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Reader Comments (80)

Posted: Apr 15th 2011 9:24PM jasoncourt said

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I don't know that Red Faction, in general, has much traction. Going all out with movies and extra games might not be the best idea for this franchise.

Posted: Apr 15th 2011 11:13PM jsx said

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I wouldn't call shooting for a score of 7 "going all out."

Typical half-ass cash grabs, atypical response from the greedy exec.
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Posted: Apr 16th 2011 9:46AM Odog4ever said

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@jsx

Interesting. When the game is mediocre it's a cash grab. But when the game is good (Dead Rising) then it's what?

I think the problem was they got to a point where more polishing would have pushed the release date past that of Armageddon. So the decsion then is do you throw away all of the development time/money invested and cancel the tie-in game?
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Posted: Apr 16th 2011 2:18PM jsx said

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@Odog4ever Dead Rising's XBLA game was actually a legit Dead Rising game for $5.

RF:Battlegrounds is a remake of RC Pro Am (NES) with an unrelated brand name slapped on it for $10.

Studios and publishers who do this kind of crap should be ashamed. There should be no quarter for these franchise-destroying, money-grubbing, out-of-touch hacks who move from donut shops and department stores into video game executive jobs.
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Posted: Apr 16th 2011 3:52PM onan said

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@jasoncourt This actually would have made more sense as a Saints Row 3 tie-in game. Not only is that a series with, uh, cars, but it also does have really fun destruction derby side missions which might have been interesting from an isometric view.

Sorry, THQ. You don't get a 7 this time. The only ones who get get 7s for phoning it in with an established franchise that people love are companies like Nintendo and Square Enix, and you sirs are no Square Enix!
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Posted: Apr 15th 2011 9:29PM TraceurRyuk Part III said

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I really don't like Metacritic. I think people should take the time to actually read a review without just glance at a final score that ultimately the reviewer just pulled out of their ass based on what they wrote. There is something to be had in just about every game, depending on what you find entertaining.

Also, I think the majority of game reviewers are completely amateur. It's like they have no middle ground. They either fanboy all over the game or say "it's the worst game evar!!1!". It is getting better as the years pass, but it's not quite there yet. I'm not saying the game is good, I can't say. I haven't played it. I'm just saying this in general terms.

Posted: Apr 15th 2011 9:42PM kojo87 said

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@TraceurRyuk Part III
from my experiences, what reviews are best for is building preconceived notions. review says its great, you go in assuming its great before you even get past the intro scenes. review says its terrible and you will probably bitch about the menu.

unfortunately we need reviews and predetermined expectations because you can't just go buying every game hoping for the best. but its a shame that most people won't even consider giving certain games a chance because of what MetaCritic says.
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Posted: Apr 15th 2011 10:58PM The Cole Train said

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@TraceurRyuk Part III

Agreed. Adam Sessler did a piece on it and how gamers shouldn't just see a 3/5 for example and dismiss it, but actually read it and see the great parts of it. It's annoying and something that should change.
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Posted: Apr 15th 2011 11:12PM TraceurRyuk Part III said

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@The Cole Train

I really like Adam Sesslar. One of the game reviewer's opinions I trust.

Also, like the guy said, it hurts sales. Even if it has like a 7/10 people dismiss it. Take Enslaved: Odyssey To The West for example. Justin's praise got me to buy the game, and it is absolutely great. But it received some "average" reviews and didn't sell all that great. Which to me, is disappointing.
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Posted: Apr 16th 2011 8:46AM crystal3d said

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@Lucky48 Agreed, gameplay tells it all, but cant help but add; that is the clever gameplay sells the game just like the E3 shows...
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Posted: Apr 16th 2011 10:35AM Tachyonic Cargo said

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@kojo87

I would happily trade every review ever written in for a chance to actually play the demo myself, and form my own opinions.

This being a downloadable game, one of the better things about being on XBLA, is you automatically get to play a certain amount of the game as a dedicated demo.

THIS IS A FEATURE THAT EVERY GAME SHOULD COME WITH.

Not just downloadable fair, like on XBLA, but EVERY GAME. On a disc, download, or whatever form they want to shoot it to us in.

Games are an interactive media - the written word vis-a-vis, game reviews are not interactive . . . and neither are videogame trailers. None of that stuff can possible ever hope to be an adequate substitute for actually interacting with the game in question.

