
How did you or your company get started?
We started exploring the virtual world and 3D chat spaces for a different company, and we became an early adopter of the Unity engine. Along the way, we saw avatars wearing less and less, and decided that we didn't have it in ourselves to push the boundary further in that direction. So we took what we learned with Unity to start making 3D games for the web and other platforms, which is what we are really passionate about.
Why did you want to make games?
It really is just passion and the belief that we can add something new to the world of gaming, whether that something is game play, visuals, etc.
Why be independent rather than try to work for someone else?
Being independent gives us the creative freedom to explore and take risks. We are also a small team, and being independent gives us some reprieve from the burden of big bureaucracies and allows us to move at a faster pace, or at least a pace we are happy with.What's your game called, and what's it about?

Do you feel like you're making the game you always wanted to play?
How long did it take you to create?
What are you proudest of about your game?
What one thing would you tell someone to convince them to get your game?
What's next?
Our latest game, Creavures, is currently out on Steam and Mac App Store. It is a family friendly puzzle platformer set in a magical bioluminescent forest. You play as tiny, cute creatures called Creavures. Each Creavure has a unique ability, and you have to use them in tandem to solve puzzles, advance through the game, and ultimately return the forest to light. We are also working on a sequel to Guns of Icarus, which will add robust PvP, PvE, crewing, and economy to the original. It will also be much bigger in scope.
Want to check out Guns of Icarus for yourself? You can find it right here.
If you'd like to have your own shot at converting our readers into fans, email justin aat joystiq dawt com, subject line "The Joystiq Indie Pitch." Still haven't had enough? Check out the Pitch archives.


