wait for it - Nintendo, he (Peter) obviously wasn't meant to be included in those statements. This is just diva behavior. Whatever, he'll be bankrupt in 5 years.
Posted: Mar 30th 2011 2:32PM chargen said
@mrmojoz
Rovio has been in business for 8 years, has made 40+ games, and has 50+ employees. I don't think that's what they meant by 'garage developer'.
They probably were working out of a garage at some point, though, and Nintendo wouldn't have given them the time of day. And rightly so, I say. Have you seen some of their pre-Angry Birds shit? We don't need any more of that crap dumped into the app stores/marketplaces/-wares.
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Rovio has been in business for 8 years, has made 40+ games, and has 50+ employees. I don't think that's what they meant by 'garage developer'.
They probably were working out of a garage at some point, though, and Nintendo wouldn't have given them the time of day. And rightly so, I say. Have you seen some of their pre-Angry Birds shit? We don't need any more of that crap dumped into the app stores/marketplaces/-wares.
Posted: Mar 30th 2011 7:54PM chargen said
@darkfocus
The remake of Cave Story that was released on those platforms was not made by one guy in his garage. The original was a labor of love by its developer, took over 4 years to make, and was released for free. He had made a dozen or so games before that.
I'm not getting how "we don't want developers making their first game in their garage" applies to any developer you've ever heard of, large or small. BitBoy had years of experience at EA before making World of Goo. Ed McMillen had been making games for a decade before Super Meat Boy. Do you have any real examples?
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The remake of Cave Story that was released on those platforms was not made by one guy in his garage. The original was a labor of love by its developer, took over 4 years to make, and was released for free. He had made a dozen or so games before that.
I'm not getting how "we don't want developers making their first game in their garage" applies to any developer you've ever heard of, large or small. BitBoy had years of experience at EA before making World of Goo. Ed McMillen had been making games for a decade before Super Meat Boy. Do you have any real examples?
Posted: Mar 30th 2011 2:03PM ecco6t9 said
They make one hit game and suddenly they are better than Nintendo or Sony or Microsoft.
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