One of the reasons that I am loving the OnLive streaming videogame service, is that every game, gives you the 30-minutes of free play. That's the best demo money can buy, and it's free. Free for the customers, and free for the developers and publishers, who don't have to spend money and resources making a demo, to have a demo. I think most gamers can make up their own mind in 30 minutes or less if a game is too their liking or not. It is a system, that I personally would trade in every videogame review ever written, to see come into reality. Not to put review writers out of a job, but just to give every game a fair shake with direct with the customer. No middle man between the media and the user to tell the user how, or what to think of feel. Just the user with the game, making up their own mind - every time, for every game.

And all these co-called journalist writing all these reviews, maybe they can do something better with their time, like some real investigative reporting or something, into the ins and outs of the game industry.

EVERYBODY WINS
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Posted: Apr 16th 2011 3:59PM Acosta02 said

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@Tachyonic Cargo

Some games sell worse if they put out a demo. This applies to really high-profile super-hyped games like Grand Theft Auto: they get so many people willing to buy the game sight unseen that they're more likely to disappoint those customers than attract new ones.
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Posted: Apr 16th 2011 5:20PM onan said

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@Tachyonic Cargo You're putting way too much faith in your own ability to make decisions about the whole based on some small part. There are plenty of games that I had great fun with for 5 minutes, only to be entirely disappointed by the full game, and some amazing games that didn't demo well in the least and ended up being favorites when I stuck with them.

Great example: My first experience playing Halo was for about 10 minutes at an EB games kiosk. the last guy had cleared out the encounter in a large open area and walked away. I came up, and there wasn't anything to shoot for miles around. I wandered around a bit, shooting rocks and such, and thought, "This is Halo? This game is crap, what's all the hype about?" and ignore the game for a year or two before I got around to playing it for real.

Better than my own opinion, I'll trust a game reviewer I find I respect and agree with with a very high degree of frequency. It's their job to say, "yes, I completed it an it was completely worth my time and effort". It's stupid to replicate that only to find out they were right all along that some game sucked. The numbered scores are there for me to waste even less of my life on a game that isn't worth my time.

So go ahead, watch those videos of that vertical slice, that first level that the developer put so much time and polish into and ignore those reviews telling you the game is crap, only to find out it falls apart in the second half on your own. I'll spend my money on something I know I'll like because the consensus of people I trust says I will.
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Posted: Apr 15th 2011 9:30PM lostmongoose said

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"And I think just because of what we're trying to do, that's innovative, and I think that alone deserves a 7."

Newsflash: taking a shit off the edge of a ten story building is still taking a shit. It doesn't matter that you did it in a new and different way, that doesn't entitle you to a higher level of praise.

Posted: Apr 15th 2011 9:34PM WiredKnight said

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@lostmongoose

My issue with that line is: what innovation are they talking about exactly? When I played I didn't get the sense that anything was new or innovative, just a lot of different mechanics and ideas borrowed from other games.
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Posted: Apr 15th 2011 9:43PM WMcPete said

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@lostmongoose

Excellent, dude. Way to put things into perspective.
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Posted: Apr 15th 2011 9:45PM kojo87 said

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@lostmongoose
i dunno man. if i put a video on YouTube of me taking a shit. nobody would care. if that video was me taking a shit off a ten story building i would probably get a few hits and, if we're being optimistic, end up on Tosh.0 at some point.
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Posted: Apr 15th 2011 10:53PM bloudyhell said

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@lostmongoose

If in their own minds the game was a "7", why THQ didn't try to polish their "7" game into a "9" or "10" is the real issue here.

I hate the mentality of "it's good enough" instead of "we can make it better". They didn't want to invest more into their own game, so why should we, with our money?
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Posted: Apr 16th 2011 12:00AM ShadowXIII said

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@kojo87

http://www.youtube.com/watch?v=BYW6C44zo24

*Twenty-one million views* ...and counting

...just sayin'.
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Posted: Apr 15th 2011 9:30PM (Unverified) said

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No, what was disappointing was this crappy game. We had 4-5 people in the room, trading off playing and watching, which usually makes everything seem more fun, and we barely lasted 10 minutes with this stinker. Total junk, and a horrible advertisement for what I assume (or maybe hope, after Battlegrounds) will be a good game in Armageddon.

