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Reader Comments (29)

Posted: Apr 20th 2011 10:24AM Sgt Barone said

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I just bought Still Alive yesterday....I needed my Portal fix while I wait to go home from college to play Portal 2.

Posted: Apr 20th 2011 10:29AM mrmobius said

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Indie darling comes good.

Portal was more or less just another Source mod thrown into the Orange box to add bulk where TF2 and HL2 were the big sells of the box.

Or have I misinterpreted Valve completely?

Either way, amazing game (as if you needed told).

Posted: Apr 20th 2011 11:24AM Antipilor said

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@mrmobius I could be completely wrong on this, but I always thought that the original portal was at one time a tech demo for the portal gun that was going to appear in Episode 3 (the Borealis being an Aperture boat and all). Even if that were true at one point it likely is no longer the case given the wild popularity of Portal, maybe even forcing Valve to redesign parts of Ep3, more delays.
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Posted: Apr 20th 2011 12:41PM Drakkenfyre said

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Portal was never a tech demo. The original game was Narbacular Drop, which was a game done by students. Valve saw it, liked it, and decided to do a game based on it, hiring the students.

They gave it a different story. With one exception (portals in portals) the portals work the same as they did in the original game.
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Posted: Apr 20th 2011 5:15PM mrantimatter said

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@Drakkenfyre It played like a tech demo though, with little in terms of story or length.

What it had was golden though, and I think it really did change how they were going to do HL3/episode 3.
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Posted: Apr 20th 2011 10:29AM bigwhiteyeti said

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@Ben Gilbert

Steam tracks how any game came into your Steam account (through retail, steam purchase or for free) in your purchase history, so Valve would be able to track who actually purchased a copy of the game (and I'm sure it would jump another few million).

Posted: Apr 20th 2011 10:38AM emirabal said

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I bought it three times, blame me (Orange Box, XBLA, and Steam)

Posted: Apr 20th 2011 11:08AM Commando1162 said

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@emirabal

I did the exact same as you (except I got it for free on steam)

Still feel like I got my dollar's worth out of it
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Posted: Apr 20th 2011 12:09PM Jay Z said

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@Commando1162 You could've used that money to buy Portal 2...dummby
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Posted: Apr 20th 2011 12:44PM emirabal said

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@Jay Z

Jay Z, i still bought the PC and Xbox Version of Portal 2, blame me again, bc ill probably end up buying it for PS3 because im a douche, or bc i know it will go down to 10-20 bucks in like a year or 2
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Posted: Apr 20th 2011 4:43PM Commando1162 said

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@Jay Z

Don't you worry, i had Portal 2 paid off before it even came out. The only two companies I don't mind giving my hard earned money to is Valve and Dice
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Posted: Apr 20th 2011 10:38AM PercyChuggs said

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Enough with the Portal stories, for the love of Pete!

Posted: Apr 20th 2011 10:38AM Mrguy you know that guy said

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Is the cake meme dead yet? Cause i really wanna say it right now.

Posted: Apr 20th 2011 10:38AM WiNGSPANTT from TopTierTacticsco said

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Wow, 4 million WITHOUT Steam?

Posted: Apr 20th 2011 10:40AM CaptainProtonX said

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It's a really good game.

Posted: Apr 20th 2011 11:06AM KazamaSogetsu said

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From an experiment bundled with HF2s on Orange Box to a huge success on its own.

Jackpot, Valve.

Posted: Apr 20th 2011 11:07AM cantwait2bhome said

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Heck, I bought The Orange Box for the sole reason to play Portal! The other games were just a plus... :-)

Posted: Apr 20th 2011 11:27AM bargaingamer said

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I bought orange box twice. I had to experience the game on the pc since it the best platform

Posted: Apr 20th 2011 11:52AM Chris DPSN AggieCEO XBLThe Aggi said

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@(Unverified)
uhhhh no....because the Sold portal separately as well....

Posted: Apr 20th 2011 11:54AM Jack Kevorkian said

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@(Unverified) it would if it wasn't also a downloadable title. Portal was never a massive success as a download but I am sure it should well into the tens of thousands.

Posted: Apr 20th 2011 11:57AM rullers said

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I wonder how many times Portal was downloaded during the FREE week

Posted: Apr 20th 2011 12:20PM Johnnynumber5 is powered by cell said

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Preface: I didn't really play the first Portal game that much at all. Maybe a few times at my brothers house if at all.

Question: How am I supposed to be approaching the puzzles? I don't really understand what I'm supposed to do or what I'm really seeing. I just kind of do random portals (I played for the first time this morning for about an hour) until I get into the elevator thing. I know thats not going to work as I get further and firther into the experience.

Is there some kind of online FAQ I'm unaware of (I searched but my keywords didn't get a good match) that explains the gist of it? The game just kind of threw me in the middle of everything. The game itself is really awesome so far but I just feel kind of helpless and lost.

Any help is appreciated.

Posted: Apr 20th 2011 12:35PM gordogg24p said

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@Johnnynumber5 is powered by cell

That's about all you can do until you start to figure out a system. It's hard to give tips without simply telling you how to complete the levels, which kind of takes all the fun out of the game. Once you start piecing together the combinations you need to accomplish tasks, it'll all start making sense.
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Posted: Apr 20th 2011 12:40PM BrianH said

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@Johnnynumber5 is powered by cell

getting to the elevator is your goal.

If you can do it in the earlier stages you can do it later
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Posted: Apr 20th 2011 12:48PM Johnnynumber5 is powered by cell said

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@Brian & Gordog

Thanks for the reply fellas. I guess its one of those games you immerse yourself in until you figure out what works. It's just kind of confusing. It's like you make these portals that portal you back into the same room and you can see yourself going through the various portals through a looking glass. It's such a mindf**k! It kind of reminds me of Echochrome on PSN in terms of the fact I feel helpless and lost. But, I eventually started to understand even some of the harder puzzles in that game as well.
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Posted: Apr 20th 2011 12:24PM BrianH said

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so like 3 times that much?

Posted: Apr 20th 2011 12:34PM Marshillboy said

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Excluding Steam, it's remarkable that this number is any higher than 0.

Posted: Apr 20th 2011 1:29PM The Cole Train said

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@Marshillboy
No
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Posted: Apr 20th 2011 2:34PM Jennacide said

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Your history is a wee bit off Ben. Narbacular Drop was made in 2005 as the groups thesis project, which are shown off to developers during the career fair at the end of the semester to try and get them notice. Robin Walker, of TF2 fame, was at the fair that year and saw the game, called up Gabe Newell to come done and check it out, and the group was offered jobs for the moment they graduated.

Minor nitpicks, but year was wrong, and IGF had nothing to do with it. I mostly mention it because I actually got accepted to DigiPen next semester, and know of some of their success stories.

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