Posted: Apr 15th 2011 9:30PM wallywallas said

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Well boo-frackin-boo.

Why not try for a 10 game, instead of hoping for at least a 7. Maybe that way, you can get a 7, instead of all the 4's and 5's you got for such a crappy game.

Posted: Apr 15th 2011 9:32PM WiredKnight said

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I blame it largely on the fact that when people play a Red Faction game, they expect a certain level of explosive power. Red Faction is all about larger-scale destruction, bringing down buildings, and making giant holes in stuff. Exploding a few trucks and tanks just doesn't cut it for this series.

Posted: Apr 15th 2011 9:32PM OneManFreakShow said

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You wrote a BAD SONG, Petey.

Posted: Apr 15th 2011 9:53PM The Wicker Man said

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@OneManFreakShow. LMAO! +1
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Posted: Apr 15th 2011 9:35PM US 447 said

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This game was as bad as a ScyFy Original

Posted: Apr 15th 2011 9:36PM OneManFreakShow said

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@US 447 SyFy Channel original movies are awesome. You clearly just don't get the joke.
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Posted: Apr 15th 2011 9:43PM kojo87 said

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@OneManFreakShow
Megashark VS Giant Octopus

know who wins? the viewer.
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Posted: Apr 15th 2011 9:55PM The Wicker Man said

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@US 447. Oh snap! And yes, sharktopus is the equivalent of Christ's blood mixed with codeine.
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Posted: Apr 15th 2011 10:19PM US 447 said

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@OneManFreakShow Umm ok, the joke being that the game expects people to pay for it? The SyFy ones im talkin about are like Lake Placid 3
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Posted: Apr 15th 2011 11:05PM Stevetrop Man of Mystery said

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@US 447

I still have my fingers crossed that they are going to make a Manbearpig movie.

4 star film in the making, that's for damn sure

I'm sereal, super duper sereal
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Posted: Apr 15th 2011 9:40PM Jajuka81 said

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While I haven't played this particular game, I find that what he's saying is very true. Many reviews' scores do not seem to match the actual review itself. The review might make the game sound pretty good, with a few faults, but then the score is a 5/10. And in the end, the "score" is all that matters, as silly as that sounds.

I'm sure a lot of people (sometimes myself included) will skip the review entirely and go right to the score # instead. I think the scoring system should be more vague; maybe have a "poor", "average" "good", and "great" rather than a number. That way you'd have to read the review to get the details. Some reviewers include these little classifications, but the numbers themselves ruin/override it. A 5/10 might say "average" next to it, but in everyone's mind, anything below a 6 or 7 is basically garbage.

We need to find a better method of reviewing that does justice to the games, and doesn't include something (like review scores) that basically overrides the entire review itself.

Posted: Apr 15th 2011 11:01PM jastani said

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@Jajuka81
I agree. I also think the review process has become an industry unto itself, where gamers (and even those in charge within the industry) are taking review scores a little too seriously to the point of overriding their judgement. This has been a problem for years, and it's something seen in pretty much all other entertainment mediums.

Ultimately, it really just comes down to this:

How many times have we, as gamers, would see glowing reviews of games only to be disappointed when we actually experience the game ourselves?

How many times have we played a game that we loved to death, only to come across some review stating the opposite?

Would you really hedge your bets and money on something that is by all accounts based on someone else's opinion rather than your own?
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Posted: Apr 16th 2011 12:14AM Stevetrop Man of Mystery said

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@Jajuka81

It's funny how we are at this point in gaming where if you do play with an internet access you as a player have the ability to at least try the game out. Going beyond the review, play a portion or at least what the game would seem to be about first. Reviews are good if you take them as another persons opinion.

Several games I love this gen has gotten average or less than average reviews but I know as a gamer I love it. We have to remember no one game in the history of gaming was hated by every gamer who played it. What ever game, no matter how crappy it seems to you or the reviewer some one out there likes it. All you gotta do it give a game a chance and see if it floats your boat. If not oh well, some are good some are bad at least you tried it.
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Posted: Apr 16th 2011 12:31AM Jajuka81 said

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@Stevetrop Man of Mystery

I agree with you on that. Most reviews for Two Worlds 2 were "average" at best. But I had a blast with that game! It was one of my favorites in the past 6 months. I also understand that all these reviews were just written by other gamers, even if they some see them in a higher way. But since these professional reviewers have the ability to do real damage to the game (with a poor review), or give a game a real boost in sales (with a good review), I think we need to make sure that this "power" of theirs is handled the correct way. I'm not saying that they should give a false review of a game just to please the developers or publishers. On the contrary, I think they should be brutally honest in their reviews.

It's the review "score" that I take issue with. This score also seems to be what the industry measures their success against... other than sales numbers, of course. :) I just think that these numbers can do more harm than good sometimes, and we as an industry, should try to find a better method of reviewing games.

In my mind, anything below a 6 or 7 out of 10, usually equates to a poor title (in my mind!). This is because many times, reviewers will give a game a score of 5-6, but in the conclusion say that there is no need for you to buy or even play said game. That can be very confusing for the gamer, since on a scale of 0-10, 5 should be average. Instead, a game getting a 5 (or lower) is pretty much a disaster in most reviewers' opinions.

I'm losing my train of thought here, so I'll leave it at that. To sum up: Reviews are great (and necessary!!!), but we either need to remove the review score, or find a way to alter it to make more sense. I'm done now. :)
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Posted: Apr 16th 2011 2:18AM Stevetrop Man of Mystery said

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@Jajuka81

It is sad that in some ways some reviews miss the concept of the game. Now this is the seventh generation in the console market. And a bar is their on graphics. How ver I hate it when a game that while may not have the absolute best graphic quality has an amazing gameplay style and story is lover looked because of that situation.

As gamers we each know what we like and what we don't like. I think sometimes we need a wake up call and not allow reviewers make our choices. We have the ability to rent and play trails of games. Lets not judge books by their covers.
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Posted: Apr 16th 2011 7:13PM xxxsam said

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@Jajuka81
No, that's completely missing the point. If a reviewer reviews a game, the review sounds vaguely positive, and then it's a 5 - that's a terrible review, and I don't mean the game is terrible, I mean the review is.

Because the 5 is obviously what s/he thinks of the game overall as an experience - to summarise, 'is this worth playing? nope' - but the text of the review didn't successfully get that across. Bad review.

What's more this is a key argument for keeping scores - because that bad review could have incorrectly encouraged people to buy the game ('Hey, s/he said it's not that bad, I'll give it a try!'). The score at the end is saving that review.

Unless of course you think the 5 is wrong and the review is right - but who's going to do that? Getting across what you think of a game in English text can be challenging (maybe you want to spend longer on the good parts and that affects the overall tone), but picking a score from 5 to 10 is something even a drooling, mouth-breathing video game reviewer can probably manage.

This is different from the 'this game got 7s and a lot of people were put off but if you read the text of the review, there were good bits, and personally I liked it'. That can be a good review. 7 basically means 'the game's okay, if you're into that kind of thing it might be worth playing, otherwise there's probably something better'. If you want to know whether that would apply to you, you'll have to read the text.

Sure it's popular to spout off against review scores - it sounds clever, like you're beating the system, you're the kind of person who can actually read unlike those dimwits who read scores - but they provide a safety margin for clarifying what that one reviewer (who probably can't write that well, or at least has off days) actually thought. And in aggregate they provide a reliable summary of how good a game is... for an average reviewer.

Any particular individual might not be an average reviewer so you need to use some intelligence and, in borderline cases, actually reading the review would probably be a good idea. This isn't a borderline case; it has a 4? Then it's shit. End of.
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Posted: Apr 17th 2011 12:31AM Jajuka81 said

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@xxxsam

Some of what you say, I agree with. If a reviewer says mostly positive things about a game in a review, but then gives the review a low score, that may be a poorly written review. But the ending score is part of the problem. A 5/10 shouldn't be considered a disaster. It should be average... middle of the scale. However, that is not what's really being practiced in reality. With the way most reviewers score their games, they might as well rate them on a scale of 5-10, rather than 1-10, as everything below a 5 is basically lumped together in the same category: junk.

If we need to continue to use a scoring system in the review process, so be it. But at least have it make more sense than the current one in practice.
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Posted: Apr 15th 2011 9:44PM c0bra95 said

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"It's not the best game in the world, but it's not a 5. It's a satisfactory experience that leads into the bigger game. And I think just because of what we're trying to do, that's innovative, and I think that alone deserves a 7."

That's why you should shoot for superlative, then accept a score of good. If you shoot only for average, don't complain when your lack of effort gets punished with lousy scores.

Posted: Apr 15th 2011 9:52PM The Wicker Man said

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Regardless, the problem is he thinks a 7 is worthy. It is not. All devs and pubs should only settle for a" 10". It is what is best for the industry and consumer. Im alarmee THQ seems to be" settling" so much as of late.

Posted: Apr 15th 2011 10:37PM CrumbBum said

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@The Wicker Man This comment is spot on.

I have a video game queue at least 10 long of AAA phenomenal titles. Occasionally I'll play a mediocre game that is right up my alley (e.g. anything in the Silent Hill series or Call of Cthulhu). Releasing a passable game in a crowded genre is a clear case for low sales.

I am stunned THQ allowed this message to go out - it really calls the "we get good games" image into question. They are starting to look a lot more like M. Night Shyamalan than Stephen Speilburg.
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Posted: Apr 16th 2011 3:03AM The Wicker Man said

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@CrumbBum. Call of Cthulhu: Dark Corners is fun for fans, but I agree it needed more time in the oven. The big problem (exemplified by THQ) is that they are pushing a line of quality but delivering less then apologizing for it. (Homefront) I like them and hope they get it together though!
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Posted: Apr 15th 2011 9:56PM (Unverified) said

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You made a poor game. Deal with it.

Posted: Apr 15th 2011 9:58PM alpha defekt said

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Maybe if they were going for a quick to play type of game they should have released it as an iPhone or Windows Phone 7 game. Something someone would want to pick up and play in short bursts.

I am a huge fan of Red Faction, and I very much enjoyed the multiplayer experience of their last game. However, I've yet to be sold on Armageddon and I'm kinda sad at this fact. If I'm not set for that game, I'm not going to preorder and get the free arcade game either. :(

Posted: Apr 15th 2011 9:59PM Cleric said

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Him and Warren Spector should hang out

Posted: Apr 15th 2011 10:02PM Daehawk said

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Im with the first poster. I don't think red Faction has the umph they think it does. Me personally I loved the first one...really liked the second one...and kinda like Guerrilla. If THQ was smart they'd let Volition make Freespace 3.

Posted: Apr 15th 2011 10:03PM DevilSei said

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"That's not talking about the fairness of the score of this game in particular," he clarified. "It's not the best game in the world, but it's not a 5. It's a satisfactory experience that leads into the bigger game. And I think just because of what we're trying to do, that's innovative, and I think that alone deserves a 7."

You know, this sounds like something Peter Molyneux would say, except for (as much as it pains me to say it), his games at best deserve a 7...

Just because Battlegrounds was supposed to lead into Armageddon doesn't buy it a free pass, and just to let you know, what you did is far from unique considering several other devs have beaten you to the punch on the idea. Even Fable 2 technically had a little mini-game you played that led up to it.

Posted: Apr 15th 2011 10:03PM snydist said

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This guy really said "hey our game is bad, but it isn't THAT bad." Isn't that dumb?

Posted: Apr 15th 2011 10:07PM John Magnum said

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THQ, generally speaking, I like you guys. Red Faction has historically been cool. Dawn of War is still great. I haven't played Metro 2033, but I want to. Saint's Row is rad.

But from the sounds of it, you've put out a couple of bad games lately. It's okay that people didn't like Homefront and Battlegrounds. You don't have to come out with identical statements for each game about how they're actually way better than their Metacritic scores. If you want to be one of the big boys, you have to accept the fact that sometimes not all of your games will be well-received.

Posted: Apr 15th 2011 10:07PM Shadowbender said

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I need to read the rest of Ludwig's hilarious review. And THQ seems to have been a little outraged by their game's scores recently, with Homefront and all. I think they need to a better job of overseeing the projects they got on their hands.

Posted: Apr 15th 2011 10:13PM MatthewBlackwell said

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I really hate that so many execs are using numeric point scores as a kind of lingua franca of video game taste. Jesus, talk about the merits of your game rather than some arbitrary point score that, especially in video games, is essentially meaningless.

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